History Main / LeakedExperience

11th Feb '18 2:37:42 PM Oryzae
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* In ''VideoGame/ExistArchive'', you can choose up to three characters besides the main character to take into the field out of eleven[[spoiler: fourteen in NewGamePlus]] characters. Thankfully, characters that you don't bring with you will gain at least enough experience back at base to keep up the party, if not as much as the characters you bring with you.
10th Jan '18 11:34:58 PM NoxSky12599
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** Zig-zagged somewhat in ''VideoGame/FinalFantasyVII''. There's no leaked experience, but levelling up is a minor part of your characters' power anyway. A bigger impact is made by 'Junctioning', using Guardian Forces and magic spells to boost stats, and the GFs and magic can be transferred to any character.

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** Zig-zagged somewhat in ''VideoGame/FinalFantasyVII''.''VideoGame/FinalFantasyVIII''. There's no leaked experience, but levelling up is a minor part of your characters' power anyway. A bigger impact is made by 'Junctioning', using Guardian Forces and magic spells to boost stats, and the GFs [=GFs=] and magic can be transferred to any character.
10th Jan '18 2:53:49 PM HeroicJay
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** In ''VideoGame/FinalFantasyIV'', the main character is reset to level 1 once he reconsiders some important life decisions. However, the main character is usually nearly as strong after the reset as he is before, even though he loses levels, and he gains his first few levels quickly. Once he's been through a few battles, it's actually a common strategy to solo him-- almost everything in the area is weak to the element of his new sword after the level drop-- both because it's easy levels and because of leaked experience. New party members have a set level, but ones that leave and return gain the same experience the main character does while out of the party, and at that point in the game there's only three characters who you've never had in your party (and one of those three doesn't benefit from gaining levels anyway), so almost everyone gains the XP from re-leveling the hero.

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** In ''VideoGame/FinalFantasyIV'', the main character is reset to level 1 once he reconsiders some important life decisions. However, the main character is usually nearly as strong after the reset as he is before, even though he loses levels, and he gains his first few levels quickly. Once he's been through a few battles, it's actually a common strategy to solo him-- almost everything in the area is weak to the element of his new sword after the level drop-- both because it's easy levels and because of leaked experience. New party members have a set level, but ones that leave and return gain the same experience the main character does while out of the party, party. This benefits Rosa, Rydia, Kain, Yang, and at (in versions where you can switch party members) Edward. [[note]]But not Edge, Cid, or Fusoya, who haven't joined yet (not that point Fusoya cares much; most of his stats are static); nor Palom, Porom, or Tellah, who must be KO'd in order to do this (though in versions of the game there's only three characters who you've never had in your where you can't switch party (and one of those three doesn't benefit from gaining levels anyway), so almost everyone gains the XP from re-leveling the hero.members, Palom and Porom won't be around long anyway, and Tellah care about his level only slightly more than Fusoya.)[[/note]]
10th Jan '18 1:37:31 PM RacattackForce
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** The first generation had an "Exp.All" item that split half the battle experience between all party Pokémon. ''VideoGame/PokemonGoldAndSilver'' swapped it with for the "Exp. Share" hold item, which is equipped on a single Pokémon and gives them (and only them) half the battle's experience, should they not participate. This remained until ''VideoGame/PokemonXAndY'', where experience sharing was changed so every Pokémon that participates in a battle gets full experience. Exp. Share also lost its hold item status and once again gives every Pokémon that doesn't participate in battle half of the experience received.

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** The first generation had an "Exp.All" item that split half the battle experience between all party Pokémon. ''VideoGame/PokemonGoldAndSilver'' swapped it with for the "Exp. Share" hold item, which is equipped on a single Pokémon and gives them (and only them) half the battle's experience, should they not participate. This remained until ''VideoGame/PokemonXAndY'', where experience sharing was changed so every Pokémon that participates in a battle gets full experience. Exp. Share also lost its hold item status and once again gives every Pokémon that doesn't participate in battle half of the experience received.
10th Jan '18 1:35:59 PM RacattackForce
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** The first generation had an "Exp.All" item that split half the battle experience between all party Pokémon. ''VideoGame/PokemonGoldAndSilver swapped it with for the "Exp. Share" hold item, which is equipped on a single Pokémon and gives them (and only them) half the battle's experience, should they not participate. This remained until ''VideoGame/PokemonXAndY'', where experience sharing was changed so every Pokémon that participates in a battle gets full experience. Exp. Share also lost its hold item status and once again gives every Pokémon that doesn't participate in battle half of the experience received.

to:

** The first generation had an "Exp.All" item that split half the battle experience between all party Pokémon. ''VideoGame/PokemonGoldAndSilver ''VideoGame/PokemonGoldAndSilver'' swapped it with for the "Exp. Share" hold item, which is equipped on a single Pokémon and gives them (and only them) half the battle's experience, should they not participate. This remained until ''VideoGame/PokemonXAndY'', where experience sharing was changed so every Pokémon that participates in a battle gets full experience. Exp. Share also lost its hold item status and once again gives every Pokémon that doesn't participate in battle half of the experience received.
10th Jan '18 1:35:36 PM RacattackForce
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** The first generation had an "Exp.All" item that split half the battle experience between all party Pokémon. ''VideoGame/PokemongGoldAndSilver swapped it with for the "Exp. Share" hold item, which is equipped on a single Pokémon and gives them (and only them) half the battle's experience, should they not participate. This remained until ''VideoGame/PokemonXAndY'', where experience sharing was changed so every Pokémon that participates in a battle gets full experience. Exp. Share also lost its hold item status and once again gives every Pokémon that doesn't participate in battle half of the experience received.

