History Main / Klotski

26th Feb '15 5:07:01 PM CorahsUncle
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This StockPuzzle consists of a 4x5 board with sliding blocks. One block is 2x2; the other blocks are 2x1, 1x2 and 1x1. The goal of the puzzle is to get the 2x2 block into the bottom position.

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This StockPuzzle consists of a 4x5 4×5 board with sliding blocks. One block is 2x2; 2×2; the other blocks are 2x1, 1x2 2×1, 1×2 and 1x1. 1×1. The goal of the puzzle is to get the 2x2 2×2 block into the bottom position.



* The "Last Pedestal of Buddha" in ''QuestForKarma''.
* The ArchieComics Web site has a Java puzzle called "Traffic Jam", in which the player must move Archie's red car to the exit by rearranging other vehicles in the parking lot.

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* The "Last Pedestal of Buddha" in ''QuestForKarma''.
''VideoGame/QuestForKarma''.
* The ArchieComics Franchise/ArchieComics Web site has a Java puzzle called "Traffic Jam", in which the player must move Archie's red car to the exit by rearranging other vehicles in the parking lot.



* The old Windows game pack came with ''Klotski'': three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27x27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2000-plus moves to get the five-by-five block to its home, takes not so much ingenuity as patience: with only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.

to:

* The old Windows game pack came with ''Klotski'': three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27x27-square 27×27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2000-plus moves to get the five-by-five 5×5 block to its home, takes not so much ingenuity as patience: with With only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.



* And if you thought this kind of puzzle was hard enough, don't even look at Bricks, a Windows/DOS Klotski clone that includes, among other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just in the first installment.
* This type of puzzle appears in the ''ProfessorLayton'' games, naturally. Obscenely difficult versions are also the final puzzles in each game.

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* And if you thought this kind of puzzle was hard enough, don't even look at Bricks, ''Bricks'', a Windows/DOS Klotski clone that includes, among other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just in the first installment.
* This type of puzzle appears in the ''ProfessorLayton'' ''Franchise/ProfessorLayton'' games, naturally. Obscenely difficult versions are also the final puzzles in each game.



* The video for [[MegaManNTWarrior Rockman.EXE Axess]]'s ending theme, Hikari Todoku Basho, has a short animation of the puzzle being solved in the background near the start of the video.

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* The video for [[MegaManNTWarrior [[VideoGame/MegaManNTWarrior Rockman.EXE Axess]]'s Axess]]' ending theme, Hikari ''Hikari Todoku Basho, Basho'', has a short animation of the puzzle being solved in the background near the start of the video.



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