History Main / LogicalJourneyOfTheZoombinis

5th Dec '12 2:27:50 AM justanid
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moved to Video Game namespace
The Logical Journey of the Zoombinis is the first and most well-known in a series of [[EdutainmentGame Edutainment Games]]. The Zoombinis, an idyllic race of cute, blue-skinned creatures live in peace on Zoombini Isle, until a race called the Bloats comes in and offers to improve their trade routes and infrastructure. But the Bloats are really just looking for an excuse to gain access to the resources of the island. The Zoombinis find themselves enslaved, and so they set out to find a new homeland across the sea. The puzzles in the game are mainly based off of the appearance of the Zoombinis - various hairstyles, nose colors, etc - which was customizable at the start of each trip. Often, the puzzles would require trial and error in order to figure out the rules. The puzzles themselves ranged from braving difficult terrain (crossing bridges over allergic cliffs or traveling over a watery chasm in a bubble) to getting past the locals (like pizza trolls, or Fleens - a related species to the Zoombinis who were mutated by a bad batch of mousse) to simply getting them all in the right place (in their seats on a barge, or in rooms in a hotel). At the very end, the Zoombinis that were successfully led through the dangers would find themselves in Zoombiniville, where they would build greater and greater monuments as the population grew. ---- !Tropes * HundredPercentCompletion: [[CosmeticAward A new monument is built in Zoombiniville]] the first time the player completes a path on a new difficulty setting without losing any Zoombinis. As noted below, some paths are harder than others. ** There's also the task of bringing every Zoombini to Zoombiniville. Should you succeed, [[spoiler:[[AWinnerIsYou the narrator will loop through the generic "success" messages whenever you're in the Zoombiniville area]]]]. * AmazingTechnicolorPopulation: The Zoombinis are blue and the Fleens are green, though neither of them are particularly humanoid. * AntiPoopSocking: One of the narrator's lines in Zoombiniville reassures the player that they've done enough for now and they should go get some fresh air. * BitchInSheepsClothing: Shyler the pizza troll; his ShrinkingViolet persona doesn't stop him from getting violent with the Zoombinis when they can't get his pizza right. * EvilLaugh: One of the several snippets of narration that can play at the Shade Tree rest stop includes the narrator bursting into one for no particular reason. * GoshHornet: Apparently, bees have no problem with Zoombinis. [[SynchronizedSwarming They do have a problem with Fleens.]] * GridPuzzle: Mudball Wall. * IdiosyncraticDifficultyLevels: From "Not So Easy" to "Very, Very Hard". * IdleAnimation * LargeHam: The narrator, and Arno the pizza troll. * LoveItOrHateIt: This is the general feel you get from the pizza trolls, once there's more than one of them. * TheMigration: the Zoombinis flee Bloat-controlled Zoombini Isle and seek a new place to settle. * TheQuincyPunk: The Fleens are, for the most part, a bunch of little green WaddlingHead Quincy Punks. * SolveTheSoupCans: The game is practically built on soup cans. Some of them make more sense in the context of the story than others, but they're all fairly outlandish. * SpeakingSimlish: The {{NPC}}s speak English, but the Zoombinis communicate in nonsensical chatter. ** The Fleens speak in their own form of nonsensical chatter as well. * ToneShift: With possibly a hint of CerebusSyndrome. The first leg of the journey is bright and silly. However, once the player passes Shade Tree, things get substantially darker (in terms of lighting and content) and more serious. * TrialAndErrorGameplay: Half of the minigames require various amounts of trial and error in order for you to collect enough information to solve the puzzle. One of them ([[spoiler:specifically, Fleens!]]) appears to be a member of this contingent, but usually can actually be figured out before sending any Zoombinis if you observe carefully enough. * WaddlingHead: The Zoombinis have no arms, and move stuff around by carrying it on their heads or pushing it with their heads. One of the stone guardians calls them "little pebbles". They do, however, have legs connecting their feet to their bodies, at least when they have actual feet in the first place. ----
