History Main / LipLock

13th Aug '16 2:07:35 PM nombretomado
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* Since ''DirgeOfCerberus'' uses the same cutscene engine from ''VideoGame/FinalFantasyX'', this was inevitable. There are many examples, but a particularly {{Narm}}-ish one comes to mind - when in the Japanese version Vincent, witnessing Azul's demon form, says "Nanda", in the English version he gives us "Whatthehell?"

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* Since ''DirgeOfCerberus'' ''VideoGame/DirgeOfCerberus'' uses the same cutscene engine from ''VideoGame/FinalFantasyX'', this was inevitable. There are many examples, but a particularly {{Narm}}-ish one comes to mind - when in the Japanese version Vincent, witnessing Azul's demon form, says "Nanda", in the English version he gives us "Whatthehell?"
16th Jul '16 12:16:31 PM nombretomado
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* ''{{Catherine}}'' likewise averts this by having its animation edited to match the dub for its English release.

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* ''{{Catherine}}'' ''VideoGame/{{Catherine}}'' likewise averts this by having its animation edited to match the dub for its English release.
15th Jun '16 4:28:48 PM R1ck
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* Speaking With An Odd... Enunciated Slowness... As If Every Word Were Capitalised. In Extreme Cases... This Results In The Character Sounding Like A Cartoonish Creator/WilliamShatner. See anything dubbed By Creator/FourKidsEntertainment, particularly ''[[OnePiece Dub Piece]]''.

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* Speaking With An Odd... Enunciated Slowness... As If Every Word Were Capitalised. In Extreme Cases... This Results In The Character Sounding Like A Cartoonish Creator/WilliamShatner. See anything dubbed By Creator/FourKidsEntertainment, particularly ''[[OnePiece Dub Piece]]''.''OnePiece''.
4th Jun '16 4:31:26 PM nombretomado
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** Even before them Square-Enix had already abandoned that trope. There are the already mentioned ''Franchise/KingdomHearts'' games for the PS2 (except for Chain of Memories remake), as well as the PSP game ''Birth by Sleep''. Besides them, ''VideoGame/CrisisCore'', having a cutscene engine reminiscent of Kingdom Hearts', also redid lip moves for the English version.

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** Even before them Square-Enix had already abandoned that trope. There are the already mentioned ''Franchise/KingdomHearts'' games for the PS2 [=PS2=] (except for Chain of Memories remake), as well as the PSP game ''Birth by Sleep''. Besides them, ''VideoGame/CrisisCore'', having a cutscene engine reminiscent of Kingdom Hearts', also redid lip moves for the English version.
28th May '16 6:44:39 PM Doug86
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** In the segments of actual foreign language being dubbed, it follows the RuleOfFunny, with grammatically awkward sentences to fit lip flap ("People say I do things that are not... correct-to-do."), sentences filled out with VerbalTics to fit the length ("Wi-ooh"), sentences that don't even come close (<several seconds of silent lip flap> "I don't know."), and dialog that just obviously doesn't fit the mouth movement at all ("THAT'S A LOT OF NUTS!!!").

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** In the segments of actual foreign language being dubbed, it follows the RuleOfFunny, with grammatically awkward sentences to fit lip flap ("People say I do things that are not... correct-to-do."), sentences filled out with VerbalTics {{Verbal Tic}}s to fit the length ("Wi-ooh"), sentences that don't even come close (<several seconds of silent lip flap> "I don't know."), and dialog that just obviously doesn't fit the mouth movement at all ("THAT'S A LOT OF NUTS!!!").
28th May '16 4:27:59 PM nombretomado
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* (Almost all) Early {{Playstation}} games with voiced cutscenes suffered from this. With NoBudget or space to modify the scenes, and no budget to hire experienced voice actors, LipLock was either ignored (leading to a HongKongDub) or the delivery was completely ruined. Examples include Zero's "[[{{Narm}} [=WhatamIfightingFOOOOOOOOOOOOR=]!]]" in ''VideoGame/MegaManX4'' and ''VideoGame/{{Xenogears}}'' (all of it.)

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* (Almost all) Early {{Playstation}} UsefulNotes/PlayStation games with voiced cutscenes suffered from this. With NoBudget or space to modify the scenes, and no budget to hire experienced voice actors, LipLock was either ignored (leading to a HongKongDub) or the delivery was completely ruined. Examples include Zero's "[[{{Narm}} [=WhatamIfightingFOOOOOOOOOOOOR=]!]]" in ''VideoGame/MegaManX4'' and ''VideoGame/{{Xenogears}}'' (all of it.)
24th May '16 7:43:51 AM Willbyr
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* ''GashBell'' suffered from this immensely during the musical numbers, in which the dubbers would insist on having the [=VAs=] sing along to the lip flaps at the expense of any sense of harmony and timing.

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* ''GashBell'' ''Manga/ZatchBell'' suffered from this immensely during the musical numbers, in which the dubbers would insist on having the [=VAs=] sing along to the lip flaps at the expense of any sense of harmony and timing.
22nd May '16 3:42:09 PM nombretomado
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* In the ''[[VideoGame/GhostbustersTheVideoGame Ghostbusters]]'' game for the PS3, none of the characters' mouths ''ever'' synced with what they were saying. Considering that they managed to get almost the entire cast of the movies involved in the voice acting, it's really disappointing that the animators couldn't have done a better job.

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* In the ''[[VideoGame/GhostbustersTheVideoGame Ghostbusters]]'' game for the PS3, [=PS3=], none of the characters' mouths ''ever'' synced with what they were saying. Considering that they managed to get almost the entire cast of the movies involved in the voice acting, it's really disappointing that the animators couldn't have done a better job.
8th May '16 6:23:05 AM scooter
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* RogerEbert [[http://www.rogerebert.com/reviews/little-indian-big-city-1996 had tremendous fun]] pointing out how dubbing the French film ''Little Indian, Big City'' into English resulted in sentenced being constructed backwards and the passive voice popping up and random.
--> “You have a son--you hear?”

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* RogerEbert had [[http://www.rogerebert.com/reviews/little-indian-big-city-1996 had tremendous fun]] pointing out how dubbing the French film ''Little Indian, Big City'' into English resulted in sentenced being constructed backwards ridiculous, backward-constructed sentences and the passive voice popping up and at random.
--> --> “You have a son--you hear?”
8th May '16 6:20:50 AM scooter
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to:

* RogerEbert [[http://www.rogerebert.com/reviews/little-indian-big-city-1996 had tremendous fun]] pointing out how dubbing the French film ''Little Indian, Big City'' into English resulted in sentenced being constructed backwards and the passive voice popping up and random.
--> “You have a son--you hear?”
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LipLock