History Main / MacGuffin

1st Apr '17 11:15:10 PM robotortoise
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If it passes both of these criteria, congratulations: its a [=MacGuffin=]!

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If it passes both of these criteria, congratulations: its then congratulations - it's a [=MacGuffin=]!
11th Mar '17 10:19:07 AM mlsmithca
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* ''Is the nature of the item irrelevant to the plot?'' All [=MacGuffin=]'s have some extraordinary value, whether it be monetary, prestige, historical significance, supernatural power or forgotten knowledge. These things are often, but not always, explained in detail within the story so that the audience understands the desire. But these elements are not vital to build the plot, any usefulness from having the item is either nonexistent (often due to NoMacGuffinNoWinner) or relegated to the coda of the story and the plot and the desire for the item is over.

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* ''Is the nature of the item irrelevant to the plot?'' All [=MacGuffin=]'s [=MacGuffin=]s have some extraordinary value, whether it be monetary, prestige, historical significance, supernatural power or forgotten knowledge. These things are often, but not always, explained in detail within the story so that the audience understands the desire. But these elements are not vital to build the plot, any usefulness from having the item is either nonexistent (often due to NoMacGuffinNoWinner) or relegated to the coda of the story and the plot and the desire for the item is over.
5th Jan '17 12:51:08 PM Madrugada
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* ''Is the nature of the item interchangeable?'' If it is an object of great value there is little difference between a diamond, priceless painting or exotic statue, the quest surrounding it would be exactly the same. The plans surrounding its theft would be the same, the mission to transport it to a specific place would be the same, the investigation to locate it would be the same, etc. Imagine when reading the script, replace the name of the item and ask if the story is all that different.

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* ''Is the nature of the item interchangeable?'' If it is an object of great value there is little difference between a diamond, priceless painting or exotic statue, the quest surrounding it would be exactly the same. differ only trivially. The plans surrounding its theft would be largely the same, the mission to transport it to a specific place would be largely the same, the investigation to locate it would be the same, etc. Imagine when reading the script, replace the name of the item and ask if the story is all that different.
2nd Dec '16 12:59:56 PM KJMackley
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* ''Is the nature of the item irrelevant to the plot?'' All [=MacGuffin=]'s have some extraordinary value, whether it be monetary, prestige, historical significance, supernatural power or forgotten knowledge. These things are often, but not always, explained in detail within the story so that the audience understands the desire. But these elements are not vital to build the plot, any usefulness from having the item is either nonexistent (often due to NoMacGuffinNoWinner) or relegated to the coda of the story and the plot is over.

to:

* ''Is the nature of the item irrelevant to the plot?'' All [=MacGuffin=]'s have some extraordinary value, whether it be monetary, prestige, historical significance, supernatural power or forgotten knowledge. These things are often, but not always, explained in detail within the story so that the audience understands the desire. But these elements are not vital to build the plot, any usefulness from having the item is either nonexistent (often due to NoMacGuffinNoWinner) or relegated to the coda of the story and the plot and the desire for the item is over.



A common [=MacGuffin=] story setup can be summarized as "Quickly! We must find X before ''they'' do!". A standard {{Plot Device}}s broader, being anything that motivates a character to get from point A to point B and beyond, which could be as simple as an invitation to the party; the invitation gets the plot going but is not the goal of the plot. that get the same attention as a [=MacGuffin=], compare MagneticPlotDevice.

to:

A common [=MacGuffin=] story setup can be summarized as "Quickly! We must find X before ''they'' do!". A standard {{Plot Device}}s broader, being anything that motivates a character to get from point A to point B and beyond, which could be as simple as an invitation to the party; the invitation gets the plot going but is not the goal of the plot. that get characters. Compare MagneticPlotDevice, which is an explanation of why the same attention as a [=MacGuffin=], compare MagneticPlotDevice.characters are getting into repeated adventures.
2nd Dec '16 12:52:10 PM KJMackley
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* ''Check to see if it is interchangeable.'' For example, in a [[TheCaper caper]] story the [=MacGuffin=] could be either the Mona Lisa or the Hope diamond, it makes no difference which. The rest of the story (i.e. it being stolen) would be exactly the same. It doesn't matter which it is, it is only necessary for the characters to want it.
* ''Does it do anything, and if it does, is it ever actually used in the story?'' If the answer to both is yes, it's a PlotDevice, not a MacGuffin. For {{Plot Device}}s that get the same attention as a [=MacGuffin=], compare MagneticPlotDevice.

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* ''Check to see if ''Is the nature of the item interchangeable?'' If it is interchangeable.'' For example, in a [[TheCaper caper]] story the [=MacGuffin=] could be either the Mona Lisa or the Hope diamond, it makes no an object of great value there is little difference which. The rest of between a diamond, priceless painting or exotic statue, the story (i.e. quest surrounding it being stolen) would be exactly the same. It doesn't matter which it is, it is only necessary for The plans surrounding its theft would be the characters same, the mission to want it.
* ''Does
transport it do anything, to a specific place would be the same, the investigation to locate it would be the same, etc. Imagine when reading the script, replace the name of the item and ask if it does, is it ever actually used in the story?'' If the answer to both story is yes, it's a PlotDevice, not a MacGuffin. For {{Plot Device}}s all that get different.
* ''Is
the same attention as a [=MacGuffin=], compare MagneticPlotDevice.
nature of the item irrelevant to the plot?'' All [=MacGuffin=]'s have some extraordinary value, whether it be monetary, prestige, historical significance, supernatural power or forgotten knowledge. These things are often, but not always, explained in detail within the story so that the audience understands the desire. But these elements are not vital to build the plot, any usefulness from having the item is either nonexistent (often due to NoMacGuffinNoWinner) or relegated to the coda of the story and the plot is over.



