History Main / LostForever

3rd Dec '16 8:43:49 PM MadDogBV
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* ''[[VideoGame/SpaceQuest Space Quest IV]]'': Did you forget to get the rabbit before leaving the first scene? It's a shame you won't need it until the end of the game.
3rd Dec '16 12:56:11 AM ADrago
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[[folder:Card Games]]
* Parodied with the [[http://magiccards.info/query?q=blacker+lotus&v=card&s=cname Blacker Lotus]] from ''TabletopGame/MagicTheGathering Unhinged'', which has a cost to activate its ability of "Tear Blacker Lotus into pieces". It also says to exile the pieces afterward, showing a lot of [[TheDevTeamThinksOfEverything forethought]] for a card in a joke set that is never tournament legal.
* Quite a number of ''TabletopGame/YuGiOh'' cards are only released as short print in some areas. Usually these are magazine promos for the likes of Shonen Jump, which just went all digital and means its last few promos got even less time to saturate. If you're in the US, good luck getting [[InfinityPlusOneSword Slifer, Obelisk, or Ra]] without forking out some serious cash.

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[[folder:Card Games]]
[[folder:Choose Your Own Adventure-type books]]
* Parodied with ''Literature/FightingFantasy'' could be particularly bad about this. In "Black Vein Prophecy" and "Creature of Havoc", you could miss useful items or powers ''on a dice roll''. ("Black Vein Prophecy" was particularly grim, since the [[http://magiccards.info/query?q=blacker+lotus&v=card&s=cname Blacker Lotus]] from ''TabletopGame/MagicTheGathering Unhinged'', which dice roll in question was failing a LuckStat roll.)
* In the ''Literature/LoneWolf'' books:
** The Sommersword is the best weapon in the entire series and
has a cost many important plot-points tied to activate its ability of "Tear Blacker Lotus into pieces". It also says to exile the pieces afterward, showing a lot of [[TheDevTeamThinksOfEverything forethought]] for a card in a joke set that is it. If you skip book 2, you'll never tournament legal.
* Quite a number of ''TabletopGame/YuGiOh'' cards are only released as short print in some areas. Usually these are magazine promos
get it.
** The same thing goes
for the likes Dagger of Shonen Jump, Vashna from Book 4, which just went is lost forever automatically in Book 16 anyway. Likewise for the evil sword Helshezag in book 12.
** The Silver Helmet, which can be missed in Book 3, grants +2 combat skill and (unlike many similar items) can be kept for the entire series. If you miss it in book 3, or skip that book, you'll never get it.
** Similarly, the Jewelled Mace, Bronin Warhammer, and Silver Bow of Duadon are
all digital unique weapons that grant constant or situational advantages in later books, all of which you only have one opportunity to find. On top of this, the Silver Bow and means its last few promos got even less time to saturate. If you're in Bronin Warhammer are on mutually-exclusive paths, and the US, good luck getting [[InfinityPlusOneSword Slifer, Obelisk, or Ra]] without forking out some serious cash.contest you need to win to get the Silver Bow is nearly unwinnable if you are anything but completely perfect at archery competitions.



[[folder: Comic Books]]
* ''ComicBook/YTheLastMan'': Done via ContinuityNod. During the ''One Small Step'' arc, EscapeArtist main character Yorick is stuck in unpickable handcuffs designed by Mossad of Israel's Secret Service. A couple of arcs later, we see a flashback of a magic store owner offering him the only skeleton key that works on those cuffs. Yorick must have been kicking himself.

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[[folder: Comic Books]]
[[folder:Tabletop RPG]]
* ''ComicBook/YTheLastMan'': Done via ContinuityNod. During ''TabletopGame/DungeonsAndDragons'' adventure [=WG6=] ''Isle of the ''One Small Step'' arc, EscapeArtist main character Yorick is stuck Ape''. Near the end of the module six jewels worth a total of 300,000 gold pieces float to the ground. If the party doesn't pick them up within one round (1 minute) they vanish forever.
* Official ''TabletopGame/{{Pathfinder}}'' Society play limits players to a small list of core races for characters, though participating
in unpickable handcuffs designed by Mossad events may earn the players "boons" which allow them to play certain non-standard races. However, only players at a small number of Israel's Secret Service. A couple events in 2014 were offered the boon to play as a goblin. Of the boons distributed, all have since been put to use, and the overwhelming majority of arcs later, we see a flashback of a magic store owner goblin player characters have since been slain. Barring another official event offering him the only skeleton key that works on those cuffs. Yorick must have been kicking himself. same boon, players are no longer able to make history with goblins.




