History Main / LaserSight

30th Aug '16 4:07:59 AM Morgenthaler
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* ''TheWarAgainstTheChtorr''. Averted with the [[FlechetteStorm AM-280]] which has a frequency-hopping ultraviolet laser-sight. Without an [[GogglesDoSomethingUnusual EV-helmet]] keyed to the same codes as the rifle it's impossible to see the laser except as a subliminal flash. However later novels drop the helmet and feature the trope straight when the AM-280 is used.

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* ''TheWarAgainstTheChtorr''.''Literature/TheWarAgainstTheChtorr''. Averted with the [[FlechetteStorm AM-280]] which has a frequency-hopping ultraviolet laser-sight. Without an [[GogglesDoSomethingUnusual EV-helmet]] keyed to the same codes as the rifle it's impossible to see the laser except as a subliminal flash. However later novels drop the helmet and feature the trope straight when the AM-280 is used.



* In the DaleBrown novel ''Warrior Class'', Pavel Kazakov's men use these to keep some would-be enemies from attacking their principal.

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* In the DaleBrown Creator/DaleBrown novel ''Warrior Class'', Pavel Kazakov's men use these to keep some would-be enemies from attacking their principal.



* Subverted on ''Mystery Woman'', "In The Shadows"; Philby and Cassie escape a sniper when he notices the red dot. [[spoiler:The dot was actually created by a friendly party warning them about the sniper.]]
* [[PlayingWithATrope Played with]] in ''Fortune Hunter''. The hero points out a red dot on a guard's chest, warning the man not to move or raise the alarm lest he be shot by a hidden sniper. The dot, however, comes from an off-the-shelf laser pointer taped to a tree.

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* Subverted on ''Mystery Woman'', ''Series/MysteryWoman'', "In The Shadows"; Philby and Cassie escape a sniper when he notices the red dot. [[spoiler:The dot was actually created by a friendly party warning them about the sniper.]]
* [[PlayingWithATrope Played with]] in ''Fortune Hunter''.''Series/FortuneHunter''. The hero points out a red dot on a guard's chest, warning the man not to move or raise the alarm lest he be shot by a hidden sniper. The dot, however, comes from an off-the-shelf laser pointer taped to a tree.



* ''Series/{{Torchwood}}: Children of Earth''. Both Ianto '''and''' Gwen see the laser-sight of a sniper in time to avoid the bullet. Ironically this could have been a chance to introduce some realism to this trope, as the smoke from the explosion [[spoiler:which just destroyed Torchwood 3]] could have revealed the beam.

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* ''Series/{{Torchwood}}: Children of Earth''.''Series/TorchwoodChildrenOfEarth''. Both Ianto '''and''' Gwen see the laser-sight of a sniper in time to avoid the bullet. Ironically this could have been a chance to introduce some realism to this trope, as the smoke from the explosion [[spoiler:which just destroyed Torchwood 3]] could have revealed the beam.



* DoubleSubverted in an episode of ''{{Weeds}}''. Nancy is speaking at an outdoor family gathering when suddenly a red laser dot appears on her forehead. It's her niece playing with a laser pointer. [[spoiler: The actual sniper aiming at her was using a standard optical sight]]

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* DoubleSubverted in an episode of ''{{Weeds}}''.''Series/{{Weeds}}''. Nancy is speaking at an outdoor family gathering when suddenly a red laser dot appears on her forehead. It's her niece playing with a laser pointer. [[spoiler: The actual sniper aiming at her was using a standard optical sight]]



* ''{{GURPS}}'' is a little crazy with this. Red sights are good at night, orange sights are a little better than red during the day, green sights have better range during the day than night, infrared sights always have the same range. Oh, and did you want first generation version, modern version or integral targeting laser?

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* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' is a little crazy with this. Red sights are good at night, orange sights are a little better than red during the day, green sights have better range during the day than night, infrared sights always have the same range. Oh, and did you want first generation version, modern version or integral targeting laser?



* ''MutantsAndMasterminds'' makes them available for all ranged weapons, but all they do is add a +1 to your accuracy.