A common [=MacGuffin=] story setup can be summarized as "Quickly! We must find X before ''they'' do!".

to:

A common [=MacGuffin=] story setup can be summarized as "Quickly! We must find X before ''they'' do!".
do!". A standard {{Plot Device}}s broader, being anything that motivates a character to get from point A to point B and beyond, which could be as simple as an invitation to the party; the invitation gets the plot going but is not the goal of the plot. that get the same attention as a [=MacGuffin=], compare MagneticPlotDevice.
13th Nov '16 2:24:57 PM eroock
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-->A man is riding on a train when a second gentleman gets on and sits down across from him. The first man notices the second is holding an oddly shaped package.
-->"What is that?" the first man asks.
-->"A [=MacGuffin=], a tool used to hunt lions in the Scottish highlands."
-->"But there are no lions in the Scottish highlands," says the first man.
-->"Well then," says the other, "That's no [=MacGuffin=]".

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-->A ->A man is riding on a train when a second gentleman gets on and sits down across from him. The first man notices the second is holding an oddly shaped package.
-->"What ->"What is that?" the first man asks.
-->"A ->"A [=MacGuffin=], a tool used to hunt lions in the Scottish highlands."
-->"But ->"But there are no lions in the Scottish highlands," says the first man.
-->"Well ->"Well then," says the other, "That's no [=MacGuffin=]".
13th Nov '16 2:24:38 PM eroock
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* [[AccidentallyBrokeTheMacGuffin Accidentally Broke The [=MacGuffin=]]]: When someone breaks the [=MacGuffin=] when he needed it.

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* [[AccidentallyBrokeTheMacGuffin Accidentally Broke The [=MacGuffin=]]]: AccidentallyBrokeTheMacGuffin: When someone breaks the [=MacGuffin=] when he needed it.



* [[DismantledMacGuffin Dismantled [=MacGuffin=]]]: The [=MacGuffin=] is split into several parts and hidden in different places. {{Plot coupon}}s are most often this type of [=MacGuffin=].

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* [[DismantledMacGuffin Dismantled [=MacGuffin=]]]: DismantledMacGuffin: The [=MacGuffin=] is split into several parts and hidden in different places. {{Plot coupon}}s are most often this type of [=MacGuffin=].
11th Aug '16 4:50:11 PM eroock
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A '''[=MacGuffin=]''' (a.k.a. [=McGuffin=] or maguffin) is a term for a motivating element in a story that is used to drive the plot. It serves no further purpose. It won't pop up again later, it won't explain the ending, it won't do anything except possibly distract you while you try to figure out its significance. In some cases, it won't even be shown. It is usually a mysterious package/artifact/superweapon that everyone in the story is chasing.

to:

A '''[=MacGuffin=]''' [=MacGuffin=] (a.k.a. [=McGuffin=] or maguffin) is a term for a motivating element in a story that is used to drive the plot. It serves no further purpose. It won't pop up again later, it won't explain the ending, it won't do anything except possibly distract you while you try to figure out its significance. In some cases, it won't even be shown. It is usually a mysterious package/artifact/superweapon that everyone in the story is chasing.
17th Apr '16 8:28:26 PM frogpatrol
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[=MacGuffin=] (a.k.a. [=McGuffin=] or maguffin) is a term for a motivating element in a story that is used to drive the plot. It serves no further purpose. It won't pop up again later, it won't explain the ending, it won't do anything except possibly distract you while you try to figure out its significance. In some cases, it won't even be shown. It is usually a mysterious package/artifact/superweapon that everyone in the story is chasing.

to:

[=MacGuffin=] A '''[=MacGuffin=]''' (a.k.a. [=McGuffin=] or maguffin) is a term for a motivating element in a story that is used to drive the plot. It serves no further purpose. It won't pop up again later, it won't explain the ending, it won't do anything except possibly distract you while you try to figure out its significance. In some cases, it won't even be shown. It is usually a mysterious package/artifact/superweapon that everyone in the story is chasing.



* ''Does it do anything, and if it does, is it ever actually used in story?'' If the answer to both is yes, it's a PlotDevice, not a MacGuffin. For {{Plot Device}}s that get the same attention as a [=MacGuffin=], compare MagneticPlotDevice.

to:

* ''Does it do anything, and if it does, is it ever actually used in the story?'' If the answer to both is yes, it's a PlotDevice, not a MacGuffin. For {{Plot Device}}s that get the same attention as a [=MacGuffin=], compare MagneticPlotDevice.
27th Dec '15 9:18:19 PM Nohbody
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MacGuffin