History Main / LevelGrinding

21st Jun '18 10:55:56 AM Hjortron18
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->'''Kyle''': Dude! Boars are only worth two experience points apiece. Do you know how many we would have to kill to get up 30 levels?\\
'''Cartman''': Yes. 65,343,284, which should take us 7 weeks, 5 days, 13 hours and 20 minutes, giving ourselves 3 hours a night to sleep.

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->'''Kyle''': ->'''Kyle:''' Dude! Boars are only worth two experience points apiece. Do you know how many we would have to kill to get up 30 levels?\\
'''Cartman''': '''Cartman:''' Yes. 65,343,284, which should take us 7 weeks, 5 days, 13 hours and 20 minutes, giving ourselves 3 hours a night to sleep.
30th May '18 9:08:24 AM DanteVin
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* In ''VideoGame/GranblueFantasy'', it is fairly easy to level-up characters who are at their early levels by placing them at the back-row and having your higher-level front-line party members do the killing, all of them get the same amount of EXP otherwise. Combine this tactic with repeating the quests mentioned in the PeninsulaOfPowerLeveling entry, and you'll be able to easily grind out the levels of your newly-acquired characters at the same time.
22nd May '18 7:58:26 AM Smoker130
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* in ''Anime/LevelE'', a group of five elementary-school kids end up stuck [[RPGEpisode RPG world]] because of [[{{Troll}} the Prince]]. When they catch a glimpse of the vilain they are suposed to fight, they immediatly decide to gain severals levels before trying anything.
8th May '18 4:42:49 PM DanaO
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* The world of ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' functions like a video game. Adventurers who have been sponsored by a god gain stat boosts and acquire skills from fighting and defeating monsters.

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* The world of ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' functions like a video game. Adventurers who have been sponsored by a god gain stat boosts and acquire skills from fighting and defeating monsters. However, it's not supposed to be possible to actually gain a level from anything which doesn't put you in serious danger of breaking somehow, and most of the grinding is being done for the prosaic goal of improving your survival chance at entering the Dungeon and getting resources out.
7th Apr '18 9:08:34 PM nombretomado
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* The first game in the ''[[VideoGame/TheBardsTaleTrilogy Bard's Tale]]'' series features an {{egregious}} midgame level-grind. A repeatable encounter with 396 midlevel fighters -- certain death for a low-level party, but no particular threat to a party with good armor and group-effect spells -- nets the party 65535 experience points for a victory; as that suggestive number implies, XP per battle are capped and no other battle even comes near the cap. It thus becomes an obvious strategy for players to repeat this one encounter over and over instead of seeking out more dangerous and less rewarding fights.

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* The first game in the ''[[VideoGame/TheBardsTaleTrilogy Bard's Tale]]'' series features an {{egregious}} JustForFun/{{egregious}} midgame level-grind. A repeatable encounter with 396 midlevel fighters -- certain death for a low-level party, but no particular threat to a party with good armor and group-effect spells -- nets the party 65535 experience points for a victory; as that suggestive number implies, XP per battle are capped and no other battle even comes near the cap. It thus becomes an obvious strategy for players to repeat this one encounter over and over instead of seeking out more dangerous and less rewarding fights.
2nd Apr '18 12:07:43 AM Chabal2
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** ''VideoGame/DragonQuestVI'''s JobSystem uses the number of battles won rather than experience to increase a job's rank, but the catch is that these battles have to be against a challenging enemy (no going back to the very first area to beat on slimes, unless you somehow recruited a level 1 character). This is done by giving every region a hidden LevelCap where battles no longer count for characters of that level or higher. The earliest location where the cap is 99 is the Spiegelspire, itself reached late-game.



*** Of course, [[OneHundredPercentCompletion maxing out everything is optional]]. It's also absolutely ''diabolical'', since there's the aforementioned 16 jobs you can level, plus the Alcheminomicon (a book to fill with all the alchemy recipes in the game), the Bestiary (defeat at least one of every enemy and boss in the game), the Wardrobe (get one of every armor and weapon in the game), and the Quest List (just finding some quests are a major GuideDangIt, let alone finishing them!). The page even mentions that a hardcore gamer '''finally'' got 100% Completion...after 773 hours of play.

