History Main / LostPlanet

2nd Mar '13 4:30:24 PM Artemis92
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[[quoteright:269:http://static.tvtropes.org/pmwiki/pub/images/lost_planet2_2708.jpg]]
[[caption-width-right:269:He certainly looks lost.]]

''Lost Planet'' is a ThirdPersonShooter developed by {{Capcom}} for the {{Xbox 360}}, {{Playstation 3}} and the PC. The game takes place on a planet known as EDN III, a planet that humanity was attempting to colonize. However, the native Akrid, a mysterious race of insect-like creatures, drove off the colonists. [[HumansAreBastards Only after discovering the potent "Thermal Energy" inside their bodies did humans fight back]]. Now [[MegaCorp NEVEC]], led by [[CorruptCorporateExecutive Commander Dennis Isenberg]], is attempting to take control of EDN III by using what is known as the "Frontier System", which will {{terraform}} the cold planet in exchange for [[TheEndOfTheWorldAsWeKnowIt the elimination of all life on the planet]].

You take control of Wayne Holden, an amnesiac and former colonist turned Snow Pirate, whose tasks revolve around the prevention of the Frontier System's activation. Initially, you are led by Yuri Solotov, who used to work for NEVEC, but he leaves around halfway through the game. Throughout the game you fight the Akrid and other soldiers. The first half of the missions pits you against the Crimson Unity, and the second half against NEVEC.

A sequel was released on May 2010. [[TimeSkip Ten years]] after the first game, large parts of EDN III have been terraformed, resulting in a variety of environments. The story follows the actions of several groups of "Snow" Pirates as they enter fights against opposing factions and fight off the increasingly aggressive Akrid. This time, NEVEC decides to use their [[KillSat space cannon NEOS]] to simply gather as much Thermal Energy as they can, and abandon the planet. At this point NEVEC becomes so heavy handed that a breakaway faction, known as Ex-NEVEC, begins to rally the Pirates to eliminate both the corrupted corporation and the titanic Over-G Akrid in an UltimateShowdownOfUltimateDestiny.

The series' executive producer, KeijiInafune, left Capcom. Even still, a third game is still in development, though it being a developed by [[http://en.wikipedia.org/wiki/Spark_Unlimited an outside party]].

The PTX-40A Vital Suit is a playable character in ''VideoGame/TatsunokoVSCapcom''! It also makes [[TheCameo a cameo]] in fellow Capcom game ''AsurasWrath''.

A [[CelShading cel-shaded]] cartoonish spin-off called [[http://andriasang.com/con11r/ex_troopers_site_and_movie/ "EX Troopers"]] was released for PS3 and 3DS. It trades the cinematic sci-fi of the rest of the series for a VERY anime style - apparently set at a NEVEC school/training academy, it features a HotBlooded shounen protagonist, his stoic {{Bishonen}} rival, a [[MysteriousWaif mysterious]] WhiteHairedPrettyGirl who can somehow communicate with the Akrid, and Vital Suits that adhere more to traditional HumongousMecha designs. [[NoExportForYou Unfortunately, there are no plans to bring it to the west]], [[http://www.siliconera.com/2012/12/10/e-x-troopers-not-planned-for-western-release-say-capcom-usa/ and because of the way the text is coded into the game, it would have to be virtually rewritten from scratch in order to localize it.]] On the bright side, the PS3 is region free.

!The first game provides examples of:

