History Main / LawOfCartographicalElegance

9th Jul '16 10:48:57 AM nombretomado
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* The original TheBardsTaleTrilogy. The guide for the second game refers to it as "wraparound magic".

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* The original TheBardsTaleTrilogy.game in ''VideoGame/TheBardsTaleTrilogy''. The guide for the second game refers to it as "wraparound magic".
3rd Jun '16 7:20:51 AM Willbyr
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* In all of the main series ''{{Pokemon}}'' games, the routes and cities are all bounded in by the environment, with mountainous cliffs and impassable forests being most common on land, and convenient rocks marking out the sea routes.

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* In all of the main series ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' games, the routes and cities are all bounded in by the environment, with mountainous cliffs and impassable forests being most common on land, and convenient rocks marking out the sea routes.
13th Apr '16 7:09:18 PM roothorick
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* One of ''VideoGame/PlanetaryAnnihilation'''s main selling points, and its biggest breakaway from its spiritual predecessors, is that every battle takes place in a small solar system of actually spherical planets (elevation notwithstanding), with all the (lack of) restrictions on movement and building that implies.
19th Aug '15 4:23:53 PM Karxrida
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** Noteworthy however is that with the exception of the Hoenn Region, all the regions are shown to be part of a larger landmass. In fact, [[PokemonGoldandSilver Gold and Silver versions]] show that beyond the Elite Four is Johto/Kanto (depending on your starting point) - and the [[PokemonHeartGoldandSoulSilver remakes]] feature one location not shown on any map: the Sinjoh Ruins, which are shown to be somewhere far to the North of Johto, which serves to tie the Johto region to Sinnoh.

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** Noteworthy however is that with the exception of the Hoenn Region, all the regions are shown to be part of a larger landmass. In fact, [[PokemonGoldandSilver [[VideoGame/PokemonGoldandSilver Gold and Silver versions]] show that beyond the Elite Four is Johto/Kanto (depending on your starting point) - and the [[PokemonHeartGoldandSoulSilver [[VideoGame/PokemonHeartGoldandSoulSilver remakes]] feature one location not shown on any map: the Sinjoh Ruins, which are shown to be somewhere far to the North of Johto, which serves to tie the Johto region to Sinnoh.
7th Aug '15 10:04:04 AM Miguk
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Added DiffLines:

** When you have explored the whole map you may notice that there is always an "international dateline" where a strip of ocean at least a few squares wide stretches from pole to pole. The map is stored and created as a rectangular grid and this is the "edge" where one side of the rectangle ends and is attaches to the other side.
25th Jul '15 9:06:04 PM nombretomado
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[[caption-width-right:335:[[MightAndMagic Every continent neatly in its grid.]]]]

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[[caption-width-right:335:[[MightAndMagic [[caption-width-right:335:[[VideoGame/MightAndMagic Every continent neatly in its grid.]]]]
18th Jun '15 4:03:29 PM justanid
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* Creation in ''{{Exalted}}''. Like the ''Ultima'' example given above, this is because Creation is ''literally'' flat and (roughly) rectangular; the {{Insurmountable Waist Height Fence}}s are the Elemental Poles of Air, Wood, Fire, and Water, beyond which lie the formless chaos of the Wyld.
* The Domains of ''{{Ravenloft}}'' are all "demiplanes" within the Deep Ethereal Plane, bounded on all sides by the Mists. You ''can'' enter the Mists, but there's no knowing where they will take you except for a few [[HyperspaceLanes consistent "Mistways"]].

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* Creation in ''{{Exalted}}''.''TabletopGame/{{Exalted}}''. Like the ''Ultima'' example given above, this is because Creation is ''literally'' flat and (roughly) rectangular; the {{Insurmountable Waist Height Fence}}s are the Elemental Poles of Air, Wood, Fire, and Water, beyond which lie the formless chaos of the Wyld.
* The Domains of ''{{Ravenloft}}'' ''TabletopGame/{{Ravenloft}}'' are all "demiplanes" within the Deep Ethereal Plane, bounded on all sides by the Mists. You ''can'' enter the Mists, but there's no knowing where they will take you except for a few [[HyperspaceLanes consistent "Mistways"]].
13th Jun '15 3:01:44 PM ProfessorPancake
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** Noteworthy however is that with the exception of the Hoenn Region, all the regions are shown to be part of a larger landmass. In fact, [[PokemonGoldandSilver Gold and Silver versions]] show that beyond the Elite Four is Johto/Kanto (depending on your starting point) - and the [[PokemonHeartGoldandSoulSilver remakes]] feature one location not shown on any map: the Sinjoh Ruins, which are shwon to be somewhere far to the North of Johto, which serves to tie the Johto region to Sinnoh.

to:

** Noteworthy however is that with the exception of the Hoenn Region, all the regions are shown to be part of a larger landmass. In fact, [[PokemonGoldandSilver Gold and Silver versions]] show that beyond the Elite Four is Johto/Kanto (depending on your starting point) - and the [[PokemonHeartGoldandSoulSilver remakes]] feature one location not shown on any map: the Sinjoh Ruins, which are shwon shown to be somewhere far to the North of Johto, which serves to tie the Johto region to Sinnoh.
7th May '15 10:28:05 PM wolftickets1969
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* In ''VideoGame/{{Vette}}'', San Francisco is bounded by water and [[InsurmountableWaistHeightFence insurmountable 8 foot high fences]].
3rd Jan '15 9:55:40 AM TastySauce
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-->'''''Law of Cartographical Elegance:''''' ''The world map always cleanly fits into a rectangular shape with no land masses that cross an edge.''
-->- TheGrandListOfConsoleRolePlayingGameCliches, Rule #45

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-->'''''Law ->'''''Law of Cartographical Elegance:''''' ''The world map always cleanly fits into a rectangular shape with no land masses that cross an edge.''
-->- TheGrandListOfConsoleRolePlayingGameCliches, -->-- '''TheGrandListOfConsoleRolePlayingGameCliches''', Rule #45
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