History Main / LevelGrinding

11th Jul '16 1:16:11 PM Willbyr
Is there an issue? Send a Message


* There is an interesting experiment you can do on ''{{Pokemon}}''. Shark infinite Rare Candies from the get go, forget about training and get to the Battle Frontier quickly. Guess what? You reach the zone in ''half'' the time it takes to beat the Ruby version legally. It means that you spend more or less 20+ hours of your playtime ''only grinding''.[[note]]Well, not precisely. When your Pokemon are all sharked to level 100, it cuts down the time taken for all serious battles at the same time, because you're just one-shotting everything. That's not saying that the series doesn't revolve mostly around level-grinding, but that's not really an accurate way to measure how much time is spent grinding, because you're also not experiencing more drawn out and difficult battles which rack up game time. If you're doing a speed run, you still are going to take some extra time fighting the gym leaders, etc.[[/note]]

to:

* ''Franchise/{{Pokemon}}'':
**
There is an interesting experiment you can do on ''{{Pokemon}}''.do. Shark infinite Rare Candies from the get go, forget about training and get to the Battle Frontier quickly. Guess what? You reach the zone in ''half'' the time it takes to beat the Ruby version legally. It means that you spend more or less 20+ hours of your playtime ''only grinding''.[[note]]Well, not precisely. When your Pokemon are all sharked to level 100, it cuts down the time taken for all serious battles at the same time, because you're just one-shotting everything. That's not saying that the series doesn't revolve mostly around level-grinding, but that's not really an accurate way to measure how much time is spent grinding, because you're also not experiencing more drawn out and difficult battles which rack up game time. If you're doing a speed run, you still are going to take some extra time fighting the gym leaders, etc.[[/note]]



* The ''Franchise/{{Pokemon}}'' UsefulNotes/NintendoGameCube side-games, ''VideoGame/PokemonColosseum'' and ''XD'', actually ''avert'' this trope for the most part - while you can have level grinding, the Pokemon you can catch are as high a level as the area opponents, meaning you can go through the game with just using Pokemon as you catch them rather than training them. The only real point where it does require leveling is against the penultimate and ultimate bosses, which take a leap of levels over the next best opponents.
* The rom hack ''VideoGame/PokemonCrystalEnhanced'' has the level curve set so high that you must grind for a large amount of time wherever you go. This is made easier in the post-game, where you can find a cave that contains only the exp-rich Chansey and Blissey for easy grinding to level 100.

to:

* ** The ''Franchise/{{Pokemon}}'' UsefulNotes/NintendoGameCube side-games, ''VideoGame/PokemonColosseum'' and ''XD'', actually ''avert'' this trope for the most part - while you can have level grinding, the Pokemon you can catch are as high a level as the area opponents, meaning you can go through the game with just using Pokemon as you catch them rather than training them. The only real point where it does require leveling is against the penultimate and ultimate bosses, which take a leap of levels over the next best opponents.
* ** The rom hack ''VideoGame/PokemonCrystalEnhanced'' has the level curve set so high that you must grind for a large amount of time wherever you go. This is made easier in the post-game, where you can find a cave that contains only the exp-rich Chansey and Blissey for easy grinding to level 100.
9th Jul '16 10:49:14 AM nombretomado
Is there an issue? Send a Message


* The first game in the ''[[TheBardsTaleTrilogy Bard's Tale]]'' series features an {{egregious}} midgame level-grind. A repeatable encounter with 396 midlevel fighters -- certain death for a low-level party, but no particular threat to a party with good armor and group-effect spells -- nets the party 65535 experience points for a victory; as that suggestive number implies, XP per battle are capped and no other battle even comes near the cap. It thus becomes an obvious strategy for players to repeat this one encounter over and over instead of seeking out more dangerous and less rewarding fights.
* Aside from ThatOneBoss and [[{{BonusBoss}} bonus bosses]], the ''Franchise/ShinMegamiTensei'' games tend to avert this. Taking the appropriate skill set and immunities into a fight is generally vastly more important than having a high level. Nothing drives this home faster than getting ambushed and watching your team get wiped out by relatively weak enemies spamming skills one or two of your characters are weak against, killing the rest of the party in the process.

to:

* The first game in the ''[[TheBardsTaleTrilogy ''[[VideoGame/TheBardsTaleTrilogy Bard's Tale]]'' series features an {{egregious}} midgame level-grind. A repeatable encounter with 396 midlevel fighters -- certain death for a low-level party, but no particular threat to a party with good armor and group-effect spells -- nets the party 65535 experience points for a victory; as that suggestive number implies, XP per battle are capped and no other battle even comes near the cap. It thus becomes an obvious strategy for players to repeat this one encounter over and over instead of seeking out more dangerous and less rewarding fights.
* Aside from ThatOneBoss and [[{{BonusBoss}} [[BonusBoss bonus bosses]], the ''Franchise/ShinMegamiTensei'' games tend to avert this. Taking the appropriate skill set and immunities into a fight is generally vastly more important than having a high level. Nothing drives this home faster than getting ambushed and watching your team get wiped out by relatively weak enemies spamming skills one or two of your characters are weak against, killing the rest of the party in the process.
27th Jun '16 11:33:59 AM dotchan
Is there an issue? Send a Message

