History Main / LevelInBossClothing

25th Aug '16 12:46:04 AM spiritsunami
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** ''VideoGame/StarFox64'' has [[FanNickname the Forever Train]], which causes trouble for you all throughout the Macbeth stage. Near the end it will deploy its secret weapon, the Mechbeth, for a traditional boss battle, but you can avoid having to deal with Mechbeth by simply switching the track to send the train crashing into the weapons factory.
16th Aug '16 8:53:35 AM htuttle
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* the Cydonia alien base on Mars in ''{{Videogame/X-COM}}: Enemy Unknown'' has a big alien brain that needs to be destroyed in order to beat the game, but it doesn't do anything and thus the level is really more like a standard alien base assault mission.

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* the The Cydonia alien base on Mars in ''{{Videogame/X-COM}}: Enemy Unknown'' ''VideoGame/XCOMUFODefense'' has a big alien brain that needs to be destroyed in order to beat the game, but it doesn't do anything and thus the level is really more like a standard alien base assault mission.
14th Aug '16 11:15:52 AM UmbrellasWereAwesome
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* The level "The Flood" from ''VideoGame/HaloWars''. There's a giant alien brain on the other side of the level that you're supposed to kill, but it has no direct combat ability (although it is surrounded by Flood turret equivalents) and most of the threat to your units is typical Flood units. There are five Flood bases you can kill to weaken it, which eventually respawn, and if all five go down so does the boss without you even touching it.
* The Scarab Walker from ''VideoGame/{{Halo 2}}'', which was more of a platform or level segment than an actual boss. They became legitimate bosses in the third game.

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* ''Franchise/{{Halo}}'':
**
The level "The Flood" from ''VideoGame/HaloWars''. There's a giant alien brain on the other side of the level that you're supposed to kill, but it has no direct combat ability (although it is surrounded by Flood turret equivalents) and most of the threat to your units is typical Flood units. There are five Flood bases you can kill to weaken it, which eventually respawn, and if all five go down so does the boss without you even touching it.
* ** The Scarab Walker from ''VideoGame/{{Halo 2}}'', which was more of a platform or level segment than an actual boss. They became legitimate bosses in the third game.''VideoGame/{{Halo 3}}''.
** The Kraken from ''VideoGame/Halo5Guardians'', a giant floating squid mecha that you have to board and destroy.
5th May '16 3:56:45 PM malter
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* The first boss of [[BonusDungeon Archdragon Peak]] in ''VideoGame/DarkSouls3'' is a giant wyvern with a health bar that each of your attacks [[DamageSpongeBoss chips away a few pixels from at most]], if you engage it directly. You're instead supposed to dash past it and fight through a gauntlet full of mooks, while avoiding its fire breath attacks, and then [[spoiler:OneHitKill it with a plunging attack onto its head from above]].
29th Feb '16 12:35:47 AM jameygamer
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** VideoGame/SonicTheHedgehogCD has the Collision Chaos boss, a [[PinballZone pinball machine]]

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** VideoGame/SonicTheHedgehogCD ''VideoGame/SonicTheHedgehogCD'' has the Collision Chaos boss, a [[PinballZone pinball machine]]



* The second to last "boss" of ''VideoGame/StarFox64'' is some kind of running Golem in a temple. The emphasis however is on chasing him and dodging obstacles, and even if you do enough damage to kill him, he can't die till you reach the end of the obstacle course.
30th Jan '16 8:44:12 AM nombretomado
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* In ''SyphonFilter 1'''s third level, you chase Mara Aramov through a a DC Metro [[SinisterSubway subway tunnel]] while [[CorridorCubbyholeRun dodging trains]]. You can either snipe her while she's running, or you can chase her to the end and take her down there.

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* In ''SyphonFilter 1'''s ''VideoGame/SyphonFilter'''s third level, you chase Mara Aramov through a a DC Metro [[SinisterSubway subway tunnel]] while [[CorridorCubbyholeRun dodging trains]]. You can either snipe her while she's running, or you can chase her to the end and take her down there.
3rd Sep '15 9:51:51 PM MyFinalEdits
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* The second to last "boss" of ''VideoGame/Starfox64'' is some kind of running Golem in a temple. The emphasis however is on chasing him and dodging obstacles, and even if you do enough damage to kill him, he can't die till you reach the end of the obstacle course.

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* The second to last "boss" of ''VideoGame/Starfox64'' ''VideoGame/StarFox64'' is some kind of running Golem in a temple. The emphasis however is on chasing him and dodging obstacles, and even if you do enough damage to kill him, he can't die till you reach the end of the obstacle course.
3rd Sep '15 9:50:51 PM MyFinalEdits
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* The blackout in ''VideoGame/LuigisMansion''. All the previously lit rooms go dark, there are tons of powerful ghosts in all of them, and the amount of damage dealing fake doors increases.
23rd Aug '15 1:33:26 PM Prfnoff
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* The level Aerial Combat from ''{{Bugdom}}''. The level is completed by destroying the beehive at its centre, identical to how Queen Bee and King Ant are completed. The beehive cannot actually attack you, however, and the threats in the level consist of flying bees and various terrain hazards on the ground.

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* The level Aerial Combat from ''{{Bugdom}}''. The level ''VideoGame/{{Bugdom}}'' is completed by destroying the beehive at its centre, identical to how Queen Bee and King Ant are completed. The beehive cannot actually attack you, however, and the threats in the level consist of flying bees and various terrain hazards on the ground.
17th Jul '15 3:48:00 PM MyFinalEdits
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* The [[BigBad Bowser]] battles from ''VideoGame/SuperMario3DLand'', every fourth stage in the original ''VideoGame/SuperMarioBros'', and the battle at the end of ''VideoGame/NewSuperMarioBrosWii'' and ''[[VideoGame/NewSuperMarioBros2 2]]''. This is averted with the first two Bowser battles in ''VideoGame/SuperMario3DWorld'', but played straight in the third as [[spoiler:he transforms into Meowser, and then Double Meowser, at the end of the game. Although the screen is scrolling up and the player ''is'' tasked with keeping up, it's not so much an AdvancingBossOfDoom as Meowser is running around you and attacking at multiple points. However, getting to the end is really all that's needed]].

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* The [[BigBad Bowser]] battles from ''VideoGame/SuperMario3DLand'', every fourth stage in the original ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros1'' and ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', and the battle at the end of ''VideoGame/NewSuperMarioBrosWii'' and ''[[VideoGame/NewSuperMarioBros2 2]]''. This is averted with the first two Bowser battles in ''VideoGame/SuperMario3DWorld'', but played straight in the third as [[spoiler:he transforms into Meowser, and then Double Meowser, at the end of the game. Although the screen is scrolling up and the player ''is'' tasked with keeping up, it's not so much an AdvancingBossOfDoom as Meowser is running around you and attacking at multiple points. However, getting to the end is really all that's needed]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LevelInBossClothing