History Main / LoweredMonsterDifficulty

11th Apr '18 10:07:20 PM MagnusForce
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* In the ''Franchise/UltraSeries'', many famous kaiju will make reappearances from series to series, particularly if they're well-known in the fandom for being some of the Ultras' toughest enemies. Unfortunately, as a result of becoming recurring foes, they tend to become a lot more beatable (though no less dreaded). A good example of this is Antlar, who could only be killed by the Blue Stone of Barraj[[SpellMyNameWithAnS /Vallarge]] in his original appearance, but is now usually dispatchable with a standard Ultraman FinishingMove.
** Take UpToEleven in ''Film/MegaMonsterBattleUltraGalaxyLegends'', where Belial's Hundred Monster Army includes a number of the Ultras' most infamously formidable foes like Zetton, Tyrant, Fire Golza and Birdon, but every last monster is treated as CannonFodder for the heroes.
4th Feb '18 8:05:44 AM MM_Crusader
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** Myotismon suffers one as well in ''Anime/DigimonXrosWarsTheYoungHuntersLeapingThroughTime''. In ''Adventure'', it took seven Ultimates and one Champion to defeat him while a horde of them were defeated by the protagonists Xros Up forms. When they digivolve into [=VenomMyotismon=] and [=MaloMyotismon=], they are easily defeated by the past Digimon Leaders when [=WarGreymon=] and Imperialdramon had difficulty fighting one in their own world.
24th Jan '18 2:12:15 PM bweb
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** Averted in the rest of the Alien franchise. Just one Xenomorph was able to kill all but one member of the Nostromo Crew. A hive took out a whole colony and most of the Marines sent to check it out. A single drone was able to take out the majority of a prison. Essentially, the Aliens aren't to be taken lightly in most installments.
16th Jan '18 6:31:33 AM DarkPhoenix94
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* Daleks, from ''Series/DoctorWho'', tend to suffer from a strange form of this. Depending on the writer, episode and situation, the Dalek can be a godlike mass-murdering killmachine immune to bullets, missiles and everything else - or capable of being defeated by having their eyestalk covered with a hat. They eventually agreed on a sort of middle-ground; ''one'' Dalek isn't that much of a threat to a late 20th to early 21st century army -they might be ImmuneToBullets but a rocket launcher is a different ballgame- but a couple of hundred Daleks are a different ballgame too.

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* Daleks, from ''Series/DoctorWho'', tend to suffer from a strange form of this. Depending on the writer, episode and situation, the Dalek can be a godlike mass-murdering killmachine killing machine immune to bullets, missiles and everything else - or capable of being defeated by having their eyestalk covered with a hat. They eventually agreed on a sort of middle-ground; ''one'' Dalek isn't that much of a threat to a late 20th to early 21st century army -they might be ImmuneToBullets but a rocket launcher is a different ballgame- but a couple of hundred Daleks are a different ballgame too.



*** This inability to kill the Doctor was lampshaded a couple of times in the Eleventh Doctor's run. The first time, in the episode related to the Dalek Asylum, the Dalek Prime Minister (yes, they have a Prime Minister, and a Parliament) rather creepily suggesting that they've never managed to kill the Doctor for the same reason that they can't kill the insane Daleks in the Asylum: they find his hatred of them beautiful. Considering that psychic contact with the Twelfth Doctor led to 'Rusty' the Dalek being so affected by the Doctor's hatred of Daleks that he spent the next several ''billion'' years trying to exterminate them, there might be something to this. The second time, right as the Eleventh Doctor was dying, without any apparent chance of regeneration, having used up his allotted cycle (the Time Lords gave him a new one), he lampshaded this, suggesting that the Daleks were too scared of what he might do to risk it.



*** In what is a rather ''brilliant'' way to mess with the fourth wall, the audience is what saves their lives. Whenever the characters turn around, the angels only ever move just close enough to not get into the cameras field of view. It's also more apparent when the characters are inside the Tardis and the camera is outside of it, the angels can still only move when the lights go out because they revert to statues when the camera sees them. This is also the way the angels could have beaten the Doctor, because it all happened before the cameramen got there.

