Follow TV Tropes

Following

History Main / LowLevelAdvantage

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/LoopHero'', each time the Hero passes through their camp all enemies increase in power, including the bosses. As such it's best to fight the boss after completing as few loops as possible. The best way to accomplish this is to only equip items that increase damage; this causes fights to last longer, allowing more enemies to spawn further down the road and delay progress even further. This will generate more cards to play per loop, allowing the boss to be spawned earlier.
Is there an issue? Send a MessageReason:
None


** The leveling in ''VideoGame/FinalFantasyVIII'' was a whole element of strategy because the enemies level up with you. The game can be beaten at disgustingly low levels. (There are no-level-up runs.) Despite no-level-up rounds...party members may ''still'' have maxed out stats and Ultimecia will be at a ridiculously low level on her first form. Indeed, it is far easier to beat the game at low levels than at high levels because of the way the magic junctioning system works -- spells add a fixed amount to your stats, regardless of your level, meaning that you can become hyper-powerful at level 1, and the enemies will still be weak. There is even a convenient item which turns enemies into cards (and prevents you from gaining XP from them) you find fairly early on to make maintaining your low level easier.

to:

** The leveling in ''VideoGame/FinalFantasyVIII'' was a whole element of strategy because the enemies level up with you. The game can be beaten at disgustingly low levels. (There are no-level-up runs.) Despite no-level-up rounds...party members may ''still'' have maxed out stats and Ultimecia will be at a ridiculously low level on her first form. Indeed, it is far easier to beat the game at low levels than at high levels because of the way the magic junctioning system works -- spells add a fixed amount to your stats, regardless of your level, meaning that you can become hyper-powerful at level 1, and the enemies will still be weak. There is even a convenient item GF which turns grants you the ability to turn enemies into cards (and prevents you from gaining XP from them) you find fairly early on you're forced to get before even having to fight a single battle to make maintaining your low level easier.
Is there an issue? Send a MessageReason:
None


** The mons tend to learn moves faster at lower EvolutionaryLevels. Therefore, sometimes it's better to keep them from evolving until they learn their final move, which can be five to 10 levels lower than in the evolved form. Also, Pokemon that evolve using stones, with the exception of Eevee, have a very limited movepool in their evolved forms, so it's better to not evolve them until after their previous form has learned all the attacks it needs. Some moves can only be learned if a Pokémon is at a particular stage of development, and if it evolves too early, they won't be able to get it at all.[[note]]This was actually a plot point early on in the [[Anime/{{Pokemon}} anime]]. Pikachu was able to beat Lt. Surge's much more powerful Raichu by using a strategy involving a very fast move that Raichu never learned. Surge had evolved it too soon.[[/note]] While later games tend to somewhat mitigate this by introducing move tutors for such "missable" attacks, those move tutors are typically located in the late-to-postgame, meaning that you still obtain those attacks much earlier by evolving your Pokémon later.

to:

** The mons tend to learn moves faster at lower EvolutionaryLevels. Therefore, sometimes it's better to keep them from evolving until they learn their final move, which can be five to 10 levels lower than in the evolved form. Also, Pokemon Pokémon that evolve using stones, with the exception of Eevee, have a very limited movepool in their evolved forms, so it's better to not evolve them until after their previous form has learned all the attacks it needs. Some moves can only be learned if a Pokémon is at a particular stage of development, and if it evolves too early, they won't be able to get it at all.[[note]]This was actually a plot point early on in the [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries anime]]. Pikachu was able to beat Lt. Surge's much more powerful Raichu by using a strategy involving a very fast move that Raichu never learned. Surge had evolved it too soon.[[/note]] While later games tend to somewhat mitigate this by introducing move tutors for such "missable" attacks, those move tutors are typically located in the late-to-postgame, meaning that you still obtain those attacks much earlier by evolving your Pokémon later.
Is there an issue? Send a MessageReason:
None


* In the card game ''TabletopGame/{{Munchkin}}'', some of the more powerful monsters will allow low-level characters to retreat without having to make a die roll to successfully run away. Because it's ''Munchkin'', it's of course quite legal to play a "gain a level" card on a ''rival'' to out them just over the level threshold. The ''intended'' use of the "go up a level" card was only ever to be used on yourself, but people realized that there was no rule ''against'' using it on someone else. The devs even said in an FAQ that this was far too munchkin-y of a behavior for them to forbid.

to:

* In the card game ''TabletopGame/{{Munchkin}}'', some of the more powerful monsters will allow low-level characters to retreat without having to make a die roll to successfully run away. Because it's ''Munchkin'', it's of course quite legal to play a "gain a level" card on a ''rival'' to out put them just over the level threshold. The ''intended'' use of the "go up a level" card was only ever to be used on yourself, but people realized that there was no rule ''against'' using it on someone else. The devs even said in an FAQ that this was far too munchkin-y of a behavior for them to forbid.

Top