History Main / LivingToys

27th Aug '16 9:07:40 AM Sammettik
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* The intro to the first ''VideoGame/SuperSmashBros'' game involved toys of the video game characters being brought to life, at the end of the game, the characters return to toy form. In following games, they're figures in a collector's trophy case, and the story mode of ''Brawl'' depicts them as living in AlternateUniverse in which "Trophies fight" and turning back into an inanimate figure "Is much like death". In all four games, the events and fights in the games themselves likely depict what playing with toys and would look like to the characters being "played", so this may be a [[SubvertedTrope subversion]] in that the toys become the imaginary fighters in the ''Smash'' universe rather than ''literally'' coming to life and beating each other up in plastic/cloth form. This "imaginary fighters" idea seems to be reinforced in ''VideoGame/FireEmblemFates'', which also takes ''Smash''[='=]s treatment of this trope to a meta level; the ''Fire Emblem'' characters are summoned via their Toys/{{amiibo}} (essentially their real-life trophies), look and act just like any other in-game unit, and are meant to be their ''Smash'' incarnations as shown by their in-game dialogue.

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* The intro to the first ''VideoGame/SuperSmashBros'' game involved toys of the video game characters being brought to life, at the end of the game, the characters return to toy form. In following games, they're figures in a collector's trophy case, and the story mode of ''Brawl'' depicts them as living in AlternateUniverse in which "Trophies fight" and turning back into an inanimate figure "Is much like death". In all four games, the events and fights in the games themselves likely depict what playing with toys and games would look like to the characters being "played", so this may be a [[SubvertedTrope subversion]] in that the toys become the imaginary fighters in the ''Smash'' universe rather than ''literally'' coming to life and beating each other up in plastic/cloth form. This "imaginary fighters" idea seems to be reinforced in ''VideoGame/FireEmblemFates'', which also takes ''Smash''[='=]s treatment of this trope to a meta level; the ''Fire Emblem'' characters are summoned via their Toys/{{amiibo}} (essentially their real-life trophies), look and act just like any other in-game unit, and are meant to be their ''Smash'' incarnations as shown by their in-game dialogue.



* Sackpople in ''VideoGame/LittleBigPlanet'' are supposedly hand-stitched dolls.

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* Sackpople Sack-people in ''VideoGame/LittleBigPlanet'' are supposedly hand-stitched dolls.
27th Aug '16 9:06:12 AM Sammettik
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* The intro to the first ''VideoGame/SuperSmashBros'' game involved toys of the video game characters being brought to life, at the end of the game, the characters return to toy form. In following games, they're figures in a collector's trophy case, and the story mode of ''Brawl'' depicts them as living in AlternateUniverse in which "Trophies fight" and turning back into an inanimate figure "Is much like death". In all four games, the events and fights in the games themselves likely depict what play-fighting with toys would look like if it were "Real", so this may be a [[SubvertedTrope subversion]] in that the toys become the imaginary fighters in the ''Smash'' universe rather than ''literally'' coming to life and beating each other up in plastic/cloth form. This "imaginary fighters" idea seems to be reinforced in ''VideoGame/FireEmblemFates'', which also takes ''Smash''[='=]s treatment of this trope to a meta level; the ''Fire Emblem'' characters are summoned via their Toys/{{amiibo}} (essentially their real-life trophies), look and act just like any other in-game unit, and are meant to be their ''Smash'' incarnations as shown by their in-game dialogue.
* Geno from ''VideoGame/SuperMarioRPG'', sort of. Technically, he's a benign spirit from the Star Road who takes possession of an ordinary toy doll and enlarges it to human-size to use as a body.

