History Main / LightGunGame

13th Jun '17 8:01:35 PM Ominae
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* ''VideoGame/Golgo13'' (For the light gun games from 1999-2001)
2nd Feb '17 3:01:17 AM jormis29
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* ''VideoGame/LinksCrossbowTraining'': Bundled with the UsefulNotes/{{Wii}} Zapper peripheral.



* ''[[VideoGame/LinksCrossbowTraining Link's Crossbow Training]]''

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* ''[[VideoGame/LinksCrossbowTraining Link's Crossbow Training]]''''VideoGame/LinksCrossbowTraining'': Bundled with the UsefulNotes/{{Wii}} Zapper peripheral.
2nd Feb '17 2:02:21 AM jormis29
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* ''VideoGame/LinksCrossbowTraining'': Bundled with the UsefulNotes/{{Wii}} Zapper peripheral.
19th Dec '16 7:16:58 PM CASCHero
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19th Dec '16 6:31:13 PM CASCHero
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* ''VideoGame/TheWalkingDeadArcade''
26th Aug '16 6:24:27 AM MrNickelodeon
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* ''Ride/MenInBlackAlienAttack'' at [[Ride/UniversalStudios Universal Studios Florida]] is this in ride-form.
24th Jun '16 1:11:43 PM MNX-01
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The light gun shooter genre is popular in arcades, some of the most popular being ''Lethal Enforcers'', ''Virtua Cop'', and ''Time Crisis''. Console light gun shooters have also popped up from time-to-time, but fell out of favor in the early 2000s with the rise in popularity of {{First Person Shooter}}s. It should also be noted that many older lightgun games won't work on modern televisions, as the guns relied on the way CRT TV sets refreshed the screen to tell where you were aiming. Instead, current gun games, particularly those in arcades, use infrared sensors tracked by the gun (which is an infrared camera designed to resemble a gun), so that the monitor and the gun aiming are completely independent of each other; this allows for modern gun games to use plasma and LCD screens. The UsefulNotes/{{Wii}} is similar, using a "sensor bar" that is tracked by the Wii Remote to determine the location of the on-screen cursor (if any), making it an affordable platform for native gun games and arcade gun game ports. The UsefulNotes/Playstation Move add-on for the UsefulNotes/PlayStation3 is also compatible in the same fashion.

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The light gun shooter genre is popular in arcades, some of the most popular being ''Lethal Enforcers'', ''Virtua Cop'', and ''Time Crisis''. Console light gun shooters have also popped up from time-to-time, but fell out of favor in the early 2000s with the rise in popularity of {{First Person Shooter}}s. It should also be noted that many older lightgun games won't work on modern televisions, as the guns relied on the way CRT TV sets refreshed the screen to tell where you were aiming. Instead, current gun games, particularly those in arcades, use infrared sensors tracked by the gun (which is an infrared camera designed to resemble a gun), so that the monitor and the gun aiming are completely independent of each other; this allows for modern gun games to use plasma and LCD screens. The UsefulNotes/{{Wii}} is similar, using a "sensor bar" that is tracked by the Wii Remote to determine the location of the on-screen cursor (if any), making it an affordable platform for native gun games and arcade gun game ports. The UsefulNotes/Playstation PlayStation Move add-on for the UsefulNotes/PlayStation3 is also compatible in the same fashion.
22nd Jun '16 1:48:55 AM MNX-01
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Some of these arcade games are technically not light gun games but "joystick gun" games, as the aiming mechanism is actually a joystick firmly mounted on the face of the cabinet, upon which the gun is mounted. This makes holding and aiming the gun as if it were real simply impossible, but makes keeping your aim steady a hell of a lot easier. In ''VideoGame/SilentScope'', ''VideoGame/RevolutionX'', and ''[=T2=]'' the gun requires calibration as part of its boot sequence, though this is not true of other "joystick gun" games like the sprite-based ''Jurassic Park'' motion seat game. The later 2010's saw a resurgences of mounted light gun games in arcades due to them allowing for faster gameplay plus being cheaper to produce then the plasma screen sensors though there are some occasional instances of the traditional set up.

to:

Some of these arcade games are technically not light gun games but "joystick gun" games, as the aiming mechanism is actually a joystick firmly mounted on the face of the cabinet, upon which the gun is mounted. This makes holding and aiming the gun as if it were real simply impossible, but makes keeping your aim steady a hell of a lot easier. In ''VideoGame/SilentScope'', ''VideoGame/RevolutionX'', and ''[=T2=]'' the gun requires calibration as part of its boot sequence, though this is not true of other "joystick gun" games like the sprite-based ''Jurassic Park'' motion seat game. The later 2010's saw a resurgences of mounted light gun games in arcades due to them allowing for faster gameplay plus being cheaper to produce then than the plasma screen sensors though there are some occasional instances of the traditional set up.
20th May '16 5:09:43 PM nombretomado
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The light gun shooter genre is popular in arcades, some of the most popular being ''Lethal Enforcers'', ''Virtua Cop'', and ''Time Crisis''. Console light gun shooters have also popped up from time-to-time, but fell out of favor in the early 2000s with the rise in popularity of {{First Person Shooter}}s. It should also be noted that many older lightgun games won't work on modern televisions, as the guns relied on the way CRT TV sets refreshed the screen to tell where you were aiming. Instead, current gun games, particularly those in arcades, use infrared sensors tracked by the gun (which is an infrared camera designed to resemble a gun), so that the monitor and the gun aiming are completely independent of each other; this allows for modern gun games to use plasma and LCD screens. The UsefulNotes/{{Wii}} is similar, using a "sensor bar" that is tracked by the Wii Remote to determine the location of the on-screen cursor (if any), making it an affordable platform for native gun games and arcade gun game ports. The Playstation Move add-on for the PlayStation3 is also compatible in the same fashion.

to:

The light gun shooter genre is popular in arcades, some of the most popular being ''Lethal Enforcers'', ''Virtua Cop'', and ''Time Crisis''. Console light gun shooters have also popped up from time-to-time, but fell out of favor in the early 2000s with the rise in popularity of {{First Person Shooter}}s. It should also be noted that many older lightgun games won't work on modern televisions, as the guns relied on the way CRT TV sets refreshed the screen to tell where you were aiming. Instead, current gun games, particularly those in arcades, use infrared sensors tracked by the gun (which is an infrared camera designed to resemble a gun), so that the monitor and the gun aiming are completely independent of each other; this allows for modern gun games to use plasma and LCD screens. The UsefulNotes/{{Wii}} is similar, using a "sensor bar" that is tracked by the Wii Remote to determine the location of the on-screen cursor (if any), making it an affordable platform for native gun games and arcade gun game ports. The Playstation UsefulNotes/Playstation Move add-on for the PlayStation3 UsefulNotes/PlayStation3 is also compatible in the same fashion.
9th May '16 11:21:59 PM erforce
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* ''[[{{Terminator}} T2: The Arcade Game]]'' (used a mounted machine gun as its controller; the {{SNES}} and UsefulNotes/SegaGenesis ports, however, ''were'' light gun games)

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* ''[[{{Terminator}} ''[[Franchise/{{Terminator}} T2: The Arcade Game]]'' (used a mounted machine gun as its controller; the {{SNES}} UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis ports, however, ''were'' light gun games)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LightGunGame