History Main / LoweredMonsterDifficulty

22nd Nov '16 4:36:48 AM Morgenthaler
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* ''IpMan'' shows the fourth clause in his fight against ten Japanese pugilists. Immediately before that, in Master Liu's [[spoiler: final]] 3v1 fight, the Japanese pugilists were clearly working together to prevent him from comboing any of their number down. However, when the titular hero goes to bat, none of them interfere when he pulls off his RapidFireFisticuffs FinishingMove on any of them. It would perhaps have made the fight more "realistic" to have them interrupt. It would also have further increased Ip Man's {{badass}} quotient if he had done [[Film/TheBourneSeries Jason Bourne]]-style OffhandBackhand "wait your turn" strikes to stop interlopers.

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* ''IpMan'' shows the fourth clause in his fight against ten Japanese pugilists. Immediately before that, in Master Liu's [[spoiler: final]] 3v1 fight, the Japanese pugilists were clearly working together to prevent him from comboing any of their number down. However, when the titular hero goes to bat, none of them interfere when he pulls off his RapidFireFisticuffs FinishingMove on any of them. It would perhaps have made the fight more "realistic" to have them interrupt. It would also have further increased Ip Man's {{badass}} badass quotient if he had done [[Film/TheBourneSeries Jason Bourne]]-style OffhandBackhand "wait your turn" strikes to stop interlopers.
9th Oct '16 5:20:02 AM erforce
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* To an extent, the Kraken in the second ''Franchise/PiratesOfTheCaribbean'' movie. In its first appearance, it snaps a (small) ship with its mighty tentacles while dragging it down in instant. In the subsequent appearances, menacing the heroes, its tentacles slowly curl around the (significantly larger) ships. Since Will Turner had been subject to an attack on the Kraken's second victim, he was able to quickly devise a plan to temporarily counter it. Perhaps because they couldn't find a way to have the heroes kill it without it being an even worse case, in ''At World's End'' [[spoiler:Davey Jones kills it himself under orders of Beckett [[OffscreenMomentOfAwesome entirely offscreen]]. This may be intentional; the biggest, baddest thing in the entire series, and Beckett doesn't even let us see it die. When we actually see its corpse, it's sad and pitiable instead of mighty and terrifying.]]

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* To an extent, the Kraken in the second ''Franchise/PiratesOfTheCaribbean'' movie.''Film/PiratesOfTheCaribbeanDeadMansChest''. In its first appearance, it snaps a (small) ship with its mighty tentacles while dragging it down in instant. In the subsequent appearances, menacing the heroes, its tentacles slowly curl around the (significantly larger) ships. Since Will Turner had been subject to an attack on the Kraken's second victim, he was able to quickly devise a plan to temporarily counter it. Perhaps because they couldn't find a way to have the heroes kill it without it being an even worse case, in ''At ''[[Film/PiratesOfTheCaribbeanAtWorldsEnd At World's End'' End]]'' [[spoiler:Davey Jones kills it himself under orders of Beckett [[OffscreenMomentOfAwesome entirely offscreen]]. This may be intentional; the biggest, baddest thing in the entire series, and Beckett doesn't even let us see it die. When we actually see its corpse, it's sad and pitiable instead of mighty and terrifying.]]



* Roger Ebert called this the "Hero's Death Battle Exemption" and cited ''Film/{{Prophecy}}'' as an example. In this movie, a killer bear shredded normal humans in seconds, but was considerate enough to let the hero stab it in the head multiple times with an arrow, which took ten times longer than it had killed anyone previously.

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* Roger Ebert Creator/RogerEbert called this the "Hero's Death Battle Exemption" and cited ''Film/{{Prophecy}}'' as an example. In this movie, a killer bear shredded normal humans in seconds, but was considerate enough to let the hero stab it in the head multiple times with an arrow, which took ten times longer than it had killed anyone previously.
4th Oct '16 12:31:23 AM DarkHunter
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** Especially odd in Gilgamesh's case. Canonically, he is the single most powerful Servant, PERIOD. It's generally agreed that, while not the most powerful character in the NasuVerse (Zelretch and Archetype Earth can probably beat him), against any other Servant there is no reason he should ever lose. The only reason Enuma Elish is survivable at all is because he's deliberately holding back its full strength. The guy is deliberately lowering his own difficulty, mainly due to his ''galactic''-sized ego. If he was a bit less arrogant and a bit more of a CombatPragmatist, he'd wipe the floor with everyone.
*** However, he could potentially destroy himself if he used more power, Ea being an Anti-World Noble Phantasm and all.
*** Gilgamesh does unleash Ea at full force once: Against ''LightNovel/FateZero'' Rider ([[spoiler: Alexander the Great]]). He uses it to destroy Rider's Reality Marble (read: Alternate Dimension). And, as expected, the full power of the sword is so overwhelming that it instantly {{curbstomp|Battle}}s the second strongest servant's ultimate attack.