* AMechByAnyOtherName: The mecha are referred to as '''Vital Suits''', or '''VS''' for short. They handle pretty much like standard {{Mini Mecha}}s.
* AmplifierArtifact: Wayne's Harmonizer gets supercharged by a device made just for it by Yuri Solotov, which enables him to unleash the full power of his father's VS.
* AttackItsWeakPoint: ''Every single Akrid'', from the smallest {{mooks}} all the way up to the massive [[BossBattle bosses]] have glowing weak points where they store their thermal energy. In addition, both human enemies ([[BoomHeadshot the head]]) and Vital Suits ([[InTheBack the engine]] or the kneecaps) have (fairly obvious) weak points.
* AttackOfThe50FootWhatever: Some of the bigger Akrid. There's also the ''massive'' SpiderTank boss in a late mission.
* BeamSpam: The [[ExactlyWhatItSaysOnTheTin Homing Laser]] can fire up to four beams that [[{{Roboteching}} home in on targets]]. The typical VS can mount [[GunsAkimbo two of them]].
** However, it's AwesomeButImpractical. The lasers drain a lot of thermal energy, and can't do much at close range. Plus, it's useless in low-ceiling battles, since all the beams will hit the ceiling (the lasers shoot upward).
* {{BFG}}: Almost all [[RemovableTurretGun VS weapons]] can be used on foot, from [[GatlingGood a gatling gun]] or [[FrickinLaserBeams a laser rifle]] up to a massive [[StuffBlowingUp rocket launcher]]. Actually, using them on foot can prove to be AwesomeButImpractical in most cases- they're so big, they slow down your movement speed and limit your vertical jumping ability just by carrying them. On top of that, you can only stand and fire a VS weapon- not the greatest thing to do in battle.
* BigBad: Dennis Isenberg.
* BigDamnHeroes: Joe saves Wayne from TheDragon Bandero, while blowing away two spider-tank VS's with his anti-VS rifle. Later, he single handedly destroys the Frontier Project from the inside, presumably avoiding all the NEVEC {{Mooks}} inside hunting for him.
** To an extent, Rick saves Joe from Bandero as well, as Joe realized what the Frontier Project will actually do.
* BladeBelowTheShoulder: A [[ChainsawGood chainsaw]] is mounted in the arm of the PTX-class VS units.
* BonusBoss: Two of them. The giant [[SandWorm snow worm]] in Mission Three, and the [[GiantFlyer giant moth]] in Missions Four and Five.
* BookEnds: [[spoiler: The end of the game has Wayne become amnesiac again, just like in the beginning.]]
* BoomHeadshot: Landing bullets in the head will deal double the damage it would deal to another part of the body. It's also the only way to obtain weapons from enemies in the Campaign.
* CastFromHitpoints: Recovering health consumes thermal energy. Energy weapons and piloting VS's also use up thermal energy, so it may not be the best idea to use them unless you've got plenty to spare.
* ChainsawGood: [[BladeBelowTheShoulder Mounted in the left arm]] of the PTX-class VS units.
* ChargedAttack: All but two of the thermal energy based weapons can use the "hold trigger to charge" method. One of the two is a marksman rifle, and the other is a [[GatlingGood three-barreled]] [[BeamSpam rapid-fire]] weapon.
* {{Checkpoint}}: Data Posts
* DoNotRunWithAGun: Averted as all hell. Except when using VS weapons on foot (understandable, considering how big they are), almost every weapon can be used while moving. In fact, ''not'' running 'n gunning will end up wasting thermal energy due to wasting time or getting hit.
* DrillTank: One [[AMechByAnyOtherName VS]] can [[TransformingMecha transform]] between this and a SpiderTank.
* EleventhHourSuperPower: The L-P-9999, only usable in the last mission, once Wayne gets a device that unleashes the full power of his father's VS.
* ExactlyWhatItSaysOnTheTin: Green Eye is a massive Akrid with... green eyes.
* HarderThanHard: Extreme Mode fits this trope to the '''MAX'''.
* HeelFaceTurn: From NEVEC to Luka's Snow Pirate team, we have Joe.
* HyperspaceArsenal: Averted. You can only carry two guns at any time (or one gun and a VS weapon), and one type of grenade.
* FrickinLaserBeams: Fall into all of the standard erroneous tropes: [[PowerGlows glowing]], [[PainfullySlowProjectile slow-moving]] beams? Yup. [[LawOfInverseRecoil Huge kickback]]? Uh-huh. Higher-end models capable of {{Roboteching}}? Of course!
* GatlingGood: The VS Gatling Gun. It's commonly equipped on the VS's you find.
* GrapplingHookPistol: By simply pressing a button, you can lash out a hook (called the Anchor) that serves to pull you around places, rappel down chasms, knock down enemy humans, and so on. Unfortunately, you need to be on the ground to use it.
* KineticWeaponsAreJustBetter: Most of the weapons in the game are simple kinetic weapons. The handful of energy weapons that do exist are fairly rare and are not really worth using.
** Subverted with the Plasma Gun. While its shots do not travel as fast as the Rifle's, it has a larger hitbox so you can hit your enemies even if your shot is not on par. It only costs 40 Thermal Energy per shot, and is a fairly effective weapon for all targets. The only downside is that you have to lead your shots at far out distances.
** The Energy Gun also counts. Charged shots are its only effective use, but it can force a non-boss VS pilot to eject, making it available to you.
* LimitedSpecialCollectorsUltimateEdition: Lost Planet: Colonies adds new weapons, maps, characters, and Akrid Hunter to multiplayer.
* MegaCorp: NEVEC ([[FunWithAcronyms Neo-Venus Construction]]).
* MiniMecha: Most VS models fall under this designation: Not massive enough to be HumongousMecha, too large to be PoweredArmor.
* MoreDakka: The typical VS can mount [[GunsAkimbo two weapons]]. [[GatlingGood Gatling Guns Akimbo]] = ThereIsNoKillLikeOverkill.
** It's AwesomeYetPractical too; Gatling Gun ammunition is piss-easy to come by and it comes in packs of '''400''' out of 999. That's not mentioning that the Gatling Gun is just as trustworthy as the Machine Gun on foot.
* NintendoHard: As expected from a Capcom game.
* OlderThanTheyLook: Potentially anyone who uses the Harmonizer. [[spoiler:Wayne is actully 30 years older than he's supposed to be.]]
** [[spoiler: Though in Wayne's case it might have more to do with the fact that he was frozen in his Vital Suit after his first encounter with Green Eye.]]
* PureEnergy: Thermal Energy, harvested by killing Akrid. All we know is, it's some kind of [[PowerGlows glowing]] orange liquid, and that it's a good fuel source. Possibly overlaps with GreenRocks.
* RealTimeWeaponChange: Averted on foot, where Wayne/your online dude has to pause for a second to switch weapons. Played sorta straight with a VS, which will swap weapons on the ground almost instantly (so as long as there's a VS weapon on the ground).
* RedemptionPromotion: Joe looks like another standard NEVEC mook who would get killed easily, but after defecting to Wayne's side he single-handedly infiltrates the orbital elevator and shut down "Frontier Project".
* RegeneratingHealth: {{Justified|Trope}}, as it is explained that the Harmonizer converts collected Thermal Energy to something usable in the body. One thing's for sure, though: run out of T-ENG and you're not gonna to live very long.
* RewardingVandalism: Fuel tanks and old vehicles can be destroyed to get more thermal energy. You can also find Akrid eggs to break, which also give energy.
* [[SandWorm Snow Worm]]: Appears in Mission Three. Defeating one of them will get you an achievement.
* SingleBiomePlanet: EDN III is completely covered in snow and is freezing 24/7.
* SpaceElevator: The Orbital Elevator
* SpiderTank: One VS can [[TransformingMecha transform]] between this and a DrillTank.
* StickyBomb: The Disc Grenade will stick to Data Posts and enemies. The Gum Grenades stick to any flat surface.
* StupidSacrifice: [[spoiler:Basil blows her chance to go see Yuri and escape at the same time, instead opting to stay behind and detonate bombs to "buy Wayne time" from the NEVEC reinforcements.]]
* {{Terraform}}: Yuri and NEVEC's goal on EDN III. [[KillEmAll However, NEVEC plans differently from Yuri.]]
* ThereIsNoKillLikeOverkill: Sure, you could just turn them into Swiss cheese, but taking out his whole squad with the [[{{BFG}} VS Rocket Launcher]] is much more satisfying.
* TrailersAlwaysLie: In the trailer, there is an epic war between the humans and the Akrid. In-game, it's all OneManArmy. The only time you fight alongside others is in the prologue.
* TransformingMecha: One VS can transform between DrillTank and SpiderTank modes. Another VS can transform between bipedal walker and a jet-propelled snowmobile.
* UnexpectedGameplayChange: For the most part, the game is a third person shooter with the odd MiniMecha thrown in. Except for the end, where it decides to pull off a VideoGame/ZoneOfTheEnders.


!The second game provides examples of:

