History Main / LootDrama

11th Jan '17 6:36:43 PM Valiona
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* In ''LightNovel/SwordArtOnline'', there were several instances of PlayerKilling over rare drops and one episode revolved around a crooked guild trying to extort a rare item from a lower-level player.

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* In ''LightNovel/SwordArtOnline'', there were several instances of PlayerKilling over rare drops and one episode revolved around a crooked guild trying to extort a rare item from a lower-level player. Another arc revolves around the murder of a guildmaster who decided to sell a powerful ring rather than give it to anyone in her guild. [[spoiler:In that case, it turns out to be mostly irrelevant, since her husband killed her because he was afraid of the game changing her, although the fact that the ring ended up in the inventory he shared with her after the murder, rather than on the ground near her corpse, is the last piece of evidence that confirms his guilt]].
27th Dec '16 1:09:37 PM MiddleEighth
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*In ''Fanfic/TheKeysStandAlone: The Soft World'': White keys. These rare and well-guarded objects allow access to and coherent conversation with the Pyar gods. They are ''highly'' sought after by the Power Groups, who will do just about anything to get one. When they find out that the four will be returning with one and naively carrying it through the city of Tevri'ed.... except a healthy dose of luck and craft lets the four bypass most of the traps set for them, which pisses off a lot of people.
2nd Dec '16 10:32:39 AM KingWumpus
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* ''VideoGame/FinalFantasyXI'': Ridill is a sword usable by six jobs that has a frequently occurring chance of additional attacks in a given attack round. It is dropped by Fafnir, a "notorious monster" on a 21-to-24-hour spawn timer (except every 4-10 days, when something else spawns in his place). The drop rate on Ridill is hard to quantify with a percentage, but exceptionally low; The "average" estimate is about 5%. And it is the source of a vast majority of the drama in the game. There are also several other items that actually have lower proliferation rates, but due to their specialized and not-so-glorious benefits, don't really cause as much drama.
** A fitting coincidence is that in the original Fafnir myth, one of his items (Andvaranauts as opposed to Ridill) pretty much corrupted people into being greedy assholes. How apt.
** Some servers had this compounded even further by groups dedicated exclusively to hunting Fafnir specifically to sell the drops. While exceptionally rare, it's somehow even more insulting than the cookie-cutter cheater linkshell because at least they ostensibly care about their own advancement instead of exploiting the game for money.
** Worse than Ridill, but less infamous, is the Defending Ring. It's one of the most powerful items in the game, reducing all damage the wearer takes by 10%. A notorious monster named Behemoth only spawns once every 21-24 hours. King Behemoth will randomly spawn instead of Behemoth starting 4 spawns after King Behemoth's last death (so he takes 4 days until as long as he feels like to spawn). King Behemoth drops the Defending Ring, but only an estimated 7% of the time. Assuming a flawless 4 days for each King Behemoth, it's about ''two months'' before this ring will statistically drop. Demand is so high that players winning it from the yearly staff-run in-game lottery (having chosen it over, among other things, more money than most players would ''ever'' need) are almost universally derided.

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* ''VideoGame/FinalFantasyXI'': The game's evolution has rendered many of the drama-causing items either obsolete or more easily attainable. Most of the best items are not one-off treasure pool drops any more.
**
Ridill is a level 70 sword usable by six jobs that has a frequently occurring chance of additional attacks in a given attack round. It used to be borderline game-breaking, but since a player's effective level past 99 is now tied to equipment, it's unusable against end-game content. It is dropped by Fafnir, a "notorious monster" that was formerly on a 21-to-24-hour spawn timer (except except every 4-10 days, when something else spawns in his place).place (both are now spawned with items). The drop rate on Ridill is hard to quantify with a percentage, but exceptionally low; The "average" estimate is about 5%. And it is was the source of a vast majority of the drama in the game. There are also several other items that actually have lower proliferation rates, but due to their specialized and not-so-glorious benefits, don't really cause as much drama.
** *** A fitting coincidence is that in the original Fafnir myth, one of his items (Andvaranauts as opposed to Ridill) pretty much corrupted people into being greedy assholes. How apt.
** *** Some servers had this compounded even further by groups dedicated exclusively to hunting Fafnir specifically to sell the drops. While exceptionally rare, it's somehow even more insulting than the cookie-cutter cheater linkshell because at least they ostensibly care about their own advancement instead of exploiting the game for money.
** Worse than Ridill, but less infamous, is was the Defending Ring. It's one of the most powerful items in the game, reducing all damage the wearer takes by 10%. A notorious monster named Behemoth used to only spawns spawn once every 21-24 hours. hours (like Fafnir, Behemoth is now spawned with an item). King Behemoth will would randomly spawn instead of Behemoth starting 4 spawns after King Behemoth's last death (so he takes 4 days until as long as he feels like to spawn). King Behemoth drops the Defending Ring, but only an estimated 7% of the time. Assuming a flawless 4 days for each King Behemoth, it's about ''two months'' before this ring will would statistically drop. Demand is was so high that players winning it from the yearly staff-run in-game lottery (having chosen it over, among other things, more money than most players would ''ever'' need) are almost universally derided.


