History Main / LoadingScreen

19th Apr '16 3:47:04 AM erforce
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-->''Come and take a peep at all these loading screens;\\

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-->''Come ->''Come and take a peep at all these loading screens;\\



---> '''[[http://www.homestarrunner.com/loadingscreens.html Coach Z]]''', '''WebAnimation/HomestarRunner'''

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---> -->-- '''[[http://www.homestarrunner.com/loadingscreens.html Coach Z]]''', '''WebAnimation/HomestarRunner'''



* The ''VideoGame/{{LEGO Adaptation Game}}s'' tend to have loading screens that are nods to their source material. For example, ''LEGO Franchise/StarWars'' has story-recapping text scrolls, while ''LEGO Franchise/IndianaJones'' imitates the red-line-moving-across-a-map transition.

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* The ''VideoGame/{{LEGO Adaptation Game}}s'' tend to have loading screens that are nods to their source material. For example, ''LEGO Franchise/StarWars'' ''VideoGame/LEGOStarWars'' has story-recapping text scrolls, while ''LEGO Franchise/IndianaJones'' ''VideoGame/LEGOIndianaJones'' imitates the red-line-moving-across-a-map transition.



* ''VideoGame/AceCombat

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* ''VideoGame/AceCombat''VideoGame/AceCombat''



* ''Franchise/{{Halo}} [[VideoGame/HaloCombatEvolved 1]]'' and ''[[VideoGame/{{Halo2}} 2]]'' had a spotlight panning over the word "Loading" or the title, and ''[[VideoGame/{{Halo3}} 3]]'' showed a Halo ring being constructed.

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* ''Franchise/{{Halo}} [[VideoGame/HaloCombatEvolved 1]]'' and ''[[VideoGame/{{Halo2}} ''[[VideoGame/{{Halo 2}} 2]]'' had a spotlight panning over the word "Loading" or the title, and ''[[VideoGame/{{Halo3}} ''[[VideoGame/{{Halo 3}} 3]]'' showed a Halo ring being constructed.
30th Mar '16 11:39:22 PM ry00001
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Added DiffLines:

* ''VideoGame/SuperSmashBrosForNintendo3DS'' displays hints on the loading screen when starting a match. Overlaps with ''[[ LoadsAndLoadsOfLoading Loads and Loads of Loading]]'' because the 3DS uses cartridges.
15th Feb '16 12:12:31 PM Lirodon
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* [[https://www.youtube.com/watch?v=SDDARCooJhE The Wii to Wii U Transfer progress "bar"]], which is really an animation of Pikmin carrying one's Wii save data through various locales in order to reach a rocket that takes them to the Wii U (a similar animation occurs on the Wii U) while messages about what is being transferred currently appear at the top of the screen and the actual progress bar (represented by the timer from the ''VideoGame/{{Pikmin}}'' games) on the bottom of the screen.

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* The Wii U and 3DS both have ''VideoGame/{{Pikmin}}''-themed progress screens for system data transfers, both involving Pikmin transporting pieces representing data from one location to another. [[https://www.youtube.com/watch?v=SDDARCooJhE The Wii to Wii U Transfer progress "bar"]], which is really an animation of version]] has the Pikmin carrying one's Wii save data through various locales in order to reach a rocket that takes them to the Wii U (a similar animation occurs on the Wii U) while messages about what is being transferred currently appear at the top of the screen and the actual progress bar (represented by the timer from the ''VideoGame/{{Pikmin}}'' games) on the bottom of the screen.
29th Dec '15 3:43:45 PM R1ck
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* In addition to being disguised loading screens, the elevator sequences in the first ''VideoGame/{{Mass Effect|1}}'' often give world-building information either through on-board announcements or in conversations between your teammates.
13th Dec '15 4:14:36 AM Morgenthaler
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* The loading screen on ''VideoGame/TheThing''' Showed a 'Thing' cell attacking, absorbing and imitating a regular animal cell, taken from the movie that inspired it.
* ''KatamariDamacy'' has the King's head spouting out fairly entertaining facts and nonsense. This ranged from complaints about [[LampshadeHanging loading times]] to information on the characters and levels.

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* The loading screen on ''VideoGame/TheThing''' ''VideoGame/TheThing2002'' Showed a 'Thing' cell attacking, absorbing and imitating a regular animal cell, taken from the movie that inspired it.
* ''KatamariDamacy'' ''VideoGame/KatamariDamacy'' has the King's head spouting out fairly entertaining facts and nonsense. This ranged from complaints about [[LampshadeHanging loading times]] to information on the characters and levels.