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* ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' makes them available for all ranged weapons, but all they do is add a +1 to your accuracy.
26th Aug '16 7:05:41 PM JackG
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* ''WesternAnimation/BatmanUnderTheRedHood''. Black Mask has the standard "What's that red dot on my chest... OhCrap" moment when Red Hood attacks his base. Red Hood apparently fitted a laser sight solely in order to provide that moment, since he blatantly waits for Black Mask to notice the red dot before he fires, and the weapon the sight is attached to turns out to be a rocket launcher, which hardly requires pinpoint precision. Justified in that the Red Hood is running a BatmanGambit which requires Black Mask to remain alive.
18th Aug '16 8:48:39 PM szielins
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* When laser pointers first came out, then-U.S. President UsefulNotes/JimmyCarter was at a sporting event and a child pointed one at his head; it ended as well as you think it did.
18th Aug '16 3:20:50 PM Ferot_Dreadnaught
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* In ''Comicbook/TheIncredibleHulk'', this trope is invoked by Comicbook/TheAvengers on the entire [[BadassFamily Hulk Family]] for intimdation purposes. The Hulk, [[GenreSavvy knowing that everyone on his team is]] NighInvulnerable, doesn't fall for it--until [[Comicbook/CaptainAmerica Steve Rogers]] reveals that the guns are actually teleportation devices for sending them to the Negative Zone.

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* In ''Comicbook/TheIncredibleHulk'', this trope is invoked by Comicbook/TheAvengers on the entire [[BadassFamily Hulk Family]] for intimdation purposes. The Hulk, [[GenreSavvy knowing that everyone on his team is]] is NighInvulnerable, doesn't fall for it--until [[Comicbook/CaptainAmerica Steve Rogers]] reveals that the guns are actually teleportation devices for sending them to the Negative Zone.
14th Aug '16 9:20:19 PM UmbrellasWereAwesome
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** Forerunner-designed Binary Rifle, introduced in ''VideoGame/{{Halo 4}}'', is one of the most powerful man-portable weapons in the entire series. When it's zoomed in, its scope emits a very distinct red beam. This is all for gameplay balance, as it is always a one-hit-kill in against human opponents in multiplayer, while only the most powerful AI enemies can take more than one shot.

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** The Forerunner-designed Binary Rifle, introduced in ''VideoGame/{{Halo 4}}'', is one of the most powerful man-portable weapons in the entire series. When it's zoomed in, its scope emits a very distinct red beam. This is all for gameplay balance, as it is always a one-hit-kill in against human opponents in multiplayer, while only the most powerful AI enemies can take more than one shot.
7th Aug '16 3:30:12 PM UmbrellasWereAwesome
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** ''VideoGame/Halo5Guardians''[='s=] Warzone mode also allows you to put a Laser Targeter on your basic loadout weapons, which reduces bullet spread.
7th Aug '16 3:28:03 PM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'' there's no sort of visible sign from the sniper rifles at all, and as a consequence of this plus a lack of other warning mechanics, your first indication that you've entered an area with snipers is usually your immediate painful death.
** However, in ''Halo 3'', they actually put a laser sight on a laser ''weapon''. That shines for 3 whole seconds while the weapon is charging. Though as you might imagine, it's a one-hit kill. And its not really a sniping weapon, being extremely unwieldy at long range.
** Additionally the Covenant sniping weapons fire quite a long laser beam, so if you don't die its possible to trace the path of the beam back to the shooter. At least you can only do this after they've actually fired. Of course, they also wear big glowing lights on their ''heads'', so you can't give them too much credit.
*** To be fair to the Covies, the Human sniper rifle has much the same effect, with its tracer rounds.
** In ''VideoGames/{{Halo 4}}'' we are introduced to the Forerunner designed Binary Rifle, which is roughly the most powerful man portable weapon in the series. It has two modes, a rather clumsy shotgun at close range and, when zoomed in, emits a very distinct red beam for precision sniper kills. It is all for gameplay balance as only the most powerful enemies in single player can take more than one shot, and is always a one hit kill in mult-player.

