History Main / KungFoley

7th Aug '16 6:35:51 PM nombretomado
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* In classic {{Deadlands}} rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even '''Franchise/{{Final Fantasy}}''-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target you with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].

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* In classic {{Deadlands}} ''TabletopGame/{{Deadlands}}'' rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even '''Franchise/{{Final Fantasy}}''-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target you with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].
13th Jul '16 10:17:38 AM JackG
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* Lampshaded with in-universe foley effects in ''Series/AgentCarter''. Peggy Carter beats up a crook while the [[ShowWithinAShow Captain America radio show]] is playing, and her punches are intercut with shots of the radio show's foley artists making sound effects by hitting slabs of meat and crushing lobsters.
11th Aug '15 10:11:00 AM HeraldAlberich
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->''"...every single punch in this scene sounds like one of the Foley guys is whaling on a naugahyde sofa with an aluminum baseball bat."''

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->''"... every single punch in this scene sounds like one of the Foley guys is whaling on a naugahyde sofa with an aluminum baseball bat."''



->''It sounds like they're hitting each other with bags full of groceries!''
-->-- '''Mary Jo Pehl''', ''WebVideo/CinematicTitanic: "East Meets Watts"''

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->''It ->''"It sounds like they're hitting each other with bags full of groceries!''
groceries!"''
-->-- '''Mary Jo Pehl''', ''WebVideo/CinematicTitanic: ''WebVideo/CinematicTitanic'': "East Meets Watts"''
Watts"



* ''Film/HotFuzz''.

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* ''Film/HotFuzz''. ''Film/HotFuzz'':



** There's times when the sound effects for movements are jokes. For example, when doctor gets shot in the foot; as he goes down, you can hear the sound of a tree falling). Or when the [[spoiler: Chef Inspector]] roars when the chandelier in the pub falls, he has a lion's roar!
* While not ''martial arts'' the foley sounds of {{Eye Poke}}s and {{Dope Slap}}s in ''Film/TheThreeStooges'' is masterful foley work. Arguably, the foley is the only reason why the Three Stooges shorts work. Otherwise it's just a bunch of guys hitting each other--at least with the sounds it becomes exaggerated and comical. It also made it so they wouldn't have to actually hit each other very hard.

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** There's times when the sound effects for movements are jokes. For example, when doctor gets shot in the foot; as he goes down, you can hear the sound of a tree falling).falling. Or when the [[spoiler: Chef Inspector]] roars when the chandelier in the pub falls, he has a lion's roar!
* While not ''martial arts'' the foley sounds of {{Eye Poke}}s and {{Dope Slap}}s in ''Film/TheThreeStooges'' is are masterful foley work. Arguably, the foley is the only reason why the Three Stooges shorts work. Otherwise it's just a bunch of guys hitting each other--at other -- at least with the sounds it becomes exaggerated and comical. It also made it so they wouldn't have to actually hit each other very hard.



* There were many sound effects in ''ParkerLewisCantLose'', including a DramaticGunCock as Kubiac readies his fist, or a clickety-clack sound as Ms. Musso slowly raises her arm...
* ''{{Scrubs}}'' is chock-full of these, particularly the head-whip bullwhip sound which dominates Season 1.

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* There were many sound effects in ''ParkerLewisCantLose'', ''Series/ParkerLewisCantLose'', including a DramaticGunCock as Kubiac readies his fist, or a clickety-clack sound as Ms. Musso slowly raises her arm...
* ''{{Scrubs}}'' ''Series/{{Scrubs}}'' is chock-full of these, particularly the head-whip bullwhip sound which dominates Season 1.



* ''Series/{{Batman}}'': the Adam West series was even more ridiculous. MickeyMousing was used heavily, while the (in)famous written sound effects(Pow! Biff! Wham!) popped up on the screen.
* ''Series/ElChavoDelOcho'' (and ''{{Chespirito}}'''s other works, for that matter) has pretty original elements; among them, everytime a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.

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* ''Series/{{Batman}}'': the Adam West Creator/AdamWest series was even more ridiculous. MickeyMousing was used heavily, while the (in)famous written sound effects(Pow! effects (Pow! Biff! Wham!) popped up on the screen.
* ''Series/ElChavoDelOcho'' (and ''{{Chespirito}}'''s ''Series/{{Chespirito}}'''s other works, for that matter) has pretty original elements; among them, everytime every time a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.



