History Main / LayeredMetropolis

21st Dec '15 6:51:57 AM morane
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* It was proposed that much of the City of London should be rebuilt like this after the bomb damage of UsefulNotes/WorldWarII, with cars and service entrances at ground level and pedestrians getting around on elevated walkways. The Barbican area roughly bounded by Aldersgate Street, London Wall, Finsbury Pavement, Chiswell Street, and Beech Street was significantly reconstructed like this, and the notoriously labyrinthine nature of the network of walkways, bridges, and high-level entrances to buildings helps to explain why it didn't spread wider.

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* It was proposed that much of the City of London should be rebuilt like this after the bomb damage of UsefulNotes/WorldWarII, with cars and service entrances at ground level and pedestrians getting around on elevated walkways. The Barbican area roughly bounded by Aldersgate Street, London Wall, Finsbury Pavement, Chiswell Street, and Beech Street was significantly reconstructed like this, and the notoriously labyrinthine nature of the network of walkways, bridges, and high-level entrances to buildings helps to explain why it didn't spread wider.wider.
* Township of East Pasila, Helsinki, Finland, has been designed this on mind. The cars run on ground level, while the pedestrian and bicycle passageways are on the upper levels.
* Capital of Estonia, Tallinn. The ''Vanalinn'' (Old Town) consists of three tiers; the historically bourgeoisie inhabitated Lower Town, the noblemens' Upper Town and the military and administration center, Toompea Castle on the upmost tier. The city wall separates not only the whole Old Town from newer townships, but also the Lower Town from the Upper Town, while Toompea Castle is the citadel on its own. If we take into account the newer townships, that would make altogether ''four'' tiers.
14th Nov '15 5:23:06 PM eroock
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[[quoteright:320:[[VideoGame/DeusExHumanRevolution http://static.tvtropes.org/pmwiki/pub/images/cybercity_6435.jpg]]]]
[[caption-width-right:320:The WretchedHive below does no justice to the view from the window of your MegaCorp StarScraper? No problem. Cover it up.]]

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[[quoteright:320:[[VideoGame/DeusExHumanRevolution [[quoteright:340:[[VideoGame/DeusExHumanRevolution http://static.tvtropes.org/pmwiki/pub/images/cybercity_6435.org/pmwiki/pub/images/cybercity.jpg]]]]
[[caption-width-right:320:The [[caption-width-right:340:The WretchedHive below does no justice to the view from the window of your MegaCorp StarScraper? No problem. Cover it up.]]
14th Nov '15 5:20:38 PM eroock
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->''There ain't a [[WrongSideOfTheTracks side of the tracks more wrong]] than 'under' 'em."''

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->''There ->''"There ain't a [[WrongSideOfTheTracks side of the tracks more wrong]] than 'under' 'em."''
14th Nov '15 5:20:12 PM eroock
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-->''There ain't a [[WrongSideOfTheTracks side of the tracks more wrong]] than ''under'' 'em.''

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-->''There ->''There ain't a [[WrongSideOfTheTracks side of the tracks more wrong]] than ''under'' 'under' 'em.''"''
15th Oct '15 9:21:19 AM LondonKdS
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* UsefulNotes/{{Seattle}} had a {{downplayed|Trope}} version of this during the rebuilding project that started after the great fire of 1889. The entire downtown area was regraded to be about one floor higher than it originally was. Businesses in the are stayed open during the project, meaning that many of them had sidewalks both above and below, creating a two-layer urban environment. When the project was completed, the original first floors were turned into basements and the second floors became the new street-level floors. [[UnderCity Some of the old infrastructure still exists]] and [[http://en.wikipedia.org/wiki/Seattle_Underground serves as a tourist attraction.]]

