History Main / LoadingScreen

16th Feb '17 10:08:35 PM Ominae
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* In a few cases, loading times are so long that the loading screen includes some form of MiniGame to keep the player entertained while they wait. {{Namco}} technically [[DisneyOwnsThisTrope had a patent on this until 2015]], but due to examples appearing far before the patent on the UsefulNotes/{{Commodore 64}} and UsefulNotes/ZXSpectrum, Namco would have trouble defending it in court.

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* In a few cases, loading times are so long that the loading screen includes some form of MiniGame to keep the player entertained while they wait. {{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] technically [[DisneyOwnsThisTrope had a patent on this until 2015]], but due to examples appearing far before the patent on the UsefulNotes/{{Commodore 64}} and UsefulNotes/ZXSpectrum, Namco would have trouble defending it in court.
14th Jan '17 10:26:47 AM nombretomado
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** The LucasArts game ''VideoGame/{{Afterlife}}'' does it as well ("Love is: never having to say XX% loaded...").

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** The LucasArts Creator/LucasArts game ''VideoGame/{{Afterlife}}'' does it as well ("Love is: never having to say XX% loaded...").
1st Nov '16 6:20:04 AM Morgenthaler
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* ''VideoGame/JudgeDreddDreddVsDeath'': The loading screens explained the objective of the level or provided a read-out of the perpetrator's crimes and recommended sentence, especially in regards to the four Dark Judges who served as bosses. Also, their prisoner [=IDs=] all include some combination of [[NumberOfTheBeast 666]].
8th Aug '16 12:01:49 AM UmbrellasWereAwesome
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* ''VideoGame/Halo3ODST'' has the New Mombasa Superintendent scanning through a map of the city.
22nd Jul '16 4:00:28 AM Morgenthaler
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* The loading screen for the UsefulNotes/ZXSpectrum version of ''ChuckieEgg'' (ask your granddad) included a list of the default keys used for playing the game, making this OlderThanTheNES. Another UsefulNotes/ZXSpectrum example was ''Quazatron'', which had text loading screens describing some of the concepts and backstory for the game.

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* The loading screen for the UsefulNotes/ZXSpectrum version of ''ChuckieEgg'' ''VideoGame/ChuckieEgg'' (ask your granddad) included a list of the default keys used for playing the game, making this OlderThanTheNES. Another UsefulNotes/ZXSpectrum example was ''Quazatron'', which had text loading screens describing some of the concepts and backstory for the game.
22nd Jun '16 5:57:38 AM longWriter
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* ''VideoGame/MySims'' has to load not only when you start or continue a file, but anytime you enter or exit a building, or go to a different section of town. The load screen features a tessellation of wooden blocks, one of which has a spinning green crystal on it. The bottom has the usual notices about how loading may take a few moments, and telling you not to push Reset or the Power button. What puts them in ''this'' category is that it displays tips, such as telling you that holding B lets you place multiple copies of the same block without having to go get another one, or telling you that "I wish I had a pickaxe..."

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* ''VideoGame/MySims'' has to load not only when you start or continue a file, but anytime you enter or exit a building, or go to a different section of town. The load screen features a tessellation of wooden blocks, one of which has a spinning green crystal on it. The bottom has the usual notices about how loading may take a few moments, and telling you not to push Reset or the Power button. What puts them in ''this'' category is that it displays tips, such as telling you that holding B lets you place multiple copies of the same block without having to go get another one, or telling you that "I wish I had a pickaxe..."" All of these hints will be things you've already seen after playing for about ten minutes, and quickly become [[AnnoyingVideoGameHelper sick of]].



* The loading screens in ''VideoGame/MySims'', which occur ''every time you enter or exit a building'' in addition to the obvious times, give you one or two random game hints. All of which you've seen after playing for about ten minutes, and quickly become [[AnnoyingVideoGameHelper sick of]].
22nd Jun '16 5:53:51 AM longWriter
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* The loading screens in ''VideoGame/MySims'', which occur ''every time you enter or exit a building'' in addition to the obvious times, give you one or two random game hints. All of which you've seen after playing for about ten minutes, and quickly become [[StopHelpingMe sick of]].

