History Main / LeParkour

18th Jul '16 10:25:27 PM rjd1922
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* ''VideoGame/KingdomHeartsII'' has this to some extent with the [[ActionCommands reaction commands]], but it's turned UpToEleven with the new "flowmotion" mechanic in ''KingdomHeartsDreamDropDistance''. It's set make a return in ''VideoGame/KingdomHeartsIII''.

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* ''VideoGame/KingdomHeartsII'' has this to some extent with the [[ActionCommands reaction commands]], but it's turned UpToEleven with the new "flowmotion" mechanic in ''KingdomHeartsDreamDropDistance''.''VideoGame/KingdomHeartsDreamDropDistance''. It's set make a return in ''VideoGame/KingdomHeartsIII''.



* Speaking of MarvelUniverse games, the ''Comicbook/IncredibleHulk'' can also pull the same wall-running/climbing, sprinting and jump-charging tricks in ''VideoGame/TheIncredibleHulkUltimateDestruction'' to largely the same effects. He performs air dashes instead of web-swinging, though. And his variation of Le Parkour is more or less going through everything in his way.

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* Speaking of MarvelUniverse Franchise/MarvelUniverse games, the ''Comicbook/IncredibleHulk'' can also pull the same wall-running/climbing, sprinting and jump-charging tricks in ''VideoGame/TheIncredibleHulkUltimateDestruction'' to largely the same effects. He performs air dashes instead of web-swinging, though. And his variation of Le Parkour is more or less going through everything in his way.
18th Jul '16 10:24:34 PM rjd1922
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* VideoGame/DyingLight is basically VideoGame/DeadIsland's first-person zombie bashing with an infusion of VideoGame/MirrorsEdge-style parkour. During daylight hours, this skill is indispensable at evading the clumsy, shambling hordes. During the night, it's even more so: [[OhCrap the zombies gain the ability to free-run too.]]
* Videogame/ResidentEvil's character Leon seems to be capable of this to an impressive extent, almost always waiting for the [[CrowningMomentOfAwesome climax]] of the [[Anime/ResidentEvilDegeneration Film]]/[[VideoGame/ResidentEvil6 game]] to pull off some tricks. [[http://youtu.be/NxqnvdqYHqQ?t=31s Check this out]]

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* VideoGame/DyingLight ''VideoGame/DyingLight'' is basically VideoGame/DeadIsland's ''VideoGame/DeadIsland'''s first-person zombie bashing with an infusion of VideoGame/MirrorsEdge-style parkour. During daylight hours, this skill is indispensable at evading the clumsy, shambling hordes. During the night, it's even more so: [[OhCrap the zombies gain the ability to free-run too.]]
* Videogame/ResidentEvil's ''Videogame/ResidentEvil'''s character Leon seems to be capable of this to an impressive extent, almost always waiting for the [[CrowningMomentOfAwesome climax]] of the [[Anime/ResidentEvilDegeneration Film]]/[[VideoGame/ResidentEvil6 game]] to pull off some tricks. [[http://youtu.be/NxqnvdqYHqQ?t=31s Check this out]]
15th Jul '16 12:26:15 PM DaisyDayChain
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Parkour practitioners (called by gender-specific nouns, following the original French; a male Parkour runner is a ''traceur'', a female is a ''traceuse''; referring to multiple practitioners uses ''traceurs'') run their environment like an obstacle course: vaulting obstructions, leaping gaps, running up walls, {{Wall Jump}}s, and otherwise taking wild shortcuts. Although commonly associated with cities, Parkour can be used to navigate any type of environment. Traceurs will tell you their discipline becomes a mindset over time. They learn to unconsciously scan their surroundings for routes and movements. Think TheTetrisEffect after playing ''Franchise/AssassinsCreed'' or ''VideoGame/MirrorsEdge''. Plus, it not only [[RuleOfCool looks damn cool]], but is practical, and may prove to become a more widely practiced discipline similar to martial arts.

