History Main / LawOfCartographicalElegance

24th Jun '17 2:55:41 PM nombretomado
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* ''DragonQuest'' differs from the later games in the series in that all of Alefgard appears to be surrounded by water.

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* ''DragonQuest'' ''VideoGame/DragonQuest'' differs from the later games in the series in that all of Alefgard appears to be surrounded by water.
11th Jun '17 2:32:21 PM nombretomado
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* Averted entirely in ''VideoGame/XComUFOEnemyUnknown'' (''X-COM''), which has a nice rotatable round map.

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* Averted entirely in ''VideoGame/XComUFOEnemyUnknown'' ''VideoGame/XCOMEnemyUnknown'' (''X-COM''), which has a nice rotatable round map.
11th Jun '17 2:31:56 PM nombretomado
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* Averted entirely in ''UFO:Enemy Unknown'' (aka ''{{X-Com}}''), which has a nice rotatable round map.

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* Averted entirely in ''UFO:Enemy Unknown'' (aka ''{{X-Com}}''), ''VideoGame/XComUFOEnemyUnknown'' (''X-COM''), which has a nice rotatable round map.
20th May '17 11:24:13 AM nombretomado
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* The ''Franchise/{{Ultima}}'' games (In some installments. In others, the world literally ''is'' flat and rectangular, surrounded on all sides by an ethereal void).

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* The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' games (In some installments. In others, the world literally ''is'' flat and rectangular, surrounded on all sides by an ethereal void).
13th May '17 11:23:40 AM nombretomado
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* ''KatamariDamacy'' and its sequels are partial aversion. At the lower sizes the world is restricted by WaistHighFences. At the second highest size it is the classic toroidal shape, with the katamari, teleporting to the other side of the map in mist. At the highest size the Katamari rolls over a proper globe.

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* ''KatamariDamacy'' ''VideoGame/KatamariDamacy'' and its sequels are partial aversion. At the lower sizes the world is restricted by WaistHighFences. At the second highest size it is the classic toroidal shape, with the katamari, teleporting to the other side of the map in mist. At the highest size the Katamari rolls over a proper globe.
24th Apr '17 6:30:51 PM nombretomado
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* The ''TalesSeries''.

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* The ''TalesSeries''.''VideoGame/TalesSeries''.
22nd Apr '17 12:58:33 PM nombretomado
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* The [[VideoGame/SuikodenI first]] [[VideoGame/SuikodenII two]] and [[VideoGame/SuikodenV fifth]] ''{{Suikoden}}'' games all feature a limited game area in an (implied) much larger world. While the second and fifth game were better about using mountains and rivers, the first mostly relies on Great Wall of China-esque barriers.

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* The [[VideoGame/SuikodenI first]] [[VideoGame/SuikodenII two]] and [[VideoGame/SuikodenV fifth]] ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' games all feature a limited game area in an (implied) much larger world. While the second and fifth game were better about using mountains and rivers, the first mostly relies on Great Wall of China-esque barriers.
22nd Apr '17 12:58:02 PM nombretomado
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* The first two and fifth ''{{Suikoden}}'' games all feature a limited game area in an (implied) much larger world. While the second and fifth game were better about using mountains and rivers, the first mostly relies on Great Wall of China-esque barriers.

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* The first two [[VideoGame/SuikodenI first]] [[VideoGame/SuikodenII two]] and fifth [[VideoGame/SuikodenV fifth]] ''{{Suikoden}}'' games all feature a limited game area in an (implied) much larger world. While the second and fifth game were better about using mountains and rivers, the first mostly relies on Great Wall of China-esque barriers.
13th Apr '17 6:33:28 PM Lucairo123
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** Noteworthy however is that with the exception of the Hoenn Region, all the regions are shown to be part of a larger landmass. In fact, [[VideoGame/PokemonGoldandSilver Gold and Silver versions]] show that beyond the Elite Four is Johto/Kanto (depending on your starting point) - and the [[VideoGame/PokemonHeartGoldandSoulSilver remakes]] feature one location not shown on any map: the Sinjoh Ruins, which are shown to be somewhere far to the North of Johto, which serves to tie the Johto region to Sinnoh.

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** Noteworthy however is that with the exception of the Hoenn Region, all the regions are kanto johto and sinnoh have been shown to be part of share a larger landmass. landmass In fact, [[VideoGame/PokemonGoldandSilver Gold and Silver versions]] show that beyond the Elite Four is Johto/Kanto (depending on your starting point) - and the [[VideoGame/PokemonHeartGoldandSoulSilver remakes]] feature one location not shown on any map: the Sinjoh Ruins, which are shown to be somewhere far to the North of Johto, which serves to tie the Johto region to Sinnoh.
3rd Mar '17 12:22:42 PM BeerBaron
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* In ''VideoGame/TheElderScrollsIIIMorrowind'', the Island of Vvardenfell is supposed to be surrounded with a mile or two of water, but that same water seems to be infinite.

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* ''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' is borderless like and beyond the map is randomly generated terrain leading to nothing. No notice is given that the player is wandering outside the game territory, but a look at the map before even getting that far makes it obvious.
**
In ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the Island of Vvardenfell is supposed to be surrounded with a mile or two of water, but that same water seems to be infinite.which separates it from the mainland. However, in-game, [[GameplayAndStorySegregation the water stretches on indefinitely]].



*** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' takes the same approach.

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*** ** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' takes the same approach.approach as ''Oblivion''.



** Earlier, ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' was borderless like ''Morrowind'', and beyond the map was randomly generated terrain leading to nothing. No notice was given that the player was wandering outside the game territory, but a look at the map before even getting that far made it obvious.
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