History Main / LastDiscMagic

6th Jul '16 1:07:38 PM SpinAttaxx
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* In the ''Franchise/{{Pokemon}}'' games starting with ''[=FireRed=] and [=LeafGreen=]'', there's a move tutor that will teach Water, Grass, or Fire-typed versions of Hyper Beam, but only to the fully-evolved version of your starter {{Mon}}. The last move a Pokémon learns through level-up generally also falls under this, as the level needed to learn it often isn't reached until you're facing the final Gym Leader or the Elite Four, and these moves are often very powerful.

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* In the ''Franchise/{{Pokemon}}'' games starting ''Franchise/{{Pokemon}}'':
** Starting
with ''[=FireRed=] and [=LeafGreen=]'', there's a move tutor that will teach Water, Grass, or Fire-typed versions of Hyper Beam, but only to the fully-evolved version of your starter {{Mon}}. The last move a Pokémon learns through level-up generally also falls under this, as the level needed to learn it often isn't reached until you're facing the final Gym Leader or the Elite Four, and these moves are often very powerful.


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** After defeating or catching Kyogre/Groudon in ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby/Alpha Sapphire]]'', the number of Pokémon availiable to catch ''explodes'', in particular [[OlympusMons Legendary Pokémon]], of which ''every one'' in the series (excluding Mythical Pokémon and the Legendaries found in ''VideoGame/PokemonXAndY'') can be caught. The kicker? This happens ''before'' the eighth Gym, meaning there's nothing stopping you from assembling a team of legendaries and [[GameBreaker shattering the rest of the game into pieces]].
4th Jun '16 4:30:03 PM nombretomado
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* ''VideoGame/TalesOfSymphonia'' gave every character (including certain bosses) "Hi-Ougis" or "secret techniques" that could only be accessed towards the end of the game. Well, everybody in the [[NoExportForYou Japan only]] PS2 version at least. Only Lloyd, Collette and Genis have them in the base game.

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* ''VideoGame/TalesOfSymphonia'' gave every character (including certain bosses) "Hi-Ougis" or "secret techniques" that could only be accessed towards the end of the game. Well, everybody in the [[NoExportForYou Japan only]] PS2 [=PS2=] version at least. Only Lloyd, Collette and Genis have them in the base game.
24th Feb '16 1:54:50 PM VeryMelon
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* ''VideoGame/GoldenSun'',

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* ''VideoGame/GoldenSun'', ''VideoGame/GoldenSun'':
24th Feb '16 1:53:58 PM VeryMelon
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* In ''VideoGame/GoldenSun'', the final elemental summons are by far the most powerful moves, although they take a long while to recharge.
** The whole idea of physical attacks beating spells is kind of averted in that game too. Moves like Heatwave and Ragnarok actually do more damage if you equip a good weapon and certain clothing increases elemental power.
*** Indeed. These Elemental Physical Attacks (EPA) were based both on elemental power and your attack stat and were more "skills" than "magic." All unleashes (both from weapons and Djinn) are EPA.
** [[GameBreaker Megiddo]] begs to differ.
** As pointed out by the above, while [=EPAs=] may have been decent in the first game, in the second game you'll get far more mileage out of your physical attacks after about halfway through the game. Doesn't help that it's so easy to get gamebreaking equipment in the second game if you know what you're doing.
*** To clarify: The second game has equipment capable of randomly casting a top-tier spell ''for free''. The first game had a few examples but they were more prevalent towards the end of the second game.

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* In ''VideoGame/GoldenSun'', the ''VideoGame/GoldenSun'',
** The
final elemental summons are by far the most powerful moves, although they take a long while to recharge.
** The whole idea of physical attacks beating spells is kind of averted in that game too. Moves like Heatwave and Ragnarok actually do more damage if you equip a good weapon and certain clothing increases elemental power.
*** Indeed. These
Elemental Physical Attacks (EPA) were based both on elemental power Quick Strike and your attack stat and were more "skills" than "magic." All unleashes (both from weapons and Djinn) Annihilation are EPA.
** [[GameBreaker Megiddo]] begs to differ.
** As pointed out by
the above, while [=EPAs=] may have been decent in the first game, in the second game you'll get far more mileage out of your physical most powerful psynergy attacks after about halfway through to use because their damage comes from multiplying the game. Doesn't help that it's so easy current attack stat. They also require higher than average endgame levels (40 and 31) and 6 Djinn each to get gamebreaking be usuable.
** Weapon Unleashes will become far easier to use the more Unleash chance boosting
equipment in you can find, meaning at least one party member with be able to Unleash 99% of the second game time if you know what you're doing.
*** To clarify: The second
play your cards right. Combine this with certain endgame weapons like Excalibur and Sol Blade in ''VideoGame/GoldenSunTheLostAge'' and your normal attacks start outdamaging even the last game has equipment capable of randomly casting a top-tier spell ''for free''. The first game had a few examples but they were more prevalent towards the end of the second game.summons.
16th Jan '16 6:56:52 AM Vir
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** Somewhat averted in ''VideoGame/FinalFantasyTacticsA2''. Depending on the target, magic or physical attacks might be more effective (against monsters it's usually magic thanks to elemental weaknesses), and since MP always start outs at 0, the LastDiscMagic aren't the higher tier spells themselves, but skills and passive abilities that decrease MP cost or speed up MP recovery.

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** Somewhat averted in ''VideoGame/FinalFantasyTacticsA2''. Depending on the target, magic or physical attacks might be more effective (against monsters it's usually magic thanks to elemental weaknesses), and since MP always start outs at 0, the LastDiscMagic Last Disc Magic aren't the higher tier spells themselves, but skills and passive abilities that decrease MP cost or speed up MP recovery.



