History Main / LevelGrinding

21st Jan '17 9:54:21 PM Xtifr
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* One of the easier (if patience-wearing) methods to employ in ''WizardryLabyrinthOfLostSouls'' if you don't want to die as one hit kills (for the [[DemonicSpiders Hayate]] and harder enemies in the above floors) by the fourth floor of Shin's Dungeon, considering the NintendoHard nature of the game. Doesn't hurt to have a Bishop either, as they gain a very useful ability in later levels.

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* One of the easier (if patience-wearing) methods to employ in ''WizardryLabyrinthOfLostSouls'' ''VideoGame/WizardryLabyrinthOfLostSouls'' if you don't want to die as one hit kills (for the [[DemonicSpiders Hayate]] and harder enemies in the above floors) by the fourth floor of Shin's Dungeon, considering the NintendoHard nature of the game. Doesn't hurt to have a Bishop either, as they gain a very useful ability in later levels.
11th Dec '16 4:52:10 PM KingLyger
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If the game is unbalanced or mean enough to practically require you to level grind, that's ForcedLevelGrinding, not to mention FakeLongevity. On the other hand, there's AntiGrinding, where the developers set up something that stops this behavior, as well as LowLevelAdvantage.

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If the game is unbalanced or mean enough to practically require you to level grind, that's ForcedLevelGrinding, not to mention FakeLongevity. On the other hand, there's AntiGrinding, where the developers set up something that stops this behavior, as well as LowLevelAdvantage.
LowLevelAdvantage. Other times, if the developers give the player a convenient spot to do this with, it's PeninsulaOfPowerLeveling.
9th Dec '16 12:04:21 PM bowserbros
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* ''VideoGame/EarthBoundBeginnings'' is hit pretty badly with this; because the game was never tested for balancing purposes, it suffers from an annoyingly steep difficulty curve that forces the player to grind experience each time the plot advances to a new area.
9th Dec '16 6:41:54 AM Ion288
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Sister trope of ItemFarming and MoneyFarming.

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Sister trope of ItemFarming and MoneyFarming.
MoneyGrinding.
9th Dec '16 6:41:21 AM Ion288
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The traditional way of level grinding is to kill lots of a very low level enemy, for example, rats. However, MetalSlime-type enemies that give out large amounts of [[ExperiencePoints experience]] can shorten the process considerably. Given that the second group are always much more likely to be able to actually kill your character at lower levels, a ladder system is usually employed. Modern {{MMORPG}}s have turned to 'Quest Grinding' instead, offerring both one-time and {{Repeatable Quest}}s with massive ExperiencePoint rewards compared to simply killing hordes of monsters - but this has simply changed the type of activity players use to grind instead of eliminating the grind altogether.

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The traditional way of level grinding is to kill lots of a very low level enemy, for example, rats. However, MetalSlime-type enemies that give out large amounts of [[ExperiencePoints experience]] can shorten the process considerably. Given that the second group are always much more likely to be able to actually kill your character at lower levels, a ladder system is usually employed. Modern {{MMORPG}}s have turned to 'Quest Grinding' instead, offerring offering both one-time and {{Repeatable Quest}}s with massive ExperiencePoint rewards compared to simply killing hordes of monsters - but this has simply changed the type of activity players use to grind instead of eliminating the grind altogether.


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Sister trope of ItemFarming and MoneyFarming.
13th Nov '16 8:54:42 PM DustSnitch
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* In ''VideoGame/TalesOfPhantasia'', the best place for grinding would be [[BonusDungeon Moria Gallery]], were the toughest and roughest monsters dwell (and also the ones who give more experience/money). You enter as a little more than a [[KidHero boy of 50 or 60 in level]], and come out as a full grown [[BadAss man of level 90-ish]] with enough money to ignore all the trading sidequests and minigames. Besides, the InfinityPlusOneSword is on the Gallery's last floor, plus [[BonusBoss a couple of powerful summons]]. If you are up to the challenge, no matter how many Cruxis spells [[BigBad Daos]] uses against you, you will be able to kill him with a butter knife.

