History Main / LightGunGame

23rd Jan '16 9:03:34 PM DinoMaurus
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* ''Videogame/{{Aliens}}''
28th Nov '15 11:33:26 PM nombretomado
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* ''[[{{Terminator}} T2: The Arcade Game]]'' (used a mounted machine gun as its controller; the {{SNES}} and SegaGenesis ports, however, ''were'' light gun games)
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* ''[[{{Terminator}} T2: The Arcade Game]]'' (used a mounted machine gun as its controller; the {{SNES}} and SegaGenesis UsefulNotes/SegaGenesis ports, however, ''were'' light gun games)

* ''VisualNovel/{{Snatcher}}'' on the SegaCD supported the Justifier light gun for the shooting segments.
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* ''VisualNovel/{{Snatcher}}'' on the SegaCD UsefulNotes/SegaCD supported the Justifier light gun for the shooting segments.
30th Oct '15 10:45:04 PM Retro7
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Some of these arcade games are technically not light gun games but "joystick gun" games, as the aiming mechanism is actually a joystick firmly mounted on the face of the cabinet, upon which the gun is mounted. This makes holding and aiming the gun as if it were real simply impossible, but makes keeping your aim steady a hell of a lot easier. In ''VideoGame/SilentScope'', ''VideoGame/RevolutionX'', and ''[=T2=]'' the gun requires calibration as part of its boot sequence, though this is not true of other "joystick gun" games like the sprite-based ''Jurassic Park'' motion seat game. The later 2010's saw a resurgences of mounted light gun games in arcades due to them allowing for faster gameplay plus begin cheaper to produce then the plasma screen sensors though there are some occasional instances.
to:
Some of these arcade games are technically not light gun games but "joystick gun" games, as the aiming mechanism is actually a joystick firmly mounted on the face of the cabinet, upon which the gun is mounted. This makes holding and aiming the gun as if it were real simply impossible, but makes keeping your aim steady a hell of a lot easier. In ''VideoGame/SilentScope'', ''VideoGame/RevolutionX'', and ''[=T2=]'' the gun requires calibration as part of its boot sequence, though this is not true of other "joystick gun" games like the sprite-based ''Jurassic Park'' motion seat game. The later 2010's saw a resurgences of mounted light gun games in arcades due to them allowing for faster gameplay plus begin being cheaper to produce then the plasma screen sensors though there are some occasional instances.instances of the traditional set up.
21st Oct '15 3:49:16 PM Retro7
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* ''VideoGame/LostLandAdventure''
21st Oct '15 3:08:07 PM Retro7
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* ''VideoGame/AfterDark''
21st Oct '15 3:07:21 PM Retro7
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* ''VideoGame/AfterDark''
21st Oct '15 9:30:31 AM Retro7
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Some of these arcade games are technically not light gun games but "joystick gun" games, as the aiming mechanism is actually a joystick firmly mounted on the face of the cabinet, upon which the gun is mounted. This makes holding and aiming the gun as if it were real simply impossible, but makes keeping your aim steady a hell of a lot easier. In ''VideoGame/SilentScope'', ''VideoGame/RevolutionX'', and ''[=T2=]'' the gun requires calibration as part of its boot sequence, though this is not true of other "joystick gun" games like the sprite-based ''Jurassic Park'' motion seat game.
to:
Some of these arcade games are technically not light gun games but "joystick gun" games, as the aiming mechanism is actually a joystick firmly mounted on the face of the cabinet, upon which the gun is mounted. This makes holding and aiming the gun as if it were real simply impossible, but makes keeping your aim steady a hell of a lot easier. In ''VideoGame/SilentScope'', ''VideoGame/RevolutionX'', and ''[=T2=]'' the gun requires calibration as part of its boot sequence, though this is not true of other "joystick gun" games like the sprite-based ''Jurassic Park'' motion seat game. The later 2010's saw a resurgences of mounted light gun games in arcades due to them allowing for faster gameplay plus begin cheaper to produce then the plasma screen sensors though there are some occasional instances.

Some of these arcade games are technically not light gun games but "joystick gun" games, as the aiming mechanism is actually a joystick firmly mounted on the face of the cabinet, upon which the gun is mounted. This makes holding and aiming the gun as if it were real simply impossible, but makes keeping your aim steady a hell of a lot easier. In ''VideoGame/SilentScope'', ''VideoGame/RevolutionX'', and ''[=T2=]'' the gun requires calibration as part of its boot sequence, though this is not true of other "joystick gun" games like the sprite-based ''Jurassic Park'' motion seat game.* ''VideoGame/AfterDark''

* ''VideoGame/JurassicParkArcade''
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* ''VideoGame/JurassicParkArcade''''VideoGame/JurassicParkArcade'': The first three games at least. Fourth game is a mounted gun game.

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* ''VideoGame/JurassicParkArcade''''VideoGame/MonsterEye''

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* ''VideoGame/JurassicParkArcade''''VideoGame/AliensArmageddon''
22nd Jul '15 4:20:02 PM nombretomado
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* ''[[MedalOfHonor Medal of Honor Heroes 2]]'' has an arcade mode, which turns the game into an on-rails shooter.
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* ''[[MedalOfHonor ''[[VideoGame/MedalOfHonor Medal of Honor Heroes 2]]'' has an arcade mode, which turns the game into an on-rails shooter.
16th Jul '15 11:44:24 AM advent_child
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* ''[[VideoGame/GunbladeNYLAMachineguns Gunblade NY and L.A. Machineguns]]''
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* ''[[VideoGame/GunbladeNYLAMachineguns Gunblade NY and & L.A. Machineguns]]''
16th Jul '15 11:10:04 AM advent_child
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* ''{{Gunblade NY}}'' and ''{{LA Machine Guns}}''
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* ''{{Gunblade NY}}'' ''[[VideoGame/GunbladeNYLAMachineguns Gunblade NY and ''{{LA Machine Guns}}''L.A. Machineguns]]''
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