History Main / LevelGrinding

28th Aug '17 9:00:55 PM Loyal2NES
Is there an issue? Send a Message

Added DiffLines:

* ''Literature/EverybodyLovesLargeChests,'' being an RPGMechanicsVerse, has quite a bit of this going on, codified and quantified on a per-person basis. Anyone can see the precise level of their power by simply chanting, ''"Status,"'' and there's an ''entire industry'' of Scribes with Appraisal skills useful for identifying other people in this manner. Most of it's logical enough: practice with a sword, you get better at swordfighting. Practice casting Ruin magic, you become a more proficient Warlock.
** However, an individual can also advance in power and proficiency by just ''understanding'' their craft better through rigorous thought and theory. On several occasions, the [[ChestMonster main character]] makes major breakthroughs in its {{shapeshifting}} ranks not by practicing what it already knows, but by experimenting with and inventing new techniques that it never had tried before, such as growing and controlling many spidery limbs for locomotion, or learning to mimic the structure of an axle and wagon wheel in a way that doesn't result in the structure separating from its body and therefore becoming inert.
** Additionally, in times of war the government ''sponsors'' level grinding to raise the stats of its soldiers, by sending high-leveled individuals to weaken high-level monsters, and then having a low-level adventurer finish it off for lots of experience. However, while this is an effective way to get their Levels high, soldiers raised in this way [[IncompletelyTrained tend to have their Skills go completely neglected]] outside of basic training, [[SkilledButNaive and they lack the wit and experience]] that a similarly leveled individual would have learned [[TaughtByExperience earning those levels the hard way.]]
5th Aug '17 7:30:22 PM GrammarNavi
Is there an issue? Send a Message


* ''VideoGame/AirRivals'', and how! The level grinding there is so intense after level 75 and specially at 8x levels that even the own developers of the game (which are, as you might guess, ''Korean''), decided to add new [[PeninsulaOfPowerLeveling maps of power leveling]] for players to get to the so-desired level cap of 110. Even with that, the american server (AceOnline) has a PERMANENT 200% EXP BONUS for everyone below lvl 75 and it gets reduced to 50% on weekends after that point. Geez.

to:

* ''VideoGame/AirRivals'', ''[[VideoGame/AceOnline Air Rivals]]'', and how! The level grinding there is so intense after level 75 and specially at 8x levels that even the own developers of the game (which are, as you might guess, ''Korean''), decided to add new [[PeninsulaOfPowerLeveling maps of power leveling]] for players to get to the so-desired level cap of 110. Even with that, the american American server (AceOnline) (''Ace Online'') has a PERMANENT 200% EXP BONUS for everyone below lvl level 75 and it gets reduced to 50% on weekends after that point. Geez.
29th Jul '17 12:22:27 PM nombretomado
Is there an issue? Send a Message


* In the {{NES}} version of ''VideoGame/DoubleDragon'', as you fight and kill enemies, you fill a level bar that gives you new techniques when it resets. At the rate enemies are normally spawned, you don't get all your techniques until late in the game. If you're ''really'' patient, though, it's possible to get the entire moveset with the first two or three enemies you fight simply by punching them a few times and then moving away before you knock them out, and then repeating the process enough times to build up and reset the level bar.

to:

* In the {{NES}} UsefulNotes/{{NES}} version of ''VideoGame/DoubleDragon'', as you fight and kill enemies, you fill a level bar that gives you new techniques when it resets. At the rate enemies are normally spawned, you don't get all your techniques until late in the game. If you're ''really'' patient, though, it's possible to get the entire moveset with the first two or three enemies you fight simply by punching them a few times and then moving away before you knock them out, and then repeating the process enough times to build up and reset the level bar.
18th Jun '17 7:49:27 PM bfunc
Is there an issue? Send a Message

Added DiffLines:

** At least for the first couple of expansions, FFXI employed XP scaling, and you didn't get any XP for killing creatures the game considers "weak" relative to your level. Past a certain (not terribly high) level, "weak relative to your level" pretty much translated to "anything a player would actually be capable of killing solo" (and then fairly shortly thereafter to "anything that can be killed by 2 or 3 players rather than a full party"). It was hard to level outside of a party past level 14 or so, and practically impossible to get much past level 20 that way.
29th May '17 8:54:20 PM nombretomado
Is there an issue? Send a Message