[[folder: Literature]]
* Umberto Eco's ''Literature/TheNameOfTheRose'' features a murder mystery whose solution hinges on the contents of Aristotle's lost second book of Poetics (dealing with comedy).
* ''Literature/TheDaVinciCode'' builds its central theme around a fictional account of the apochryphal and partially lost Gnostic Gospels.

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\n[[folder: Literature]]\n[[folder:Web Original]]
* Umberto Eco's ''Literature/TheNameOfTheRose'' features The social photo sharing app Snapchat uses this as one of its main gimmicks. When you receive an image from another user and then open it, you can only view the image for how long the sender specifies, up to 10 seconds, and then the image is deleted from your device. Taking a murder mystery whose solution hinges screenshot [[NoFairCheating notifies the sender]]. If the sender permits, the image can be "replayed"--that is, viewed again, but only once a day. However, Snapchat also has Stories, the images of which are viewable by all users on the contents of Aristotle's lost second book of Poetics (dealing with comedy).
poster's friend list for 24 hours each.
* ''Literature/TheDaVinciCode'' builds its central theme around ''Franchise/{{Noob}}'':
** The franchise in itself is set in
a fictional account MMORPG that regularly gets updates over the course of the apochryphal story. The novel and partially lost Gnostic Gospels.comic version have mentioned ephemeral quests that are only available for a limited time before or after a given update and secret quests whose outcome affects the game's plot and apparently can't be repeated.
** ''Film/NoobLaQueteLegendaire'' reveals that this is the case for the beginning of the questline to learn forbidden spells. The player needs to HoldTheLine in a MultiMookMelee without getting any kind of assisstance. If the player fails, the forbidden spell master won't give them a second chance.



[[folder:Choose Your Own Adventure-type books]]
* ''Literature/FightingFantasy'' could be particularly bad about this. In "Black Vein Prophecy" and "Creature of Havoc", you could miss useful items or powers ''on a dice roll''. ("Black Vein Prophecy" was particularly grim, since the dice roll in question was failing a LuckStat roll.)
* In the ''Literature/LoneWolf'' books:
** The Sommersword is the best weapon in the entire series and has many important plot-points tied to it. If you skip book 2, you'll never get it.
** The same thing goes for the Dagger of Vashna from Book 4, which is lost forever automatically in Book 16 anyway. Likewise for the evil sword Helshezag in book 12.
** The Silver Helmet, which can be missed in Book 3, grants +2 combat skill and (unlike many similar items) can be kept for the entire series. If you miss it in book 3, or skip that book, you'll never get it.
** Similarly, the Jewelled Mace, Bronin Warhammer, and Silver Bow of Duadon are all unique weapons that grant constant or situational advantages in later books, all of which you only have one opportunity to find. On top of this, the Silver Bow and Bronin Warhammer are on mutually-exclusive paths, and the contest you need to win to get the Silver Bow is nearly unwinnable if you are anything but completely perfect at archery competitions.
[[/folder]]



[[folder:Tabletop RPG]]
* ''TabletopGame/DungeonsAndDragons'' adventure [=WG6=] ''Isle of the Ape''. Near the end of the module six jewels worth a total of 300,000 gold pieces float to the ground. If the party doesn't pick them up within one round (1 minute) they vanish forever.
* Official ''TabletopGame/{{Pathfinder}}'' Society play limits players to a small list of core races for characters, though participating in events may earn the players "boons" which allow them to play certain non-standard races. However, only players at a small number of events in 2014 were offered the boon to play as a goblin. Of the boons distributed, all have since been put to use, and the overwhelming majority of goblin player characters have since been slain. Barring another official event offering the same boon, players are no longer able to make history with goblins.
[[/folder]]

