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[[folder:Action Adventure]]
* ''VideoGame/PeasantsQuest'' has one in response to [[spoiler:closing a drawer that you needed to open]]. And several more just because.
* ''VideoGame/CastlevaniaSymphonyOfTheNight'':
** The game has one that requires [[spoiler:gravity-jumping into the wall, and then morphing into the wolf]] to unlock. Certain parts of the map you would never need to explore are thrown in just to make 200% a daunting task. [[GoodBadBugs Some need glitches to access]], making the true total [[http://worldbeyondwalls.free.fr/portal.php 425.5% and rising.]]
** Mudman, if you want to complete the Enemy List. It can only be summoned by the Lesser Demon boss that is fought in the first castle. [[DegradedBoss And its inverted castle versions]] [[PermanentlyMissableContent only replicate themselves]].
* ''VideoGame/CastlevaniaAriaOfSorrow'' has several, depending on which aspect of the game you're trying to get 100% in.
** For getting 100% of all monster souls, there's Sky Fish. This monster only appears in two obscure and optional rooms, and appears so briefly that you'll have to stop time to kill it. To get the ability to stop time, you have to obtain the Chronomage's soul, which in turn requires you to obtain Galamoth's soul, [[RuleOfThree which requires you to defeat Legion.]]
** The {{Tsuchinoko}}. Unlike the Sky Fish, you ''can'' kill it without stopping time, but it's really difficult because [[MadeOfIron it has a buttload of HP]] and it tends to disappear the instant it sees you. Equipping the Nemesis soul helps with the latter, but it's not a sure thing.
** For getting 100% of the map explored, there's a secret area. To get into this secret area, which is behind [[spoiler: a waterfall]], you have to equip the soul that lets you [[spoiler: walk on water]] while equipping one of the few souls in the game that lets you [[spoiler:transform into a monster that charges forward through almost anything, including waterfalls]].
** For getting 100% of all items, there are a few items that can only be found on hard mode and a few items that you get for beating boss rush mode ridiculously fast.

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[[folder:Action Adventure]]
[[folder:Action-Adventure]]
* ''VideoGame/PeasantsQuest'' has one ''VideoGame/ANNOMutationem'': Throughout the areas, there are Cyber Neko statues and hidden posters that can be used to purchase new outfits and viewed in response to [[spoiler:closing a drawer the item menu... but there isn't any indicator of how many there are in each location. What makes it difficult is that you are only given a vague impression of which posters are collectible and the statues are small and hidden in often overlooked places amidst large rooms, making a full search of areas needed of finding any missed to open]]. And several more just because.
obtain completion.
* ''Franchise/{{Castlevania}}'':
**
''VideoGame/CastlevaniaSymphonyOfTheNight'':
** *** The game has one that requires [[spoiler:gravity-jumping into the wall, and then morphing into the wolf]] to unlock. Certain parts of the map you would never need to explore are thrown in just to make 200% a daunting task. [[GoodBadBugs Some need glitches to access]], making the true total [[http://worldbeyondwalls.free.fr/portal.php 425.5% and rising.]]
** *** Mudman, if you want to complete the Enemy List. It can only be summoned by the Lesser Demon boss that is fought in the first castle. [[DegradedBoss And its inverted castle versions]] [[PermanentlyMissableContent only replicate themselves]].
* ** ''VideoGame/CastlevaniaAriaOfSorrow'' has several, depending on which aspect of the game you're trying to get 100% in.
** *** For getting 100% of all monster souls, there's Sky Fish. This monster only appears in two obscure and optional rooms, and appears so briefly that you'll have to stop time to kill it. To get the ability to stop time, you have to obtain the Chronomage's soul, which in turn requires you to obtain Galamoth's soul, [[RuleOfThree which requires you to defeat Legion.]]
** *** The {{Tsuchinoko}}. Unlike the Sky Fish, you ''can'' kill it without stopping time, but it's really difficult because [[MadeOfIron it has a buttload of HP]] and it tends to disappear the instant it sees you. Equipping the Nemesis soul helps with the latter, but it's not a sure thing.
** *** For getting 100% of the map explored, there's a secret area. To get into this secret area, which is behind [[spoiler: a waterfall]], you have to equip the soul that lets you [[spoiler: walk on water]] while equipping one of the few souls in the game that lets you [[spoiler:transform into a monster that charges forward through almost anything, including waterfalls]].
** *** For getting 100% of all items, there are a few items that can only be found on hard mode and a few items that you get for beating boss rush mode ridiculously fast.



