History Main / LawofOneHundred

17th Nov '17 10:35:58 PM superslinger2007
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** 100 coins are exchanged for the extra life in every 2D ''Mario'' game except ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioLand2SixGoldenCoins'' (where coins are used in the gambling minigames to earn lives). This exchange also applies to the 3D games ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.

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** 100 coins are exchanged for the extra life in every 2D ''Mario'' game except ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioLand2SixGoldenCoins'' (where coins are used in the gambling minigames to earn lives). This coin exchange also applies to the 3D games ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.
17th Nov '17 10:32:30 PM superslinger2007
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** 100 coins are exchanged for the extra life in every 2D ''Mario'' game except ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioLand2SixGoldenCoins'' (where coins are used in the gambling minigames to earn lives), plus the 3D games ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.

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** 100 coins are exchanged for the extra life in every 2D ''Mario'' game except ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioLand2SixGoldenCoins'' (where coins are used in the gambling minigames to earn lives), plus lives). This exchange also applies to the 3D games ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.
22nd Sep '17 3:27:49 AM jormis29
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* In ''Karnov'', collecting 50 K symbols gives the title character an extra life. ''Psycho-Nics Oscar'', also by Creator/DataEast, gave an extra life for collecting 20 K symbols, though "Oscar" doesn't start with a K.

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* In ''Karnov'', ''VideoGame/{{Karnov}}'', collecting 50 K symbols gives the title character an extra life. ''Psycho-Nics Oscar'', also by Creator/DataEast, gave an extra life for collecting 20 K symbols, though "Oscar" doesn't start with a K.
15th Jul '17 9:24:26 AM nombretomado
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*** ''VideoGame/SonicColors,''[[note]]In [[UsefulNotes/NintendoDS both]] [[UsefulNotes/{{Wii}} versions]], you get 1 life for an A-rank and three for [[RankInflation an S-rank]] when you finish a level[[/note]] ''VideoGame/ShadowTheHedgehog,''[[note]]Instead, you get extra lives for having 100 or more rings when you touch a checkpoint.[[/note]] the SonicStorybookSeries titles[[note]]Both titles just give you an unlimited number of tries to beat a level.[[/note]] and the UsefulNotes/NintendoWii / UsefulNotes/PlayStation2 version of ''VideoGame/SonicUnleashed''[[note]]Which instead have the extra lives in the [[OptionalMission Gaia Gates]][[/note]] do not give you a one-up upon getting 100 rings.

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*** ''VideoGame/SonicColors,''[[note]]In [[UsefulNotes/NintendoDS both]] [[UsefulNotes/{{Wii}} versions]], you get 1 life for an A-rank and three for [[RankInflation an S-rank]] when you finish a level[[/note]] ''VideoGame/ShadowTheHedgehog,''[[note]]Instead, you get extra lives for having 100 or more rings when you touch a checkpoint.[[/note]] the SonicStorybookSeries ''VideoGame/SonicStorybookSeries'' titles[[note]]Both titles just give you an unlimited number of tries to beat a level.[[/note]] and the UsefulNotes/NintendoWii / UsefulNotes/PlayStation2 version of ''VideoGame/SonicUnleashed''[[note]]Which instead have the extra lives in the [[OptionalMission Gaia Gates]][[/note]] do not give you a one-up upon getting 100 rings.
16th May '17 4:14:58 PM Scalondragon
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* ''Speedy Gonzales: Los Gatos Bandidos'' and ''Speedy Gonzales: Aztec Adventure'' give Speedy an extra life for every 100 pieces of cheese collected.

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* ''Speedy Gonzales: Los Gatos Bandidos'' and ''Speedy Gonzales: Aztec Adventure'' give Speedy an extra life for every 100 pieces of cheese collected. The catch? That's collected ''in that particular round'' -- once Speedy goes to the next round, the count resets to zero.


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** In ''VideoGame/WarioLand'' and ''VideoGame/VirtualBoyWarioLand'', it's "100 heart points equals an extra life." ''VideoGame/VirtualBoyWarioLand'' had a small heart equals 1 heart point, a large heart equals 10.
23rd Jan '17 7:01:58 PM WillKeaton
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* In later ''Franchise/CommanderKeen'' games the desired items change with each installment. In episodes four, it is "life water" droplets. In five, it's a commercial drink called Vitalin. In episode six, it's odd little winged creatures called vivas.

