History Main / LeakedExperience

28th Mar '16 12:55:57 PM HighCrate
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* A general trend in the ''Franchise/FinalFantasy'' series is to only have bosses give out ExperiencePoints if the boss's game uses this trope or not. Many games don't use it, and so bosses generally don't give any experience, although they often give a lot of points towards learning new abilities.

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* A general trend in the ''Franchise/FinalFantasy'' series is to only have bosses give out ExperiencePoints if the boss's game uses this trope or not. Many games don't use it, and so bosses generally don't give any experience, although they often give a lot of points towards learning new abilities. ''Franchise/FinalFantasy'':
10th Feb '16 5:53:44 PM easytorememberhandle
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** In ''VideoGame/FinalFantasyVII'', characters out of the party get experience leak even if they're dead; dead in-party characters, however, get none.

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** In ''VideoGame/FinalFantasyVII'', characters out of the party get experience leak even if they're dead; dead in-party characters, however, get none. This actually makes sense in-game - after you reach the overworld for the first time, your party (five at the time) splits into two, with provided cell phones allowing you to switch members in and out. The conceit is that while [[CantDropTheHero Cloud]] and his chosen two teammates are levelling up during the main quest, the other party members are off having their own battles and gaining (slightly less) experience.
1st Feb '16 5:42:32 PM nombretomado
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* In ''TacticsOgre'' and ''Knight of Lodis'', each character actually has their own experience set, but the enemies that are often recruitable by Persuasion are set so that they are around the leader's level, and bosses are set so that they actually are a few levels higher than the leader in Knight of Lodis.

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* In ''TacticsOgre'' ''VideoGame/TacticsOgre'' and ''Knight ''[[VideoGame/TacticsOgreTheKnightOfLodis Knight of Lodis'', Lodis]]'', each character actually has their own experience set, but the enemies that are often recruitable by Persuasion are set so that they are around the leader's level, and bosses are set so that they actually are a few levels higher than the leader in Knight of Lodis.
30th Nov '15 9:59:37 AM nighttrainfm
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* ''Franchise/KingdomHearts'' also uses the "one experience progression" idea, since party adjustment is limited to swapping out either Donald or Goofy for a world-specific guest character. In ''VideoGame/KingdomHeartsII'', [[spoiler:the game begins with the player controlling Roxas, whose acquired levels, abilities, and equipment are then passed on to Sora]].

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* ''Franchise/KingdomHearts'' also uses the "one experience progression" idea, since party adjustment is limited to swapping out either Donald or Goofy for a world-specific guest character. In ''VideoGame/KingdomHeartsII'', [[spoiler:the game begins with the player controlling Roxas, whose acquired levels, abilities, and equipment are then passed on to Sora]].Sora.]]
26th Aug '15 10:27:50 AM Praenomen
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** The same goes for most other [[Creator/{{Nippon Ichi}} Nippon Ichi]] games, particularly stack-attacking in ''VideoGame/{{Disgaea 2|CursedMemories}}'', which let you split the experience ten ways.

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** The same goes for most other [[Creator/{{Nippon Ichi}} Nippon Ichi]] Creator/NipponIchi games, particularly stack-attacking in ''VideoGame/{{Disgaea 2|CursedMemories}}'', which let you split the experience ten ways.
26th Aug '15 6:07:07 AM Ominae
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** The same goes for most other NipponIchi games, particularly stack-attacking in ''VideoGame/{{Disgaea 2|CursedMemories}}'', which let you split the experience ten ways.

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** The same goes for most other NipponIchi [[Creator/{{Nippon Ichi}} Nippon Ichi]] games, particularly stack-attacking in ''VideoGame/{{Disgaea 2|CursedMemories}}'', which let you split the experience ten ways.
13th Jun '15 10:11:49 PM JackSlate
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** In ''VideoGame/DragonQuestVI'', characters in the wagon still gain experience, even if your active party is somewhere the wagon can't even enter.
** Played straight in ''VideoGame/DragonQuestVII'' when one of your party members leaves [[spoiler: to care for her sick father]]. When she returns to the party later in the game she is still at the same level she was when she left while the rest of the party is a good 10-12 levels ahead of her by now. This is made especially annoying since you are almost immediately forced to fight the [[ThatOneBoss The Fire Elemental]] afterwards.