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Parkour practitioners (called by gender-specific nouns, following the original French; a male Parkour runner is a ''traceur'', a female is a ''traceuse''; referring to multiple practitioners uses ''traceurs'') run their environment like an obstacle course: vaulting obstructions, leaping gaps, [[WallRun running up walls, {{Wall Jump}}s, walls]], {{wall jump}}s, and otherwise taking wild shortcuts. Although commonly associated with cities, Parkour can be used to navigate any type of environment. Traceurs will tell you their discipline becomes a mindset over time. They learn to unconsciously scan their surroundings for routes and movements. Think TheTetrisEffect after playing ''Franchise/AssassinsCreed'' or ''VideoGame/MirrorsEdge''. Plus, it not only [[RuleOfCool looks damn cool]], but is practical, and may prove to become a more widely practiced discipline similar to martial arts.
15th Jul '16 10:17:06 AM ChronoLegion
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*** Haytham's father Edward was able to do this as well, likely picking up the skill in the Caribbean.
1st Jul '16 5:02:43 PM lavendermintrose
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* The opening of ''Anime/{{K}}'' implys that Fushimi Saruhiko is able to do this. It shows him jumping from street light to street light, with [[CutlassBetweenTheTeeth his sword between his teeth]] no less, and the anime proper shows him to be very quick and agile.

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* The opening of ''Anime/{{K}}'' implys implies that Fushimi Saruhiko Fushimi is able to do this. It shows him jumping from street light to street light, with [[CutlassBetweenTheTeeth his sword between his teeth]] no less, and the anime proper shows him to be very quick and agile.agile.
** There's some of this from Izumo Kusanagi in season 2, as well.
12th Jun '16 12:52:53 PM RazorSmile
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* Marcus, the protagonist of ''VideoGame/WatchDogs2'' is quite the traceur in addition to being a world-class hacker.
24th May '16 8:53:19 PM Berrenta
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* ''Film/LiveFreeOrDieHard'' has Gabriel's [[BlondGuysAreEvil henchblond]], played by Cyril Raffaelli, employ Parkour and [[DanceBattler bouncy dexterity]] throughout the movie. Rafaelli was also in ''Banlieue 13'', in which he co-starred opposite a co-founder of the discipline.

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* ''Film/LiveFreeOrDieHard'' has Gabriel's [[BlondGuysAreEvil henchblond]], henchblond, played by Cyril Raffaelli, employ Parkour and [[DanceBattler bouncy dexterity]] throughout the movie. Rafaelli was also in ''Banlieue 13'', in which he co-starred opposite a co-founder of the discipline.
24th May '16 1:53:13 PM Sharlee
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* ''Series/HoudiniAndDoyle'' has Houdini use this to shoot down a police officer's claim that no human could've broken into the walled property where one of the "Springheel Jack" attacks took place.
8th May '16 7:35:38 PM rjd1922
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* The titular hero of ''Videogame/SuperMarioBros.'' was already the running and jumping master. So, when 64 came around and they decided to expand on his repertoire of feats of agility, it was natural that a bit of parkour was thrown in with wall-kicks, slides, long-jumps and the like. In more recent games, Galaxy especially, this trope is played very straight. Mario's mastered the wall-jump, hops over lower ledges to keep momentum, flips off of poles, scales walls, [[SarcasmMode does more need be said, or is this good enough?]]
** There's even a {{Mockumentary}} advertisement for ''VideoGame/NewSuperLuigiU'' called [[https://www.youtube.com/watch?v=5wplnqlqUD4 Finding Luigi - Legend of Parkour]].

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* The titular hero of ''Videogame/SuperMarioBros.'' ''Videogame/SuperMarioBros'' was already the running and jumping master. So, when 64 ''VideoGame/SuperMario64'' came around and they decided to expand on his repertoire of feats of agility, it was natural that a bit of parkour was thrown in with wall-kicks, slides, long-jumps and the like. In more recent games, Galaxy especially, this trope is played very straight. Mario's mastered the wall-jump, hops over lower ledges to keep momentum, flips off of poles, scales walls, [[SarcasmMode does more need be said, or is this good enough?]]
** There's even also a {{Mockumentary}} advertisement for ''VideoGame/NewSuperLuigiU'' called [[https://www.youtube.com/watch?v=5wplnqlqUD4 Finding Luigi - Legend of Parkour]].
8th May '16 7:34:55 PM rjd1922
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** There's even a {{Mockumentary}} advertisement for ''VideoGame/NewSuperLuigiU'' called [[https://www.youtube.com/watch?v=5wplnqlqUD4 Finding Luigi - Legend of Parkour]].
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