* The legendary Pokémon in ''[[VideoGame/PokemonRumble Pokémon Rumble Blast]]'' are the bane of anyone seeking to collect every Pokémon. For starters, you only have a 5% chance of running into one instead of the usual boss at the end of a level. On top of this, most of the levels have multiple potential legendary Pokémon who can appear, meaning that even if one does decide to show up, it won't necessarily be the one you need. This is made even worse by the fact that the game counts each form of a Pokémon as an individual entry in the collection, as Arceus has a whopping 17 different forms it needs to be obtained in.



* ''VideoGame/PeasantsQuest'' has one in response to [[spoiler:closing a drawer that you needed to open]]. And several more just because.
* The legendary Pokémon in ''[[VideoGame/PokemonRumble Pokémon Rumble Blast]]'' are the bane of anyone seeking to collect every Pokémon. For starters, you only have a 5% chance of running into one instead of the usual boss at the end of a level. On top of this, most of the levels have multiple potential legendary Pokémon who can appear, meaning that even if one does decide to show up, it won't necessarily be the one you need. This is made even worse by the fact that the game counts each form of a Pokémon as an individual entry in the collection, as Arceus has a whopping 17 different forms it needs to be obtained in.



** The figments of imagination. The levels are filled to the brim with collectibles, and while finding them all can be challenging sometimes, they at least have the mercy of being easy to see and not terribly numerous. This is not the case with the figments: there are literally ''hundreds'' of them in each level, so even though they're handed out like candy at first, you can literally rack up hours of searching once you're down to the last dozen or so. What's worse is that they're semi-transparent, usually not very big, and can sometimes be in hard-to-reach places or even ''move around'' the level. The worst part, though, is that they're all very brightly colored. That may be all well and good in DeliberatelyMonochrome levels like Sasha's Shooting Gallery, but it's an absolute ''nightmare'' in [[AmazingTechnicolorWorld Amazing Technicolor Worlds]] like Milla's Dance Party and Black Velvetopia, [[GuideDangIt where using a guide is borderline necessary.]]

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** The figments of imagination. The levels are filled to the brim with collectibles, and while finding them all can be challenging sometimes, they at least have the mercy of being easy to see and not terribly numerous. This is not the case with the figments: there are literally ''hundreds'' of them in each level, so even though they're handed out like candy at first, you can literally rack up hours of searching once you're down to the last dozen or so. What's worse is that they're semi-transparent, usually not very big, and can sometimes be in hard-to-reach places or even ''move around'' the level. The worst part, though, is that they're all very brightly colored. That may be all well and good in DeliberatelyMonochrome levels like Sasha's Shooting Gallery, but it's an absolute ''nightmare'' in [[AmazingTechnicolorWorld Amazing {{Amazing Technicolor Worlds]] World}}s like Milla's Dance Party and Black Velvetopia, [[GuideDangIt where using a guide is borderline necessary.]]



* ''VideoGame/SaveTheLight'': Besides the possibility of being [[PermanentlyMissableContent permanently locked out]] of achieving OneHundredPercentCompletion in "Hall to the Heart"[[note]]exiting the room without opening the chest will make it disappear, but the enemies needed to be defeated to make it appear won't respawn[[/note]] and "The Labyrinth"[[note]]two out of three sections behind Blue Key gates contribute to the area's completion rate, but there are only two keys and you can't get them back after using them[[/note]], the Nicer Regen Badge can only be obtained from Boltron. [[LuckBasedMission You have to give him Boltron Tokens and hope that he gives you the badge because he might spout random advice or give you another random item instead.]]

