History Main / LevelUpFillUp

17th Nov '16 8:15:54 AM purplequeen15
Is there an issue? Send a Message

Added DiffLines:

* Leveling up in ''VideoGame/StarWarsTheOldRepublic'' grants you full HP. Since xp are granted as each enemy is killed, not after you exit combat, leveling up while still in combat is both possible and helpful, essentially granting you HeroicSecondWind.
2nd Oct '16 7:09:46 AM thatother1dude
Is there an issue? Send a Message


* ''VideoGame/NetHack'' does this to a certain extent. It's not a complete fill up, but Hp remain proportional to [=MaxHp=]. For an early character that gains Hp quickly when leveling up this can be the difference between life and death in a fight with a group of monsters.

to:

* Leveling up in ''VideoGame/NetHack'' does this to a certain extent. It's not a complete fill up, doesn't fully restore health, but Hp remain proportional to [=MaxHp=].[=MaxHp=] (i.e. 50/100 Hp and +10 MaxHP through level up will bring you to 55/110). For an early character that gains Hp quickly when leveling up this can be the difference between life and death in a fight with a group of monsters.
2nd Oct '16 7:07:53 AM thatother1dude
Is there an issue? Send a Message

Added DiffLines:

* Leveling up in ''VideoGame/{{Wasteland 2}}'' restores health to full, but you can't use this mid-battle because the level represent [[RankUp a rank increase]] that you need to call in by radio to receive once you have enough XP.
4th Sep '16 8:40:06 PM Chites
Is there an issue? Send a Message


* ''VideoGame/MapleStory'' both plays this trope straight and averts it. Leveling up increases your HP and MP to their max ''base'' values. Have equipment that grants you extra HP or MP? The level-up fillup doesn't care; you'll have to gain those points through standard gameplay means.

to:

* ''VideoGame/MapleStory'' both ''VideoGame/MapleStory''. Originally, leveling up would only restore your health and mana to their natural (that is, without equipment bonuses) maximums. But now, it not only plays this trope straight and averts it. Leveling up increases straight, but also takes it UpToEleven, with level-ups fully restoring both your HP health and MP to their max ''base'' values. Have equipment that grants mana AND instantly killing any non-boss monsters onscreen at the time, giving you extra HP or MP? The level-up fillup doesn't care; you'll have experience. At very low levels, it's even possible for this effect to gain those points through standard gameplay means.chain off itself, giving you multiple levels as each one kills enough foes to trigger the next.
21st Aug '16 5:36:08 PM flarn2006
Is there an issue? Send a Message


* In ''VideoGame/TheElderScrollsIIIMorrowind'' and ''VideoGame/TheElderScrollsIVOblivion'' at least, you have to rest in a bed to level up, so you heal up regardless. ''VideoGame/TheElderScrollsVSkyrim'' on the other hand lets you level up at any time, which naturally allows you to use a level up in the middle of a fight for cheap, one-time healing.

to:

* In ''VideoGame/TheElderScrollsIIIMorrowind'' and ''VideoGame/TheElderScrollsIVOblivion'' at least, you have to rest in a bed to level up, so you heal up regardless. ''VideoGame/TheElderScrollsVSkyrim'' on the other hand lets you level up at any time, which naturally allows time. And not only that, but after leveling up, you aren't healed until you choose a stat to use a level up in increase. This gives you the middle of opportunity to intentionally wait to choose a stat until you're in a fight for cheap, one-time and you need healing.
9th Aug '16 5:01:34 PM Fwahm
Is there an issue? Send a Message


* Leveling up also restores all HP and MP in ''VideoGame/{{Final Fantasy XI}}''. It's actually employed as a strategy in certain fights by using an [[RareCandy EXP scroll]] with your EXP towards the next level at the minimum for leveling up.



* Leveling up also restores all HP and MP in ''VideoGame/{{Final Fantasy XI}}''. It's actually employed as a strategy in certain fights by using an [[RareCandy EXP scroll]] with your EXP towards the next level at the minimum for leveling up.
25th Jun '16 11:45:55 AM nombretomado
Is there an issue? Send a Message


* Units in ''BattleForWesnoth'' regain all their hit points when they level up... leading to a dilemma of whether or not to attack a wounded unit that's about to fill its XP bar.

to:

* Units in ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' regain all their hit points when they level up... leading to a dilemma of whether or not to attack a wounded unit that's about to fill its XP bar.
2nd May '16 3:01:44 PM fightingsoul5616
Is there an issue? Send a Message


* In ''VideoGame/StellaGlow'', when a character levels up their HP and MP are fully restored, which is very helpful given the limited MP you have each map.

to:

* In ''VideoGame/StellaGlow'', when a character levels up their HP and MP are fully restored, which is very helpful given the limited MP you have each map. Also, this can save a character's life if your your hard-hitting but squishy characters are low on health (looking at you, Rusty and Nonoka.)



* In ''VideoGame/StellaGlow'', each time character levels up, their SP and HP both refill to maximum. This is a more often than not a life saver.

to:

* In ''VideoGame/StellaGlow'', each time character levels up, their SP and HP both refill to maximum. This is a more often than not a life saver.
2nd May '16 2:58:39 PM fightingsoul5616
Is there an issue? Send a Message


* In ''VideoGame/[[StellaGlow]]'', each time character levels up, their SP and HP both refill to maximum. This is a more often than not a life saver.

to:

* In ''VideoGame/[[StellaGlow]]'', ''VideoGame/StellaGlow'', each time character levels up, their SP and HP both refill to maximum. This is a more often than not a life saver.
2nd May '16 2:58:02 PM fightingsoul5616
Is there an issue? Send a Message


* In "VideoGame/[[StellaGlow]]", each time character levels up, their SP and HP both refill to maximum. This is a more often than not a life saver.

to:

* In "VideoGame/[[StellaGlow]]", ''VideoGame/[[StellaGlow]]'', each time character levels up, their SP and HP both refill to maximum. This is a more often than not a life saver.
This list shows the last 10 events of 127. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LevelUpFillUp