History Main / LevelInBossClothing

5th May '16 3:56:45 PM malter
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* The first boss of [[BonusDungeon Archdragon Peak]] in ''VideoGame/DarkSouls3'' is a giant wyvern with a health bar that each of your attacks [[DamageSpongeBoss chips away a few pixels from at most]], if you engage it directly. You're instead supposed to dash past it and fight through a gauntlet full of mooks, while avoiding its fire breath attacks, and then [[spoiler:OneHitKill it with a plunging attack onto its head from above]].
29th Feb '16 12:35:47 AM jameygamer
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** VideoGame/SonicTheHedgehogCD has the Collision Chaos boss, a [[PinballZone pinball machine]]

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** VideoGame/SonicTheHedgehogCD ''VideoGame/SonicTheHedgehogCD'' has the Collision Chaos boss, a [[PinballZone pinball machine]]



* The second to last "boss" of ''VideoGame/StarFox64'' is some kind of running Golem in a temple. The emphasis however is on chasing him and dodging obstacles, and even if you do enough damage to kill him, he can't die till you reach the end of the obstacle course.
30th Jan '16 8:44:12 AM nombretomado
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* In ''SyphonFilter 1'''s third level, you chase Mara Aramov through a a DC Metro [[SinisterSubway subway tunnel]] while [[CorridorCubbyholeRun dodging trains]]. You can either snipe her while she's running, or you can chase her to the end and take her down there.

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* In ''SyphonFilter 1'''s ''VideoGame/SyphonFilter'''s third level, you chase Mara Aramov through a a DC Metro [[SinisterSubway subway tunnel]] while [[CorridorCubbyholeRun dodging trains]]. You can either snipe her while she's running, or you can chase her to the end and take her down there.
3rd Sep '15 9:51:51 PM MyFinalEdits
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* The second to last "boss" of ''VideoGame/Starfox64'' is some kind of running Golem in a temple. The emphasis however is on chasing him and dodging obstacles, and even if you do enough damage to kill him, he can't die till you reach the end of the obstacle course.

to:

* The second to last "boss" of ''VideoGame/Starfox64'' ''VideoGame/StarFox64'' is some kind of running Golem in a temple. The emphasis however is on chasing him and dodging obstacles, and even if you do enough damage to kill him, he can't die till you reach the end of the obstacle course.
3rd Sep '15 9:50:51 PM MyFinalEdits
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* The blackout in ''VideoGame/LuigisMansion''. All the previously lit rooms go dark, there are tons of powerful ghosts in all of them, and the amount of damage dealing fake doors increases.
23rd Aug '15 1:33:26 PM Prfnoff
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* The level Aerial Combat from ''{{Bugdom}}''. The level is completed by destroying the beehive at its centre, identical to how Queen Bee and King Ant are completed. The beehive cannot actually attack you, however, and the threats in the level consist of flying bees and various terrain hazards on the ground.

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* The level Aerial Combat from ''{{Bugdom}}''. The level ''VideoGame/{{Bugdom}}'' is completed by destroying the beehive at its centre, identical to how Queen Bee and King Ant are completed. The beehive cannot actually attack you, however, and the threats in the level consist of flying bees and various terrain hazards on the ground.
17th Jul '15 3:48:00 PM MyFinalEdits
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* The [[BigBad Bowser]] battles from ''VideoGame/SuperMario3DLand'', every fourth stage in the original ''VideoGame/SuperMarioBros'', and the battle at the end of ''VideoGame/NewSuperMarioBrosWii'' and ''[[VideoGame/NewSuperMarioBros2 2]]''. This is averted with the first two Bowser battles in ''VideoGame/SuperMario3DWorld'', but played straight in the third as [[spoiler:he transforms into Meowser, and then Double Meowser, at the end of the game. Although the screen is scrolling up and the player ''is'' tasked with keeping up, it's not so much an AdvancingBossOfDoom as Meowser is running around you and attacking at multiple points. However, getting to the end is really all that's needed]].

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* The [[BigBad Bowser]] battles from ''VideoGame/SuperMario3DLand'', every fourth stage in the original ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros1'' and ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', and the battle at the end of ''VideoGame/NewSuperMarioBrosWii'' and ''[[VideoGame/NewSuperMarioBros2 2]]''. This is averted with the first two Bowser battles in ''VideoGame/SuperMario3DWorld'', but played straight in the third as [[spoiler:he transforms into Meowser, and then Double Meowser, at the end of the game. Although the screen is scrolling up and the player ''is'' tasked with keeping up, it's not so much an AdvancingBossOfDoom as Meowser is running around you and attacking at multiple points. However, getting to the end is really all that's needed]].
17th Jul '15 3:46:45 PM MyFinalEdits
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* [[DoesNotLikeMen Speed Buster]] in ''VideoGame/NoMoreHeroes'' plays like this. What makes her different from the other bosses is that she is at the end of the level, and that Travis has to make his way while avoiding her dreaded laser cannon. [[spoiler:To win, Travis has to knock down a telephone pole to destroy her {{BFG}}, then make his way to Speed Buster herself to win.]] This break from the normal boss structure apparently causes her to not be included in the game's score attack mode, a BossRush mode that allows players to fight a ranking fight of their choosing.
* All three encounters with Scarecrow in ''VideoGame/BatmanArkhamAsylum'' are this. After a few minutes of horror, you have to navigate a giant, fragmented landscape as a giant Scarecrow tries to spot you. At the end, shining a spotlight on him will dispel the illusion.