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*** In what is a rather ''brilliant'' way to mess with the fourth wall, the audience is what saves their lives. Whenever the characters turn around, the angels only ever move just close enough to not get into the cameras field of view. It's also more apparent when the characters are inside the Tardis TARDIS and the camera is outside of it, the angels can still only move when the lights go out because they revert to statues when the camera sees them. This is also the way the angels could have beaten the Doctor, because it all happened before the cameramen got there.
9th Jan '18 6:30:03 PM merotoker
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Compare SortingAlgorithmOfEvil, ThirdActStupidity, WhyDontYaJustShootHim, VillainDecay.

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Compare SortingAlgorithmOfEvil, ThirdActStupidity, WhyDontYaJustShootHim, WhyDontYouJustShootHim, VillainDecay.



* Occurs in season 2 of ''Anime/MobileSuitGundam00'' to an extent with the [[spoiler: GN drive powered mobile suits]], whereas in the first season, a force of a few dozen of them plus support from [[spoiler: Ali's stolen Gundam and Alejandro's mobile armor]] and luck managed to [[spoiler: Damage 3 of the 4 Gundams beyond repair and destroy the Ptolemaios]], in the second season they become nothing more than elite mooks, [[spoiler: Even before the Gundams start getting [[MidSeasonUpgrade upgraded]].]]

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* Occurs in season 2 of ''Anime/MobileSuitGundam00'' to an extent with the [[spoiler: GN drive powered mobile suits]], whereas in the first season, a force of a few dozen of them plus support from [[spoiler: Ali's stolen Gundam and Alejandro's mobile armor]] and luck managed to [[spoiler: Damage 3 of the 4 Gundams beyond repair and destroy the Ptolemaios]], in the second season they become nothing more than elite mooks, [[spoiler: Even before the Gundams start getting [[MidSeasonUpgrade upgraded]].]]upgraded]]]].



* Subverted in ''Anime/TengenToppaGurrenLagann'', when the enemies [[spoiler:in the antispiral universe are easily defeatable (which the characters even remark on), before suddenly becoming extremely powerful and wiping out some Ganmen, as well as forcing the rest to retreat.]] However, shortly after this, [[spoiler:the main characters are once again able to fire their weapons at the enemies, destroying them in droves - previously, these enemies were dodging all of the same attacks being used with ease]].
* The mechas used in ''VideoGame/{{Utawarerumono}}'' were at first very destructive and nigh invincible. Later they are defeated so easily that they are brought down off screen. They didn't even bother showing how they were taken down. Hakuoro destroys one with a single stroke. Somewhat justifiable; by this point, [[spoiler: a ProudWarriorRaceGuy that formerly served Kunnekamun had joined with Tusukuru and provided firsthand demonstration of the mechs' weak points. Why the armies of the many nations steamrolled by Kunnekamun never thought to shoot or slash the ''giant, unarmored, fleshy areas'' on the Avu-Kamuu is... not elaborated on.]]

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* Subverted in ''Anime/TengenToppaGurrenLagann'', when the enemies [[spoiler:in the antispiral universe are easily defeatable (which the characters even remark on), before suddenly becoming extremely powerful and wiping out some Ganmen, as well as forcing the rest to retreat.]] retreat]]. However, shortly after this, [[spoiler:the main characters are once again able to fire their weapons at the enemies, destroying them in droves - previously, these enemies were dodging all of the same attacks being used with ease]].
* The mechas used in ''VideoGame/{{Utawarerumono}}'' were at first very destructive and nigh invincible. Later they are defeated so easily that they are brought down off screen. They didn't even bother showing how they were taken down. Hakuoro destroys one with a single stroke. Somewhat justifiable; by this point, [[spoiler: a ProudWarriorRaceGuy that formerly served Kunnekamun had joined with Tusukuru and provided firsthand demonstration of the mechs' weak points. Why the armies of the many nations steamrolled by Kunnekamun never thought to shoot or slash the ''giant, unarmored, fleshy areas'' on the Avu-Kamuu is... not elaborated on.]]on]].



