History Main / LittleHeroBigWar

16th Apr '16 12:54:59 PM PaulA
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* ''Literature/TheBalancedSword'' is set at a time when the demon king Kerlamion launches an attempt at world domination, leading to a war between the army of the Hells and the massed defensive forces of the Dragon King and the God-Emperor of the Mountain -- which takes place entirely off the page, while the protagonists track down and confront a BigBad who is using Kerlamion's invasion as a springboard for his own scheme.
30th Mar '16 8:52:38 PM Alceister
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** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with [[InstantAwesomeJustAddDragons neutral dragons]]); this probably stems from the fact that the game was originally planned to be much closer to what DotA is. It is also justified by engine limitations: the game can only support about 200 units per player before slowing down.

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** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with [[InstantAwesomeJustAddDragons neutral dragons]]); this probably stems from the fact that the game was originally planned to be much closer to what DotA [=DotA=] is. It is also justified by engine limitations: the game can only support about 200 units per player before slowing down.
30th Mar '16 8:52:15 PM Alceister
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** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with the [[InstantAwesomeJustAddDragons most powerful mercenaries]]); this probably stems from the fact that the game was originally planned to be much closer to what DOTA is.

to:

** Pretty much the way VideoGame/{{Warcraft}} III works period. It's hard to raise a large, useful army when you've got a food cap of 100(''90'' before the expansion), going over certain food limits taxes your gold supply and there are units that can use '''7''' food ([[UpToEleven 8]] with the [[InstantAwesomeJustAddDragons most powerful mercenaries]]); neutral dragons]]); this probably stems from the fact that the game was originally planned to be much closer to what DOTA is.DotA is. It is also justified by engine limitations: the game can only support about 200 units per player before slowing down.
23rd Jan '16 6:45:56 PM FungusFromYuggoth
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* ''VideoGame/MountAndBlade'' is firmly built around this trope. The entire region in which the setting takes place, Calradia, [[{{CrapsackWorld}}is in a state of perpetual war]] between the nations that it is composed of, while the player character is an immigrant fresh off the boat/caravan/mountain trail who is [[{{WideOpenSandbox}} pursuing their own goals and ambitions]]. At first, this entails riding about the land (fully on their own or with a [[{{ArmyOfThievesAndWhores}} small group of NPC hirelings]]) and clashing with (or running away from) small bands of ruffians, bandits or deserters from any of the numerous armies, all while the war rages in the background. Over time, the player character might develop their small band into a [[{{PrivateMilitaryContractors}} larger, well-equipped mercenary company]] and sign a contract with one of the factions (or join up as a regular soldier with the use of certain mods), riding into battle with one or two of the local lords, maybe even besieging a castle...while the larger war rages in the background. With further time and effort, the player character might even become ennobled and pledge vassalage to a local king, being granted a small village and a castle to rule it from, or capture and claim a castle all by themselves, either becoming a rebel faction (M&B) or declaring their own kingdom with their companions as vassals (Warband)...[[{{RuleOfThree}} all while the war rages in the background]], constant and unchanging. Yes, you can get quite far in the game and leave your mark in various ways, although it requires a ''lot'' of time and effort, but you will '''not''' win a (major) battle all by yourself, you will '''not''' get far without connections and royal patronage at some point, and, as a general rule, you will '''not''' be able (unless really an ''awful'' lot of time and effort is sunk into the game) to affect the ForeverWar in a lasting and significant way.