to:

** The first generation had an "Exp.All" item that split half the battle experience between all party Pokémon. ''VideoGame/PokemongGoldAndSilver ''VideoGame/PokemonGoldAndSilver swapped it with for the "Exp. Share" hold item, which is equipped on a single Pokémon and gives them (and only them) half the battle's experience, should they not participate. This remained until ''VideoGame/PokemonXAndY'', where experience sharing was changed so every Pokémon that participates in a battle gets full experience. Exp. Share also lost its hold item status and once again gives every Pokémon that doesn't participate in battle half of the experience received.
10th Jan '18 1:35:04 PM RacattackForce
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** The first generation had an "Exp.All" item that split half the battle experience between all party pokémon -- though the amount of text displayed for all six pokémon gaining experience at once easily became an annoyance. The second generation onwards replaced it with the more-effective "Exp.Share" item, which when equipped on a pokémon gives them (and only them) half the battle's experience.

to:

** The first generation had an "Exp.All" item that split half the battle experience between all party pokémon -- though the amount of text displayed for all six pokémon gaining experience at once easily became an annoyance. The second generation onwards replaced Pokémon. ''VideoGame/PokemongGoldAndSilver swapped it with for the more-effective "Exp."Exp. Share" hold item, which when is equipped on a pokémon single Pokémon and gives them (and only them) half the battle's experience.experience, should they not participate. This remained until ''VideoGame/PokemonXAndY'', where experience sharing was changed so every Pokémon that participates in a battle gets full experience. Exp. Share also lost its hold item status and once again gives every Pokémon that doesn't participate in battle half of the experience received.



** Starting in ''VideoGame/PokemonXAndY'', experience is no longer divided between Pokémon, meaning every Pokémon that participates in a battle gets full experience. It also changed the Exp. Share item so that every Pokémon that doesn't participate gets half of the experience received.
8th Jan '18 6:55:33 AM Cryoclaste
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The ability to switch members of your party in battle at any time may have been popularized by ''VideoGame/FinalFantasyX'', although some games predate this usage. ''BreathOfFire'' had this in its [[VideoGame/BreathOfFireI first game]], only to drop it for the [[VideoGame/BreathOfFireII next]] [[VideoGame/BreathOfFireIII two]]. And made its return in the [[VideoGame/BreathOfFireIV fourth game]].

to:

The ability to switch members of your party in battle at any time may have been popularized by ''VideoGame/FinalFantasyX'', although some games predate this usage. ''BreathOfFire'' ''Franchise/BreathOfFire'' had this in its [[VideoGame/BreathOfFireI first game]], only to drop it for the [[VideoGame/BreathOfFireII next]] [[VideoGame/BreathOfFireIII two]]. And made its return in the [[VideoGame/BreathOfFireIV fourth game]].
19th Dec '17 12:43:14 PM neoXsaga
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The ability to switch members of your party in battle at any time may have been popularized by ''VideoGame/FinalFantasyX'', although some games predate this usage. ''BreathOfFire'' had this in its [[VideoGame/BreathOfFireI first game]], only to drop it for the [[VideoGame/BreathOfFireII next]] [[VideoGame/BreathOfFireIII two]]. And made its return in the [[VideoGame/BreathOfFireII fourth game]].

to:

The ability to switch members of your party in battle at any time may have been popularized by ''VideoGame/FinalFantasyX'', although some games predate this usage. ''BreathOfFire'' had this in its [[VideoGame/BreathOfFireI first game]], only to drop it for the [[VideoGame/BreathOfFireII next]] [[VideoGame/BreathOfFireIII two]]. And made its return in the [[VideoGame/BreathOfFireII [[VideoGame/BreathOfFireIV fourth game]].
19th Dec '17 12:42:46 PM neoXsaga
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The ability to switch members of your party in battle at any time may have been popularized by ''VideoGame/FinalFantasyX'', although some games predate this usage. ''BreathOfFire'' had this in its [[VideoGame/BreathOfFireII first game]], only to drop it for the [[VideoGame/BreathOfFireII next]] [[VideoGame/BreathOfFireIII two]]. And made its return in the [[VideoGame/BreathOfFireII fourth game]].

to:

The ability to switch members of your party in battle at any time may have been popularized by ''VideoGame/FinalFantasyX'', although some games predate this usage. ''BreathOfFire'' had this in its [[VideoGame/BreathOfFireII [[VideoGame/BreathOfFireI first game]], only to drop it for the [[VideoGame/BreathOfFireII next]] [[VideoGame/BreathOfFireIII two]]. And made its return in the [[VideoGame/BreathOfFireII fourth game]].
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