[[folder:Web Original]]
* The social photo sharing app Snapchat uses this as one of its main gimmicks. When you receive an image from another user and then open it, you can only view the image for how long the sender specifies, up to 10 seconds, and then the image is deleted from your device. Taking a screenshot [[NoFairCheating notifies the sender]]. If the sender permits, the image can be "replayed"--that is, viewed again, but only once a day. However, Snapchat also has Stories, the images of which are viewable by all users on the poster's friend list for 24 hours each.
* ''Franchise/{{Noob}}'':
** The franchise in itself is set in a fictional MMORPG that regularly gets updates over the course of the story. The novel and comic version have mentioned ephemeral quests that are only available for a limited time before or after a given update and secret quests whose outcome affects the game's plot and apparently can't be repeated.
** ''Film/NoobLaQueteLegendaire'' reveals that this is the case for the beginning of the questline to learn forbidden spells. The player needs to HoldTheLine in a MultiMookMelee without getting any kind of assisstance. If the player fails, the forbidden spell master won't give them a second chance.
[[/folder]]
25th Nov '16 4:42:54 PM Madrugada
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* In December 2013, ''VideoGame/MarvelVsCapcom2'' and ''[[VideoGame/MarvelVsCapcom3 Ultimate Marvel vs. Capcom 3]]'' and its DownloadableContent was pulled from Xbox Live Arcade and Playstation Network services. While both titles are available on discs and other systems, the DLC for the latter will no longer be able to be bought ever again.

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* In December 2013, ''VideoGame/MarvelVsCapcom2'' and ''[[VideoGame/MarvelVsCapcom3 Ultimate Marvel vs. Capcom 3]]'' and its DownloadableContent was pulled from Xbox Live Arcade and Playstation Network services. While both titles are available on discs and other systems, the DLC for the latter will no longer be able to be bought ever again.



* ''VideoGame/{{Portal 2}}'' provides an interesting example of an achievement that doesn't involve servers going down. There's an achievement called "Professor Portal" that you get by beating the co-op mode, and then going through the co-op mode's tutorial with a Steam friend who has never played the co-op mode before. Because of how it works, it's mathematically impossible for every player of the game to get the achievement, because once all but one player has it, they've all played the game before, so the one remaining player doesn't have anyone left to play with to get the achievement. And in practice, even fewer players will be able to get the achievement, since not everyone started playing co-op with a Steam friend.

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* ''VideoGame/{{Portal 2}}'' provides an interesting example of an achievement that doesn't involve servers going down. There's an achievement called "Professor Portal" that you get by beating the co-op mode, and then going through the co-op mode's tutorial with a Steam friend who has never played the co-op mode before. Because of how it works, it's mathematically impossible for every player of the game to get the achievement, because once all but one player has it, they've all played the game before, so the one remaining player doesn't have anyone left to play with to get the achievement. And in practice, even fewer players will be able to get the achievement, since not everyone started playing co-op with a Steam friend.



* ''VideoGame/WorldOfGoo'' has this in a much smaller degree in the form of a BraggingRightsReward known as an "OCD". There's a glitch in the game preventing the gamer from getting the OCD Achievement in the level "MOM's Computer" after completing that level once. The glitch has been fixed through patches in most versions of the game.

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* ''VideoGame/WorldOfGoo'' has this in a much smaller degree in the form of a ''VideoGame/WorldOfGoo'': A BraggingRightsReward known as an "OCD". There's a glitch in the game preventing the gamer from getting the OCD Achievement in the level "MOM's Computer" after completing that level once. The (The glitch has been fixed through patches in most versions of the game.)



* ''VideoGame/{{Antichamber}}'': The first pink cube is only accesible at the very beginning of the game. After you've completed a few rooms, the layout of "There's No Way In" changes and you can't access the area where it is. It's particularly bad because it's precisely one of the most GuideDangIt cubes (it requires you to walk among darkness through a passage that, in a first playthrough, you won't learn of its existence until after the point where the layout has changed).

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* ''VideoGame/{{Antichamber}}'': The first pink cube is only accesible accessible at the very beginning of the game. After you've completed a few rooms, the layout of "There's No Way In" changes and you can't access the area where it is. is anymore. It's particularly bad because it's precisely one of the most GuideDangIt cubes (it requires you to walk among darkness through a passage that, in a first playthrough, that you won't learn of its existence until after the point where the layout has changed).



