History Main / LoadingScreen

22nd Jun '16 5:57:38 AM longWriter
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* ''VideoGame/MySims'' has to load not only when you start or continue a file, but anytime you enter or exit a building, or go to a different section of town. The load screen features a tessellation of wooden blocks, one of which has a spinning green crystal on it. The bottom has the usual notices about how loading may take a few moments, and telling you not to push Reset or the Power button. What puts them in ''this'' category is that it displays tips, such as telling you that holding B lets you place multiple copies of the same block without having to go get another one, or telling you that "I wish I had a pickaxe..."

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* ''VideoGame/MySims'' has to load not only when you start or continue a file, but anytime you enter or exit a building, or go to a different section of town. The load screen features a tessellation of wooden blocks, one of which has a spinning green crystal on it. The bottom has the usual notices about how loading may take a few moments, and telling you not to push Reset or the Power button. What puts them in ''this'' category is that it displays tips, such as telling you that holding B lets you place multiple copies of the same block without having to go get another one, or telling you that "I wish I had a pickaxe..."" All of these hints will be things you've already seen after playing for about ten minutes, and quickly become [[AnnoyingVideoGameHelper sick of]].



* The loading screens in ''VideoGame/MySims'', which occur ''every time you enter or exit a building'' in addition to the obvious times, give you one or two random game hints. All of which you've seen after playing for about ten minutes, and quickly become [[AnnoyingVideoGameHelper sick of]].
22nd Jun '16 5:53:51 AM longWriter
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* The loading screens in ''VideoGame/MySims'', which occur ''every time you enter or exit a building'' in addition to the obvious times, give you one or two random game hints. All of which you've seen after playing for about ten minutes, and quickly become [[StopHelpingMe sick of]].

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* The loading screens in ''VideoGame/MySims'', which occur ''every time you enter or exit a building'' in addition to the obvious times, give you one or two random game hints. All of which you've seen after playing for about ten minutes, and quickly become [[StopHelpingMe [[AnnoyingVideoGameHelper sick of]].
6th Jun '16 5:26:19 AM Morgenthaler
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* Loading screens before multiplayer matches in ''TheConduit'' display a screen of the current match settings, along with information text and trivia about the game's various weapons.
* In ''OverlordII'', Gnarl will provide either gameplay help of odd bits of advice (like "Don't bring a succubus home to meet your mother.")

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* Loading screens before multiplayer matches in ''TheConduit'' ''VideoGame/TheConduit'' display a screen of the current match settings, along with information text and trivia about the game's various weapons.
* In ''OverlordII'', ''VideoGame/OverlordII'', Gnarl will provide either gameplay help of odd bits of advice (like "Don't bring a succubus home to meet your mother.")
4th Jun '16 4:31:33 PM nombretomado
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* ''God Of War'' and it's sequels used this. Run into a long stretch of land, a lengthy staircase, or a wall that has to be climbed? The next section loads as you cross the area. It is possible to hit a "Now Loading" message, but you have to be really fast, or have a defective PS2.

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* ''God Of War'' and it's sequels used this. Run into a long stretch of land, a lengthy staircase, or a wall that has to be climbed? The next section loads as you cross the area. It is possible to hit a "Now Loading" message, but you have to be really fast, or have a defective PS2.[=PS2=].
22nd May '16 3:42:39 PM nombretomado
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* Any time you switch the time of day in a town or Entrance Stage in the Xbox 360 version of ''SonicUnleashed'', the loading screen to form the new area takes on the image of Sonic switching his current form. For the PS3, it was turned into a medallion (same one as in the hourglasses) switching between its sun and moon sides.

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* Any time you switch the time of day in a town or Entrance Stage in the Xbox 360 version of ''SonicUnleashed'', the loading screen to form the new area takes on the image of Sonic switching his current form. For the PS3, [=PS3=], it was turned into a medallion (same one as in the hourglasses) switching between its sun and moon sides.



* After hitting the X button to start loading a level in ''VideoGame/LittleBigPlanet'' (Story, Create Mode or otherwise), the screen shows information about the level on the "Pod Computer" screen. You can move the left stick to change windows between level information, items collected in the level, and popularity and tags (if an online level), with your Sackperson moving the Pod Computer (which is pretty much a PS3 controller) controls the same way. Also part of the loading is the word "Loading..." slowly rotating around the level icon on the planet or moon, and a running, monochromatic Sackboy with two arrows circling him in the lower left-hand corner. Unlike in most games, the loading can be cancelled mid-load by pressing the Circle button. (Sackboy only touches the buttons to load a level or cancel a load. But he always moves the analog sticks in response to the player's controller.) When the loading is done, the level icon literally "unzips" around the edge and the camera goes into it, with a white light followed by Sackboy popping out of the Entrance in said level. Returning to the Pod from a level doesn't take as long to load, but the camera still does the white-light thing.