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* UsefulNotes/{{Seattle}} had a {{downplayed|Trope}} version of this during the rebuilding project that started after the great fire of 1889. The entire downtown area was regraded to be about one floor higher than it originally was. Businesses in the are stayed open during the project, meaning that many of them had sidewalks both above and below, creating a two-layer urban environment. When the project was completed, the original first floors were turned into basements and the second floors became the new street-level floors. [[UnderCity Some of the old infrastructure still exists]] and [[http://en.wikipedia.org/wiki/Seattle_Underground serves as a tourist attraction.]]]]
* It was proposed that much of the City of London should be rebuilt like this after the bomb damage of UsefulNotes/WorldWarII, with cars and service entrances at ground level and pedestrians getting around on elevated walkways. The Barbican area roughly bounded by Aldersgate Street, London Wall, Finsbury Pavement, Chiswell Street, and Beech Street was significantly reconstructed like this, and the notoriously labyrinthine nature of the network of walkways, bridges, and high-level entrances to buildings helps to explain why it didn't spread wider.
15th Oct '15 8:58:19 AM LondonKdS
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* Anvard in ''ComicBook/{{Finder}}'' is a relatively pleasant example of this. Although there are some rough neighbourhoods, nowhere seems to be absolutely hellish.
10th Oct '15 11:30:30 AM Veanne
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* Taken to its logical conclusion in ''[[Creator/JanuszZajdel Cylinder van Troffa]]'' where the FramingDevice is archeologists uncovering one. Buildings have been built upon cement-filled buildings.




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* The ([[{{Dystopia}} allegedly]]) ShiningCity of ''Webcomic/LeveL''.
11th Jul '15 9:53:11 AM Observance
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* The titular ''WesternAnimation/Motorcity'' is the grimy and gritty remains of old Detroit, with shiny and futuristic Detroit Deluxe constructed directly on top of it. As in, Detroit Deluxe is built on top of a gigantic metal shell that completely covers old Detroit.

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* The titular ''WesternAnimation/Motorcity'' ''{{WesternAnimation/Motorcity}}'' is the grimy and gritty remains of old Detroit, with shiny and futuristic Detroit Deluxe constructed directly on top of it. As in, Detroit Deluxe is built on top of a gigantic metal shell that completely covers old Detroit.
11th Jul '15 9:52:56 AM Observance
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Added DiffLines:

[[AC: Western Animation]]
* The titular ''WesternAnimation/Motorcity'' is the grimy and gritty remains of old Detroit, with shiny and futuristic Detroit Deluxe constructed directly on top of it. As in, Detroit Deluxe is built on top of a gigantic metal shell that completely covers old Detroit.
23rd May '15 4:30:02 PM Prfnoff
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* Hengsha of ''Videogame/DeusExHumanRevolution'' has been described on the page for said game as "a true urban planning nightmare that would make an oil rig look like the Taj Mahal by comparison." The bottom is dark and full of squat, ugly, blockish buildings and neon that simultaneously look both planned and unplanned and there are also streets above the streets there. The Upper City bears an odd resemblance to the [[MemeticMutation Aaaaaahk]] (the Ark) of {{Brink}}. It is the complete opposite of the Lower City, with every bit of ground not occupied by enormous skyscrapers occupied by parks. However, unlike a typical example, there's little segregation between the poor and the wealthy. Most people work in the Upper City and go down to the Lower City to bars and clubs.

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* Hengsha of ''Videogame/DeusExHumanRevolution'' has been described on the page for said game as "a true urban planning nightmare that would make an oil rig look like the Taj Mahal by comparison." The bottom is dark and full of squat, ugly, blockish buildings and neon that simultaneously look both planned and unplanned and there are also streets above the streets there. The Upper City bears an odd resemblance to the [[MemeticMutation Aaaaaahk]] (the Ark) TheArk of {{Brink}}.''VideoGame/{{Brink}}''. It is the complete opposite of the Lower City, with every bit of ground not occupied by enormous skyscrapers occupied by parks. However, unlike a typical example, there's little segregation between the poor and the wealthy. Most people work in the Upper City and go down to the Lower City to bars and clubs.
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