* In ''VideoGame/MedievalIITotalWar'', generals can sometimes gain Ancillaries, technically characters following them around but essentially a stat boost. Most of them are gained through specific but generic actions like winning battles or being in a town/castle when a given building is completed. However, some of the most powerful ancillaries are historical ones like William Wallace or [[Creator/NiccoloMachiavelli Machiavelli]], and those can only be gained in very specific circumstances, not known to the player unless he has peered through the game files. UsefulNotes/JoanOfArc, for example, can only be gained during a 20ish year span (1 turn being 6 months in the game), only for French players, only if France and England are at war late in the game (which is unlikely, since both countries are in each other's way, and one usually destroys the other in the early game) and only if the given general wins a battle against the English ''in which the odds were against him, but not too much''.
* [[EnemyExchangeProgram Salvaging]] in ''VideoGame/{{Homeworld}}'' is [[GameBreaker tremendously powerful]] because it allows you to exceed the arbitrary build limits for your fleet. For example, you can build only four heavy cruisers, so any that you fail to capture in the missions they appear are Lost Forever. Due to CosmeticallyDifferentSides, heavy cruisers are ''not'' a true example because you only miss out on ''extras''. Antoher example occurs with the Gardens of Kadesh missions, where the enemy units are unique. Multi-Beam Frigates pack a meaner punch and a [[BeamSpam much cooler attack]] than your ion beam frigates. You can nab at least 18 of them, which in a wall formation will make short work of any ship.

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* In ''VideoGame/MedievalIITotalWar'', generals can sometimes gain Ancillaries, technically characters following them around but essentially a stat boost. Most of them are gained through specific but generic actions like winning battles or being in a town/castle when a given building is completed. However, some of the most powerful ancillaries are historical ones like William Wallace or [[Creator/NiccoloMachiavelli Machiavelli]], and those can only be gained in very specific circumstances, not known circumstances that aren't revealed to the player unless [[note]]unless he has peered through the game files. files.[[/note] UsefulNotes/JoanOfArc, for example, can only be gained during a 20ish year span (1 turn being 6 months in the game), only for French players, only if France and England are at war late in the game (which is unlikely, since both countries are in each other's way, and one usually destroys the other in the early game) and only if the given general wins a battle against the English ''in which the odds were against him, but not too much''.
* [[EnemyExchangeProgram Salvaging]] in ''VideoGame/{{Homeworld}}'' is [[GameBreaker tremendously powerful]] because it allows you to exceed the arbitrary build limits for your fleet. For example, you can build only four heavy cruisers, so any that you fail to capture in the missions they appear are Lost Forever. Due to CosmeticallyDifferentSides, heavy cruisers are ''not'' a true example because you only miss out on ''extras''. Antoher example occurs with the Gardens of Kadesh missions, where the enemy units are unique. Multi-Beam Frigates pack a meaner punch and a [[BeamSpam much cooler attack]] than your ion beam frigates. You can nab at least 18 of them, which in a wall formation will make short work of any ship.
25th Nov '16 4:33:13 PM Madrugada
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* Should you find yourself at the very beginning of the old {{Infocom}} ''VideoGame/TheHitchhikersGuideToTheGalaxy'' game, you will want to get the toothbrush. It's not the only thing you'll need from that first stage, either. Once Earth's destroyed, of course, you're sunk. Similarly, when you're in the Vogon ship, if you don't manage to get the Babel Fish before the Guard drags you away, you might as well quit and restart now, all that happens next is a lengthy lead up to Game Over. In fact, many people don't realize the reason you need the Babel Fish is to get the atomic vector plotter. You only have a few turns to grab it, too, and in a particular twist of evil the thing your aunt gave you that you don't know what it is is likely to have reappeared in your inventory, making your load too heavy to pick it up, forcing you to waste a turn dropping the thing. To make matters worse, you need to put down your towel as part of the convoluted method of getting the Babel Fish. You also need to have the towel with you later in the game,to be able to survive. If you don't remember to pick up your towel once you've got the Babel Fish, you're screwed.

