History Main / LevelUpFillUp

30th Sep '17 6:07:03 PM nombretomado
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* A vital strategy in puzzle/{{roguelike}} ''DesktopDungeons'', where natural regeneration is very finite and arranging to level midbattle is almost necessary to defeat strong monsters.

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* A vital strategy in puzzle/{{roguelike}} ''DesktopDungeons'', ''VideoGame/DesktopDungeons'', where natural regeneration is very finite and arranging to level midbattle is almost necessary to defeat strong monsters.
21st Sep '17 2:11:04 AM Kreyghun
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* In ''VideoGame/TheElderScrollsIIIMorrowind'' and ''VideoGame/TheElderScrollsIVOblivion'' at least, you have to rest in a bed to level up, so you heal up regardless. ''VideoGame/TheElderScrollsVSkyrim'' on the other hand lets you level up at any time. And not only that, but after leveling up, you aren't healed until you choose a stat to increase. This gives you the opportunity to intentionally wait to choose a stat until you're in a fight and you need healing.

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* In ''VideoGame/TheElderScrollsIIIMorrowind'' and ''VideoGame/TheElderScrollsIVOblivion'' at least, you have to rest in a bed to level up, so you heal up regardless. ''VideoGame/TheElderScrollsVSkyrim'' on the other hand lets you level up at any time. And not only that, but after leveling up, you aren't healed until you choose a stat to increase. This gives you the opportunity to intentionally wait to choose a stat until you're in a fight and you need healing.



* Some titles in the ''VideoGame/MightAndMagic'' series do this.
** ''Might and Magic VI'', ''Might and Magic VII'' and ''Might and Magic VIII'' all require you visit a training centre to level up, but as part of the actual gaining of a level, your party will rest, fully healing them. Of course, if you then spend the skill point you got on Body Building or Meditation (which increase a character's hit points and spell points, respectively), they won't still be fully healed.
** ''Might and Magic X: Legacy'', on the other hand, almost plays the trope completely straight... except for the fact that leveling up still gives each character skill points they can put into skills that raise their HP and MP, and ALSO gives them points they can put into their stats including the stats governing how much HP and MP they have. Still, it's still possible for a character to level mid-combat, allowing them to then fire off their super-powerful spell a second time that combat.

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* Some titles in the ''VideoGame/MightAndMagic'' series do this.
** ''Might and Magic VI'', ''Might and Magic VII'' and ''Might and Magic VIII'' all require you visit a training centre to level up, but as part of the actual gaining of a level, your party will rest, fully healing them. Of course, if you then spend the skill point you got on Body Building or Meditation (which increase a character's hit points and spell points, respectively), they won't still be fully healed.
**
''Might and Magic X: Legacy'', on the other hand, Legacy'' almost plays the trope completely straight... except for the fact that leveling up still gives each character skill points they can put into skills that raise their HP and MP, and ALSO gives them points they can put into their stats including the stats governing how much HP and MP they have. Still, it's still possible for a character to level mid-combat, allowing them to then fire off their super-powerful spell a second time that combat.
22nd Aug '17 12:13:03 PM Jubileus57
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* In ''VideoGame/{{Miitopia}}'', leveling up the relationship between two Miis during a battle will instantly restore all their HP.
17th Aug '17 1:04:14 AM SAMAS
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* In ''VideoGame/Titanfall2, the Monarch [[HumongousMecha Titan]] gets a free shield recharge every time it levels up it's Upgrade Core. Given that the Upgrade Core's SuperMeter rolls back around to the beginning after getting a full level, a savvy Monarch pilot can stay in their mech for a very long time, especially in Attrition, Bounty Hunt, and Frontier Defense games.

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* In ''VideoGame/Titanfall2, ''VideoGame/Titanfall2'', the Monarch [[HumongousMecha Titan]] gets a free shield recharge every time it levels up it's its Upgrade Core. Given that the Upgrade Core's SuperMeter Meter rolls back around to the beginning after getting a full level, a savvy Monarch pilot can stay in their mech for a very long time, especially in Attrition, Bounty Hunt, and Frontier Defense games.
17th Aug '17 1:03:28 AM SAMAS
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* In ''VideoGame/Titanfall2, the Monarch [[HumongousMecha Titan]] gets a free shield recharge every time it levels up it's Upgrade Core. Given that the Upgrade Core's SuperMeter rolls back around to the beginning after getting a full level, a savvy Monarch pilot can stay in their mech for a very long time, especially in Attrition, Bounty Hunt, and Frontier Defense games.
28th Jul '17 7:05:04 PM Malady
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* Even an RPG that has been stripped down to its simplest mechanics can have this, as seen in ''VideoGame/{{Parameters}}''.

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* ''VideoGame/{{Parameters}}'': Even an RPG that has been stripped down to its simplest mechanics can have this, as seen in ''VideoGame/{{Parameters}}''.this.



