History Main / LevelMapDisplay

7th Apr '18 8:26:11 AM mickey96
Is there an issue? Send a Message


* ''[[VideoGame/ShawsNightmare Shaw's Nightmare]]'': There are two map modes which you can use to explore areas, a wireframe mode and a 2D textured mode.

to:

* ''[[VideoGame/ShawsNightmare Shaw's Nightmare]]'': There are two map modes which you can use to explore areas, a wireframe mode and a 2D textured mode. You can also see where the enemies are.
6th Nov '17 5:15:18 AM mickey96
Is there an issue? Send a Message

Added DiffLines:

* ''[[VideoGame/ShawsNightmare Shaw's Nightmare]]'': There are two map modes which you can use to explore areas, a wireframe mode and a 2D textured mode.
2nd Jul '17 3:54:55 PM Abodos
Is there an issue? Send a Message

Added DiffLines:

** The Divine Beast maps gained from their map terminals in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' not only reveal the entire layouts of those dungeons, they also let you physically manipulate certain mechanical sections of the Divine Beasts to solve puzzles.
16th Apr '17 10:41:33 AM Malady
Is there an issue? Send a Message


May also have be a EnemyDetectingRadar, if it shows enemies.



* Both ''VideoGame/{{Drakengard}}'' games displayed a map of the level when pausing the game; the second also allowed you to switch between your enemy-radar and level-map overlay at any time (once you collected the area's actual map).

to:

* Both ''VideoGame/{{Drakengard}}'' games displayed a map of the level when pausing the game; the second also allowed you to switch between your enemy-radar EnemyDetectingRadar and level-map overlay at any time (once you collected the area's actual map).
16th Apr '17 10:39:30 AM Malady
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Chantelise}}'': Every level has one, that also shows where the enemies are.
17th Jan '17 7:06:46 PM Diask
Is there an issue? Send a Message


** ''VideoGame/FinalFantasyIII'' and ''VideoGame/FinalFantasyIV'' had a Sight spell to display a map instead, while the latter games replaced the both methods with one that is always available instead.

to:

** ''VideoGame/FinalFantasyIII'' and ''VideoGame/FinalFantasyIV'' had a Sight spell to display a map instead, while the instead. The latter games replaced the both methods with one a map that is always available instead.



* ''VideoGame/{{Diablo}}'' games. Especially true given that the maps are randomized. You need that map.

to:

* ''VideoGame/{{Diablo}}'' games. Especially true useful given that the maps are randomized. You need that map.


Added DiffLines:

* ''VideoGame/MassEffect1'' lets you see a map of your current area at any time, marked with points of interest such as plot destinations, merchants or area transitons. Maps for main areas are made of outlines filled with blue while maps for uncharted worlds are displayed as heightmaps. ''VideoGame/MassEffect2'' limited maps to hub areas only. For missions you had to contend with an arrow on your compass pointing you to the destination instead.
30th Aug '16 9:22:50 AM BreadBull
Is there an issue? Send a Message


The map display would also rotate to indicate the direction the player is facing, either by rotating the 'you are here' cursor arrow, or by rotating the entire map so that up is the direction they are going.

to:

The map display would also rotate to indicate the direction the player is facing, either by rotating the 'you are here' cursor arrow, or by rotating the entire map so that up is the direction they are going.
going. Generally the former method is more commonly used in older games as it was much easier with limited processing power to rotate an arrow than it is to rotate the entire map.
9th Jun '16 9:28:59 AM StFan
Is there an issue? Send a Message


* ''VideoGame/{{La-Mulana}}'' has a Map item to be found in each area of the dungeon (there is no overworld map). Viewing a map requires equipping either or both of the Ruins RAM cartridges.

to:

* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' has a Map item to be found in each area of the dungeon (there is no overworld map). Viewing a map requires equipping either or both of the Ruins RAM cartridges.



* ''VideoGame/SpiderMan2'' has a zoomable, interactive map of New York. It displays information on challenges, help tokens (also whether or not you've completed them--useful, that), citizens in distress, Spidey Stores, crimes in progress, objective points, and key locations such as the Daily Bugle and Mary Jane's apartment. There was also a GPS-like minimap.

to:

* ''VideoGame/SpiderMan2'' has a zoomable, interactive map of New York. It displays information on challenges, help tokens (also whether or not you've completed them--useful, them -- useful, that), citizens in distress, Spidey Stores, crimes in progress, objective points, and key locations such as the Daily Bugle and Mary Jane's apartment. There was also a GPS-like minimap.
21st Nov '15 2:54:22 PM Darksilverhawk
Is there an issue? Send a Message

Added DiffLines:

*''VideoGame/{{Roundabout}}'' displays a road-map style map of the entire area on the pause screen. It only covers the region of the map you're currently in (Suburbs, Roundabout City, or the Mountain), however.
12th Nov '15 10:34:17 AM BreadBull
Is there an issue? Send a Message

Added DiffLines:

The map display would also rotate to indicate the direction the player is facing, either by rotating the 'you are here' cursor arrow, or by rotating the entire map so that up is the direction they are going.
This list shows the last 10 events of 43. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LevelMapDisplay