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* The intro to the first ''VideoGame/SuperSmashBros'' game involved toys of the video game characters being brought to life, at the end of the game, the characters return to toy form. In following games, they're figures in a collector's trophy case, and the story mode of ''Brawl'' depicts them as living in AlternateUniverse in which "Trophies fight" and turning back into an inanimate figure "Is much like death". In all four games, the events and fights in the games themselves likely depict what play-fighting playing with toys and would look like if it were "Real", to the characters being "played", so this may be a [[SubvertedTrope subversion]] in that the toys become the imaginary fighters in the ''Smash'' universe rather than ''literally'' coming to life and beating each other up in plastic/cloth form. This "imaginary fighters" idea seems to be reinforced in ''VideoGame/FireEmblemFates'', which also takes ''Smash''[='=]s treatment of this trope to a meta level; the ''Fire Emblem'' characters are summoned via their Toys/{{amiibo}} (essentially their real-life trophies), look and act just like any other in-game unit, and are meant to be their ''Smash'' incarnations as shown by their in-game dialogue.
* Geno from ''VideoGame/SuperMarioRPG'', sort of. Technically, he's a benign spirit from the Star Road who takes possession of an ordinary toy doll and enlarges it to human-size to use as a body.
dialogue.


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* Geno from ''VideoGame/SuperMarioRPG'', sort of. Technically, he's a benign spirit from the Star Road who takes possession of an ordinary toy doll and enlarges it to human-size to use as a body.
27th Aug '16 8:56:33 AM Sammettik
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* All of the characters in the first ''VideoGame/SuperSmashBros'' game are actually toys of video game characters a child is playing with in his room. In following games, they're figures in a collector's trophy case, and the story mode of ''Brawl'' depicts them as living in AlternateUniverse in which all Nintendo characters (plus SonicTheHedgehog and [[Franchise/MetalGear Solid Snake]]) live side by side and turn into inanimate figures when they die. In all four games, the events and fights in the games themselves likely depict what's going on in the owner's imagination (with the toys imagined as the actual characters), so this may be a [[SubvertedTrope subversion]] in that the toys become the imaginary fighters in the ''Smash'' universe rather than ''literally'' coming to life and beating each other up in plastic/cloth form. This "imaginary fighters" idea seems to be reinforced in ''VideoGame/FireEmblemFates'', which also takes ''Smash''[='=]s treatment of this trope to a meta level; the ''Fire Emblem'' characters are summoned via their Toys/{{amiibo}} (essentially their real-life trophies), look and act just like any other in-game unit, and are meant to be their ''Smash'' incarnations as shown by their in-game dialogue.

to:

* All of the characters in The intro to the first ''VideoGame/SuperSmashBros'' game are actually involved toys of the video game characters a child is playing with in his room. being brought to life, at the end of the game, the characters return to toy form. In following games, they're figures in a collector's trophy case, and the story mode of ''Brawl'' depicts them as living in AlternateUniverse in which all Nintendo characters (plus SonicTheHedgehog "Trophies fight" and [[Franchise/MetalGear Solid Snake]]) live side by side and turn turning back into an inanimate figures when they die. figure "Is much like death". In all four games, the events and fights in the games themselves likely depict what's going on in the owner's imagination (with the what play-fighting with toys imagined as the actual characters), would look like if it were "Real", so this may be a [[SubvertedTrope subversion]] in that the toys become the imaginary fighters in the ''Smash'' universe rather than ''literally'' coming to life and beating each other up in plastic/cloth form. This "imaginary fighters" idea seems to be reinforced in ''VideoGame/FireEmblemFates'', which also takes ''Smash''[='=]s treatment of this trope to a meta level; the ''Fire Emblem'' characters are summoned via their Toys/{{amiibo}} (essentially their real-life trophies), look and act just like any other in-game unit, and are meant to be their ''Smash'' incarnations as shown by their in-game dialogue.
24th Aug '16 9:42:17 AM fruitstripegum
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* Andy Pandy provides a truly strange example. Andy plays with his best friend Teddy, a living teddy bear, all the time. Yet Looby Loo, Andy's rag doll, is played with as a toy by the other two and only comes to life when they're away.
%%%* Australian children's show ''Johnson and Friends''.