* ActorAllusion: [[LiamOBrien The Waysider]] PlayerCharacter's no stranger to [[{{Naruto}} deserts]].
* ArtificialStupidity: Your AI teammates are mediocre at taking out enemies (especially groups of them), but they might activate data posts and certain mission critical devices for you. Don't expect them to use Vital Suits effectively (much less get in one) or find their way around easily. [[RedShirts Of course, they tend to get killed a lot]], but this doesn't cost you anything.
** The AI in any multiplayer simulation gets this treatment as well. You can get '''50 kills''' off of them without moving from your camping spot, for example.
* BadassArmy: While Wayne's was only a prototype, here just about everyone has a Harmonizer. It could explain their improved strength, reflexes, and resilience.
* {{Bandito}}: The Vagabundos in Episode 5, who act as the game's comic relief.
* BaseOnWheels: All of Episode 5 revolves around some hovering behemoth(s) packing a DeathRay. The ends of Episode 2 and 3 focus on the Railway Cannon, a massive train mounted artillery cannon.
* {{BFG}}: In Episode 3, you hijack the Railway Cannon, which you can then ''use'' against one of the biggest Akrid that is known to EDN III. Kill Big, indeed.
* BiggerIsBetter: The entire game, including its tag line (KILL BIG) runs on this trope. Bigger Akrid, bigger guns, bigger Vital Suits and bigger explosions.
* BugWar
* CarFu: With an ''artillery train''.
* CharacterCustomization: Cosmetics, load-outs, titles, and abilities can be established, once you get them, of course.
* ColonyDrop: [[spoiler:The Over-G is finally killed when NEOS is dropped on top of it.]]
* CombinationAttack: When fulfilling certain conditions, a team of players can pull off one of these. [[AwesomeYetPractical They are very flashy, and, if used well, very devastating]].
* CombiningMecha: Two VS's can merge to form a bigger threat of a mech, complete with the ability to shoot a ''very'' powerful, focused laser called the "Final Cannon".
* CosmeticAward: You can unlock new Noms De Guerre (translation: Names of War) through the slot machine and other means. Also, the various outfit pieces that can be unlocked by [[LevelGrinding level ups]] or the second slot machine.
* CutscenePowerToTheMax: The Waysiders get this ''big time'' trying to crack through the Over-G's outer shell while battling a pair of Cat-G Akrid. To put it simply, "Man, screw loading this anti-armor round with the crane. Here, I'll just throw the shell to you, you ''thrust kick'' the shell to reload it, and our buddy on the gun here will just pop that sucker off at a ''ninety degree angle''." It's pretty epic.
* DeathWorld: If it wasn't one before, the [[{{Terraform}} terraformed EDN III]] makes it more so, due to the fact that warmer climates make the Akrid go ''completely berserk.''
* DefectorFromDecadence: The Ex-NEVEC faction. They wear the uniforms from the first game to differentiate them from the still-decadent types.
* DualBoss: A few in the last episode, but the most recognizable of them would be the snow worm from the first making a return, this time with a partner. Also of note is the pair of sound-dependent Akrid from Episode 3-2.
* EverythingTryingToKillYou: Does EDN III have ''any'' other natural life-forms besides the Akrid?
* FactionCalculus: There are five playable factions in multiplayer that players can join. This trope, however, is slightly averted as the only thing different from each faction are the characters used:
** [[BandOfBrothers Rounders]]: A faction consisting of the [[PunchClockHero Mercenaries]], which is ExactlyWhatItSaysOnTheTin, and the [[BloodBrothers Waysiders]], a group of people who fight to survive.
** [[EliteArmy N.E.V.E.C.]]: The main antagonists of the series, who are divided between the [[DefectorFromDecadence Ex-N.E.V.E.C]] (i.e. soldiers who underwent a HeelFaceTurn and rebelled against their former employers) and [[BigBad New N.E.V.E.C]] (i.e. soldiers loyal to N.E.V.E.C) groups.
** [[BloodKnight Fight Junkies]]: As the title says, a faction consisting of people who like to fight and exert their dominance over other groups. These consist of the [[ProudWarriorRaceGuy Jungle Pirates]], [[TheTriadsAndTheTongs Carpetbaggers]], and [[{{Bandito}} Vagabundos]].
** [[SuperSoldiers Snow Pirate Elites]]: All members of this faction consist of the Snow Pirates from the first game.
** [[AmazonBrigade Femme Fetales]]: ExactlyWhatItSaysOnTheTin, an all-female faction consisting of the female members from the other factions.
* FeaturelessProtagonist: All the player characters are random members of the various Snow Pirate factions or part of an Ex-NEVEC assault team.
* GasMaskMooks: About 90% of the available head skins for multiplayer.
* GiantSpaceFleaFromNowhere: Literally done with Akrid X, the second episode's boss.
* GondorCallsForAid: Towards the end of the game, the Ex-NEVEC Commander puts out a message to everyone on the planet, asking him to help stop NEVEC's latest destructive plot. It's a fairly RousingSpeech, and at the time you hear it, you're navigating an orbital minefield in a VS on your way back down to the planet's surface. [[CrowningMomentOfAwesome Awesome.]]
* GratuitousSpanish: The Vagabonds from Episode 5 occasionally shout, but are not limited to, "oye" (hear or listen) and "cabrones" (bastards).
* GuideDangIt: Most of the Noms de Guerre have rather ridiculous unlock conditions. Also, the Railway Cannon, when you're using it for the first time at least.
** The merged VS may sound like this, but most people fail to realize that [[AllThereInTheManual the VS Manual tells you how to do the odd combo for transforming and which VS's can transform]].
* HandCannon: A literal one, first seen in Lost Planet: Colonies. It requires "sniper accuracy", but will quickly kill most enemies.
* [[HealingShiv Healing Gun]]: All players have a secondary projectile that gives some of your thermal energy to another player... by ''shooting'' it at them. [[PoorCommunicationKills It's handy to warn them if you can]] before HilarityEnsues. There's also the Injection Gun, which, depending on the type, either powers up or flat out heals any teammates in a small radius of the impact, including yourself. There are also the healing grenades.
* IntercontinuityCrossover: This game features [[Franchise/ResidentEvil Albert Wesker]] and [[DeadRising Frank West]] as {{old save bonus}}es or through a password, [[GearsOfWar Marcus Fenix and Dom Santiago]] ({{Xbox 360}} only), a VideoGame/MonsterHunter suit and a [[{{Killzone}} Helghast Scout and Soldier]] (PS3 exclusives). [Incidentally, the ''Gears of War'' characters' presence was announced on January 26, 2010, the same date as the American release of [[VideoGame/TatsunokoVSCapcom another Capcom crossover which included a Vital Suit as a playable character]]].
** RuleOfCool: EpicGames' opinion over letting Capcom use Marcus and Dom.
--> "They [Capcom] contacted us about the cameo and we said 'heck yeah.'"
* KillSat: NEOS is equipped with a massive Thermal Energy cannon. You hijack it towards the end of the game. [[spoiler: When the cannon is not enough to kill the monstrous Over-G Akrid, Task Force First Descent decides to simply [[ColonyDrop drop it on the thing.]]]]
* JigglePhysics: A couple of outfits for female Snow Pirate models. These outfits not only come with ''very'' motion-prone breasts, but a rather ''soft'' behind as well. Jump in place to your heart's content.
* JustEatHim: Larger Akrid can and ''[[OhCrap will]]''. The first Category-G you fight, however, has [[AttackItsWeakPoint soft, squishy innards]], so [[EatMe jumping down the beast's gullet]] is not only an option, but ''endorsed'' by the game's GJ rewards system.
* LevelGrinding: Most of the Noms de Guerre ''require'' this. Also, you have the standard Faction Levels that max out at Level 99.
* LuckBasedMission: Sort of, with the slot machine that you get your abilities, titles, weapons, and eventually outfits from. It's entirely up to chance what you get from it, but you won't get the same two items from it.
* MoodWhiplash: Episode 4 ends with one Ex-NEVEC team beginning their second phase of their mission by ''heading to NEVEC's space station'' to prevent TheEndOfTheWorldAsWeKnowIt. Then Episode 5 opens up by establishing your POV on the Vagabonds as the game's comic relief.
* {{Nerf}}: All energy weapons were given an overheat gauge, supposedly to prevent abuse of the Homing Laser among other things.
** In a patch, many things were nerfed in multiplayer to balance with other weapons. Of particular note is the Cannon, which had its ammunition changed from ∞​ to 15, and its reload time quintupled.
* PileBunker: A hand-held weapon.
* PressXToNotDie: A new addition, [=QTEs=] are in Lost Planet. In an interesting variation, however, the situations requiring them are very static (the input is all that changes), and have every player participate. [[RuleOfThree The third time]] you have to do this, you have to react a total of ''three times''.
* SendInTheClones: [[spoiler: Late defecting]] NEVEC team Task Force First Descent are clones of [[spoiler:Ivan Solotov, blamed for several betrayals in the first game.]]
* SequelDifficultyDrop: [[NintendoHard Extreme Mode]] is not so much the HarderThanHard that the first game's Extreme Mode was. It's most likely because of the co-op mode, weapon variations, and abilities. This can also be averted depending on the competence of your teammates.
* {{Stripperiffic}}: Some of the female Snow Pirate uniforms are... revealing, to say the least. Of course, there are more reasonable options as well.
* SingleBiomePlanet: [[AvertedTrope Averted]] with the appearance of jungles and deserts, though some areas are still iced over. [[spoiler:The emerging Cat-Gs and the Over-G make it much like the climate it was a decade ago on EDN III]].
* TakingYouWithMe: Episode 3-3: Once Red Eye has low health, it will make one final attack that ''will'' end your mission outright if not stopped. You gotta fire the Railway Cannon one final time into Red Eye's open mouth to prevent this and finish it off.
* TheEndOfTheWorldAsWeKnowIt: According to the research of Ex-NEVEC, NEVEC's newest plan would send EDN III back into an ice age, this time much, much worse then before. Put simply, the planet becomes an ''absolute zero freezer''.
* TraintopBattle: Against one of the biggest Akrid in the game.
* UndergroundMonkey: Well, sort of. In addition to Snow Pirates, we now have pirates of the jungle and desert varieties, and then subsets of those pirates.
* UnderwaterBossBattle: Episode 4: The experimental submarine as the Episode's boss and the two Akrid seas serpents in Episode 4-4.
* UnstableEquilibrium: The farther you are in the game, the more weapons and abilities you can choose from, giving you an adaption advantage over newcomers.
* VirtualPaperDoll: With many wardrobe options (and cameo skins) for your multiplayer pirate, you will see people with either horrifying, sexy, plain, or awesome clothing combinations.