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* ''VideoGame/SaveTheLight'': ''[[VideoGame/SaveTheLight Steven Universe: Save The Light]]'': Besides the possibility of being [[PermanentlyMissableContent permanently locked out]] of achieving OneHundredPercentCompletion in "Hall to the Heart"[[note]]exiting the room without opening the chest will make it disappear, but the enemies needed to be defeated to make it appear won't respawn[[/note]] and "The Labyrinth"[[note]]two out of three sections behind Blue Key gates contribute to the area's completion rate, but there are only two keys and you can't get them back after using them[[/note]], the Nicer Regen Badge can only be obtained from Boltron. [[LuckBasedMission You have to give him Boltron Tokens and hope that he gives you the badge because he might spout random advice or give you another random item instead.]]



* ''Franchise/{{Dishonored}}'':
** ''VideoGame/{{Dishonored}}'' requires you to collect every gold piece in a level for 100%, be it dropped coins in the street or the contents of each guard's wallet.
** ''VideoGame/Dishonored2'' has an achievement for gold collection. Fortunately, you "only" need to find 60% of the loot. Unfortunately, it's 60% for ''the entire playthrough''.
* ''VideoGame/MetalGearSolid3SnakeEater'': The 64 Kerotan frog toys distributed throughout the game (Yoshi plush dolls in the 3DS version) aren't all that bad, set against the standard of other games on this page. There's a camouflage available that lets you hear Kerotans in a room or screen you haven't shot yet, so you know to keep looking for them. The real problem is the Kerotans [[spoiler:you need to shoot during the bike chase scene]]. You only get about a second to line up a proper shot, and seldom have the time after making a shot to listen for the sound they make to confirm that you even got it. Save-scumming is the only safe option. Failing to get the Kerotan Rank after being completely sure you got all the Kerotans in [[spoiler:the bike scene]] is, to say the least, highly distressing.



* ''VideoGame/{{Dishonored}}'' requires you to collect every gold piece in a level for 100%, be it dropped coins in the street or the contents of each guard's wallet.
* ''VideoGame/Dishonored2'' has an achievement for gold collection. Fortunately, you "only" need to find 60% of the loot. Unfortunately, it's 60% for ''the entire playthrough''.
* ''VideoGame/MetalGearSolid3SnakeEater'': The 64 Kerotan frog toys distributed throughout the game (Yoshi plush dolls in the 3DS version) aren't all that bad, set against the standard of other games on this page. There's a camouflage available that lets you hear Kerotans in a room or screen you haven't shot yet, so you know to keep looking for them. The real problem is the Kerotans [[spoiler:you need to shoot during the bike chase scene]]. You only get about a second to line up a proper shot, and seldom have the time after making a shot to listen for the sound they make to confirm that you even got it. Save-scumming is the only safe option. Failing to get the Kerotan Rank after being completely sure you got all the Kerotans in [[spoiler:the bike scene]] is, to say the least, highly distressing.



* ''VideoGame/GrandTheftAuto'':
** ''VideoGame/GrandTheftAuto2'': The usual assortment of Insane Stunts and Rampage icons. Also, this is the first GTA game to feature collectables -- you don't earn anything apart from a bare-bones bonus stage (which passwords unlock more easily, anyway).
** If you use [[NoFairCheating the cheat codes and then save]] in ''VideoGame/GrandTheftAutoViceCity'', one of the hidden packages will disappear permanently. There's also the Ambulance and Firefighting sub-missions, which can be controller-breakingly frustrating, especially if at a high level of the Firefighter missions you lose because you couldn't douse a burning man inside of a pizza restaurant.