* The classic ''Hero's Quest'' (later ''VideoGame/QuestForGlory'') by {{Sierra}} had this. You improved your skills by using them, leading to sights such as the main character working on building up his 'climb' skill by scrabbling (initially ineffectively) at a tree.

to:

* The classic ''Hero's Quest'' (later ''VideoGame/QuestForGlory'') by {{Sierra}} {{Creator/Sierra}} had this. You improved your skills by using them, leading to sights such as the main character working on building up his 'climb' skill by scrabbling (initially ineffectively) at a tree.
13th Apr '17 11:09:27 PM CrosswalkX
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/ShiningInTheDarkness'' A First person view game where you and your 2 partners Milo and Pyra spend most of the time in the 3D dungeons fighting random battles and Level Grinding. The monsters get progressively harder as you enter floor areas. You get item rewards at the Item Store on Special Deals if all 3 characters are over level 60 for The Earth Hammer, at level 70 they get The Shock Box, level 80 gets them Ogre Flute, and finally level 90 gets them The Black Box. Good luck spending hours to getting those items. Especially when you fight Crystal Ooze monsters on floor 5.
2nd Apr '17 4:44:34 PM nombretomado
Is there an issue? Send a Message


** ''PhantomBrave'' has what may be the easiest level grind in existence. Goes like this: There's an easy way to get a character that can easily "steal" objects that are much higher level early in the game. Use it to get high-level items and fuse them together. Use that item to power level the character, then have it get even higher-level items. Before long, all you have to do to level any character up is to hand it your hand-made InfinityPlusOneSword and watch the levels add up. (However, every new character starts with a [[{{Cap}} level cap]] of 100...but this can be easily raised to the 9,999 maximum with a few fusions.)

to:

** ''PhantomBrave'' ''VideoGame/PhantomBrave'' has what may be the easiest level grind in existence. Goes like this: There's an easy way to get a character that can easily "steal" objects that are much higher level early in the game. Use it to get high-level items and fuse them together. Use that item to power level the character, then have it get even higher-level items. Before long, all you have to do to level any character up is to hand it your hand-made InfinityPlusOneSword and watch the levels add up. (However, every new character starts with a [[{{Cap}} level cap]] of 100...but this can be easily raised to the 9,999 maximum with a few fusions.)
20th Feb '17 5:28:12 PM Bugfragged
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/CapellasPromise'' doesn't require too much grinding to beat the main story, but the postgame will require the party to use Recursion stones, which lowers their level by three if the main character is at a high enough level. The party essentially has to use these stones to level up far more than the cap would normally allow, all to beat the insanely powerful bonus bosses.
21st Jan '17 9:54:21 PM Xtifr
Is there an issue? Send a Message


* One of the easier (if patience-wearing) methods to employ in ''WizardryLabyrinthOfLostSouls'' if you don't want to die as one hit kills (for the [[DemonicSpiders Hayate]] and harder enemies in the above floors) by the fourth floor of Shin's Dungeon, considering the NintendoHard nature of the game. Doesn't hurt to have a Bishop either, as they gain a very useful ability in later levels.

to:

* One of the easier (if patience-wearing) methods to employ in ''WizardryLabyrinthOfLostSouls'' ''VideoGame/WizardryLabyrinthOfLostSouls'' if you don't want to die as one hit kills (for the [[DemonicSpiders Hayate]] and harder enemies in the above floors) by the fourth floor of Shin's Dungeon, considering the NintendoHard nature of the game. Doesn't hurt to have a Bishop either, as they gain a very useful ability in later levels.
11th Dec '16 4:52:10 PM KingLyger
Is there an issue? Send a Message


If the game is unbalanced or mean enough to practically require you to level grind, that's ForcedLevelGrinding, not to mention FakeLongevity. On the other hand, there's AntiGrinding, where the developers set up something that stops this behavior, as well as LowLevelAdvantage.

to:

If the game is unbalanced or mean enough to practically require you to level grind, that's ForcedLevelGrinding, not to mention FakeLongevity. On the other hand, there's AntiGrinding, where the developers set up something that stops this behavior, as well as LowLevelAdvantage.
LowLevelAdvantage. Other times, if the developers give the player a convenient spot to do this with, it's PeninsulaOfPowerLeveling.
This list shows the last 10 events of 139. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LevelGrinding