History Main / LevelUpFillUp

22nd Aug '17 12:13:03 PM Jubileus57
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* In ''VideoGame/{{Miitopia}}'', leveling up the relationship between two Miis during a battle will instantly restore all their HP.
17th Aug '17 1:04:14 AM SAMAS
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* In ''VideoGame/Titanfall2, the Monarch [[HumongousMecha Titan]] gets a free shield recharge every time it levels up it's Upgrade Core. Given that the Upgrade Core's SuperMeter rolls back around to the beginning after getting a full level, a savvy Monarch pilot can stay in their mech for a very long time, especially in Attrition, Bounty Hunt, and Frontier Defense games.

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* In ''VideoGame/Titanfall2, ''VideoGame/Titanfall2'', the Monarch [[HumongousMecha Titan]] gets a free shield recharge every time it levels up it's its Upgrade Core. Given that the Upgrade Core's SuperMeter Meter rolls back around to the beginning after getting a full level, a savvy Monarch pilot can stay in their mech for a very long time, especially in Attrition, Bounty Hunt, and Frontier Defense games.
17th Aug '17 1:03:28 AM SAMAS
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* In ''VideoGame/Titanfall2, the Monarch [[HumongousMecha Titan]] gets a free shield recharge every time it levels up it's Upgrade Core. Given that the Upgrade Core's SuperMeter rolls back around to the beginning after getting a full level, a savvy Monarch pilot can stay in their mech for a very long time, especially in Attrition, Bounty Hunt, and Frontier Defense games.
28th Jul '17 7:05:04 PM Malady
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* Even an RPG that has been stripped down to its simplest mechanics can have this, as seen in ''VideoGame/{{Parameters}}''.

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* ''VideoGame/{{Parameters}}'': Even an RPG that has been stripped down to its simplest mechanics can have this, as seen in ''VideoGame/{{Parameters}}''.this.



* In ''FireEmblem'' a few games have HP restored when a character classes up, but averts it with normal level ups, leaving a character with 1 hp of damage (if at full health). This usually comes into play as a free chance to allow your staff wielders heal and get XP themselves.

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* In ''FireEmblem'' ''VideoGame/FireEmblem'' a few games have HP restored when a character classes up, but averts it with normal level ups, leaving a character with 1 hp of damage (if at full health). This usually comes into play as a free chance to allow your staff wielders heal and get XP themselves.



* Taken [[UpToEleven up to twelve]] in the first ''VideoGame/LuminousArc''. To elaborate: Your HP ''and'' MP refill whenever you level up. If one of your units heals or buffs any of your other units, it gets 30 EXP; if one of your units heals or buffs itself and ''any other unit'' (enemies included) at the same time, it gets 30 EXP. You level up at every 100 EXP. You can see the infinite loop where you can [[GameBreaker get your]] WhiteMage [[GameBreaker to Lv.99 in a single battle as soon as she's able to cast a multi-target heal spell that heals as much damage as the weakest enemy in the game can deal]] (for the record, the basic multitarget heal spell heals about 4x the caster's level); if she's too weak to take out enemies on her own at the time, bring a unit that can buff ''her'' for even more leveling. Yes, you can [[CrazyAwesome level up by being a nice guy and healing enemies (as long as you heal the caster with the same spell)]]. Why is this Up To Twelve instead of UpToEleven? If you repeatedly cast healing spells on a character enough times, they'll get ''an AntiMagic shield that lasts for 3 hits''. And the next time you cast a heal spell on them after the shield disappears? They'll probably get another one, ''even if it's not in the same battle''. Yes, this makes preparations for the {{final boss}} much easier: did I mention its primary attacks are magic? So, in short, not only does ''Luminous Arc'' give you a Level Up Fill Up, it ''rewards you for abusing it''.

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* Taken [[UpToEleven up to twelve]] in the first ''VideoGame/LuminousArc''. To elaborate: Your HP ''and'' MP refill whenever you level up. If one of your units heals or buffs any of your other units, it gets 30 EXP; if one of your units heals or buffs itself and ''any other unit'' (enemies included) at the same time, it gets 30 EXP. You level up at every 100 EXP. You can see the infinite loop where you can [[GameBreaker get your]] WhiteMage [[GameBreaker to Lv.99 in a single battle as soon as she's able to cast a multi-target heal spell that heals as much damage as the weakest enemy in the game can deal]] (for the record, the basic multitarget heal spell heals about 4x the caster's level); if she's too weak to take out enemies on her own at the time, bring a unit that can buff ''her'' for even more leveling. Yes, you can [[CrazyAwesome level up by being a nice guy and healing enemies (as long as you heal the caster with the same spell)]]. Why is this Up To Twelve instead of UpToEleven? If you repeatedly cast healing spells on a character enough times, they'll get ''an AntiMagic shield that lasts for 3 hits''. And the next time you cast a heal spell on them after the shield disappears? They'll probably get another one, ''even if it's not in the same battle''. Yes, this makes preparations for the {{final boss}} FinalBoss much easier: did I mention its easier, whose primary attacks are magic? also magic. So, in short, not only does ''Luminous Arc'' give you a Level Up Fill Up, it ''rewards you for abusing it''.