!The third game provides examples of:
* BadassNormal: [[PlayerCharacter Jim,]] a colonist who, unlike the battle-hardened heroes of previous games, is an everyman trying to provide for his family back on Earth. Doesn't stop him from cutting down Akrid.
* DarkerAndEdgier: Seems to be going this way, as the game incorporates more elements of survival horror games like Franchise/DeadSpace.
* HeelFaceTurn: Unlike previous installments, N.E.V.E.C. is not a major antagonist, but instead an organization that will assist in colonization efforts on E.D.N. III. However, ''Lost Planet 3'' will mark N.E.V.E.C.'s StartOfDarkness as the player will uncover their dark secrets.
* MiniMecha: Instead of Vital Suits, the game will feature Rigs, which are not weaponized (these are meant for mining materials above all else) and serve as the predecessors of Vital Suits. These Rigs seem to be very important as well for exploring E.D.N. III, as the game's HUD is tied into the Rig; the farther you are from it, the more transparent your HUD is. Rigs, unlike VS's, are also customizable.
* {{Prequel}}: The game will take place long before the events of the first game.
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[[quoteright:269:http://static.tvtropes.org/pmwiki/pub/images/lost_planet2_2708.jpg]]
[[caption-width-right:269:He certainly looks lost.]]

''Lost Planet'' is a ThirdPersonShooter developed by {{Capcom}} for the {{Xbox 360}}, {{Playstation 3}} and the PC. The game takes place on a planet known as EDN III, a planet that humanity was attempting to colonize. However, the native Akrid, a mysterious race of insect-like creatures, drove off the colonists. [[HumansAreBastards Only after discovering the potent "Thermal Energy" inside their bodies did humans fight back]]. Now [[MegaCorp NEVEC]], led by [[CorruptCorporateExecutive Commander Dennis Isenberg]], is attempting to take control of EDN III by using what is known as the "Frontier System", which will {{terraform}} the cold planet in exchange for [[TheEndOfTheWorldAsWeKnowIt the elimination of all life on the planet]].

You take control of Wayne Holden, an amnesiac and former colonist turned Snow Pirate, whose tasks revolve around the prevention of the Frontier System's activation. Initially, you are led by Yuri Solotov, who used to work for NEVEC, but he leaves around halfway through the game. Throughout the game you fight the Akrid and other soldiers. The first half of the missions pits you against the Crimson Unity, and the second half against NEVEC.

A sequel was released on May 2010. [[TimeSkip Ten years]] after the first game, large parts of EDN III have been terraformed, resulting in a variety of environments. The story follows the actions of several groups of "Snow" Pirates as they enter fights against opposing factions and fight off the increasingly aggressive Akrid. This time, NEVEC decides to use their [[KillSat space cannon NEOS]] to simply gather as much Thermal Energy as they can, and abandon the planet. At this point NEVEC becomes so heavy handed that a breakaway faction, known as Ex-NEVEC, begins to rally the Pirates to eliminate both the corrupted corporation and the titanic Over-G Akrid in an UltimateShowdownOfUltimateDestiny.

The series' executive producer, KeijiInafune, left Capcom. Even still, a third game is still in development, though it being a developed by [[http://en.wikipedia.org/wiki/Spark_Unlimited an outside party]].

The PTX-40A Vital Suit is a playable character in ''VideoGame/TatsunokoVSCapcom''! It also makes [[TheCameo a cameo]] in fellow Capcom game ''AsurasWrath''.

A [[CelShading cel-shaded]] cartoonish spin-off called [[http://andriasang.com/con11r/ex_troopers_site_and_movie/ "EX Troopers"]] was released for PS3 and 3DS. It trades the cinematic sci-fi of the rest of the series for a VERY anime style - apparently set at a NEVEC school/training academy, it features a HotBlooded shounen protagonist, his stoic {{Bishonen}} rival, a [[MysteriousWaif mysterious]] WhiteHairedPrettyGirl who can somehow communicate with the Akrid, and Vital Suits that adhere more to traditional HumongousMecha designs. [[NoExportForYou Unfortunately, there are no plans to bring it to the west]], [[http://www.siliconera.com/2012/12/10/e-x-troopers-not-planned-for-western-release-say-capcom-usa/ and because of the way the text is coded into the game, it would have to be virtually rewritten from scratch in order to localize it.]] On the bright side, the PS3 is region free.