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* In ''VideoGame/TalesOfPhantasia'', the best place for grinding would be [[BonusDungeon Moria Gallery]], were the toughest and roughest monsters dwell (and also the ones who give more experience/money). You enter as a little more than a [[KidHero boy of 50 or 60 in level]], and come out as a full grown [[BadAss man of level 90-ish]] 90-ish with enough money to ignore all the trading sidequests and minigames. Besides, the InfinityPlusOneSword is on the Gallery's last floor, plus [[BonusBoss a couple of powerful summons]]. If you are up to the challenge, no matter how many Cruxis spells [[BigBad Daos]] uses against you, you will be able to kill him with a butter knife.
24th Sep '16 10:05:13 AM nombretomado
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** I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced ''one'' kick 10,000 times. - BruceLee

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** I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced ''one'' kick 10,000 times. - BruceLeeCreator/BruceLee
21st Sep '16 4:17:30 PM nombretomado
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* As the battle system of ''BatenKaitos: Eternal Wings and the Lost Ocean'' is card-based, it's not nearly as important to have a high level or great stats as it is to have a well-rounded, efficient deck. However, since most of the best cards are only randomly dropped by enemies, the net effect is the same: a lot of time spent wandering around in the wilderness killing random monsters until your deck is up to par.

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* As the battle system of ''BatenKaitos: ''VideoGame/BatenKaitos: Eternal Wings and the Lost Ocean'' is card-based, it's not nearly as important to have a high level or great stats as it is to have a well-rounded, efficient deck. However, since most of the best cards are only randomly dropped by enemies, the net effect is the same: a lot of time spent wandering around in the wilderness killing random monsters until your deck is up to par.



* Level Grinding appears to have found its audience: a Gamespot review for ''ValkyrieProfile 2'' points out that the game seems designed for fans of the process.

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* Level Grinding appears to have found its audience: a Gamespot review for ''ValkyrieProfile ''VideoGame/ValkyrieProfile 2'' points out that the game seems designed for fans of the process.
13th Sep '16 7:28:16 AM Edvardelis
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** With A Realm Reborn, there are enough quests and rewards that you can get your first combat job to the level cap with minimal (if any) grinding. Every ''other'' combat job after the first one? Grind away!
29th Aug '16 3:21:57 PM margdean56
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* Commissar Literature/CiaphasCain ('''HERO OF THE IMPERIUM!''') once found himself in an escape pod for three weeks while it coasted towards a planet. He spent the time practicing chainsword drills hours at a time, and got even better with it as a result. In another story he is granted access to a SpaceMarine training room for an hour every day (when all he'd been hoping for was an out-of-the-way space in the cargo hold), he is ''very' aware of the impossible honor given to him, and trains assiduously.

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* Commissar Literature/CiaphasCain ('''HERO OF THE IMPERIUM!''') once found himself in an escape pod for three weeks while it coasted towards a planet. He spent the time practicing chainsword drills hours at a time, and got even better with it as a result. In another story he is granted access to a SpaceMarine training room for an hour every day (when all he'd been hoping for was an out-of-the-way space in the cargo hold), hold); he is ''very' ''very'' aware of the impossible honor given to him, and trains assiduously.



* In the ''Series/{{Highlander}}'' tv series, as with the movies, when one Immortal beheads another it's a case of VictorGainsLosersPowers. While many Immortals are content to just live their lives and do whatever, some who are more serious about [[ThereCanBeOnlyOne being the last one left]] purposefully and repeatedly seek out other Immortals who are notable fighters and take their heads, with the intention of becoming stronger and stronger with each one until they're unstoppable. These head hunters tend to be the most dangerous opponents that Duncan faces in the series.

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* In the ''Series/{{Highlander}}'' tv TV series, as with the movies, when one Immortal beheads another it's a case of VictorGainsLosersPowers. While many Immortals are content to just live their lives and do whatever, some who are more serious about [[ThereCanBeOnlyOne being the last one left]] purposefully and repeatedly seek out other Immortals who are notable fighters and take their heads, with the intention of becoming stronger and stronger with each one until they're unstoppable. These head hunters tend to be the most dangerous opponents that Duncan faces in the series.



* Learning to do anything well almost invariably involves lots (and lots) [[OverlyLongGag and lots and lots and lots and lots and lots and lots and lots]] of ''repetition''! You have ever hear of someone who reacts 'on instinct', without thinking? That's because they've done whatever it is ''so many times'' that it's already imprinted in their muscle's memory...

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* Learning to do anything well almost invariably involves lots (and lots) [[OverlyLongGag and lots and lots and lots and lots and lots and lots and lots]] of ''repetition''! You have ever hear of someone who reacts 'on instinct', without thinking? That's because they've done whatever it is ''so many times'' that it's already imprinted in their muscle's muscle memory...
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