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* ''VideoGame/MountAndBlade'' is firmly built around this trope. The entire region in which the setting takes place, Calradia, [[{{CrapsackWorld}}is [[{{CrapsackWorld}} is in a state of perpetual war]] between the nations that it is composed of, while the player character is an immigrant fresh off the boat/caravan/mountain trail who is [[{{WideOpenSandbox}} pursuing their own goals and ambitions]]. At first, this entails riding about the land (fully on their own or with a [[{{ArmyOfThievesAndWhores}} small group of NPC hirelings]]) and clashing with (or running away from) small bands of ruffians, bandits or deserters from any of the numerous armies, all while the war rages in the background. Over time, the player character might develop their small band into a [[{{PrivateMilitaryContractors}} larger, well-equipped mercenary company]] and sign a contract with one of the factions (or join up as a regular soldier with the use of certain mods), riding into battle with one or two of the local lords, maybe even besieging a castle...while the larger war rages in the background. With further time and effort, the player character might even become ennobled and pledge vassalage to a local king, being granted a small village and a castle to rule it from, or capture and claim a castle all by themselves, either becoming a rebel faction (M&B) or declaring their own kingdom with their companions as vassals (Warband)...[[{{RuleOfThree}} all while the war rages in the background]], constant and unchanging. Yes, you can get quite far in the game and leave your mark in various ways, although it requires a ''lot'' of time and effort, but you will '''not''' win a (major) battle all by yourself, you will '''not''' get far without connections and royal patronage at some point, and, as a general rule, you will '''not''' be able (unless really an ''awful'' lot of time and effort is sunk into the game) to affect the ForeverWar in a lasting and significant way.
23rd Jan '16 6:44:37 PM FungusFromYuggoth
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* ''VideoGame/MountAndBlade'' is firmly built around this trope. The entire region in which the setting takes place, Calradia, is in a state of perpetual war between the nations that it is composed of, while the player character is an immigrant fresh off the boat/caravan/mountain trail who is pursuing their own goals and ambitions. At first, this entails riding about the land (fully on their own or with a small group of NPC hirelings) and clashing with (or running away from) small bands of ruffians, bandits or deserters from any of the numerous armies, all while the war rages in the background. Over time, the player character might develop their small band into a larger, well-equipped mercenary company and sign a contract with one of the factions (or join up as a regular soldier with the use of certain mods), riding into battle with one or two of the local lords, maybe even besieging a castle...while the larger war rages in the background. With further time and effort, the player character might even become ennobled and pledge vassalage to a local king, being granted a small village and a castle to rule it from, or capture and claim a castle all by themselves, either becoming a rebel faction (M&B) or declaring their own kingdom with their companions as vassals (Warband)...[[{{RuleOfThree}} all while the war rages in the background]], constant and unchanging. Yes, you can get quite far in the game and leave your mark in various ways, although it requires a ''lot'' of time and effort, but you will '''not''' win a (major) battle all by yourself, you will '''not''' get far without connections and royal patronage at some point, and, as a general rule, you will '''not''' be able (unless really an ''awful'' lot of time and effort is sunk into the game) to affect the ForeverWar in a lasting and significant way.

to:

* ''VideoGame/MountAndBlade'' is firmly built around this trope. The entire region in which the setting takes place, Calradia, is [[{{CrapsackWorld}}is in a state of perpetual war war]] between the nations that it is composed of, while the player character is an immigrant fresh off the boat/caravan/mountain trail who is [[{{WideOpenSandbox}} pursuing their own goals and ambitions. ambitions]]. At first, this entails riding about the land (fully on their own or with a [[{{ArmyOfThievesAndWhores}} small group of NPC hirelings) hirelings]]) and clashing with (or running away from) small bands of ruffians, bandits or deserters from any of the numerous armies, all while the war rages in the background. Over time, the player character might develop their small band into a [[{{PrivateMilitaryContractors}} larger, well-equipped mercenary company company]] and sign a contract with one of the factions (or join up as a regular soldier with the use of certain mods), riding into battle with one or two of the local lords, maybe even besieging a castle...while the larger war rages in the background. With further time and effort, the player character might even become ennobled and pledge vassalage to a local king, being granted a small village and a castle to rule it from, or capture and claim a castle all by themselves, either becoming a rebel faction (M&B) or declaring their own kingdom with their companions as vassals (Warband)...[[{{RuleOfThree}} all while the war rages in the background]], constant and unchanging. Yes, you can get quite far in the game and leave your mark in various ways, although it requires a ''lot'' of time and effort, but you will '''not''' win a (major) battle all by yourself, you will '''not''' get far without connections and royal patronage at some point, and, as a general rule, you will '''not''' be able (unless really an ''awful'' lot of time and effort is sunk into the game) to affect the ForeverWar in a lasting and significant way.
23rd Jan '16 6:38:39 PM FungusFromYuggoth
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to:

