History Main / KonamiCode

21st Aug '17 10:27:04 AM aLaughterhouse
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* In the game ''VideoGame/TheEscapists'', entering the directional component at the prison select screen unlocks all the levels up to [[TheAlcatraz HMP-Irongate.]]
21st Aug '17 8:21:38 AM ryanasaurus0077
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* In the original ''VideoGame/MarioParty'', entering it with Controller 1 after pausing the game during Player 1's turn with Controller 2 will trigger the debug menu, which can subsequently be opened by pressing C-Left.
17th Aug '17 4:48:46 PM totoofze47
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* In the Nintendo Switch version of ''VideoGame/SonicMania'', holding Y on the title screen and performing the code with an extra "left, right" will unlock a level selection mode that looks almost identical to the one in ''VideoGame/SonicTheHedgehog2''.
12th Aug '17 9:55:49 AM nombretomado
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* Appears in the CtrlAltDel spin-off ''Analog & D-Pad'', used by Lucas and Ethan to activate their TransformationSequence into the titular superheroes.

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* Appears in the CtrlAltDel ''Webcomic/CtrlAltDel'' spin-off ''Analog & D-Pad'', used by Lucas and Ethan to activate their TransformationSequence into the titular superheroes.
29th Jul '17 1:08:04 PM nombretomado
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While the code first appeared in the NintendoEntertainmentSystem version of ''VideoGame/{{Gradius}}'' [[note]]Originally, it was intended as an aid to debugging the NES port, as the game was ''very'' NintendoHard, and the guy in charge of the port forgot to remove it from the final release[[/note]], it became famous for its use in ''VideoGame/{{Contra}}''. Largely because it's generally considered [[NintendoHard a necessity to even have a chance at winning]] in that game.

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While the code first appeared in the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem version of ''VideoGame/{{Gradius}}'' [[note]]Originally, it was intended as an aid to debugging the NES port, as the game was ''very'' NintendoHard, and the guy in charge of the port forgot to remove it from the final release[[/note]], it became famous for its use in ''VideoGame/{{Contra}}''. Largely because it's generally considered [[NintendoHard a necessity to even have a chance at winning]] in that game.
18th Jul '17 9:17:59 AM DracoKanji
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** ''Gradius [=ReBirth=]'' uses the traditional version of the code to give the player four Options but no extra lives or other powerups. It's especially helpful toward the end of the game since ContinuingIsPainful.

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** ''Gradius [=ReBirth=]'' uses the traditional version of the code (with 2 and 1 in place of B and A, respectively) to give the player four Options but no extra lives or other powerups. It's especially helpful toward the end of the game since ContinuingIsPainful.
18th Jul '17 9:07:42 AM DracoKanji
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* In the NES version of ''VideoGame/{{Contra}}'', the code increases the [[VideoGameLives starting number of lives]] from 3 to 30.
** Oddly enough, none of the ''Contra'' sequels featured the code until ''VideoGame/ContraShatteredSoldier'' for the UsefulNotes/PlayStation2 (they used different cheat codes). For the code to work in ''Shattered Soldier'', the player must input the code using the second controller and substitute the left and the right on the d-pad with each successive L and R button (L1, R1, L2, R2, L3, and R3). Of course, all this did was make it really easy to get the worst ending.
** It's used again in the CosmeticallyAdvancedPrequel ''VideoGame/HardCorpsUprising''. Inputting the code during the loading screen of the first stage replaces the music of that stage with a metal remix of the first stage music from the original ''Contra''. Inputting a different version of it with LS and RS replacing B and A in the title screen unlocks the ability to buy an upgrade that gives you 30 lives without beating the game with that character first.

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* In ** ''Gradius [=ReBirth=]'' uses the NES traditional version of ''VideoGame/{{Contra}}'', the code increases the [[VideoGameLives starting number of lives]] from 3 to 30.
** Oddly enough, none of the ''Contra'' sequels featured the code until ''VideoGame/ContraShatteredSoldier'' for the UsefulNotes/PlayStation2 (they used different cheat codes). For
the code to work in ''Shattered Soldier'', give the player must input the code using the second controller and substitute the left and the right on the d-pad with each successive L and R button (L1, R1, L2, R2, L3, and R3). Of course, all this did was make it really easy to get the worst ending.
**
four Options but no extra lives or other powerups. It's used again in especially helpful toward the CosmeticallyAdvancedPrequel ''VideoGame/HardCorpsUprising''. Inputting the code during the loading screen end of the first stage replaces the music of that stage with a metal remix of the first stage music from the original ''Contra''. Inputting a different version of it with LS and RS replacing B and A in the title screen unlocks the ability to buy an upgrade that gives you 30 lives without beating the game with that character first.since ContinuingIsPainful.


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* ''VideoGame/{{Contra}}''
** In the NES version, the code increases the [[VideoGameLives starting number of lives]] from 3 to 30.
** Oddly enough, none of the ''Contra'' sequels featured the code until ''VideoGame/ContraShatteredSoldier'' for the UsefulNotes/PlayStation2 (they used different cheat codes). For the code to work in ''Shattered Soldier'', the player must input the code using the second controller and substitute the left and the right on the d-pad with each successive L and R button (L1, R1, L2, R2, L3, and R3). Of course, all this did was make it really easy to get the worst ending.
** It's used again in the CosmeticallyAdvancedPrequel ''VideoGame/HardCorpsUprising''. Inputting the code during the loading screen of the first stage replaces the music of that stage with a metal remix of the first stage music from the original ''Contra''. Inputting a different version of it with LS and RS replacing B and A in the title screen unlocks the ability to buy an upgrade that gives you 30 lives without beating the game with that character first.
18th Jul '17 9:00:43 AM DracoKanji
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Though being well known, this hasn't been used as an outright cheat code since the early 16-bit days (as is the case with cheat codes in general). More often these days it's an EasterEgg that gives a cute effect. The code doesn't even have to use a standard controller as long as the directions can be pressed in some way.

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Though being well known, this hasn't has rarely been used as an outright cheat code since the early 16-bit days (as is the case with cheat codes in general). More often these days it's an EasterEgg that gives a cute effect. The code doesn't even have to use a standard controller as long as the directions can be pressed in some way.
14th Jul '17 12:51:03 PM josedanielsteller
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* In ''VideoGame/SuperMonkeyBall Jr.'', entering the code on the title screen changes "Monkey Ball" on the title screen to "Nice Try".

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* In ''VideoGame/SuperMonkeyBall Jr.'', entering the code on the title screen changes "Monkey Ball" on the title screen to [[NoFairCheating "Nice Try".]]
7th May '17 7:07:43 PM Pinokio
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* In ''[[UsefulNotes/MicrosoftWindows Windows 10]]'', typing Konami or Konami Code in Cortana will reveal the Konami Code.
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