History Main / KillerApp

27th May '17 3:52:00 PM nombretomado
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** There's also ''VideoGame/EarthBound'' being released for the Wii U's VirtualConsole, which became one of the top downloaded titles for the service. Not bad for a game that was an AcclaimedFlop when it first came out. ''VideoGame/EarthBoundBeginnings'' was also received with similar praise, and quickly raised to the top of the downloads charts. Not bad for a game that [[NoExportForYou wasn't released outside Japan]] before then.

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** There's also ''VideoGame/EarthBound'' being released for the Wii U's VirtualConsole, UsefulNotes/VirtualConsole, which became one of the top downloaded titles for the service. Not bad for a game that was an AcclaimedFlop when it first came out. ''VideoGame/EarthBoundBeginnings'' was also received with similar praise, and quickly raised to the top of the downloads charts. Not bad for a game that [[NoExportForYou wasn't released outside Japan]] before then.
27th May '17 9:22:51 AM DavidDelony
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* Creator/AntennaTV, a digital subchannel showcasing in classic TV from TheSixties to TheNineties, wasn't really well-known until it purchased the rerun rights to Johnny Carson's old ''Series/TheTonightShow'' episodes; they were then rewarded with 26 new affiliates and now share with Creator/MeTV the distinction of being ''the'' classic TV digital subchannel.

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* Creator/AntennaTV, a digital subchannel showcasing in classic TV from TheSixties to TheNineties, wasn't really well-known until it purchased the rerun rights to Johnny Carson's old ''Series/TheTonightShow'' episodes; they were then rewarded with 26 new affiliates and now share with Creator/MeTV the distinction of being ''the'' classic TV digital subchannel. Digitial subchannels like Antenna TV have sparked a resurgence of interest in over-the-air TV programs, particularly among "cord-cutters" trying to avoid paying through the nose for satellite and cable TV programming.
26th May '17 6:00:49 PM DavidDelony
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* Windows 3.0 as a whole for mice on the PC market. Before Windows 3.0, most PC users only had a keyboard, and mice were deemed to be "for DTP pros".

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* Windows 3.0 as a whole for mice on the PC market. Before Windows 3.0, most PC users only had a keyboard, and mice were deemed to be "for DTP pros". On the gaming front, it was point-and-click adventure games from Creator/{{Sierra}} and Creator/LucasArts that popularized mice among PC gamers in the late '80s and early '90s.
21st May '17 9:26:50 AM DavidDelony
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* {{Unix}}'s killer app, as with UsefulNotes/MacOS, was originally the platform itself, with the ability to redirect input and output at the shell. Another killer app was Website/{{Usenet}}, a precursor to modern social media. The real killer app for Unix was the C programming language. While C itself is portable, a lot of C developers tended to assume a Unix environment. Fortunately, it was relatively easy to port Unix to new hardware. Software development is the biggest non-server use for Unix and Linux systems.

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* {{Unix}}'s killer app, as with UsefulNotes/MacOS, was originally the platform itself, with the ability to redirect input and output at the shell. Another killer app was Website/{{Usenet}}, a precursor to modern social media. The real killer app for Unix was the C programming language. While C itself is portable, a lot of C developers tended to assume a Unix environment. Even on non-Unix systems, compiler makers try to emulate as much of a Unix environment as possible, inluding tools like make. Fortunately, it was relatively easy to port Unix to new hardware. Software development is the biggest non-server use for Unix and Linux systems.
20th May '17 1:04:02 PM nombretomado
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* {{Unix}}'s killer app, as with UsefulNotes/MacOS, was originally the platform itself, with the ability to redirect input and output at the shell. Another killer app was {{Usenet}}, a precursor to modern social media. The real killer app for Unix was the C programming language. While C itself is portable, a lot of C developers tended to assume a Unix environment. Fortunately, it was relatively easy to port Unix to new hardware. Software development is the biggest non-server use for Unix and Linux systems.

to:

* {{Unix}}'s killer app, as with UsefulNotes/MacOS, was originally the platform itself, with the ability to redirect input and output at the shell. Another killer app was {{Usenet}}, Website/{{Usenet}}, a precursor to modern social media. The real killer app for Unix was the C programming language. While C itself is portable, a lot of C developers tended to assume a Unix environment. Fortunately, it was relatively easy to port Unix to new hardware. Software development is the biggest non-server use for Unix and Linux systems.
20th May '17 11:27:16 AM nombretomado
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* The ''Franchise/{{Ultima}}'' franchise was the crown RPG of early PC's. So much so, it had a profound effect on NES RPG's for a long, long while. Like other series, it forced some users to upgrade their hardware to play ''Videogame/UltimaVII''.