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* Andy Pandy provides a truly strange example. Andy plays with his best friend Teddy, a living teddy bear, all the time. Yet Looby Loo, Andy's rag doll, is played with as a toy by the other two and only comes to life when they're away.
%%%*
away. Averted with the remake, however, where she's as active as the rest of them
*
Australian children's show ''Johnson and Friends''.Friends'', depicting the adventures of Johnson the toy elephant and his friends McDuff the concertina, Diesel the truck and Alfred the hot water bottle.
18th Aug '16 8:13:38 PM CamelCase
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* Sackpople in ''VideoGame/LittleBigPlanet'' are supposedly hand-stitched dolls.
11th Aug '16 2:32:20 AM Anicomicgeek
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Added DiffLines:

* Played with in the ''WesternAnimation/PhineasAndFerb'' episode, "Terrifying Tri-State Trilogy of Terror", as its first story features Candance messing with a spell that can brings toy to life and turns evil when exposed to the ight of a full moon and trying it on her Ducky Momo plushie. [[spoiler: The spell ''does'' work, but it turns out that the Ducky Momo plushie just wanted a hug--and its a teddy bear that turns evil.]]
9th Aug '16 2:39:56 PM eroock
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[[quoteright:350: [[WesternAnimation/ToyStory2 http://static.tvtropes.org/pmwiki/pub/images/b37602cf173c2c2f8cac3857447d53ae.jpg]]]]

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[[quoteright:350: [[WesternAnimation/ToyStory2 http://static.tvtropes.org/pmwiki/pub/images/b37602cf173c2c2f8cac3857447d53ae.org/pmwiki/pub/images/living_toys.jpg]]]]



--> -- '''''WesternAnimation/ToyStory'''''

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--> -- -->-- '''''WesternAnimation/ToyStory'''''
30th Jul '16 10:32:43 AM nombretomado
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* Creator/JamesRolfe tangles with Mr. Bucket, a very persistent little guy with an appetite for [[GroinAttack yer balls]], in an episode of his BoardJames series.

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* Creator/JamesRolfe tangles with Mr. Bucket, a very persistent little guy with an appetite for [[GroinAttack yer balls]], in an episode of his BoardJames WebVideo/BoardJames series.
16th Jul '16 10:36:47 AM Someoneman
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* Russians have tales of little girls that have a doll that can actually talk as their companions. [[CrowningMomentOfHeartwarming Ahhh...]]

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* Russians have tales of little girls that have a doll that can actually talk as their companions. [[CrowningMomentOfHeartwarming Ahhh...]]



%%%* ''ThePlucker'' is a particularly [[NightmareFuel gruesome]] example.

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%%%* ''ThePlucker'' is a particularly [[NightmareFuel gruesome]] gruesome example.



* ''The Night After Christmas'' by James Stevenson is about an old teddy bear and ragdoll who are thrown out with the trash after their children have received new toys for Christmas, and then have to find a way to get by in the outside world. An ''enormous'' TearJerker and CrowningMomentOfHeartWarming. Was animated in Britain as ''The Forgotten Toys'' and a number of sequels, starring Creator/BobHoskins as the gruff voice of Teddy.

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* ''The Night After Christmas'' by James Stevenson is about an old teddy bear and ragdoll who are thrown out with the trash after their children have received new toys for Christmas, and then have to find a way to get by in the outside world. An ''enormous'' TearJerker and CrowningMomentOfHeartWarming. Was animated in Britain as ''The Forgotten Toys'' and a number of sequels, starring Creator/BobHoskins as the gruff voice of Teddy.
21st Jun '16 11:32:42 AM gewunomox
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%%%* ''BabesInToyland'', and all its adaptations.

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%%%* ''BabesInToyland'', ''Theatre/BabesInToyland'', and all its adaptations.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LivingToys