* The SuperFamicom game ''Shiki Eiyuuden'' has this. Since the game is very hard, you might as well not make it to level 2 without going to the shrine to fill your HP.

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* The SuperFamicom game ''Shiki Eiyuuden'' ''VideoGame/ShikiEiyuuden'' has this. Since the game is very hard, you might as well not make it to level 2 without going to the shrine to fill your HP.



* Leveling up in ''VideoGame/{{Wasteland 2}}'' restores health to full, but you can't use this mid-battle because the level represent [[RankUp a rank increase]] that you need to call in by radio to receive once you have enough XP.

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* Leveling up in ''VideoGame/{{Wasteland 2}}'' ''VideoGame/Wasteland2'' restores health to full, but you can't use this mid-battle because the level represent [[RankUp a rank increase]] that you need to call in by radio to receive once you have enough XP.


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* ''VideoGame/YandereSimulator'': The [[ShowWithinAShow internal game]] ''Yanvania'', has this. When you level up, your LifeMeter is refilled. But that stops after you reach the {{Cap}} at Level 99.
21st Apr '17 7:46:36 PM morenohijazo
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* When you gain a level or Paragon Level in ''VideoGame/DiabloIII'', not only is your health and whatever form of {{Mana}} your class is using fully restored, but all enemies are knocked away from you.



** Diablo3 even takes this further where you shoot off an aura that damages your enemies on Level-up.

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** Diablo3 ''VideoGame/DiabloIII'' even takes this further where you shoot off an aura that damages your enemies on Level-up.Level-up. When you gain a level or Paragon Level, not only is your health and whatever form of {{Mana}} your class is using fully restored, but all enemies are knocked away from you.
4th Mar '17 6:39:50 AM Quanyails
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* Partially used in VideoGame/BatmanArkhamAsylum, every time you get EXP, it refills your health gauge an equivalent amount. Since you only get EXP after defeating all enemies in an encounter it won't save you in the middle of a fight, but it's convenient to heal you immediately after.

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* Partially used in VideoGame/BatmanArkhamAsylum, ''VideoGame/BatmanArkhamAsylum'', every time you get EXP, it refills your health gauge an equivalent amount. Since you only get EXP after defeating all enemies in an encounter it won't save you in the middle of a fight, but it's convenient to heal you immediately after.
10th Feb '17 1:21:31 PM totoofze47
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* The 3DS remake of ''VideoGame/DragonQuestVIII'' does this, completely refilling a character's HP and MP when they level up. Handy when it happens in the middle of a dungeon.
12th Jan '17 11:44:43 AM MegaMarioMan
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What happened? Whence come these new found HitPoints? You didn't use a potion or heal spell, so it must be... a LevelUpFillUp.

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What happened? Whence come these new found HitPoints? You didn't use a potion or heal spell, so it must be... a LevelUpFillUp.
Level Up Fill Up.



* Occurs in ''VideoGame/CityOfHeroes'', although this is a relatively new addition to gameplay. If your character levels up while defeated (i.e. killed) due to team shared experience, they will be revived during their LevelUpFillUp.

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* Occurs in ''VideoGame/CityOfHeroes'', although this is a relatively new addition to gameplay. If your character levels up while defeated (i.e. killed) due to team shared experience, they will be revived during their LevelUpFillUp.when this happens.



* Taken [[UpToEleven up to twelve]] in the first ''LuminousArc''. To elaborate: Your HP ''and'' MP refill whenever you level up. If one of your units heals or buffs any of your other units, it gets 30 EXP; if one of your units heals or buffs itself and ''any other unit'' (enemies included) at the same time, it gets 30 EXP. You level up at every 100 EXP. You can see the infinite loop where you can [[GameBreaker get your]] WhiteMage [[GameBreaker to Lv.99 in a single battle as soon as she's able to cast a multi-target heal spell that heals as much damage as the weakest enemy in the game can deal]] (for the record, the basic multitarget heal spell heals about 4x the caster's level); if she's too weak to take out enemies on her own at the time, bring a unit that can buff ''her'' for even more levelling. Yes, you can [[CrazyAwesome level up by being a nice guy and healing enemies (as long as you heal the caster with the same spell)]]. Why is this Up To Twelve instead of UpToEleven? If you repeatedly cast healing spells on a character enough times, they'll get ''an AntiMagic shield that lasts for 3 hits''. And the next time you cast a heal spell on them after the shield disappears? They'll probably get another one, ''even if it's not in the same battle''. Yes, this makes preparations for the {{final boss}} much easier: did I mention its primary attacks are magic? So, in short, not only does ''LuminousArc'' give you a LevelUpFillUp, it ''rewards you for abusing it''.

to:

* Taken [[UpToEleven up to twelve]] in the first ''LuminousArc''.''VideoGame/LuminousArc''. To elaborate: Your HP ''and'' MP refill whenever you level up. If one of your units heals or buffs any of your other units, it gets 30 EXP; if one of your units heals or buffs itself and ''any other unit'' (enemies included) at the same time, it gets 30 EXP. You level up at every 100 EXP. You can see the infinite loop where you can [[GameBreaker get your]] WhiteMage [[GameBreaker to Lv.99 in a single battle as soon as she's able to cast a multi-target heal spell that heals as much damage as the weakest enemy in the game can deal]] (for the record, the basic multitarget heal spell heals about 4x the caster's level); if she's too weak to take out enemies on her own at the time, bring a unit that can buff ''her'' for even more levelling.leveling. Yes, you can [[CrazyAwesome level up by being a nice guy and healing enemies (as long as you heal the caster with the same spell)]]. Why is this Up To Twelve instead of UpToEleven? If you repeatedly cast healing spells on a character enough times, they'll get ''an AntiMagic shield that lasts for 3 hits''. And the next time you cast a heal spell on them after the shield disappears? They'll probably get another one, ''even if it's not in the same battle''. Yes, this makes preparations for the {{final boss}} much easier: did I mention its primary attacks are magic? So, in short, not only does ''LuminousArc'' ''Luminous Arc'' give you a LevelUpFillUp, Level Up Fill Up, it ''rewards you for abusing it''.
12th Jan '17 11:41:55 AM MegaMarioMan
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* The ''VideoGame/PaperMario'' series restores Mario's Heart Points when he levels up. The first two games 1) also restore Flower Points at this time, and 2) defer Star Point (exp) gains, and therefore level ups, to the ends of battles. It's a reliable way of recovering HP in dungeons without using many items or if you can't find heart boxes.
** ''The Thousand-Year Door'' also restores your partner's HP during level ups. The level-up refill is also much more useful in this game. There is a point in the end-game where you must fight two bosses in a row, and if you time your level-up to happen after killing the first one, you get back all your HP and FP for the second one. It is also a very useful tool for refilling health during the Pit of 100 Trials, where healing items are scarce.
** ''VideoGame/SuperPaperMario'' is more platformy, and takes each enemy as a separate deal.

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* ''VideoGame/PaperMario'':
**
The ''VideoGame/PaperMario'' series as a whole restores Mario's Heart Points when he levels up. whenever his health increases, whether that's by leveling up (''[[VideoGame/PaperMario64 64]]'', ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'', ''[[VideoGame/SuperPaperMario Super]]'') or by collecting an HP Up Heart (''[[VideoGame/PaperMarioStickerStar Sticker Star]]'', ''[[VideoGame/PaperMarioColorSplash Color Splash]]''). The first two games 1) also restore Flower Points (used for special moves) at this time, and 2) they also defer Star Point (exp) (xp) gains, and therefore level ups, to the ends end of battles. It's a reliable useful way of recovering HP in dungeons without using many items or if you can't find heart boxes.
**
boxes. ''The Thousand-Year Door'' also restores your partner's HP during level ups. The level-up refill is also much more useful in this game. There is a point in the end-game where you must fight two bosses in a row, and if you time ups.
** ''Color Splash'' refills all 3 colors of
your level-up to happen after killing the first one, you get back all paint whenever your HP and FP for the second one. It is also a very useful tool for refilling health during the Pit of 100 Trials, where healing items are scarce.
** ''VideoGame/SuperPaperMario'' is more platformy, and takes each enemy as a separate deal.
paint capacity increases.
10th Jan '17 7:01:33 AM erforce
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* ''VideoGame/MedalOfHonor: Airborne'' gets a minor version, where whenever you make enough kills with a weapon to unlock an attachment or upgrade to it, time slows down as you're given that attachment and the game tells you what it does, leading to things such as the military-style foregrip on your Thompson instantly transforming into a gangland-esque pistol grip or the magazine loaded into your gun magically doubling in length or taping a second one to itself. You also get [[BottomlessMagazines infinite ammunition]] for the duration of the slow-down effect, making it easier to clear out an area if you level up after killing one or two of five-plus guys.

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* ''VideoGame/MedalOfHonor: Airborne'' ''VideoGame/MedalOfHonorAirborne'' gets a minor version, where whenever you make enough kills with a weapon to unlock an attachment or upgrade to it, time slows down as you're given that attachment and the game tells you what it does, leading to things such as the military-style foregrip on your Thompson instantly transforming into a gangland-esque pistol grip or the magazine loaded into your gun magically doubling in length or taping a second one to itself. You also get [[BottomlessMagazines infinite ammunition]] for the duration of the slow-down effect, making it easier to clear out an area if you level up after killing one or two of five-plus guys.



** As does its sequel, ''PhantasyStarUniverse''.

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** As does its sequel, ''PhantasyStarUniverse''.''VideoGame/PhantasyStarUniverse''.
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