** By contrast, the Raptors in [[Literature/JurassicPark the novels]] remain dangerous over both books, even when they're not directly threatening the protagonists. The T-Rex actually becomes more dangerous in the second novel, when [[spoiler:our heroes make the mistake of taking a Rex infant. Then they give it back. Then the Rexes try to kill them anyway, because they're in their territory.]]

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** By contrast, the Raptors in [[Literature/JurassicPark the novels]] remain dangerous over both books, even when they're not directly threatening the protagonists. The T-Rex actually becomes more dangerous in the second novel, when [[spoiler:our heroes make the mistake of taking a Rex infant. Then they give it back. Then the Rexes try to kill them anyway, because they're in their territory.]]territory]].



* To an extent, the Kraken in ''Film/PiratesOfTheCaribbeanDeadMansChest''. In its first appearance, it snaps a (small) ship with its mighty tentacles while dragging it down in instant. In the subsequent appearances, menacing the heroes, its tentacles slowly curl around the (significantly larger) ships. Since Will Turner had been subject to an attack on the Kraken's second victim, he was able to quickly devise a plan to temporarily counter it. Perhaps because they couldn't find a way to have the heroes kill it without it being an even worse case, in ''[[Film/PiratesOfTheCaribbeanAtWorldsEnd At World's End]]'' [[spoiler:Davey Jones kills it himself under orders of Beckett [[OffscreenMomentOfAwesome entirely offscreen]]. This may be intentional; the biggest, baddest thing in the entire series, and Beckett doesn't even let us see it die. When we actually see its corpse, it's sad and pitiable instead of mighty and terrifying.]]

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* To an extent, the Kraken in ''Film/PiratesOfTheCaribbeanDeadMansChest''. In its first appearance, it snaps a (small) ship with its mighty tentacles while dragging it down in instant. In the subsequent appearances, menacing the heroes, its tentacles slowly curl around the (significantly larger) ships. Since Will Turner had been subject to an attack on the Kraken's second victim, he was able to quickly devise a plan to temporarily counter it. Perhaps because they couldn't find a way to have the heroes kill it without it being an even worse case, in ''[[Film/PiratesOfTheCaribbeanAtWorldsEnd At World's End]]'' [[spoiler:Davey Jones kills it himself under orders of Beckett [[OffscreenMomentOfAwesome entirely offscreen]]. This may be intentional; the biggest, baddest thing in the entire series, and Beckett doesn't even let us see it die. When we actually see its corpse, it's sad and pitiable instead of mighty and terrifying.]]terrifying]].



* ''Franchise/{{Terminator}}''

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* ''Franchise/{{Terminator}}''''Franchise/{{Terminator}}'':



* The only reason Indian Joe from the ''Tom and Huck'' movie with Jonathan Taylor Thomas doesn't come out on top is he acts like a spider: He surveys his prey, walking s l o w l y toward them, and if they run away, he follows at a leisurely pace. Even when he's trying to take revenge at the end, even when he momentarily catches Tom (who pulls free and runs off). This, despite the fact that he's been shown to vanish in a split-second when he confronts Tom halfway through the movie (so obviously he moves fast). He lost only to a sort of very odd hubris.

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* The only reason Indian Injun Joe from the ''Tom and Huck'' movie with Jonathan Taylor Thomas ''Film/TomAndHuck'' doesn't come out on top is he acts like a spider: He surveys his prey, walking s l o w l y toward them, and if they run away, he follows at a leisurely pace. Even when he's trying to take revenge at the end, even when he momentarily catches Tom (who pulls free and runs off). This, despite the fact that he's been shown to vanish in a split-second when he confronts Tom halfway through the movie (so obviously he moves fast). He lost only to a sort of very odd hubris.



* In ''Film/{{A Lonely Place To Die}}'', the bad guys range from being crack shots with their rifles to being hopeless marksman, depending on who they are shooting at. They are hopelessly unable to hit the fairly nearby heroine as she slowly climbs away from them in broad daylight, but a few hours later one of the same gunman can effortlessly hit someone (twice!) through a window at night with fireworks going off around him.