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* Should you find yourself at the very beginning of the old {{Infocom}} ''VideoGame/TheHitchhikersGuideToTheGalaxy'' game, ''VideoGame/TheHitchhikersGuideToTheGalaxy''
**At the very beginning,
you will want to get the toothbrush. It's not the only thing you'll need from that first stage, either.toothbrush. Once Earth's destroyed, of course, you're sunk. Similarly, when you're in
**In
the Vogon ship, if you don't manage to get the Babel Fish before the Guard drags you away, you might as well quit and restart now, restart, all that happens next is a lengthy lead up to Game Over. In fact, many people don't realize the The reason you need the Babel Fish is to get the atomic vector plotter. You only have a few turns to grab it, too, and in a particular twist of evil the thing your aunt gave you that you don't know what it is is likely to have reappeared in your inventory, making your load too heavy to pick it up, forcing you to waste a turn dropping the thing. To make matters worse, you need to put down your towel as part of the convoluted method of getting the Babel Fish. You But you also need to have the towel with you later in the game,to be able to survive. If you don't remember to pick up your towel once you've got the Babel Fish, you're screwed.



* The text-based game of ''[[VideoGame/TheHobbit1982 The Hobbit]]'' required Bilbo to get assistance frequently from either Gandalf or Thorin--most notably, getting out of the goblins' dungeon (you had to be carried out the window) and getting into Smaug's cave via the side entrance (the key broke if Thorin died). The game also depended on the elves' ''butler'' to periodically open the door to the wood elves' dungeon. If these parties were killed, various areas became unreachable, and randomly spawning enemies like goblins and the vicious warg often killed them while Bilbo was elsewhere.
* ''VideoGame/ReturnToZork''. Most notoriously, if you cut instead of dig up the bonding plant at the very beginning of the game, killing it, you're [[FailureIsTheOnlyOption screwed]]. Even worse, it's very late in the game when you find this out. Additionally, there are many ways of killing it by accident if you do dig it up. A new Bonding Plant grows in the original location if you completely destroy the cut one by incinerating it in the furnace, so depending on where you are in the game it's possible to recover. It isn't always possible to get back, though.

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* The text-based game of ''[[VideoGame/TheHobbit1982 The Hobbit]]'' required Bilbo to get assistance frequently from either Gandalf or Thorin--most notably, getting out of the goblins' dungeon (you had to be carried out the window) and getting into Smaug's cave via the side entrance (the key broke if Thorin died). The game also depended on the elves' ''butler'' butler to periodically open the door to the wood elves' dungeon. If these parties were killed, various areas became unreachable, and randomly spawning enemies like goblins and the vicious warg often killed them while Bilbo was elsewhere.
* ''VideoGame/ReturnToZork''. Most notoriously, if If you cut instead of dig up the bonding plant at the very beginning of the game, thereby killing it, you're [[FailureIsTheOnlyOption screwed]]. Even worse, it's very late in the game when you find this out. Additionally, there are many ways of killing it by accident even if you do dig it up. A new Bonding Plant grows in the original location if you completely destroy the cut one by incinerating it in the furnace, so depending on where you are in the game it's possible to recover. It isn't always possible to get back, though.



** This trope was omnipresent in the entire ''VideoGame/{{Enchanter}}'' trilogy. Any scroll that can't be added to your spellbook can be used exactly once, after which it's gone forever. If you used it in the wrong place, the game is now UnwinnableByDesign.

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** This trope was omnipresent in the entire ''VideoGame/{{Enchanter}}'' trilogy. Any scroll that can't be added to your spellbook can be used exactly once, after which it's gone forever. If you used it in the wrong place, the game is now UnwinnableByDesign.



* Did you forget to get the rabbit before leaving the first scene in ''[[VideoGame/SpaceQuest Space Quest IV]]''? It's a shame you won't need it until the end of the game.
* Didn't notice the oil-eating bacteria at the start of ''EcoQuest?'' Guess you're plumb out of luck.
* ''LeisureSuitLarry'' 2 deserves a special mention for being particularly notorious in this, throwing one requirement after another at the player, with no real discernible cue that any of them are going to be needed later in the game, leading to a plethora of {{Unwinnable}} situations, especially since the game has absolutely no qualms with you saving your progress while a doomed scenario is already playing out.

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* ''[[VideoGame/SpaceQuest Space Quest IV]]'': Did you forget to get the rabbit before leaving the first scene in ''[[VideoGame/SpaceQuest Space Quest IV]]''? scene? It's a shame you won't need it until the end of the game.
* ''EcoQuest'': Didn't notice the oil-eating bacteria at the start of ''EcoQuest?'' start? Guess you're plumb out of luck.
* ''LeisureSuitLarry'' 2 deserves a special mention for being particularly notorious in this, throwing throws one requirement after another at the player, with no real discernible cue that any of them are going to be needed later in the game, leading to a plethora of {{Unwinnable}} situations, especially since the game has absolutely no qualms with you saving your progress while a doomed scenario is already playing out.



