History Main / LuckilyMyShieldWillProtectMe

22nd May '17 3:20:09 PM Prometheus117
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** Elites in the expanded universe have been shown to wield various types of handheld shields, but are reluctant to do so out of a misplaced [[HonorBeforeReason sense of honor]].

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** Elites in the expanded universe have been shown to wield various types of handheld shields, but are reluctant to do so out of a misplaced [[HonorBeforeReason sense of honor]].honor]] save in the most necessary circumstances [[spoiler:such as when Rtas 'Vadumee and his Elite squadron were forced to activate them to get through a group of Flood during the events of ''[[ComicBook/TheHaloGraphicNovel The Last Voyage of the Infinite Succor]]'']].
20th May '17 11:28:11 AM nombretomado
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** In one of the ''Franchise/{{Ultima}}'' games, it was possible to give a character two spiked shields and a spiked helmet, for three (weak) attacks.

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** In one of the ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' games, it was possible to give a character two spiked shields and a spiked helmet, for three (weak) attacks.
16th May '17 7:17:07 PM nombretomado
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* In ''UnforgottenRealms'', Sir Schmoopy of Awesometon uses two discarded cartwheels to [[DualWielding dualwield]] shields. And it works.

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* In ''UnforgottenRealms'', ''WebAnimation/UnforgottenRealms'', Sir Schmoopy of Awesometon uses two discarded cartwheels to [[DualWielding dualwield]] shields. And it works.
14th May '17 10:43:06 AM morane
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* The ''[[BilingualBonus Schürzen]]'' spaced applique armout of [[NazisWithGnarlyWeapons Panzer III and IV and their derivatives]]. Originally designed to defeat anti-tank rifles (Panzer III and IV had abysmally bad side armour) they proved also efficient against HEAT shaped-charge ammunition such as Bazooka and [=PIAT=]
5th May '17 1:09:59 AM UmbrellasWereAwesome
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** Most Jackals and Skirmishers (all but the snipers and scouts) are equipped with a handheld energy shield. It's not invulnerable and will fail under sustained fire (especially from energy weapons) and melee attacks, but it's more efficient to either flank them or shoot through a notch in the shield and take advantage of the opening when the Jackal flinches.

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** Most Jackals and Skirmishers (all but the snipers and scouts) marksmen) are equipped with a handheld energy shield. It's not invulnerable and will fail under sustained fire (especially from energy weapons) and melee attacks, but it's more efficient to either flank them or shoot through a notch in the shield and take advantage of the opening when the Jackal flinches.
5th May '17 1:09:43 AM UmbrellasWereAwesome
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** Most Jackals (all but the snipers and scouts) are equipped with a handheld energy shield. It's not invulnerable and will fail under sustained fire (especially from energy weapons) and melee attacks, but it's more efficient to either flank them or shoot through a notch in the shield and take advantage of the opening when the Jackal flinches.
*** Skirmisher Murmillones wield two shields, one at each arm, which are much smaller but still effective at deflecting fire, and allow the Skirmisher to remain highly mobile, making an already hard target even more frustrating.
*** Elites in the Expanded Universe have wielded the same shields, but are reluctant to do so ([[HonorBeforeReason it's dishonorable]]).
** Forerunners utilized a HardLight Shield, featured in {{Halo 4}} as both an Armor Ability players can pick up and a defensive measure produced by [[BarrierWarrior Watchers]]. It's nigh-invulnerable to every weapon in the game but has a limited (rechargeable) battery.

to:

** Most Jackals and Skirmishers (all but the snipers and scouts) are equipped with a handheld energy shield. It's not invulnerable and will fail under sustained fire (especially from energy weapons) and melee attacks, but it's more efficient to either flank them or shoot through a notch in the shield and take advantage of the opening when the Jackal flinches.
*** ** Skirmisher Murmillones wield two shields, one at each arm, which are much smaller but still effective at deflecting fire, and allow the Skirmisher to remain highly mobile, making an already hard target even more frustrating.
*** ** Elites in the Expanded Universe expanded universe have wielded the same been shown to wield various types of handheld shields, but are reluctant to do so ([[HonorBeforeReason it's dishonorable]]).
out of a misplaced [[HonorBeforeReason sense of honor]].
** Forerunners utilized a HardLight Shield, featured in {{Halo 4}} ''VideoGame/Halo4'' as both an Armor Ability players can pick up and a defensive measure produced by [[BarrierWarrior Watchers]]. It's nigh-invulnerable to every weapon in the game but has a limited (rechargeable) battery.
14th Apr '17 1:55:31 PM morenohijazo
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* ''VideoGame/{{Terraria}}'': There are various shield accessories that, among other things, increase the wearer's defense. The Brand of the Inferno allows a player to actually raise these shields, further increasing their defense.
8th Apr '17 1:45:21 PM nighttrainfm
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** Vexen's weapon in ''Chain of Memories'' is a giant shield. It also has five ''huge spikes,'' the longest of which is pointing upwards, and longer than his head. Considering how he wields it, the shield can be used for punch-stabbing.
*** In ''Kingdom Hearts II [[NoExportForYou Final Mix+ ]]'', Vexen's shield can by synthesized as a weapon for Goofy.