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* The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' franchise was the crown RPG of early PC's. So much so, it had a profound effect on NES RPG's for a long, long while. Like other series, it forced some users to upgrade their hardware to play ''Videogame/UltimaVII''.
18th May '17 10:01:14 PM SamMax
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* ''VideoGame/{{Titanfall}}'' was the game that kept the XboxOne from dying on the vine in its first year, being a desired "exclusive" for the console[[note]]there was a PC version, natch[[/note]] til ''VideoGame/Halo5Guardians'' was released. Oddly, it ''wasn't'' a blockbuster, just a game that kept interest alive in the then-controversial system.[[note]]Activision, however, thought it ''was'' a KillerApp and foolishly had Videogame/{{Titanfall 2}} compete with ''Call of Duty'' and ''Battlefield'', resulting in poor sales, despite being available for both the XboxOne and PlayStation4.[[/note]]

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* ''VideoGame/{{Titanfall}}'' was the game that kept the XboxOne from dying on the vine in its first year, being a desired "exclusive" for the console[[note]]there was a PC version, natch[[/note]] til ''VideoGame/Halo5Guardians'' was released. Oddly, it ''wasn't'' a blockbuster, just a game that kept interest alive in the then-controversial system.[[note]]Activision, [[note]]Electronic Arts, however, thought it ''was'' a KillerApp and foolishly had Videogame/{{Titanfall 2}} ''VideoGame/Titanfall2'' compete with ''Call of Duty'' and ''Battlefield'', resulting in poor sales, despite being available for both the XboxOne and PlayStation4.[[/note]]
13th May '17 2:46:05 PM nombretomado
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* {{MTV}} was the killer app for cable TV. For sports fans, the killer app was {{ESPN}}.

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* {{MTV}} Creator/{{MTV}} was the killer app for cable TV. For sports fans, the killer app was {{ESPN}}.
2nd May '17 4:28:37 PM DragonRanger
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** Nintendo is very aware of how much of a draw a new ''Zelda'' game is, and has twice taken title that was to be released at the tail end of one console's lifespan and made it a dual-console release, repurposing it as a launch title for its successor while still supporting the DaddySystem: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (for the [=GameCube=] and Wii) and ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' (Wii U and Switch). The latter game got a higher attach rate than ''Wii Sports'', which was a ''pack-in.'' In fact, due partly to early scarcity issues with the console, it briefly had an attach rate ''over 100%'' -- there were people who bought ''Breath of the Wild'' for a Switch they ''didn't yet own''.

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** Nintendo is very aware of how much of a draw a new ''Zelda'' game is, and has twice taken title that was to be released at the tail end of one console's lifespan and made it a dual-console release, repurposing it as a launch title for its successor while still supporting the DaddySystem: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (for the [=GameCube=] and Wii) and ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' (Wii U and Switch). The latter game got a higher attach rate than ''Wii Sports'', which was a ''pack-in.'' In fact, due partly to early scarcity issues with the console, it briefly had an attach rate ''over 100%'' -- there were people who bought ''Breath of the Wild'' for a Switch they ''didn't yet own''.



* The UsefulNotes/NintendoSwitch uses ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' as its killer launch title. [=GameStop=] even reported that in the system's first month, ''Zelda'' had an almost 1:1 attach rate - in LaymansTerms, nearly every last person they sold a Switch to bought ''Zelda'' as well. %%Between launch and Christmas, it also had mainstay franchises ''VideoGame/SuperMarioOdyssey'' and ''VideoGame/MarioKart8 Deluxe'' and a followup to one of the Wii U's breakout hits in ''VideoGame/Splatoon2''.

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* The UsefulNotes/NintendoSwitch uses ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' as its killer launch title. [=GameStop=] Nintendo even reported that in the system's first month, due partly to early scarcity issues with the console, they sold more copies of ''Zelda'' had an almost 1:1 attach rate - in LaymansTerms, nearly every last person for Switch than they sold did ''actual Switches'' -- there were people who bought ''Breath of the Wild'' for a Switch to bought ''Zelda'' as well. they ''didn't yet own''. %%Between launch and Christmas, it also had mainstay franchises ''VideoGame/MarioKart8 Deluxe'' and ''VideoGame/SuperMarioOdyssey'' and ''VideoGame/MarioKart8 Deluxe'' and a followup to one of the Wii U's breakout hits in ''VideoGame/Splatoon2''.
21st Apr '17 5:41:55 PM billybobfred
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** Nintendo is very aware of how much of a draw a new ''Zelda'' game is, and has twice taken title that was to be released at the tail end of one console's lifespan and made it a dual-console release, repurposing it as a launch title for its successor while still supporting the DaddySystem: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (for the [=GameCube=] and Wii) and ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' (Wii U and Switch). The latter game got a higher attach rate than ''Wii Sports'', which was a ''pack-in.''

to:

** Nintendo is very aware of how much of a draw a new ''Zelda'' game is, and has twice taken title that was to be released at the tail end of one console's lifespan and made it a dual-console release, repurposing it as a launch title for its successor while still supporting the DaddySystem: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (for the [=GameCube=] and Wii) and ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' (Wii U and Switch). The latter game got a higher attach rate than ''Wii Sports'', which was a ''pack-in.'''' In fact, due partly to early scarcity issues with the console, it briefly had an attach rate ''over 100%'' -- there were people who bought ''Breath of the Wild'' for a Switch they ''didn't yet own''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.KillerApp