History Main / LevelLockedLoot

23rd Aug '16 1:58:26 PM blackmage0
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* ''Literature/TheGam3'': Most weapons and armor we see the description for have a list of abilities required to use the item, effectively preventing a new player from finding the Infinity+1 Sword and becoming god. Some also have a second list of recommended abilities, which unlocks extra uses of the item or makes the item more effective.
13th Aug '16 9:26:38 PM nombretomado
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* ''DissidiaFinalFantasy'' has this. All armors and weapons have a CharacterLevel requirement. Similarly, accessories are ranked, from D to Star, the ranking indicating how many of one accessory can be equipped. For example, the player can equip but one Star-rank accessory, but two A-rank accessories, and so on. Mind, [[MyRulesAreNotYourRules this is strictly player-only]], since TheComputerIsACheatingBastard.

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* ''DissidiaFinalFantasy'' ''VideoGame/DissidiaFinalFantasy'' has this. All armors and weapons have a CharacterLevel requirement. Similarly, accessories are ranked, from D to Star, the ranking indicating how many of one accessory can be equipped. For example, the player can equip but one Star-rank accessory, but two A-rank accessories, and so on. Mind, [[MyRulesAreNotYourRules this is strictly player-only]], since TheComputerIsACheatingBastard.
11th Aug '16 8:54:21 PM Lopiny
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* ''Videogame/{{Ingress}}'': If you're at low level, portals will occasionally give you items one or two levels above your own, which makes them entirely unusable until you can reach it. Fortunately, getting to level 8 (the maximum items can reach) is rather quick, depending on the area.
30th Jul '16 1:24:40 AM DastardlyDemolition
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* The later ''VideoGame/{{Fallout}}'' games had level-locked equipment after it was revealed in the first game that, with a bit of luck, you could charge nigh-naked into the final town of the game and obtain the [[DiskOneNuke best armor available]] before doing a single quest.

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* The later ''VideoGame/{{Fallout}}'' games had level-locked equipment [[LevelScaling that would only drop after a certain level]] after it was revealed in the first game that, with a bit of luck, you could charge nigh-naked into the final town of the game and obtain the [[DiskOneNuke best armor available]] before doing a single quest.quest, not to mention the [[VideoGame/Fallout2 second game's]] "Navarro Run".
1st Jul '16 9:26:52 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', Power Armor training is no longer required, but the models of power armor you can obtain depend on your level, for example, the [[ArmorOfInvincibility X-01 armor]] doesn't spawn until at least Level 30. Some weapon spawns such as the Railway Rifle are also leveled, and better upgrades to weapons and armor require higher-level Perks, which are also dependent on your SPECIAL attributes.
18th Jun '16 10:16:58 PM ZerroDefex
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* ''VideoGame/DeadIsland'' has weapons that can only be used at certain levels. While it's usually only one level too high by the time you gain access to it, it's annoying to receive unusable equipment as a quest reward.

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* ''VideoGame/DeadIsland'' has weapons that can only be used at certain levels. While it's usually only one level too high by the time you gain access to it, it's annoying to receive unusable equipment as a quest reward. reward and rather absurd in cases where something as simple as a piece of pipe has a level requirement.
12th Feb '16 10:55:59 AM OldBen
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* ''Franchise/FireEmblem'' games use the weapon rank system, where every weapon but the basic ones(Iron, Bronze or Slim, depending on game) requires a certain amount of experience with this particular type before a character can use them.
15th Jan '16 10:27:00 PM jormis29
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* In ''{{Summoner}}'', ability to use weapons is dependent on whether to character has the right weapon skill (and whether it's explicitly character-restricted), but gear for everyone but [[BlackMagicianGirl Rosalind]] is also dependent on their Heavy Arms skill.

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* In ''{{Summoner}}'', ''VideoGame/{{Summoner}}'', ability to use weapons is dependent on whether to character has the right weapon skill (and whether it's explicitly character-restricted), but gear for everyone but [[BlackMagicianGirl Rosalind]] is also dependent on their Heavy Arms skill.
16th Dec '15 9:13:06 AM thatother1dude
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* ''VideoGame/FalloutNewVegas'' has a slight twist on the trope: you ''can'' use weapons tiered above your skill level or strength level, but this causes a penalty to range weapons accuracy[[note]]With free aim this means more SniperScopeSway, while VATS takes a direct penalty. The given skill level is what's required for maximum accuracy, though more skill will still increase the damage you do.[[/note]] and non-range weapon attack speed proportional to how far below the requirements you are. In both this and ''VideoGame/{{Fallout 3}}'', you need to undergo the requisite training to use PowerArmor, which generally doesn't occur until late in the game.

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* ''VideoGame/FalloutNewVegas'' has a slight twist on the trope: you ''can'' use weapons tiered above your skill level or strength level, but this causes a penalty to range weapons accuracy[[note]]With free aim this means more SniperScopeSway, while VATS takes a direct penalty. The given skill level is what's required for maximum accuracy, though more skill will still increase the damage you do.[[/note]] and non-range weapon attack speed proportional to how far below the requirements you are. The penalties don't really come close to matching the benefits of a stronger weapon, so this barely matters. In both this and ''VideoGame/{{Fallout 3}}'', you need to undergo the requisite training to use PowerArmor, which generally doesn't occur until late in the game.
11th Oct '15 11:05:30 AM nombretomado
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* In ''PhantasyStarOnline'' the different kinds of items are restricted by different stats: armor is level-restricted, blade weapons are restricted by your attack strength, guns are restricted by your accuracy, and wands are restricted by your mental strength. Your other equipment is counted for the limit, so if you equip an [[StatSticks item that increases your accuracy]] you can equip better guns than you normally could.

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* In ''PhantasyStarOnline'' ''VideoGame/PhantasyStarOnline'' the different kinds of items are restricted by different stats: armor is level-restricted, blade weapons are restricted by your attack strength, guns are restricted by your accuracy, and wands are restricted by your mental strength. Your other equipment is counted for the limit, so if you equip an [[StatSticks item that increases your accuracy]] you can equip better guns than you normally could.
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