History Main / LevelLockedLoot

19th Apr '18 9:01:01 PM Sabrewing
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* ''VideoGame/SoulBlazer'' ties a level to each sword you find. You're free to equip them whenever, and you can hold them out while crabwalking for a continuous weak attack, but if you want to actually ''swing'' them, you need to meet the minimum level requirement.
18th Apr '18 8:50:17 PM Amahn
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* The fact that gear in ''VideoGame/FinalFantasyXI'' had level requirements to equip isn't surprising for an MMO, but this came with some serious problems. In FFXI you lose EXP when you die (you can regain some by having Raise cast on you), and can actually lose levels through death. Thereby making newly equipped gear suddenly unwearable till you got the level back. A bigger problem until the 4th expansion was level capped fights. Several bonus bosses and virtually all story bosses in the 2nd expansion reduced the player's level to a fixed max. Any gear over that level was unusable in those fights, so players doing such fights had to keep low level gear on hand (and the game was notorious for very limited inventory). The 4th expansion implemented level scaled that allowed gear to get around this by scaling its stats.
11th Feb '18 4:33:07 PM SonicGamer07
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* ''VideoGame/PhantasyStarOnline2'' seals equipment based on character stats, just like the first ''Phantasy Star Online''. Unlike the first ''PSO'', however, you can't trick the game into allowing you to equip much stronger gear by equipping weak gear with a stat boost first, as equipment bonuses are kept separate from your base stats, which are the stats that are actually used to determine which gear you can equip. However, you can still manipulate the system by directly influencing your base stats in ways other than leveling up, such as leveling up your MAG and investing in stat boosts on the SkillTree.
11th Feb '18 4:26:28 PM SonicGamer07
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* ''VideoGame/PhantasyStarOnline2es'' has a unique relationship between gear and player in which it is possible to equip any of your gear at any given point in time, but based on your Level in relation to the power of the equipment, the stats of the equipment is scaled down proportionally if you are not strong enough to achieve maximum stats on the equipment. For weapons, if there is also a Class mismatch between you and the weapon, the required Level to reach the weapon's maximum stats is much higher than if you were the same Class as the weapon; in a lot of cases involving endgame weapons, it is impossible to hit max stats with the wrong Class.
5th Aug '17 2:43:38 PM thatother1dude
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** ''New Vegas'' has a slight twist on the trope: you ''can'' use weapons tiered above your skill level or strength level, but this causes a penalty to range weapons accuracy[[note]]With down-the-sites aim this means more SniperScopeSway, while VATS and hipfire take a direct penalty. The given skill level is what's required for maximum accuracy, though more skill will still increase the damage you do.[[/note]] and non-range weapon attack speed proportional to how far below the requirements you are. The penalties don't really come close to matching the benefits of a stronger weapon, so this barely matters.

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** ''New Vegas'' has a slight twist on the trope: you ''can'' use weapons tiered above your skill level or strength level, but this causes a penalty to range weapons accuracy[[note]]With down-the-sites aim this means more SniperScopeSway, while VATS and hipfire take a direct penalty. The given skill level is what's required for maximum accuracy, though more skill will still increase the damage you do.[[/note]] and non-range weapon attack speed proportional to how far below the requirements you are. The penalties don't really come close to matching the benefits of a stronger weapon, so this barely matters.it really shouldn't keep you from using a stronger weapon.
1st Aug '17 8:38:40 AM thatother1dude
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* ''VideoGame/FalloutNewVegas'' has a slight twist on the trope: you ''can'' use weapons tiered above your skill level or strength level, but this causes a penalty to range weapons accuracy[[note]]With down-the-sites aim this means more SniperScopeSway, while VATS and hipfire take a direct penalty. The given skill level is what's required for maximum accuracy, though more skill will still increase the damage you do.[[/note]] and non-range weapon attack speed proportional to how far below the requirements you are. The penalties don't really come close to matching the benefits of a stronger weapon, so this barely matters. In both this and ''VideoGame/{{Fallout 3}}'', you need to undergo the requisite training to use PowerArmor, which generally doesn't occur until late in the game.

