History Main / LeakedExperience

6th Jul '16 5:38:16 AM StFan
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* You wouldn't expect this trope to show up in an MMORPG, but a new ''WorldOfWarcraft'' recruitment deal lets you level up your lower level characters one level for every two levels your recruitee gains.
* ''AtlanticaOnline'' is weird in that regard. Being in a group with other players causes LeakedExperience over all fighters, but mercenaries not participating in the battle don't gain any, and all new mercenaries you hire, no matter what level you need to have to recruit them, start at level 1 (or Level 10 in some cases, but that requires you to find a wandering NPC of that class and recruit them for a lot of cash). This also perfectly illustrates why this trope is common, leveling up a new mercenary from scratch is painful as all hell.
** Another variation of LeakedExperience comes with the guild/town system. If your guild controls a town, every resident that is persuaded to settle down in that town gives bonus experience for everyone in that guild.

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* You wouldn't expect this trope to show up in an MMORPG, but a new ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' recruitment deal lets you level up your lower level characters one level for every two levels your recruitee gains.
* ''AtlanticaOnline'' ''VideoGame/AtlanticaOnline'' is weird in that regard. regard.
**
Being in a group with other players causes LeakedExperience Leaked Experience over all fighters, but mercenaries not participating in the battle don't gain any, and all new mercenaries you hire, no matter what level you need to have to recruit them, start at level 1 (or Level 10 in some cases, but that requires you to find a wandering NPC of that class and recruit them for a lot of cash). This also perfectly illustrates why this trope is common, leveling up a new mercenary from scratch is painful as all hell.
** Another variation of LeakedExperience Leaked Experience comes with the guild/town system. If your guild controls a town, every resident that is persuaded to settle down in that town gives bonus experience for everyone in that guild.
17th Jun '16 4:46:43 PM R1ck
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** At this point (August 2010), it might even be considered either an inversion or a distillation - if a higher-level player joins a lower-level group, they earn experience proportionate to their level -- and retain some of their higher level skills (and almost ALL of their enhancements) to compensate for the power drop. If a lower-level player joins a higher-level group, though, they're likely to still be startlingly ineffective in comparison to the rest. The obvious solution, disregarding [[LevelGrinding specially-crafted missions,]] is to [[{{Munchkin}} join lower-level groups to... er...]] [[BlatantLies help new players.]]

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** At this point (August 2010), Near the end of the game, it might even be considered either an inversion or a distillation - if a higher-level player joins a lower-level group, they earn experience proportionate to their level -- and retain some of their higher level skills (and almost ALL of their enhancements) to compensate for the power drop. If a lower-level player joins a higher-level group, though, they're likely to still be startlingly ineffective in comparison to the rest. The obvious solution, disregarding [[LevelGrinding specially-crafted missions,]] is to [[{{Munchkin}} join lower-level groups to... er...]] [[BlatantLies help new players.]]
10th Jun '16 1:07:10 PM Someoneman
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Added DiffLines:

** In ''VideoGames/TalesOfTheAbyss'', non-active characters gain ''ONE'' experience point after each battle. Makes you wonder why they even bothered.
28th Mar '16 12:55:57 PM HighCrate
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* A general trend in the ''Franchise/FinalFantasy'' series is to only have bosses give out ExperiencePoints if the boss's game uses this trope or not. Many games don't use it, and so bosses generally don't give any experience, although they often give a lot of points towards learning new abilities.

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* A general trend in the ''Franchise/FinalFantasy'' series is to only have bosses give out ExperiencePoints if the boss's game uses this trope or not. Many games don't use it, and so bosses generally don't give any experience, although they often give a lot of points towards learning new abilities. ''Franchise/FinalFantasy'':
10th Feb '16 5:53:44 PM easytorememberhandle
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** In ''VideoGame/FinalFantasyVII'', characters out of the party get experience leak even if they're dead; dead in-party characters, however, get none.

