History Main / Lifelines

3rd Jan '16 8:03:18 PM Gimere
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Not to be confused with ''VideoGame/OperatorsSide'', also known as ''VideoGame/{{Lifeline}}''.

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Not to be confused with ''VideoGame/OperatorsSide'', which is also known as ''VideoGame/{{Lifeline}}''.''Lifeline''.



* British game show ''Series/TheCube'' offers two Lifelines: "Simplify", which makes the current challenge easier in some way (increasing the size of the target, for example), and "Trial Run", which allowed to player to practice the game once before deciding whether or not to risk it.
* ''Series/DontForgetTheLyrics'': Had assists called "Backups": One allowed you to see three choices of the correct lyrics, another filled in any two of the missing words that you wanted, and the third allowed you to bring up a friend to sing the lyrics instead. The daytime version of the show only uses the "three lines" Backup available.

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* British game show ''Series/TheCube'' offers two Lifelines: "Simplify", which makes the current challenge easier in some way (increasing the size of the target, for example), and "Trial Run", which allowed to player to practice the game once before deciding whether or not to risk it.
* ''Series/DontForgetTheLyrics'': Had ''Series/DontForgetTheLyrics'' had assists called "Backups": One allowed you to see three choices of the correct lyrics, another filled in any two of the missing words that you wanted, and the third allowed you to bring up a friend to sing the lyrics instead. The daytime version of the show only uses the "three lines" Backup available.
30th Nov '15 6:12:43 AM Gimere
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* ''Series/MillionDollarMindGame'' had its own set of three which could be used after the team captain locked in an answer. One allowed the team to throw out the question and replace it with a new one. The second allowed any member of the team to override the team captain's answer at the last minute. The third gave them 30 seconds of extra discussion time (and unlike the below, the questions were designed so that the team might actually ''need'' it), at the end of which the team captain could give a new answer to override the original one.

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* ''Series/MillionDollarMindGame'' had its own set of three which could be used after the team captain locked in an answer. One allowed the team to throw out the question and replace it with a new one. The second allowed any member of the team to override the team captain's answer at the last minute. The third gave them 30 seconds of extra discussion time (and unlike the ''Million Dollar Money Drop'' below, the questions were designed so that the team might actually ''need'' it), that extra time), at the end of which the team captain could give a new answer to override the original one.
29th Oct '15 7:15:31 PM Gimere
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* ''ThePriceIsRight'' has the original lifeline: the audience is (for the most part) allowed to yell out suggestions to the contestant playing a pricing game or bidding on a prize.

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* ''ThePriceIsRight'' ''Series/ThePriceIsRight'' has the original lifeline: the audience is (for the most part) allowed to yell out suggestions to the contestant playing a pricing game or bidding on a prize.



* A possible UrExample that makes this OlderThanTheyThink, the 1979-80 Creator/{{CBS}} game ''{{Whew}}'' allowed the Charger to call for a "Longshot" if time was running short, which stopped the clock and sent them to Level 6 (the top of the game board). The catch was that doing so allowed the Blocker to place a secret Block on one of the three amounts up there ($250, $300, or $500) to go along with the Block that almost certainly was placed up there at the start of the round. If the Charger found a blooper and corrected it, s/he won; anything else, and the Blocker won.
* ''WhoWantsToBeAMillionaire'': TropeNamer. See the article for all the Lifelines.
* ''WinningLines'': During the "Wonderwall" bonus round, the contestant could use a "Pit Stop" to freeze the clock for 15 seconds while he refamiliarized himself with the answers on the board. He could also pass on two questions in the U.S. version.

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* A possible UrExample that makes this OlderThanTheyThink, the 1979-80 Creator/{{CBS}} game ''{{Whew}}'' ''Series/{{Whew}}'' allowed the Charger to call for a "Longshot" if time was running short, which stopped the clock and sent them to Level 6 (the top of the game board). The catch was that doing so allowed the Blocker to place a secret Block on one of the three amounts up there ($250, $300, or $500) to go along with the Block that almost certainly was placed up there at the start of the round. If the Charger found a blooper and corrected it, s/he won; anything else, and the Blocker won.
* ''WhoWantsToBeAMillionaire'': ''Series/WhoWantsToBeAMillionaire'': TropeNamer. See the article for all the Lifelines.
* ''WinningLines'': ''Series/WinningLines'': During the "Wonderwall" bonus round, the contestant could use a "Pit Stop" to freeze the clock for 15 seconds while he refamiliarized himself with the answers on the board. He could also pass on two questions in the U.S. version.
6th Sep '15 10:15:05 AM hydrix
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Added DiffLines:

* ''Series/PakDePoenDeShowVan1Miljoen'' had one in 1987 during the final round of the game, where the contestant could switch out the number of the card designated by a board in exchange for another one designated by themselves. Ten years before ''Series/WhoWantsToBeAMillionaire'' debuted.
18th Jul '15 6:36:31 PM Loogaroo
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Added DiffLines:

** The [=XBox=] Live Arcade version of the show took the third help and extrapolated to "Trust the Mob" (as above), "Trust the Crowd" (lock in the answer most commonly given by everyone playing, including the mob) and "Trust the Top 10" (lock in what the 10 highest scoring players for the session had picked the most).
6th May '15 5:28:43 PM MarkLungo
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* ''MillionDollarMoneyDrop'' offers the lamest of the bunch by a longshot: a "Quick Change", which allows the couple an additional 30 seconds (after their inital complement of 60 expires) to move their money onto a different answer. Considering that they still have to place all their money on the drop zones while leaving one empty, and that all the questions were from the ''Greed'' school of surveys and magazine opinions instead of objective facts, all it did was give them more time to think about the question.

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* ''MillionDollarMoneyDrop'' ''Series/MillionDollarMoneyDrop'' offers the lamest of the bunch by a longshot: a "Quick Change", which allows the couple an additional 30 seconds (after their inital complement of 60 expires) to move their money onto a different answer. Considering that they still have to place all their money on the drop zones while leaving one empty, and that all the questions were from the ''Greed'' school of surveys and magazine opinions instead of objective facts, all it did was give them more time to think about the question.
25th Feb '15 11:50:19 PM jormis29
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* ''SetForLife'': Done in the form of another person, called the "Guardian Angel", being sequestered in a SoundProofBooth during the game and making the same play-or-stop decisions that the contestant made. If the Guardian stopped, the game ended, and anything the contestant did after that point was ignored, whether they won the top prize or [[AllOrNothing blew it completely]].

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* ''SetForLife'': ''Series/SetForLife'': Done in the form of another person, called the "Guardian Angel", being sequestered in a SoundProofBooth during the game and making the same play-or-stop decisions that the contestant made. If the Guardian stopped, the game ended, and anything the contestant did after that point was ignored, whether they won the top prize or [[AllOrNothing blew it completely]].
31st Jan '15 5:08:01 AM maxwellsilver
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Rampant in TV {{game show}}s of the past decade since ''WhoWantsToBeAMillionaire'' debuted and essentially became [[WhoWantsToBeWhoWantsToBeAMillionaire the template]] for all big-money games that surfaced thereafter.

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Rampant in TV {{game show}}s of the past decade since ''WhoWantsToBeAMillionaire'' ''Series/WhoWantsToBeAMillionaire'' debuted and essentially became [[WhoWantsToBeWhoWantsToBeAMillionaire the template]] for all big-money games that surfaced thereafter.




Not to be confused with ''VideoGame/OperatorsSide'', also known as ''VideoGame/{{Lifeline}}''.



* ''AreYouSmarterThanAFifthGrader'': Players used "Cheats" that they could use that would incorporate the onstage kid's answer; "Peek" (look at the answer, but not be committed to it; the contestant ''had'' to answer, however), "Copy" (lock in the kid's answer as their own), or "Save" (get credited for a right answer if the player was wrong but the kid was right).

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* ''AreYouSmarterThanAFifthGrader'': ''Series/AreYouSmarterThanAFifthGrader'': Players used "Cheats" that they could use that would incorporate the onstage kid's answer; "Peek" (look at the answer, but not be committed to it; the contestant ''had'' to answer, however), "Copy" (lock in the kid's answer as their own), or "Save" (get credited for a right answer if the player was wrong but the kid was right).
29th Jun '14 11:49:56 AM Aiguille
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* ''TwentyOne'': In the 2000 revival, contestants were allowed to ask for a "Second Chance", in which a friend was brought on stage to offer an answer to the player. If the friend was wrong after the player used the Second Chance, however, the player would get two "Strikes" instead of one (three Strikes meant you lost automatically).

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* ''TwentyOne'': ''Series/TwentyOne'': In the 2000 revival, contestants were allowed to ask for a "Second Chance", in which a friend was brought on stage to offer an answer to the player. If the friend was wrong after the player used the Second Chance, however, the player would get two "Strikes" instead of one (three Strikes meant you lost automatically).
2nd Dec '13 7:11:21 PM darkpowrjd
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Added DiffLines:

* ''ThePriceIsRight'' has the original lifeline: the audience is (for the most part) allowed to yell out suggestions to the contestant playing a pricing game or bidding on a prize.
** The Clock Game being one of the exception, as the audience is shown the price on a concealed monitor as the contestant is trying to guess the price.
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