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* The loading screens in ''VideoGame/MySims'', which occur ''every time you enter or exit a building'' in addition to the obvious times, give you one or two random game hints. All of which you've seen after playing for about ten minutes, and quickly become [[StopHelpingMe [[AnnoyingVideoGameHelper sick of]].
6th Jun '16 5:26:19 AM Morgenthaler
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* Loading screens before multiplayer matches in ''TheConduit'' display a screen of the current match settings, along with information text and trivia about the game's various weapons.
* In ''OverlordII'', Gnarl will provide either gameplay help of odd bits of advice (like "Don't bring a succubus home to meet your mother.")

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* Loading screens before multiplayer matches in ''TheConduit'' ''VideoGame/TheConduit'' display a screen of the current match settings, along with information text and trivia about the game's various weapons.
* In ''OverlordII'', ''VideoGame/OverlordII'', Gnarl will provide either gameplay help of odd bits of advice (like "Don't bring a succubus home to meet your mother.")
4th Jun '16 4:31:33 PM nombretomado
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* ''God Of War'' and it's sequels used this. Run into a long stretch of land, a lengthy staircase, or a wall that has to be climbed? The next section loads as you cross the area. It is possible to hit a "Now Loading" message, but you have to be really fast, or have a defective PS2.

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* ''God Of War'' and it's sequels used this. Run into a long stretch of land, a lengthy staircase, or a wall that has to be climbed? The next section loads as you cross the area. It is possible to hit a "Now Loading" message, but you have to be really fast, or have a defective PS2.[=PS2=].
22nd May '16 3:42:39 PM nombretomado
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* Any time you switch the time of day in a town or Entrance Stage in the Xbox 360 version of ''SonicUnleashed'', the loading screen to form the new area takes on the image of Sonic switching his current form. For the PS3, it was turned into a medallion (same one as in the hourglasses) switching between its sun and moon sides.

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* Any time you switch the time of day in a town or Entrance Stage in the Xbox 360 version of ''SonicUnleashed'', the loading screen to form the new area takes on the image of Sonic switching his current form. For the PS3, [=PS3=], it was turned into a medallion (same one as in the hourglasses) switching between its sun and moon sides.



* After hitting the X button to start loading a level in ''VideoGame/LittleBigPlanet'' (Story, Create Mode or otherwise), the screen shows information about the level on the "Pod Computer" screen. You can move the left stick to change windows between level information, items collected in the level, and popularity and tags (if an online level), with your Sackperson moving the Pod Computer (which is pretty much a PS3 controller) controls the same way. Also part of the loading is the word "Loading..." slowly rotating around the level icon on the planet or moon, and a running, monochromatic Sackboy with two arrows circling him in the lower left-hand corner. Unlike in most games, the loading can be cancelled mid-load by pressing the Circle button. (Sackboy only touches the buttons to load a level or cancel a load. But he always moves the analog sticks in response to the player's controller.) When the loading is done, the level icon literally "unzips" around the edge and the camera goes into it, with a white light followed by Sackboy popping out of the Entrance in said level. Returning to the Pod from a level doesn't take as long to load, but the camera still does the white-light thing.

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* After hitting the X button to start loading a level in ''VideoGame/LittleBigPlanet'' (Story, Create Mode or otherwise), the screen shows information about the level on the "Pod Computer" screen. You can move the left stick to change windows between level information, items collected in the level, and popularity and tags (if an online level), with your Sackperson moving the Pod Computer (which is pretty much a PS3 [=PS3=] controller) controls the same way. Also part of the loading is the word "Loading..." slowly rotating around the level icon on the planet or moon, and a running, monochromatic Sackboy with two arrows circling him in the lower left-hand corner. Unlike in most games, the loading can be cancelled mid-load by pressing the Circle button. (Sackboy only touches the buttons to load a level or cancel a load. But he always moves the analog sticks in response to the player's controller.) When the loading is done, the level icon literally "unzips" around the edge and the camera goes into it, with a white light followed by Sackboy popping out of the Entrance in said level. Returning to the Pod from a level doesn't take as long to load, but the camera still does the white-light thing.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LoadingScreen