!The first game provides examples of:

* AMechByAnyOtherName: The mecha are referred to as '''Vital Suits''', or '''VS''' for short. They handle pretty much like standard {{Mini Mecha}}s.
* AmplifierArtifact: Wayne's Harmonizer gets supercharged by a device made just for it by Yuri Solotov, which enables him to unleash the full power of his father's VS.
* AttackItsWeakPoint: ''Every single Akrid'', from the smallest {{mooks}} all the way up to the massive [[BossBattle bosses]] have glowing weak points where they store their thermal energy. In addition, both human enemies ([[BoomHeadshot the head]]) and Vital Suits ([[InTheBack the engine]] or the kneecaps) have (fairly obvious) weak points.
* AttackOfThe50FootWhatever: Some of the bigger Akrid. There's also the ''massive'' SpiderTank boss in a late mission.
* BeamSpam: The [[ExactlyWhatItSaysOnTheTin Homing Laser]] can fire up to four beams that [[{{Roboteching}} home in on targets]]. The typical VS can mount [[GunsAkimbo two of them]].
** However, it's AwesomeButImpractical. The lasers drain a lot of thermal energy, and can't do much at close range. Plus, it's useless in low-ceiling battles, since all the beams will hit the ceiling (the lasers shoot upward).
* {{BFG}}: Almost all [[RemovableTurretGun VS weapons]] can be used on foot, from [[GatlingGood a gatling gun]] or [[FrickinLaserBeams a laser rifle]] up to a massive [[StuffBlowingUp rocket launcher]]. Actually, using them on foot can prove to be AwesomeButImpractical in most cases- they're so big, they slow down your movement speed and limit your vertical jumping ability just by carrying them. On top of that, you can only stand and fire a VS weapon- not the greatest thing to do in battle.
* BigBad: Dennis Isenberg.
* BigDamnHeroes: Joe saves Wayne from TheDragon Bandero, while blowing away two spider-tank VS's with his anti-VS rifle. Later, he single handedly destroys the Frontier Project from the inside, presumably avoiding all the NEVEC {{Mooks}} inside hunting for him.
** To an extent, Rick saves Joe from Bandero as well, as Joe realized what the Frontier Project will actually do.
* BladeBelowTheShoulder: A [[ChainsawGood chainsaw]] is mounted in the arm of the PTX-class VS units.
* BonusBoss: Two of them. The giant [[SandWorm snow worm]] in Mission Three, and the [[GiantFlyer giant moth]] in Missions Four and Five.
* BookEnds: [[spoiler: The end of the game has Wayne become amnesiac again, just like in the beginning.]]
* BoomHeadshot: Landing bullets in the head will deal double the damage it would deal to another part of the body. It's also the only way to obtain weapons from enemies in the Campaign.
* CastFromHitpoints: Recovering health consumes thermal energy. Energy weapons and piloting VS's also use up thermal energy, so it may not be the best idea to use them unless you've got plenty to spare.
* ChainsawGood: [[BladeBelowTheShoulder Mounted in the left arm]] of the PTX-class VS units.
* ChargedAttack: All but two of the thermal energy based weapons can use the "hold trigger to charge" method. One of the two is a marksman rifle, and the other is a [[GatlingGood three-barreled]] [[BeamSpam rapid-fire]] weapon.
* {{Checkpoint}}: Data Posts
* DoNotRunWithAGun: Averted as all hell. Except when using VS weapons on foot (understandable, considering how big they are), almost every weapon can be used while moving. In fact, ''not'' running 'n gunning will end up wasting thermal energy due to wasting time or getting hit.
* DrillTank: One [[AMechByAnyOtherName VS]] can [[TransformingMecha transform]] between this and a SpiderTank.
* EleventhHourSuperPower: The L-P-9999, only usable in the last mission, once Wayne gets a device that unleashes the full power of his father's VS.
* ExactlyWhatItSaysOnTheTin: Green Eye is a massive Akrid with... green eyes.
* HarderThanHard: Extreme Mode fits this trope to the '''MAX'''.
* HeelFaceTurn: From NEVEC to Luka's Snow Pirate team, we have Joe.
* HyperspaceArsenal: Averted. You can only carry two guns at any time (or one gun and a VS weapon), and one type of grenade.
* FrickinLaserBeams: Fall into all of the standard erroneous tropes: [[PowerGlows glowing]], [[PainfullySlowProjectile slow-moving]] beams? Yup. [[LawOfInverseRecoil Huge kickback]]? Uh-huh. Higher-end models capable of {{Roboteching}}? Of course!
* GatlingGood: The VS Gatling Gun. It's commonly equipped on the VS's you find.
* GrapplingHookPistol: By simply pressing a button, you can lash out a hook (called the Anchor) that serves to pull you around places, rappel down chasms, knock down enemy humans, and so on. Unfortunately, you need to be on the ground to use it.
* KineticWeaponsAreJustBetter: Most of the weapons in the game are simple kinetic weapons. The handful of energy weapons that do exist are fairly rare and are not really worth using.
** Subverted with the Plasma Gun. While its shots do not travel as fast as the Rifle's, it has a larger hitbox so you can hit your enemies even if your shot is not on par. It only costs 40 Thermal Energy per shot, and is a fairly effective weapon for all targets. The only downside is that you have to lead your shots at far out distances.
** The Energy Gun also counts. Charged shots are its only effective use, but it can force a non-boss VS pilot to eject, making it available to you.
* LimitedSpecialCollectorsUltimateEdition: Lost Planet: Colonies adds new weapons, maps, characters, and Akrid Hunter to multiplayer.
* MegaCorp: NEVEC ([[FunWithAcronyms Neo-Venus Construction]]).
* MiniMecha: Most VS models fall under this designation: Not massive enough to be HumongousMecha, too large to be PoweredArmor.
* MoreDakka: The typical VS can mount [[GunsAkimbo two weapons]]. [[GatlingGood Gatling Guns Akimbo]] = ThereIsNoKillLikeOverkill.
** It's AwesomeYetPractical too; Gatling Gun ammunition is piss-easy to come by and it comes in packs of '''400''' out of 999. That's not mentioning that the Gatling Gun is just as trustworthy as the Machine Gun on foot.
* NintendoHard: As expected from a Capcom game.
* OlderThanTheyLook: Potentially anyone who uses the Harmonizer. [[spoiler:Wayne is actully 30 years older than he's supposed to be.]]
** [[spoiler: Though in Wayne's case it might have more to do with the fact that he was frozen in his Vital Suit after his first encounter with Green Eye.]]
* PureEnergy: Thermal Energy, harvested by killing Akrid. All we know is, it's some kind of [[PowerGlows glowing]] orange liquid, and that it's a good fuel source. Possibly overlaps with GreenRocks.
* RealTimeWeaponChange: Averted on foot, where Wayne/your online dude has to pause for a second to switch weapons. Played sorta straight with a VS, which will swap weapons on the ground almost instantly (so as long as there's a VS weapon on the ground).
* RedemptionPromotion: Joe looks like another standard NEVEC mook who would get killed easily, but after defecting to Wayne's side he single-handedly infiltrates the orbital elevator and shut down "Frontier Project".
* RegeneratingHealth: {{Justified|Trope}}, as it is explained that the Harmonizer converts collected Thermal Energy to something usable in the body. One thing's for sure, though: run out of T-ENG and you're not gonna to live very long.
* RewardingVandalism: Fuel tanks and old vehicles can be destroyed to get more thermal energy. You can also find Akrid eggs to break, which also give energy.
* [[SandWorm Snow Worm]]: Appears in Mission Three. Defeating one of them will get you an achievement.
* SingleBiomePlanet: EDN III is completely covered in snow and is freezing 24/7.
* SpaceElevator: The Orbital Elevator
* SpiderTank: One VS can [[TransformingMecha transform]] between this and a DrillTank.
* StickyBomb: The Disc Grenade will stick to Data Posts and enemies. The Gum Grenades stick to any flat surface.
* StupidSacrifice: [[spoiler:Basil blows her chance to go see Yuri and escape at the same time, instead opting to stay behind and detonate bombs to "buy Wayne time" from the NEVEC reinforcements.]]
* {{Terraform}}: Yuri and NEVEC's goal on EDN III. [[KillEmAll However, NEVEC plans differently from Yuri.]]
* ThereIsNoKillLikeOverkill: Sure, you could just turn them into Swiss cheese, but taking out his whole squad with the [[{{BFG}} VS Rocket Launcher]] is much more satisfying.
* TrailersAlwaysLie: In the trailer, there is an epic war between the humans and the Akrid. In-game, it's all OneManArmy. The only time you fight alongside others is in the prologue.
* TransformingMecha: One VS can transform between DrillTank and SpiderTank modes. Another VS can transform between bipedal walker and a jet-propelled snowmobile.
* UnexpectedGameplayChange: For the most part, the game is a third person shooter with the odd MiniMecha thrown in. Except for the end, where it decides to pull off a VideoGame/ZoneOfTheEnders.


