History Main / LayeredMetropolis

12th Feb '18 8:29:35 PM portaljumper339
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* ''Franchise/DarkSouls has many examples of this type of design, fitting with the Bizarrchitecture that the series is known for.

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* ''Franchise/DarkSouls ''Franchise/DarkSouls'' has many examples of this type of design, fitting with the Bizarrchitecture {{Bizarrchitecture}} that the series is known for.
12th Feb '18 8:28:48 PM portaljumper339
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* ''Videogame/DarkSouls'': Lordran is built this way, with Undead Burg on top, the Depths below it, and Blighttown even deeper below it.

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* ''Videogame/DarkSouls'': ''Franchise/DarkSouls has many examples of this type of design, fitting with the Bizarrchitecture that the series is known for.
** In ''Videogame/DarkSoulsI'',
Lordran is built this way, with Anor Londo (the city of the Gods) at the very top. Going down we get; Sen's Fortress, the Undead Burg Parish/Undead Burg, then the Depths, then Blighttown, then the Great Swamp. At this point it diverges and goes down to Ash Lake on one branch (which is also the support structure for the whole world thanks to the Archtrees holding the "ground" up), and the Demon Ruins and Lost Izalith on the other branch. New Londo is on the same strata as Blighttown, the Darkroot Garden/Basin are on roughly the same strata as the Undead Parish and the Undead Burg, and the Catacombs/Tomb of the Giants are on the same strata as the Demon Ruins. The Painted World Of Ariamis and the Undead Asylum [[AvertedTrope avert]] this as the latter is located far from Lordran and the former is contained within an enchanted painting in Anor Londo.
** Lothric in ''VideoGame/DarkSoulsIII'' has this, with the Grand Archives located at the very
top, followed downward by Lothric Castle, the Depths below High Wall of Lothric, the Undead Settlement, The Road of Sacrifices, Farron Keep, and then the Catacombs of Carthus. After the Catacombs the path branches, with one branch continuing further down into the Smouldering Lake and the Demon Ruins after it, while another continues upward to Irithyll of the Boreal Valley and Blighttown even deeper below it.then either upwards more to [[spoiler: the ruins of Anor Londo]] or further downwards into the Irithyll Dunegon and then the Profaned Capitol. The VeryDefinitelyFinalDungeon [[spoiler: The Kiln of the First Flame]] is entirely removed from the rest of the areas in the game, as is Archdragon Peak, [[AvertedTrope averting this trope]].
*** Both DLC areas for the game also use this, with the Painted World Of Ariandel from ''Ashes Of Ariandel'' having the Church at the top, followed downward to the Corvian Settlement with the Snowfields on the same level, and then dowarad again to the Champion's Graveyard [[spoiler: and the ruins of Priscilla's boss arena from the original Painted World Of Ariamis]]. ''The Ringed City'' starts at Dreg Heap, which is on the level of the main game's VeryDefinitelyFinalDungeon, and then goes downward until reaching [[spoiler: The remains of Firelink Shrine from the first game which serve's as the Demon Prince's Boss arena]]. After that you get taken further down into the Ringed City itself, which has you travel down into the Abyssal Swamp in order to reach the Church of Filianore, or going downward some more to reach the boss arena for Darkeater Midir [[spoiler: which may also serves as the origin point of the First Flame. After waking Filianore up, time catches up with the City and the area you were in (which was suspended in the air by a considerable height) suddenly is at ground level and forms the arena for the FinalBoss]].
8th Feb '18 3:43:11 AM Piterpicher
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* Trowth, from ''Literature/TheCorsayBooks'', is an architecturally improbable example rather like a [[Creator/HPLovecraft Lovecraftian]] {{Steampunk}} channeling-suicidal-amounts-of-PerdidoStreetStation version of [[Franchise/StarWars Coruscant]], spurred on by an [[SillyReasonForWar architectural war.]] Yes, really, it all MakesSenseInContext. It started when one noble family built a tall, spindly tower with a view of the river, which offended another noble family who made a squat ugly tower in front of the tall spindly tower as an insult. It escalated into [[SeriousBusiness war]], until a new front opened up when one architect built bridges over a major thoroughfare that went through his property. Soon, people started building on top of the bridges, to the point that it became a massive, towering, constantly constructed city.

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* Trowth, from ''Literature/TheCorsayBooks'', is an architecturally improbable example rather like a [[Creator/HPLovecraft Lovecraftian]] {{Steampunk}} channeling-suicidal-amounts-of-PerdidoStreetStation channeling-suicidal-amounts-of-Literature/PerdidoStreetStation version of [[Franchise/StarWars Coruscant]], spurred on by an [[SillyReasonForWar architectural war.]] Yes, really, it all MakesSenseInContext. It started when one noble family built a tall, spindly tower with a view of the river, which offended another noble family who made a squat ugly tower in front of the tall spindly tower as an insult. It escalated into [[SeriousBusiness war]], until a new front opened up when one architect built bridges over a major thoroughfare that went through his property. Soon, people started building on top of the bridges, to the point that it became a massive, towering, constantly constructed city.
16th Dec '17 4:48:23 PM Mr.Bubbles
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* The dead world of ''Manga/GirlsLastTour'' is composed of several massive layered cities, literal concrete jungles, and city-sized industrial centers. [[AfterTheEnd All of it nearly devoid of life in the wake of some unspecified disaster.]] [[WordOfGod Tsukumizu]] has implied that this world was built on the ruins of a previous civilization who suffered their own apocalypse before this one.
28th Nov '17 11:18:01 AM Observance
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* ''Literature/{{Discworld}}'''s Ankh-Morpork is a city built on a foundation of mud and silt, which means it's constantly, gradually sinking. As the old city gets buried, new city gets built on top, leading to entire buildings and even streets being preserved beneath the earth. The city's resident dwarves make good use of all the available space. It's said that, traveling underground, one can reach anywhere in Ankh-Morpork as long as they have a hammer and a good sense of direction (and the ability to breathe mud).

