History Main / LawofOneHundred

16th May '17 4:14:58 PM Scalondragon
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* ''Speedy Gonzales: Los Gatos Bandidos'' and ''Speedy Gonzales: Aztec Adventure'' give Speedy an extra life for every 100 pieces of cheese collected.

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* ''Speedy Gonzales: Los Gatos Bandidos'' and ''Speedy Gonzales: Aztec Adventure'' give Speedy an extra life for every 100 pieces of cheese collected. The catch? That's collected ''in that particular round'' -- once Speedy goes to the next round, the count resets to zero.


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** In ''VideoGame/WarioLand'' and ''VideoGame/VirtualBoyWarioLand'', it's "100 heart points equals an extra life." ''VideoGame/VirtualBoyWarioLand'' had a small heart equals 1 heart point, a large heart equals 10.
23rd Jan '17 7:01:58 PM WillKeaton
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* In later ''Franchise/CommanderKeen'' games the desired items change with each installment. In episodes four, it is "life water" droplets. In five, it's a commercial drink called Vitalin. In episode six, it's odd little winged creatures called vivas.

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* In later ''Franchise/CommanderKeen'' ''VideoGame/CommanderKeen'' games the desired items change with each installment. In episodes four, it is "life water" droplets. In five, it's a commercial drink called Vitalin. In episode six, it's odd little winged creatures called vivas.
23rd Jan '17 6:59:13 PM WillKeaton
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*** ''VideoGame/SonicColors''[[note]]In [[UsefulNotes/NintendoDS both]] [[UsefulNotes/{{Wii}} versions]], you get 1 life for an A-rank and three for [[RankInflation an S-rank]] when you finish a level[[/note]], ''VideoGame/ShadowTheHedgehog''[[note]]Instead, you get extra lives for having 100 or more rings when you touch a checkpoint.[[/note]], the SonicStorybookSeries titles[[note]]Both titles just give you an unlimited number of tries to beat a level.[[/note]] and the UsefulNotes/NintendoWii / UsefulNotes/PlayStation2 version of ''VideoGame/SonicUnleashed''[[note]]Which instead have the extra lives in the [[OptionalMission Gaia Gates]][[/note]] do not give you a one-up upon getting 100 rings.

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*** ''VideoGame/SonicColors''[[note]]In ''VideoGame/SonicColors,''[[note]]In [[UsefulNotes/NintendoDS both]] [[UsefulNotes/{{Wii}} versions]], you get 1 life for an A-rank and three for [[RankInflation an S-rank]] when you finish a level[[/note]], ''VideoGame/ShadowTheHedgehog''[[note]]Instead, level[[/note]] ''VideoGame/ShadowTheHedgehog,''[[note]]Instead, you get extra lives for having 100 or more rings when you touch a checkpoint.[[/note]], [[/note]] the SonicStorybookSeries titles[[note]]Both titles just give you an unlimited number of tries to beat a level.[[/note]] and the UsefulNotes/NintendoWii / UsefulNotes/PlayStation2 version of ''VideoGame/SonicUnleashed''[[note]]Which instead have the extra lives in the [[OptionalMission Gaia Gates]][[/note]] do not give you a one-up upon getting 100 rings.
15th Oct '16 11:09:47 AM MyFinalEdits
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** 100 coins are exchanged for the extra life in every 2D ''Mario'' game except ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioLand26GoldenCoins'' (where coins are used in the gambling minigames to earn lives), plus the 3D games ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.

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** 100 coins are exchanged for the extra life in every 2D ''Mario'' game except ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioLand26GoldenCoins'' ''VideoGame/SuperMarioLand2SixGoldenCoins'' (where coins are used in the gambling minigames to earn lives), plus the 3D games ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.
15th Oct '16 11:05:42 AM MyFinalEdits
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* The early ''VideoGame/{{Turok}}'' games have little collectible diamonds that get you a life each time you collect 100 (complete with two-digit-only counter). The purples (''Turok 1'')/reds (''Turok 2'') count for 10, while the yellows count for 1.
** In ''Turok 3'', you get unlimited lives. Getting 100 diamonds (yellows count for 1, reds count for 10) instead gave you a Life Bar extension. Also, there are only 100 in each level, which means your Life Bar top out at 150 HP (100 to start, plus 10 for each 100 diamonds).

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* The early ''VideoGame/{{Turok}}'' games have little collectible diamonds that get you a life each time you collect 100 (complete with two-digit-only counter). The purples (''Turok 1'')/reds (''Turok 2'') count for 10, while the yellows count for 1.
**
1. In ''Turok 3'', you get unlimited lives. Getting 100 diamonds (yellows count for 1, reds count for 10) instead gave gives you a Life Bar extension. Also, there are only 100 in each level, which means your Life Bar top out at 150 HP (100 to start, plus 10 for each 100 diamonds).



* ''Franchise/CrashBandicoot'' use wumpa fruit for extra lives.

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* ''Franchise/CrashBandicoot'' games use wumpa Wumpa fruit for extra lives.



* The coins of ''[[Franchise/SuperMarioBros Mario]]'' fame. 100 of them are exchanged for the extra life.