* ''VideoGame/{{Myst}}'' and ''VideoGame/{{Riven}}'' are very hard to make {{Unwinnable}}. However, ''VideoGame/MystIIIExile'' has a snag quite late in the game: if you get the sequence of actions wrong when you confront Saavedro, he'll toss the [[MacGuffin Releeshan book]] off a cliff... and you'll never get it back.
* The ''VideoGame/PajamaSam'' series is known for including collection sidequests as an extra activity. The first game has a chance of placing one of the socks in Sam's room though, the very first screen of the game. As soon as you leave this screen, there is no turning back, though since the sock is really easy to notice, it's unlikely. The third game, on the other hand, pulls this off ''twice'' in the boxtop sidequest, and unlike the first game, both are very easy to miss since they're tiny and are as far from the middle of the screen as possible. Top it off with the fact that they always appear no matter what are on the second and third screens, they're really easy to miss, and once again, if you do so, there is no turning back. This is especially annoying since the box tops are the hardest items to notice in the series, leaving you running around frantically looking for the last one.

to:

* ''VideoGame/{{Myst}}'' and ''VideoGame/{{Riven}}'' are very hard to make {{Unwinnable}}. However, ''VideoGame/MystIIIExile'' has a snag quite late in the game: if you get the sequence of actions wrong when you confront Saavedro, he'll toss the [[MacGuffin Releeshan book]] off a cliff... and you'll never get it back.
* The ''VideoGame/PajamaSam'' series is known for including collection sidequests as an extra activity. The first game has a chance of placing one of the socks in Sam's room though, room, the very first screen of the game. As soon as you leave this screen, there is no turning back, though since the sock is really easy to notice, it's unlikely. The third game, on the other hand, game pulls this off ''twice'' in the boxtop sidequest, and unlike the first game, both are very easy to miss since they're tiny and are as far from the middle of the screen as possible. Top it off with the fact that they always appear no matter what are on the second and third screens, they're really easy to miss, and once again, if you do so, there is no turning back. This is especially annoying since the box tops are the hardest items to notice in the series, leaving you running around frantically looking for the last one.



* In ''[[DigimonCardBattle Digimon: Digital Card Battle]]'' for the PS, you get to choose a partner Digimon at the very start of the game, and you get two more later in the story. What nobody told you is that you have to choose them from a pool of six, and that the decisions are permanent; the three partners you didn't choose are lost forever unless you cheat. To make matters more aggraviating, the plot is set so that you're only offered [[spoiler: Wormmon]] once, so if you didn't choose him when you first saw him, you'll never get another chance. At least the developers had the courtesy of letting the player use "borrowed decks" from certain [=NPC=]s in order to get a chance of getting the card data of the partner Digimon you didn't choose, and their respective Armor Evolution data. [[GuideDangIt It's not stated anywhere in the manual or in the game]], and you still can't keep the actual cards outside the one duel you'll be lent the deck in question.
* In ''[[VideoGame/HearthstoneHeroesOfWarcraft Hearthstone: Heroes of Warcraft]]'', it is impossible for most cards to be lost forever, since they can always be crafted again if you disenchant them, and the otherwise unavailable basic cards and rewards from the expansion are soulbound and cannot be disenchanted. Legendary cards Gelbin Mekkatorque and Elite Tauren Chieftan may be crafted like any other card, but the golden versions were only available as promotional items (Golden Gelbin Mekkatorque was available by spending real money in the in-game store during the beta, and Golden Elite Tauren Chieftain was only available by buying a ticket to Blizzcon 2013). These golden cards cannot be crafted, meaning they are now likely forever unavailable to players. However, the cards are soulbound, preventing their owners from deleting them and losing them forever.

to:

