History Main / LightspeedLeapfrog

5th Mar '16 2:43:49 PM Fireblood
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* The season 1 finale of ''Series/StarTrekTheNextGeneration'', "The Neutral Zone", is in part about a recovered ship sent from Earth in the pre-warp era, with [[HumanPopsicle cryogenically frozen passengers]]. Exactly ''why'' it was sent from Earth when the cryogenically frozen passengers were of the 'frozen for future medicine to cure' variety rather than the 'frozen to suspend aging until the ship arrives' variety is never explained, although it's hinted to have been accidental. Neither is [[SciFiWritersHaveNoSenseOfScale how they got a few thousand lightyears from Earth in a matter of four hundred years]].

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* The season 1 finale of ''Series/StarTrekTheNextGeneration'', "The Neutral Zone", is in part about a recovered ship sent from Earth in the pre-warp era, with [[HumanPopsicle cryogenically frozen passengers]]. Exactly ''why'' Apparently it was sent from drifted out of Earth when the cryogenically frozen passengers were of the 'frozen for future medicine to cure' variety rather than the 'frozen to suspend aging until the ship arrives' variety is never explained, although it's hinted to have been accidental. Neither is orbit at some point and traveled [[SciFiWritersHaveNoSenseOfScale how they got a few thousand lightyears from Earth in a matter of four hundred years]].years]] (one ExpandedUniverse novel fixes this by revealing it was deliberately moved by aliens, for some unknown reason).
3rd Mar '16 6:22:44 PM nitroglycol
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* "[[http://www.sfwriter.com/stshould.htm On the Shoulders of Giants]]" by Robert Sawyer would more accurately be called "relativistic leapfrog", since no FTL travel occurs. The colonists arrive in a sleeper ship at about 1% of the speed of light. and find out their intended planet is already colonized and thriving. Fortunately, they manage to convince the colony to give them a relativistic ship to carry sleepers to head for the Andromeda galaxy.

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* "[[http://www.sfwriter.com/stshould.htm On the Shoulders of Giants]]" by Robert Sawyer Creator/RobertJSawyer would more accurately be called "relativistic leapfrog", since no FTL travel occurs. The colonists arrive in a sleeper ship at about 1% of the speed of light. and find out their intended planet is already colonized and thriving. Fortunately, they manage to convince the colony to give them a relativistic ship to carry sleepers to head for the Andromeda galaxy.
3rd Mar '16 6:19:44 PM nitroglycol
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* "[[http://www.sfwriter.com/stshould.htm On the Shoulders of Giants]]" by Robert Sawyer: The colonists arrive and find out their planet is already colonized and thriving. Fortunately, they manage to convince the colony to give them an FTL ship to carry sleepers to head for the Andromeda galaxy.

to:

* "[[http://www.sfwriter.com/stshould.htm On the Shoulders of Giants]]" by Robert Sawyer: Sawyer would more accurately be called "relativistic leapfrog", since no FTL travel occurs. The colonists arrive in a sleeper ship at about 1% of the speed of light. and find out their intended planet is already colonized and thriving. Fortunately, they manage to convince the colony to give them an FTL a relativistic ship to carry sleepers to head for the Andromeda galaxy.
2nd Feb '16 12:12:09 AM KeithM
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Added DiffLines:

* Samuel Delany's ''The Ballad of Beta-2'' has an anthropology student sent to investigate the culture of a fleet of GenerationShips which had arrived at their destination long after it had already been colonized by FTL. By that time, the descendants of the original crews had no interest in living off their ships or interacting with anyone else so the fleet was set aside as a reservation for their odd culture.
27th Jan '16 3:46:28 PM Theriocephalus
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* ''TabletopGame/{{Warhammer 40000}}'' has a variation on this: FTL travel is done by putting the ship in [[HyperspaceIsAScaryPlace an alternate dimension full of demons and derelict spaceships that requires a special inbred psychic mutant to read its tides and currents]], but is ''highly'' inconsistent in [[TimeyWimeyBall how time passes relative to 'real space' every time you make a jump]]. Ships are ''expected'' to not arrive on schedule because of this, although a decent Navigator can usually come close (give or take a couple of months). That said, the trip can take months or even years (from the crew's perspective) but poor warp conditions can delay a ship for centuries (from the destination's perspective) without it being any the wiser; more than one Imperial fleet has arrived to relive a besieged planet generations after when it was expected or would have done any good. Fleets stay together by using the same Navigator's directions, although every fleet carries the expectation that a couple of ships will get lost on the way, potentially playing this trope completely straight.
** On at least one occasion a ship has emerged ''before'' it entered the Warp. A notable case involved an [[BloodKnight Ork Warboss]], who immediately [[PsychopathicManchild attacked his past self in order to have two of his favorite gun]]. His army more or less disintegrated in the ensuing confusion resulting from his victory against himself.

