History Main / LullDestruction

8th Apr '18 4:00:57 PM nombretomado
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** More importantly, the most {{egregious}} example ("[[spoiler:Haku]] is a dragon?") is not only redundant, it actually messes with the plot. In the original, Chihiro couldn't be certain the dragon actually was [[spoiler:Haku]] until after she [[spoiler:risked her life to give him the medicine]].

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** More importantly, the most {{egregious}} JustForFun/{{egregious}} example ("[[spoiler:Haku]] is a dragon?") is not only redundant, it actually messes with the plot. In the original, Chihiro couldn't be certain the dragon actually was [[spoiler:Haku]] until after she [[spoiler:risked her life to give him the medicine]].
2nd Apr '18 9:34:30 PM Sumatris
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* Beginning with ''VideoGame/FarCry3'', every contemporary entry in the franchise is guilty of a non-acoustic version. ''Far Cry'' games in general are full of SceneryPorn, but the moment you stop to take in the gorgeous vista, the game will spawn a savage predator or hostile patrol nearby to keep the action rolling. The patrols mostly disappear once an area has been completely pacified, but thanks to the eternally spawning wildlife it's never really safe to indulge in some sightseeing.
17th Mar '18 11:40:13 PM Midna
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* Actually a requirement for official certification for video games on Creator/{{Sony}} and Creator/{{Microsoft|Studios}} systems. They won't allow game developers any more than half a second of silent, black screen. This is to make sure that users don't think that their console has died. That being said, you can have all the ''silence'' you want, as long as you're not showing a black screen.

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* Actually a requirement for official certification for video games on Creator/{{Sony}} Creator/{{Sony}}, Creator/{{Microsoft|Studios}}, and Creator/{{Microsoft|Studios}} later Creator/{{Nintendo}} systems. They won't allow game developers any more than half a second of silent, black screen. This is to make sure that users don't think that their console has died. That being said, you can have all the ''silence'' you want, as long as you're not showing a black screen.
10th Mar '18 1:08:23 AM HotelCalifornia
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->''"It never. Shuts. Up! There is always talking! Always loud music! Always something knocking in your ears! The whole movie is like this! ''[...]'' It's like [the movie]'s afraid that if it stops being loud and bouncy, it's going to lose the children's attention!"''

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->''"It never. Shuts. Up! There is always talking! Always loud music! Always something knocking in your ears! The whole movie is like this! ''[...]'' It's like [the movie]'s afraid that if it stops being loud and bouncy, it's going to lose the children's attention!"''
4th Mar '18 11:46:10 PM MeaJae97
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* Similar to ''Quest For Camelot'', the animated adaptation of ''WesternAnimation/TheKingAndI'' seems to suffer from the fear that its classic songs cannot hold the audience's attention, and so each musical number also includes one of the many, ''many'' CanonForeigner sidekicks being up to something in the ''foreground'' of each song.

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* Similar to ''Quest For Camelot'', ''WesternAnimation/QuestForCamelot'', the animated adaptation of ''WesternAnimation/TheKingAndI'' seems to suffer from the fear that its classic songs cannot hold the audience's attention, and so each musical number also includes one of the many, ''many'' CanonForeigner sidekicks being up to something in the ''foreground'' of each song.
3rd Feb '18 2:24:58 PM quackytrope
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** The same holds true for the show's music; there's hardly a moment when the background music isn't playing, to the point that as soon as one track is finished it transitions immediately to another. There's never a truly quiet scene in the whole series.

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** The same holds true for the show's music; there's hardly a moment when the background music isn't playing, to the point that as soon as one track is finished it transitions immediately to another. There's Throughout the entire series, there's never a truly quiet scene in the whole series.scene.
3rd Feb '18 2:23:08 PM quackytrope
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** The same holds true for the show's music; there's hardly a moment when the background music isn't playing, to the point that as soon as one track is finished it transitions immediately to another. There's never a truly quiet scene in the whole series.
31st Jan '18 3:53:49 AM JezMM
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* ''WesternAnimation/TheBookOfLife''. It has pretty visuals and unique designs, but it's also a loud, obnoxious piece that doesn't shut up for a second.

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* ''WesternAnimation/TheBookOfLife''. It has pretty visuals and unique designs, but it's also a loud, obnoxious piece that doesn't shut up for a second. Even during one of the film's biggest TearJerker scenes, it quickly cuts away to show the reactions of the kids in the museum who are listening to the film's story be retold, rather than letting the audience dwell upon the moment themselves.
14th Jan '18 3:40:28 PM KBABZ
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** ''VideoGame/SonicForces'' isn't much better, with characters often talking about how they're gonna take it to Eggman and how nothing can stop them with the power of friendship and teamwork. Special shout-out to various post-mission sequences where characters talk over the radio but have lines suited for cutscenes where they're in front of each other.



* The Japanese version of the first two ''Franchise/SpyroTheDragon'' games had added voice acting for whenever Spyro jumped or dashed. The cutscenes had a bit of this as well. Compare the [[http://www.youtube.com/watch?v=GJ6m18ySYDM&feature=related Japanese version]] to the [[http://www.youtube.com/watch?v=bf3X1l0dL-I original version]] to see how much added dialogue there is. For starters, Sparx can talk. The cutscenes that played at the beginning and the end of each level definitely had [[http://www.youtube.com/watch?v=opeFEhhiYAk this]].

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* The Japanese version of the first two ''Franchise/SpyroTheDragon'' games had added voice acting for whenever Spyro jumped or dashed. The cutscenes had a bit of this as well. Compare the [[http://www.youtube.com/watch?v=GJ6m18ySYDM&feature=related Japanese version]] to the [[http://www.youtube.com/watch?v=bf3X1l0dL-I original version]] to see how much added dialogue there is. For starters, Sparx can talk.talk in these titles while in the West he wouldn't until the third game. The cutscenes that played at the beginning and the end of each level definitely had [[http://www.youtube.com/watch?v=opeFEhhiYAk this]].


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* This is one of the criticisms fans have with the later ''Franchise/RatchetAndClank'' games. Similarly to (but not quite as extreme as) Sonic, many levels have radio chatter, character dialogue and just plain stating the obvious for things that that are either readily apparent or add nothing to the story or gameplay. [[DrinkingGame Take a shot every time Clank says "look out!"]] and you'll be blasted before the first boss!
* ''VideoGame/MightyNo9'' gets the radio chatter version during levels. Some dialogue sequences go on for so long entire stretches of the level can be completed before they're over, which only gets worse when you play the levels fast and efficiently like it wants you to.
5th Jan '18 1:03:58 PM rtg142857
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* ''VideoGame/XenobladeChronicles'' has this in spades during battles. Each character has a voice line for when they activate a battle art, take damage or several other situations. With 3 characters in battle at once, these all overlap, ensuring there's never a quiet moment during battle.
** Due to their being repeated so often, several battle lines [[MemeticMutation became memes]]. Prominent examples are "Now it's Reyn time", "You will pay for your insolence" and "I'm really feeling it", the latter of which achieved AscendedMeme status.
** The same is true for the spiritual sequel ''VideoGame/XenobladeChroniclesX'', except now with 4 active party members instead of 3.
** ''VideoGame/XenobladeChronicles2'' turned this UpToEleven with 3 drivers and 3 blades active at any one time for a total of 6 party members all shouting things at once during battle. Fighting human/humanoid enemies, most infamously the [[{{Mook}} Ardainian Soldiers]], results in ''them'' shouting at you as well.
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