History Main / LevelUpFillUp

10th Feb '17 1:21:31 PM totoofze47
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* The 3DS remake of ''VideoGame/DragonQuestVIII'' does this, completely refilling a character's HP and MP when they level up. Handy when it happens in the middle of a dungeon.
12th Jan '17 11:44:43 AM MegaMarioMan
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What happened? Whence come these new found HitPoints? You didn't use a potion or heal spell, so it must be... a LevelUpFillUp.

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What happened? Whence come these new found HitPoints? You didn't use a potion or heal spell, so it must be... a LevelUpFillUp.
Level Up Fill Up.



* Occurs in ''VideoGame/CityOfHeroes'', although this is a relatively new addition to gameplay. If your character levels up while defeated (i.e. killed) due to team shared experience, they will be revived during their LevelUpFillUp.

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* Occurs in ''VideoGame/CityOfHeroes'', although this is a relatively new addition to gameplay. If your character levels up while defeated (i.e. killed) due to team shared experience, they will be revived during their LevelUpFillUp.when this happens.



* Taken [[UpToEleven up to twelve]] in the first ''LuminousArc''. To elaborate: Your HP ''and'' MP refill whenever you level up. If one of your units heals or buffs any of your other units, it gets 30 EXP; if one of your units heals or buffs itself and ''any other unit'' (enemies included) at the same time, it gets 30 EXP. You level up at every 100 EXP. You can see the infinite loop where you can [[GameBreaker get your]] WhiteMage [[GameBreaker to Lv.99 in a single battle as soon as she's able to cast a multi-target heal spell that heals as much damage as the weakest enemy in the game can deal]] (for the record, the basic multitarget heal spell heals about 4x the caster's level); if she's too weak to take out enemies on her own at the time, bring a unit that can buff ''her'' for even more levelling. Yes, you can [[CrazyAwesome level up by being a nice guy and healing enemies (as long as you heal the caster with the same spell)]]. Why is this Up To Twelve instead of UpToEleven? If you repeatedly cast healing spells on a character enough times, they'll get ''an AntiMagic shield that lasts for 3 hits''. And the next time you cast a heal spell on them after the shield disappears? They'll probably get another one, ''even if it's not in the same battle''. Yes, this makes preparations for the {{final boss}} much easier: did I mention its primary attacks are magic? So, in short, not only does ''LuminousArc'' give you a LevelUpFillUp, it ''rewards you for abusing it''.

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* Taken [[UpToEleven up to twelve]] in the first ''LuminousArc''.''VideoGame/LuminousArc''. To elaborate: Your HP ''and'' MP refill whenever you level up. If one of your units heals or buffs any of your other units, it gets 30 EXP; if one of your units heals or buffs itself and ''any other unit'' (enemies included) at the same time, it gets 30 EXP. You level up at every 100 EXP. You can see the infinite loop where you can [[GameBreaker get your]] WhiteMage [[GameBreaker to Lv.99 in a single battle as soon as she's able to cast a multi-target heal spell that heals as much damage as the weakest enemy in the game can deal]] (for the record, the basic multitarget heal spell heals about 4x the caster's level); if she's too weak to take out enemies on her own at the time, bring a unit that can buff ''her'' for even more levelling.leveling. Yes, you can [[CrazyAwesome level up by being a nice guy and healing enemies (as long as you heal the caster with the same spell)]]. Why is this Up To Twelve instead of UpToEleven? If you repeatedly cast healing spells on a character enough times, they'll get ''an AntiMagic shield that lasts for 3 hits''. And the next time you cast a heal spell on them after the shield disappears? They'll probably get another one, ''even if it's not in the same battle''. Yes, this makes preparations for the {{final boss}} much easier: did I mention its primary attacks are magic? So, in short, not only does ''LuminousArc'' ''Luminous Arc'' give you a LevelUpFillUp, Level Up Fill Up, it ''rewards you for abusing it''.
12th Jan '17 11:41:55 AM MegaMarioMan
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* The ''VideoGame/PaperMario'' series restores Mario's Heart Points when he levels up. The first two games 1) also restore Flower Points at this time, and 2) defer Star Point (exp) gains, and therefore level ups, to the ends of battles. It's a reliable way of recovering HP in dungeons without using many items or if you can't find heart boxes.
** ''The Thousand-Year Door'' also restores your partner's HP during level ups. The level-up refill is also much more useful in this game. There is a point in the end-game where you must fight two bosses in a row, and if you time your level-up to happen after killing the first one, you get back all your HP and FP for the second one. It is also a very useful tool for refilling health during the Pit of 100 Trials, where healing items are scarce.
** ''VideoGame/SuperPaperMario'' is more platformy, and takes each enemy as a separate deal.