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** Especially odd in Gilgamesh's case. Canonically, he is the single most powerful Servant, PERIOD. It's generally agreed that, while not the most powerful character in the NasuVerse (Zelretch and Archetype Earth can probably beat him), against any other Servant there is no reason he should ever lose. The only reason Enuma Elish is survivable at all is because he's deliberately holding back its full strength. The guy is deliberately lowering his own difficulty, mainly due to his ''galactic''-sized ego. If he was a bit less arrogant and a bit more of a CombatPragmatist, he'd wipe the floor with everyone.
*** However, he could potentially destroy himself if he used more power, Ea being an Anti-World Noble Phantasm and all.
*** Gilgamesh does unleash
everyone. He only unleashes Ea at full force once: Against against ''LightNovel/FateZero'' Rider ([[spoiler: Alexander the Great]]). He uses it to destroy Rider's Reality Marble (read: Alternate Dimension). And, as expected, the full power of the sword is so overwhelming that it instantly {{curbstomp|Battle}}s the second strongest servant's ultimate attack.
9th Aug '16 4:18:19 AM Ripburger
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* An entirely different type of "lowered monster difficulty" is in R&D games like ''VideoGame/XCom''; you gain new technology that outclasses even the BigBad aliens. This isn't CantCatchUp as the examples there do not match the case: Your entire team gets better; none of your characters gets left behind. The [[BigBad enemies]] get more powerful by normal SortingAlgorithmOfEvil, but your team gets more powerful faster.

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* An entirely different type of "lowered monster difficulty" is in R&D games like ''VideoGame/XCom''; ''[[{{VideoGame/XCOM}} X-COM]]''; you gain new technology that outclasses even the BigBad aliens. This isn't CantCatchUp as the examples there do not match the case: Your entire team gets better; none of your characters gets left behind. The [[BigBad enemies]] get more powerful by normal SortingAlgorithmOfEvil, but your team gets more powerful faster.
8th Aug '16 12:52:16 AM UmbrellasWereAwesome
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** Jackal snipers were infamous in ''VideoGame/{{Halo 2}}'' for their insane aim coupled with their one-hit-kill beam rifles. Subsequent games have lessened their accuracy and given them helmets with big glowing lights.

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** Jackal snipers were infamous in ''VideoGame/{{Halo 2}}'' for their insane aim coupled with their potentially one-hit-kill beam rifles. Subsequent games have lessened their accuracy and given them helmets with big glowing lights.
8th Aug '16 12:52:06 AM UmbrellasWereAwesome
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* The Brutes in ''Franchise/{{Halo}}''.
** In ''VideoGame/{{Halo 2}}'' they had no shields, yet could shrug off tons of damage and attempting to melee them was pretty much suicide.
** In ''VideoGame/{{Halo 3}}'' they have shields, yet once those are gone they are pretty weak (outside of EliteMook versions) and they can be beat around in melee combat; what's more, unlike Elites, their shield-generating armor breaks down if you ever break through the shield completely, keeping them from regenerating the shields and leaving them laughably vulnerable.
*** [[WordOfGod In a Bungie ViDoc]], they said they wanted to make them more than just the damage sponges they were before, and having shields break once fallen makes sense since they aren't technologically sophisticated. One fan theory is that the Brutes in Halo 2 were simply a different group of Brutes.
** In ''VideoGame/HaloReach'', they rarely have shields yet aren't much tougher than unshielded ''Halo 3'' Brutes (and are only slightly harder to defeat), and even the EliteMook versions go down in a few headshots (bar the few that do have shields).
** This also coincides with them having less influence on the plot; they are very important to the plots of ''Halo 2'' and ''Halo 3'', but at the time of ''Reach'' (a {{prequel}} story), they are just another type of {{mook|s}}.

