History Main / LifeDrain

7th May '17 4:59:47 AM Fuyumoto
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** Kachōfūgetsu can take enemies' HP for herself or for one of her teammates per turn, ''and'' can make it [[ArtAttacker breathtakinglg beautiful]].

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** Kachōfūgetsu can take enemies' HP for herself or for one of her teammates per turn, ''and'' can make it [[ArtAttacker breathtakinglg breathtakingly beautiful]].
7th May '17 4:59:16 AM Fuyumoto
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** Kachōfūgetsu can take enemies' HP for herself or for one of her teammates per turn, ''and'' can make it [[ArtAttacker breathtakinglg beautiful]].
7th May '17 4:55:21 AM Fuyumoto
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* In ''[[VideoGame/{{Onmyoji}} Onmyōji]]'', [[MeaningfulName Kyūketsu]][[OurVampiresAreDifferent -hime]] has this ability.
** Yōko gains this once Awakened.
** Hotaru-gusa is the only one who can make this ability look cute.
** For other ''shikigami'' who can't do this, equip them with four ''Kōmori no Tsubasa'' (Bat's Wings) ''mitama'' and watch them life drain away.
20th Apr '17 11:50:37 AM Karxrida
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** In ''VideoGame/FireEmblemJugdral'', Raquesis [[spoiler: and later her daughter Nanna]]'s personal weapon is the [[http://fireemblem.wikia.com/wiki/Earth_Sword Earth Sword]], which allows either of them to drain the HP of a selected enemy unit in order to restore their own. A similar weapon named [[http://fireemblem.wikia.com/wiki/Runesword Runesword]] appears in the GBA games and in [[VideoGame/FireEmblemTellius Path of Radiance]].

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** In ''VideoGame/FireEmblemJugdral'', Raquesis ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', Laquesis [[spoiler: and later her daughter Nanna]]'s personal weapon is the [[http://fireemblem.wikia.com/wiki/Earth_Sword Earth Sword]], which allows either of them to drain the HP of a selected enemy unit in order to restore their own. A similar weapon named [[http://fireemblem.wikia.com/wiki/Runesword Runesword]] appears in the GBA games and in [[VideoGame/FireEmblemTellius Path ''VideoGame/FireEmblemPathOfRadiance''.
** In ''VideoGame/FireEmblemHeroes'', the Drain staff heals the user for 50%
of Radiance]].the damage they deal.
31st Mar '17 1:48:41 AM Kadorhal
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** A Vampiric Regeneration Ring heals its wearer for half the HitPoints the wearer inflicts on other creatures in melee combat.

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** A Vampiric Regeneration Ring heals its wearer for half the HitPoints hitpoints the wearer inflicts on other creatures in melee combat.



** The ability 'Liquid Ooze' (possessed by Tentacool, Gulpin, and their evolutions) causes any HP-draining attacks[[note]]with the exception of Dream Eater in generations III and IV[[/note]] used against the wielder to instead cause damage to the drainer (though the damage itself is not negated).

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** The ability 'Liquid Ooze' (possessed by Tentacool, Gulpin, and their evolutions) causes any HP-draining attacks[[note]]with the exception of Dream Eater in generations III and IV[[/note]] used against the wielder to instead cause damage to the drainer (though the damage itself to the wielder is not negated).



** With a kill, the Pyro's Powerjack restores a set amount of HP, the Demoman's Eyelander boosts max HP a set amount, the Half-Zatoichi restores all health, the Spy's Conniver's Kunai absorbs all the HP of whoever he backstabs with it (though it maxes out at 180), and a Scout with a Candy Cane on him drops a health pack (even if he doesn't get the kill ''with'' the Candy Cane).

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** With a kill, the Pyro's Powerjack restores a set amount of HP, the Demoman's Eyelander boosts max HP a set amount, the Half-Zatoichi restores all health, health (at the cost that, once equipped, one takes damage if they put it away without killing someone with it), the Spy's Conniver's Kunai absorbs all the HP of whoever he backstabs with it (though it maxes out at the Spy's overhealed maximum of 180), and a Scout with a Candy Cane on him drops a health pack (even if he doesn't get the kill ''with'' the Candy Cane).



** Mann vs. Machine mode allows classes to purchase upgrades for any of their weapons that cause them to regain a set amount of health upon killing a robot with it, ranging from +25 to +100 health.

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** Mann vs. Machine mode allows classes to purchase upgrades for any of their weapons that cause them to regain a set amount of health upon killing a robot with it, ranging from +25 to +100 health.generally coming in sequential upgrades of 25% total health regained.
17th Mar '17 5:37:58 PM REV6Pilot
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** Maya's Sweet Release skill makes enemies that die in a phaselock release the exact same heal orbs of Transfusion grenades.
17th Mar '17 5:36:00 PM REV6Pilot
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* ''VideoGame/{{Heretic}}'' granted life draining ability when the Tome of Power was used with the gauntlets.

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* ''VideoGame/{{Heretic}}'' granted life draining ability grants life-draining when the Tome of Power was is used with the gauntlets.Gauntlets of the Necromancer. The combo can outheal even a [[DegradedBoss Maulotaur]]'s melee damage potential.