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* ''VideoGame/PaperMario'':
**
The ''VideoGame/PaperMario'' series as a whole restores Mario's Heart Points when he levels up. whenever his health increases, whether that's by leveling up (''[[VideoGame/PaperMario64 64]]'', ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'', ''[[VideoGame/SuperPaperMario Super]]'') or by collecting an HP Up Heart (''[[VideoGame/PaperMarioStickerStar Sticker Star]]'', ''[[VideoGame/PaperMarioColorSplash Color Splash]]''). The first two games 1) also restore Flower Points (used for special moves) at this time, and 2) they also defer Star Point (exp) (xp) gains, and therefore level ups, to the ends end of battles. It's a reliable useful way of recovering HP in dungeons without using many items or if you can't find heart boxes.
**
boxes. ''The Thousand-Year Door'' also restores your partner's HP during level ups. The level-up refill is also much more useful in this game. There is a point in the end-game where you must fight two bosses in a row, and if you time ups.
** ''Color Splash'' refills all 3 colors of
your level-up to happen after killing the first one, you get back all paint whenever your HP and FP for the second one. It is also a very useful tool for refilling health during the Pit of 100 Trials, where healing items are scarce.
** ''VideoGame/SuperPaperMario'' is more platformy, and takes each enemy as a separate deal.
paint capacity increases.
10th Jan '17 7:01:33 AM erforce
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* ''VideoGame/MedalOfHonor: Airborne'' gets a minor version, where whenever you make enough kills with a weapon to unlock an attachment or upgrade to it, time slows down as you're given that attachment and the game tells you what it does, leading to things such as the military-style foregrip on your Thompson instantly transforming into a gangland-esque pistol grip or the magazine loaded into your gun magically doubling in length or taping a second one to itself. You also get [[BottomlessMagazines infinite ammunition]] for the duration of the slow-down effect, making it easier to clear out an area if you level up after killing one or two of five-plus guys.

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* ''VideoGame/MedalOfHonor: Airborne'' ''VideoGame/MedalOfHonorAirborne'' gets a minor version, where whenever you make enough kills with a weapon to unlock an attachment or upgrade to it, time slows down as you're given that attachment and the game tells you what it does, leading to things such as the military-style foregrip on your Thompson instantly transforming into a gangland-esque pistol grip or the magazine loaded into your gun magically doubling in length or taping a second one to itself. You also get [[BottomlessMagazines infinite ammunition]] for the duration of the slow-down effect, making it easier to clear out an area if you level up after killing one or two of five-plus guys.



** As does its sequel, ''PhantasyStarUniverse''.

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** As does its sequel, ''PhantasyStarUniverse''.''VideoGame/PhantasyStarUniverse''.
17th Nov '16 8:15:54 AM purplequeen15
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* Leveling up in ''VideoGame/StarWarsTheOldRepublic'' grants you full HP. Since xp are granted as each enemy is killed, not after you exit combat, leveling up while still in combat is both possible and helpful, essentially granting you HeroicSecondWind.
2nd Oct '16 7:09:46 AM thatother1dude
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* ''VideoGame/NetHack'' does this to a certain extent. It's not a complete fill up, but Hp remain proportional to [=MaxHp=]. For an early character that gains Hp quickly when leveling up this can be the difference between life and death in a fight with a group of monsters.

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* Leveling up in ''VideoGame/NetHack'' does this to a certain extent. It's not a complete fill up, doesn't fully restore health, but Hp remain proportional to [=MaxHp=].[=MaxHp=] (i.e. 50/100 Hp and +10 MaxHP through level up will bring you to 55/110). For an early character that gains Hp quickly when leveling up this can be the difference between life and death in a fight with a group of monsters.
2nd Oct '16 7:07:53 AM thatother1dude
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* Leveling up in ''VideoGame/{{Wasteland 2}}'' restores health to full, but you can't use this mid-battle because the level represent [[RankUp a rank increase]] that you need to call in by radio to receive once you have enough XP.
4th Sep '16 8:40:06 PM Chites
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* ''VideoGame/MapleStory'' both plays this trope straight and averts it. Leveling up increases your HP and MP to their max ''base'' values. Have equipment that grants you extra HP or MP? The level-up fillup doesn't care; you'll have to gain those points through standard gameplay means.

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* ''VideoGame/MapleStory'' both ''VideoGame/MapleStory''. Originally, leveling up would only restore your health and mana to their natural (that is, without equipment bonuses) maximums. But now, it not only plays this trope straight and averts it. Leveling up increases straight, but also takes it UpToEleven, with level-ups fully restoring both your HP health and MP to their max ''base'' values. Have equipment that grants mana AND instantly killing any non-boss monsters onscreen at the time, giving you extra HP or MP? The level-up fillup doesn't care; you'll have experience. At very low levels, it's even possible for this effect to gain those points through standard gameplay means.chain off itself, giving you multiple levels as each one kills enough foes to trigger the next.
21st Aug '16 5:36:08 PM flarn2006
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* In ''VideoGame/TheElderScrollsIIIMorrowind'' and ''VideoGame/TheElderScrollsIVOblivion'' at least, you have to rest in a bed to level up, so you heal up regardless. ''VideoGame/TheElderScrollsVSkyrim'' on the other hand lets you level up at any time, which naturally allows you to use a level up in the middle of a fight for cheap, one-time healing.

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* In ''VideoGame/TheElderScrollsIIIMorrowind'' and ''VideoGame/TheElderScrollsIVOblivion'' at least, you have to rest in a bed to level up, so you heal up regardless. ''VideoGame/TheElderScrollsVSkyrim'' on the other hand lets you level up at any time, which naturally allows time. And not only that, but after leveling up, you aren't healed until you choose a stat to use a level up in increase. This gives you the middle of opportunity to intentionally wait to choose a stat until you're in a fight for cheap, one-time and you need healing.
9th Aug '16 5:01:34 PM Fwahm
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* Leveling up also restores all HP and MP in ''VideoGame/{{Final Fantasy XI}}''. It's actually employed as a strategy in certain fights by using an [[RareCandy EXP scroll]] with your EXP towards the next level at the minimum for leveling up.



* Leveling up also restores all HP and MP in ''VideoGame/{{Final Fantasy XI}}''. It's actually employed as a strategy in certain fights by using an [[RareCandy EXP scroll]] with your EXP towards the next level at the minimum for leveling up.
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