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* In ''Film/{{A Lonely Place To Die}}'', ''Film/ALonelyPlaceToDie'', the bad guys range from being crack shots with their rifles to being hopeless marksman, depending on who they are shooting at. They are hopelessly unable to hit the fairly nearby heroine as she slowly climbs away from them in broad daylight, but a few hours later one of the same gunman can effortlessly hit someone (twice!) through a window at night with fireworks going off around him.



* Franchise/MetalGear RAY comes pre-decayed for your convenience. When introduced, they're introduced as a weapon built to destroy Metal Gear REX and its knockoffs. But Raiden can take out hordes of them more easily than Solid Snake could take out one REX. [[spoiler: And when you finally get a chance to pilot REX against the SuperPrototype RAY the battle is still not that difficult.]]
** There's an AssPull that [[spoiler:Otacon used a software update to improve REX's speed, giving it the ability to take on RAY. Still seems a bit suspect as presumably Liquid's RAY was stored in a hightech facility and properly maintained, while REX ''sat abandoned in the decrepit military base where its cockpit was destroyed a decade earlier''.]]
** Fans wave this issue away, the Ray line is mass-produced, the REX line is custom made. In Metal Gear Solid, Snake can barely take one REX down. Also, the REX was built like a tank. If it's attacked, it had the armor to simply absorb the attack. RAY was make to run or jump out of the way of the attack entirely, so it had light armor to reduce weight. Not that hard to imagine, since REX's attacks are so slow you can dodge them on foot. Explains the [=MGS2=] fight, though it doesn't explain the [=MGS4=] version.

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* Franchise/MetalGear ''VideoGame/MetalGear'': RAY comes pre-decayed for your convenience. When introduced, they're introduced as a weapon built to destroy Metal Gear REX and its knockoffs. But Raiden can take out hordes of them more easily than Solid Snake could take out one REX. [[spoiler: And when you finally get a chance to pilot REX against the SuperPrototype RAY the battle is still not that difficult.]]
** There's an AssPull that [[spoiler:Otacon used a software update to improve REX's speed, giving it the ability to take on RAY. Still seems a bit suspect as presumably Liquid's RAY was stored in a hightech facility and properly maintained, while REX ''sat abandoned in the decrepit military base where its cockpit was destroyed a decade earlier''.]]
earlier'']].
** Fans wave this issue away, the Ray line is mass-produced, the REX line is custom made. In Metal Gear Solid, ''VideoGame/MetalGearSolid'', Snake can barely take one REX down. Also, the REX was built like a tank. If it's attacked, it had the armor to simply absorb the attack. RAY was make to run or jump out of the way of the attack entirely, so it had light armor to reduce weight. Not that hard to imagine, since REX's attacks are so slow you can dodge them on foot. Explains the [=MGS2=] ''[=MGS2=]'' fight, though it doesn't explain the [=MGS4=] ''[=MGS4=]'' version.



*** In ''VideoGame/{{Halo 3}}'' they have shields, yet once those are gone they are pretty weak (outside of EliteMook versions) and they can be beat around in melee combat; what's more, unlike Elites, their shield-generating armor breaks down if you ever break through the shield completely, keeping them from regenerating the shields and leaving them laughably vulnerable. [[WordOfGod In a Bungie ViDoc]], they said they wanted to make the Brutes more than just the damage sponges they were before, and the shield breaking feature was likely put in so they wouldn't ''too'' similar to Elites. It was later confirmed that ''2''[='s=] Brutes came from a different cultural group than ''3''[='s=], explaining some (though not all) of the differences
*** In ''VideoGame/HaloReach'', they rarely have shields yet aren't much tougher than unshielded ''Halo 3'' Brutes (and are only slightly harder to defeat), and even the EliteMook versions go down in a few headshots (bar the few that do have shields). This coincides with them having less influence on the plot; they are very important to the plots of ''Halo 2'' and ''Halo 3'', but at the time of ''Reach'' (a {{prequel}} story), they are just another type of {{mook|s}}.