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* In ''Franchise/{{Halo}}'' there's no sort ''Franchise/{{Halo}}'':
** The Spartan Laser, introduced in ''VideoGame/{{Halo 3}}'', is an example
of visible sign from the sniper rifles at all, and as a consequence of this plus a lack of other warning mechanics, your first indication that you've entered an area with snipers is usually your immediate painful death.
** However, in ''Halo 3'', they actually put
a laser sight on a laser ''weapon''. That shines ''weapon'', shining for 3 whole 2.5-4 entire seconds (depending on the game) while the weapon is charging. Though as you might imagine, It makes up for this by being a one-hit kill, though it's a one-hit kill. And its not really a sniping weapon, being extremely rather unwieldy at long range.
** Additionally the Covenant sniping weapons fire quite a long laser beam, so if you don't die its possible to trace the path of the beam back to the shooter. At least you can only do this after they've actually fired. Of course, they also wear big glowing lights on their ''heads'', so you can't give them too much credit.
*** To be fair to the Covies, the Human sniper rifle has much the same effect, with its tracer rounds.
** In ''VideoGames/{{Halo 4}}'' we are introduced to the Forerunner designed
Forerunner-designed Binary Rifle, which introduced in ''VideoGame/{{Halo 4}}'', is roughly one of the most powerful man portable weapon man-portable weapons in the entire series. It has two modes, a rather clumsy shotgun at close range and, when When it's zoomed in, its scope emits a very distinct red beam for precision sniper kills. It beam. This is all for gameplay balance balance, as it is always a one-hit-kill in against human opponents in multiplayer, while only the most powerful AI enemies in single player can take more than one shot, and is always a one hit kill in mult-player.shot.
24th Apr '16 7:31:59 AM Atomic_Bear
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* Whole teams of snipers use infra-red laser sights in ''Manga/ArpeggioOfBlueSteel''. Justified in that they're used at fairly close range against a small target and there are more lasers than shooters (and some shooters aren't using lasers) to throw off possible counter-sniping.
27th Mar '16 8:33:44 AM JackG
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* ''Series/PersonOfInterest''. Played straight in several examples involving so-called professional killers, but "Critical" has a different take. In a IHaveYourWife ploy, an EvilBrit shows the POI an infra-red camera image of their wife being covered by an infra-red laser from a sniper. This avoids the problem of people seeing it, though Reese is still able to work out the position of the shooter from the image.

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* ''Series/PersonOfInterest''. ''Series/PersonOfInterest''.
**
Played straight in several examples involving so-called professional killers, but "Critical" has a different take. In a IHaveYourWife ploy, an EvilBrit shows the POI VictimOfTheWeek an infra-red camera image of their wife being covered by an infra-red laser from a sniper. This avoids the problem of people seeing it, though Reese is still able to work out the position of the shooter from the image.image.
** Subverted in "Guilty". Finch has an OhCrap reaction on seeing a laser dot on his window, but it's just Reese trying to communicate via a laser pointer and Morse code.
18th Mar '16 12:16:14 PM Ferot_Dreadnaught
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In video games, a highly visible laser sight is one of a number of ways often used to cue players to the existence of snipers; similar to the classic version, CrosshairAware, the player is able to see they're being targeted, and (for a third time) allows them to quickly identify the sniper's location (by simply [[FlawExploitation tracing the laser to its source]]). While this is done to balance gameplay, it's not in itself a justification for the trope; that would imply there were some reason for the ''sniper'' to use a visible laser sight, and their presence or visibility is [[TooDumbToLive rarely explained in-game]].

to:

In video games, a highly visible laser sight is one of a number of ways often used to cue players to the existence of snipers; similar to the classic version, CrosshairAware, the player is able to see they're being targeted, and (for a third time) allows them to quickly identify the sniper's location (by simply [[FlawExploitation tracing the laser to its source]]). While this is done to balance gameplay, it's not in itself a justification for the trope; that would imply there were some reason for the ''sniper'' to use a visible laser sight, and their presence or visibility is [[TooDumbToLive rarely explained in-game]].
in-game.
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