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** In ''VideoGame/FinalFantasyVII'', characters out of the party get experience leak even if they're dead; dead in-party characters, however, get none. This actually makes sense in-game - after you reach the overworld for the first time, your party (five at the time) splits into two, with provided cell phones allowing you to switch members in and out. The conceit is that while [[CantDropTheHero Cloud]] and his chosen two teammates are levelling up during the main quest, the other party members are off having their own battles and gaining (slightly less) experience.
1st Feb '16 5:42:32 PM nombretomado
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* In ''TacticsOgre'' and ''Knight of Lodis'', each character actually has their own experience set, but the enemies that are often recruitable by Persuasion are set so that they are around the leader's level, and bosses are set so that they actually are a few levels higher than the leader in Knight of Lodis.

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* In ''TacticsOgre'' ''VideoGame/TacticsOgre'' and ''Knight ''[[VideoGame/TacticsOgreTheKnightOfLodis Knight of Lodis'', Lodis]]'', each character actually has their own experience set, but the enemies that are often recruitable by Persuasion are set so that they are around the leader's level, and bosses are set so that they actually are a few levels higher than the leader in Knight of Lodis.
30th Nov '15 9:59:37 AM nighttrainfm
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* ''Franchise/KingdomHearts'' also uses the "one experience progression" idea, since party adjustment is limited to swapping out either Donald or Goofy for a world-specific guest character. In ''VideoGame/KingdomHeartsII'', [[spoiler:the game begins with the player controlling Roxas, whose acquired levels, abilities, and equipment are then passed on to Sora]].

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* ''Franchise/KingdomHearts'' also uses the "one experience progression" idea, since party adjustment is limited to swapping out either Donald or Goofy for a world-specific guest character. In ''VideoGame/KingdomHeartsII'', [[spoiler:the game begins with the player controlling Roxas, whose acquired levels, abilities, and equipment are then passed on to Sora]].Sora.]]
26th Aug '15 10:27:50 AM Praenomen
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** The same goes for most other [[Creator/{{Nippon Ichi}} Nippon Ichi]] games, particularly stack-attacking in ''VideoGame/{{Disgaea 2|CursedMemories}}'', which let you split the experience ten ways.

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** The same goes for most other [[Creator/{{Nippon Ichi}} Nippon Ichi]] Creator/NipponIchi games, particularly stack-attacking in ''VideoGame/{{Disgaea 2|CursedMemories}}'', which let you split the experience ten ways.
26th Aug '15 6:07:07 AM Ominae
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** The same goes for most other NipponIchi games, particularly stack-attacking in ''VideoGame/{{Disgaea 2|CursedMemories}}'', which let you split the experience ten ways.

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** The same goes for most other NipponIchi [[Creator/{{Nippon Ichi}} Nippon Ichi]] games, particularly stack-attacking in ''VideoGame/{{Disgaea 2|CursedMemories}}'', which let you split the experience ten ways.
13th Jun '15 10:11:49 PM JackSlate
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** In ''VideoGame/DragonQuestVI'', characters in the wagon still gain experience, even if your active party is somewhere the wagon can't even enter.
** Played straight in ''VideoGame/DragonQuestVII'' when one of your party members leaves [[spoiler: to care for her sick father]]. When she returns to the party later in the game she is still at the same level she was when she left while the rest of the party is a good 10-12 levels ahead of her by now. This is made especially annoying since you are almost immediately forced to fight the [[ThatOneBoss The Fire Elemental]] afterwards.



** Played straight in ''VideoGame/DragonQuestVII'' when one of your party members leaves [[spoiler: to care for her sick father]]. When she returns to the party later in the game she is still at the same level she was when she left while the rest of the party is a good 10-12 levels ahead of her by now. This is made especially annoying since you are almost immediately forced to fight the [[ThatOneBoss The Fire Elemental]] afterwards.


Added DiffLines:

* Anyone recruited party members not active in your nine-person party in ''VideoGame/LufiaTheLegendReturns'' still gain experience, albeit at a reduced rate.
** Inactive characters in ''VideoGame/LufiaCurseOfTheSinistrals'' gain 50% experience. Dekar can gain a Title that gives him 100% experience even when he is not the active character.
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