** LastDiscMagic is enforced in ''VideoGame/{{Persona 4}}'' with the final few bosses, particularly on NewGamePlus. Most of the final bosses and minibosses have such ridiculous reserves of health that to even dent them you can't use any spell below -dyne grade. Also with skills like Spell Master and gear like the Chakra Robe (both halve the SP cost for all magic skills) and Rudra Robe (the same for physical skills) make it very easy and viable to merely spam spells like Megidolaon (the 'you all now die' button, but can cost up to a quarter of your SP if you are low-levelled) and Agneyastra.
* The original ''VideoGame/{{Persona}}'' also has this with the Ultimate Personae (Messiah and the Tier 3 Personae are examples of Ultimate Personae). However, only a few are actually at the standard of LastDiscMagic. Ra is decent and has [=BossDamage=]/Hieroglyphein, Valzante is OK, and Alfred has some brilliant skills and is generally an EnsembleDarkhorse. However, Mondo is dreadful unless you use him for defense, and Demo is physical (like Mark's original Persona) in a game where physical is awful because of grid-based battle systems. However, if you deviated from canon and took someone else, you could get Darkside, who had a GameBreaker spell, or St. Michael, who had incredibly powerful skills and was immune to almost everything.

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** LastDiscMagic Last Disc Magic is enforced in ''VideoGame/{{Persona 4}}'' with the final few bosses, particularly on NewGamePlus. Most of the final bosses and minibosses have such ridiculous reserves of health that to even dent them you can't use any spell below -dyne grade. Also with skills like Spell Master and gear like the Chakra Robe (both halve the SP cost for all magic skills) and Rudra Robe (the same for physical skills) make it very easy and viable to merely spam spells like Megidolaon (the 'you all now die' button, but can cost up to a quarter of your SP if you are low-levelled) and Agneyastra.
* The original ''VideoGame/{{Persona}}'' also has this with the Ultimate Personae (Messiah and the Tier 3 Personae are examples of Ultimate Personae). However, only a few are actually at the standard of LastDiscMagic.Last Disc Magic. Ra is decent and has [=BossDamage=]/Hieroglyphein, Valzante is OK, and Alfred has some brilliant skills and is generally an EnsembleDarkhorse. However, Mondo is dreadful unless you use him for defense, and Demo is physical (like Mark's original Persona) in a game where physical is awful because of grid-based battle systems. However, if you deviated from canon and took someone else, you could get Darkside, who had a GameBreaker spell, or St. Michael, who had incredibly powerful skills and was immune to almost everything.
9th Dec '15 10:02:44 AM VaeVictis
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* ''VideoGame/{{Gothic}}'' gives mage characters a powerful magic spell (Uriziel's Wave of Death) that is by far superior to any other attack, but can only be gained in the last chapter. Notably, in Gothic mage characters are much weaker than ranged or melee characters up to that point.
** Repeated in ''VideoGame/{{Gothic II}}'', but this time with scrolls that any character can use (but only one time for each scroll) in the one before the last chapter. Casting one of those spells twice on the final boss kills it instantly.
3rd Sep '15 11:51:39 AM Amppelix
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** The whole idea of physical attacks beating spells is kind of averted in that game too.[[spoiler:Moves like Heatwave and Ragnarok actually do more damage if you equip a good weapon and certain clothing increases elemental power.]]

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** The whole idea of physical attacks beating spells is kind of averted in that game too.[[spoiler:Moves Moves like Heatwave and Ragnarok actually do more damage if you equip a good weapon and certain clothing increases elemental power.]]
31st Aug '15 12:18:31 AM Mhazard
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** ''VideoGame/{{Bloodborne}}'' has [[MacrossMissileMassacre A Call Beyond]], an artillery spell which is handy for killing large creatures.

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** * ''VideoGame/{{Bloodborne}}'' has [[MacrossMissileMassacre A Call Beyond]], an artillery spell which is handy for killing large creatures.
31st Aug '15 12:18:12 AM Mhazard
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** Averted in ''VideoGame/DarkSoulsII'', Soul Spear becomes a DiscOneNuke.

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** Averted Inverted in ''VideoGame/DarkSoulsII'', Soul Spear becomes a DiscOneNuke.



** ''VideoGame/{{Bloodborne}}'' has [[MacrossMissileMassacre A Call Beyond]], an artillery spell which is handy for killing large creatures.



** ''VideoGame/{{Bloodborne}}'' has [[MacrossMissileMassacre A Call Beyond]], an artillery spell which is handy for killing large creatures.
31st Aug '15 12:16:54 AM Mhazard
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** Averted by Destruction magic. Damage from Destruction spells doesn't scale with level, meaning that beyond a certain point it CantCatchUp to archery or swordplay. In addition, the Master level spells take up both hands and have an insanely long casting time during which the caster can easily be interrupted by taking a hit, so even dedicated mages will use lower-level spells as their bread and butter.

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** Averted Inverted by Destruction magic. Damage from Destruction spells doesn't scale with level, meaning that beyond a certain point it CantCatchUp to archery or swordplay. In addition, the Master level spells take up both hands and have an insanely long casting time during which the caster can easily be interrupted by taking a hit, so even dedicated mages will use lower-level spells as their bread and butter.butter.
** ''VideoGame/{{Bloodborne}}'' has [[MacrossMissileMassacre A Call Beyond]], an artillery spell which is handy for killing large creatures.
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