Added DiffLines:

** Meanwhile, SpiritualSuccessor ''VideoGame/TheGuidedFateParadox'', the process is vastly improved and streamlined, but you still need to have accumulated thousands of levels in order to properly survive the late-game dungeons; and then there's the BonusDungeons...
26th May '16 6:50:39 AM TheOneWhoTropes
Is there an issue? Send a Message


* ''XMenLegends'' has the Danger Room accessible from any safe point wherein a player can spend a lot of time grinding by purposefully losing teamwork missions. The mission simply restarts with all of your newly acquired goodies and XP intact with none of the damage. In relatively little time, you can use it to level up enough to beat whatever boss that gives you trouble.

to:

* ''XMenLegends'' ''VideoGame/XMenLegends'' has the Danger Room accessible from any safe point wherein a player can spend a lot of time grinding by purposefully losing teamwork missions. The mission simply restarts with all of your newly acquired goodies and XP intact with none of the damage. In relatively little time, you can use it to level up enough to beat whatever boss that gives you trouble.
12th May '16 8:23:35 PM gophergiggles
Is there an issue? Send a Message

Added DiffLines:

* ''[[VideoGame/AdvanceWars Advance Wars: Dual Strike]]'' introduced the skills mechanic where, for every 1000 points earned by a [=CO=], they "ranked up" and unlocked an empty skill slot and their choice of skill to put there. The early skills are near worthless, such as getting a miniscule 5% raise to attack power, but the later skills you earn are devastating, such as the ability to deploy units from ''any allied city''. Since points won in the non-canon War Room counted, a patient-enough player could farm Jake to Rank 10 before even starting the campaign and blast through story mode effortlessly. It was such a GameBreaker the mechanic was removed entirely from ''Days of Ruin''.
8th May '16 5:14:12 AM TheOneWhoTropes
Is there an issue? Send a Message


* ''VideoGame/AceCombat5TheUnsungWar'''s method of unlocking new planes within a "family" involved you farming kills on one model so as to unlock the next, then use the next to farm up to the third etc. ''AceCombatXSkiesOfDeception'' also has you unlock a set of colour schemes by grinding enough kills on the relevant planes. Well, all of them to be honest.

to:

* ''VideoGame/AceCombat5TheUnsungWar'''s method of unlocking new planes within a "family" involved you farming kills on one model so as to unlock the next, then use the next to farm up to the third etc. ''AceCombatXSkiesOfDeception'' ''VideoGame/AceCombatXSkiesOfDeception'' also has you unlock a set of colour schemes by grinding enough kills on the relevant planes. Well, all of them to be honest.
9th Apr '16 9:17:59 AM gophergiggles
Is there an issue? Send a Message

Added DiffLines:

* While it's for the most part unnecessary in ''VideoGame/EarthBound'', the game gives several good opportunities:
** After defeating a sanctuary guardian, ''all'' the enemies in the area flee from you regardless of your level compared to theirs. Engaging an enemy from behind (practically a given since they're running away) either guarantees an extra attack or an outright free kill, and since the enemies are still giving decent amounts of experience it's a golden opportunity to gain a couple levels.
** Foppys and Fobbys, which attack in large groups, are weak, respawn readily, and give sizeable experience and money rewards and often a rather useful Psy Caramel upon defeat, were put into the game ''intentionally'' for this purpose to bolster your level before facing [[GoddamnedBoss Master Belch]] and [[ThatOneBoss Electro Spectre]], respectively.
16th Jan '16 11:08:36 PM Tdarcos
Is there an issue? Send a Message

Added DiffLines:

The term "grinding" refers to having to repeat the same action or group of actions over and over in order to gain money or the equivalent, power-ups or extra health. One can take that "up to eleven" by grinding for the purpose in order to raise one's experience points or one's character level.
12th Jan '16 5:21:58 PM nombretomado
Is there an issue? Send a Message


* ''RuneScape''. You'll regularly see things like people setting line after line of fires just to get their firemaking skill up, or spending hours mining ores, smelting them, crafting them and selling them just to get those three skills going... It could be nearly king of this trope -- according to one of the top players (who has maxed out every single skill), it takes at least 3000 hours to max out every skill (level 99) in the game, and that is if you only grind out the most efficient way possible for every single level.

to:

* ''RuneScape''.''VideoGame/RuneScape''. You'll regularly see things like people setting line after line of fires just to get their firemaking skill up, or spending hours mining ores, smelting them, crafting them and selling them just to get those three skills going... It could be nearly king of this trope -- according to one of the top players (who has maxed out every single skill), it takes at least 3000 hours to max out every skill (level 99) in the game, and that is if you only grind out the most efficient way possible for every single level.
20th Dec '15 3:01:35 PM billybobfred
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Undertale}}'' encourages you to do a PacifistRun (which is necessarily also a LowLevelRun) by having the tagline "The friendly RPG where nobody has to die" and a few characters in the first area explaining how to placate the RandomEncounters peacefully. If you instead decide to do exactly the opposite of that, and level grind in every area until [[AntiGrinding there just aren't any monsters left]], you get an entire alternate story as a VillainProtagonist.
This list shows the last 10 events of 116. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LevelGrinding