* ''EternalFighterZero'' uses a large collection of fanart for its loading screens between fights.

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* ''EternalFighterZero'' ''VideoGame/EternalFighterZero'' uses a large collection of fanart for its loading screens between fights.
29th Nov '15 7:30:02 PM nombretomado
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* ''VideoGame/MickeyMania'' has a loading screen animation of Mickey checking his watch while the game decompresses data from the cartridge. And the game is entirely worth the waits. The SegaGenesis version doesn't use this, however, since it loads much faster.

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* ''VideoGame/MickeyMania'' has a loading screen animation of Mickey checking his watch while the game decompresses data from the cartridge. And the game is entirely worth the waits. The SegaGenesis UsefulNotes/SegaGenesis version doesn't use this, however, since it loads much faster.
29th Nov '15 6:10:45 PM MyFinalEdits
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* ''VideoGame/DukeNukemForever'' likewise does this. Some hints are actually helpful, like informing you that a berserking Pigcop regains all its health, or that an Octobrain will [[CatchAndReturn throw explosives back at you]]. Others are CaptainObvious ("Take less damage to avoid being killed", "When being shot at, try to avoid bullets") or jokes ("If you died from falling off of a high ledge, it's probably your own fault", "Grabbing a turd in the toilet will not take [[CallAHitPointASmeerp Ego]] away even though we really wanted it to").

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* ''VideoGame/DukeNukemForever'' likewise does this.''VideoGame/DukeNukemForever''. Some hints are actually helpful, like informing you that a berserking Pigcop regains all its health, or that an Octobrain will [[CatchAndReturn throw explosives back at you]]. Others are CaptainObvious ("Take less damage to avoid being killed", "When being shot at, try to avoid bullets") or jokes ("If you died from falling off of a high ledge, it's probably your own fault", "Grabbing a turd in the toilet will not take [[CallAHitPointASmeerp Ego]] away even though we really wanted it to").
29th Nov '15 3:16:04 PM billybobfred
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* ''VideoGame/DukeNukemForever'' likewise does this. Some hints are actually helpful, like informing you that a berserking Pigcop regains all its health, or that an Octobrain will [[CatchAndReturn throw explosives back at you]]. Others are CaptainObvious ("Take less damage to avoid being killed", "When being shot at, try to avoid bullets") or jokes ("If you died from falling off of a high ledge, it's probably your own fault", "Grabbing a turd in the toilet will not take Ego away even though we really wanted it to").

to:

* ''VideoGame/DukeNukemForever'' likewise does this. Some hints are actually helpful, like informing you that a berserking Pigcop regains all its health, or that an Octobrain will [[CatchAndReturn throw explosives back at you]]. Others are CaptainObvious ("Take less damage to avoid being killed", "When being shot at, try to avoid bullets") or jokes ("If you died from falling off of a high ledge, it's probably your own fault", "Grabbing a turd in the toilet will not take Ego [[CallAHitPointASmeerp Ego]] away even though we really wanted it to").
15th Nov '15 6:36:16 PM superkeijikun
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Added DiffLines:

* ''VideoGame/SonicCD'' showed Sonic warping through time whenever he was travelling into the past or future, in order to hide the fact that the Sega CD was loading the appropriate time period of the current zone.
12th Nov '15 4:14:17 PM OmegaMetroid
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* Every ''VideoGame/MegaMan'' game has a hallway just before the boss room of each stage. In cartridge-based or downloadable games, which can load boss data more or less instantaneously, this room is unnecessary and does nothing except build suspense. The first game is unique in that its boss hallways are multiple screens long and full of enemies; it was originally envisioned as a Disk System title, so the purpose of this was to keep the player busy while the boss loaded. Although these hallways could have regained their original purpose once the games switched to disk-based media, for whatever reason they weren't - an animated "WARNING" sign hides the loading instead.

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* Every ''VideoGame/MegaMan'' game has a [[BossCorridor hallway just before the boss room room]] of each stage. In cartridge-based or downloadable games, which can load boss data more or less instantaneously, this room is unnecessary and does nothing except build suspense. The first game is unique in that its boss hallways are multiple screens long and full of enemies; it was originally envisioned as a Disk System title, so the purpose of this was to keep the player busy while the boss loaded. Although these hallways could have regained their original purpose once the games switched to disk-based media, for whatever reason they weren't - an animated "WARNING" sign hides the loading instead.
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