History Main / Lizardfolk

20th May '17 11:23:35 AM nombretomado
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* Many ''Franchise/{{Ultima}}'' games feature Lizardmen as {{mooks}}. ''VideoGame/UltimaUnderworld'', however, [[SubvertedTrope subverted this]] - in the {{backstory}}, it turned out that the Lizardmen are actually quite intelligent, and were assumed to be mere monsters because they look fierce and are physically incapable of speaking the common tongue. When offered a peace deal and the opportunity to participate in a new, multi-cultural society, they eagerly accepted.

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* Many ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' games feature Lizardmen as {{mooks}}. ''VideoGame/UltimaUnderworld'', however, [[SubvertedTrope subverted this]] - in the {{backstory}}, it turned out that the Lizardmen are actually quite intelligent, and were assumed to be mere monsters because they look fierce and are physically incapable of speaking the common tongue. When offered a peace deal and the opportunity to participate in a new, multi-cultural society, they eagerly accepted.
19th May '17 2:31:28 AM Toren
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* ''Literature/TheWanderingInn'': One of the most frequently seen races are the Drakes, which are humanoid lizards, though you should never call them that.
2nd May '17 2:50:40 AM Perseus
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* ''Franchise/FinalFantasy'': The lizard-like Bangaa race appear in most of the games set in Ivalice. Thanks to their muscled builds, they're naturally formidable physical fighters, while conversely they have little magical aptitude, in part because their raspy vocal cords make chanting spells difficult. They're noted not to be true reptiles, as they're capable of growing facial hair, and calling a Bangaa a lizard is a ''[[IAmNotWeasel very]]'' [[IAmNotWeasel bad idea]].

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* ''Franchise/FinalFantasy'': The lizard-like Bangaa race appear in most of the games set in Ivalice. Thanks to their muscled builds, builds they're naturally formidable physical fighters, while conversely but they have little magical aptitude, in part because their raspy vocal cords make chanting spells difficult. They're noted not to be true reptiles, as they're capable of growing facial hair, and calling a Bangaa bangaa a lizard is a ''[[IAmNotWeasel very]]'' [[IAmNotWeasel bad idea]].
2nd May '17 1:34:34 AM Perseus
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* ''Franchise/FinalFantasy'': Bangaa are in (most of) games set in Ivalice. Bangaas share similar characteristics with humans, though some Bangaa tend to act more gruff by nature. Bangaas are also strong physical fighters thanks to their muscled build, though some can use basic magic spells.Don't ''ever'' [[IAmNotWeasel call a Bangaa a lizard.]] They take this very seriously.

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* ''Franchise/FinalFantasy'': The lizard-like Bangaa are race appear in (most of) most of the games set in Ivalice. Bangaas share similar characteristics with humans, though some Bangaa tend to act more gruff by nature. Bangaas are also strong physical fighters thanks Thanks to their muscled build, though some can use basic magic spells.Don't ''ever'' builds, they're naturally formidable physical fighters, while conversely they have little magical aptitude, in part because their raspy vocal cords make chanting spells difficult. They're noted not to be true reptiles, as they're capable of growing facial hair, and calling a Bangaa a lizard is a ''[[IAmNotWeasel very]]'' [[IAmNotWeasel call a Bangaa a lizard.]] They take this very seriously.bad idea]].
26th Apr '17 2:22:09 PM Taxima
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** ''XIV'' also features, in smaller number, the Mamool Ja. In comparison, the Mamool Ja are smaller and less muscular than the Amalj'aa, and more resemble geckos. The Mamool Ja are immigrates from the New World who came to Eorzea to work as mercenaries during the country's era of strife.
21st Apr '17 2:02:38 PM MarkLungo
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%%* ''TabletopGame/YuGiOh'' card game: Gagagigo and his subsequent forms

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%%* ''TabletopGame/YuGiOh'' card game: Gagagigo and his subsequent formsforms.



** The LizardFolk give this trope its name (they were "lizard men" in first and second edition, before political correctness kicked in). They're generally depicted as swamp-dwelling tribals, and while not actually evil -- their canon alignment is TrueNeutral -- they don't like humans much. Except as emergency rations.

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** The LizardFolk Lizard Folk give this trope its name (they were "lizard men" in first and second edition, before political correctness kicked in). They're generally depicted as swamp-dwelling tribals, and while not actually evil -- their canon alignment is TrueNeutral -- they don't like humans much. Except as emergency rations.
21st Apr '17 1:59:36 PM LBHills
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** The LizardFolk give this trope its name (they were "lizard men" in first and second edition, before political correctness kicked in). They're generally depicted as swamp-dwelling tribals, and while not actually evil -- their canon alignment is TrueNeutral -- they do get rather territorial.

