History Main / LightspeedLeapfrog

7th Sep '17 12:22:28 AM troymacgill
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* Mentioned in the Creator/StrugatskyBrothers' NoonUniverse. No FTL travel actually exists there at this point (it's XXI century, and they only discovered FTL in that verse in the XXII century), but one character mentioned how terrible it would feel to be an astronaut on a relativistic ship sent to explore a distant star only to find a colony there established by an FTL-calable ship developed after you left. Additionally, by using high acceleration on a relativistic ship, a crew manages to ''reverse'' the effects of TimeDilation (i.e. six months passes on Earth, while years pass for the crew).

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* Mentioned in the Creator/StrugatskyBrothers' NoonUniverse. No FTL travel actually exists there at this point (it's XXI century, and they only discovered FTL in that verse in the XXII century), but one character mentioned how terrible it would feel to be an astronaut on a relativistic ship sent to explore a distant star only to find a colony there established by an FTL-calable FTL-capable ship developed after you left. Additionally, by using high acceleration on a relativistic ship, a crew manages to ''reverse'' the effects of TimeDilation (i.e. six months passes on Earth, while years pass for the crew).
10th Aug '17 7:34:43 PM TheGreatSkrond
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* In the ''Series/{{Andromeda}}'' episode "The Lone And Level Sands", the crew encounters the ''Bellerophon'', a 1,700 year old exploration vessel launched shortly before earth joined the Commonwealth and acquired slipstream drive. Its mission was scheduled to last 3,000 years. The crew is divided between those loyal to the captain (who has some idea of how obsolete they've become and is keeping the rest in the dark) and their mission, and those who get the feeling that their crewmates are dying in encounters with raiders for nothing and want to leave.

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* In the ''Series/{{Andromeda}}'' episode "The Lone And Level Sands", the crew encounters the ''Bellerophon'', a 1,700 year old exploration vessel launched shortly before earth Earth joined the Commonwealth and acquired slipstream drive. Its mission was scheduled to last 3,000 years.years (on Earth - because of the relativistic time dilation, the original crew is still alive and well). The crew is divided between those loyal to the captain (who has some idea of how obsolete they've become and is keeping the rest in the dark) and their mission, and those who get the feeling that their crewmates are dying in encounters with raiders for nothing and want to leave. Partially subverted in that they aren't completely useless, because they can go to parts of the galaxy that cannot be reached with slipstream drive.
30th May '17 12:00:53 PM WillBGood
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** More recently, generation ships are now being found within a 100ly radius of Sol in the official sequel ''Elite: Dangerous.''

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** More recently, generation ships are now being found within a 100ly radius of Sol in the official sequel ''Elite: Dangerous.''''VideoGame/EliteDangerous''.
30th May '17 11:59:58 AM WillBGood
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** More recently, generation ships are now being found within a 100ly radius of Sol in the official sequel ''VideoGame/{{Elite: Dangerous}}''

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** More recently, generation ships are now being found within a 100ly radius of Sol in the official sequel ''VideoGame/{{Elite: Dangerous}}''''Elite: Dangerous.''
28th Apr '17 10:10:41 AM s_outcast
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**More recently, generation ships are now being found within a 100ly radius of Sol in the official sequel ''VideoGame/{{Elite: Dangerous}}''
31st Mar '17 3:24:21 PM nombretomado
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* OrionsArm does not, and will never have, an FTL drive and they still have a version of this. The first {{Generation Ship}}s were often outpaced by smaller and faster [[HumanPopsicle sleeper ships]], and when [[TimeDilation relativistic]] drives were developed those beat the sleeper ships. And finally [[PortalNetwork linelayers]] could not travel at relativistic speeds but could lay down wormholes that would bring in a flood of colonists within a few years of deployment and decrease travel times thereafter from years to months.

