History Main / LoadingScreen

17th Nov '17 3:12:16 AM Cryoclaste
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* The first ''SpyroTheDragon'' game had the main character flying to the level almost seamlessly after moving between portals. The gems collected in the area are tallied up during the flight, as well.

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* The first ''SpyroTheDragon'' ''VideoGame/SpyroTheDragon'' game had the main character flying to the level almost seamlessly after moving between portals. The gems collected in the area are tallied up during the flight, as well.
13th Oct '17 2:03:22 PM Abodos
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* ''VideoGame/MetroidPrime'' sticks with the series staple of shooting doors to "de-energize" the locks on them. How much time passes between de-energization and when the door opens generally varies depending on how big the next room is (i.e. how much there is to load). The first ''Metroid Prime'' had many small corridors filled with enemies that are designed to slow you down so the next room can load by the time you reach the door. This gets annoying in ''Hunters'' since it means that the timer during {{Timed Mission}}s ''still counts down during the loading sequence''.

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* ''VideoGame/MetroidPrime'' sticks with the series staple of shooting doors to "de-energize" the locks on them. How much time passes between de-energization and when the door opens generally varies depending on how big the next room is (i.e. how much there is to load). The first ''Metroid Prime'' had many small corridors filled with enemies that are designed to slow you down so the next room can load by the time you reach the door. This gets annoying in ''Hunters'' ''VideoGame/MetroidPrimeHunters'' since it means that the timer during {{Timed Mission}}s ''still counts down during the loading sequence''.
9th Sep '17 9:40:57 PM nombretomado
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* ''[[BackyardSports Backyard Football 2006]]'' put NFL trivia in the loading screen (probably as an attempt to spoof Madden).

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* ''[[BackyardSports ''[[VideoGame/BackyardSports Backyard Football 2006]]'' put NFL trivia in the loading screen (probably as an attempt to spoof Madden).
12th Aug '17 1:37:01 PM nombretomado
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* Any time you switch the time of day in a town or Entrance Stage in the Xbox 360 version of ''SonicUnleashed'', the loading screen to form the new area takes on the image of Sonic switching his current form. For the [=PS3=], it was turned into a medallion (same one as in the hourglasses) switching between its sun and moon sides.

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* Any time you switch the time of day in a town or Entrance Stage in the Xbox 360 version of ''SonicUnleashed'', ''VideoGame/SonicUnleashed'', the loading screen to form the new area takes on the image of Sonic switching his current form. For the [=PS3=], it was turned into a medallion (same one as in the hourglasses) switching between its sun and moon sides.
29th Jul '17 1:10:23 PM nombretomado
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** The original Amiga version had also loading screens with images depicting the present location and text descriptions scrolling below those images. While in the C64 version the loading screens were text-only, there were more of them with more text than in the Amiga version. However, the actual loading times were still shorter in the C64 version, which benefited greatly from being published on a C64 cartridge.[[note]]Early C64 cartridges had very small capacity compared to disks. Later cartridges had far larger capacity, much as on the NintendoEntertainmentSystem, but few games came out on cartridge possibly for cost reasons.[[/note]] The Amiga version was on floppies with no direct hard drive support.

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** The original Amiga version had also loading screens with images depicting the present location and text descriptions scrolling below those images. While in the C64 version the loading screens were text-only, there were more of them with more text than in the Amiga version. However, the actual loading times were still shorter in the C64 version, which benefited greatly from being published on a C64 cartridge.[[note]]Early C64 cartridges had very small capacity compared to disks. Later cartridges had far larger capacity, much as on the NintendoEntertainmentSystem, UsefulNotes/NintendoEntertainmentSystem, but few games came out on cartridge possibly for cost reasons.[[/note]] The Amiga version was on floppies with no direct hard drive support.
26th Jul '17 7:36:22 AM MJTrooper
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Added DiffLines:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has tips in its loading screens.
9th Jun '17 3:22:59 PM nombretomado
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* ''VideoGame/{{Splatoon}}'' features a few {{Retraux}}-style minigames that you can play on the WiiU gamepad while waiting for the servers to find you a group of players.

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* ''VideoGame/{{Splatoon}}'' features a few {{Retraux}}-style minigames that you can play on the WiiU UsefulNotes/WiiU gamepad while waiting for the servers to find you a group of players.
2nd Jun '17 8:58:52 AM Morgenthaler
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** Multiplayer across the entire series would show the name of the map loading and the game-type being run. ''VideoGame/ModernWarfare2'' and later also show hints on how to use the various tools given to you, variously switching between [[CaptainObvious obvious to anyone]] and truly helpful.

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** * Multiplayer across the entire series would show the name of the map loading and the game-type being run. ''VideoGame/ModernWarfare2'' and later also show hints on how to use the various tools given to you, variously switching between [[CaptainObvious obvious to anyone]] and truly helpful.helpful.
* ''VideoGame/CommandAndConquerRedAlert2'':
** The loading screens showed occupied territories, the location of the next battle, the icons for any new and/or mission-critical units, and what kind of battle it would be through symbols and arrows. For instance, if you were defending a base as the Allies, it would show a blue shield with a red arrow pointing at it.
** In skirmish and multiplayer for ''Red Alert 2'', a map of your selected country would be displayed, with information on that country's special unit or ability (such as USA's Paratroopers, Russia's Tesla Tank, Yuri's [[DepartmentOfRedundancyDepartment Yuri Prime]], etc).



** In ''Red Alert 2'', the loading screens showed occupied territories, the location of the next battle, the icons for any new and/or mission-critical units, and what kind of battle it would be through symbols and arrows. For instance, if you were defending a base as the Allies, it would show a blue shield with a red arrow pointing at it.
*** In skirmish and multiplayer for ''Red Alert 2'', a map of your selected country would be displayed, with information on that country's special unit or ability (such as USA's Paratroopers, Russia's Tesla Tank, Yuri's [[DepartmentOfRedundancyDepartment Yuri Prime]], etc).
2nd Jun '17 8:57:54 AM Morgenthaler
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* ''AliceMadnessReturns'' uses a simple chained key([[spoiler: belonging to Elizabeth Liddell's room]]) swinging like a clock pendulum while tips or other info are being listed.

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* ''AliceMadnessReturns'' ''VideoGame/AliceMadnessReturns'' uses a simple chained key([[spoiler: belonging to Elizabeth Liddell's room]]) swinging like a clock pendulum while tips or other info are being listed.
1st May '17 11:45:01 AM CosmicFerret
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* ''GodOfWar'' and it's sequels used this. Run into a long stretch of land, a lengthy staircase, or a wall that has to be climbed? The next section loads as you cross the area. It is possible to hit a "Now Loading" message, but you have to be really fast, or have a defective [=PS2=].

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* ''GodOfWar'' ''VideoGame/GodOfWar'' and it's its sequels used this. Run into a long stretch of land, a lengthy staircase, or a wall that has to be climbed? The next section loads as you cross the area. It is possible to hit a "Now Loading" message, but you have to be really fast, or have a defective [=PS2=].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LoadingScreen