History Main / LawofOneHundred

30th May '16 6:54:31 AM shino1
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* ''VideoGame/FreezeME'' has a variation, where collecting ''150'' Red Pigcoins on each level gives you a Golden Cube. The number is probably higher due to the levels in the game being ''really'' big.



* ''VideoGame/FreezeME'' has a variation, where collecting ''150'' Red Pigcoins on each level gives you a Golden Cube. The number is probably higher due to the levels in the game being ''really'' big.
22nd Mar '16 9:41:28 PM PeppermintTwist
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* ''VideoGame/FreezeME'' has a variation, where collecting ''150'' Red Pigcoins on each level gives you a Golden Cube. The number is probably higher due to the levels in the game being ''really'' big.
12th Feb '16 4:35:03 PM nombretomado
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*** ''VideoGame/SonicColors''[[note]]In [[UsefulNotes/NintendoDS both]] [[UsefulNotes/{{Wii}} versions]], you get 1 life for an A-rank and three for [[RankInflation an S-rank]] when you finish a level[[/note]], ''VideoGame/ShadowTheHedgehog''[[note]]Instead, you get extra lives for having 100 or more rings when you touch a checkpoint.[[/note]], the SonicStorybookSeries titles[[note]]Both titles just give you an unlimited number of tries to beat a level.[[/note]] and the UsefulNotes/NintendoWii / PlayStation2 version of ''VideoGame/SonicUnleashed''[[note]]Which instead have the extra lives in the [[OptionalMission Gaia Gates]][[/note]] do not give you a one-up upon getting 100 rings.

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*** ''VideoGame/SonicColors''[[note]]In [[UsefulNotes/NintendoDS both]] [[UsefulNotes/{{Wii}} versions]], you get 1 life for an A-rank and three for [[RankInflation an S-rank]] when you finish a level[[/note]], ''VideoGame/ShadowTheHedgehog''[[note]]Instead, you get extra lives for having 100 or more rings when you touch a checkpoint.[[/note]], the SonicStorybookSeries titles[[note]]Both titles just give you an unlimited number of tries to beat a level.[[/note]] and the UsefulNotes/NintendoWii / PlayStation2 UsefulNotes/PlayStation2 version of ''VideoGame/SonicUnleashed''[[note]]Which instead have the extra lives in the [[OptionalMission Gaia Gates]][[/note]] do not give you a one-up upon getting 100 rings.
19th Dec '15 3:56:05 PM nombretomado
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*** ''VideoGame/SonicColors''[[note]]In [[UsefulNotes/NintendoDS both]] [[UsefulNotes/{{Wii}} versions]], you get 1 life for an A-rank and three for [[RankInflation an S-rank]] when you finish a level[[/note]], ''ShadowTheHedgehog''[[note]]Instead, you get extra lives for having 100 or more rings when you touch a checkpoint.[[/note]], the SonicStorybookSeries titles[[note]]Both titles just give you an unlimited number of tries to beat a level.[[/note]] and the UsefulNotes/NintendoWii / PlayStation2 version of ''VideoGame/SonicUnleashed''[[note]]Which instead have the extra lives in the [[OptionalMission Gaia Gates]][[/note]] do not give you a one-up upon getting 100 rings.

to:

*** ''VideoGame/SonicColors''[[note]]In [[UsefulNotes/NintendoDS both]] [[UsefulNotes/{{Wii}} versions]], you get 1 life for an A-rank and three for [[RankInflation an S-rank]] when you finish a level[[/note]], ''ShadowTheHedgehog''[[note]]Instead, ''VideoGame/ShadowTheHedgehog''[[note]]Instead, you get extra lives for having 100 or more rings when you touch a checkpoint.[[/note]], the SonicStorybookSeries titles[[note]]Both titles just give you an unlimited number of tries to beat a level.[[/note]] and the UsefulNotes/NintendoWii / PlayStation2 version of ''VideoGame/SonicUnleashed''[[note]]Which instead have the extra lives in the [[OptionalMission Gaia Gates]][[/note]] do not give you a one-up upon getting 100 rings.
6th Dec '15 12:31:28 PM MarkLungo
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* In ''{{Anime/Gantz}}'', the characters are scored in each mission. Upon reaching 100 points, they are given the choice between being set free (and being [[MindWipe Mind Wiped]] to preserve TheMasquerade), receiving a [[{{BFG}} powerful weapon]], or resurrecting a comrade who was killed in a previous mission.

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* In ''{{Anime/Gantz}}'', ''Manga/{{Gantz}}'', the characters are scored in each mission. Upon reaching 100 points, they are given the choice between being set free (and being [[MindWipe Mind Wiped]] to preserve TheMasquerade), receiving a [[{{BFG}} powerful weapon]], or resurrecting a comrade who was killed in a previous mission.
29th Nov '15 1:29:14 AM TheGunheart
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* In ''VideoGame/CarriesOrderUp'', getting 40 coins erases a miss. Not quite an extra life, as you can't earn more than what you start with.
8th Aug '15 6:44:51 AM ACW
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[[quoteright:297:[[VideoGame/SuperMarioBros http://static.tvtropes.org/pmwiki/pub/images/100coins_7478.png]]]]

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[[quoteright:297:[[VideoGame/SuperMarioBros [[quoteright:297:[[VideoGame/SuperMarioBros1 http://static.tvtropes.org/pmwiki/pub/images/100coins_7478.png]]]]
6th Jul '15 9:03:48 PM Prfnoff
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* ''[[VideoGame/JoeAndMac Congo's Caper]]'' gives an extra life for every 100 diamonds collected.

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* ''[[VideoGame/JoeAndMac Congo's Caper]]'' gives an extra life for every 100 small diamonds collected.collected. A large diamond is a OneUp in itself.
6th Jul '15 7:00:27 PM Prfnoff
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* ''[[VideoGame/JoeAndMac Congo's Caper]]'' gives an extra life for every 100 diamonds collected.
4th Jul '15 11:09:30 AM Morgenthaler
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* ''{{Bomberman 64}}'' gives you a continue whenever you got 50 gems. Annoyingly, continues send you back to the level-select screen; to continue from a level checkpoint, you need lives. You start each "continue" with three lives... and the game doesn't provide you with any ways to get more. ''Very'' annoying when you're a OneHitPointWonder in a NintendoHard game.

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* ''{{Bomberman ''VideoGame/{{Bomberman 64}}'' gives you a continue whenever you got 50 gems. Annoyingly, continues send you back to the level-select screen; to continue from a level checkpoint, you need lives. You start each "continue" with three lives... and the game doesn't provide you with any ways to get more. ''Very'' annoying when you're a OneHitPointWonder in a NintendoHard game.
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