* ''VideoGame/GrandTheftAuto2'': The usual assortment of Insane Stunts and Rampage icons. Also, this is the first GTA game to feature collectables -- you don't earn anything apart from a bare-bones bonus stage (which passwords unlock more easily, anyway).
* If you use [[NoFairCheating the cheat codes and then save]] in ''VideoGame/GrandTheftAutoViceCity'', one of the hidden packages will disappear permanently. There's also the Ambulance and Firefighting sub-missions, which can be controller-breakingly frustrating, especially if at a high level of the Firefighter missions you lose because you couldn't douse a burning man inside of a pizza restaurant.



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Minor fix.


* In ''VideoGame/MarioKart8'', you unlock vehicle parts by collecting Coins. The second-from-last part is unlocked at 2,800 Coins. The last part, the Gold Glider, is unlocked at 10,000 Coins. And you can only collect a maximum of 10 coins per race. ''[[UpdatedRerelease Deluxe]]'' alleviates the length of obtaining the Gold Glider by decreasing the required amoung of coins from 10,000 to 5,000, which definitely makes getting said part much quicker, although you still need to finish ''at least'' 500 races (if you actually manage to collect all 10 coins in each one) to get it.

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* In ''VideoGame/MarioKart8'', you unlock vehicle parts by collecting Coins. The second-from-last second-to-last part is unlocked at 2,800 Coins. The last part, the Gold Glider, is unlocked at 10,000 Coins. And you can only collect a maximum of 10 coins per race. ''[[UpdatedRerelease Deluxe]]'' alleviates the length of obtaining the Gold Glider by decreasing the required amoung amount of coins from 10,000 to 5,000, which definitely makes getting said part much quicker, although you still need to finish ''at least'' 500 races (if you actually manage to collect all 10 coins in each one) to get it.
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Official terminology used in the series.


** Also in ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]'', to get 100% Completion, you need to collect all of the keychains. There is one rare keychain per level, and there is almost no indication whether or not you are missing a level's rare keychain (Unlike regular keychains, rare keychains are fixed, so [[GuideDangIt unless you use a guide]], you're not gonna know which rare keychain you have or haven't obtained in which level). Have fun scouring every corner of every level until you've found them all! The same goes for ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]'', but this time the game at least tells you which stage a rare sticker is located in. Other than that, it's just as tedious.

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** Also in ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]'', to get 100% Completion, you need to collect all of the keychains. There is one rare keychain per level, stage, and there is almost no indication whether or not you are missing a level's stage's rare keychain (Unlike regular keychains, rare keychains are fixed, so [[GuideDangIt unless you use a guide]], you're not gonna know which rare keychain you have or haven't obtained in which level). stage). Have fun scouring every corner of every stage of every level until you've found them all! The same goes for ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]'', but this time the game at least tells you which stage a rare sticker is located in. Other than that, it's just as tedious.
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Minor fix.


** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom:

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom:''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'':
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Specified which level


** ''VideoGame/SuperMario64'' rewards the player for collecting 100 coins in any level with a star. That's all well and good, but some levels have ''barely'' enough coins to meet this requirement, including coins that only exist temporarily (one level has only 104 coins total). This leaves very little margin for error and often results in fruitless searches through the entire level to find those last few coins.

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** ''VideoGame/SuperMario64'' rewards the player for collecting 100 coins in any level with a star. That's all well and good, but some levels have ''barely'' enough coins to meet this requirement, including coins that only exist temporarily (one level level, Jolly Roger Bay, has only 104 coins total). This leaves very little margin for error and often results in fruitless searches through the entire level to find those last few coins.
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None


*** Similar to ''Final Fantasy IV'', collecting all the bestiary entries and opening the treasure chests for the[[ThatOneAchievement "Filling Up The Grotesquerie" and "I, My, Me, Mine" achievements]]. The majority of dungeons contain encounters so rare that you may never know they exist, and towns and dungeons are filled with secret passageways, making chests easily missable. Moreover, certain dungeons can only be entered once, making [[PermanentlyMissableContent one mistake]] game-ending for completionists. And if that wasn't enough, the only way to review your bestiary and treasure hunting progress until the end of the game is by talking to an NPC located in an optional town in the [[GuideDangIt secret passageway of an inn.]]