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* ''TabletopGame/{{Warhammer 40000}}'' has a variation on this: FTL travel is done by putting the ship in [[HyperspaceIsAScaryPlace an alternate dimension full of demons and derelict spaceships that requires a special inbred psychic mutant to read its tides and currents]], but is ''highly'' inconsistent in [[TimeyWimeyBall how time passes relative to 'real space' every time you make a jump]]. Ships are ''expected'' to not arrive on schedule because of this, although a decent Navigator (the aforementioned mutant) can usually come close (give or take a couple of months). That said, the trip can take months or even years (from the crew's perspective) but poor warp conditions can delay a ship for centuries (from the destination's perspective) without it being any the wiser; more than one Imperial fleet has arrived to relive a besieged planet generations after when it was expected or would have done any good. Fleets stay together by using the same Navigator's directions, although every fleet carries the expectation that a couple of ships will get lost on the way, potentially playing this trope completely straight.
** On at least one occasion several occasions a ship has emerged ''before'' it entered the Warp. A notable case involved an [[BloodKnight Ork Warboss]], who immediately [[PsychopathicManchild [[InsaneTrollLogic attacked his past self in order to have two of his favorite gun]]. His army more or less disintegrated in the ensuing confusion resulting from his victory against himself.
27th Jan '16 3:24:19 PM Theriocephalus
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* Creator/SpiderRobinson's ''Literature/VariableStar'', inspired heavily by Heinlein. Had the protagonist's relativistic ship rescued by the first FTL vessel, allowing them to outrun the radiation wave from earth's sun exploding.

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* Creator/SpiderRobinson's ''Literature/VariableStar'', inspired heavily by Heinlein. Had Heinlein, had the protagonist's relativistic ship rescued by the first FTL vessel, allowing them to outrun the radiation wave from earth's sun exploding.
15th Jan '16 5:38:48 AM LondonKdS
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* ''Series/BabylonFive'', "The Long Dark": In the 22nd century, the exploration ship ''Copernicus'' set out with a frozen crew and a navigation computer set to track down radio signals suggestive of intelligent life. A hundred years later, it arrives at the source of one such set of signals -- the planet that Babylon 5 orbits. Turns out, the Centauri found Earth and gave humans jump gate technology just a few years after the ''Copernicus'' set out.

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* ''Series/BabylonFive'', "The Long Dark": In the 22nd century, the exploration ship ''Copernicus'' set out with a frozen crew and a navigation computer set to track down radio signals suggestive of intelligent life. A hundred years later, it arrives at the source of one such set of signals -- the planet that Babylon 5 orbits. Turns out, the Centauri found Earth and gave humans jump gate technology just a few years after the ''Copernicus'' set out. [[spoiler:And also, an EldritchAbomination hitched a ride on it and ate all but one of the crew.]]
8th Jan '16 5:01:26 PM nombretomado
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* SpiderRobinson's ''Literature/VariableStar'', inspired heavily by Heinlein. Had the protagonist's relativistic ship rescued by the first FTL vessel, allowing them to outrun the radiation wave from earth's sun exploding.

to:

* SpiderRobinson's Creator/SpiderRobinson's ''Literature/VariableStar'', inspired heavily by Heinlein. Had the protagonist's relativistic ship rescued by the first FTL vessel, allowing them to outrun the radiation wave from earth's sun exploding.
16th Jun '15 6:57:36 AM JamaicanCastle
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Added DiffLines:

* Mentioned with a twist in one of the ''Franchise/MassEffect'' news feeds, where an old STL human colony ship arrives to find a planet that's already been colonized... by the ''[[BlueSkinnedSpaceBabe asari]]''. Needless to say, much [[HilarityEnsues Hilarity Ensued]] until an FTL human ship could arrive to explain the situation. This was also metaphorically the fate of Jump Zero, aka Gagarin Station, which served the humans as a testing ground for FTL tech before they found the Prothean Archive describing mass effect FTL, far more efficient than anything the humans had hoped to accomplish on their own.
12th Jun '15 6:02:32 AM Willbyr
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* Warhammer40K has a variation on this: FTL travel is done by putting the ship in [[HyperspaceIsAScaryPlace an alternate dimension full of demons and derelict spaceships that requires a special inbred psychic mutant to read its tides and currents]], but is ''highly'' inconsistent in [[TimeyWimeyBall how time passes relative to 'real space' every time you make a jump]]. Ships are ''expected'' to not arrive on schedule because of this, although a decent Navigator can usually come close (give or take a couple of months). That said, the trip can take months or even years (from the crew's perspective) but poor warp conditions can delay a ship for centuries (from the destination's perspective) without it being any the wiser; more than one Imperial fleet has arrived to relive a besieged planet generations after when it was expected or would have done any good. Fleets stay together by using the same Navigator's directions, although every fleet carries the expectation that a couple of ships will get lost on the way, potentially playing this trope completely straight.

to:

* Warhammer40K ''TabletopGame/{{Warhammer 40000}}'' has a variation on this: FTL travel is done by putting the ship in [[HyperspaceIsAScaryPlace an alternate dimension full of demons and derelict spaceships that requires a special inbred psychic mutant to read its tides and currents]], but is ''highly'' inconsistent in [[TimeyWimeyBall how time passes relative to 'real space' every time you make a jump]]. Ships are ''expected'' to not arrive on schedule because of this, although a decent Navigator can usually come close (give or take a couple of months). That said, the trip can take months or even years (from the crew's perspective) but poor warp conditions can delay a ship for centuries (from the destination's perspective) without it being any the wiser; more than one Imperial fleet has arrived to relive a besieged planet generations after when it was expected or would have done any good. Fleets stay together by using the same Navigator's directions, although every fleet carries the expectation that a couple of ships will get lost on the way, potentially playing this trope completely straight.



** There is a case where a combination of this and SelfFulfillingProphecy screwed over the crew of of an imperial ship that answered a distress signal. Unbeknownst to the crew, they had responded to their own distress signal, due to their initial warp jump sending them back in time and into an ambush.

to:

** There is a case where a combination of this and SelfFulfillingProphecy screwed over the crew of of an imperial Imperial ship that answered a distress signal. Unbeknownst to the crew, they had responded to their own distress signal, due to their initial warp jump sending them back in time and into an ambush.
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