* ''VideoGame/MountAndBlade'' is firmly built around this trope. The entire region in which the setting takes place, Calradia, is in a state of perpetual war between the nations that it is composed of, while the player character is an immigrant fresh off the boat/caravan/mountain trail who is pursuing their own goals and ambitions. At first, this entails riding about the land (fully on their own or with a small group of NPC hirelings) and clashing with (or running away from) small bands of ruffians, bandits or deserters from any of the numerous armies, all while the war rages in the background. Over time, the player character might develop their small band into a larger, well-equipped mercenary company and sign a contract with one of the factions (or join up as a regular soldier with the use of certain mods), riding into battle with one or two of the local lords, maybe even besieging a castle...while the larger war rages in the background. With further time and effort, the player character might even become ennobled and pledge vassalage to a local king, being granted a small village and a castle to rule it from, or capture and claim a castle all by themselves, either becoming a rebel faction (M&B) or declaring their own kingdom with their companions as vassals (Warband)...[[{{RuleOfThree}} all while the war rages in the background]], constant and unchanging. Yes, you can get quite far in the game and leave your mark in various ways, although it requires a ''lot'' of time and effort, but you will '''not''' win a (major) battle all by yourself, you will '''not''' get far without connections and royal patronage at some point, and, as a general rule, you will '''not''' be able (unless really an ''awful'' lot of time and effort is sunk into the game) to affect the ForeverWar in a lasting and significant way.
23rd Jan '16 6:24:53 PM FungusFromYuggoth
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Added DiffLines:

** It should be noted that, due to the scale and typical [[{{UpToEleven}} over-the-top approach]] in nearly all setting aspects of 40K, the definition of "little" is scaled up as well with the trope remaining in effect nonetheless. Basically, considering the sheer size of the Imperium and the fact that it is has been waging a war for survival on ''hundreds'' of fronts for several millenia, any sufficiently local struggle is a side-show to the overarching war. The little hero, by 40K standards, is not a single person or group of people, not even a company or regiment, it literally can mean that the life-or-death struggle of an entire planet with billions of inhabitants and several tens of millions of actual combat troops (more than, say, real-world China and North Korea simultaneously could muster) is an insignificant footnote in an Imperial war report, without any impact on the Imperium as a whole, frequently unremembered and, well, irrelevant.
16th Jan '16 11:42:14 PM UmbrellasWereAwesome
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** In fact, even the original game is this in-universe; the Gallian conflict is only a tiny part of the massive Second Europan War, which continues to rage on for years after Gallia itself is free of invaders.

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** In fact, even the original game is this in-universe; the Gallian conflict is only a tiny part of the massive Second Europan War, which continues to rage on for years ''years'' after Gallia itself is completely free of invaders.
16th Jan '16 11:41:04 PM UmbrellasWereAwesome
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* ''VideoGame/ValkyriaChronicles'' is the story of a valiant band of militias fighting at the front to defend their country. Well, ''VideoGame/ValkyriaChroniclesIII'' is not that kind of story: The Nameless mostly do the jobs that will never be recorded in history, some of which deeply undermine the moral legitimacy of the Gallians' struggle.

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* ''VideoGame/ValkyriaChronicles'' is the story of a valiant militia band of militias fighting at the front to defend their country. Well, ''VideoGame/ValkyriaChroniclesIII'' is not that kind of story: The Nameless mostly do the jobs that will never be recorded in history, some of which deeply undermine the moral legitimacy of the Gallians' struggle.struggle.
** In fact, even the original game is this in-universe; the Gallian conflict is only a tiny part of the massive Second Europan War, which continues to rage on for years after Gallia itself is free of invaders.
23rd Nov '15 10:03:04 PM spaceace72
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* Played up for a joke in the first episode of ''Anime/SpaceDandy''; the narrator talks at length about an ongoing civil war between two alien races that spans the galaxy... before mentioning that it has nothing to do with our heroes and never brings it up again.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LittleHeroBigWar