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** Vexen's weapon in ''Chain of Memories'' is a giant shield. It also has five ''huge spikes,'' the longest of which is pointing upwards, and longer than his head. Considering how he wields it, the shield can be used for punch-stabbing.
***
punch-stabbing. In ''Kingdom Hearts II [[NoExportForYou Final Mix+ ]]'', Vexen's shield can by synthesized as a weapon for Goofy.
8th Apr '17 1:44:30 PM nighttrainfm
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* Cerberus Guardians in ''VideoGame/MassEffect3'' use a virtually impenetrable heavy alloy shields, wielding a M-358 Talon in the other hand. There's a few ways to deal with them; flank them, throw explosives past them, shoot through the viewing slot in the shield, use an armor-piercing weapon to shoot through the shield, or just use biotics to rip it out of their hands.
** A DLC mod allows players to use the N7 Paladin class in multiplayer, which comes with a shield-shaped energy field that can be switched on to absorb damage while in the open. It can be upgraded to [[KillItWithFire burn]] or [[KillItWithIce freeze]] enemies it hits. The Geth Juggernaut has the Hex Shield power, which deploys a temporary barrier that blocks a certain amount of enemy fire before being used up. It doesn't move with the Juggernaut, but it can be deployed in doorways or other choke points to great effect. It can also be upgraded to [[ShockAndAwe electrocute]] nearby enemies.
** In ''VideoGame/MassEffect2'', the Shadow Broker uses the (presumably then-prototype) shield later wielded by Paladins. It offers full protection from weapons and powers (and melee attacks, unlike his more DeflectorShield-like stasis barrier) but isn't big enough [[LargeAndInCharge to fully cover him]], allowing Shep to score hits with a modicum of accuracy.

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* ''Franchise/MassEffect'':
** In ''VideoGame/MassEffect2'', the Shadow Broker uses a presumably-then-prototype shield later used by N7 Paladins in the third game. It offers full protection from weapons and powers (and melee attacks, unlike his more DeflectorShield-like stasis barrier) but isn't big enough [[LargeAndInCharge to fully cover him]], allowing Shep to score hits with a modicum of accuracy.
**
Cerberus Guardians in ''VideoGame/MassEffect3'' use a virtually impenetrable heavy alloy shields, wielding a M-358 Talon in the other hand. There's a few ways to deal with them; flank them, throw explosives past them, shoot through the viewing slot in the shield, use an armor-piercing weapon to shoot through the shield, or just use biotics to rip it out of their hands.
** A DLC mod pack allows players to use the N7 Paladin class in multiplayer, which comes with a shield-shaped energy field that can be switched on to absorb damage while in the open. It can be upgraded to [[KillItWithFire burn]] or [[KillItWithIce freeze]] enemies it hits. The Geth Juggernaut has the Hex Shield power, which deploys a temporary barrier that blocks a certain amount of enemy fire before being used up. It doesn't move with the Juggernaut, but it can be deployed in doorways or other choke points to great effect. It can also be upgraded to [[ShockAndAwe electrocute]] nearby enemies.
** In ''VideoGame/MassEffect2'', the Shadow Broker uses the (presumably then-prototype) shield later wielded by Paladins. It offers full protection from weapons and powers (and melee attacks, unlike his more DeflectorShield-like stasis barrier) but isn't big enough [[LargeAndInCharge to fully cover him]], allowing Shep to score hits with a modicum of accuracy.
enemies.
6th Apr '17 3:59:27 PM Dennovin
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** Shields can be used as weapons, but do little damage. It's possible to duel-wield two shields, but the armor bonuses don't stack, making this a pointless strategy. Many feats and spells introduced in later books also encourage shield use for Paladins, and make [[ShieldBash shield bashing]] a much more viable form of attack.

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** Shields can be used as weapons, but do little damage. It's possible to duel-wield dual-wield two shields, but the armor bonuses don't stack, making this a pointless strategy. Many feats and spells introduced in later books also encourage shield use for Paladins, and make [[ShieldBash shield bashing]] a much more viable form of attack.
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