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*** In ''VideoGame/{{Halo 3}}'' they have shields, yet once those are gone they are pretty weak (outside of EliteMook {{Elite Mook|s}} versions) and they can be beat around in melee combat; what's more, unlike Elites, their shield-generating armor breaks down if you ever break through the shield completely, keeping them from regenerating the shields and leaving them laughably vulnerable. [[WordOfGod In a Bungie ViDoc]], they said they wanted to make the Brutes more than just the damage sponges they were before, and the shield breaking feature was likely put in so they wouldn't ''too'' similar to Elites. It was later confirmed that ''2''[='s=] Brutes came from a different cultural group than ''3''[='s=], explaining some (though not all) of the differences
*** In ''VideoGame/HaloReach'', they rarely have shields yet aren't much tougher than unshielded ''Halo 3'' Brutes (and are only slightly harder to defeat), and even the EliteMook {{Elite Mook|s}} versions go down in a few headshots (bar the few that do have shields). This coincides with them having less influence on the plot; they are very important to the plots of ''Halo 2'' and ''Halo 3'', but at the time of ''Reach'' (a {{prequel}} story), they are just another type of {{mook|s}}.



** He averts this in the third volume, when Haseo rematches against him. He doesn't even ''move'' during the fight, just throws powerful blasts of energy at you. Only after you "win" the fight does he prepare to actually get serious and attack directly (by which point Haseo's team is beginning to feel worn out), but [[spoiler:Aura commands Azure Kite to halt his attack and the battle ends there.]]

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** He averts this in the third volume, when Haseo rematches against him. He doesn't even ''move'' during the fight, just throws powerful blasts of energy at you. Only after you "win" the fight does he prepare to actually get serious and attack directly (by which point Haseo's team is beginning to feel worn out), but [[spoiler:Aura commands Azure Kite to halt his attack and the battle ends there.]]there]].



* In ''VideoGame/{{Fallout 3}}: Broken Steel'', the Feral Ghoul Reaver was a BossInMookClothing LightningBruiser with the durability of an Abrams tank and overpowered ranged attacks in addition to Deathclaw-level speed and melee damage. In ''VideoGame/FalloutNewVegas'' and ''VideoGame/{{Fallout 4}}'', while still packing a punch, they are more of an EliteMook variation of the standard Feral.

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* In ''VideoGame/{{Fallout 3}}: Broken Steel'', the Feral Ghoul Reaver was a BossInMookClothing LightningBruiser with the durability of an Abrams tank and overpowered ranged attacks in addition to Deathclaw-level speed and melee damage. In ''VideoGame/FalloutNewVegas'' and ''VideoGame/{{Fallout 4}}'', while still packing a punch, they are more of an EliteMook {{Elite Mook|s}} variation of the standard Feral.
22nd Oct '17 4:14:41 PM MyFinalEdits
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* Speaking of the Franchise/{{Predator}}... the [[Film/{{Predator}} first one]] systematically hunts down and kills an entire elite special forces unit, only losing due to a conveniently placed trap shortly before it could kill Arnold. In ''Film/{{Predator 2}}'', although it does do quite a number on drug gangs, as soon as Danny Glover manages to track it down (he is a very well-armed cop), he has it on the ropes, lops off one of its arms, and kills it with it's own weapon, although it's probably justified as WordOfGod said that the predator in the sequel was younger than the first, [[SkilledButNaive and obviously less experienced]]. In the original ''Film/AVPAlienVsPredator'', two predators (out of three) get taken out in one five minutes of screentime (although the third one lasts the length of the film). Finally, in ''Film/{{Predators}}'', a trio of stronger, less fettered Predators end up being killed off by a group of similar size to the group in the first film, despite using things such as "hunting hounds" and UAV surveillance, and the fact that while the unit in the first film was a cohesive group (with the exception of Dillon), the group in ''Predators'' was composed of a random assembly of dangerous people who didn't trust one another, including a convict armed only with a shiv. While the final Predator does take quite a lot of damage before succumbing (including being shivved in the neck, fighting a worn-out and injured "Classic" Predator, and having grenades explode in his face), the other two die fairly rapidly.

