History Main / LayeredMetropolis

14th Aug '16 11:13:37 AM UmbrellasWereAwesome
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* In the [[http://www.youtube.com/watch?v=K_y3cbIV-Xg E3 presentation]] of ''VideoGame/{{Halo 2}}'' New Mombasa was an enormous structure shaped like a baobab tree stretching up into the clouds. Extruding from it were arms large enough and strong enough to hold several skyscrapers, streets, and even freeways on it, meant to so just how over populated Earth had become. In the end, Bungie went for a more realistic angle with the space elevator.

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* In the [[http://www.youtube.com/watch?v=K_y3cbIV-Xg E3 presentation]] of ''VideoGame/{{Halo 2}}'' 2}}'', New Mombasa was an enormous structure shaped like a baobab tree stretching up into the clouds. Extruding from it were arms large enough and strong enough to hold several skyscrapers, streets, and even freeways on it, meant to so show just how over populated over-populated Earth had become. In the end, Bungie Creator/{{Bungie}} went for a more realistic angle with the space elevator.
7th Jul '16 8:38:41 PM DenisK21
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Added DiffLines:

*** We see where the imperials got the idea when we visit Archades. The city overlooks the junk-heap of a slum called "Old Archades", and the city proper is divided into ascending layers. The higher your home is, the more of a hotshot you are.
23rd May '16 4:10:32 PM Allronix
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Added DiffLines:

** The StarWarsExpandedUniverse had this as a common structure for many city-planets. Another good example was [[KnightsOfTheOldRepublic Taris]], with nobility and upper class on the top levels, the middle class at the mid-level, the Lower City run by rival criminal gangs, and the Undercity...[[ZombieApocalypse rakghouls everywhere]] with a few straggling survivors of exiled residents and their descendants.
8th May '16 10:59:58 PM Theriocephalus
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* Film/{{Metropolis}} itself -- no, not [[Franchise/{{Superman}} that one]]; the eponymous city from the 1927 Fritz Lang film -- arguably counted; the "workers' city" may have been at what was once ground level or literally dug underground, but either way it was completely covered by the "surface" of the city above, accessible only by elevator. As with SkyscraperCity, this would make it the TropeMaker.

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* Film/{{Metropolis}} ''Film/{{Metropolis}}'' itself -- no, not [[Franchise/{{Superman}} that one]]; the eponymous city from the 1927 Fritz Lang film -- arguably counted; the "workers' city" may have been at what was once ground level or literally dug underground, but either way it was completely covered by the "surface" of the city above, accessible only by elevator. As with SkyscraperCity, this would make it the TropeMaker.



* TabletopGame/{{Warhammer40000}}'s Hive Cities, which have been varyingly described as planets hollowed out to make room for entire cities, or in the case of TabletopGame/{{Necromunda}}, overpopulated and horrifically violent kilometer-high skyscraper [[Main/{{Arcology}} arcologies]] the size of cities.

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* TabletopGame/{{Warhammer40000}}'s TabletopGame/Warhammer40000's Hive Cities, which have been varyingly described as planets hollowed out to make room for entire cities, or in the case of TabletopGame/{{Necromunda}}, overpopulated and horrifically violent kilometer-high skyscraper [[Main/{{Arcology}} arcologies]] the size of cities.



* The game ''[[VideoGame/EightyDays 80 Days]]'' has the city of Agra be an example of this. It's also a [[BaseOnWheels walking city]] that prowls the Indian subcontinent. On top, it looks like what the RealLife Agra must have looked like in the 19th century. You may end up seeing the other layers which are full of SteamPunk machinery that keeps the city running and thousands of workers maintaining it.

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* The game ''[[VideoGame/EightyDays 80 Days]]'' ''VideoGame/EightyDays'' has the city of Agra be an example of this. It's also a [[BaseOnWheels walking city]] that prowls the Indian subcontinent. On top, it looks like what the RealLife Agra must have looked like in the 19th century. You may end up seeing the other layers which are full of SteamPunk machinery that keeps the city running and thousands of workers maintaining it.



21st Dec '15 6:51:57 AM morane
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* It was proposed that much of the City of London should be rebuilt like this after the bomb damage of UsefulNotes/WorldWarII, with cars and service entrances at ground level and pedestrians getting around on elevated walkways. The Barbican area roughly bounded by Aldersgate Street, London Wall, Finsbury Pavement, Chiswell Street, and Beech Street was significantly reconstructed like this, and the notoriously labyrinthine nature of the network of walkways, bridges, and high-level entrances to buildings helps to explain why it didn't spread wider.

