History Main / LightspeedLeapfrog

2nd Feb '16 12:12:09 AM KeithM
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* Samuel Delany's ''The Ballad of Beta-2'' has an anthropology student sent to investigate the culture of a fleet of GenerationShips which had arrived at their destination long after it had already been colonized by FTL. By that time, the descendants of the original crews had no interest in living off their ships or interacting with anyone else so the fleet was set aside as a reservation for their odd culture.
27th Jan '16 3:46:28 PM Theriocephalus
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* ''TabletopGame/{{Warhammer 40000}}'' has a variation on this: FTL travel is done by putting the ship in [[HyperspaceIsAScaryPlace an alternate dimension full of demons and derelict spaceships that requires a special inbred psychic mutant to read its tides and currents]], but is ''highly'' inconsistent in [[TimeyWimeyBall how time passes relative to 'real space' every time you make a jump]]. Ships are ''expected'' to not arrive on schedule because of this, although a decent Navigator can usually come close (give or take a couple of months). That said, the trip can take months or even years (from the crew's perspective) but poor warp conditions can delay a ship for centuries (from the destination's perspective) without it being any the wiser; more than one Imperial fleet has arrived to relive a besieged planet generations after when it was expected or would have done any good. Fleets stay together by using the same Navigator's directions, although every fleet carries the expectation that a couple of ships will get lost on the way, potentially playing this trope completely straight. ** On at least one occasion a ship has emerged ''before'' it entered the Warp. A notable case involved an [[BloodKnight Ork Warboss]], who immediately [[PsychopathicManchild attacked his past self in order to have two of his favorite gun]]. His army more or less disintegrated in the ensuing confusion resulting from his victory against himself.
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* ''TabletopGame/{{Warhammer 40000}}'' has a variation on this: FTL travel is done by putting the ship in [[HyperspaceIsAScaryPlace an alternate dimension full of demons and derelict spaceships that requires a special inbred psychic mutant to read its tides and currents]], but is ''highly'' inconsistent in [[TimeyWimeyBall how time passes relative to 'real space' every time you make a jump]]. Ships are ''expected'' to not arrive on schedule because of this, although a decent Navigator (the aforementioned mutant) can usually come close (give or take a couple of months). That said, the trip can take months or even years (from the crew's perspective) but poor warp conditions can delay a ship for centuries (from the destination's perspective) without it being any the wiser; more than one Imperial fleet has arrived to relive a besieged planet generations after when it was expected or would have done any good. Fleets stay together by using the same Navigator's directions, although every fleet carries the expectation that a couple of ships will get lost on the way, potentially playing this trope completely straight. ** On at least one occasion several occasions a ship has emerged ''before'' it entered the Warp. A notable case involved an [[BloodKnight Ork Warboss]], who immediately [[PsychopathicManchild [[InsaneTrollLogic attacked his past self in order to have two of his favorite gun]]. His army more or less disintegrated in the ensuing confusion resulting from his victory against himself.
27th Jan '16 3:24:19 PM Theriocephalus
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* Creator/SpiderRobinson's ''Literature/VariableStar'', inspired heavily by Heinlein. Had the protagonist's relativistic ship rescued by the first FTL vessel, allowing them to outrun the radiation wave from earth's sun exploding.
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* Creator/SpiderRobinson's ''Literature/VariableStar'', inspired heavily by Heinlein. Had Heinlein, had the protagonist's relativistic ship rescued by the first FTL vessel, allowing them to outrun the radiation wave from earth's sun exploding.
15th Jan '16 5:38:48 AM LondonKdS
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* ''Series/BabylonFive'', "The Long Dark": In the 22nd century, the exploration ship ''Copernicus'' set out with a frozen crew and a navigation computer set to track down radio signals suggestive of intelligent life. A hundred years later, it arrives at the source of one such set of signals -- the planet that Babylon 5 orbits. Turns out, the Centauri found Earth and gave humans jump gate technology just a few years after the ''Copernicus'' set out.
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* ''Series/BabylonFive'', "The Long Dark": In the 22nd century, the exploration ship ''Copernicus'' set out with a frozen crew and a navigation computer set to track down radio signals suggestive of intelligent life. A hundred years later, it arrives at the source of one such set of signals -- the planet that Babylon 5 orbits. Turns out, the Centauri found Earth and gave humans jump gate technology just a few years after the ''Copernicus'' set out. [[spoiler:And also, an EldritchAbomination hitched a ride on it and ate all but one of the crew.]]
8th Jan '16 5:01:26 PM nombretomado
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* SpiderRobinson's ''Literature/VariableStar'', inspired heavily by Heinlein. Had the protagonist's relativistic ship rescued by the first FTL vessel, allowing them to outrun the radiation wave from earth's sun exploding.
to:
* SpiderRobinson's Creator/SpiderRobinson's ''Literature/VariableStar'', inspired heavily by Heinlein. Had the protagonist's relativistic ship rescued by the first FTL vessel, allowing them to outrun the radiation wave from earth's sun exploding.