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* After hitting the X button to start loading a level in ''VideoGame/LittleBigPlanet'' (Story, Create Mode or otherwise), the screen shows information about the level on the "Pod Computer" screen. You can move the left stick to change windows between level information, items collected in the level, and popularity and tags (if an online level), with your Sackperson moving the Pod Computer (which is pretty much a PS3 [=PS3=] controller) controls the same way. Also part of the loading is the word "Loading..." slowly rotating around the level icon on the planet or moon, and a running, monochromatic Sackboy with two arrows circling him in the lower left-hand corner. Unlike in most games, the loading can be cancelled mid-load by pressing the Circle button. (Sackboy only touches the buttons to load a level or cancel a load. But he always moves the analog sticks in response to the player's controller.) When the loading is done, the level icon literally "unzips" around the edge and the camera goes into it, with a white light followed by Sackboy popping out of the Entrance in said level. Returning to the Pod from a level doesn't take as long to load, but the camera still does the white-light thing.
10th May '16 7:27:29 PM Trevorg2000
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* ''VideoGame/SuperSmashBrosForNintendo3DS'' displays hints on the loading screen when starting a match. Overlaps with ''[[ LoadsAndLoadsOfLoading Loads and Loads of Loading]]'' because the 3DS uses cartridges.

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* ''VideoGame/SuperSmashBrosForNintendo3DS'' ''[[VideoGame/SuperSmashBros Super Smash Bros. for 3DS]]'' displays hints on the loading screen when starting a match. Overlaps with ''[[ LoadsAndLoadsOfLoading Loads and Loads of Loading]]'' because the 3DS uses cartridges.''LoadsAndLoadsOfLoading''.
19th Apr '16 3:47:04 AM erforce
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-->''Come and take a peep at all these loading screens;\\

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-->''Come ->''Come and take a peep at all these loading screens;\\



---> '''[[http://www.homestarrunner.com/loadingscreens.html Coach Z]]''', '''WebAnimation/HomestarRunner'''

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---> -->-- '''[[http://www.homestarrunner.com/loadingscreens.html Coach Z]]''', '''WebAnimation/HomestarRunner'''



* The ''VideoGame/{{LEGO Adaptation Game}}s'' tend to have loading screens that are nods to their source material. For example, ''LEGO Franchise/StarWars'' has story-recapping text scrolls, while ''LEGO Franchise/IndianaJones'' imitates the red-line-moving-across-a-map transition.

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* The ''VideoGame/{{LEGO Adaptation Game}}s'' tend to have loading screens that are nods to their source material. For example, ''LEGO Franchise/StarWars'' ''VideoGame/LEGOStarWars'' has story-recapping text scrolls, while ''LEGO Franchise/IndianaJones'' ''VideoGame/LEGOIndianaJones'' imitates the red-line-moving-across-a-map transition.



* ''VideoGame/AceCombat

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* ''VideoGame/AceCombat''VideoGame/AceCombat''



* ''Franchise/{{Halo}} [[VideoGame/HaloCombatEvolved 1]]'' and ''[[VideoGame/{{Halo2}} 2]]'' had a spotlight panning over the word "Loading" or the title, and ''[[VideoGame/{{Halo3}} 3]]'' showed a Halo ring being constructed.

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* ''Franchise/{{Halo}} [[VideoGame/HaloCombatEvolved 1]]'' and ''[[VideoGame/{{Halo2}} ''[[VideoGame/{{Halo 2}} 2]]'' had a spotlight panning over the word "Loading" or the title, and ''[[VideoGame/{{Halo3}} ''[[VideoGame/{{Halo 3}} 3]]'' showed a Halo ring being constructed.
30th Mar '16 11:39:22 PM ry00001
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Added DiffLines:

* ''VideoGame/SuperSmashBrosForNintendo3DS'' displays hints on the loading screen when starting a match. Overlaps with ''[[ LoadsAndLoadsOfLoading Loads and Loads of Loading]]'' because the 3DS uses cartridges.
15th Feb '16 12:12:31 PM Lirodon
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* [[https://www.youtube.com/watch?v=SDDARCooJhE The Wii to Wii U Transfer progress "bar"]], which is really an animation of Pikmin carrying one's Wii save data through various locales in order to reach a rocket that takes them to the Wii U (a similar animation occurs on the Wii U) while messages about what is being transferred currently appear at the top of the screen and the actual progress bar (represented by the timer from the ''VideoGame/{{Pikmin}}'' games) on the bottom of the screen.

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* The Wii U and 3DS both have ''VideoGame/{{Pikmin}}''-themed progress screens for system data transfers, both involving Pikmin transporting pieces representing data from one location to another. [[https://www.youtube.com/watch?v=SDDARCooJhE The Wii to Wii U Transfer progress "bar"]], which is really an animation of version]] has the Pikmin carrying one's Wii save data through various locales in order to reach a rocket that takes them to the Wii U (a similar animation occurs on the Wii U) while messages about what is being transferred currently appear at the top of the screen and the actual progress bar (represented by the timer from the ''VideoGame/{{Pikmin}}'' games) on the bottom of the screen.
29th Dec '15 3:43:45 PM R1ck
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* In addition to being disguised loading screens, the elevator sequences in the first ''VideoGame/{{Mass Effect|1}}'' often give world-building information either through on-board announcements or in conversations between your teammates.
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