* ''JusticeLeagueUnlimited'' uses this to add to the brutal effectiveness of its amped-up fight scenes.
* ''PowerRangers''[=/=]''SuperSentai'', ''KamenRider'', and most other tokusatsus are guilty of this. Back then they would save the sound effects for when someone puches someone else, making the fights a bit closer to reality. Lately though there have been more whooshes in the fights, so not really anymore.
* ''Series/HerculesTheLegendaryJourneys'' and ''Series/XenaWarriorPrincess'' both made heavy use of this trope, with nearly every punch, throw, and glance accentuated with sound effects. no surprise since executive producer Creator/SamRaimi is generally fond of this trope, which also shows up in his ''Franchise/EvilDead'' movies.
** When Ash builds his mechanical hand in ''[[Franchise/EvilDead Army of Darkness]]'' his ''engineering prowess'' is demonstrated through the use of KungFoley.
* In the WhateleyUniverse, martial arts whiz Chaka makes that 'crack' noise when she punches at high speed. Even when she's wearing a sleeveless blouse. Justified since it's implied she's actually breaking the sound barrier.

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* ''JusticeLeagueUnlimited'' ''WesternAnimation/JusticeLeagueUnlimited'' uses this to add to the brutal effectiveness of its amped-up fight scenes.
* ''PowerRangers''[=/=]''SuperSentai'', ''KamenRider'', ''Franchise/PowerRangers[=/=]Franchise/SuperSentai'', ''Franchise/KamenRider'', and most other tokusatsus {{toku}}satsus are guilty of this. Back then they would save the sound effects for when someone puches someone else, making the fights a bit closer to reality. Lately though there have been more whooshes in the fights, so not really anymore.
* ''Series/HerculesTheLegendaryJourneys'' and ''Series/XenaWarriorPrincess'' both made heavy use of this trope, with nearly every punch, throw, and glance accentuated with sound effects. no surprise No surprise, since executive producer Creator/SamRaimi is generally fond of this trope, which also shows up in his ''Franchise/EvilDead'' movies.
** When Ash builds his mechanical hand in ''[[Franchise/EvilDead Army of Darkness]]'' ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of KungFoley.
* In the WhateleyUniverse, Literature/WhateleyUniverse, martial arts whiz Chaka makes that 'crack' noise when she punches at high speed. Even when she's wearing a sleeveless blouse. Justified since it's implied she's actually breaking the sound barrier.



* Parodied in the first ''PoliceAcademy'', where Larvell Jones puts his beatboxing skills to use and imitates a Kung-Fu movie, complete with the wooshes, cracks and out-of-sync dubbing. This trope is played straight everywhere else in the movie series, though.
* The trumpet blare every time Fred is startled/enraged/otherwise emotive in ''TheFlintstones''.
* The movie U.S. Seals II had this cranked up to eleven - every movement of a hand, head or ''finger'' is accompanied by a whoosh sound, as if the foley artist was paid per foley.
* Foley is parodied in the ''[[Series/TheGoodies Goodies]]'' episode ''Kung Fu Kapers'', when Tim and Bill are fighting -- Tim tries to hit Bill, finds it produces a honking noise, then just touches him for a while to explore the sounds that ensue, which include alarm clocks and party horns. Bill laughs and plays a few notes on himself by tapping his head and knees. Tim pushes Bill's stomach and produces a loud honk. They both laugh...and then Tim clobbers Bill over the head accompanied by a huge, rock-smashing sound effect.

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* Parodied in the first ''PoliceAcademy'', ''Film/PoliceAcademy'', where Larvell Jones puts his beatboxing skills to use and imitates a Kung-Fu movie, complete with the wooshes, cracks and out-of-sync dubbing. This trope is played straight everywhere else in the movie series, though.
* The trumpet blare every time Fred is startled/enraged/otherwise emotive in ''TheFlintstones''.
''WesternAnimation/TheFlintstones''.
* The movie U.''U.S. Seals II II'' had this cranked up to eleven - -- every movement of a hand, head or ''finger'' is accompanied by a whoosh sound, as if the foley artist was paid per foley.
* Foley is parodied in the ''[[Series/TheGoodies Goodies]]'' episode ''Kung Fu Kapers'', when Tim and Bill are fighting -- Tim tries to hit Bill, finds it produces a honking noise, then just touches him for a while to explore the sounds that ensue, which include alarm clocks and party horns. Bill laughs and plays a few notes on himself by tapping his head and knees. Tim pushes Bill's stomach and produces a loud honk. They both laugh...laugh ... and then Tim clobbers Bill over the head accompanied by a huge, rock-smashing sound effect.



* Averted in Film/FightClub where the fights have disturbingly real sound effects.

