History Main / LevelGrinding

26th May '16 6:50:39 AM TheOneWhoTropes
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* ''XMenLegends'' has the Danger Room accessible from any safe point wherein a player can spend a lot of time grinding by purposefully losing teamwork missions. The mission simply restarts with all of your newly acquired goodies and XP intact with none of the damage. In relatively little time, you can use it to level up enough to beat whatever boss that gives you trouble.

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* ''XMenLegends'' ''VideoGame/XMenLegends'' has the Danger Room accessible from any safe point wherein a player can spend a lot of time grinding by purposefully losing teamwork missions. The mission simply restarts with all of your newly acquired goodies and XP intact with none of the damage. In relatively little time, you can use it to level up enough to beat whatever boss that gives you trouble.
12th May '16 8:23:35 PM gophergiggles
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* ''[[VideoGame/AdvanceWars Advance Wars: Dual Strike]]'' introduced the skills mechanic where, for every 1000 points earned by a [=CO=], they "ranked up" and unlocked an empty skill slot and their choice of skill to put there. The early skills are near worthless, such as getting a miniscule 5% raise to attack power, but the later skills you earn are devastating, such as the ability to deploy units from ''any allied city''. Since points won in the non-canon War Room counted, a patient-enough player could farm Jake to Rank 10 before even starting the campaign and blast through story mode effortlessly. It was such a GameBreaker the mechanic was removed entirely from ''Days of Ruin''.
8th May '16 5:14:12 AM TheOneWhoTropes
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* ''VideoGame/AceCombat5TheUnsungWar'''s method of unlocking new planes within a "family" involved you farming kills on one model so as to unlock the next, then use the next to farm up to the third etc. ''AceCombatXSkiesOfDeception'' also has you unlock a set of colour schemes by grinding enough kills on the relevant planes. Well, all of them to be honest.

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* ''VideoGame/AceCombat5TheUnsungWar'''s method of unlocking new planes within a "family" involved you farming kills on one model so as to unlock the next, then use the next to farm up to the third etc. ''AceCombatXSkiesOfDeception'' ''VideoGame/AceCombatXSkiesOfDeception'' also has you unlock a set of colour schemes by grinding enough kills on the relevant planes. Well, all of them to be honest.
9th Apr '16 9:17:59 AM gophergiggles
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* While it's for the most part unnecessary in ''VideoGame/EarthBound'', the game gives several good opportunities:
** After defeating a sanctuary guardian, ''all'' the enemies in the area flee from you regardless of your level compared to theirs. Engaging an enemy from behind (practically a given since they're running away) either guarantees an extra attack or an outright free kill, and since the enemies are still giving decent amounts of experience it's a golden opportunity to gain a couple levels.
** Foppys and Fobbys, which attack in large groups, are weak, respawn readily, and give sizeable experience and money rewards and often a rather useful Psy Caramel upon defeat, were put into the game ''intentionally'' for this purpose to bolster your level before facing [[GoddamnedBoss Master Belch]] and [[ThatOneBoss Electro Spectre]], respectively.
16th Jan '16 11:08:36 PM Tdarcos
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The term "grinding" refers to having to repeat the same action or group of actions over and over in order to gain money or the equivalent, power-ups or extra health. One can take that "up to eleven" by grinding for the purpose in order to raise one's experience points or one's character level.
12th Jan '16 5:21:58 PM nombretomado
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* ''RuneScape''. You'll regularly see things like people setting line after line of fires just to get their firemaking skill up, or spending hours mining ores, smelting them, crafting them and selling them just to get those three skills going... It could be nearly king of this trope -- according to one of the top players (who has maxed out every single skill), it takes at least 3000 hours to max out every skill (level 99) in the game, and that is if you only grind out the most efficient way possible for every single level.

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* ''RuneScape''.''VideoGame/RuneScape''. You'll regularly see things like people setting line after line of fires just to get their firemaking skill up, or spending hours mining ores, smelting them, crafting them and selling them just to get those three skills going... It could be nearly king of this trope -- according to one of the top players (who has maxed out every single skill), it takes at least 3000 hours to max out every skill (level 99) in the game, and that is if you only grind out the most efficient way possible for every single level.
20th Dec '15 3:01:35 PM billybobfred
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* ''VideoGame/{{Undertale}}'' encourages you to do a PacifistRun (which is necessarily also a LowLevelRun) by having the tagline "The friendly RPG where nobody has to die" and a few characters in the first area explaining how to placate the RandomEncounters peacefully. If you instead decide to do exactly the opposite of that, and level grind in every area until [[AntiGrinding there just aren't any monsters left]], you get an entire alternate story as a VillainProtagonist.
15th Dec '15 12:01:29 PM Beacon80
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** The problem with this is that you will have awful base stats, as you won't have any summons to have [[VideoGame/FinalFantasyVIII Junctioned]] to your characters, which gives them all the good stat bonuses and spells. Doing this can actually make the game harder by the very end and make the bonus dungeons very difficult.

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** The problem with this is that you will have awful base stats, as you won't have any summons to have [[VideoGame/FinalFantasyVIII Junctioned]] to your characters, which gives them all the good stat bonuses and spells. Doing this can actually make the game harder [[note]]although even without the stat boosts, level 99 is strong enough to defeat Kefka[[/note]] by the very end and make the bonus dungeons very difficult.


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** There's also the Intangir on Triangle Island. Thanks to the Vanish bug, he can easily be defeated with X-Zone. You get no experience, but he gives a whopping 10 AP per battle!
7th Dec '15 7:39:41 AM badalamentink
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[[folder:Western Animation]]
* In ''WesternAnimation/SouthPark'', the boys get sick of being killed over and over by a griefer on ''WorldOfWarcraft.'' So they kill boars for a few weeks straight to level up enough to at least be a match for him. It's worth noting that this strategy is impossible in the actual game, as monsters stop giving experience points entirely once the gap between the player's and monster's levels reach a certain point.


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[[folder:Western Animation]]
* In ''WesternAnimation/SouthPark'', the boys get sick of being killed over and over by a griefer on ''WorldOfWarcraft.'' So they kill boars for a few weeks straight to level up enough to at least be a match for him. It's worth noting that this strategy is impossible in the actual game, as monsters stop giving experience points entirely once the gap between the player's and monster's levels reach a certain point.
[[/folder]]
7th Dec '15 7:39:17 AM badalamentink
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[[folder:Web Original]]
* Teach, of WebVideo/TheWithVoicesProject, is a diehard lover of this.
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