History Main / LevelLockedLoot

18th Jun '16 10:16:58 PM ZerroDefex
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* ''VideoGame/DeadIsland'' has weapons that can only be used at certain levels. While it's usually only one level too high by the time you gain access to it, it's annoying to receive unusable equipment as a quest reward.

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* ''VideoGame/DeadIsland'' has weapons that can only be used at certain levels. While it's usually only one level too high by the time you gain access to it, it's annoying to receive unusable equipment as a quest reward. reward and rather absurd in cases where something as simple as a piece of pipe has a level requirement.
12th Feb '16 10:55:59 AM OldBen
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* ''Franchise/FireEmblem'' games use the weapon rank system, where every weapon but the basic ones(Iron, Bronze or Slim, depending on game) requires a certain amount of experience with this particular type before a character can use them.
15th Jan '16 10:27:00 PM jormis29
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* In ''{{Summoner}}'', ability to use weapons is dependent on whether to character has the right weapon skill (and whether it's explicitly character-restricted), but gear for everyone but [[BlackMagicianGirl Rosalind]] is also dependent on their Heavy Arms skill.

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* In ''{{Summoner}}'', ''VideoGame/{{Summoner}}'', ability to use weapons is dependent on whether to character has the right weapon skill (and whether it's explicitly character-restricted), but gear for everyone but [[BlackMagicianGirl Rosalind]] is also dependent on their Heavy Arms skill.
16th Dec '15 9:13:06 AM thatother1dude
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* ''VideoGame/FalloutNewVegas'' has a slight twist on the trope: you ''can'' use weapons tiered above your skill level or strength level, but this causes a penalty to range weapons accuracy[[note]]With free aim this means more SniperScopeSway, while VATS takes a direct penalty. The given skill level is what's required for maximum accuracy, though more skill will still increase the damage you do.[[/note]] and non-range weapon attack speed proportional to how far below the requirements you are. In both this and ''VideoGame/{{Fallout 3}}'', you need to undergo the requisite training to use PowerArmor, which generally doesn't occur until late in the game.

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* ''VideoGame/FalloutNewVegas'' has a slight twist on the trope: you ''can'' use weapons tiered above your skill level or strength level, but this causes a penalty to range weapons accuracy[[note]]With free aim this means more SniperScopeSway, while VATS takes a direct penalty. The given skill level is what's required for maximum accuracy, though more skill will still increase the damage you do.[[/note]] and non-range weapon attack speed proportional to how far below the requirements you are. The penalties don't really come close to matching the benefits of a stronger weapon, so this barely matters. In both this and ''VideoGame/{{Fallout 3}}'', you need to undergo the requisite training to use PowerArmor, which generally doesn't occur until late in the game.
11th Oct '15 11:05:30 AM nombretomado
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* In ''PhantasyStarOnline'' the different kinds of items are restricted by different stats: armor is level-restricted, blade weapons are restricted by your attack strength, guns are restricted by your accuracy, and wands are restricted by your mental strength. Your other equipment is counted for the limit, so if you equip an [[StatSticks item that increases your accuracy]] you can equip better guns than you normally could.

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* In ''PhantasyStarOnline'' ''VideoGame/PhantasyStarOnline'' the different kinds of items are restricted by different stats: armor is level-restricted, blade weapons are restricted by your attack strength, guns are restricted by your accuracy, and wands are restricted by your mental strength. Your other equipment is counted for the limit, so if you equip an [[StatSticks item that increases your accuracy]] you can equip better guns than you normally could.
20th May '15 9:30:27 AM Prfnoff
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* ''KingdomOfLoathing'' has stat requirements for equipment, but in the earlier days of the game, there were no such requirements for consumables. This made it possible to skip from level 1 to level 4 immediately after a NewGamePlus by simply eating some of the best food in the game at the time, so it was eventually {{Nerf}}ed by adding level requirements for consumables.
* ''WorldOfWarcraft'' restricts both gear and consumables by level. Yes, this means your character needs to learn how to [[YouHaveResearchedBreathing eat anything besides stale bread and tough jerky]]. Averted with specific items meant to facilitate the levelling of alts which can be handed down from a high to low level character, but even those don't give you more stats than a good level-appropriate level gear piece would because they scale with character's level and increase in stats only when you do. The upside is, you don't need to upgrade them until maximum level.

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* ''KingdomOfLoathing'' ''VideoGame/KingdomOfLoathing'' has stat requirements for equipment, but in the earlier days of the game, there were no such requirements for consumables. This made it possible to skip from level 1 to level 4 immediately after a NewGamePlus by simply eating some of the best food in the game at the time, so it was eventually {{Nerf}}ed by adding level requirements for consumables.
* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' restricts both gear and consumables by level. Yes, this means your character needs to learn how to [[YouHaveResearchedBreathing eat anything besides stale bread and tough jerky]]. Averted with specific items meant to facilitate the levelling of alts which can be handed down from a high to low level character, but even those don't give you more stats than a good level-appropriate level gear piece would because they scale with character's level and increase in stats only when you do. The upside is, you don't need to upgrade them until maximum level.



