History Main / LastDitchMove

14th May '16 11:53:29 AM normal19
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* In ''VideoGame/MetalGearSolidVThePhantomPain'', damaging enemies enough without killing them will cause them to writhe on the ground and bleed out. Occasionally they'll pull out their side arm and start shooting at you if they see you. They won't raise an alarm, but they can kill you if you're caught unaware.
22nd Jan '16 8:44:09 PM jormis29
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* ''{{Spelunky}}'''s fire frogs explode when killed. This can get you into trouble, too - especially if one blows up part of a [[EasilyAngeredShopkeeper shop.]] There are also flying saucers which explode upon getting hit on impact.

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* ''{{Spelunky}}'''s ''VideoGame/{{Spelunky}}'''s fire frogs explode when killed. This can get you into trouble, too - especially if one blows up part of a [[EasilyAngeredShopkeeper shop.]] There are also flying saucers which explode upon getting hit on impact.
8th Jan '16 7:34:29 PM nombretomado
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* ''{{Splatterhouse}}'' bosses like this. In the first game, the Boreworm fight sees you fighting a small army of boreworms - and once the boss music stops, [[spoiler:the last one leaps out of a corpse on your right]]. The poltergeist boss, once defeated, ends the fight by [[spoiler:dropping the chandelier]].

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* ''{{Splatterhouse}}'' ''VideoGame/{{Splatterhouse}}'' bosses like this. In the first game, the Boreworm fight sees you fighting a small army of boreworms - and once the boss music stops, [[spoiler:the last one leaps out of a corpse on your right]]. The poltergeist boss, once defeated, ends the fight by [[spoiler:dropping the chandelier]].
5th Dec '15 11:35:28 AM nombretomado
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* ''SeriousSam'' has beheaded bombers who [[ActionBomb explode upon dying]]. Also, there are biomechanoids which shoot out the last projectile when falling down.
* ''LeagueOfLegends'' is a rare player example, having three champions with passives that allow them to deal one last blow post-mortem. Kog'Maw is able to still move around after death, detonating after a delay. Zyra transforms into a plant on death, and can fire a single parting shot before expiring. Karthus can still cast his own spells after dying, but renders him immobile. Usually, this is the perfect time to cast Requiem to massively damage every enemy on the map without fear of retaliation.

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* ''SeriousSam'' ''VideoGame/SeriousSam'' has beheaded bombers who [[ActionBomb explode upon dying]]. Also, there are biomechanoids which shoot out the last projectile when falling down.
* ''LeagueOfLegends'' ''VideoGame/LeagueOfLegends'' is a rare player example, having three champions with passives that allow them to deal one last blow post-mortem. Kog'Maw is able to still move around after death, detonating after a delay. Zyra transforms into a plant on death, and can fire a single parting shot before expiring. Karthus can still cast his own spells after dying, but renders him immobile. Usually, this is the perfect time to cast Requiem to massively damage every enemy on the map without fear of retaliation.
12th Sep '15 4:20:21 AM ironcommando
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Often done by an ActionBomb. Compare KaizoTrap. See also TakingYouWithMe. The equivalent for the player characters is the DesperationAttack.

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Often done by an ActionBomb. Compare KaizoTrap. See also TakingYouWithMe.TakingYouWithMe and LastBreathBullet. The equivalent for the player characters is the DesperationAttack.
16th May '15 4:27:59 PM nombretomado
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* Grunts in ''{{Halo}} 3'' go kamikaze with plasma grenades when desperate (eg if their leader is killed).

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* Grunts in ''{{Halo}} 3'' ''VideoGame/{{Halo 3}}'' go kamikaze with plasma grenades when desperate (eg if their leader is killed).
14th May '15 5:52:41 PM argv
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* Many, many enemies in ''VideoGame/FinalFantasyVI'' have some kind of final attack, but the most notable is the boss of the Cultist's Tower, [=MagiMaster=], who casts Ultima when he dies, which is easily capable of killing your entire party. The trick here is to reduce his MP to zero, which also kills him and prevents him from casing Ultima in his death throws.

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* Many, many enemies in ''VideoGame/FinalFantasyVI'' have some kind of final attack, but the most notable is the boss of the Cultist's Tower, [=MagiMaster=], who casts Ultima when he dies, which is easily capable of killing your entire party. The trick here is To win, you have to reduce find a way to survive it (usually by having [[AutoRevive Reraise]] active on at least one of your characters) or prevent him from casting it (usually by [[ManaBurn depleting his MP to zero, MP]], which also kills him and prevents him from casing Ultima in regardless of his death throws.remaining HP).
3rd May '15 11:38:29 AM billybobfred
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* The ClippedWingAngel final form of Master Core in ''VideoGame/SuperSmashBros 4'' has only one attack, which it only uses if you take an excessive amount of time finishing it off and is a OneHitKill if you fail to dodge it. If you ''do'' dodge it, it gives up and self-destructs.
26th Mar '15 3:52:26 PM nombretomado
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* Played straight to the hilt with White, the final boss of the Playstation port of ''[[FatalFury Real Bout Fatal Fury Special]]''. At the end of the second round won against him, he shoots one last fireball out of his cane. Failure to dodge or low-block this fireball [[OneHitKill causes an instant KO]], whereupon White gets up and wins the round.

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* Played straight to the hilt with White, the final boss of the Playstation port of ''[[FatalFury ''[[VideoGame/FatalFury Real Bout Fatal Fury Special]]''. At the end of the second round won against him, he shoots one last fireball out of his cane. Failure to dodge or low-block this fireball [[OneHitKill causes an instant KO]], whereupon White gets up and wins the round.
11th Mar '15 9:37:01 PM ViperAcidZX
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* One was attempted by [[spoiler:Prince Dail]] from ''VideoGame/FreedomPlanet'' after being defeated by the player, only to get sidelined by [[spoiler:Shade]] before he launch his attack.

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* One was attempted by [[spoiler:Prince Dail]] from ''VideoGame/FreedomPlanet'' after being defeated by the player, only to get sidelined by [[spoiler:Shade]] before he could launch his attack.
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