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** A modern example is Tartarus Platemail. It is easily the best tank body armor in the game and has a distinctive appearance with glowing red laser wings. It drops from Plouton, a boss that requires first getting three key items from very difficult timed instances (luckily, everybody gets one and only one person is required to use their items at a time). After that, one has to spawn a different boss first that will flee if a single person dies during the battle, consuming the key items in the process (which Plouton does as well). However, everybody present gets a Plouton spawn. After all that, Plouton has at best a 1% chance of dropping Tartarus Platemail. Even with the more generous than usual distribution of spawn items, this still results in massive drama when it finally drops.
29th Oct '16 12:42:00 PM nombretomado
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* In ''TheGuild'', a web series about people who play an MMORPG together, the group finds a rare item. Both Tink and Clara want it, and are engaged in bartering for it, [[UnwittingInstigatorOfDoom when Clara's children unplug her modem]], allowing Tink to win the item(Vork's thinking is that Clara obviously didn't want it, or she would have said so). Clara gets upset, and sets up a secondary account to PK the guild leader's character over and over out of revenge in secret. When it's eventually revealed that she was the one who kept killing him, it caused a temporary rift among the guildmembers.

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* In ''TheGuild'', ''WebVideo/TheGuild'', a web series about people who play an MMORPG together, the group finds a rare item. Both Tink and Clara want it, and are engaged in bartering for it, [[UnwittingInstigatorOfDoom when Clara's children unplug her modem]], allowing Tink to win the item(Vork's thinking is that Clara obviously didn't want it, or she would have said so). Clara gets upset, and sets up a secondary account to PK the guild leader's character over and over out of revenge in secret. When it's eventually revealed that she was the one who kept killing him, it caused a temporary rift among the guildmembers.
4th Oct '16 5:40:17 PM nombretomado
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* In ''EveOnline'', it's not so much that the ''owning'' of a rare ship causes drama, it's the desire of everyone else to want to blow it up and get credit on the kill mail. Because Eve is a single server, rare ships destroyed in combat are LostForever. A few different kinds of ships fit this trope:

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* In ''EveOnline'', ''VideoGame/EveOnline'', it's not so much that the ''owning'' of a rare ship causes drama, it's the desire of everyone else to want to blow it up and get credit on the kill mail. Because Eve is a single server, rare ships destroyed in combat are LostForever. A few different kinds of ships fit this trope:
17th Sep '16 8:46:35 PM BillyMT
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** And yet the biggest source of drama from Ragnarok Online were the Guild Castle's Treasures. Those were awarded for the Tower Defense-esque mode of PvP between two guilds, though only if the invaded castle was conquered. There's two problems though:
*** One, only the Guildmaster could enter the rooms where said treasures were, thus having full rights to it alone.
*** Two, depending on which castle was conquered, there was a very solid chance that a few of the prizes was a PurposefullyOverpowered gear, to the point that many would call them "Developer's Items".[[note]]And indeed, what would you call the Sleipnir, a pair of greaves that would give as much defense as the rarest heavy armor for Paladins plus a handful of GameBreaker-level buffs ''by itself'', for any class, and then even more buffs via synergy with other gear from other castle's treasures?[[/note]] The drama concerning how those items were throwing the balance out of the window and were exclusive to one player out of thirty involved in the event to access them was so huge, that, depending of your region or even if you're playing on one of the many private servers available, they were downright removed from the game to silence the raging mobs!
17th Sep '16 8:31:12 PM BillyMT
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** Adding to the drama was the problem with looting monsters. More commonly seen on Porings in the starting fields for new players, but every once in a while an odd creature would have this ability as well. As the denomination implies, hey can loot from the ground quicker than players can see them dropping, especially if they're non-aggressive. The problem? Once they've done that, the claim that the player had on it is automatically gone, and ''any other player'' that kill it right after will have claim over the stolen loot. For that reason there are players dedicated to sweep entire maps after these monsters, for the sole reason to get rare drops that the thieving monster swept from other players.

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** Adding to the drama was the problem with looting monsters. More commonly seen on Porings in the starting fields for new players, but every once in a while an odd creature would have this ability as well. As the denomination implies, hey can loot from the ground quicker than players can see them dropping, especially if they're non-aggressive. The problem? Once they've done that, the claim that the player had on it the stolen loot is automatically gone, and ''any other player'' that kill it right after will have claim over the stolen loot.it. For that reason there are players dedicated to sweep entire maps after these monsters, for the sole reason to get rare drops that the thieving monster swept from other players.
17th Sep '16 8:29:56 PM BillyMT
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Added DiffLines:

** Adding to the drama was the problem with looting monsters. More commonly seen on Porings in the starting fields for new players, but every once in a while an odd creature would have this ability as well. As the denomination implies, hey can loot from the ground quicker than players can see them dropping, especially if they're non-aggressive. The problem? Once they've done that, the claim that the player had on it is automatically gone, and ''any other player'' that kill it right after will have claim over the stolen loot. For that reason there are players dedicated to sweep entire maps after these monsters, for the sole reason to get rare drops that the thieving monster swept from other players.
6th May '16 5:43:33 PM nombretomado
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* ''GaiaOnline'' has the Angelic Halo. It was one of the first Monthly Collectables released and it's virtually impossibly to get one. The admins and artists know this and love to screw with the users about it. Several cheap alternatives have been released because of the item's rarity.

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* ''GaiaOnline'' ''Website/GaiaOnline'' has the Angelic Halo. It was one of the first Monthly Collectables released and it's virtually impossibly to get one. The admins and artists know this and love to screw with the users about it. Several cheap alternatives have been released because of the item's rarity.
19th Mar '16 1:56:48 PM nombretomado
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* ''TheBigBangTheory'' provides two examples:
** The "Sword of Azeroth" rare drop in their WorldOfWarcraft game, which one of the players [[NinjaLooting steals only so he can sell on eBay.]] Which is immediately bought by another member of the group.

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* ''TheBigBangTheory'' ''Series/TheBigBangTheory'' provides two examples:
** The "Sword of Azeroth" rare drop in their WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' game, which one of the players [[NinjaLooting steals only so he can sell on eBay.]] Which is immediately bought by another member of the group.
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