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* Averted in Film/FightClub ''Film/FightClub'' where the fights have disturbingly real sound effects.



* In the episode ''The Secret Box'' from ''SpongeBobSquarePants'', there is a scene where SpongeBob doesn't want to wake Patrick. Stepping on a chip causes a loud glass-shattering sound. Drops of sweat make a splashing sound when they touch the ground. Elephant roaring and car crashing sounds are heard when SpongeBob is walking.

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* In the episode ''The "The Secret Box'' Box" from ''SpongeBobSquarePants'', ''WesternAnimation/SpongeBobSquarePants'', there is a scene where SpongeBob [=SpongeBob=] doesn't want to wake Patrick. Stepping on a chip causes a loud glass-shattering sound. Drops of sweat make a splashing sound when they touch the ground. Elephant roaring and car crashing sounds are heard when SpongeBob [=SpongeBob=] is walking.



* Played with in {{Netflix}}/{{Marvel}}'s ''Series/{{Daredevil}}''. The usual foley is there, but the staging of the scene often draws attention to it-- because the title character is blind and relies on his much, much better than average hearing to compensate.

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* Played with in {{Netflix}}/{{Marvel}}'s ''Series/{{Daredevil}}''. Creator/{{Netflix}}/Creator/{{Marvel}}'s ''Series/{{Daredevil|2015}}''. The usual foley is there, but the staging of the scene often draws attention to it-- it -- because the title character is blind and relies on his much, much [[DisabilitySuperpower better than average hearing hearing]] to compensate.
compensate.
* Parodied in commercials for the restaurant Steak & Shake. A hammy martial arts master is demonstrating the available $4 meals to his pupil, but every time he gestures to a burger and fries, a whip-crack is heard.
-->'''Pupil:''' What's that sound, Master?\\
'''Master:''' Kung fu elbow. ''[demonstrates; more whip-cracks are heard as he swings his arm back and forth]'' Try it.\\
''[The student swings his arm, but only produces the squeaky sound of rusty hinges.]''
27th Jun '15 7:14:03 AM Morgenthaler
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* A foreground element of ''KungPow: Enter The Fist''.

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* A foreground element of ''KungPow: Enter The Fist''.''Film/KungPowEnterTheFist''.
27th Jun '15 7:09:35 AM Morgenthaler
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Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''{{MST3K}}'' version of ''WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches.

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Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''{{MST3K}}'' ''Series/MysteryScienceTheater3000'' version of ''WarriorOfTheLostWorld''.''Film/WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches.
18th Jun '15 12:45:49 AM DeadlyAssassin
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* Played with in {{Netflix}}/{{Marvel}}'s ''Series/Daredevil''. The usual foley is there, but the staging of the scene often draws attention to it-- because the title character is blind and relies on his much, much better than average hearing to compensate.

to:

* Played with in {{Netflix}}/{{Marvel}}'s ''Series/Daredevil''.''Series/{{Daredevil}}''. The usual foley is there, but the staging of the scene often draws attention to it-- because the title character is blind and relies on his much, much better than average hearing to compensate.
8th May '15 7:57:10 AM tropower
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* ''Series/ElChavoDelOcho'' (and ''{{Chespirito}}'''s other works for that matter) has pretty original elements; among them, everytime a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.

to:

* ''Series/ElChavoDelOcho'' (and ''{{Chespirito}}'''s other works works, for that matter) has pretty original elements; among them, everytime a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.
8th May '15 7:56:35 AM tropower
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* ''Series/ElChavoDelOcho'' (and ''{{Chespirito}}'''s other worksm for that matter) has pretty original elements; among them, everytime a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.

to:

* ''Series/ElChavoDelOcho'' (and ''{{Chespirito}}'''s other worksm works for that matter) has pretty original elements; among them, everytime a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.
8th May '15 7:55:26 AM tropower
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* ''Series/ElChavoDelOcho'' and ''{{Chespirito}}'' has pretty original elements; among them, everytime a character punches another character you can hear a boxing bell.

to:

* ''Series/ElChavoDelOcho'' and ''{{Chespirito}}'' (and ''{{Chespirito}}'''s other worksm for that matter) has pretty original elements; among them, everytime a character punches (or otherwise hits) another character you can hear a boxing bell.bell. Bonus points for having it done live.
27th Apr '15 12:13:43 AM K
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to:

* Played with in {{Netflix}}/{{Marvel}}'s ''Series/Daredevil''. The usual foley is there, but the staging of the scene often draws attention to it-- because the title character is blind and relies on his much, much better than average hearing to compensate.
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