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*** Of course, [[OneHundredPercentCompletion maxing out everything is optional]]. It's also absolutely ''diabolical'', since there's the aforementioned 16 jobs you can level, plus the Alcheminomicon (a book to fill with all the alchemy recipes in the game), the Bestiary (defeat at least one of every enemy and boss in the game), the Wardrobe (get one of every armor and weapon in the game), and the Quest List (just finding some quests are a major GuideDangIt, let alone finishing them!). The page even mentions that a hardcore gamer '''finally'' ''finally'' got 100% Completion...after 773 hours of play. And now it's impossible due to the DLC servers shutting down.
1st Apr '18 11:58:32 PM Chabal2
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* The basic premise of the descriptively-titled ''Manga/WhileKillingSlimeFor300YearsIBecameTheMAXLevelUnknowingly'': the protagonist reincarnates as an immortal witch in an RPGMechanicsVerse who kills a slime or two every time she goes down to the village. When she finally thinks to check her stats 3 centuries later, it turns out she's level 99, has a dozen apocalyptic spells she never knew she'd learned (she'd only used the ability she started with, identifying plants to make medecine), and her numbers are so high that she curbstomps a dragon while trying out one of those spells for the first time.


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29th Mar '18 4:22:27 AM OrangenChan
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** ''VideoGame/FireEmblemFates'' included the trend of including means to level grind, though with a slight twist. The overworld skirmishes can only be done on ''Birthright'' and ''Revelation'', but not Conquest; additionally, all DLC levels except the one specifically meant for level grinding do not provide [=EXP=] to the characters.

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** ''VideoGame/FireEmblemFates'' included continued the trend of including means to level grind, though with a slight twist. The overworld skirmishes can only be done on ''Birthright'' and ''Revelation'', but not Conquest; ''Conquest''; additionally, in ''Conquest'', all DLC levels except the one specifically meant for level grinding do not provide [=EXP=] to the characters.
29th Mar '18 4:20:27 AM OrangenChan
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* The Tower of Valni in ''VideoGame/FireEmblemTheSacredStones'' is, in-story, the place where [[spoiler:the Sacred Stone of Frelia was kept, until the Grado Empire raided the tower and broke it.]] In game, as it's full of low-level monsters, it can be used as this.

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* The Tower of Valni in ''VideoGame/FireEmblemTheSacredStones'' is, in-story, the place where [[spoiler:the Sacred Stone of Frelia was kept, until the Grado Empire raided the tower and broke it.]] In game, as it's full of low-level monsters, it can be used as this. There are also random monster skirmishes which can easily be used for grinding, particularly ones that spawn on earlier-game maps.
** ''VideoGame/FireEmblemAwakening'' also included skirmishes on the overworld that are meant for level grinding. Additionally, while it didn't include a specific area like the Tower of Valni, it ''did'' have an entire DLC map dedicated to [=EXP=] farming.
** ''VideoGame/FireEmblemFates'' included the trend of including means to level grind, though with a slight twist. The overworld skirmishes can only be done on ''Birthright'' and ''Revelation'', but not Conquest; additionally, all DLC levels except the one specifically meant for level grinding do not provide [=EXP=] to the characters.



* ''[[VideoGame/AdvanceWars Advance Wars: Dual Strike]]'' introduced the skills mechanic where, for every 1000 points earned by a [=CO=], they "ranked up" and unlocked an empty skill slot and their choice of skill to put there. The early skills are near worthless, such as getting a miniscule 5% raise to attack power, but the later skills you earn are devastating, such as the ability to deploy units from ''any allied city''. Since points won in the non-canon War Room counted, a patient-enough player could farm Jake to Rank 10 before even starting the campaign and blast through story mode effortlessly. It was such a GameBreaker the mechanic was removed entirely from ''Days of Ruin''.

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* ''[[VideoGame/AdvanceWars Advance Wars: Dual Strike]]'' introduced the skills mechanic where, for every 1000 points earned by a [=CO=], they "ranked up" and unlocked an empty skill slot and their choice of skill to put there. The early skills are near worthless, such as getting a miniscule 5% raise to attack power, but the later skills you earn are devastating, such as the ability to deploy units from ''any allied city''.city''[[note]](although some, such as this one, can only be gained by beating the campaign mode, making it a [[DownplayedTrope not entirely straight]] case of promoting grinding)[[/note]]. Since points won in the non-canon War Room counted, a patient-enough player could farm Jake to Rank 10 before even starting the campaign and blast through story mode effortlessly. It was such a GameBreaker the mechanic was removed entirely from ''Days of Ruin''.
27th Mar '18 1:27:03 PM Comun
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* ''Manga/HunterXHunter'''s Morena can assign a "level 1" to people and make them gain 1 level for every people they kill (10 levels if they kill a Nen user).
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