History Main / LootDrama

6th May '16 5:43:33 PM nombretomado
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* ''GaiaOnline'' has the Angelic Halo. It was one of the first Monthly Collectables released and it's virtually impossibly to get one. The admins and artists know this and love to screw with the users about it. Several cheap alternatives have been released because of the item's rarity.

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* ''GaiaOnline'' ''Website/GaiaOnline'' has the Angelic Halo. It was one of the first Monthly Collectables released and it's virtually impossibly to get one. The admins and artists know this and love to screw with the users about it. Several cheap alternatives have been released because of the item's rarity.
19th Mar '16 1:56:48 PM nombretomado
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* ''TheBigBangTheory'' provides two examples:
** The "Sword of Azeroth" rare drop in their WorldOfWarcraft game, which one of the players [[NinjaLooting steals only so he can sell on eBay.]] Which is immediately bought by another member of the group.

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* ''TheBigBangTheory'' ''Series/TheBigBangTheory'' provides two examples:
** The "Sword of Azeroth" rare drop in their WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' game, which one of the players [[NinjaLooting steals only so he can sell on eBay.]] Which is immediately bought by another member of the group.
19th Mar '16 6:19:18 AM Hossmeister
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12th Feb '16 10:15:36 AM Prfnoff
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* ''MapleStory'': Unless you're buying it off of other users [[AdamSmithHatesYourGuts (for millions and millions of Mesos)]], chances are you'll be spending a good deal of time hunting monsters so you can FINALLY equip something over level 35.

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* ''MapleStory'': ''VideoGame/MapleStory'': Unless you're buying it off of other users [[AdamSmithHatesYourGuts (for millions and millions of Mesos)]], chances are you'll be spending a good deal of time hunting monsters so you can FINALLY equip something over level 35.



* Averted in GuildWars2, since all loot tables are personal. NinjaLooting is absolutely impossible : if you don't get the stuff you want, the only one to blame is the RNG.
* VideoGame/{{Borderlands}} and VideoGame/{{Borderlands 2}} do not have separate drops for its online mode. When Legendaries drop, especially very rare and powerful Legendaries, expect fireworks among a group. For example the Infinity Pistol is a reasonably good pistol statistically; decent damage with a fast fire rate but it also NEVER NEEDS AMMO. It has an estimated 0.07% drop rate from its boss although the boss can be called at any time. This boss is also ThatOneBoss to boot without the right gear.

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* Averted in GuildWars2, ''VideoGame/GuildWars2'', since all loot tables are personal. NinjaLooting is absolutely impossible : if you don't get the stuff you want, the only one to blame is the RNG.
* VideoGame/{{Borderlands}} ''VideoGame/{{Borderlands}}'' and VideoGame/{{Borderlands 2}} ''VideoGame/{{Borderlands 2}}'' do not have separate drops for its online mode. When Legendaries drop, especially very rare and powerful Legendaries, expect fireworks among a group. For example the Infinity Pistol is a reasonably good pistol statistically; decent damage with a fast fire rate but it also NEVER NEEDS AMMO. It has an estimated 0.07% drop rate from its boss although the boss can be called at any time. This boss is also ThatOneBoss to boot without the right gear.
26th Jan '16 12:38:37 PM KamenRiderOokalf
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* Unusual in that this isn't an online game, certain {{Pokemon}} may sometimes be this rare due to the difficulty in getting them. Especially Pokémon that are given out at Nintendo events. This goes doubly for Pokémon that are only available through these events like Mew and Celebi. This also applies to Pokémon that have special moves they wouldn't normally learn (such as Ralts with Wish) or shiny Pokémon (which are only encountered once in a blue moon.)

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* Unusual in that this isn't an online game, certain {{Pokemon}} Franchise/{{Pokemon}} may sometimes be this rare due to the difficulty in getting them. Especially Pokémon that are given out at Nintendo events. This goes doubly for Pokémon that are only available through these events like Mew and Celebi. This also applies to Pokémon that have special moves they wouldn't normally learn (such as Ralts with Wish) or shiny Pokémon (which are only encountered once in a blue moon.)
6th Jan '16 3:46:56 PM SwordsageRagnar
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* ''VideoGame/FinalFantasyXIV'' has all gear based loot regulated to treasure chests in dungeons. Rather than having the first person to open the chest getting the loot, everyone in the party has to roll a dice based on whether they "need" it or want it for "greed" (usually to sell it on the market). Usually, players that roll on need get higher priority over players who rolled for greed. The drama over who gets what loot still applies, considering that most loot are random and most of said loot can't be given away to other players.