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* It was proposed that much of the City of London should be rebuilt like this after the bomb damage of UsefulNotes/WorldWarII, with cars and service entrances at ground level and pedestrians getting around on elevated walkways. The Barbican area roughly bounded by Aldersgate Street, London Wall, Finsbury Pavement, Chiswell Street, and Beech Street was significantly reconstructed like this, and the notoriously labyrinthine nature of the network of walkways, bridges, and high-level entrances to buildings helps to explain why it didn't spread wider.wider.
* Township of East Pasila, Helsinki, Finland, has been designed this on mind. The cars run on ground level, while the pedestrian and bicycle passageways are on the upper levels.
* Capital of Estonia, Tallinn. The ''Vanalinn'' (Old Town) consists of three tiers; the historically bourgeoisie inhabitated Lower Town, the noblemens' Upper Town and the military and administration center, Toompea Castle on the upmost tier. The city wall separates not only the whole Old Town from newer townships, but also the Lower Town from the Upper Town, while Toompea Castle is the citadel on its own. If we take into account the newer townships, that would make altogether ''four'' tiers.
14th Nov '15 5:23:06 PM eroock
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[[quoteright:320:[[VideoGame/DeusExHumanRevolution http://static.tvtropes.org/pmwiki/pub/images/cybercity_6435.jpg]]]]
[[caption-width-right:320:The WretchedHive below does no justice to the view from the window of your MegaCorp StarScraper? No problem. Cover it up.]]

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[[quoteright:320:[[VideoGame/DeusExHumanRevolution [[quoteright:340:[[VideoGame/DeusExHumanRevolution http://static.tvtropes.org/pmwiki/pub/images/cybercity_6435.org/pmwiki/pub/images/cybercity.jpg]]]]
[[caption-width-right:320:The [[caption-width-right:340:The WretchedHive below does no justice to the view from the window of your MegaCorp StarScraper? No problem. Cover it up.]]
14th Nov '15 5:20:38 PM eroock
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->''There ain't a [[WrongSideOfTheTracks side of the tracks more wrong]] than 'under' 'em."''

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->''There ->''"There ain't a [[WrongSideOfTheTracks side of the tracks more wrong]] than 'under' 'em."''
14th Nov '15 5:20:12 PM eroock
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-->''There ain't a [[WrongSideOfTheTracks side of the tracks more wrong]] than ''under'' 'em.''

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-->''There ->''There ain't a [[WrongSideOfTheTracks side of the tracks more wrong]] than ''under'' 'under' 'em.''"''
15th Oct '15 9:21:19 AM LondonKdS
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* UsefulNotes/{{Seattle}} had a {{downplayed|Trope}} version of this during the rebuilding project that started after the great fire of 1889. The entire downtown area was regraded to be about one floor higher than it originally was. Businesses in the are stayed open during the project, meaning that many of them had sidewalks both above and below, creating a two-layer urban environment. When the project was completed, the original first floors were turned into basements and the second floors became the new street-level floors. [[UnderCity Some of the old infrastructure still exists]] and [[http://en.wikipedia.org/wiki/Seattle_Underground serves as a tourist attraction.]]

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* UsefulNotes/{{Seattle}} had a {{downplayed|Trope}} version of this during the rebuilding project that started after the great fire of 1889. The entire downtown area was regraded to be about one floor higher than it originally was. Businesses in the are stayed open during the project, meaning that many of them had sidewalks both above and below, creating a two-layer urban environment. When the project was completed, the original first floors were turned into basements and the second floors became the new street-level floors. [[UnderCity Some of the old infrastructure still exists]] and [[http://en.wikipedia.org/wiki/Seattle_Underground serves as a tourist attraction.]]]]
* It was proposed that much of the City of London should be rebuilt like this after the bomb damage of UsefulNotes/WorldWarII, with cars and service entrances at ground level and pedestrians getting around on elevated walkways. The Barbican area roughly bounded by Aldersgate Street, London Wall, Finsbury Pavement, Chiswell Street, and Beech Street was significantly reconstructed like this, and the notoriously labyrinthine nature of the network of walkways, bridges, and high-level entrances to buildings helps to explain why it didn't spread wider.
15th Oct '15 8:58:19 AM LondonKdS
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* Anvard in ''ComicBook/{{Finder}}'' is a relatively pleasant example of this. Although there are some rough neighbourhoods, nowhere seems to be absolutely hellish.
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