!The second game provides examples of:

* ActorAllusion: [[LiamOBrien The Waysider]] PlayerCharacter's no stranger to [[{{Naruto}} deserts]].
* ArtificialStupidity: Your AI teammates are mediocre at taking out enemies (especially groups of them), but they might activate data posts and certain mission critical devices for you. Don't expect them to use Vital Suits effectively (much less get in one) or find their way around easily. [[RedShirts Of course, they tend to get killed a lot]], but this doesn't cost you anything.
** The AI in any multiplayer simulation gets this treatment as well. You can get '''50 kills''' off of them without moving from your camping spot, for example.
* BadassArmy: While Wayne's was only a prototype, here just about everyone has a Harmonizer. It could explain their improved strength, reflexes, and resilience.
* {{Bandito}}: The Vagabundos in Episode 5, who act as the game's comic relief.
* BaseOnWheels: All of Episode 5 revolves around some hovering behemoth(s) packing a DeathRay. The ends of Episode 2 and 3 focus on the Railway Cannon, a massive train mounted artillery cannon.
* {{BFG}}: In Episode 3, you hijack the Railway Cannon, which you can then ''use'' against one of the biggest Akrid that is known to EDN III. Kill Big, indeed.
* BiggerIsBetter: The entire game, including its tag line (KILL BIG) runs on this trope. Bigger Akrid, bigger guns, bigger Vital Suits and bigger explosions.
* BugWar
* CarFu: With an ''artillery train''.
* CharacterCustomization: Cosmetics, load-outs, titles, and abilities can be established, once you get them, of course.
* ColonyDrop: [[spoiler:The Over-G is finally killed when NEOS is dropped on top of it.]]
* CombinationAttack: When fulfilling certain conditions, a team of players can pull off one of these. [[AwesomeYetPractical They are very flashy, and, if used well, very devastating]].
* CombiningMecha: Two VS's can merge to form a bigger threat of a mech, complete with the ability to shoot a ''very'' powerful, focused laser called the "Final Cannon".
* CosmeticAward: You can unlock new Noms De Guerre (translation: Names of War) through the slot machine and other means. Also, the various outfit pieces that can be unlocked by [[LevelGrinding level ups]] or the second slot machine.
* CutscenePowerToTheMax: The Waysiders get this ''big time'' trying to crack through the Over-G's outer shell while battling a pair of Cat-G Akrid. To put it simply, "Man, screw loading this anti-armor round with the crane. Here, I'll just throw the shell to you, you ''thrust kick'' the shell to reload it, and our buddy on the gun here will just pop that sucker off at a ''ninety degree angle''." It's pretty epic.
* DeathWorld: If it wasn't one before, the [[{{Terraform}} terraformed EDN III]] makes it more so, due to the fact that warmer climates make the Akrid go ''completely berserk.''
* DefectorFromDecadence: The Ex-NEVEC faction. They wear the uniforms from the first game to differentiate them from the still-decadent types.
* DualBoss: A few in the last episode, but the most recognizable of them would be the snow worm from the first making a return, this time with a partner. Also of note is the pair of sound-dependent Akrid from Episode 3-2.
* EverythingTryingToKillYou: Does EDN III have ''any'' other natural life-forms besides the Akrid?
* FactionCalculus: There are five playable factions in multiplayer that players can join. This trope, however, is slightly averted as the only thing different from each faction are the characters used:
** [[BandOfBrothers Rounders]]: A faction consisting of the [[PunchClockHero Mercenaries]], which is ExactlyWhatItSaysOnTheTin, and the [[BloodBrothers Waysiders]], a group of people who fight to survive.
** [[EliteArmy N.E.V.E.C.]]: The main antagonists of the series, who are divided between the [[DefectorFromDecadence Ex-N.E.V.E.C]] (i.e. soldiers who underwent a HeelFaceTurn and rebelled against their former employers) and [[BigBad New N.E.V.E.C]] (i.e. soldiers loyal to N.E.V.E.C) groups.
** [[BloodKnight Fight Junkies]]: As the title says, a faction consisting of people who like to fight and exert their dominance over other groups. These consist of the [[ProudWarriorRaceGuy Jungle Pirates]], [[TheTriadsAndTheTongs Carpetbaggers]], and [[{{Bandito}} Vagabundos]].
** [[SuperSoldiers Snow Pirate Elites]]: All members of this faction consist of the Snow Pirates from the first game.
** [[AmazonBrigade Femme Fetales]]: ExactlyWhatItSaysOnTheTin, an all-female faction consisting of the female members from the other factions.
* FeaturelessProtagonist: All the player characters are random members of the various Snow Pirate factions or part of an Ex-NEVEC assault team.
* GasMaskMooks: About 90% of the available head skins for multiplayer.
* GiantSpaceFleaFromNowhere: Literally done with Akrid X, the second episode's boss.
* GondorCallsForAid: Towards the end of the game, the Ex-NEVEC Commander puts out a message to everyone on the planet, asking him to help stop NEVEC's latest destructive plot. It's a fairly RousingSpeech, and at the time you hear it, you're navigating an orbital minefield in a VS on your way back down to the planet's surface. [[CrowningMomentOfAwesome Awesome.]]
* GratuitousSpanish: The Vagabonds from Episode 5 occasionally shout, but are not limited to, "oye" (hear or listen) and "cabrones" (bastards).
* GuideDangIt: Most of the Noms de Guerre have rather ridiculous unlock conditions. Also, the Railway Cannon, when you're using it for the first time at least.
** The merged VS may sound like this, but most people fail to realize that [[AllThereInTheManual the VS Manual tells you how to do the odd combo for transforming and which VS's can transform]].
* HandCannon: A literal one, first seen in Lost Planet: Colonies. It requires "sniper accuracy", but will quickly kill most enemies.
* [[HealingShiv Healing Gun]]: All players have a secondary projectile that gives some of your thermal energy to another player... by ''shooting'' it at them. [[PoorCommunicationKills It's handy to warn them if you can]] before HilarityEnsues. There's also the Injection Gun, which, depending on the type, either powers up or flat out heals any teammates in a small radius of the impact, including yourself. There are also the healing grenades.