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*** Similar to ''Final Fantasy IV'', collecting all the bestiary entries and opening the treasure chests for the[[ThatOneAchievement the [[ThatOneAchievement "Filling Up The Grotesquerie" and "I, My, Me, Mine" achievements]]. The majority of dungeons contain encounters so rare that you may never know they exist, and towns and dungeons are filled with secret passageways, making chests easily missable. Moreover, certain dungeons can only be entered once, making [[PermanentlyMissableContent one mistake]] game-ending for completionists. And if that wasn't enough, the only way to review your bestiary and treasure hunting progress until the end of the game is by talking to an NPC located in an optional town in the [[GuideDangIt secret passageway of an inn.]]
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Crosswicking

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* ''VideoGame/ChicoryAColorfulTale'':
** The direct hints Dad ''won't'' give you include lost kids, gifts, and litter locations. So if the tracker says they're somewhere in a very large region, you'll have to scour the whole place.
** The Art Academy sidequest is required for both its own achievement and the "all decor" achievement. While you COULD simply mash that you're done with each painting the moment the art screen pops up, you only get ONE chance to do each painting, and a few of the art pieces require a certain amount of brush styles to be collected first before letting you start it, so unless you have enough to finish the academy from the start, you'll not be able to just go through it all in one go.

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Expand example


* ''VideoGame/HarvestMoonSNES'' not only has several hidden mechanics for calculating your final Ranch Master Rate, but some of them contain bugs. To reach the maximum of 999, each girl's affection level must be between 496 and 511; if you instead raise their affection to 999, you'll miss out on one point for each girl, ending up with a maximum Ranch Master Rate of 994. To make matters worse, you can't simply raise your wife's affection to 511 and then leave it there, because maximising your score requires you to have two children, which can only happen if her affection reaches at least 650. To get the last Ranch Master point, you have to actively ''lower'' her affection after having your second child, typically by giving her gifts she dislikes such as weeds.
** Getting the maximum score for your crops is also challenging, although not quite as counter-intuitive; you can get the maximum score by shipping ''either'' 496-511 of a crop, or 1008-1023. Ship 512 instead of 511, though, and you get a zero for that crop.

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* ''VideoGame/HarvestMoonSNES'' not only has several hidden mechanics for calculating your final Ranch Master Rate, but some of them contain bugs. To reach the maximum of 999, each bugs.
** Each
girl's affection level must be between 496 and 511; if 511. If you instead raise their affection to 999, you'll miss out on one point for each girl, ending up with a maximum Ranch Master Rate of 994. To make matters worse, when it comes to your wife, you can't simply raise your wife's her affection to 511 and then leave it there, because maximising your score requires you to have two children, which can only happen if her affection reaches at least 650. To get the last Ranch Master point, you have to actively ''lower'' her affection after having your second child, typically by giving her gifts she dislikes such as weeds.
weeds. And bear in mind that the exact affection score for each girl is ''never shown'' until the ending sequence.
** Getting the maximum score for your crops is also challenging, although not quite as counter-intuitive; you can get the maximum score by shipping ''either'' 496-511 of a crop, or 1008-1023. Ship 512 instead of 511, though, and you get a zero for that crop. Once again, the total number shipped is only visible in the ending sequence.
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* Take a look at the list of achievements for a given game on UsefulNotes/{{Steam}}. The ones with the [[ThatOneAchievement lowest achieved percentages]] will be the ones which fit this trope.

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* Take a look at the list of achievements for a given game on UsefulNotes/{{Steam}}.Platform/{{Steam}}. The ones with the [[ThatOneAchievement lowest achieved percentages]] will be the ones which fit this trope.
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None


* ''VideoGame/AssassinsCreedII'': If you don't have a very precise map/guide and a way to make sure you've already visited that place, good luck retrieving all the feathers, particularly in the last few ones after 90 (out of 100). ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' and every subsequent game eliminated that problem by putting such objects of interest directly on the maps.