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* ''VideoGame/FinalFantasyXIV'' has all gear based loot regulated to treasure chests in dungeons. Rather than having the first person to open the chest getting the loot, everyone in the party has to roll a dice based on whether they "need" it or want it for "greed" (usually to sell it on the market). Usually, players The only way one can "Need" on an item, is if it's either a crafting ingredient, a item that's traded to NPC for Equipment, or a minion (in which everyone can "need" roll on it), or be currently playing as the class that can equip the item in the case of gear. Players that roll on need get higher priority over players who rolled for greed. The drama over who gets what loot still applies, considering that most loot are random and most of said loot can't be given away to other players.
1st Nov '15 5:02:57 PM nombretomado
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* ''RagnarokOnline''. Almost every monster/boss/etc. in the game has a chance to drop a card, which can be compounded into compatible equipment types to give special benefits to their users. Some cards are vital in the creation of some classes, while others can be flat-out gamebreaking. The bottom line, however, is that the base drop rate for most cards is 1/10000. Ten-flipping-thousand. But hey, at least combat is quicker in RO than other [[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]], right? Right?

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* ''RagnarokOnline''.''VideoGame/RagnarokOnline''. Almost every monster/boss/etc. in the game has a chance to drop a card, which can be compounded into compatible equipment types to give special benefits to their users. Some cards are vital in the creation of some classes, while others can be flat-out gamebreaking. The bottom line, however, is that the base drop rate for most cards is 1/10000. Ten-flipping-thousand. But hey, at least combat is quicker in RO than other [[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]], right? Right?
16th Aug '15 3:07:40 PM WanderingOne
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Added DiffLines:

->''"Say you all managed to work together and kill a boss. Now you get to split two or three prizes between the 25 of you. This means that you now get to add jealousy, greed and entitlement to a group dynamic built entirely around impatience, disrespect and retarded."''
-->--'''{{Creator/Seanbaby}}''', [[http://www.cracked.com/blog/understanding-the-world-of-warcraft-using-super-mario-brothers/#ixzz33RWYnVr5 "Understanding the World of Warcraft Using Super Mario Bros."]]
21st Jun '15 6:25:47 PM nombretomado
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* The Hockey Stick of Furious Angry Rage in ''KingdomOfLoathing'' could probably have been considered to cause LootDrama at one time, though other additions (mainly other, similarly powerful, more accessible sources of extra monster level) have since made the hockey stick's benefit more marginal. When equipped, the hockey stick would cause any monster the player was fighting to become stronger by 30 levels (which effectively means + 30 to the monster's attack and defense), with the benefit of + 6 XP per battle. The + 30 did not add to the monster's HP (though that was [[{{Nerf}} fixed]] later), and its other stats are nearly moot if you can KO it in one hit. Also, up to 3 hockey sticks could be equipped to take up all 3 accessory slots, and their effects would stack to a whopping + 18 XP per battle. (The toughest monsters in the game back then had a base XP value of 36.) In short, they were [[GameBreaker extremely useful]], and nothing else in the game at the time came close in effectiveness. Meanwhile, hockey sticks are also an Ultra-Rare. The Ultra-Rare mechanic itself is unknown, but it is suspected that only a certain number of Ultra-Rares (around 2-4) can drop across the entire game per day. Add that to the fact that the hockey stick only drops in a zone that players usually have no reason to bother visiting and can only be visited by ascended players who are a Mysticality sign in their current ascension, and the end result was pretty predictable. (Thankfully, it's easily traded, which lead to some clans having them on a timeshare system.)
** This was also slightly lessened due to the fact that KingdomOfLoathing is kind of a special case due to its interface - if you were to get one, nobody else would see that fact unless you wanted them to. Far more like drama-causing loot now are the boss drops from [[BonusDungeon Hobopolis]], which have fairly good chances of dropping, but which only one single player per clan gets a chance of snagging per run. Most notably is Hodgman's Imaginary Hamster, which drops 100% of the time from the BonusBoss and doesn't automatically go to the player who killed him... if you beat the Dungeon in [[RunningGag 1100]] turns or less, a feat requiring literally almost perfect turn management and a character specifically designed to take down a NighInvulnerable BonusBoss in a single hit. And did we mention that each "raid" of Hobopolis has a [[GlobalCurrency meat cost]] of ''[[MoneySink one million]]'' [[MoneySink meat]]?