* ''TheSecretWorld'' has gear restricted by skill points invested in the relevant weapons and talismans. Higher level gear has higher skill point requirements.

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* ''TheSecretWorld'' ''VideoGame/TheSecretWorld'' has gear restricted by skill points invested in the relevant weapons and talismans. Higher level gear has higher skill point requirements.



* ''{{FATE}}'' and ''VideoGame/{{Torchlight}}'' both have a whole slew of character, stat and feat requirements for any equip you care to name, and the [[PowerEqualsRarity Legendary gear]] in {{FATE}} also requires a high Fame level. It's possible to remove an item and have several others unequip themselves because they were depending on its stat bonuses...and in your adventuring career this ''will'' happen at least once.

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* ''{{FATE}}'' ''VideoGame/{{FATE}}'' and ''VideoGame/{{Torchlight}}'' both have a whole slew of character, stat and feat requirements for any equip you care to name, and the [[PowerEqualsRarity Legendary gear]] in {{FATE}} ''FATE'' also requires a high Fame level. It's possible to remove an item and have several others unequip themselves because they were depending on its stat bonuses...and in your adventuring career this ''will'' happen at least once.



* ''{{Freelancer}}'' has Level Locked ''Ships'', with mightier ships capable of mounting more and better weapons, as well as having better [[ManaMeter power supplies]]. The [[InfinityPlusOneSword Infinity Plus One Guns]] can only be installed on the three highest-level ships.
* ''KnightsOfTheOldRepublic'': There aren't any level restrictions, but there are a few items that can only be used by a [[IncorruptiblePurePureness light-]] or [[TheDarkSide dark-side]] character.

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* ''{{Freelancer}}'' ''VideoGame/{{Freelancer}}'' has Level Locked ''Ships'', with mightier ships capable of mounting more and better weapons, as well as having better [[ManaMeter power supplies]]. The [[InfinityPlusOneSword Infinity Plus One Guns]] can only be installed on the three highest-level ships.
* ''KnightsOfTheOldRepublic'': ''VideoGame/KnightsOfTheOldRepublic'': There aren't any level restrictions, but there are a few items that can only be used by a [[IncorruptiblePurePureness light-]] or [[TheDarkSide dark-side]] character.
14th Apr '15 11:38:57 AM nombretomado
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* ''DarkSouls'', much like its spiritual predecessor ''DemonsSouls'', uses stats to determine the effectiveness of weapons. Any player can equip any weapon, but if the player character doesn't have the minimum stats to properly wield it that weapon's performance will be severely penalized.

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* ''DarkSouls'', ''VideoGame/DarkSouls'', much like its spiritual predecessor ''DemonsSouls'', ''VideoGame/DemonsSouls'', uses stats to determine the effectiveness of weapons. Any player can equip any weapon, but if the player character doesn't have the minimum stats to properly wield it that weapon's performance will be severely penalized.
13th Apr '15 9:44:41 PM nombretomado
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* DawnOfWar 2 usually has level requirements for equipping gear.

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* DawnOfWar 2 ''VideoGame/DawnOfWar 2'' usually has level requirements for equipping gear.
7th Mar '15 3:33:00 AM SeptimusHeap
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* In ''DungeonsAndDragonsOnline'' most items have a minimum level that you must be before you can use or equip them.
* ''RohanOnline'' allows players to wear much higher level equipment but imposes stat penalties that may end up making the gear less powerful than what the player ''is'' qualified to wear.
* ''{{Vindictus}}'' has the usual class and level restrictions, and also has a set of Proficiency skills that allow you to use higher-grade gear of a particular type (e.g. [[SinisterScythe battle scythes]], [[BoringButPractical plate armor, secondary weapons]], etc.)

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* In ''DungeonsAndDragonsOnline'' ''VideoGame/DungeonsAndDragonsOnline'' most items have a minimum level that you must be before you can use or equip them.
* ''RohanOnline'' ''VideoGame/RohanOnline'' allows players to wear much higher level equipment but imposes stat penalties that may end up making the gear less powerful than what the player ''is'' qualified to wear.
* ''{{Vindictus}}'' ''VideoGame/{{Vindictus}}'' has the usual class and level restrictions, and also has a set of Proficiency skills that allow you to use higher-grade gear of a particular type (e.g. [[SinisterScythe battle scythes]], [[BoringButPractical plate armor, secondary weapons]], etc.)
6th Mar '15 5:19:16 PM jormis29
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* In ''UFO: Aftershock'', there are certain types of equipment that require special training before soldiers can use them. For example, a soldier can't use rocket launchers until he gets the Trooper Level 1 training.

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* In ''UFO: Aftershock'', ''VideoGame/UFOAftershock'', there are certain types of equipment that require special training before soldiers can use them. For example, a soldier can't use rocket launchers until he gets the Trooper Level 1 training.
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