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* ''VideoGame/AssassinsCreedII'': If you don't have a very precise map/guide and a way to make sure you know you've already visited that a feather's place, good luck retrieving all the feathers, particularly in the last few ones after 90 (out of 100). ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' and every subsequent game eliminated that problem by putting such objects of interest directly on the maps.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AssassinsCreedII'': If you don't have a very precise map/guide and a way to make sure you've already visited that place, good luck retrieving all the feathers, particularly in the last few ones after 90 (out of 100). ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' and every subsequent game eliminated that problem by putting such objects of interest directly on the maps.
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/FZero F-Zero GX]]'' has everything related to its arcade counterpart, ''F-Zero AX.'' There are a set of racers, a whole set of tracks, and a set of parts that can be unlocked by taking your Gamecube memory card to an AX machine. Sounds easy enough...except that if you live anywhere outside Japan, you can count yourself very lucky to live anywhere near one, rendering everything but the racers nigh-impossible to get outside of cheat devices. And even then, the alternate method for unlocking the AX racers still requires you to clear the already brutally NintendoHard Story Mode missions on Very Hard mode (one level for each racer). Each racer also has a special movie that unlocked when you win a cup with them on Master Class difficulty. There are 41 characters, meaning you have to beat the hardest difficulty 41 times. And that's not even getting into the interview questions at the end of the cup, of which there are four per character. ''Per difficulty level.'' And you can only ask one per cup victory. Go ahead and do the math.[[note]]41 players X 4 difficulties X 4 questions X 4 races per cup = over 2600 races. Even crowd-sourcing hasn't produced a full list.[[/note]]
* In ''VideoGame/MarioKart 8'', you unlock vehicle parts by collecting Coins. The second-from-last part is unlocked at 2,800 Coins. The last part, the Gold Glider, is unlocked at 10,000 Coins. And you can only collect a maximum of 10 coins per race. ''[[UpdatedRerelease Deluxe]]'' alleviates the length of obtaining the Gold Glider by decreasing the required amoung of coins from 10,000 to 5,000, which definitely makes getting said part much quicker, although you still need to finish ''at least'' 500 races (if you actually manage to collect all 10 coins in each one) to get it.

to:

* ''[[VideoGame/FZero F-Zero GX]]'' ''VideoGame/FZeroGX'' has everything related to its arcade counterpart, ''F-Zero AX.'' There are a set of racers, a whole set of tracks, and a set of parts that can be unlocked by taking your Gamecube memory card to an AX machine. Sounds easy enough...except that if you live anywhere outside Japan, you can count yourself very lucky to live anywhere near one, rendering everything but the racers nigh-impossible to get outside of cheat devices. And even then, the alternate method for unlocking the AX racers still requires you to clear the already brutally NintendoHard Story Mode missions on Very Hard mode (one level for each racer). Each racer also has a special movie that unlocked when you win a cup with them on Master Class difficulty. There are 41 characters, meaning you have to beat the hardest difficulty 41 times. And that's not even getting into the interview questions at the end of the cup, of which there are four per character. ''Per difficulty level.'' And you can only ask one per cup victory. Go ahead and do the math.[[note]]41 players X 4 difficulties X 4 questions X 4 races per cup = over 2600 races. Even crowd-sourcing hasn't produced a full list.[[/note]]
* In ''VideoGame/MarioKart 8'', ''VideoGame/MarioKart8'', you unlock vehicle parts by collecting Coins. The second-from-last part is unlocked at 2,800 Coins. The last part, the Gold Glider, is unlocked at 10,000 Coins. And you can only collect a maximum of 10 coins per race. ''[[UpdatedRerelease Deluxe]]'' alleviates the length of obtaining the Gold Glider by decreasing the required amoung of coins from 10,000 to 5,000, which definitely makes getting said part much quicker, although you still need to finish ''at least'' 500 races (if you actually manage to collect all 10 coins in each one) to get it.

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