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* OrionsArm ''WebOriginal/OrionsArm'' does not, and will never have, an FTL drive and they still have a version of this. The first {{Generation Ship}}s were often outpaced by smaller and faster [[HumanPopsicle sleeper ships]], and when [[TimeDilation relativistic]] drives were developed those beat the sleeper ships. And finally [[PortalNetwork linelayers]] could not travel at relativistic speeds but could lay down wormholes that would bring in a flood of colonists within a few years of deployment and decrease travel times thereafter from years to months.
17th Mar '17 9:30:50 AM zarpaulus
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* Narrowly averted by the ''LDS Nauvoo'' in ''Literature/TheExpanse'', if only because the Belters building it hijacked it and tried to ram it into Eros in an attempt to stop the Protomolecule, which ended up creating [[PortalNetwork the Ring]].
16th Mar '17 8:39:06 PM zarpaulus
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* In ''TabletopGame/FadingSuns'' Sol's [[PortalNetwork Jumpgate]] was discovered by a SleeperShip on its' way out of the system. In a variant, the ships that preceded it were ''never heard from again''.
3rd Feb '17 4:19:18 PM Xtifr
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* Charles Sheffield's ''Summertide'' starts with ships carrying {{Human Popsicle}}s. They are programmed to wake the people if they reach the destination, if a problem arises the computer cannot solve -- or if they receive a transmission that FTL has been invented.

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* Charles Sheffield's Creator/CharlesSheffield's ''Summertide'' starts with ships carrying {{Human Popsicle}}s. They are programmed to wake the people if they reach the destination, if a problem arises the computer cannot solve -- or if they receive a transmission that FTL has been invented.
25th Sep '16 8:36:49 PM Yozzy
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* ''TabletopGame/{{Warhammer 40000}}'' has a variation on this: FTL travel is done by putting the ship in [[HyperspaceIsAScaryPlace an alternate dimension full of demons and derelict spaceships that requires a special inbred psychic mutant to read its tides and currents]], but is ''highly'' inconsistent in [[TimeyWimeyBall how time passes relative to 'real space' every time you make a jump]]. Ships are ''expected'' to not arrive on schedule because of this, although a decent Navigator (the aforementioned mutant) can usually come close (give or take a couple of months). That said, the trip can take months or even years (from the crew's perspective) but poor warp conditions can delay a ship for centuries (from the destination's perspective) without it being any the wiser; more than one Imperial fleet has arrived to relive a besieged planet generations after when it was expected or would have done any good. Fleets stay together by using the same Navigator's directions, although every fleet carries the expectation that a couple of ships will get lost on the way, potentially playing this trope completely straight.

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* ''TabletopGame/{{Warhammer 40000}}'' has a variation on this: FTL travel is done by putting opening a temporary rift into [[SubspaceOrHyperspace the ship in Warp]] (also called Warpspace, among a few dozen other names) and flying through until they get to the destination. That said, the Warp is [[HyperspaceIsAScaryPlace an alternate dimension comprised of forms of energy that is antithetical to most living beings, the laws of physics is a set of jokes, and it's full of demons demons, haunted and derelict spaceships that spaceships, and several flavors of god monsters]]; and it requires a special inbred special, inbred, psychic mutant to read its tides and currents]], but currents. That said, time is ''highly'' inconsistent in [[TimeyWimeyBall how time passes relative to 'real space' every time you make a jump]]. Ships are ''expected'' to not arrive on schedule because of this, although a decent Navigator (the aforementioned mutant) can usually come close (give or take a couple of months). That said, the trip can take months or even years (from the crew's perspective) but poor warp conditions can delay a ship for centuries (from the destination's perspective) perspective of realspace) without it the crew being any the wiser; more than one Imperial fleet has arrived on schedule to relive relieve a besieged planet generations after when it was expected or would have done any good.planet, only to find that the conflict came to a close long ago. Fleets stay together by using the same Navigator's directions, although every fleet carries the expectation that a couple of ships will get lost on the way, potentially playing this trope completely straight.
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