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* Speaking of In the Franchise/{{Predator}}... the [[Film/{{Predator}} first one]] ''Film/{{Predator}}'' movie, the eponymous monster systematically hunts down and kills an entire elite special forces unit, only losing due to a conveniently placed trap shortly before it could kill Arnold. In ''Film/{{Predator 2}}'', although it does do quite a number on drug gangs, as soon as Danny Glover manages to track it down (he is a very well-armed cop), he has it on the ropes, lops off one of its arms, and kills it with it's own weapon, although it's probably justified as WordOfGod said that the predator in the sequel was younger than the first, [[SkilledButNaive and obviously less experienced]]. In the original ''Film/AVPAlienVsPredator'', two predators (out of three) get taken out in one five minutes of screentime (although the third one lasts the length of the film). Finally, in ''Film/{{Predators}}'', a trio of stronger, less fettered Predators end up being killed off by a group of similar size to the group in the first film, despite using things such as "hunting hounds" and UAV surveillance, and the fact that while the unit in the first film was a cohesive group (with the exception of Dillon), the group in ''Predators'' was composed of a random assembly of dangerous people who didn't trust one another, including a convict armed only with a shiv. While the final Predator does take quite a lot of damage before succumbing (including being shivved in the neck, fighting a worn-out and injured "Classic" Predator, and having grenades explode in his face), the other two die fairly rapidly.
22nd Oct '17 2:37:53 PM MinisterOfSinister
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* Speaking of the Franchise/{{Predator}}... the [[Film/{{Predator}} first one]] systematically hunts down and kills an entire elite special forces unit, only losing due to a conveniently placed trap shortly before it could kill Arnold. In ''Film/{{Predator 2}}'', although it does do quite a number on drug gangs, as soon as Danny Glover manages to track it down (he is a very well-armed cop), he has it on the ropes, lops off one of its arms, and kills it with it's own weapon, although it's probably justified as WordOfGod said that the predator in the sequel was younger than the first, [[SkilledButNaive and obviously less experienced]]. In the original ''Film/AVPAlienVersusPredator'', two predators (out of three) get taken out in one five minutes of screentime (although the third one lasts the length of the film). Finally, in ''Film/{{Predators}}'', a trio of stronger, less fettered Predators end up being killed off by a group of similar size to the group in the first film, despite using things such as "hunting hounds" and UAV surveillance, and the fact that while the unit in the first film was a cohesive group (with the exception of Dillon), the group in ''Predators'' was composed of a random assembly of dangerous people who didn't trust one another, including a convict armed only with a shiv. While the final Predator does take quite a lot of damage before succumbing (including being shivved in the neck, fighting a worn-out and injured "Classic" Predator, and having grenades explode in his face), the other two die fairly rapidly.

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* Speaking of the Franchise/{{Predator}}... the [[Film/{{Predator}} first one]] systematically hunts down and kills an entire elite special forces unit, only losing due to a conveniently placed trap shortly before it could kill Arnold. In ''Film/{{Predator 2}}'', although it does do quite a number on drug gangs, as soon as Danny Glover manages to track it down (he is a very well-armed cop), he has it on the ropes, lops off one of its arms, and kills it with it's own weapon, although it's probably justified as WordOfGod said that the predator in the sequel was younger than the first, [[SkilledButNaive and obviously less experienced]]. In the original ''Film/AVPAlienVersusPredator'', ''Film/AVPAlienVsPredator'', two predators (out of three) get taken out in one five minutes of screentime (although the third one lasts the length of the film). Finally, in ''Film/{{Predators}}'', a trio of stronger, less fettered Predators end up being killed off by a group of similar size to the group in the first film, despite using things such as "hunting hounds" and UAV surveillance, and the fact that while the unit in the first film was a cohesive group (with the exception of Dillon), the group in ''Predators'' was composed of a random assembly of dangerous people who didn't trust one another, including a convict armed only with a shiv. While the final Predator does take quite a lot of damage before succumbing (including being shivved in the neck, fighting a worn-out and injured "Classic" Predator, and having grenades explode in his face), the other two die fairly rapidly.
22nd Oct '17 2:37:24 PM MinisterOfSinister
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* Speaking of the Franchise/{{Predator}}... the [[Film/{{Predator}} first one]] systematically hunts down and kills an entire elite special forces unit, only losing due to a conveniently placed trap shortly before it could kill Arnold. In ''Film/{{Predator 2}}'', although it does do quite a number on drug gangs, as soon as Danny Glover manages to track it down (he is a very well-armed cop), he has it on the ropes, lops off one of its arms, and kills it with it's own weapon, although it's probably justified as WordOfGod said that the predator in the sequel was younger than the first, [[SkilledButNaive and obviously less experienced]]. In the original ''Film/AlienVersusPredator'', two predators (out of three) get taken out in one five minutes of screentime (although the third one lasts the length of the film). Finally, in ''Film/{{Predators}}'', a trio of stronger, less fettered Predators end up being killed off by a group of similar size to the group in the first film, despite using things such as "hunting hounds" and UAV surveillance, and the fact that while the unit in the first film was a cohesive group (with the exception of Dillon), the group in ''Predators'' was composed of a random assembly of dangerous people who didn't trust one another, including a convict armed only with a shiv. While the final Predator does take quite a lot of damage before succumbing (including being shivved in the neck, fighting a worn-out and injured "Classic" Predator, and having grenades explode in his face), the other two die fairly rapidly.