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* ''Franchise/{{Halo}}'':
**
The Brutes in ''Franchise/{{Halo}}''.
** In
''VideoGame/{{Halo 2}}'' they had no shields, yet could shrug off tons of damage and attempting to melee them was pretty much suicide.
**
suicide. They've been nerfed in various ways since then:
***
In ''VideoGame/{{Halo 3}}'' they have shields, yet once those are gone they are pretty weak (outside of EliteMook versions) and they can be beat around in melee combat; what's more, unlike Elites, their shield-generating armor breaks down if you ever break through the shield completely, keeping them from regenerating the shields and leaving them laughably vulnerable.
***
vulnerable. [[WordOfGod In a Bungie ViDoc]], they said they wanted to make them the Brutes more than just the damage sponges they were before, and having shields break once fallen makes sense since the shield breaking feature was likely put in so they aren't technologically sophisticated. One fan theory is wouldn't ''too'' similar to Elites. It was later confirmed that the ''2''[='s=] Brutes in Halo 2 were simply came from a different cultural group than ''3''[='s=], explaining some (though not all) of Brutes.
**
the differences
***
In ''VideoGame/HaloReach'', they rarely have shields yet aren't much tougher than unshielded ''Halo 3'' Brutes (and are only slightly harder to defeat), and even the EliteMook versions go down in a few headshots (bar the few that do have shields).
**
shields). This also coincides with them having less influence on the plot; they are very important to the plots of ''Halo 2'' and ''Halo 3'', but at the time of ''Reach'' (a {{prequel}} story), they are just another type of {{mook|s}}.{{mook|s}}.
** Jackal snipers were infamous in ''VideoGame/{{Halo 2}}'' for their insane aim coupled with their one-hit-kill beam rifles. Subsequent games have lessened their accuracy and given them helmets with big glowing lights.
1st May '16 12:46:56 PM Eddy1215
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* Speaking of the Franchise/{{Predator}}... the [[Film/{{Predator}} first one]] systematically hunts down and kills an entire elite special forces unit, only losing due to a conveniently placed trap shortly before it could kill Arnold. In ''Film/{{Predator 2}}'', although it does do quite a number on drug gangs, as soon as Danny Glover manages to track it down (he is a very well-armed cop), he has it on the ropes, lops off one of its arms, and kills it with it's own weapon. In the original ''Film/AlienVersusPredator'', two predators (out of three) get taken out in one five minutes of screentime (although the third one lasts the length of the film). Finally, in ''Film/{{Predators}}'', a trio of stronger, less fettered Predators end up being killed off by a group of similar size to the group in the first film, despite using things such as "hunting hounds" and UAV surveillance, and the fact that while the unit in the first film was a cohesive group (with the exception of Dillon), the group in ''Predators'' was composed of a random assembly of dangerous people who didn't trust one another, including a convict armed only with a shiv. While the final Predator does take quite a lot of damage before succumbing (including being shivved in the neck, fighting a worn-out and injured "Classic" Predator, and having grenades explode in his face), the other two die fairly rapidly.

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* Speaking of the Franchise/{{Predator}}... the [[Film/{{Predator}} first one]] systematically hunts down and kills an entire elite special forces unit, only losing due to a conveniently placed trap shortly before it could kill Arnold. In ''Film/{{Predator 2}}'', although it does do quite a number on drug gangs, as soon as Danny Glover manages to track it down (he is a very well-armed cop), he has it on the ropes, lops off one of its arms, and kills it with it's own weapon.weapon, although it's probably justified as WordOfGod said that the predator in the sequel was younger than the first, [[SkilledButNaive and obviously less experienced]]. In the original ''Film/AlienVersusPredator'', two predators (out of three) get taken out in one five minutes of screentime (although the third one lasts the length of the film). Finally, in ''Film/{{Predators}}'', a trio of stronger, less fettered Predators end up being killed off by a group of similar size to the group in the first film, despite using things such as "hunting hounds" and UAV surveillance, and the fact that while the unit in the first film was a cohesive group (with the exception of Dillon), the group in ''Predators'' was composed of a random assembly of dangerous people who didn't trust one another, including a convict armed only with a shiv. While the final Predator does take quite a lot of damage before succumbing (including being shivved in the neck, fighting a worn-out and injured "Classic" Predator, and having grenades explode in his face), the other two die fairly rapidly.
17th Feb '16 2:41:47 PM MyFinalEdits
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** Looks like VillainForgotToLevelGrind, since most of Cyborg's DayInTheLimelight episodes revolved around him demonstrating the ability to transcend the limitations of his metal and organic body parts by [[YinYangBomb using the two together]].
17th Feb '16 2:32:21 PM phantomreader42
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Added DiffLines:

** Looks like VillainForgotToLevelGrind, since most of Cyborg's DayInTheLimelight episodes revolved around him demonstrating the ability to transcend the limitations of his metal and organic body parts by [[YinYangBomb using the two together]].
17th Dec '15 12:56:19 PM erforce
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* In ''[[Film/AlienVsPredator Aliens vs. Predator: Requiem]]'', the Aliens are severely weakened. While the other films (include the first ''Film/AlienVsPredator'') tended to vary exactly how powerful they were and the precise nature of their abilities; this one kneecapped them almost entirely for the sake of the Franchise/{{Predator}} protagonist.

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* In ''[[Film/AlienVsPredator Aliens vs. Predator: Requiem]]'', ''Film/AliensVsPredatorRequiem'', the Aliens are severely weakened. While the other films (include the first ''Film/AlienVsPredator'') (including ''Film/AVPAlienVsPredator'') tended to vary exactly how powerful they were and the precise nature of their abilities; this one kneecapped them almost entirely for the sake of the Franchise/{{Predator}} protagonist.
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