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* The Hockey Stick of Furious Angry Rage in ''KingdomOfLoathing'' ''VideoGame/KingdomOfLoathing'' could probably have been considered to cause LootDrama at one time, though other additions (mainly other, similarly powerful, more accessible sources of extra monster level) have since made the hockey stick's benefit more marginal. When equipped, the hockey stick would cause any monster the player was fighting to become stronger by 30 levels (which effectively means + 30 to the monster's attack and defense), with the benefit of + 6 XP per battle. The + 30 did not add to the monster's HP (though that was [[{{Nerf}} fixed]] later), and its other stats are nearly moot if you can KO it in one hit. Also, up to 3 hockey sticks could be equipped to take up all 3 accessory slots, and their effects would stack to a whopping + 18 XP per battle. (The toughest monsters in the game back then had a base XP value of 36.) In short, they were [[GameBreaker extremely useful]], and nothing else in the game at the time came close in effectiveness. Meanwhile, hockey sticks are also an Ultra-Rare. The Ultra-Rare mechanic itself is unknown, but it is suspected that only a certain number of Ultra-Rares (around 2-4) can drop across the entire game per day. Add that to the fact that the hockey stick only drops in a zone that players usually have no reason to bother visiting and can only be visited by ascended players who are a Mysticality sign in their current ascension, and the end result was pretty predictable. (Thankfully, it's easily traded, which lead to some clans having them on a timeshare system.)
** This was also slightly lessened due to the fact that KingdomOfLoathing ''VideoGame/KingdomOfLoathing'' is kind of a special case due to its interface - if you were to get one, nobody else would see that fact unless you wanted them to. Far more like drama-causing loot now are the boss drops from [[BonusDungeon Hobopolis]], which have fairly good chances of dropping, but which only one single player per clan gets a chance of snagging per run. Most notably is Hodgman's Imaginary Hamster, which drops 100% of the time from the BonusBoss and doesn't automatically go to the player who killed him... if you beat the Dungeon in [[RunningGag 1100]] turns or less, a feat requiring literally almost perfect turn management and a character specifically designed to take down a NighInvulnerable BonusBoss in a single hit. And did we mention that each "raid" of Hobopolis has a [[GlobalCurrency meat cost]] of ''[[MoneySink one million]]'' [[MoneySink meat]]?
10th Jun '15 7:24:30 AM WillBGood
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** ''[[VideoGame/{{Diablo}} Diablo II]]'' in general is notorious for this. The expansion added runes and runewords; runes are special socketable items with a range of abilities, depending on the rune. Rune drops aren't determined by [[LuckStat magic find]] so the probability of finding any (much less the one you want) is very low. Runewords are specific combinations of runes in a specific item which when created, imbue the item with increased stats, ranging from useful to [[GameBreaker GameBreaking]]. Runes have supplanted the ''Stone of Jordan'' as the ingame with its own exchange and pricing system to boot. Rampant [[GoodBadBugs duping]] of runes has actually caused ''inflation''.

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** ''[[VideoGame/{{Diablo}} Diablo II]]'' in general is notorious for this. The expansion added runes and runewords; runes are special socketable items with a range of abilities, depending on the rune. Rune drops aren't determined by [[LuckStat magic find]] so the probability of finding any (much less the one you want) is very low. Runewords are specific combinations of runes in a specific item which when created, imbue the item with increased stats, ranging from useful to [[GameBreaker GameBreaking]].Game Breaking]]. Runes have supplanted the ''Stone of Jordan'' as the ingame with its own exchange and pricing system to boot. Rampant [[GoodBadBugs duping]] of runes has actually caused ''inflation''.
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