to:

* Speaking of the Franchise/{{Predator}}... the [[Film/{{Predator}} first one]] systematically hunts down and kills an entire elite special forces unit, only losing due to a conveniently placed trap shortly before it could kill Arnold. In ''Film/{{Predator 2}}'', although it does do quite a number on drug gangs, as soon as Danny Glover manages to track it down (he is a very well-armed cop), he has it on the ropes, lops off one of its arms, and kills it with it's own weapon, although it's probably justified as WordOfGod said that the predator in the sequel was younger than the first, [[SkilledButNaive and obviously less experienced]]. In the original ''Film/AlienVersusPredator'', ''Film/AVPAlienVersusPredator'', two predators (out of three) get taken out in one five minutes of screentime (although the third one lasts the length of the film). Finally, in ''Film/{{Predators}}'', a trio of stronger, less fettered Predators end up being killed off by a group of similar size to the group in the first film, despite using things such as "hunting hounds" and UAV surveillance, and the fact that while the unit in the first film was a cohesive group (with the exception of Dillon), the group in ''Predators'' was composed of a random assembly of dangerous people who didn't trust one another, including a convict armed only with a shiv. While the final Predator does take quite a lot of damage before succumbing (including being shivved in the neck, fighting a worn-out and injured "Classic" Predator, and having grenades explode in his face), the other two die fairly rapidly.
3rd Sep '17 7:35:55 PM wolftickets1969
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* In ''VideoGame/{{Fallout 3}}: Broken Steel'', the Feral Ghoul Reaver was a BossInMookClothing LightningBruiser with the durability of an Abrams tank and overpowered ranged attacks in addition to dealing Deathclaw-level melee damage. In ''VideoGame/FalloutNewVegas'' and ''VideoGame/{{Fallout 4}}'', while still packing a punch, they are more of an EliteMook variation of the standard Feral.

to:

* In ''VideoGame/{{Fallout 3}}: Broken Steel'', the Feral Ghoul Reaver was a BossInMookClothing LightningBruiser with the durability of an Abrams tank and overpowered ranged attacks in addition to dealing Deathclaw-level speed and melee damage. In ''VideoGame/FalloutNewVegas'' and ''VideoGame/{{Fallout 4}}'', while still packing a punch, they are more of an EliteMook variation of the standard Feral.
3rd Sep '17 7:31:06 PM wolftickets1969
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* In ''VideoGame/{{Fallout 3}}: Broken Steel'', the Feral Ghoul Reaver was a BossInMookClothing LightningBruiser with the durability of an Abrams tank and overpowered ranged attacks in addition to dealing Deathclaw-level melee damage. In ''VideoGame/FalloutNewVegas'' and ''VideoGame/{{Fallout 4}}'', while still packing a punch, they are more of an EliteMook variation of the standard Feral.
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