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* ''Literature/{{Discworld}}'''s Ankh-Morpork is a city built on a foundation of mud and silt, which means it's constantly, gradually sinking. As the old city gets buried, new city gets built on top, leading to entire buildings and even streets being preserved beneath the earth. The city's resident dwarves make good use of all the available space. It's said that, traveling underground, one can reach anywhere in Ankh-Morpork as long as they have a hammer (to knock down walls) and a good sense of direction (and (to walk in a straight line), and the ability to breathe mud).mud.
28th Nov '17 11:15:14 AM Observance
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* ''Literature/{{Discworld}}'''s Ankh-Morpork is a city built on a foundation of mud and silt, which means it's constantly, gradually sinking. As the old city gets buried, new city gets built on top, leading to entire buildings and even streets being preserved beneath the earth. The city's resident dwarves make good use of all the available space. It's said that, traveling underground, one can reach anywhere in Ankh-Morpork as long as they have a hammer and a good sense of direction (and the ability to breathe mud).
27th Aug '17 6:28:39 PM Argon2
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* ''TabletopGame/{{Exalted}}'' had cities like this during the First Age.

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* ''TabletopGame/{{Exalted}}'' had cities like this during the First Age. (In the capital Meru, ''all'' servants lived underground.)
12th May '17 2:58:17 AM Aquillion
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* ''VideoGame/StreetsOfRogue'' is set in an layered WretchedHive of a city; the player has to ascend from floor to floor via elevators in order to eventually reach [[BigBad the Mayor]] at the top.
24th Apr '17 1:50:32 AM Medinoc
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* The ([[{{Dystopia}} allegedly]]) ShiningCity of ''Webcomic/LeveL''.

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* The ([[{{Dystopia}} allegedly]]) ShiningCity of ''Webcomic/LeveL''.''Webcomic/{{LeveL}}''; the highest of its nine "tiers" is built out of HardLight.
9th Apr '17 11:46:10 PM Theriocephalus
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* In the ''Franchise/StarWars'' films, Coruscant is an UpToEleven and beyond example, which makes it [[AppliedMathematics 121 or higher.]] No, really, it deserves that. The planet is covered in skyscrapers, which are also covered in skyscrapers, which are covered in more skyscrapers, which goes on for long enough that the skyscrapers dwarf the natural features of the planet. And some of the skyscrapers that were built on are actually construction droids for building more skyscrapers.

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* In the ''Franchise/StarWars'' films, Coruscant is an UpToEleven and beyond example, which makes it [[AppliedMathematics 121 or higher.]] higher]]. No, really, it deserves that. The planet is covered in skyscrapers, which are also covered in skyscrapers, which are covered in more skyscrapers, which goes on for long enough that the skyscrapers dwarf the natural features of the planet. And some of the skyscrapers that were built on are actually construction droids for building more skyscrapers. The shiny tops of the skyscrapers are home to senators, rich people and the rest of the upper class. Below them there's the middle-class districts, and the progressively-darker and less-policed lower layers become more and more disreputable, unlawful and crime-infested until you reach the planet's surface, which is so polluted as to be flat-out unlivable.



* ''TabletopGame/Warhammer40000'''s Hive Cities, which have been varyingly described as mountains hollowed out to make room for entire cities, or in cases such as TabletopGame/{{Necromunda}}, overpopulated and horrifically violent kilometer-high skyscraper [[Main/{{Arcology}} arcologies]] the size of cities, or just as cities so mind-bogglingly ancient that millennia of growth and construction of new building has progressively buried the old parts of the cities under layers and layers of urban growth. The upper parts of these cities, clean and crime-free and above the smog layers, are home to the Hive Cities' ruling classes. As one goes down, the lack of light, lack of utilities and increasing amounts of sewage and refuse leaking down from above make things progressively more squalid, until one gets to the filthy, crime-ridden Underhive at the bottom of it all, full of criminals, Chaos cultists and horribly mutated people and animals.

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* ''TabletopGame/Warhammer40000'''s Hive Cities, which have been varyingly described as mountains hollowed out to make room for entire cities, or in cases such as TabletopGame/{{Necromunda}}, overpopulated and horrifically violent kilometer-high skyscraper [[Main/{{Arcology}} arcologies]] the size of cities, or just as cities so mind-bogglingly ancient that millennia of growth and construction of new building buildings has progressively buried the old parts of the cities under layers and layers of urban growth. The upper parts of these cities, clean and crime-free and above the smog layers, are home to the Hive Cities' ruling classes. As one goes down, the lack of light, lack of utilities and increasing amounts of sewage and refuse leaking down from above make things progressively more squalid, until one gets to the filthy, crime-ridden Underhive at the bottom of it all, full of criminals, Chaos cultists and horribly mutated people and animals.
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