* IntercontinuityCrossover: This game features [[Franchise/ResidentEvil Albert Wesker]] and [[DeadRising Frank West]] as {{old save bonus}}es or through a password, [[GearsOfWar Marcus Fenix and Dom Santiago]] ({{Xbox 360}} only), a VideoGame/MonsterHunter suit and a [[{{Killzone}} Helghast Scout and Soldier]] (PS3 exclusives). [Incidentally, the ''Gears of War'' characters' presence was announced on January 26, 2010, the same date as the American release of [[VideoGame/TatsunokoVSCapcom another Capcom crossover which included a Vital Suit as a playable character]]].
** RuleOfCool: EpicGames' opinion over letting Capcom use Marcus and Dom.
--> "They [Capcom] contacted us about the cameo and we said 'heck yeah.'"
* KillSat: NEOS is equipped with a massive Thermal Energy cannon. You hijack it towards the end of the game. [[spoiler: When the cannon is not enough to kill the monstrous Over-G Akrid, Task Force First Descent decides to simply [[ColonyDrop drop it on the thing.]]]]
* JigglePhysics: A couple of outfits for female Snow Pirate models. These outfits not only come with ''very'' motion-prone breasts, but a rather ''soft'' behind as well. Jump in place to your heart's content.
* JustEatHim: Larger Akrid can and ''[[OhCrap will]]''. The first Category-G you fight, however, has [[AttackItsWeakPoint soft, squishy innards]], so [[EatMe jumping down the beast's gullet]] is not only an option, but ''endorsed'' by the game's GJ rewards system.
* LevelGrinding: Most of the Noms de Guerre ''require'' this. Also, you have the standard Faction Levels that max out at Level 99.
* LuckBasedMission: Sort of, with the slot machine that you get your abilities, titles, weapons, and eventually outfits from. It's entirely up to chance what you get from it, but you won't get the same two items from it.
* MoodWhiplash: Episode 4 ends with one Ex-NEVEC team beginning their second phase of their mission by ''heading to NEVEC's space station'' to prevent TheEndOfTheWorldAsWeKnowIt. Then Episode 5 opens up by establishing your POV on the Vagabonds as the game's comic relief.
* {{Nerf}}: All energy weapons were given an overheat gauge, supposedly to prevent abuse of the Homing Laser among other things.
** In a patch, many things were nerfed in multiplayer to balance with other weapons. Of particular note is the Cannon, which had its ammunition changed from ∞​ to 15, and its reload time quintupled.
* PileBunker: A hand-held weapon.
* PressXToNotDie: A new addition, [=QTEs=] are in Lost Planet. In an interesting variation, however, the situations requiring them are very static (the input is all that changes), and have every player participate. [[RuleOfThree The third time]] you have to do this, you have to react a total of ''three times''.
* SendInTheClones: [[spoiler: Late defecting]] NEVEC team Task Force First Descent are clones of [[spoiler:Ivan Solotov, blamed for several betrayals in the first game.]]
* SequelDifficultyDrop: [[NintendoHard Extreme Mode]] is not so much the HarderThanHard that the first game's Extreme Mode was. It's most likely because of the co-op mode, weapon variations, and abilities. This can also be averted depending on the competence of your teammates.
* {{Stripperiffic}}: Some of the female Snow Pirate uniforms are... revealing, to say the least. Of course, there are more reasonable options as well.
* SingleBiomePlanet: [[AvertedTrope Averted]] with the appearance of jungles and deserts, though some areas are still iced over. [[spoiler:The emerging Cat-Gs and the Over-G make it much like the climate it was a decade ago on EDN III]].
* TakingYouWithMe: Episode 3-3: Once Red Eye has low health, it will make one final attack that ''will'' end your mission outright if not stopped. You gotta fire the Railway Cannon one final time into Red Eye's open mouth to prevent this and finish it off.
* TheEndOfTheWorldAsWeKnowIt: According to the research of Ex-NEVEC, NEVEC's newest plan would send EDN III back into an ice age, this time much, much worse then before. Put simply, the planet becomes an ''absolute zero freezer''.
* TraintopBattle: Against one of the biggest Akrid in the game.
* UndergroundMonkey: Well, sort of. In addition to Snow Pirates, we now have pirates of the jungle and desert varieties, and then subsets of those pirates.
* UnderwaterBossBattle: Episode 4: The experimental submarine as the Episode's boss and the two Akrid seas serpents in Episode 4-4.
* UnstableEquilibrium: The farther you are in the game, the more weapons and abilities you can choose from, giving you an adaption advantage over newcomers.
* VirtualPaperDoll: With many wardrobe options (and cameo skins) for your multiplayer pirate, you will see people with either horrifying, sexy, plain, or awesome clothing combinations.

!The third game provides examples of:
* BadassNormal: [[PlayerCharacter Jim,]] a colonist who, unlike the battle-hardened heroes of previous games, is an everyman trying to provide for his family back on Earth. Doesn't stop him from cutting down Akrid.
* DarkerAndEdgier: Seems to be going this way, as the game incorporates more elements of survival horror games like Franchise/DeadSpace.
* HeelFaceTurn: Unlike previous installments, N.E.V.E.C. is not a major antagonist, but instead an organization that will assist in colonization efforts on E.D.N. III. However, ''Lost Planet 3'' will mark N.E.V.E.C.'s StartOfDarkness as the player will uncover their dark secrets.
* MiniMecha: Instead of Vital Suits, the game will feature Rigs, which are not weaponized (these are meant for mining materials above all else) and serve as the predecessors of Vital Suits. These Rigs seem to be very important as well for exploring E.D.N. III, as the game's HUD is tied into the Rig; the farther you are from it, the more transparent your HUD is. Rigs, unlike VS's, are also customizable.
* {{Prequel}}: The game will take place long before the events of the first game.
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<<|ThirdPersonShooter|>>
[[redirect:Videogame/LostPlanet]]
24th Jan '13 9:56:57 PM Gatordragon24
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* RegeneratingHealth: {{Justified|Trope}}, as it is explained that the Harmonizer converts collected Thermal Energy to something usable in the body. One thing's for sure, though: run out of T-ENG and you're not gonna to live very long.