* In ''FireEmblem'' a few games have HP restored when a character classes up, but averts it with normal level ups, leaving a character with 1 hp of damage (if at full health). This usually comes into play as a free chance to allow your staff wielders heal and get XP themselves.

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* In ''FireEmblem'' ''VideoGame/FireEmblem'' a few games have HP restored when a character classes up, but averts it with normal level ups, leaving a character with 1 hp of damage (if at full health). This usually comes into play as a free chance to allow your staff wielders heal and get XP themselves.



* Taken [[UpToEleven up to twelve]] in the first ''VideoGame/LuminousArc''. To elaborate: Your HP ''and'' MP refill whenever you level up. If one of your units heals or buffs any of your other units, it gets 30 EXP; if one of your units heals or buffs itself and ''any other unit'' (enemies included) at the same time, it gets 30 EXP. You level up at every 100 EXP. You can see the infinite loop where you can [[GameBreaker get your]] WhiteMage [[GameBreaker to Lv.99 in a single battle as soon as she's able to cast a multi-target heal spell that heals as much damage as the weakest enemy in the game can deal]] (for the record, the basic multitarget heal spell heals about 4x the caster's level); if she's too weak to take out enemies on her own at the time, bring a unit that can buff ''her'' for even more leveling. Yes, you can [[CrazyAwesome level up by being a nice guy and healing enemies (as long as you heal the caster with the same spell)]]. Why is this Up To Twelve instead of UpToEleven? If you repeatedly cast healing spells on a character enough times, they'll get ''an AntiMagic shield that lasts for 3 hits''. And the next time you cast a heal spell on them after the shield disappears? They'll probably get another one, ''even if it's not in the same battle''. Yes, this makes preparations for the {{final boss}} much easier: did I mention its primary attacks are magic? So, in short, not only does ''Luminous Arc'' give you a Level Up Fill Up, it ''rewards you for abusing it''.

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* Taken [[UpToEleven up to twelve]] in the first ''VideoGame/LuminousArc''. To elaborate: Your HP ''and'' MP refill whenever you level up. If one of your units heals or buffs any of your other units, it gets 30 EXP; if one of your units heals or buffs itself and ''any other unit'' (enemies included) at the same time, it gets 30 EXP. You level up at every 100 EXP. You can see the infinite loop where you can [[GameBreaker get your]] WhiteMage [[GameBreaker to Lv.99 in a single battle as soon as she's able to cast a multi-target heal spell that heals as much damage as the weakest enemy in the game can deal]] (for the record, the basic multitarget heal spell heals about 4x the caster's level); if she's too weak to take out enemies on her own at the time, bring a unit that can buff ''her'' for even more leveling. Yes, you can [[CrazyAwesome level up by being a nice guy and healing enemies (as long as you heal the caster with the same spell)]]. Why is this Up To Twelve instead of UpToEleven? If you repeatedly cast healing spells on a character enough times, they'll get ''an AntiMagic shield that lasts for 3 hits''. And the next time you cast a heal spell on them after the shield disappears? They'll probably get another one, ''even if it's not in the same battle''. Yes, this makes preparations for the {{final boss}} FinalBoss much easier: did I mention its easier, whose primary attacks are magic? also magic. So, in short, not only does ''Luminous Arc'' give you a Level Up Fill Up, it ''rewards you for abusing it''.



* The SuperFamicom game ''Shiki Eiyuuden'' has this. Since the game is very hard, you might as well not make it to level 2 without going to the shrine to fill your HP.

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* The SuperFamicom game ''Shiki Eiyuuden'' ''VideoGame/ShikiEiyuuden'' has this. Since the game is very hard, you might as well not make it to level 2 without going to the shrine to fill your HP.



* Leveling up in ''VideoGame/{{Wasteland 2}}'' restores health to full, but you can't use this mid-battle because the level represent [[RankUp a rank increase]] that you need to call in by radio to receive once you have enough XP.

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* Leveling up in ''VideoGame/{{Wasteland 2}}'' ''VideoGame/Wasteland2'' restores health to full, but you can't use this mid-battle because the level represent [[RankUp a rank increase]] that you need to call in by radio to receive once you have enough XP.


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* ''VideoGame/YandereSimulator'': The [[ShowWithinAShow internal game]] ''Yanvania'', has this. When you level up, your LifeMeter is refilled. But that stops after you reach the {{Cap}} at Level 99.
21st Apr '17 7:46:36 PM morenohijazo
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* When you gain a level or Paragon Level in ''VideoGame/DiabloIII'', not only is your health and whatever form of {{Mana}} your class is using fully restored, but all enemies are knocked away from you.



