History Main / LawOfCartographicalElegance

22nd Apr '17 12:58:33 PM nombretomado
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* The [[VideoGame/SuikodenI first]] [[VideoGame/SuikodenII two]] and [[VideoGame/SuikodenV fifth]] ''{{Suikoden}}'' games all feature a limited game area in an (implied) much larger world. While the second and fifth game were better about using mountains and rivers, the first mostly relies on Great Wall of China-esque barriers.

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* The [[VideoGame/SuikodenI first]] [[VideoGame/SuikodenII two]] and [[VideoGame/SuikodenV fifth]] ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' games all feature a limited game area in an (implied) much larger world. While the second and fifth game were better about using mountains and rivers, the first mostly relies on Great Wall of China-esque barriers.
22nd Apr '17 12:58:02 PM nombretomado
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* The first two and fifth ''{{Suikoden}}'' games all feature a limited game area in an (implied) much larger world. While the second and fifth game were better about using mountains and rivers, the first mostly relies on Great Wall of China-esque barriers.

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* The first two [[VideoGame/SuikodenI first]] [[VideoGame/SuikodenII two]] and fifth [[VideoGame/SuikodenV fifth]] ''{{Suikoden}}'' games all feature a limited game area in an (implied) much larger world. While the second and fifth game were better about using mountains and rivers, the first mostly relies on Great Wall of China-esque barriers.
13th Apr '17 6:33:28 PM Lucairo123
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** Noteworthy however is that with the exception of the Hoenn Region, all the regions are shown to be part of a larger landmass. In fact, [[VideoGame/PokemonGoldandSilver Gold and Silver versions]] show that beyond the Elite Four is Johto/Kanto (depending on your starting point) - and the [[VideoGame/PokemonHeartGoldandSoulSilver remakes]] feature one location not shown on any map: the Sinjoh Ruins, which are shown to be somewhere far to the North of Johto, which serves to tie the Johto region to Sinnoh.

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** Noteworthy however is that with the exception of the Hoenn Region, all the regions are kanto johto and sinnoh have been shown to be part of share a larger landmass. landmass In fact, [[VideoGame/PokemonGoldandSilver Gold and Silver versions]] show that beyond the Elite Four is Johto/Kanto (depending on your starting point) - and the [[VideoGame/PokemonHeartGoldandSoulSilver remakes]] feature one location not shown on any map: the Sinjoh Ruins, which are shown to be somewhere far to the North of Johto, which serves to tie the Johto region to Sinnoh.
3rd Mar '17 12:22:42 PM BeerBaron
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* In ''VideoGame/TheElderScrollsIIIMorrowind'', the Island of Vvardenfell is supposed to be surrounded with a mile or two of water, but that same water seems to be infinite.

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* ''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' is borderless like and beyond the map is randomly generated terrain leading to nothing. No notice is given that the player is wandering outside the game territory, but a look at the map before even getting that far makes it obvious.
**
In ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the Island of Vvardenfell is supposed to be surrounded with a mile or two of water, but that same water seems to be infinite.which separates it from the mainland. However, in-game, [[GameplayAndStorySegregation the water stretches on indefinitely]].



*** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' takes the same approach.

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*** ** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' takes the same approach.approach as ''Oblivion''.



** Earlier, ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' was borderless like ''Morrowind'', and beyond the map was randomly generated terrain leading to nothing. No notice was given that the player was wandering outside the game territory, but a look at the map before even getting that far made it obvious.
19th Oct '16 5:32:49 PM nombretomado
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* ''{{Drakengard}}''.

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* ''{{Drakengard}}''.''VideoGame/{{Drakengard}}''.
20th Sep '16 8:27:11 PM nombretomado
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* Justified in most of the {{Avernum}} games: You're trapped in a massive cave system so the edge of the map is the ends of the cave. In Avernum III, you're on a peninsula that's [[spoiler:under quarantine, so no boats in or out, and a massive mountain range/magical wall keeping you from going north.]]

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* Justified in most of the {{Avernum}} ''VideoGame/{{Avernum}}'' games: You're trapped in a massive cave system so the edge of the map is the ends of the cave. In Avernum III, ''Avernum III'', you're on a peninsula that's [[spoiler:under quarantine, so no boats in or out, and a massive mountain range/magical wall keeping you from going north.]]
23rd Aug '16 10:23:25 AM BreadBull
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It should be noted that this trope can be blamed on actual maps of earth which also happened to be set up in such a way that the only land masses that actually cross over the edges are Antarctica and the Chukchi Peninsula. In any case, [[AcceptableBreaksFromReality an acceptable break from reality]].

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It should be noted that this trope can be blamed on actual maps of earth which also happened to be set up in such a way that the only land masses that actually cross over the edges are Antarctica and the Chukchi Peninsula. In Of course, there is good reason for this since it'd be rather inconvenient to read a map that is cut in half but in any case, [[AcceptableBreaksFromReality an acceptable break from reality]].
9th Jul '16 10:48:57 AM nombretomado
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* The original TheBardsTaleTrilogy. The guide for the second game refers to it as "wraparound magic".

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* The original TheBardsTaleTrilogy.game in ''VideoGame/TheBardsTaleTrilogy''. The guide for the second game refers to it as "wraparound magic".
3rd Jun '16 7:20:51 AM Willbyr
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* In all of the main series ''{{Pokemon}}'' games, the routes and cities are all bounded in by the environment, with mountainous cliffs and impassable forests being most common on land, and convenient rocks marking out the sea routes.

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* In all of the main series ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' games, the routes and cities are all bounded in by the environment, with mountainous cliffs and impassable forests being most common on land, and convenient rocks marking out the sea routes.
13th Apr '16 7:09:18 PM roothorick
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* One of ''VideoGame/PlanetaryAnnihilation'''s main selling points, and its biggest breakaway from its spiritual predecessors, is that every battle takes place in a small solar system of actually spherical planets (elevation notwithstanding), with all the (lack of) restrictions on movement and building that implies.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LawOfCartographicalElegance