History Main / LoadingScreen

9th Sep '17 9:40:57 PM nombretomado
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* ''[[BackyardSports Backyard Football 2006]]'' put NFL trivia in the loading screen (probably as an attempt to spoof Madden).

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* ''[[BackyardSports ''[[VideoGame/BackyardSports Backyard Football 2006]]'' put NFL trivia in the loading screen (probably as an attempt to spoof Madden).
12th Aug '17 1:37:01 PM nombretomado
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* Any time you switch the time of day in a town or Entrance Stage in the Xbox 360 version of ''SonicUnleashed'', the loading screen to form the new area takes on the image of Sonic switching his current form. For the [=PS3=], it was turned into a medallion (same one as in the hourglasses) switching between its sun and moon sides.

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* Any time you switch the time of day in a town or Entrance Stage in the Xbox 360 version of ''SonicUnleashed'', ''VideoGame/SonicUnleashed'', the loading screen to form the new area takes on the image of Sonic switching his current form. For the [=PS3=], it was turned into a medallion (same one as in the hourglasses) switching between its sun and moon sides.
29th Jul '17 1:10:23 PM nombretomado
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** The original Amiga version had also loading screens with images depicting the present location and text descriptions scrolling below those images. While in the C64 version the loading screens were text-only, there were more of them with more text than in the Amiga version. However, the actual loading times were still shorter in the C64 version, which benefited greatly from being published on a C64 cartridge.[[note]]Early C64 cartridges had very small capacity compared to disks. Later cartridges had far larger capacity, much as on the NintendoEntertainmentSystem, but few games came out on cartridge possibly for cost reasons.[[/note]] The Amiga version was on floppies with no direct hard drive support.

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** The original Amiga version had also loading screens with images depicting the present location and text descriptions scrolling below those images. While in the C64 version the loading screens were text-only, there were more of them with more text than in the Amiga version. However, the actual loading times were still shorter in the C64 version, which benefited greatly from being published on a C64 cartridge.[[note]]Early C64 cartridges had very small capacity compared to disks. Later cartridges had far larger capacity, much as on the NintendoEntertainmentSystem, UsefulNotes/NintendoEntertainmentSystem, but few games came out on cartridge possibly for cost reasons.[[/note]] The Amiga version was on floppies with no direct hard drive support.
26th Jul '17 7:36:22 AM MJTrooper
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Added DiffLines:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has tips in its loading screens.
9th Jun '17 3:22:59 PM nombretomado
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* ''VideoGame/{{Splatoon}}'' features a few {{Retraux}}-style minigames that you can play on the WiiU gamepad while waiting for the servers to find you a group of players.

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* ''VideoGame/{{Splatoon}}'' features a few {{Retraux}}-style minigames that you can play on the WiiU UsefulNotes/WiiU gamepad while waiting for the servers to find you a group of players.
2nd Jun '17 8:58:52 AM Morgenthaler
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** Multiplayer across the entire series would show the name of the map loading and the game-type being run. ''VideoGame/ModernWarfare2'' and later also show hints on how to use the various tools given to you, variously switching between [[CaptainObvious obvious to anyone]] and truly helpful.

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** * Multiplayer across the entire series would show the name of the map loading and the game-type being run. ''VideoGame/ModernWarfare2'' and later also show hints on how to use the various tools given to you, variously switching between [[CaptainObvious obvious to anyone]] and truly helpful.helpful.
* ''VideoGame/CommandAndConquerRedAlert2'':
** The loading screens showed occupied territories, the location of the next battle, the icons for any new and/or mission-critical units, and what kind of battle it would be through symbols and arrows. For instance, if you were defending a base as the Allies, it would show a blue shield with a red arrow pointing at it.
** In skirmish and multiplayer for ''Red Alert 2'', a map of your selected country would be displayed, with information on that country's special unit or ability (such as USA's Paratroopers, Russia's Tesla Tank, Yuri's [[DepartmentOfRedundancyDepartment Yuri Prime]], etc).



** In ''Red Alert 2'', the loading screens showed occupied territories, the location of the next battle, the icons for any new and/or mission-critical units, and what kind of battle it would be through symbols and arrows. For instance, if you were defending a base as the Allies, it would show a blue shield with a red arrow pointing at it.
*** In skirmish and multiplayer for ''Red Alert 2'', a map of your selected country would be displayed, with information on that country's special unit or ability (such as USA's Paratroopers, Russia's Tesla Tank, Yuri's [[DepartmentOfRedundancyDepartment Yuri Prime]], etc).
2nd Jun '17 8:57:54 AM Morgenthaler
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* ''AliceMadnessReturns'' uses a simple chained key([[spoiler: belonging to Elizabeth Liddell's room]]) swinging like a clock pendulum while tips or other info are being listed.

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* ''AliceMadnessReturns'' ''VideoGame/AliceMadnessReturns'' uses a simple chained key([[spoiler: belonging to Elizabeth Liddell's room]]) swinging like a clock pendulum while tips or other info are being listed.
1st May '17 11:45:01 AM CosmicFerret
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* ''GodOfWar'' and it's sequels used this. Run into a long stretch of land, a lengthy staircase, or a wall that has to be climbed? The next section loads as you cross the area. It is possible to hit a "Now Loading" message, but you have to be really fast, or have a defective [=PS2=].

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* ''GodOfWar'' ''VideoGame/GodOfWar'' and it's its sequels used this. Run into a long stretch of land, a lengthy staircase, or a wall that has to be climbed? The next section loads as you cross the area. It is possible to hit a "Now Loading" message, but you have to be really fast, or have a defective [=PS2=].
18th Apr '17 4:54:14 PM morenohijazo
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* ''God Of War'' and it's sequels used this. Run into a long stretch of land, a lengthy staircase, or a wall that has to be climbed? The next section loads as you cross the area. It is possible to hit a "Now Loading" message, but you have to be really fast, or have a defective [=PS2=].

to:

* ''God Of War'' ''GodOfWar'' and it's sequels used this. Run into a long stretch of land, a lengthy staircase, or a wall that has to be climbed? The next section loads as you cross the area. It is possible to hit a "Now Loading" message, but you have to be really fast, or have a defective [=PS2=].



** ''{{VideoGame/Terraria}}'' Does this during world generation to include items to let you know which part of the generation process it's on like "Putting dirt in the rocks" which are dirt patches deep underground and "Putting rocks in the dirt" which are stone patches underground or on the surface. Notably, you can tell if the world will have Corruption with "Making the world evil" or Crimson with "Making the world bloody".

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** ''{{VideoGame/Terraria}}'' Does does this during world generation to include items to let you know which part of the generation process it's on like "Putting dirt in the rocks" which are dirt patches deep underground and "Putting rocks in the dirt" which are stone patches underground or on the surface. Notably, you can tell if the world will have Corruption with "Making the world evil" or Crimson with "Making the world bloody".bloody" (although the 1.3 update made even easier to tell it by making the progress bar either purple or red, respectively).
6th Apr '17 3:19:07 AM Korodzik
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Added DiffLines:

* In ''VideoGame/CommanderKeen 4/5/6'', the loading screen that appears before every level shows an animation of Keen folding his fingers one by one until he makes a thumbs-up gesture, along with a message [[TomSwifty making a humorous pun on the level's name or nature]] (e.g. "Keen mucks along the Isle of Tar".)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LoadingScreen