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* ''VideoGame/{{Fallout}}''
** In both
''VideoGame/FalloutNewVegas'' and ''VideoGame/{{Fallout 3}}'', you need to undergo the requisite training to use PowerArmor, which generally doesn't occur until late in the game. This is meant to prevent a common situation in the first two games where you'd find power armor [[DiscOneNuke early on]], then the vast majority of enemy could not damage you at all. Although power armor isn't nearly as effective in the [=3D=] games, especially ''3'', so this ends up being somewhat redundant.
** ''New Vegas''
has a slight twist on the trope: you ''can'' use weapons tiered above your skill level or strength level, but this causes a penalty to range weapons accuracy[[note]]With down-the-sites aim this means more SniperScopeSway, while VATS and hipfire take a direct penalty. The given skill level is what's required for maximum accuracy, though more skill will still increase the damage you do.[[/note]] and non-range weapon attack speed proportional to how far below the requirements you are. The penalties don't really come close to matching the benefits of a stronger weapon, so this barely matters. In both this and ''VideoGame/{{Fallout 3}}'', you need to undergo the requisite training to use PowerArmor, which generally doesn't occur until late in the game.
30th Jul '17 9:27:58 AM thatother1dude
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* ''VideoGame/FalloutNewVegas'' has a slight twist on the trope: you ''can'' use weapons tiered above your skill level or strength level, but this causes a penalty to range weapons accuracy[[note]]With free aim this means more SniperScopeSway, while VATS takes a direct penalty. The given skill level is what's required for maximum accuracy, though more skill will still increase the damage you do.[[/note]] and non-range weapon attack speed proportional to how far below the requirements you are. The penalties don't really come close to matching the benefits of a stronger weapon, so this barely matters. In both this and ''VideoGame/{{Fallout 3}}'', you need to undergo the requisite training to use PowerArmor, which generally doesn't occur until late in the game.

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* ''VideoGame/FalloutNewVegas'' has a slight twist on the trope: you ''can'' use weapons tiered above your skill level or strength level, but this causes a penalty to range weapons accuracy[[note]]With free down-the-sites aim this means more SniperScopeSway, while VATS takes and hipfire take a direct penalty. The given skill level is what's required for maximum accuracy, though more skill will still increase the damage you do.[[/note]] and non-range weapon attack speed proportional to how far below the requirements you are. The penalties don't really come close to matching the benefits of a stronger weapon, so this barely matters. In both this and ''VideoGame/{{Fallout 3}}'', you need to undergo the requisite training to use PowerArmor, which generally doesn't occur until late in the game.
6th May '17 7:05:55 PM Vios
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* In ''VideoGame/ShopHeroes'' (in which you supply the equipment rather than use it), you can technically defy this, but it's impractical. Heroes can be equipped with items above or below their level, but doing do substantially increases the chance of the item breaking, since the heroes are either putting too much pressure on cheap gear (if they're over level) or don't know what to do with it (if they're under level). This means that if you mismatch gear and hero, you'll just end up having to replace it (and although you're a shopkeeper, you aren't allowed to [[WithThisHerring tell the heroes to pay for those replacements]], since you're the one wanting the quest done).
25th Mar '17 6:29:20 PM Ulkomaalainen
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* In ''VideoGame/DungeonsAndDragonsOnline'' most items have a minimum level that you must be before you can use or equip them.



* Nearly every equip in ''VideoGame/{{Maplestory}}''. This can get really annoying, as you need to raise your more useless stat to wield them, as well as being a high enough level. [[MinMaxing There are ways to get around this though.]]



* ''VideoGame/FinalFantasyXIV'' has all gear locked to certain levels in order to prevent new players from acquiring powerful equipment from their friends and using them to blow through the early parts of the game. By the end game, dungeons and raids will start imposing item level requirements as the bare minimum so that players are properly geared for the content. If your gear level average is too low, then you can't play that content until you get better gear.
* ''VideoGame/TheSecretWorld'' has gear restricted by skill points invested in the relevant weapons and talismans. Higher level gear has higher skill point requirements.



* ''VideoGame/{{Freelancer}}'' has Level Locked ''Ships'', with mightier ships capable of mounting more and better weapons, as well as having better [[ManaMeter power supplies]]. The [[InfinityPlusOneSword Infinity Plus One Guns]] can only be installed on the three highest-level ships.



* ''[[DemonsSouls Demon's Souls]]'' has a variant in which stats, not levels, are used to determine the ability to effectively wield weapons. It makes sense, really, since anyone could pick up a bastard sword, but not everyone will have the strength to swing it around one-handed.