* WalkItOff: {{Justified|Trope}}, as it is explained that the Harmonizer converts collected Thermal Energy to something usable in the body. One thing's for sure, though: run out of T-ENG and you're not gonna to live very long.


to:

* WalkItOff: {{Justified|Trope}}, as it is explained that the Harmonizer converts collected Thermal Energy to something usable in the body. One thing's for sure, though: run out of T-ENG and you're not gonna to live very long.


24th Jan '13 9:55:54 PM Gatordragon24
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* {{AFGNCAAP}}: All the player characters are random members of the various Snow Pirate factions or part of an Ex-NEVEC assault team.


Added DiffLines:

* FeaturelessProtagonist: All the player characters are random members of the various Snow Pirate factions or part of an Ex-NEVEC assault team.
2nd Jan '13 10:17:50 PM Gatordragon24
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* HarderThanHard: Extreme Mode fits this trope to the '''MAX'''.



* NintendoHard: As expected from a Capcom game, [[HarderThanHard Extreme Mode]] fits this trope to the '''MAX'''.

to:

* NintendoHard: As expected from a Capcom game, [[HarderThanHard Extreme Mode]] fits this trope to the '''MAX'''.game.
29th Dec '12 5:34:37 PM HalberdStopCrashing
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A [[CelShading cel-shaded]] cartoonish spin-off called [[http://andriasang.com/con11r/ex_troopers_site_and_movie/ "EX Troopers"]] was released for PS3 and 3DS. It trades the cinematic sci-fi of the rest of the series for a VERY anime style - apparently set at a NEVEC school/training academy, it features a HotBlooded shounen protagonist, his stoic {{Bishonen}} rival, a [[MysteriousWaif mysterious]] WhiteHairedPrettyGirl who can somehow communicate with the Akrid, and Vital Suits that adhere more to traditional HumongousMecha designs. [[NoExportForYou Unfortunately, there are no plans to bring it to the west]], and because of the way the text is coded into the game, it would have to be virtually rewritten from scratch in order to localize it. On the bright side, the PS3 is region free.

to:

A [[CelShading cel-shaded]] cartoonish spin-off called [[http://andriasang.com/con11r/ex_troopers_site_and_movie/ "EX Troopers"]] was released for PS3 and 3DS. It trades the cinematic sci-fi of the rest of the series for a VERY anime style - apparently set at a NEVEC school/training academy, it features a HotBlooded shounen protagonist, his stoic {{Bishonen}} rival, a [[MysteriousWaif mysterious]] WhiteHairedPrettyGirl who can somehow communicate with the Akrid, and Vital Suits that adhere more to traditional HumongousMecha designs. [[NoExportForYou Unfortunately, there are no plans to bring it to the west]], [[http://www.siliconera.com/2012/12/10/e-x-troopers-not-planned-for-western-release-say-capcom-usa/ and because of the way the text is coded into the game, it would have to be virtually rewritten from scratch in order to localize it. it.]] On the bright side, the PS3 is region free.
29th Dec '12 5:31:26 PM HalberdStopCrashing
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A [[CelShading cel-shaded]] cartoonish spin-off called [[http://andriasang.com/con11r/ex_troopers_site_and_movie/ "EX Troopers"]] is being developed for PS3 and 3DS. It trades the cinematic sci-fi of the rest of the series for a VERY anime style - apparently set at a NEVEC school/training academy, it features a HotBlooded shounen protagonist, his stoic {{Bishonen}} rival, a [[MysteriousWaif mysterious]] WhiteHairedPrettyGirl who can somehow communicate with the Akrid, and Vital Suits that adhere more to traditional HumongousMecha designs.

to:

A [[CelShading cel-shaded]] cartoonish spin-off called [[http://andriasang.com/con11r/ex_troopers_site_and_movie/ "EX Troopers"]] is being developed was released for PS3 and 3DS. It trades the cinematic sci-fi of the rest of the series for a VERY anime style - apparently set at a NEVEC school/training academy, it features a HotBlooded shounen protagonist, his stoic {{Bishonen}} rival, a [[MysteriousWaif mysterious]] WhiteHairedPrettyGirl who can somehow communicate with the Akrid, and Vital Suits that adhere more to traditional HumongousMecha designs.
designs. [[NoExportForYou Unfortunately, there are no plans to bring it to the west]], and because of the way the text is coded into the game, it would have to be virtually rewritten from scratch in order to localize it. On the bright side, the PS3 is region free.
16th Dec '12 9:28:34 PM Zyxzy
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* UnexpectedGameplayChange: For the most part, the game is a third person shooter with the odd MiniMecha thrown in. Except for the end, where it decides to pull off a ZoneOfTheEnders.

to:

* UnexpectedGameplayChange: For the most part, the game is a third person shooter with the odd MiniMecha thrown in. Except for the end, where it decides to pull off a ZoneOfTheEnders.VideoGame/ZoneOfTheEnders.
4th Dec '12 9:37:12 AM SeptimusHeap
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* SingleBiomePlanet: [[AvertedTrope Averted]] with the appearance of jungles and deserts, though some areas are still iced over. [[spoiler:The emerging Cat-Gs and the Over-G make it [[ItGotWorse much like the climate it was a decade ago on EDN III]]]].

to:

* SingleBiomePlanet: [[AvertedTrope Averted]] with the appearance of jungles and deserts, though some areas are still iced over. [[spoiler:The emerging Cat-Gs and the Over-G make it [[ItGotWorse much like the climate it was a decade ago on EDN III]]]].III]].
4th Nov '12 3:07:31 PM Smeagol17
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Added DiffLines:

* PileBunker: A hand-held weapon.
3rd Nov '12 9:02:40 PM Mullon
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* IntercontinuityCrossover: This game features [[ResidentEvil Albert Wesker]] and [[DeadRising Frank West]] as {{old save bonus}}es or through a password, [[GearsOfWar Marcus Fenix and Dom Santiago]] ({{Xbox 360}} only), a VideoGame/MonsterHunter suit and a [[{{Killzone}} Helghast Scout and Soldier]] (PS3 exclusives). [Incidentally, the ''Gears of War'' characters' presence was announced on January 26, 2010, the same date as the American release of [[VideoGame/TatsunokoVSCapcom another Capcom crossover which included a Vital Suit as a playable character]]].

to:

* IntercontinuityCrossover: This game features [[ResidentEvil [[Franchise/ResidentEvil Albert Wesker]] and [[DeadRising Frank West]] as {{old save bonus}}es or through a password, [[GearsOfWar Marcus Fenix and Dom Santiago]] ({{Xbox 360}} only), a VideoGame/MonsterHunter suit and a [[{{Killzone}} Helghast Scout and Soldier]] (PS3 exclusives). [Incidentally, the ''Gears of War'' characters' presence was announced on January 26, 2010, the same date as the American release of [[VideoGame/TatsunokoVSCapcom another Capcom crossover which included a Vital Suit as a playable character]]].
This list shows the last 10 events of 103. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LostPlanet