* In ''Videogame/{{Borderlands 2}}'', all Moxxi weapons (which are generally earned as unique quest rewards) have the ability to heal you for a percentage of the damage dealt when you wield them. While for most of them it's generally roughly 2-5%, the Rubi has a 12% healing rate while the Grog Nozzle has a 65%. A [[DamageIncreasingDebuff slag]] variation of the weapon can result in some very potent healing and is somewhat necessary in higher difficulties. The "health gating" mechanic, which makes it impossible for enemies to deplete your entire health bar in one hit as long as you are over 50% health, has made the slag Rubi and Grog Nozzle examples of ComplacentGamingSyndrome, because they can make you literally unkillable with the right build. If you don't use either of these weapons then be prepared to have many people tell you that [[StopHavingFunGuys you're playing the game wrong]].

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* In ''Videogame/{{Borderlands 2}}'', all 2}}''
** All of the
Moxxi weapons (which are generally earned as unique quest rewards) have the ability to heal you for a percentage of the damage dealt when you wield them. While for most of them it's generally roughly 2-5%, the Rubi has a 12% healing rate while the Grog Nozzle has a 65%. A [[DamageIncreasingDebuff slag]] variation of the weapon can result in some very potent healing and is somewhat necessary in higher difficulties. The "health gating" mechanic, which makes it impossible for enemies to deplete your entire health bar in one hit as long as you are over 50% health, has made the slag Rubi and Grog Nozzle examples of ComplacentGamingSyndrome, because they can make you literally unkillable with the right build. If you don't use either of these weapons then be prepared to have many people tell you that [[StopHavingFunGuys you're playing the game wrong]].wrong]].
** Axton's Able skill means that any damage he deals will heal him for a few seconds. The effect doesn't stack with multiple hits, it just refreshes, but it also refreshes with every tic of DamageOverTime, meaning that incendiary, corrosive and shock weaponry are a constant source of health as long as there's something to shoot at, and even ''more'' so if Axton wields a Moxxi weapon while Able is active.
** Like in [[VideoGame/{{Borderlands}} the prequel]], Transfusion grenades explode into a cluster of projectiles that [[{{Roboteching}} home in on enemies]], deal damage (in ''BL2'''s case, with the grenade's elemental effect), and spawn heal orbs that home in towards the thrower or their allies.
12th Feb '17 11:03:18 AM ILikeRobots
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* The recurring spell [[MeaningfulName Nosferatu]] drains an amount of HP from the enemy to give to the user, as well as the [[http://fireemblem.wikia.com/wiki/Sol_(Skill) Sol ability]], which adds this quality to regular attacks. The first hit of the special skill Aether also does this, as [[http://fireemblem.wikia.com/wiki/Aether Aether]] is simply Sol and Luna put together.

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* ** The recurring spell [[MeaningfulName Nosferatu]] drains an amount of HP from the enemy to give to the user, as well as the [[http://fireemblem.wikia.com/wiki/Sol_(Skill) Sol ability]], which adds this quality to regular attacks. The first hit of the special skill Aether also does this, as [[http://fireemblem.wikia.com/wiki/Aether Aether]] is simply Sol and Luna put together.
12th Feb '17 11:03:08 AM ILikeRobots
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* The ''VideoGame/FireEmblem'' games feature the recurring spell [[MeaningfulName Nosferatu]], as well as the [[http://fireemblem.wikia.com/wiki/Sol_(Skill) Sol ability]], which adds this quality to regular attacks. The first hit of Aether also does this, as [[http://fireemblem.wikia.com/wiki/Aether Aether]] is simply Sol and Luna put together.
** ''VideoGame/FireEmblemAwakening'' adds the [[http://fireemblem.wikia.com/wiki/Lifetaker Lifetaker]] skill, which gives a character a large hp boost, but only from killing an enemy.

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* ''Videogame/FireEmblem:''
* The ''VideoGame/FireEmblem'' games feature the recurring spell [[MeaningfulName Nosferatu]], Nosferatu]] drains an amount of HP from the enemy to give to the user, as well as the [[http://fireemblem.wikia.com/wiki/Sol_(Skill) Sol ability]], which adds this quality to regular attacks. The first hit of the special skill Aether also does this, as [[http://fireemblem.wikia.com/wiki/Aether Aether]] is simply Sol and Luna put together.
** ''VideoGame/FireEmblemAwakening'' adds the [[http://fireemblem.wikia.com/wiki/Lifetaker Lifetaker]] skill, which gives a character a large hp HP boost, but only from killing an enemy.
11th Feb '17 11:25:23 AM Morgenthaler
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* ''WarhammerOnline'' has a large selection for a variety of classes - mostly healers, who get spells and tactics that heal when dealing damage such as a tactic granting a straight 25% of damage dealt returned as healing to your defensive target; specific abilities that deal damage and give back healing at 50%, 100%, 150% or [[GameBreaker 350%]] of the value of the damage dealt; or other, more esoteric methods (a [[{{Nerf}} removed ability]] for a [[CombatMedic Zealot]] was to place a debuff on an enemy that would last 60 seconds, and transfer life every 5 seconds). However, melée classes also have abilities to steal life and either bolster themselves or, in the case of tanks, the person they're guarding.

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* ''WarhammerOnline'' ''VideoGame/WarhammerOnline'' has a large selection for a variety of classes - mostly healers, who get spells and tactics that heal when dealing damage such as a tactic granting a straight 25% of damage dealt returned as healing to your defensive target; specific abilities that deal damage and give back healing at 50%, 100%, 150% or [[GameBreaker 350%]] of the value of the damage dealt; or other, more esoteric methods (a [[{{Nerf}} removed ability]] for a [[CombatMedic Zealot]] was to place a debuff on an enemy that would last 60 seconds, and transfer life every 5 seconds). However, melée classes also have abilities to steal life and either bolster themselves or, in the case of tanks, the person they're guarding.
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