History Main / LowLevelAdvantage

30th Sep '17 6:07:09 PM nombretomado
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* Resource management is a key feature in the mini {{Roguelike}} ''DesktopDungeons'', and levelling up will restore your HitPoints, ManaPoints and status. Hence, a widely-used tactic is to start fighting a boss while a few XP short of a level-up, burn through your resources, and then go squish a low-level monster for a mid-fight heal.

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* Resource management is a key feature in the mini {{Roguelike}} ''DesktopDungeons'', ''VideoGame/DesktopDungeons'', and levelling up will restore your HitPoints, ManaPoints and status. Hence, a widely-used tactic is to start fighting a boss while a few XP short of a level-up, burn through your resources, and then go squish a low-level monster for a mid-fight heal.
26th Sep '17 9:47:22 AM Rytex
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* ''Franchise/TheElderScrolls''

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* ''Franchise/TheElderScrolls''''Franchise/TheElderScrolls'' refers to this as [[http://en.uesp.net/wiki/Oblivion:Leveling#The_Leveling_Problem The Leveling Problem]].


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** VideoGame/TheElderScrollsVSkyrim'' uses the same mechanic as Oblivion where the more you level up, the less common early enemies will be. Regular draugr and skeletons would disappear, replaced by more powerful draugr, culminating in [[BossInMooksClothing Draugr Deathlords]] appearing in every dungeon except the dungeons near Riverwood, which are kept at a low level intentionally.
14th Sep '17 12:08:43 AM Mhazard
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* Since ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSoulsI'' determines invasion and summon matchups by [[CharacterLevel Soul Level]], your ability relative to other players you fight is increased by finding better equipment and spending [[PracticalCurrency Souls]] to upgrade it instead of leveling up. Some {{griefer}}s take this to the extreme, using [[LowLevelRun low-level runs]] and GoodBadBugs to [[{{Twinking}} twink insanely powerful late-game weapons and armor]] for [[cCurbStompBattle urbstomping people only hours into the game]]. This was even worse in ''I'', as Invaders could get a lot of Humanity to increase their defense without raising their level. Later entries and ''Bloodborne'' make various attempts to counter this:

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* Since ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSoulsI'' determines invasion and summon matchups by [[CharacterLevel Soul Level]], your ability relative to other players you fight is increased by finding better equipment and spending [[PracticalCurrency Souls]] to upgrade it instead of leveling up. Some {{griefer}}s take this to the extreme, using [[LowLevelRun low-level runs]] and GoodBadBugs to [[{{Twinking}} twink insanely powerful late-game weapons and armor]] for [[cCurbStompBattle urbstomping [[CurbStompBattle curbstomping people only hours into the game]]. This was even worse in ''I'', as Invaders could get a lot of Humanity to increase their defense without raising their level. Later entries and ''Bloodborne'' make various attempts to counter this:
14th Sep '17 12:08:17 AM Mhazard
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* Since ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSoulsI'' determines invasion and summon matchups by [[CharacterLevel Soul Level]], your ability relative to other players you fight is increased by finding better equipment and spending [[PracticalCurrency Souls]] to upgrade it instead of leveling up. Some {{griefer}}s take this to the extreme, using [[LowLevelRun low-level runs]] and GoodBadBugs to [[{{Twinking}} twink insanely powerful late-game weapons]] and armor for curbstomping people only hours into the game. This was even worse in ''I'', as Invaders could get a lot of Humanity to increase their defense without raising their level. Later entries and ''Bloodborne'' make various attempts to counter this:

to:

* Since ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSoulsI'' determines invasion and summon matchups by [[CharacterLevel Soul Level]], your ability relative to other players you fight is increased by finding better equipment and spending [[PracticalCurrency Souls]] to upgrade it instead of leveling up. Some {{griefer}}s take this to the extreme, using [[LowLevelRun low-level runs]] and GoodBadBugs to [[{{Twinking}} twink insanely powerful late-game weapons]] weapons and armor armor]] for curbstomping [[cCurbStompBattle urbstomping people only hours into the game.game]]. This was even worse in ''I'', as Invaders could get a lot of Humanity to increase their defense without raising their level. Later entries and ''Bloodborne'' make various attempts to counter this:
14th Sep '17 12:07:15 AM Mhazard
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[[folder: MMORP Gs ]]

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[[folder: MMORP Gs [=MMORPGs=] ]]
14th Sep '17 12:06:57 AM Mhazard
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* Since ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSoulsI'' determines invasion and summon matchups by [[CharacterLevel Soul Level]], your ability relative to other players you fight is increased by finding better equipment and spending [[PracticalCurrency Souls]] to upgrade it instead of leveling up. Some {{griefer}}s take this to the extreme, using [[LowLevelRun low-level runs]] and GoodBadBugs to twink insanely powerful late-game weapons and armor for curbstomping people only hours into the game. This was even worse in ''I'', as Invaders could get a lot of Humanity to increase their defense without raising their level. Later entries and ''Bloodborne'' make various attempts to counter this:

to:

* Since ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSoulsI'' determines invasion and summon matchups by [[CharacterLevel Soul Level]], your ability relative to other players you fight is increased by finding better equipment and spending [[PracticalCurrency Souls]] to upgrade it instead of leveling up. Some {{griefer}}s take this to the extreme, using [[LowLevelRun low-level runs]] and GoodBadBugs to [[{{Twinking}} twink insanely powerful late-game weapons weapons]] and armor for curbstomping people only hours into the game. This was even worse in ''I'', as Invaders could get a lot of Humanity to increase their defense without raising their level. Later entries and ''Bloodborne'' make various attempts to counter this:
13th Sep '17 12:17:30 AM Mhazard
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* Since ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSoulsI'' determines invasion and summon matchups by [[CharacterLevel Soul Level]], your ability relative to other players you fight is increased by finding better equipment and spending [[PracticalCurrency Souls]] to upgrade it instead of leveling up. Some {{griefer}}s take this to the extreme, using [[MinimalistRun low-level runs]] and GoodBadBugs to twink insanely powerful late-game weapons and armor for curbstomping people only hours into the game. This was even worse in ''I'', as Invaders could get a lot of Humanity to increase their defense without raising their level. Later entries and ''Bloodborne'' make various attempts to counter this:

to:

* Since ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSoulsI'' determines invasion and summon matchups by [[CharacterLevel Soul Level]], your ability relative to other players you fight is increased by finding better equipment and spending [[PracticalCurrency Souls]] to upgrade it instead of leveling up. Some {{griefer}}s take this to the extreme, using [[MinimalistRun [[LowLevelRun low-level runs]] and GoodBadBugs to twink insanely powerful late-game weapons and armor for curbstomping people only hours into the game. This was even worse in ''I'', as Invaders could get a lot of Humanity to increase their defense without raising their level. Later entries and ''Bloodborne'' make various attempts to counter this:
13th Sep '17 12:15:26 AM Mhazard
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* In ''VideoGame/{{Bloodborne}}'', if your character is below level 30, Chime Maidens would not spawn automatically in [[spoiler:Nightmare Frontier and Nightmare of Mensis]] unless you used a Sinister Resonant Bell to summon them or having a Co-Operator present. Without the presence of Chime Maidens, the other players cannot invade your world. Also, since your weapon level and upgrades do not affect the summoning range. A purposefully under-leveled character with late-game weapons and upgrades can [[CurbStompBattle obliterate new players without them]].
13th Sep '17 12:03:07 AM Mhazard
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* In ''VideoGame/{{Bloodborne}}'', if your character is below level 30, Chime Maidens would not spawn automatically in [[spoiler:Nightmare Frontier and Nightmare of Mensis]] unless you used a Sinister Resonant Bell to summon them or having a Co-Operator present. Without the presence of Chime Maidens, the other players cannot invade your world. Also, since your weapon level and upgrades do not affect the summoning range. A purposefully under-leveled character with late-game weapons and upgrades can [[CurbStompBattle obliterate new players without them]].
5th Jul '17 9:35:30 PM Axelmania
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* In ''TabletopGame/{{Rifts}}'' the Rifts Conversion Book allowed Diabolists or Wizards to change their O.C.C. to Techno-Wizard, but only if they were level 1 or 2. Many parasites from Atlantis and Splynn gave huge initial power but came with huge side effects as time/XP go by. Juicers reflect this too. Underseas' Cultists of the Deep reward for a high level is to be eaten by the Lord of the Deep.
* In ''TabletopGame/{{Nightbane}}'' World Book 3: Through the Glass Darkly, the spell creation rules prevented you from trying to modify a spell until you had gained an experience level. Palladium experience charts require much more XP as levels rise, making it harder for higher level characters to get a subsequent chance, and fewer total since most charts cap at 15/16. The ideal would be to learn all spells while level 1 and try to modify each spell until failure before gaining a level.
* In ''TabletopGame/{{PalladiumFantasy}}'' predecessor Palladium RPG, you got a d6 of HP for each level of experience. The high cost of high levels made it advantageous to use the multiclass rules to be level 1-4 in a bunch of meaningless OCCs like Farmer just as an easy way to rack up HP. The second edition introducing SDC and PE bonuses from Physical Skills made this option less attractive.
* In ''TabletopGame/{{MysticChina}}'' the NinjasAndSuperspies supplement by Erick Wujcik, a Reformed Demon began at its most powerful and lost stats as they leveled up and became more human.
* In any Palladium game, the common See Aura spell or psi gives an indication of level, meaning a high level character can be perceived as more of a threat.
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