** Played straight in ''VideoGame/DragonQuestVII'' when one of your party members leaves [[spoiler: to care for her sick father]]. When she returns to the party later in the game she is still at the same level she was when she left while the rest of the party is a good 10-12 levels ahead of her by now. This is made especially annoying since you are almost immediately forced to fight the [[ThatOneBoss The Fire Elemental]] afterwards.


Added DiffLines:

* Anyone recruited party members not active in your nine-person party in ''VideoGame/LufiaTheLegendReturns'' still gain experience, albeit at a reduced rate.
** Inactive characters in ''VideoGame/LufiaCurseOfTheSinistrals'' gain 50% experience. Dekar can gain a Title that gives him 100% experience even when he is not the active character.
15th May '15 8:50:08 PM nombretomado
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* The ''[[DotHackGUGames .hack//]]'' games also use this, as characters you don't play with for a while gain levels to close to your new level. Justified as the other characters are people playing an MMORPG, and presumably, they still play the MMO when not in your party. Absent party members that aren't currently playing the game in story however (typically people who are comatose, or Mistral when she stops playing in Vol 3 and most of Vol 4 due to her real life situation) won't level.

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* The ''[[DotHackGUGames .''[[VideoGame/DotHackGUGames .hack//]]'' games also use this, as characters you don't play with for a while gain levels to close to your new level. Justified as the other characters are people playing an MMORPG, and presumably, they still play the MMO when not in your party. Absent party members that aren't currently playing the game in story however (typically people who are comatose, or Mistral when she stops playing in Vol 3 and most of Vol 4 due to her real life situation) won't level.
5th May '15 6:02:54 PM nombretomado
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* In ''CityOfHeroes'', a lower-level character can "sidekick" (for heroes) or "lackey" (for villains) to a higher-level character, temporarily becoming the equivalent of one level lower than their mentor as long as they're within 200 yards of the latter. More directly, almost all experience earned by any character on a team will also be gained by each of the team's other members, as long as they're already roughly the same level.

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* In ''CityOfHeroes'', ''VideoGame/CityOfHeroes'', a lower-level character can "sidekick" (for heroes) or "lackey" (for villains) to a higher-level character, temporarily becoming the equivalent of one level lower than their mentor as long as they're within 200 yards of the latter. More directly, almost all experience earned by any character on a team will also be gained by each of the team's other members, as long as they're already roughly the same level.
24th Apr '15 7:53:04 AM Prfnoff
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* ''RogueGalaxy'' plays it straight, with inactive party members getting a sizable percentage of the XP the active party gets.
* ''ValkyrieProfile'' does it both ways, depending on the difficulty level. On easy or normal, new party members are scaled to your level. On hard, everyone starts at level 1.

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* ''RogueGalaxy'' ''VideoGame/RogueGalaxy'' plays it straight, with inactive party members getting a sizable percentage of the XP the active party gets.
* ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' does it both ways, depending on the difficulty level. On easy or normal, new party members are scaled to your level. On hard, everyone starts at level 1.



* ''SepterraCore'' has perhaps the nicest possible iteration of this. Not only does everyone share experience equally, regardless of who is being used (mercifully, since only three people fight at a time, and one has to be Maya), but "everyone" also includes those whom you haven't recruited yet. In a sense, the entire party has one experience progression (though characters level at different rates).

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* ''SepterraCore'' ''VideoGame/SepterraCore'' has perhaps the nicest possible iteration of this. Not only does everyone share experience equally, regardless of who is being used (mercifully, since only three people fight at a time, and one has to be Maya), but "everyone" also includes those whom you haven't recruited yet. In a sense, the entire party has one experience progression (though characters level at different rates).
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