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* In later ''Franchise/CommanderKeen'' ''VideoGame/CommanderKeen'' games the desired items change with each installment. In episodes four, it is "life water" droplets. In five, it's a commercial drink called Vitalin. In episode six, it's odd little winged creatures called vivas.
23rd Jan '17 6:59:13 PM WillKeaton
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*** ''VideoGame/SonicColors''[[note]]In [[UsefulNotes/NintendoDS both]] [[UsefulNotes/{{Wii}} versions]], you get 1 life for an A-rank and three for [[RankInflation an S-rank]] when you finish a level[[/note]], ''VideoGame/ShadowTheHedgehog''[[note]]Instead, you get extra lives for having 100 or more rings when you touch a checkpoint.[[/note]], the SonicStorybookSeries titles[[note]]Both titles just give you an unlimited number of tries to beat a level.[[/note]] and the UsefulNotes/NintendoWii / UsefulNotes/PlayStation2 version of ''VideoGame/SonicUnleashed''[[note]]Which instead have the extra lives in the [[OptionalMission Gaia Gates]][[/note]] do not give you a one-up upon getting 100 rings.

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*** ''VideoGame/SonicColors''[[note]]In ''VideoGame/SonicColors,''[[note]]In [[UsefulNotes/NintendoDS both]] [[UsefulNotes/{{Wii}} versions]], you get 1 life for an A-rank and three for [[RankInflation an S-rank]] when you finish a level[[/note]], ''VideoGame/ShadowTheHedgehog''[[note]]Instead, level[[/note]] ''VideoGame/ShadowTheHedgehog,''[[note]]Instead, you get extra lives for having 100 or more rings when you touch a checkpoint.[[/note]], [[/note]] the SonicStorybookSeries titles[[note]]Both titles just give you an unlimited number of tries to beat a level.[[/note]] and the UsefulNotes/NintendoWii / UsefulNotes/PlayStation2 version of ''VideoGame/SonicUnleashed''[[note]]Which instead have the extra lives in the [[OptionalMission Gaia Gates]][[/note]] do not give you a one-up upon getting 100 rings.
15th Oct '16 11:09:47 AM MyFinalEdits
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** 100 coins are exchanged for the extra life in every 2D ''Mario'' game except ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioLand26GoldenCoins'' (where coins are used in the gambling minigames to earn lives), plus the 3D games ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.

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** 100 coins are exchanged for the extra life in every 2D ''Mario'' game except ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioLand26GoldenCoins'' ''VideoGame/SuperMarioLand2SixGoldenCoins'' (where coins are used in the gambling minigames to earn lives), plus the 3D games ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.
15th Oct '16 11:05:42 AM MyFinalEdits
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* The early ''VideoGame/{{Turok}}'' games have little collectible diamonds that get you a life each time you collect 100 (complete with two-digit-only counter). The purples (''Turok 1'')/reds (''Turok 2'') count for 10, while the yellows count for 1.
** In ''Turok 3'', you get unlimited lives. Getting 100 diamonds (yellows count for 1, reds count for 10) instead gave you a Life Bar extension. Also, there are only 100 in each level, which means your Life Bar top out at 150 HP (100 to start, plus 10 for each 100 diamonds).

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* The early ''VideoGame/{{Turok}}'' games have little collectible diamonds that get you a life each time you collect 100 (complete with two-digit-only counter). The purples (''Turok 1'')/reds (''Turok 2'') count for 10, while the yellows count for 1.
**
1. In ''Turok 3'', you get unlimited lives. Getting 100 diamonds (yellows count for 1, reds count for 10) instead gave gives you a Life Bar extension. Also, there are only 100 in each level, which means your Life Bar top out at 150 HP (100 to start, plus 10 for each 100 diamonds).



* ''Franchise/CrashBandicoot'' use wumpa fruit for extra lives.

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* ''Franchise/CrashBandicoot'' games use wumpa Wumpa fruit for extra lives.



* The coins of ''[[Franchise/SuperMarioBros Mario]]'' fame. 100 of them are exchanged for the extra life.

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* The ''Franchise/SuperMarioBros'':
** 100
coins of ''[[Franchise/SuperMarioBros Mario]]'' fame. 100 of them are exchanged for the extra life.life in every 2D ''Mario'' game except ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioLand26GoldenCoins'' (where coins are used in the gambling minigames to earn lives), plus the 3D games ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.



** In ''VideoGame/SuperMarioGalaxy'', you can collect both coins and Star Bits. Fifty Star Bits equal one life. Same goes for 50 coins. You don't get an extra life for collecting 50 collectibles total, though; they have to be 50 Star Bits or 50 coins.


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** In ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'', you can collect both coins and Star Bits. Fifty Star Bits equal one life. Same goes for 50 coins. You don't get an extra life for collecting 50 collectibles total, though; they have to be 50 Star Bits or 50 coins. Meanwhile, collecting 100 ''purple'' coins in the missions where they appear is rewarded with a Star.
15th Oct '16 5:46:53 AM SuperSauce
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** In ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioSunshine'', 100 coins in one run on one stage allow you to get a Star or Shine for that level, respectively. You also get lives for coins when you finish a level, but at 50 per life, and the extras are just wasted.

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** In ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioSunshine'', 100 coins in one run on one stage allow you to get a Star or Shine for that level, respectively. You also get lives for coins when you finish a level, but at 50 per life, life (stopping at 150 coins in ''64''), and the extras are just wasted.
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