History Main / LootDrama

8th Sep '17 4:57:20 PM WillBGood
Is there an issue? Send a Message


Sometimes, this is intended as part of the game experience (where it is often referred to as loot ''tension''), suffice it to say, this is generally considered bad game design.

to:

Sometimes, this is intended as part of the game experience (where it is often referred to as loot ''tension''), ''tension''); suffice it to say, this is generally considered bad game design.
5th Aug '17 7:32:42 PM GrammarNavi
Is there an issue? Send a Message


* In ''AceOnline'', the [[RareRandomDrop really good rare drops]] are greatly sought after. Several bosses, particularly the ones who drop the parts of the unique Boss Armors, are always being chased by players of both nations within minutes, and sometimes even within seconds, of their spawning. Whole long-and-nasty bouts of warring often break out over the control of maps with these bosses.

to:

* In ''AceOnline'', ''VideoGame/AceOnline'', the [[RareRandomDrop really good rare drops]] are greatly sought after. Several bosses, particularly the ones who drop the parts of the unique Boss Armors, are always being chased by players of both nations within minutes, and sometimes even within seconds, of their spawning. Whole long-and-nasty bouts of warring often break out over the control of maps with these bosses.
19th Apr '17 5:08:17 AM Gosicrystal
Is there an issue? Send a Message


* [[CosmeticAward The Isolator Badge]] in ''VideoGame/CityOfHeroes''. To obtain this badge, you had to defeat 100 Contaminated Thugs that were only found in the tutorial zone. If you bypassed the tutorial, or you got bored fighting that type of thug (and it is really boring), this badge was LostForever. The developers eventually responded to complaints by adding... the Infected Thug enemies, who act and look exactly the same as Contaminated but don't count towards the badge. After ''more'' complaints, they finally added a spawn point. For ONE Thug. Every two hours. In a high-level [=PvP=] zone. And since villains can't get this badge and thus had nothing to lose, it was easy for {{Griefer}}s to just kill the Thug (it's still level 1!). And then stomp the non-PvP ready hero who was just here for the badge. After '''''more''''' complaints, this was finally rectified with the Flashback system, where you get to replay the tutorial mission and regain the badge.

to:

* [[CosmeticAward The Isolator Badge]] in ''VideoGame/CityOfHeroes''. To obtain this badge, you had to defeat 100 Contaminated Thugs that were only found in the tutorial zone. If you bypassed the tutorial, or you got bored fighting that type of thug (and it is really boring), this badge was LostForever.[[PermanentlyMissableContent no longer obtainable]]. The developers eventually responded to complaints by adding... the Infected Thug enemies, who act and look exactly the same as Contaminated but don't count towards the badge. After ''more'' complaints, they finally added a spawn point. For ONE Thug. Every two hours. In a high-level [=PvP=] zone. And since villains can't get this badge and thus had nothing to lose, it was easy for {{Griefer}}s to just kill the Thug (it's still level 1!). And then stomp the non-PvP ready hero who was just here for the badge. After '''''more''''' complaints, this was finally rectified with the Flashback system, where you get to replay the tutorial mission and regain the badge.
13th Apr '17 1:12:03 PM Gosicrystal
Is there an issue? Send a Message


* In ''VideoGame/EveOnline'', it's not so much that the ''owning'' of a rare ship causes drama, it's the desire of everyone else to want to blow it up and get credit on the kill mail. Because Eve is a single server, rare ships destroyed in combat are LostForever. A few different kinds of ships fit this trope:

to:

* In ''VideoGame/EveOnline'', it's not so much that the ''owning'' of a rare ship causes drama, it's the desire of everyone else to want to blow it up and get credit on the kill mail. Because Eve is a single server, rare ships destroyed in combat are LostForever.[[TemporaryOnlineContent lost]]. A few different kinds of ships fit this trope:



** Limited edition rare ships include unique faction ships such as the Raven State Issue, or Tempest Tribal Issue, which were handed out as rewards for player tournaments. They are now nearly priceless, as some have been destroyed, and the owners rarely entertain buy offers. Due to their value, these ships are never actually undocked or used, being owned by collectors of unique items, despite the Megathron Federate Issue and Raven State Issue being the most powerful battleships in the game. And in the realm of indescribably valuable is the Apocalypse Imperial Issue. There used to be four. Now there is one. In the entire universe. No more will be made. It's been fought over, killed for, and stolen many times. And the current owner refuses to even host showings of it. Frigate class examples include the Gold Magnate (exactly one was given out as an event prize. It has since been destroyed in [=PvP=] combat and is now LostForever) and the Silver Magnate (given out at the same time as the Gold. Although originally more numerous, many have also been destroyed, so there are only 3 or 4 estimated to still exist.)

to:

** Limited edition rare ships include unique faction ships such as the Raven State Issue, or Tempest Tribal Issue, which were handed out as rewards for player tournaments. They are now nearly priceless, as some have been destroyed, and the owners rarely entertain buy offers. Due to their value, these ships are never actually undocked or used, being owned by collectors of unique items, despite the Megathron Federate Issue and Raven State Issue being the most powerful battleships in the game. And in the realm of indescribably valuable is the Apocalypse Imperial Issue. There used to be four. Now there is one. In the entire universe. No more will be made. It's been fought over, killed for, and stolen many times. And the current owner refuses to even host showings of it. Frigate class examples include the Gold Magnate (exactly one was given out as an event prize. It has since been destroyed in [=PvP=] combat and is now LostForever) [[TemporaryOnlineContent unavailable]]) and the Silver Magnate (given out at the same time as the Gold. Although originally more numerous, many have also been destroyed, so there are only 3 or 4 estimated to still exist.)



* [[CosmeticAward The Isolator Badge]] in ''VideoGame/CityOfHeroes''. To obtain this badge, you had to defeat 100 Contaminated Thugs that were only found in the tutorial zone. If you bypassed the tutorial, or you got bored fighting that type of thug (and it is really boring), this badge was LostForever. The developers eventually responded to complaints by adding... the Infected Thug enemies, who act and look exactly the same as Contaminated but don't count towards the badge.
** After ''more'' complaints, they finally added a spawn point. For ONE Thug. Every two hours. In a high-level [=PvP=] zone. And since villains can't get this badge and thus had nothing to lose, it was easy for {{Griefer}}s to just kill the Thug (it's still level 1!). And then stomp the non-PvP ready hero who was just here for the badge.
** After '''''more''''' complaints, this was finally rectified with the Flashback system, where you get to replay the tutorial mission and regain the badge.

to:

* [[CosmeticAward The Isolator Badge]] in ''VideoGame/CityOfHeroes''. To obtain this badge, you had to defeat 100 Contaminated Thugs that were only found in the tutorial zone. If you bypassed the tutorial, or you got bored fighting that type of thug (and it is really boring), this badge was LostForever. The developers eventually responded to complaints by adding... the Infected Thug enemies, who act and look exactly the same as Contaminated but don't count towards the badge.
**
badge. After ''more'' complaints, they finally added a spawn point. For ONE Thug. Every two hours. In a high-level [=PvP=] zone. And since villains can't get this badge and thus had nothing to lose, it was easy for {{Griefer}}s to just kill the Thug (it's still level 1!). And then stomp the non-PvP ready hero who was just here for the badge.
**
badge. After '''''more''''' complaints, this was finally rectified with the Flashback system, where you get to replay the tutorial mission and regain the badge.
11th Jan '17 6:36:43 PM Valiona
Is there an issue? Send a Message


* In ''LightNovel/SwordArtOnline'', there were several instances of PlayerKilling over rare drops and one episode revolved around a crooked guild trying to extort a rare item from a lower-level player.

to:

* In ''LightNovel/SwordArtOnline'', there were several instances of PlayerKilling over rare drops and one episode revolved around a crooked guild trying to extort a rare item from a lower-level player. Another arc revolves around the murder of a guildmaster who decided to sell a powerful ring rather than give it to anyone in her guild. [[spoiler:In that case, it turns out to be mostly irrelevant, since her husband killed her because he was afraid of the game changing her, although the fact that the ring ended up in the inventory he shared with her after the murder, rather than on the ground near her corpse, is the last piece of evidence that confirms his guilt]].
27th Dec '16 1:09:37 PM MiddleEighth
Is there an issue? Send a Message



to:

*In ''Fanfic/TheKeysStandAlone: The Soft World'': White keys. These rare and well-guarded objects allow access to and coherent conversation with the Pyar gods. They are ''highly'' sought after by the Power Groups, who will do just about anything to get one. When they find out that the four will be returning with one and naively carrying it through the city of Tevri'ed.... except a healthy dose of luck and craft lets the four bypass most of the traps set for them, which pisses off a lot of people.
2nd Dec '16 10:32:39 AM KingWumpus
Is there an issue? Send a Message


* ''VideoGame/FinalFantasyXI'': Ridill is a sword usable by six jobs that has a frequently occurring chance of additional attacks in a given attack round. It is dropped by Fafnir, a "notorious monster" on a 21-to-24-hour spawn timer (except every 4-10 days, when something else spawns in his place). The drop rate on Ridill is hard to quantify with a percentage, but exceptionally low; The "average" estimate is about 5%. And it is the source of a vast majority of the drama in the game. There are also several other items that actually have lower proliferation rates, but due to their specialized and not-so-glorious benefits, don't really cause as much drama.
** A fitting coincidence is that in the original Fafnir myth, one of his items (Andvaranauts as opposed to Ridill) pretty much corrupted people into being greedy assholes. How apt.
** Some servers had this compounded even further by groups dedicated exclusively to hunting Fafnir specifically to sell the drops. While exceptionally rare, it's somehow even more insulting than the cookie-cutter cheater linkshell because at least they ostensibly care about their own advancement instead of exploiting the game for money.
** Worse than Ridill, but less infamous, is the Defending Ring. It's one of the most powerful items in the game, reducing all damage the wearer takes by 10%. A notorious monster named Behemoth only spawns once every 21-24 hours. King Behemoth will randomly spawn instead of Behemoth starting 4 spawns after King Behemoth's last death (so he takes 4 days until as long as he feels like to spawn). King Behemoth drops the Defending Ring, but only an estimated 7% of the time. Assuming a flawless 4 days for each King Behemoth, it's about ''two months'' before this ring will statistically drop. Demand is so high that players winning it from the yearly staff-run in-game lottery (having chosen it over, among other things, more money than most players would ''ever'' need) are almost universally derided.

to:

* ''VideoGame/FinalFantasyXI'': The game's evolution has rendered many of the drama-causing items either obsolete or more easily attainable. Most of the best items are not one-off treasure pool drops any more.
**
Ridill is a level 70 sword usable by six jobs that has a frequently occurring chance of additional attacks in a given attack round. It used to be borderline game-breaking, but since a player's effective level past 99 is now tied to equipment, it's unusable against end-game content. It is dropped by Fafnir, a "notorious monster" that was formerly on a 21-to-24-hour spawn timer (except except every 4-10 days, when something else spawns in his place).place (both are now spawned with items). The drop rate on Ridill is hard to quantify with a percentage, but exceptionally low; The "average" estimate is about 5%. And it is was the source of a vast majority of the drama in the game. There are also several other items that actually have lower proliferation rates, but due to their specialized and not-so-glorious benefits, don't really cause as much drama.
** *** A fitting coincidence is that in the original Fafnir myth, one of his items (Andvaranauts as opposed to Ridill) pretty much corrupted people into being greedy assholes. How apt.
** *** Some servers had this compounded even further by groups dedicated exclusively to hunting Fafnir specifically to sell the drops. While exceptionally rare, it's somehow even more insulting than the cookie-cutter cheater linkshell because at least they ostensibly care about their own advancement instead of exploiting the game for money.
** Worse than Ridill, but less infamous, is was the Defending Ring. It's one of the most powerful items in the game, reducing all damage the wearer takes by 10%. A notorious monster named Behemoth used to only spawns spawn once every 21-24 hours. hours (like Fafnir, Behemoth is now spawned with an item). King Behemoth will would randomly spawn instead of Behemoth starting 4 spawns after King Behemoth's last death (so he takes 4 days until as long as he feels like to spawn). King Behemoth drops the Defending Ring, but only an estimated 7% of the time. Assuming a flawless 4 days for each King Behemoth, it's about ''two months'' before this ring will would statistically drop. Demand is was so high that players winning it from the yearly staff-run in-game lottery (having chosen it over, among other things, more money than most players would ''ever'' need) are almost universally derided.