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The Logical Journey of the Zoombinis is the first and most well-known in a series of [[EdutainmentGame Edutainment Games]]. The Zoombinis, an idyllic race of cute, blue-skinned creatures live in peace on Zoombini Isle, until a race called the Bloats comes in and offers to improve their trade routes and infrastructure. But the Bloats are really just looking for an excuse to gain access to the resources of the island. The Zoombinis find themselves enslaved, and so they set out to find a new homeland across the sea. The puzzles in the game are mainly based off of the appearance of the Zoombinis - various hairstyles, nose colors, etc - which was customizable at the start of each trip. Often, the puzzles would require trial and error in order to figure out the rules. The puzzles themselves ranged from braving difficult terrain (crossing bridges over allergic cliffs or traveling over a watery chasm in a bubble) to getting past the locals (like pizza trolls, or Fleens - a related species to the Zoombinis who were mutated by a bad batch of mousse) to simply getting them all in the right place (in their seats on a barge, or in rooms in a hotel). At the very end, the Zoombinis that were successfully led through the dangers would find themselves in Zoombiniville, where they would build greater and greater monuments as the population grew. ---- !Tropes * HundredPercentCompletion: [[CosmeticAward A new monument is built in Zoombiniville]] the first time the player completes a path on a new difficulty setting without losing any Zoombinis. As noted below, some paths are harder than others. ** There's also the task of bringing every Zoombini to Zoombiniville. Should you succeed, [[spoiler:[[AWinnerIsYou the narrator will loop through the generic "success" messages whenever you're in the Zoombiniville area]]]]. * AmazingTechnicolorPopulation: The Zoombinis are blue and the Fleens are green, though neither of them are particularly humanoid. * AntiPoopSocking: One of the narrator's lines in Zoombiniville reassures the player that they've done enough for now and they should go get some fresh air. * BitchInSheepsClothing: Shyler the pizza troll; his ShrinkingViolet persona doesn't stop him from getting violent with the Zoombinis when they can't get his pizza right. * EvilLaugh: One of the several snippets of narration that can play at the Shade Tree rest stop includes the narrator bursting into one for no particular reason. * GoshHornet: Apparently, bees have no problem with Zoombinis. [[SynchronizedSwarming They do have a problem with Fleens.]] * GridPuzzle: Mudball Wall. * IdiosyncraticDifficultyLevels: From "Not So Easy" to "Very, Very Hard". * IdleAnimation * LargeHam: The narrator, and Arno the pizza troll. * LoveItOrHateIt: This is the general feel you get from the pizza trolls, once there's more than one of them. * TheMigration: the Zoombinis flee Bloat-controlled Zoombini Isle and seek a new place to settle. * TheQuincyPunk: The Fleens are, for the most part, a bunch of little green WaddlingHead Quincy Punks. * SolveTheSoupCans: The game is practically built on soup cans. Some of them make more sense in the context of the story than others, but they're all fairly outlandish. * SpeakingSimlish: The {{NPC}}s speak English, but the Zoombinis communicate in nonsensical chatter. ** The Fleens speak in their own form of nonsensical chatter as well. * ToneShift: With possibly a hint of CerebusSyndrome. The first leg of the journey is bright and silly. However, once the player passes Shade Tree, things get substantially darker (in terms of lighting and content) and more serious. * TrialAndErrorGameplay: Half of the minigames require various amounts of trial and error in order for you to collect enough information to solve the puzzle. One of them ([[spoiler:specifically, Fleens!]]) appears to be a member of this contingent, but usually can actually be figured out before sending any Zoombinis if you observe carefully enough. * WaddlingHead: The Zoombinis have no arms, and move stuff around by carrying it on their heads or pushing it with their heads. One of the stone guardians calls them "little pebbles". They do, however, have legs connecting their feet to their bodies, at least when they have actual feet in the first place. ----[[redirect:VideoGame/LogicalJourneyOfTheZoombinis]]
27th Oct '12 12:11:05 AM EricW
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Added DiffLines:
* LoveItOrHateIt: This is the general feel you get from the pizza trolls, once there's more than one of them.
4th Oct '12 3:18:55 AM Cameoflage
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Added DiffLines:
* TheQuincyPunk: The Fleens are, for the most part, a bunch of little green WaddlingHead Quincy Punks.
22nd Aug '12 7:24:47 AM dotchan
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* GeniusBonus: For a children's game, it teaches surprisingly deep lessons on logic, set theory, and linear algebra. (If you aren't guessing randomly, that is.)
22nd Aug '12 7:24:34 AM dotchan
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Added DiffLines:
* GeniusBonus: For a children's game, it teaches surprisingly deep lessons on logic, set theory, and linear algebra. (If you aren't guessing randomly, that is.)