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* The ''Franchise/SuperMarioBros'':
** 100
coins of ''[[Franchise/SuperMarioBros Mario]]'' fame. 100 of them are exchanged for the extra life.life in every 2D ''Mario'' game except ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioLand26GoldenCoins'' (where coins are used in the gambling minigames to earn lives), plus the 3D games ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.



** In ''VideoGame/SuperMarioGalaxy'', you can collect both coins and Star Bits. Fifty Star Bits equal one life. Same goes for 50 coins. You don't get an extra life for collecting 50 collectibles total, though; they have to be 50 Star Bits or 50 coins.


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** In ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'', you can collect both coins and Star Bits. Fifty Star Bits equal one life. Same goes for 50 coins. You don't get an extra life for collecting 50 collectibles total, though; they have to be 50 Star Bits or 50 coins. Meanwhile, collecting 100 ''purple'' coins in the missions where they appear is rewarded with a Star.
15th Oct '16 5:46:53 AM SuperSauce
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** In ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioSunshine'', 100 coins in one run on one stage allow you to get a Star or Shine for that level, respectively. You also get lives for coins when you finish a level, but at 50 per life, and the extras are just wasted.

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** In ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioSunshine'', 100 coins in one run on one stage allow you to get a Star or Shine for that level, respectively. You also get lives for coins when you finish a level, but at 50 per life, life (stopping at 150 coins in ''64''), and the extras are just wasted.
14th Oct '16 10:28:48 PM MyFinalEdits
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*** The 8-bit (Master System and Game Gear) versions do not follow this rule; the ring counter resets to zero once Sonic collects 100 rings. If he collects exactly 100 rings and gets hit, he'll still lose a life.

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*** ** The 8-bit (Master System and Game Gear) versions do not follow this rule; the ring counter resets to zero once Sonic collects 100 rings. If he collects exactly 100 rings and gets hit, he'll still lose a life.



*** In ''VideoGame/SonicUnleashed'', the [[OurWerewolvesareDifferent Werehog]] survives on a life meter rather than rings, so getting hurt will not reset the ring counter.
** Having 50 or more rings when you activate checkpoints or reach the end of an act usually grants access to a bonus stage.
*** Which combined with the counter reset in the early games can turn the extra life at 100 into a PowerupLetdown.
** The [[SuperMode Super Sonic form]] requires 50 rings to activate, drains one ring per second, and deactivates upon running out of rings.
*** In ''VideoGame/SonicGenerations'', the rate is increased to two rings per second.
* In ''VideoGame/SuperMonkeyBall'', collecting one hundred bananas gets you an extra life. For some reason, the banana counter actually has ''three'' digits, and immediately resets to zero when you pick up your 100th banana.
** In Super Monkey Ball 2's story mode, though, the hundreds digit is actually used, and the counter displays how many bananas you collected across all the stages. Also, in story mode, DeathIsASlapOnTheWrist, so extra lives don't really matter.

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*** ** In ''VideoGame/SonicUnleashed'', the [[OurWerewolvesareDifferent Werehog]] survives on a life meter rather than rings, so getting hurt will not reset the ring counter.
** Having 50 or more rings when you activate checkpoints or reach the end of an act usually grants access to a bonus stage.
***
stage. Which combined with the counter reset in the early games can turn the extra life at 100 into a PowerupLetdown.
** The [[SuperMode Super Sonic form]] requires 50 rings to activate, drains one ring per second, and deactivates upon running out of rings.
***
rings. In ''VideoGame/SonicGenerations'', the rate is increased to two rings per second.
* ''VideoGame/SuperMonkeyBall'':
**
In ''VideoGame/SuperMonkeyBall'', the first game, collecting one hundred bananas gets you an extra life. For some reason, the banana counter actually has ''three'' digits, and immediately resets to zero when you pick up your 100th banana.
** In Super ''Super Monkey Ball 2's 2'''s story mode, though, the hundreds digit is actually used, and the counter displays how many bananas you collected across all the stages. Also, in story mode, DeathIsASlapOnTheWrist, so extra lives don't really matter.
14th Oct '16 2:55:42 PM AnthonyMercer
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* In ''VideoGame/WarningForever'''s 3 Lives mode, destroying 100 boss parts grants an extra life. Interestingly, the parts destroyed aren't part of a separate counter; rather, your life counter has two significant digits (i.e. "3.00" lives instead of "3"), so destroying a part increases your lives by 0.01.

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* In ''VideoGame/WarningForever'''s 3 Lives mode, destroying 100 boss parts grants an extra life. Interestingly, the parts destroyed aren't part of a separate counter; rather, your life counter has two significant digits decimal places (i.e. "3.00" lives instead of "3"), so destroying a part increases your lives by 0.01.
7th Sep '16 12:13:02 PM Jerry
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*** Which combined with the counter reset in the early games can turn the extra life at 100 into a PowerupLetdown.
30th May '16 6:54:31 AM shino1
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* ''VideoGame/FreezeME'' has a variation, where collecting ''150'' Red Pigcoins on each level gives you a Golden Cube. The number is probably higher due to the levels in the game being ''really'' big.



* ''VideoGame/FreezeME'' has a variation, where collecting ''150'' Red Pigcoins on each level gives you a Golden Cube. The number is probably higher due to the levels in the game being ''really'' big.
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