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For states of consciousness related to dreaming, see DreamTropes or [[http://en.wikipedia.org/wiki/Lucid_dream the other wiki]]
For the 2009 Creator/LucasArts VideoGame, see ''VideoGame/{{Lucidity}}''
For the 2009 Creator/LucasArts VideoGame, see ''VideoGame/{{Lucidity}}''
to:
* For states of consciousness related to dreaming, see DreamTropes or [[http://en.wikipedia.org/wiki/Lucid_dream the other wiki]]
wiki]]
* For the 2009 Creator/LucasArts VideoGame, see''VideoGame/{{Lucidity}}''''VideoGame/{{Lucidity}}''
If an internal link led you here, please change it to point to the specific article. Thanks!
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* For the 2009 Creator/LucasArts VideoGame, see
If an internal link led you here, please change it to point to the specific article. Thanks!
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moved to Video Game namespace
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Lucidity_artwork_6004.jpg]]
''Lucidity'' is a 2009 puzzle platformer by LucasArts. It starts a little girl named Sofi who traverses her dreams and is not directly controlled by the player. Instead, she continually walks forward and it’s the player’s job to guide her safely to the end of each level by use of randomly generated objects, such as a staircase to connect platforms and a spring to jump to otherwise out-of-reach areas.
On the opposite side of the spectrum is ''VideoGame/{{Limbo}}''.
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!!''Lucidity'' provides examples of:
* AdvancingWallOfDoom: These start to appear after the first act. If Sofi gets stuck and they get too close, she'll turn around and whimper in fear until you can get her moving again.
* AutoScrollingLevel: The entire game, since Sofi moves on her own.
* CheerfulChild: Sofi.
* [[spoiler: DeathIsASadThing:]] The plot of the game is [[spoiler: Sofi coming to terms with her grandmother's passing.]]
* DoingItForTheArt
* DreamLand: The game takes place in Sofi's dreams.
* EmpathicEnvironment: The levels in the second act, [[spoiler: when Sofi is the most overcome by grief and confusion]], start off full of SpikesOfDoom and with loads more enemies, and gradually become less and less colorful. In Act 3, when Sofi [[spoiler: begins to accept her grandmother's death]], the colorful landscapes return.
* EmpathyDollShot: [[spoiler: It's more of an Empathy Rocking Chair Shot.]]
* FollowTheLeader: ''{{Limbo}}'' is the DarkerAndEdgier variation of the theme.
* GrannyClassic: Grandmother spends most of her on-screen time knitting in her rocking chair.
* HeroicMime: Sofi, though she does her fair share of VoiceGrunting and you can read her diary entries.
* LuckBasedMission
* NiceHat: Sofi's bright red stocking cap.
* NintendoHard: It can get this way when the Random Number God decides it hates you and won't give you the one item you need.
* NoDamageRun: There's an achievement for completing a certain level without getting hurt.
* SceneryPorn: Everything has a paper cut-out look to it, with lots of soft, muted colors to give it a storybook feel.
* SpringsSpringsEverywhere: A springboard item that launches Sofi into the air. There's also a slingshot that shoots her forward.
* SoProudOfYou: One of Grandmother's letters conveys this message.
* SugarBowl: Everything in this game is adorable.
* XMeetsY: It's a bit like ''YumeNikki'' crossed with ''VideoGame/{{Lemmings}}''. More directly, it's a variation of ''{{Gyromite}}''.
----
''Lucidity'' is a 2009 puzzle platformer by LucasArts. It starts a little girl named Sofi who traverses her dreams and is not directly controlled by the player. Instead, she continually walks forward and it’s the player’s job to guide her safely to the end of each level by use of randomly generated objects, such as a staircase to connect platforms and a spring to jump to otherwise out-of-reach areas.
On the opposite side of the spectrum is ''VideoGame/{{Limbo}}''.
-----
!!''Lucidity'' provides examples of:
* AdvancingWallOfDoom: These start to appear after the first act. If Sofi gets stuck and they get too close, she'll turn around and whimper in fear until you can get her moving again.
* AutoScrollingLevel: The entire game, since Sofi moves on her own.
* CheerfulChild: Sofi.
* [[spoiler: DeathIsASadThing:]] The plot of the game is [[spoiler: Sofi coming to terms with her grandmother's passing.]]
* DoingItForTheArt
* DreamLand: The game takes place in Sofi's dreams.
