History Main / LevelGrinding

9th Apr '16 9:17:59 AM gophergiggles
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* While it's for the most part unnecessary in ''VideoGame/EarthBound'', the game gives several good opportunities:
** After defeating a sanctuary guardian, ''all'' the enemies in the area flee from you regardless of your level compared to theirs. Engaging an enemy from behind (practically a given since they're running away) either guarantees an extra attack or an outright free kill, and since the enemies are still giving decent amounts of experience it's a golden opportunity to gain a couple levels.
** Foppys and Fobbys, which attack in large groups, are weak, respawn readily, and give sizeable experience and money rewards and often a rather useful Psy Caramel upon defeat, were put into the game ''intentionally'' for this purpose to bolster your level before facing [[GoddamnedBoss Master Belch]] and [[ThatOneBoss Electro Spectre]], respectively.
16th Jan '16 11:08:36 PM Tdarcos
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The term "grinding" refers to having to repeat the same action or group of actions over and over in order to gain money or the equivalent, power-ups or extra health. One can take that "up to eleven" by grinding for the purpose in order to raise one's experience points or one's character level.
12th Jan '16 5:21:58 PM nombretomado
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* ''RuneScape''. You'll regularly see things like people setting line after line of fires just to get their firemaking skill up, or spending hours mining ores, smelting them, crafting them and selling them just to get those three skills going... It could be nearly king of this trope -- according to one of the top players (who has maxed out every single skill), it takes at least 3000 hours to max out every skill (level 99) in the game, and that is if you only grind out the most efficient way possible for every single level.

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* ''RuneScape''.''VideoGame/RuneScape''. You'll regularly see things like people setting line after line of fires just to get their firemaking skill up, or spending hours mining ores, smelting them, crafting them and selling them just to get those three skills going... It could be nearly king of this trope -- according to one of the top players (who has maxed out every single skill), it takes at least 3000 hours to max out every skill (level 99) in the game, and that is if you only grind out the most efficient way possible for every single level.
20th Dec '15 3:01:35 PM billybobfred
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* ''VideoGame/{{Undertale}}'' encourages you to do a PacifistRun (which is necessarily also a LowLevelRun) by having the tagline "The friendly RPG where nobody has to die" and a few characters in the first area explaining how to placate the RandomEncounters peacefully. If you instead decide to do exactly the opposite of that, and level grind in every area until [[AntiGrinding there just aren't any monsters left]], you get an entire alternate story as a VillainProtagonist.
15th Dec '15 12:01:29 PM Beacon80
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** The problem with this is that you will have awful base stats, as you won't have any summons to have [[VideoGame/FinalFantasyVIII Junctioned]] to your characters, which gives them all the good stat bonuses and spells. Doing this can actually make the game harder by the very end and make the bonus dungeons very difficult.

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** The problem with this is that you will have awful base stats, as you won't have any summons to have [[VideoGame/FinalFantasyVIII Junctioned]] to your characters, which gives them all the good stat bonuses and spells. Doing this can actually make the game harder [[note]]although even without the stat boosts, level 99 is strong enough to defeat Kefka[[/note]] by the very end and make the bonus dungeons very difficult.


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** There's also the Intangir on Triangle Island. Thanks to the Vanish bug, he can easily be defeated with X-Zone. You get no experience, but he gives a whopping 10 AP per battle!
7th Dec '15 7:39:41 AM badalamentink
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[[folder:Western Animation]]
* In ''WesternAnimation/SouthPark'', the boys get sick of being killed over and over by a griefer on ''WorldOfWarcraft.'' So they kill boars for a few weeks straight to level up enough to at least be a match for him. It's worth noting that this strategy is impossible in the actual game, as monsters stop giving experience points entirely once the gap between the player's and monster's levels reach a certain point.


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[[folder:Western Animation]]
* In ''WesternAnimation/SouthPark'', the boys get sick of being killed over and over by a griefer on ''WorldOfWarcraft.'' So they kill boars for a few weeks straight to level up enough to at least be a match for him. It's worth noting that this strategy is impossible in the actual game, as monsters stop giving experience points entirely once the gap between the player's and monster's levels reach a certain point.
[[/folder]]
7th Dec '15 7:39:17 AM badalamentink
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[[folder:Web Original]]
* Teach, of WebVideo/TheWithVoicesProject, is a diehard lover of this.
19th Nov '15 5:05:05 PM nombretomado
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* The ''RuneFactory'' series of games require LevelGrinding and StatGrinding, because your HP and stats go up, and in ''RuneFactory3'', your RP (basically "do anything" points) go up by level. And, the higher a skill is, the less RP it takes to use the skill.

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* The ''RuneFactory'' ''VideoGame/RuneFactory'' series of games require LevelGrinding and StatGrinding, because your HP and stats go up, and in ''RuneFactory3'', ''VideoGame/RuneFactory3'', your RP (basically "do anything" points) go up by level. And, the higher a skill is, the less RP it takes to use the skill.
12th Nov '15 4:21:55 PM nombretomado
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* ''RivieraThePromisedLand'' has a grinding ''hell''. Your characters' stats increase via "Skill Up" from using certain weapons or items for certain amount of time. Your items are breakable, so you have no choice but to spend countless time grinding in a training room to preserve them for real fights. Worse off, your inventory is very limited and you quickly have to discard some of your items away. This means that you want to frequently grind everyone as soon as you have grindable items in order to open up the room for newer ones

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* ''RivieraThePromisedLand'' ''VideoGame/RivieraThePromisedLand'' has a grinding ''hell''. Your characters' stats increase via "Skill Up" from using certain weapons or items for certain amount of time. Your items are breakable, so you have no choice but to spend countless time grinding in a training room to preserve them for real fights. Worse off, your inventory is very limited and you quickly have to discard some of your items away. This means that you want to frequently grind everyone as soon as you have grindable items in order to open up the room for newer ones
22nd Oct '15 5:42:07 PM nombretomado
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* In ''ZeldaIITheAdventureOfLink'', the only side-scrolling installment, Link has 3 skills (Magic, Life and Attack) which can each reach level 8. Doing this in the first playthrough requires a bit of grinding.

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* In ''ZeldaIITheAdventureOfLink'', ''VideoGame/ZeldaIITheAdventureOfLink'', the only side-scrolling installment, Link has 3 skills (Magic, Life and Attack) which can each reach level 8. Doing this in the first playthrough requires a bit of grinding.
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