History Main / KungFoley

14th Jun '17 12:10:54 PM GGCrono
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->''"It sounds like they're hitting each other with bags full of groceries!"''
-->-- '''Mary Jo Pehl''', ''WebVideo/CinematicTitanic'': "East Meets Watts"
23rd Apr '17 2:41:03 PM nombretomado
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-->-- ''TelevisionWithoutPity'' recap of ''Series/{{Supernatural}}'', [[Recap/SupernaturalS02E14BornUnderABadSign "Born Under a Bad Sign"]]

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-->-- ''TelevisionWithoutPity'' ''Website/TelevisionWithoutPity'' recap of ''Series/{{Supernatural}}'', [[Recap/SupernaturalS02E14BornUnderABadSign "Born Under a Bad Sign"]]
14th Mar '17 12:11:00 PM Miracle@StOlaf
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* The distinctive and immediately recognizable "Mpsh!" punch sound effect from the ''Franchise/IndianaJones'' series, achieved by hitting a stack of leather coats with a baseball bat.

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* The distinctive and immediately recognizable "Mpsh!" punch "Mm-PSH!" swing-and-punch sound effect from the ''Franchise/IndianaJones'' series, achieved by hitting a stack of leather coats with a baseball bat.
14th Mar '17 12:10:07 PM Miracle@StOlaf
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Added DiffLines:

* The distinctive and immediately recognizable "Mpsh!" punch sound effect from the ''Franchise/IndianaJones'' series, achieved by hitting a stack of leather coats with a baseball bat.
6th Jan '17 8:11:18 AM Morgenthaler
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\n* When Ash builds his mechanical hand in ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of Kung-Foley.



** When Ash builds his mechanical hand in ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of Kung-Foley.
6th Jan '17 8:10:51 AM Morgenthaler
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* ''Film/WaynesWorld 2'' takes this to whole new limits when Wayne and Jeff are fighting: Every single motion is Kung-Foley'd, even when Wayne operates his telephone in mid-fight.


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* ''Film/WaynesWorld 2'' ''Film/WaynesWorld2'' takes this to whole new limits when Wayne and Jeff are fighting: Every single motion is Kung-Foley'd, even when Wayne operates his telephone in mid-fight.

6th Jan '17 8:09:31 AM Morgenthaler
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KungFoley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' action sequence. From high risk martial arts to [[MundaneMadeAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory. According to Series/MythBusters, a normal punch is almost silent and a Hollywood punch is created by a combination of sounds like breaking walnuts.

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KungFoley Kung-Foley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' action sequence. From high risk martial arts to [[MundaneMadeAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory. According to Series/MythBusters, a normal punch is almost silent and a Hollywood punch is created by a combination of sounds like breaking walnuts.



'''This Trope is specifically about the hyper-exaggerated applications of foley in action sequences.[[note]]({{Fight Scene}}s, {{Training Montage}}s, {{Lock And Load Montage}}s, {{Chase Scene}}s, etc.) and spoofs thereof.[[/note]] For more applications of this art, and examples of non-action uses, see TheCoconutEffect, the supertrope to KungFoley.'''

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'''This Trope is specifically about the hyper-exaggerated applications of foley in action sequences.[[note]]({{Fight Scene}}s, {{Training Montage}}s, {{Lock And Load Montage}}s, {{Chase Scene}}s, etc.) and spoofs thereof.[[/note]] For more applications of this art, and examples of non-action uses, see TheCoconutEffect, the supertrope to KungFoley.Kung-Foley.'''



** When Ash builds his mechanical hand in ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of KungFoley.

to:

** When Ash builds his mechanical hand in ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of KungFoley.Kung-Foley.
6th Jan '17 8:08:38 AM Morgenthaler
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KungFoley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' action sequence. From high risk martial arts to [[MundaneMadeAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory. According to Series/MythBusters, a normal punch is almost silent and a Hollywood punch is created by a combination of sounds like breaking walnuts.

to:

KungFoley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' action sequence. From high risk martial arts to [[MundaneMadeAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory. According to Series/MythBusters, a normal punch is almost silent and a Hollywood punch is created by a combination of sounds like breaking walnuts.



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6th Jan '17 8:02:20 AM Morgenthaler
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* Hong Kong kung fu movies were pretty notorious for this, especially in the early days.

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* Hong Kong kung fu movies were pretty notorious for this, especially in the early days.[[AC:Advertising]]



* Parodied in commercials for the restaurant Steak & Shake. A hammy martial arts master is demonstrating the available $4 meals to his pupil, but every time he gestures to a burger and fries, a whip-crack is heard.
-->'''Pupil:''' What's that sound, Master?\\
'''Master:''' Kung fu elbow. ''[demonstrates; more whip-cracks are heard as he swings his arm back and forth]'' Try it.\\
''[The student swings his arm, but only produces the squeaky sound of rusty hinges.]''