7th May '12 10:25:39 PM Statalyzer
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* TrialAndErrorGameplay: Half of the minigames require various amounts of trial and error in order for you to collect enough information to solve the puzzle. One of them ([[spoiler:specifically, Fleens!]]) appears to be a member of this contingent, but can actually be figured out before sending any Zoombinis if you observe carefully enough.
to:
* TrialAndErrorGameplay: Half of the minigames require various amounts of trial and error in order for you to collect enough information to solve the puzzle. One of them ([[spoiler:specifically, Fleens!]]) appears to be a member of this contingent, but usually can actually be figured out before sending any Zoombinis if you observe carefully enough.
7th May '12 10:12:03 PM Statalyzer
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* TheMigration: the Zoombinis flee Blot-controlled Zoombini Isle and seek a new place to settle.
to:
* TheMigration: the Zoombinis flee Blot-controlled Bloat-controlled Zoombini Isle and seek a new place to settle.
7th May '12 10:05:04 PM Statalyzer
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The puzzles in the game are mainly based off of the appearance of the Zoombinis - various hairstyles, nose colors, etc - which was customizable at the start of each trip. Often, the puzzles would require trial and error in order to figure out the rules. The puzzles themselves ranged from braving difficult terrain (crossing bridges over allergic cliffs or traveling over a watery chasm in a bubble) to getting past the locals (like pizza trolls, or Fleens, Zoombinis mutated by bad hairgel) to simply getting them all in the right place (in their seats on a barge, or in rooms in a hotel).
to:
The puzzles in the game are mainly based off of the appearance of the Zoombinis - various hairstyles, nose colors, etc - which was customizable at the start of each trip. Often, the puzzles would require trial and error in order to figure out the rules. The puzzles themselves ranged from braving difficult terrain (crossing bridges over allergic cliffs or traveling over a watery chasm in a bubble) to getting past the locals (like pizza trolls, or Fleens, Fleens - a related species to the Zoombinis who were mutated by a bad hairgel) batch of mousse) to simply getting them all in the right place (in their seats on a barge, or in rooms in a hotel).
7th May '12 10:02:00 PM Statalyzer
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The Logical Journey of the Zoombinis is the first and most well-known in a series of [[EdutainmentGame Edutainment Games]]. The Zoombinis, an [[TheSmurfs idyllic race of cute, blue-skinned creatures]] live in peace on Zoombini Isle, until a race called the Bloats comes in and offers to improve their trade routes and infrastructure. The Zoombinis find themselves enslaved, and so they set out to find a new homeland across the sea. The puzzles in the game are mainly based off of the appearance of the Zoombinis, which was customizable at the start of each trip. Often, the puzzles would require trial and error in order to figure out the rules. The puzzles themselves ranged from braving difficult terrain (crossing bridges over allergic cliffs or traveling over a watery chasm in a bubble) to getting past the locals (like pizza trolls, or Fleens, Zoombinis mutated by bad hairgel) to simply getting them all in the right place (in their seats on a barge, or in rooms in a hotel).
to:
The Logical Journey of the Zoombinis is the first and most well-known in a series of [[EdutainmentGame Edutainment Games]]. The Zoombinis, an [[TheSmurfs idyllic race of cute, blue-skinned creatures]] creatures live in peace on Zoombini Isle, until a race called the Bloats comes in and offers to improve their trade routes and infrastructure. But the Bloats are really just looking for an excuse to gain access to the resources of the island. The Zoombinis find themselves enslaved, and so they set out to find a new homeland across the sea. The puzzles in the game are mainly based off of the appearance of the Zoombinis, Zoombinis - various hairstyles, nose colors, etc - which was customizable at the start of each trip. Often, the puzzles would require trial and error in order to figure out the rules. The puzzles themselves ranged from braving difficult terrain (crossing bridges over allergic cliffs or traveling over a watery chasm in a bubble) to getting past the locals (like pizza trolls, or Fleens, Zoombinis mutated by bad hairgel) to simply getting them all in the right place (in their seats on a barge, or in rooms in a hotel).
12th Apr '12 1:25:24 AM Cameoflage
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Alphabetising!
* ToneShift: With possibly a hint of CerebusSyndrome. The first leg of the journey is bright and silly. However, once the player passes Shade Tree, things get substantially darker (in terms of lighting and content) and more serious.

Added DiffLines:
* ToneShift: With possibly a hint of CerebusSyndrome. The first leg of the journey is bright and silly. However, once the player passes Shade Tree, things get substantially darker (in terms of lighting and content) and more serious.
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