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* [[DoesNotLikeMen Speed Buster]] Buster in ''VideoGame/NoMoreHeroes'' plays like this. What makes her different from the other bosses is that she is at the end of the level, and that Travis has to make his way while avoiding her dreaded laser cannon. [[spoiler:To win, Travis has to knock down a telephone pole to destroy her {{BFG}}, then make his way to Speed Buster herself to win.]] This break from the normal boss structure apparently causes her to not be included in the game's score attack mode, a BossRush mode that allows players to fight a ranking fight of their choosing.
* ''VideoGame/BatmanArkhamAsylum'':
**
All three encounters with Scarecrow in ''VideoGame/BatmanArkhamAsylum'' are this. After a few minutes of horror, you have to navigate a giant, fragmented landscape as a giant Scarecrow tries to spot you. At the end, shining a spotlight on him will dispel the illusion.



** In ''[[VideoGame/BatmanArkhamCity Arkham City]]'', some side character battles can play like this. Folks like Riddler, Deadshot, or Zsasz can't stand go toe-to-toe with the Bat, but have advantages like hostages or powerful guns, so their battles consist of getting close enough to them to perform an instant takedown without alerting them to your approach.
* The [[BigBad Bowser]] battles from ''VideoGame/SuperMario3DLand''.
** Also every fourth stage in the original ''VideoGame/SuperMarioBros''
** As well as Bowser in ''VideoGame/NewSuperMarioBrosWii''.
** In ''VideoGame/SuperMario3DWorld'', the fight with Bowser [[spoiler:after transforming into Meowser, and then Double Meowser, at the end of the game. Although the screen is scrolling up and the player ''is'' tasked with keeping up, it's not so much an AdvancingBossOfDoom as Meowser is running around you and attacking at multiple points. However, getting to the end is really all that's needed]].

to:

** * In ''[[VideoGame/BatmanArkhamCity Arkham City]]'', ''VideoGame/BatmanArkhamCity'', some side character battles can play like this. Folks like Riddler, Deadshot, or Zsasz can't stand go toe-to-toe with the Bat, but have advantages like hostages or powerful guns, so their battles consist of getting close enough to them to perform an instant takedown without alerting them to your approach.
* The [[BigBad Bowser]] battles from ''VideoGame/SuperMario3DLand''.
** Also
''VideoGame/SuperMario3DLand'', every fourth stage in the original ''VideoGame/SuperMarioBros''
** As well as
''VideoGame/SuperMarioBros'', and the battle at the end of ''VideoGame/NewSuperMarioBrosWii'' and ''[[VideoGame/NewSuperMarioBros2 2]]''. This is averted with the first two Bowser battles in ''VideoGame/NewSuperMarioBrosWii''.
** In
''VideoGame/SuperMario3DWorld'', but played straight in the fight with Bowser [[spoiler:after transforming third as [[spoiler:he transforms into Meowser, and then Double Meowser, at the end of the game. Although the screen is scrolling up and the player ''is'' tasked with keeping up, it's not so much an AdvancingBossOfDoom as Meowser is running around you and attacking at multiple points. However, getting to the end is really all that's needed]].



* VideoGame/StarFox1 had its alternate FinalBoss, [[spoiler: the Slot Machine]].
** Some of the ships in the Armada stage that you can destroy by flying inside them and destroying their core, making them glorified obstacle courses.
** The second to last "boss" of Starfox64 is some kind of running Golem in a temple. The emphasis however is on chasing him and dodging obstacles, and even if you do enough damage to kill him, he can't die till you reach the end of the obstacle course

to:

* VideoGame/StarFox1 had ''VideoGame/StarFox1'' has its alternate FinalBoss, [[spoiler: the Slot Machine]].
** Some of the ships in the Armada stage that you can destroy by flying inside them and destroying their core, making them glorified obstacle courses.
**
* The second to last "boss" of Starfox64 ''VideoGame/Starfox64'' is some kind of running Golem in a temple. The emphasis however is on chasing him and dodging obstacles, and even if you do enough damage to kill him, he can't die till you reach the end of the obstacle coursecourse.
15th Dec '14 1:43:19 AM MyTimingIsOff
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Related to BattleshipRaid, ColossusClimb, FlunkyBoss, and AnticlimaxBoss, but is distinct from each - a BattleshipRaid or ColossusClimb keeps the focus on the boss, and the things you have to destroy and the parts of the level you have to traverse are generally part of or ejected from the boss, a FlunkyBoss generally keeps to one room, and an AnticlimaxBoss doesn't take up the whole level. There are also the AdvancingBossOfDoom and GetBackHereBoss tropes, where a boss may be chasing you or you may be chasing the boss, respectively, but in those cases, the boss is often a clear goal (most often in the case of the latter) that must either be avoided or found.

to:

Related to BattleshipRaid, ColossusClimb, and FlunkyBoss, and AnticlimaxBoss, but is distinct from each - a BattleshipRaid or ColossusClimb keeps the focus on the boss, and the things you have to destroy and the parts of the level you have to traverse are generally part of or ejected from the boss, a FlunkyBoss generally keeps to one room, and an AnticlimaxBoss doesn't take up the whole level.room. There are also the AdvancingBossOfDoom and GetBackHereBoss tropes, where a boss may be chasing you or you may be chasing the boss, respectively, but in those cases, the boss is often a clear goal (most often in the case of the latter) that must either be avoided or found.
1st Nov '14 1:45:39 AM Tropesmanisready!
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** VideoGame/SonicTheHedgehogCD has the Collision Chaos boss, a [[PinballZone pinball machine]]



* [[ColossusClimb Megaleg]] from ''VideoGame/SuperMarioGalaxy''.
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