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** The LizardFolk give this trope its name (they were "lizard men" in first and second edition, before political correctness kicked in). They're generally depicted as swamp-dwelling tribals, and while not actually evil -- their canon alignment is TrueNeutral -- they do get rather territorial.don't like humans much. Except as emergency rations.
3rd Apr '17 7:47:56 PM Theriocephalus
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** The ones in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' look specifically like chameleons, and can camouflage themselves to ambush Link. The same game also introduces some variants, including skeletal Lizalfos and Lizalfos that attack Link with [[ShockAndAwe electricity]] or with [[BreathWeapon fire or ice breath]].
** Other related enemies include the larger and stronger Dinolfos (''VideoGame/TheLegendOfZeldaOcarinaOfTime'') and the winged Aerolfos (''VideoGame/TheLegendOfZeldaTwilightPrincess'').

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** *** The ones in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' look specifically like chameleons, and can camouflage themselves to ambush Link. The same game also introduces some variants, including skeletal Lizalfos and Lizalfos that attack Link with [[ShockAndAwe electricity]] or with [[BreathWeapon fire or ice breath]].
** *** Other related enemies include the larger and stronger Dinolfos (''VideoGame/TheLegendOfZeldaOcarinaOfTime'') and the winged Aerolfos (''VideoGame/TheLegendOfZeldaTwilightPrincess'').
3rd Apr '17 7:44:59 PM Theriocephalus
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* ''Franchise/TheLegendOfZelda'' series has a race of humanoid lizard monsters called Lizalfos, which presumably means "lizard folk" based off the other "fos" enemy humanoids like Stalfos and Wolfos.
** Also the related variants, the larger and stronger Dinolfos (''VideoGame/TheLegendOfZeldaOcarinaOfTime'') and the winged Aerolfos (''VideoGame/TheLegendOfZeldaTwilightPrincess''). ''VideoGame/TheLegendOfZeldaOracleGames'' also had the Tokay, who were mischievous but friendly lizard folk.

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* ''Franchise/TheLegendOfZelda'' series has a ''Franchise/TheLegendOfZelda'':
** A
race of humanoid lizard monsters called Lizalfos, which Lizalfos appear as semi-recurring enemies in a number of games. The name presumably presumably means "lizard folk" based off the other "fos" enemy humanoids like Stalfos and Wolfos.
** Also the related The ones in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' look specifically like chameleons, and can camouflage themselves to ambush Link. The same game also introduces some variants, including skeletal Lizalfos and Lizalfos that attack Link with [[ShockAndAwe electricity]] or with [[BreathWeapon fire or ice breath]].
** Other related enemies include
the larger and stronger Dinolfos (''VideoGame/TheLegendOfZeldaOcarinaOfTime'') and the winged Aerolfos (''VideoGame/TheLegendOfZeldaTwilightPrincess''). (''VideoGame/TheLegendOfZeldaTwilightPrincess'').
**
''VideoGame/TheLegendOfZeldaOracleGames'' also had the Tokay, who were mischievous but friendly lizard folk.
2nd Apr '17 2:48:29 PM Theriocephalus
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Lizard folk are often depicted as a very ancient race, far older than humanity. In this case they might be considerably more civilized, or rather they were in the past but are now a dying, degenerate fragment of a once mighty civilization.

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Lizard folk are often depicted as a very ancient race, far older than humanity. In such depictions, they will have once ruled the world before the rise of warm-blooded peoples, in a callback to how the Age of Reptiles preceded the Age of Mammals. In this case they might be considerably more civilized, or rather they were in the past but are now a dying, degenerate fragment of a once mighty civilization.



[[folder:Myths & Religion]]

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[[folder:Myths & Religion]][[folder:Myths, Religion and Folklore]]



** The LizardFolk give this trope its name (they were "lizard men" in first and second edition, before political correctness kicked in).

to:

** The LizardFolk give this trope its name (they were "lizard men" in first and second edition, before political correctness kicked in). They're generally depicted as swamp-dwelling tribals, and while not actually evil -- their canon alignment is TrueNeutral -- they do get rather territorial.



** In ''TabletopGame/{{Spelljammer}}'', Lizardfolk in Wildspace are chiefly descended from planet-bound ones taken as slaves by humans and mind flayers, who later escaped and freed themselves. They are more civilized than their planetary brethren and believe this to be due to being closer to the various suns in space. As such, they habitually fly their nursery ships as close to suns as safely possible in order to expose their eggs to as much solar radiation as they can.



** ''TabletopGame/{{Warhammer}}:''

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** ''TabletopGame/{{Warhammer}}:''''TabletopGame/{{Warhammer}}'':



*** The Fimir are a reclusive race of evil, cyclopean lizard folk who dwell in isolated bogs and marshes. Originally {{Retconned}} out of the game the Fimir were later reintroduced in the background material and received models from Games Workshop's subsidiary Forge World.

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*** The Fimir are a reclusive race of evil, cyclopean lizard folk who dwell in isolated bogs and marshes.marshes and worship Chaos. Originally {{Retconned}} out of the game the Fimir were later reintroduced in the background material and received models from Games Workshop's subsidiary Forge World.
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