History Main / LittleHeroBigWar

25th Aug '16 7:19:22 AM StFan
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* Though most of the series doesn't fall under this trope, ''The Silver Spike'' from the ''Literature/BlackCompany'' series arguably fits this. It's a side story that follows the leftover side characters (including TheChosenOne oddly enough) mopping up the aftermath of the first arc after the main crew has moved on.

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* Though most of the series doesn't fall under this trope, ''The Silver Spike'' from the ''Literature/BlackCompany'' ''Literature/TheBlackCompany'' series arguably fits this. It's a side story that follows the leftover side characters (including TheChosenOne oddly enough) mopping up the aftermath of the first arc after the main crew has moved on.
20th Aug '16 9:29:58 AM ImpudentInfidel
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* Though most of the series doesn't fall under this trope, ''The Silver Spike'' from the ''Literature/BlackCompany'' series arguably fits this.

to:

* Though most of the series doesn't fall under this trope, ''The Silver Spike'' from the ''Literature/BlackCompany'' series arguably fits this. It's a side story that follows the leftover side characters (including TheChosenOne oddly enough) mopping up the aftermath of the first arc after the main crew has moved on.
14th Aug '16 5:57:48 PM DomineeringScorpion
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** ''Discworld/MonstrousRegiment'' - the titular regiment is obviously part of the army, but an untrained and very minor part, which over the course of the book never actually gets involved in a battle - what it does is ''much'' more important than that.

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** ''Discworld/MonstrousRegiment'' - the titular eponymous regiment is obviously part of the army, but an untrained and very minor part, which over the course of the book never actually gets involved in a battle - what it does is ''much'' more important than that.
14th Aug '16 5:56:21 PM DomineeringScorpion
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* ''Film/TheGoodTheBadAndTheUgly'' takes place against the backdrop of UsefulNotes/TheAmericanCivilWar. The titular characters, however, are only involved with it in a tangential sort of way for most of the story.

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* ''Film/TheGoodTheBadAndTheUgly'' takes place against the backdrop of UsefulNotes/TheAmericanCivilWar. The titular eponymous characters, however, are only involved with it in a tangential sort of way for most of the story.
7th Aug '16 1:30:20 PM erforce
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* Inverted in ''DefenseOfTheAncients''. For what is supposedly a large-scale final battle between the Sentinel and the Scourge, each side only fields a maximum of five Heroes and an oddly small number of Mooks.
** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with [[InstantAwesomeJustAddDragons neutral dragons]]); this probably stems from the fact that the game was originally planned to be much closer to what [=DotA=] is. It is also justified by engine limitations: the game can only support about 200 units per player before slowing down.
* Played straight with ''VideoGame/WingCommander Privateer''. Although several mission sets have interaction with the local part of the military fighting the Big Honking War, and a few random references by [[TheBartender bartenders]] about said BHW, for the most part the Gemini Sector has limited practical contact with the rest of the war with the [[MegaNeko Kilrathi]].

to:

* Inverted in ''DefenseOfTheAncients''.''VideoGame/DefenseOfTheAncients''. For what is supposedly a large-scale final battle between the Sentinel and the Scourge, each side only fields a maximum of five Heroes and an oddly small number of Mooks.
** Pretty much the way VideoGame/{{Warcraft}} III ''VideoGame/WarcraftIII'' works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with [[InstantAwesomeJustAddDragons neutral dragons]]); this probably stems from the fact that the game was originally planned to be much closer to what [=DotA=] is. It is also justified by engine limitations: the game can only support about 200 units per player before slowing down.
* Played straight with ''VideoGame/WingCommander Privateer''.''VideoGame/WingCommanderPrivateer''. Although several mission sets have interaction with the local part of the military fighting the Big Honking War, and a few random references by [[TheBartender bartenders]] about said BHW, for the most part the Gemini Sector has limited practical contact with the rest of the war with the [[MegaNeko Kilrathi]].
17th Jun '16 6:33:23 PM Doug86
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* ''Film/RedDawn1984''. Obviously the protagonists are involved in [[UsefulNotes/WorldWarIII the war]], but their insurgency is a very minor thorn in the Russian army's side with the regular US Army doing the bulk of the fighting. Made explicit in a scene where they visit the frontlines and get mixed up in a large-scale tank battle.