* In ''[[DigimonCardBattle Digimon: Digital Card Battle]]'' for the PS, you get to choose a partner Digimon at the very start of the game, and you get two more later in the story. What nobody told you is that you have to choose them from a pool of six, and that the decisions are permanent; the three partners you didn't choose are lost forever unless you cheat. To make matters more aggraviating, aggravating, the plot is set so that you're only offered [[spoiler: Wormmon]] one of them once, so if you didn't choose him when you first saw him, you'll never get another chance. At least the developers had the courtesy of letting the player use "borrowed decks" from certain [=NPC=]s in order to get a chance of getting the card data of the partner Digimon you didn't choose, and their respective Armor Evolution data. [[GuideDangIt It's not stated anywhere in the manual or in the game]], and you still can't keep the actual cards outside the one duel you'll be lent the deck in question.
chance.
* In ''[[VideoGame/HearthstoneHeroesOfWarcraft Hearthstone: Heroes of Warcraft]]'', it is impossible for most cards to be lost forever, since they can always be crafted again if you disenchant them, and the otherwise unavailable basic cards and rewards from the expansion are soulbound and cannot be disenchanted. Warcraft]]'' Legendary cards Gelbin Mekkatorque and Elite Tauren Chieftan Chieftain may be crafted like any other card, but the golden versions were only available as promotional items (Golden Gelbin Mekkatorque was available by spending real money in the in-game store during the beta, and Golden Elite Tauren Chieftain was only available by buying a ticket to Blizzcon 2013). These golden cards cannot be crafted, meaning they are now likely forever unavailable to players. However, the cards are soulbound, preventing their owners from deleting them and losing them forever.



* Anything related to Norahike in ''[[ChoroQ Choro Q HG4]]'' after [[spoiler:you beat Otto's grand prix.]] This includes loads of synthesis parts obtained from him which require you to spam on entering his house until you get everything.

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* Anything related to Norahike in ''[[ChoroQ Choro Q HG4]]'' after [[spoiler:you you beat Otto's grand prix.]] prix. This includes loads of synthesis parts obtained from him which require you to spam on entering his house until you get everything.



** Hidden character [[spoiler:Donkey Kong]] can be lost forever if he doesn't appear before losing three times, since Mac's Last Stand picks opponents randomly. Fortunately, if you encounter him, he is automatically unlocked in Exhibition mode, regardless if you beat him or not.

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** Hidden character [[spoiler:Donkey Kong]] A hidden character can be lost forever if he doesn't appear as an opponent before losing the player loses three times, since Mac's Last Stand picks opponents randomly. Fortunately, if you encounter him, he is automatically unlocked in Exhibition mode, regardless if you beat him or not.
31st Oct '16 7:10:34 AM AndyTheDrifter
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These items frequently appear in [[OneTimeDungeon areas that can only be accessed once]], or are rendered unavailable after a certain plot event occurs. [[DoomedHometown The early town that is destroyed]], the mountainous area that caves in once you leave it, the village that you're banished from, the LoadBearingBoss's [[CollapsingLair hideout that goes boom]] after you beat it, the ship that departs after your trip is finished, never to be boarded again, and so forth.

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These items frequently appear in [[OneTimeDungeon areas that can only be accessed once]], or are rendered unavailable after a certain plot event occurs. [[DoomedHometown The early town that is destroyed]], the mountainous area that caves in once you leave it, leave, the village that you're banished from, the LoadBearingBoss's [[CollapsingLair hideout that goes boom]] explodes]] after you beat it, defeat him, the ship that departs after your trip is finished, finished and never to be boarded again, returns, and so forth.
23rd Oct '16 12:40:21 PM Miracle@StOlaf
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** In ''VideoGame/SilentHill2'': There's a pipe in the hood of a car at the gas station, and if you're rushing around a lot or don't know to pull it out, you can easily hop down the hole in the Silent Hill Historical Society and not have anything to smash a hole in the bricks.

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** In ''VideoGame/SilentHill2'': There's a pipe in the hood of a car at the gas station, and if you're rushing around a lot or don't know to pull it out, you can easily hop down the hole in the Silent Hill Historical Society and not have anything be stuck with nothing to smash a hole in the bricks.bricks with except for your piddly wooden plank, which takes a ''looooong'' time to do the job.
18th Oct '16 7:10:15 PM AndyTheDrifter
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Also frequently referred to as being "missable," the dreaded Lost Forever is a game play component (such as an item, weapon, SideQuest, [[SecretCharacter character]], or plot event) that can become permanently inaccessible after a certain point in the game, therefore being "lost forever" if you miss them during the period in which they are available. A close relative and often an example of GuideDangIt. The bane of gamers everywhere, especially those shooting for HundredPercentCompletion, as it often forces them to start the entire game anew if they're not willing to accept a less-than-perfect run.