** Diablo3 even takes this further where you shoot off an aura that damages your enemies on Level-up.

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** Diablo3 ''VideoGame/DiabloIII'' even takes this further where you shoot off an aura that damages your enemies on Level-up.Level-up. When you gain a level or Paragon Level, not only is your health and whatever form of {{Mana}} your class is using fully restored, but all enemies are knocked away from you.
4th Mar '17 6:39:50 AM Quanyails
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* Partially used in VideoGame/BatmanArkhamAsylum, every time you get EXP, it refills your health gauge an equivalent amount. Since you only get EXP after defeating all enemies in an encounter it won't save you in the middle of a fight, but it's convenient to heal you immediately after.

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* Partially used in VideoGame/BatmanArkhamAsylum, ''VideoGame/BatmanArkhamAsylum'', every time you get EXP, it refills your health gauge an equivalent amount. Since you only get EXP after defeating all enemies in an encounter it won't save you in the middle of a fight, but it's convenient to heal you immediately after.
10th Feb '17 1:21:31 PM totoofze47
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* The 3DS remake of ''VideoGame/DragonQuestVIII'' does this, completely refilling a character's HP and MP when they level up. Handy when it happens in the middle of a dungeon.
12th Jan '17 11:44:43 AM MegaMarioMan
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What happened? Whence come these new found HitPoints? You didn't use a potion or heal spell, so it must be... a LevelUpFillUp.

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What happened? Whence come these new found HitPoints? You didn't use a potion or heal spell, so it must be... a LevelUpFillUp.
Level Up Fill Up.



* Occurs in ''VideoGame/CityOfHeroes'', although this is a relatively new addition to gameplay. If your character levels up while defeated (i.e. killed) due to team shared experience, they will be revived during their LevelUpFillUp.

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* Occurs in ''VideoGame/CityOfHeroes'', although this is a relatively new addition to gameplay. If your character levels up while defeated (i.e. killed) due to team shared experience, they will be revived during their LevelUpFillUp.when this happens.



* Taken [[UpToEleven up to twelve]] in the first ''LuminousArc''. To elaborate: Your HP ''and'' MP refill whenever you level up. If one of your units heals or buffs any of your other units, it gets 30 EXP; if one of your units heals or buffs itself and ''any other unit'' (enemies included) at the same time, it gets 30 EXP. You level up at every 100 EXP. You can see the infinite loop where you can [[GameBreaker get your]] WhiteMage [[GameBreaker to Lv.99 in a single battle as soon as she's able to cast a multi-target heal spell that heals as much damage as the weakest enemy in the game can deal]] (for the record, the basic multitarget heal spell heals about 4x the caster's level); if she's too weak to take out enemies on her own at the time, bring a unit that can buff ''her'' for even more levelling. Yes, you can [[CrazyAwesome level up by being a nice guy and healing enemies (as long as you heal the caster with the same spell)]]. Why is this Up To Twelve instead of UpToEleven? If you repeatedly cast healing spells on a character enough times, they'll get ''an AntiMagic shield that lasts for 3 hits''. And the next time you cast a heal spell on them after the shield disappears? They'll probably get another one, ''even if it's not in the same battle''. Yes, this makes preparations for the {{final boss}} much easier: did I mention its primary attacks are magic? So, in short, not only does ''LuminousArc'' give you a LevelUpFillUp, it ''rewards you for abusing it''.

to:

* Taken [[UpToEleven up to twelve]] in the first ''LuminousArc''.''VideoGame/LuminousArc''. To elaborate: Your HP ''and'' MP refill whenever you level up. If one of your units heals or buffs any of your other units, it gets 30 EXP; if one of your units heals or buffs itself and ''any other unit'' (enemies included) at the same time, it gets 30 EXP. You level up at every 100 EXP. You can see the infinite loop where you can [[GameBreaker get your]] WhiteMage [[GameBreaker to Lv.99 in a single battle as soon as she's able to cast a multi-target heal spell that heals as much damage as the weakest enemy in the game can deal]] (for the record, the basic multitarget heal spell heals about 4x the caster's level); if she's too weak to take out enemies on her own at the time, bring a unit that can buff ''her'' for even more levelling.leveling. Yes, you can [[CrazyAwesome level up by being a nice guy and healing enemies (as long as you heal the caster with the same spell)]]. Why is this Up To Twelve instead of UpToEleven? If you repeatedly cast healing spells on a character enough times, they'll get ''an AntiMagic shield that lasts for 3 hits''. And the next time you cast a heal spell on them after the shield disappears? They'll probably get another one, ''even if it's not in the same battle''. Yes, this makes preparations for the {{final boss}} much easier: did I mention its primary attacks are magic? So, in short, not only does ''LuminousArc'' ''Luminous Arc'' give you a LevelUpFillUp, Level Up Fill Up, it ''rewards you for abusing it''.
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