* EmpathicEnvironment: The levels in the second act, [[spoiler: when Sofi is the most overcome by grief and confusion]], start off full of SpikesOfDoom and with loads more enemies, and gradually become less and less colorful. In Act 3, when Sofi [[spoiler: begins to accept her grandmother's death]], the colorful landscapes return.
* EmpathyDollShot: [[spoiler: It's more of an Empathy Rocking Chair Shot.]]
* FollowTheLeader: ''{{Limbo}}'' is the DarkerAndEdgier variation of the theme.
* GrannyClassic: Grandmother spends most of her on-screen time knitting in her rocking chair.
* HeroicMime: Sofi, though she does her fair share of VoiceGrunting and you can read her diary entries.
* LuckBasedMission
* NiceHat: Sofi's bright red stocking cap.
* NintendoHard: It can get this way when the Random Number God decides it hates you and won't give you the one item you need.
* NoDamageRun: There's an achievement for completing a certain level without getting hurt.
* SceneryPorn: Everything has a paper cut-out look to it, with lots of soft, muted colors to give it a storybook feel.
* SpringsSpringsEverywhere: A springboard item that launches Sofi into the air. There's also a slingshot that shoots her forward.
* SoProudOfYou: One of Grandmother's letters conveys this message.
* SugarBowl: Everything in this game is adorable.
* XMeetsY: It's a bit like ''YumeNikki'' crossed with ''VideoGame/{{Lemmings}}''. More directly, it's a variation of ''{{Gyromite}}''.
----
to:
''Lucidity'' is a
For the 2009
On the opposite side of the spectrum is ''VideoGame/{{Limbo}}''.
-----
!!''Lucidity'' provides examples of:
* AdvancingWallOfDoom: These start to appear after the first act. If Sofi gets stuck and they get too close, she'll turn around and whimper in fear until you can get her moving again.
* AutoScrollingLevel: The entire game, since Sofi moves on her own.
* CheerfulChild: Sofi.
* [[spoiler: DeathIsASadThing:]] The plot of the game is [[spoiler: Sofi coming to terms with her grandmother's passing.]]
* DoingItForTheArt
* DreamLand: The game takes place in Sofi's dreams.
* EmpathicEnvironment: The levels in the second act, [[spoiler: when Sofi is the most overcome by grief and confusion]], start off full of SpikesOfDoom and with loads more enemies, and gradually become less and less colorful. In Act 3, when Sofi [[spoiler: begins to accept her grandmother's death]], the colorful landscapes return.
* EmpathyDollShot: [[spoiler: It's more of an Empathy Rocking Chair Shot.]]
* FollowTheLeader: ''{{Limbo}}'' is the DarkerAndEdgier variation of the theme.
* GrannyClassic: Grandmother spends most of her on-screen time knitting in her rocking chair.
* HeroicMime: Sofi, though she does her fair share of VoiceGrunting and you can read her diary entries.
* LuckBasedMission
* NiceHat: Sofi's bright red stocking cap.
* NintendoHard: It can get this way when the Random Number God decides it hates you and won't give you the one item you need.
* NoDamageRun: There's an achievement for completing a certain level without getting hurt.
* SceneryPorn: Everything has a paper cut-out look to it, with lots of soft, muted colors to give it a storybook feel.
* SpringsSpringsEverywhere: A springboard item that launches Sofi into the air. There's also a slingshot that shoots her forward.
* SoProudOfYou: One of Grandmother's letters conveys this message.
* SugarBowl: Everything in this game is adorable.
* XMeetsY: It's a bit like ''YumeNikki'' crossed with ''VideoGame/{{Lemmings}}''. More directly, it's a variation of ''{{Gyromite}}''.
----
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the namespace
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''Lucidity'' is a 2009 puzzle platformer by LucasArts. It starts a little girl named Sofi who traverses her dreams and is not directly controlled by the player. Instead, she continually walks forward and it’s the player’s job to guide her safely to the end of each level by use of randomly generated objects, such as a staircase to connect platforms and a spring to jump to otherwise out-of-reach areas.
to:
''Lucidity'' is a 2009 puzzle platformer by LucasArts. It starts a little girl named Sofi who traverses her dreams and is not directly controlled by the player. Instead, she continually walks forward and it’s the player’s job to guide her safely to the end of each level by use of randomly generated objects, such as a staircase to connect platforms and a spring to jump to otherwise out-of-reach areas.
areas.
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* AdvancingWallOfDoom: These start to appear after the first act. If Sofi gets stuck and they get too close, she'll turn around and whimper in fear until you can get her moving again.