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Also frequently referred to as being "missable," the dreaded Lost Forever is a game play gameplay component (such as an item, weapon, SideQuest, [[SecretCharacter character]], [[AchievementSystem achievement]], or plot event) that can become permanently inaccessible after a certain point in the game, therefore being "lost forever" if you miss them during the period in which they are available. A close relative and often an example of GuideDangIt. The bane of gamers everywhere, especially those shooting for HundredPercentCompletion, as it often forces them to start the entire game anew if they're not willing to accept a less-than-perfect run.
2nd Oct '16 1:54:27 PM Shishkahuben
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Added DiffLines:

* Official ''TabletopGame/{{Pathfinder}}'' Society play limits players to a small list of core races for characters, though participating in events may earn the players "boons" which allow them to play certain non-standard races. However, only players at a small number of events in 2014 were offered the boon to play as a goblin. Of the boons distributed, all have since been put to use, and the overwhelming majority of goblin player characters have since been slain. Barring another official event offering the same boon, players are no longer able to make history with goblins.
14th Aug '16 12:32:36 PM nombretomado
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* ''{{DJMAX}} Technika'''s Weekly courses. [[ExactlyWhatItSaysOnTheTin Each one was available for one week]], then was gone permanently, replaced by the next Weekly course. Furthermore, ''Technika''[='=]s Platinum Crew service went permanently offline in December 2013, which means nobody will be able to use songs or other items requiring unlocking ever again.

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* ''{{DJMAX}} ''VideoGame/{{DJMAX}} Technika'''s Weekly courses. [[ExactlyWhatItSaysOnTheTin Each one was available for one week]], then was gone permanently, replaced by the next Weekly course. Furthermore, ''Technika''[='=]s Platinum Crew service went permanently offline in December 2013, which means nobody will be able to use songs or other items requiring unlocking ever again.
13th Aug '16 10:20:55 AM htuttle
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* In ''{{X-Com}}: Terror from the Deep'':
** The Sonic Pistol is phased out by the aliens after a few months. This can screw you over if a) none actually ever spawned during that time, or b) you sold all the ones that did because you didn't know about it. Researching the Sonic Pistol is tremendously important, because it's both the best assault weapon in the game, and a required prerequisite for the Sonic Oscillator, the best craft weapon. It is possible to win without these, so it isn't {{unwinnable}}, but it's a lot harder.
** This game has a couple of research tree bugs:
*** These two items, the MC Reader and the Sub Construction store item, are special in that they will only become available for research if and only if a sample is available in your general stores before completing research for their prerequisite technologies.
*** Live Deep One, which should only be researched after you have met the other prerequisites for Ion Armour. Without [[spoiler: Armours you won't get to research advanced subs; without advanced subs you can't reach T'leth and defeat the aliens once and for all.]]

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* In ''{{X-Com}}: ''[[{{VideoGame/XCOM}} X-COM]]'':
** The [[VideoGame/XCOMUFODefense plasma (sniper) rifle]], one of the most devastating weapons if put in the right hands, quits spawning around April or so. If you haven't cannibalized and manufactured your own plasma rifles by then, you're up a creek. Your troops will be stuck with the inaccurate ''laser'' sniper rifle.
** ''[[VideoGame/XCOMTerrorFromTheDeep
Terror from the Deep'':
**
Deep]]'': The Sonic Pistol is phased out by the aliens after a few months. This can screw you over if a) none actually ever spawned during that time, or b) you sold all the ones that did because you didn't know about it. Researching the Sonic Pistol is tremendously important, because it's both the best assault weapon in the game, and a required prerequisite for the Sonic Oscillator, the best craft weapon. It is possible to win without these, so it isn't {{unwinnable}}, but it's a lot harder.
** This game also has a couple of research tree bugs:
*** ### These two items, the MC Reader and the Sub Construction store item, are special in that they will only become available for research if and only if a sample is available in your general stores before completing research for their prerequisite technologies.
*** ### Live Deep One, which should only be researched after you have met the other prerequisites for Ion Armour. Without [[spoiler: Armours you won't get to research advanced subs; without advanced subs you can't reach T'leth and defeat the aliens once and for all.]]
This list shows the last 10 events of 360. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LostForever