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* ''Film/RedDawn1984''. Obviously the protagonists are involved in [[UsefulNotes/WorldWarIII [[WorldWarIII the war]], but their insurgency is a very minor thorn in the Russian army's side with the regular US Army doing the bulk of the fighting. Made explicit in a scene where they visit the frontlines and get mixed up in a large-scale tank battle.
16th Apr '16 12:54:59 PM PaulA
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* ''Literature/TheBalancedSword'' is set at a time when the demon king Kerlamion launches an attempt at world domination, leading to a war between the army of the Hells and the massed defensive forces of the Dragon King and the God-Emperor of the Mountain -- which takes place entirely off the page, while the protagonists track down and confront a BigBad who is using Kerlamion's invasion as a springboard for his own scheme.
30th Mar '16 8:52:38 PM Alceister
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** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with [[InstantAwesomeJustAddDragons neutral dragons]]); this probably stems from the fact that the game was originally planned to be much closer to what DotA is. It is also justified by engine limitations: the game can only support about 200 units per player before slowing down.

to:

** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with [[InstantAwesomeJustAddDragons neutral dragons]]); this probably stems from the fact that the game was originally planned to be much closer to what DotA [=DotA=] is. It is also justified by engine limitations: the game can only support about 200 units per player before slowing down.
30th Mar '16 8:52:15 PM Alceister
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** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with the [[InstantAwesomeJustAddDragons most powerful mercenaries]]); this probably stems from the fact that the game was originally planned to be much closer to what DOTA is.

to:

** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with the [[InstantAwesomeJustAddDragons most powerful mercenaries]]); neutral dragons]]); this probably stems from the fact that the game was originally planned to be much closer to what DOTA is.DotA is. It is also justified by engine limitations: the game can only support about 200 units per player before slowing down.
23rd Jan '16 6:45:56 PM FungusFromYuggoth
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* ''VideoGame/MountAndBlade'' is firmly built around this trope. The entire region in which the setting takes place, Calradia, [[{{CrapsackWorld}}is in a state of perpetual war]] between the nations that it is composed of, while the player character is an immigrant fresh off the boat/caravan/mountain trail who is [[{{WideOpenSandbox}} pursuing their own goals and ambitions]]. At first, this entails riding about the land (fully on their own or with a [[{{ArmyOfThievesAndWhores}} small group of NPC hirelings]]) and clashing with (or running away from) small bands of ruffians, bandits or deserters from any of the numerous armies, all while the war rages in the background. Over time, the player character might develop their small band into a [[{{PrivateMilitaryContractors}} larger, well-equipped mercenary company]] and sign a contract with one of the factions (or join up as a regular soldier with the use of certain mods), riding into battle with one or two of the local lords, maybe even besieging a castle...while the larger war rages in the background. With further time and effort, the player character might even become ennobled and pledge vassalage to a local king, being granted a small village and a castle to rule it from, or capture and claim a castle all by themselves, either becoming a rebel faction (M&B) or declaring their own kingdom with their companions as vassals (Warband)...[[{{RuleOfThree}} all while the war rages in the background]], constant and unchanging. Yes, you can get quite far in the game and leave your mark in various ways, although it requires a ''lot'' of time and effort, but you will '''not''' win a (major) battle all by yourself, you will '''not''' get far without connections and royal patronage at some point, and, as a general rule, you will '''not''' be able (unless really an ''awful'' lot of time and effort is sunk into the game) to affect the ForeverWar in a lasting and significant way.

to:

* ''VideoGame/MountAndBlade'' is firmly built around this trope. The entire region in which the setting takes place, Calradia, [[{{CrapsackWorld}}is [[{{CrapsackWorld}} is in a state of perpetual war]] between the nations that it is composed of, while the player character is an immigrant fresh off the boat/caravan/mountain trail who is [[{{WideOpenSandbox}} pursuing their own goals and ambitions]]. At first, this entails riding about the land (fully on their own or with a [[{{ArmyOfThievesAndWhores}} small group of NPC hirelings]]) and clashing with (or running away from) small bands of ruffians, bandits or deserters from any of the numerous armies, all while the war rages in the background. Over time, the player character might develop their small band into a [[{{PrivateMilitaryContractors}} larger, well-equipped mercenary company]] and sign a contract with one of the factions (or join up as a regular soldier with the use of certain mods), riding into battle with one or two of the local lords, maybe even besieging a castle...while the larger war rages in the background. With further time and effort, the player character might even become ennobled and pledge vassalage to a local king, being granted a small village and a castle to rule it from, or capture and claim a castle all by themselves, either becoming a rebel faction (M&B) or declaring their own kingdom with their companions as vassals (Warband)...[[{{RuleOfThree}} all while the war rages in the background]], constant and unchanging. Yes, you can get quite far in the game and leave your mark in various ways, although it requires a ''lot'' of time and effort, but you will '''not''' win a (major) battle all by yourself, you will '''not''' get far without connections and royal patronage at some point, and, as a general rule, you will '''not''' be able (unless really an ''awful'' lot of time and effort is sunk into the game) to affect the ForeverWar in a lasting and significant way.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LittleHeroBigWar