* AutoScrollingLevel: The entire game, since Sofi moves on her own.
* AutoScrollingLevel: The entire game, since Sofi moves on her own.
to:
* AdvancingWallOfDoom: These start to appear after the first act. If Sofi gets stuck and they get too close, she'll turn around and whimper in fear until you can get her moving again.
again.
* AutoScrollingLevel: The entire game, since Sofi moves on her own.
* AutoScrollingLevel: The entire game, since Sofi moves on her own.
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* EmpathicEnvironment: The levels in the second act, [[spoiler: when Sofi is the most overcome by grief and confusion]], start off full of SpikesOfDoom and with loads more enemies, and gradually become less and less colorful. In Act 3, when Sofi [[spoiler: begins to accept her grandmother's death]], the colorful landscapes return.
to:
* EmpathicEnvironment: The levels in the second act, [[spoiler: when Sofi is the most overcome by grief and confusion]], start off full of SpikesOfDoom and with loads more enemies, and gradually become less and less colorful. In Act 3, when Sofi [[spoiler: begins to accept her grandmother's death]], the colorful landscapes return.
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* LuckBasedMission
* NiceHat: Sofi's bright red stocking cap.
* NintendoHard: It can get this way when the Random Number God decides it hates you and won't give you the one item you need.
* NiceHat: Sofi's bright red stocking cap.
* NintendoHard: It can get this way when the Random Number God decides it hates you and won't give you the one item you need.
to:
* LuckBasedMission
LuckBasedMission
* NiceHat: Sofi's bright red stockingcap.
cap.
* NintendoHard: It can get this way when the Random Number God decides it hates you and won't give you the one item you need.
* NiceHat: Sofi's bright red stocking
* NintendoHard: It can get this way when the Random Number God decides it hates you and won't give you the one item you need.
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* SceneryPorn: Everything has a paper cut-out look to it, with lots of soft, muted colors to give it a storybook feel.
to:
* SceneryPorn: Everything has a paper cut-out look to it, with lots of soft, muted colors to give it a storybook feel.
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* SoProudOfYou: One of Grandmother's letters conveys this message.
to:
* SoProudOfYou: One of Grandmother's letters conveys this message.
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* XMeetsY: It's a bit like ''YumeNikki'' crossed with ''{{Lemmings}}''. More directly, it's a variation of ''{{Gyromite}}''.
to:
* XMeetsY: It's a bit like ''YumeNikki'' crossed with ''{{Lemmings}}''.''VideoGame/{{Lemmings}}''. More directly, it's a variation of ''{{Gyromite}}''.
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* AutoScrollingLevel: The entire game, since Sofi moves on her own.
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* FixedScrollingLevel: The entire game, since Sofi moves on her own.
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On the opposite side of the spectrum is ''VideoGame/Limbo''.
to:
On the opposite side of the spectrum is ''VideoGame/Limbo''.
''VideoGame/{{Limbo}}''.
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WikiMagic, go!
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* CrowningMomentOfHeartwarming / TearJerker: The ending, where [[spoiler: Sofi arrives at the AfterlifeExpress station just in time to see her grandmother off. Awww.]]
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* TastesLikeDiabetes: No, really, everything in this game is ''adorable''.
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* CrowningMomentOfHeartwarming / TearJerker: The ending, where [[spoiler: Sofi arrives at the SoulTrain station just in time to see her grandmother off. Awww.]]
to:
* CrowningMomentOfHeartwarming / TearJerker: The ending, where [[spoiler: Sofi arrives at the SoulTrain AfterlifeExpress station just in time to see her grandmother off. Awww.]]
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Added DiffLines:
* FollowTheLeader: ''{{Limbo}}'' is the DarkerAndEdgier variation of the theme.
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* XMeetsY: It's a bit like ''YumeNikki'' crossed with ''{{Lemmings}}''.
to:
* XMeetsY: It's a bit like ''YumeNikki'' crossed with ''{{Lemmings}}''. More directly, it's a variation of ''{{Gyromite}}''.
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Added DiffLines:
* XMeetsY: It's a bit like ''YumeNikki'' crossed with ''{{Lemmings}}''.
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* AdvancingWallOfDoom: These start to appear after the first act. If Sofi gets stuck and they get too close, she'll turn around and wimper in fear until you can get her moving again.
to:
* AdvancingWallOfDoom: These start to appear after the first act. If Sofi gets stuck and they get too close, she'll turn around and wimper whimper in fear until you can get her moving again.