[[AC:Anime]]
* ''Magical Shopping Arcade Abenobashi'' has a suit that produces Kung Foley in one episode.

[[AC:Film]]
* Hong Kong kung fu movies were pretty notorious for this, especially in the early days.



* Parodied in Music/WeirdAlYankovic's video ''Fat'' (itself a parody of Michael Jackson's video ''Bad''). Al suddenly realizes he is causing sound effects with every slightest move, first regular swishes and cracks, then ratcheting and glass breaking. And further parodied when after one hand movement causes a loud snapping noise, he pulls it back to show the mousetrap that's closed on it.



* ''Magical Shopping Arcade Abenobashi'' has a suit that produces Kung Foley in one episode.
* There were many sound effects in ''Series/ParkerLewisCantLose'', including a DramaticGunCock as Kubiac readies his fist, or a clickety-clack sound as Ms. Musso slowly raises her arm...
* ''Series/{{Scrubs}}'' is chock-full of these, particularly the head-whip bullwhip sound which dominates Season 1.



* ''Series/{{Batman}}'': the Creator/AdamWest series was even more ridiculous. MickeyMousing was used heavily, while the (in)famous written sound effects (Pow! Biff! Wham!) popped up on the screen.
* ''Series/ElChavoDelOcho'' (and ''Series/{{Chespirito}}'''s other works, for that matter) has pretty original elements; among them, every time a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.
* It's impressive to watch the foley for ''Radio/APrairieHomeCompanion'' in action; he's able to simulate, among other things, a helicopter hovering over a house being torn apart by an earthquake while pterodactyls close in.
* ''WesternAnimation/JusticeLeagueUnlimited'' uses this to add to the brutal effectiveness of its amped-up fight scenes.
* ''Franchise/PowerRangers[=/=]Franchise/SuperSentai'', ''Franchise/KamenRider'', and most other {{toku}}satsus are guilty of this. Back then they would save the sound effects for when someone puches someone else, making the fights a bit closer to reality. Lately though there have been more whooshes in the fights, so not really anymore.
* ''Series/HerculesTheLegendaryJourneys'' and ''Series/XenaWarriorPrincess'' both made heavy use of this trope, with nearly every punch, throw, and glance accentuated with sound effects. No surprise, since executive producer Creator/SamRaimi is generally fond of this trope, which also shows up in his ''Franchise/EvilDead'' movies.
** When Ash builds his mechanical hand in ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of KungFoley.
* In the Literature/WhateleyUniverse, martial arts whiz Chaka makes that 'crack' noise when she punches at high speed. Even when she's wearing a sleeveless blouse. Justified since it's implied she's actually breaking the sound barrier.
* Done to a rather ridiculous extent with Tenpouin Keiya of ''VideoGame/EvilZone'', whose barehanded strikes make whipping-like sounds regardless of whether or not they actually connect with the opponent.



* The trumpet blare every time Fred is startled/enraged/otherwise emotive in ''WesternAnimation/TheFlintstones''.



* Foley is parodied in the ''[[Series/TheGoodies Goodies]]'' episode ''Kung Fu Kapers'', when Tim and Bill are fighting -- Tim tries to hit Bill, finds it produces a honking noise, then just touches him for a while to explore the sounds that ensue, which include alarm clocks and party horns. Bill laughs and plays a few notes on himself by tapping his head and knees. Tim pushes Bill's stomach and produces a loud honk. They both laugh ... and then Tim clobbers Bill over the head accompanied by a huge, rock-smashing sound effect.
* In classic ''TabletopGame/{{Deadlands}}'' rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even '''Franchise/{{Final Fantasy}}''-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target you with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].



* In the episode "The Secret Box" from ''WesternAnimation/SpongeBobSquarePants'', there is a scene where [=SpongeBob=] doesn't want to wake Patrick. Stepping on a chip causes a loud glass-shattering sound. Drops of sweat make a splashing sound when they touch the ground. Elephant roaring and car crashing sounds are heard when [=SpongeBob=] is walking.
* ''Series/{{Supernatural}}'' often has loud punches and crashes accenting the fight scenes.





