History Main / LostTechnology

20th Aug '16 10:10:36 PM Arivne
Is there an issue? Send a Message


*** Ghinor - Ruins and Relics. In hex 3406 is ab underwater laboratory, the lair of a mad scientist looking for experimental subjects.

to:

*** Ghinor - Ruins and Relics. In hex 3406 is ab an underwater laboratory, the lair of a mad scientist looking for experimental subjects.
20th Aug '16 10:09:13 PM Arivne
Is there an issue? Send a Message


*** Idyllic Isles of the Ebony Coast hex 4506. A high tech artifact powered by geothermal energy projects a laser {{hologram}} of an elven princess.



*** Idyllic Isles of the Ebony Coast hex 4506. A high tech artifact powered by geothermal energy that projects a laser {{hologram}} of an elven princess.

to:

*** Idyllic Isles of Ghinor - Ruins and Relics. In hex 3406 is ab underwater laboratory, the Ebony Coast lair of a mad scientist looking for experimental subjects.
*** Ament Tundra - Ruins and Relics. A fully operational hang glider is tied down to a small hill in
hex 4506. A high tech artifact powered by geothermal energy that projects a laser {{hologram}} of an elven princess.4423.
20th Aug '16 5:20:52 AM Arivne
Is there an issue? Send a Message

Added DiffLines:

*** Ebony Coast - Ruins and Relics. In hex 4523 a hill giant uses the stainless steel rudder from an ancient ship as a gardening tool.
*** Ghinor Islands hex 3102. On the island of Skymetal Rock is the framework of a building. It's made of steel girders.
19th Aug '16 2:30:18 AM Arivne
Is there an issue? Send a Message


*** Isles of the Blest hex 4131. In the broken hulk of a ship can be found a functioning optical rangefinder.
*** Isles of the Blest hex 4226. A defective crawler/tractor digging machine, deep within an ancient silver mine.

to:

*** Isles Isle of the Blest hex 4131. In the broken hulk of a ship can be found a functioning optical rangefinder.
*** Isles Isle of the Blest hex 4226. A defective crawler/tractor digging machine, deep within an ancient silver mine.mine.
*** Before Island has a hidden laboratory complex that contains android parts and other mechanical devices.
13th Aug '16 3:22:51 PM billybobfred
Is there an issue? Send a Message

Added DiffLines:

* Carefully {{defied|trope}} at the end of ''VideoGame/KingdomOfLoathing'''s "[[ZombieApocalypse Zombie Slayer]]" challenge path. Your character remembers [[CallBack from the Grey Plague world-event]] that the zombie cure is synthesized from an infectee's pineal gland, and tells this to the Cola War medics in the past to SetRightWhatOnceWentWrong.
-->"Incredible!" The doctor rolls up his sleeves and reaches for a scalpel. "I'll begin straight away!"\\
You put a hand on his shoulder. "One more thing, and this is the most important part. Once you've worked out the formulation of the cure, you must ''write it down''. Don't forget!"
10th Aug '16 8:52:26 PM nombretomado
Is there an issue? Send a Message


* Lost Technology - Lost Magic version in the {{Deryni}} works:

to:

* Lost Technology - Lost Magic version in the {{Deryni}} Literature/{{Deryni}} works:
8th Aug '16 12:36:54 AM UmbrellasWereAwesome
Is there an issue? Send a Message


* Central to the ''Franchise/{{Halo}}'' series; the entirety of [[VideoGame/HaloCombatEvolved the first game]] is set on the titular [[{{Precursors}} Forerunner]] ringworld, which also happens to be one of seven identical superweapons designed to kill all life in the Milky Way. The 100,000+ year-old installation also comes with a whole set of self-replicating robotic guardians.
** In ''VideoGame/{{Halo 3}}'', we get the Ark, [[spoiler:a ''massive'' structure (about 100,000 km across) sitting outside the Milky Way that serves as a control room for the Halos.]] ''Literature/HaloGhostsOfOnyx'' gives us a Forerunner Shield World, which is basically a DysonSphere designed to protect against the effects of the Halos; the one in ''Onyx'' is bigger inside than it is outside. And in ''VideoGame/HaloWars'', we end up inside [[spoiler:a another Shield World, this time with a whole fleet of [[CoolStarship Cool Starships]] hidden inside.]]

to:

* Central to the ''Franchise/{{Halo}}'' series; the series:
** The
entirety of [[VideoGame/HaloCombatEvolved the first game]] is set on the titular [[{{Precursors}} Forerunner]] ringworld, which also happens to be one of seven identical superweapons designed to kill all life in the Milky Way. The 100,000+ year-old installation also comes with a whole set of self-replicating robotic guardians.
guardians. We later find out there are six more of these.
** In ''VideoGame/{{Halo 3}}'', we get the Ark, [[spoiler:a ''massive'' structure (about 100,000 km across) sitting outside the Milky Way that serves as a control room for the Halos.]] ]]
**
''Literature/HaloGhostsOfOnyx'' gives us a Forerunner Shield World, which is basically a DysonSphere designed to protect against the effects of the Halos; the one in ''Onyx'' is bigger inside than it is outside. And in ''VideoGame/HaloWars'', we end up inside [[spoiler:a another Shield World, this time with a whole fleet of [[CoolStarship Cool Starships]] hidden inside.]]


Added DiffLines:

** ''VideoGame/Halo5Guardians'' introduces, well, the Guardians, enormous bird-like constructs who enforced the Forerunners' rule over subject species; a single one is capable of policing an entire solar system.
6th Aug '16 3:40:21 PM kome360
Is there an issue? Send a Message

Added DiffLines:

** Played with [[VideoGame/Fallout4 The Institute]]: They've advanced their technology past the Pre-War age, but they LACK in so many areas (social, most of all) that they're starving themselves in certain areas and don't realize it. This leads to barbarism and organized crime with robot slaves. Your best option is to MAKE their technology Lost so that they'll be forced to take jobs with real organizations of the Fallout era.
4th Aug '16 1:20:27 AM PaulA
Is there an issue? Send a Message


** Brooks is currently linking this to his Urban Fantasy series ''Literature/TheWordAndTheVoid'': ''Literature/TheGenesisOfShanarra'' series is set AfterTheEnd of ''World/Void''.

to:

** Brooks is currently linking this to his Urban Fantasy series ''Literature/TheWordAndTheVoid'': ''Literature/TheGenesisOfShanarra'' ''Literature/TheGenesisOfShannara'' series is set AfterTheEnd of ''World/Void''.''Word/Void''.
4th Aug '16 1:18:45 AM PaulA
Is there an issue? Send a Message


** Brooks is currently linking this to his Urban Fantasy series ''World/Void'': the ''Genesis of Shanarra'' series is set AfterTheEnd of ''World/Void''.

to:

** Brooks is currently linking this to his Urban Fantasy series ''World/Void'': the ''Genesis of Shanarra'' ''Literature/TheWordAndTheVoid'': ''Literature/TheGenesisOfShanarra'' series is set AfterTheEnd of ''World/Void''.
This list shows the last 10 events of 227. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LostTechnology