16th Jun '15 6:57:36 AM JamaicanCastle
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* Mentioned with a twist in one of the ''Franchise/MassEffect'' news feeds, where an old STL human colony ship arrives to find a planet that's already been colonized... by the ''[[BlueSkinnedSpaceBabe asari]]''. Needless to say, much [[HilarityEnsues Hilarity Ensued]] until an FTL human ship could arrive to explain the situation. This was also metaphorically the fate of Jump Zero, aka Gagarin Station, which served the humans as a testing ground for FTL tech before they found the Prothean Archive describing mass effect FTL, far more efficient than anything the humans had hoped to accomplish on their own.
12th Jun '15 6:02:32 AM Willbyr
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* Warhammer40K has a variation on this: FTL travel is done by putting the ship in [[HyperspaceIsAScaryPlace an alternate dimension full of demons and derelict spaceships that requires a special inbred psychic mutant to read its tides and currents]], but is ''highly'' inconsistent in [[TimeyWimeyBall how time passes relative to 'real space' every time you make a jump]]. Ships are ''expected'' to not arrive on schedule because of this, although a decent Navigator can usually come close (give or take a couple of months). That said, the trip can take months or even years (from the crew's perspective) but poor warp conditions can delay a ship for centuries (from the destination's perspective) without it being any the wiser; more than one Imperial fleet has arrived to relive a besieged planet generations after when it was expected or would have done any good. Fleets stay together by using the same Navigator's directions, although every fleet carries the expectation that a couple of ships will get lost on the way, potentially playing this trope completely straight.
to:
* Warhammer40K ''TabletopGame/{{Warhammer 40000}}'' has a variation on this: FTL travel is done by putting the ship in [[HyperspaceIsAScaryPlace an alternate dimension full of demons and derelict spaceships that requires a special inbred psychic mutant to read its tides and currents]], but is ''highly'' inconsistent in [[TimeyWimeyBall how time passes relative to 'real space' every time you make a jump]]. Ships are ''expected'' to not arrive on schedule because of this, although a decent Navigator can usually come close (give or take a couple of months). That said, the trip can take months or even years (from the crew's perspective) but poor warp conditions can delay a ship for centuries (from the destination's perspective) without it being any the wiser; more than one Imperial fleet has arrived to relive a besieged planet generations after when it was expected or would have done any good. Fleets stay together by using the same Navigator's directions, although every fleet carries the expectation that a couple of ships will get lost on the way, potentially playing this trope completely straight.

** There is a case where a combination of this and SelfFulfillingProphecy screwed over the crew of of an imperial ship that answered a distress signal. Unbeknownst to the crew, they had responded to their own distress signal, due to their initial warp jump sending them back in time and into an ambush.
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** There is a case where a combination of this and SelfFulfillingProphecy screwed over the crew of of an imperial Imperial ship that answered a distress signal. Unbeknownst to the crew, they had responded to their own distress signal, due to their initial warp jump sending them back in time and into an ambush.
28th May '15 7:07:13 PM PaulA
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see discussion page
* A sci-fi short story had the captain of an American starship becoming obsessed with being the first man to land on an alien planet, constantly rehearsing his speech and threatening court-martial to the protagonist when he's sent out on a recon mission if he dares land. He suffers an engine failure and has to crashland on the planet anyway. As he's dying, he takes an ironic comfort in that at least his annoying captain wasn't the first to land. Then his life is saved by the crew of a faster American vessel that's arrived before them.
28th May '15 4:53:39 AM Odon
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* A sci-fi short story had the captain of an American starship becoming obsessed with being the first man to land on an alien planet, constantly rehearsing his speech and threatening court-martial to the protagonist when he's sent out on a recon mission if he dares land. He suffers an engine failure and has to crashland on the planet anyway. As he's dying, he takes an ironic comfort in that at least his annoying captain wasn't the first to land. Then his life is saved by the crew of a faster American vessel that's arrived before them.
17th May '15 6:46:37 PM PaulA
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* In the final book of Creator/HarryTurtledove's ''WorldWar'' series, ''Homeward Bound'', a human-built sleeper ship is sent as an embassy to the homeworld of the reptilian Race. The trip takes about 30 years to accomplish. The ambassadors are only at the Race's homeworld for a month when the human-built FTL-ship shows up.
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* In the final book of Creator/HarryTurtledove's ''WorldWar'' ''Literature/WorldWar'' series, ''Homeward Bound'', a human-built sleeper ship is sent as an embassy to the homeworld of the reptilian Race. The trip takes about 30 years to accomplish. The ambassadors are only at the Race's homeworld for a month when the human-built FTL-ship shows up.
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