* In ''[[VideoGame/{{Diablo}} Diablo II]]'', items do have level restrictions, and some items have strength requirements. These requirements can be slightly reduced in-game if the item has the special suffix 'of Freedom' or if it is socketed with a jewel that grants the same suffix.



* In ''RogueGalaxy'', all weapons have a minimum character level, but by the time you can purchase a given weapon in the local shop, you will probably already be at a high enough level to use it anyway.



* In ''VideoGame/{{Fallout 4}}'', Power Armor training is no longer required, but the models of power armor you can obtain depend on your level, for example, the [[ArmorOfInvincibility X-01 armor]] doesn't spawn until at least Level 30. Some weapon spawns such as the Railway Rifle are also leveled, and better upgrades to weapons and armor require higher-level Perks, which are also dependent on your SPECIAL attributes.



[[folder: Fighting Games]]
* ''VideoGame/DissidiaFinalFantasy'' has this. All armors and weapons have a CharacterLevel requirement. Similarly, accessories are ranked, from D to Star, the ranking indicating how many of one accessory can be equipped. For example, the player can equip but one Star-rank accessory, but two A-rank accessories, and so on. Mind, [[MyRulesAreNotYourRules this is strictly player-only]], since TheComputerIsACheatingBastard.
** The sequel simplified the level requirements: instead of having nearly every level represented, there are now five tiers of equipment: Level 1, level 30, level 60, level 90, and level 100
[[/folder]]

[[folder: Real Time Strategy]]
* ''VideoGame/DawnOfWar 2'' usually has level requirements for equipping gear.
* In ''VideoGame/UFOAftershock'', there are certain types of equipment that require special training before soldiers can use them. For example, a soldier can't use rocket launchers until he gets the Trooper Level 1 training.
[[/folder]]



* ''VideoGame/DeadIsland'' has weapons that can only be used at certain levels. While it's usually only one level too high by the time you gain access to it, it's annoying to receive unusable equipment as a quest reward and rather absurd in cases where something as simple as a piece of pipe has a level requirement.
* The later ''VideoGame/{{Fallout}}'' games had level-locked equipment [[LevelScaling that would only drop after a certain level]] after it was revealed in the first game that, with a bit of luck, you could charge nigh-naked into the final town of the game and obtain the [[DiskOneNuke best armor available]] before doing a single quest, not to mention the [[VideoGame/Fallout2 second game's]] "Navarro Run".
* ''Franchise/FireEmblem'' games use the weapon rank system, where every weapon but the basic ones(Iron, Bronze or Slim, depending on game) requires a certain amount of experience with this particular type before a character can use them.
* ''Videogame/{{Ingress}}'': If you're at low level, portals will occasionally give you items one or two levels above your own, which makes them entirely unusable until you can reach it. Fortunately, getting to level 8 (the maximum items can reach) is rather quick, depending on the area.

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* ''VideoGame/DeadIsland'' has weapons that can only be used at certain levels. While it's usually only one level too high by the time you gain access to it, it's annoying to receive unusable equipment as a quest reward and rather absurd in cases where something as simple as a piece of pipe has a level requirement.
* The later ''VideoGame/{{Fallout}}'' games had level-locked equipment [[LevelScaling that would only drop after a certain level]] after it was revealed in the first game that, with a bit of luck, you could charge nigh-naked into the final town of the game and obtain the [[DiskOneNuke best armor available]] before doing a single quest, not to mention the [[VideoGame/Fallout2 second game's]] "Navarro Run".
* ''Franchise/FireEmblem'' games use the weapon rank system, where every weapon but the basic ones(Iron, ones (Iron, Bronze or Slim, depending on game) requires a certain amount of experience with this particular type before a character can use them.
* ''Videogame/{{Ingress}}'': If you're at low level, portals will occasionally give you items one or two levels above your own, which makes them entirely unusable until you can reach it. Fortunately, getting to level 8 (the maximum items can reach) is rather quick, depending on the area.
them.
5th Mar '17 5:06:19 PM nombretomado
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* Parodied in reference to an announced ''DungeonSiege'' film in ''Webcomic/PennyArcade'', shown [[http://www.penny-arcade.com/comic/2004/2/25/ here]].

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* Parodied in reference to an announced ''DungeonSiege'' ''VideoGame/DungeonSiege'' film in ''Webcomic/PennyArcade'', shown [[http://www.penny-arcade.com/comic/2004/2/25/ here]].
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