[[AC:Live-Action TV]]
* There were many sound effects in ''Series/ParkerLewisCantLose'', including a DramaticGunCock as Kubiac readies his fist, or a clickety-clack sound as Ms. Musso slowly raises her arm...
* ''Series/{{Scrubs}}'' is chock-full of these, particularly the head-whip bullwhip sound which dominates Season 1.
* ''Series/{{Batman}}'': the Creator/AdamWest series was even more ridiculous. MickeyMousing was used heavily, while the (in)famous written sound effects (Pow! Biff! Wham!) popped up on the screen.
* ''Series/ElChavoDelOcho'' (and ''Series/{{Chespirito}}'''s other works, for that matter) has pretty original elements; among them, every time a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.
* ''Franchise/PowerRangers[=/=]Franchise/SuperSentai'', ''Franchise/KamenRider'', and most other {{toku}}satsus are guilty of this. Back then they would save the sound effects for when someone puches someone else, making the fights a bit closer to reality. Lately though there have been more whooshes in the fights, so not really anymore.
* ''Series/HerculesTheLegendaryJourneys'' and ''Series/XenaWarriorPrincess'' both made heavy use of this trope, with nearly every punch, throw, and glance accentuated with sound effects. No surprise, since executive producer Creator/SamRaimi is generally fond of this trope, which also shows up in his ''Franchise/EvilDead'' movies.
** When Ash builds his mechanical hand in ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of KungFoley.
* Foley is parodied in the ''[[Series/TheGoodies Goodies]]'' episode ''Kung Fu Kapers'', when Tim and Bill are fighting -- Tim tries to hit Bill, finds it produces a honking noise, then just touches him for a while to explore the sounds that ensue, which include alarm clocks and party horns. Bill laughs and plays a few notes on himself by tapping his head and knees. Tim pushes Bill's stomach and produces a loud honk. They both laugh ... and then Tim clobbers Bill over the head accompanied by a huge, rock-smashing sound effect.
* ''Series/{{Supernatural}}'' often has loud punches and crashes accenting the fight scenes.



* Parodied in commercials for the restaurant Steak & Shake. A hammy martial arts master is demonstrating the available $4 meals to his pupil, but every time he gestures to a burger and fries, a whip-crack is heard.
-->'''Pupil:''' What's that sound, Master?\\
'''Master:''' Kung fu elbow. ''[demonstrates; more whip-cracks are heard as he swings his arm back and forth]'' Try it.\\
''[The student swings his arm, but only produces the squeaky sound of rusty hinges.]''


Added DiffLines:


[[AC:Music]]
* Parodied in Music/WeirdAlYankovic's video ''Fat'' (itself a parody of Michael Jackson's video ''Bad''). Al suddenly realizes he is causing sound effects with every slightest move, first regular swishes and cracks, then ratcheting and glass breaking. And further parodied when after one hand movement causes a loud snapping noise, he pulls it back to show the mousetrap that's closed on it.

[[AC:Radio]]
* It's impressive to watch the foley for ''Radio/APrairieHomeCompanion'' in action; he's able to simulate, among other things, a helicopter hovering over a house being torn apart by an earthquake while pterodactyls close in.

[[AC:Tabletop Games]]
* In classic ''TabletopGame/{{Deadlands}}'' rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even '''Franchise/{{Final Fantasy}}''-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target you with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].

[[AC:Video Game]]
* Done to a rather ridiculous extent with Tenpouin Keiya of ''VideoGame/EvilZone'', whose barehanded strikes make whipping-like sounds regardless of whether or not they actually connect with the opponent.

[[AC:Web Original]]
* In the Literature/WhateleyUniverse, martial arts whiz Chaka makes that 'crack' noise when she punches at high speed. Even when she's wearing a sleeveless blouse. Justified since it's implied she's actually breaking the sound barrier.


Added DiffLines:

[[AC:Western Animation]]
* ''WesternAnimation/JusticeLeagueUnlimited'' uses this to add to the brutal effectiveness of its amped-up fight scenes.
* The trumpet blare every time Fred is startled/enraged/otherwise emotive in ''WesternAnimation/TheFlintstones''.
* In the episode "The Secret Box" from ''WesternAnimation/SpongeBobSquarePants'', there is a scene where [=SpongeBob=] doesn't want to wake Patrick. Stepping on a chip causes a loud glass-shattering sound. Drops of sweat make a splashing sound when they touch the ground. Elephant roaring and car crashing sounds are heard when [=SpongeBob=] is walking.
2nd Jan '17 5:30:57 AM Thunderchin
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Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''Series/MysteryScienceTheater3000'' version of ''Film/WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches.

to:

Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''Series/MysteryScienceTheater3000'' version of ''Film/WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches. \n Do ''not'' confuse with Wrestling/MickFoley, though the combination would be '''''awesome'''''.
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