Added DiffLines:

** A modern example is Tartarus Platemail. It is easily the best tank body armor in the game and has a distinctive appearance with glowing red laser wings. It drops from Plouton, a boss that requires first getting three key items from very difficult timed instances (luckily, everybody gets one and only one person is required to use their items at a time). After that, one has to spawn a different boss first that will flee if a single person dies during the battle, consuming the key items in the process (which Plouton does as well). However, everybody present gets a Plouton spawn. After all that, Plouton has at best a 1% chance of dropping Tartarus Platemail. Even with the more generous than usual distribution of spawn items, this still results in massive drama when it finally drops.
29th Oct '16 12:42:00 PM nombretomado
Is there an issue? Send a Message


* In ''TheGuild'', a web series about people who play an MMORPG together, the group finds a rare item. Both Tink and Clara want it, and are engaged in bartering for it, [[UnwittingInstigatorOfDoom when Clara's children unplug her modem]], allowing Tink to win the item(Vork's thinking is that Clara obviously didn't want it, or she would have said so). Clara gets upset, and sets up a secondary account to PK the guild leader's character over and over out of revenge in secret. When it's eventually revealed that she was the one who kept killing him, it caused a temporary rift among the guildmembers.

to:

* In ''TheGuild'', ''WebVideo/TheGuild'', a web series about people who play an MMORPG together, the group finds a rare item. Both Tink and Clara want it, and are engaged in bartering for it, [[UnwittingInstigatorOfDoom when Clara's children unplug her modem]], allowing Tink to win the item(Vork's thinking is that Clara obviously didn't want it, or she would have said so). Clara gets upset, and sets up a secondary account to PK the guild leader's character over and over out of revenge in secret. When it's eventually revealed that she was the one who kept killing him, it caused a temporary rift among the guildmembers.
4th Oct '16 5:40:17 PM nombretomado
Is there an issue? Send a Message


* In ''EveOnline'', it's not so much that the ''owning'' of a rare ship causes drama, it's the desire of everyone else to want to blow it up and get credit on the kill mail. Because Eve is a single server, rare ships destroyed in combat are LostForever. A few different kinds of ships fit this trope:

to:

* In ''EveOnline'', ''VideoGame/EveOnline'', it's not so much that the ''owning'' of a rare ship causes drama, it's the desire of everyone else to want to blow it up and get credit on the kill mail. Because Eve is a single server, rare ships destroyed in combat are LostForever. A few different kinds of ships fit this trope:
17th Sep '16 8:46:35 PM BillyMT
Is there an issue? Send a Message

Added DiffLines:

** And yet the biggest source of drama from Ragnarok Online were the Guild Castle's Treasures. Those were awarded for the Tower Defense-esque mode of PvP between two guilds, though only if the invaded castle was conquered. There's two problems though:
*** One, only the Guildmaster could enter the rooms where said treasures were, thus having full rights to it alone.
*** Two, depending on which castle was conquered, there was a very solid chance that a few of the prizes was a PurposefullyOverpowered gear, to the point that many would call them "Developer's Items".[[note]]And indeed, what would you call the Sleipnir, a pair of greaves that would give as much defense as the rarest heavy armor for Paladins plus a handful of GameBreaker-level buffs ''by itself'', for any class, and then even more buffs via synergy with other gear from other castle's treasures?[[/note]] The drama concerning how those items were throwing the balance out of the window and were exclusive to one player out of thirty involved in the event to access them was so huge, that, depending of your region or even if you're playing on one of the many private servers available, they were downright removed from the game to silence the raging mobs!
This list shows the last 10 events of 130. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LootDrama