History Main / KillerApp

18th Feb '18 2:26:38 PM KBABZ
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Arguing over which killer app provides the most bang for its buck is a large part of the UsefulNotes/ConsoleWars.

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Arguing over which killer app provides the most bang for its buck is a large part of the UsefulNotes/ConsoleWars.
UsefulNotes/ConsoleWars. If an anticipated game shares the same genre as an existing Killer App, it may be called a [Insert Game Here] Killer, however this often puts [[ToughActToFollow unrealistic expectations]] on the upcoming title.
18th Feb '18 9:38:48 AM Sharlee
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** Three years earlier, the "[[https://en.wikipedia.org/wiki/Jessica_McClure Baby Jessica In The Well]]" story was another KillerApp for CNN, and possibly the TropeMaker for the whole "24-hour breaking news" concept.


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* ''Series/MarriedWithChildren'' was the killer app that let the Fox TV network break into the Big-Three-Plus-PBS channel roster that had dominated American broadcast television for decades, paving the way for CW and the countless specialty-networks that would proliferate with the rise of cable.
15th Feb '18 5:58:12 AM Vilui
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** When the NES first launched it came with R.O.B., your VideoGame/RoboticOperatingBuddy. R.O.B. could play only two games, both of them considered mediocre at best, and the R.O.B. itself only seemed to function half the time.[[note]]And when R.O.B. did function, it moved so slowly that you were better off doing R.O.B.'s controller inputs yourself.[[/note]] However, it was key in making the system seem less like a "videogame console" (which was a dirty word at the time, considering the video game crash of the early 80's). Essentially, it was a ''fake'' Killer App: something that seemed like the must-own technology of the future that handily snuck the far more important hardware into homes.

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** When the NES first launched it came with R.O.B., your VideoGame/RoboticOperatingBuddy. R.O.B. could play only two games, both of them considered mediocre at best, and the R.O.B. itself only seemed to function half the time.[[note]]And when R.O.B. did function, it moved so slowly that you were better off doing R.O.B.'s controller inputs yourself.[[/note]] However, it was key in making the system seem less like a "videogame console" (which was a dirty word at the time, considering the video game crash of the early 80's).80s). Essentially, it was a ''fake'' Killer App: something that seemed like the must-own technology of the future that handily snuck the far more important hardware into homes.



* The ''VideoGame/{{Ultima}}'' franchise was the crown RPG of early PC's. So much so, it had a profound effect on NES RPG's for a long, long while. Like other series, it forced some users to upgrade their hardware to play ''Videogame/UltimaVII''.

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* The ''VideoGame/{{Ultima}}'' franchise was the crown RPG of early PC's. [=PCs=]. So much so, it had a profound effect on NES RPG's [=RPGs=] for a long, long while. Like other series, it forced some users to upgrade their hardware to play ''Videogame/UltimaVII''.
16th Jan '18 5:57:08 PM DavidDelony
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* FM radio really only took off in the U.S. in the 1960s when FCC regulations forbade AM radio stations from simulcasting on FM. Scrambling for content to fill airtime, they turned to PsychedelicRock, where fans of the music appreciated the sound quality and the ability to hear music that wasn't played on the Top 40 of the era. By the '90s, almost all music stations had migrated over to the FM dial.

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* FM radio really only took off in the U.S. in the 1960s when FCC regulations forbade AM radio stations from simulcasting on FM. At the time, most FM radio programming consisted of classical music, Muzak-style background music and "educational" stations that later evolved into Creator/{{NPR}}. Scrambling for content to fill airtime, they turned to PsychedelicRock, where fans of the music appreciated the sound quality and the ability to hear music that wasn't played on the Top 40 of the era. By the '90s, almost all music stations had migrated over to the FM dial.
15th Jan '18 7:08:25 PM GiantJumboJellyfish
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* ''VideoGame/{{Titanfall}}'' was the game that kept the UsefulNotes/XboxOne from dying on the vine in its first year, being a desired "exclusive" for the console[[note]]in the sense that it didn't come out for [=PS4=], at least[[/note]] 'til ''VideoGame/Halo5Guardians'' was released. Oddly, it ''wasn't'' a blockbuster, just a game that kept interest alive in the then-controversial system. Electronic Arts, however, treated it like it ''was'' a killer app and foolishly had ''VideoGame/Titanfall2'' compete with ''VideoGame/{{Call of Duty|InfiniteWarfare}}'' and ''VideoGame/{{Battlefield|1}}'', resulting in poor sales, despite being available for the UsefulNotes/PlayStation4 as well as the Xbox One and PC.

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* ''VideoGame/{{Titanfall}}'' was the game that kept the UsefulNotes/XboxOne from dying on the vine in its first year, being a desired "exclusive" for the console[[note]]in the sense that it didn't come out for [=PS4=], at least[[/note]] 'til ''VideoGame/Halo5Guardians'' was released. Oddly, it ''wasn't'' a blockbuster, just a game that kept interest alive in the then-controversial system. Electronic Arts, however, in a move that [[SarcasmMode just so happened]] to soften developers Respawn Interactive for acquisition, treated it like it ''was'' a killer app and foolishly had ''VideoGame/Titanfall2'' compete with ''VideoGame/{{Call of Duty|InfiniteWarfare}}'' and ''VideoGame/{{Battlefield|1}}'', resulting in poor sales, despite being available for the UsefulNotes/PlayStation4 as well as the Xbox One and PC.



* The most important game on PC in terms of actually ''selling hardware'' was ''Links 486''. This game actually forced owners to upgrade from 386 to 486 processors '''''just to play it'''''.

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* The most important game on PC in terms of actually ''selling hardware'' was ''Links 486''. This game actually forced owners to upgrade from 386 to 486 processors '''''just to play it'''''. VideoGame/{{Quake|I}} in turn spurned many a gamer to update to Pentiums.



** Valve did it again with ''VideoGame/TeamFortress2'' in 2007, which is, to this very day, their most successful game ''of all time'', and tied with ''VideoGame/{{DOTA 2}}'' (also by Valve) as the most popular game on Steam.

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** Valve did it again with ''VideoGame/TeamFortress2'' in 2007, which is, to this very day, their most successful game ''of all time'', and tied with ''VideoGame/{{DOTA 2}}'' (also by Valve) as the most popular game on Steam.Steam until VideoGame/PlayerUnknownsBattlegrounds overtook it in 2017.



* For {{MMORPG}}s, ''VideoGame/WorldOfWarcraft''. It's the one everyone's heard of, and it has slightly more players than the next 2 biggest (''VideoGame/GuildWars'' and ''Knight Online'') ''put together''. And for browser [=MMORPGs=], it's ''Runescape''.

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* For {{MMORPG}}s, ''VideoGame/WorldOfWarcraft''. It's the one everyone's heard of, and it has slightly more players than the next 2 biggest (''VideoGame/GuildWars'' and ''Knight Online'') ''put together''. And for browser [=MMORPGs=], it's ''Runescape''.''VideoGame/{{Runescape}}''.
8th Jan '18 10:18:22 AM DavidDelony
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* [=NewTek=]'s ''Video Toaster'' was the one selling point of the UsefulNotes/CommodoreAmiga that made said machine popular at video production houses and film studios. The ability to genlock (or synchronize video timing signals) made it easy to overlay text on video, thus making the Amiga the go-to machine for FanSubs. ''Deluxe Paint'' was another program that sold Amigas.

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* [=NewTek=]'s ''Video Toaster'' was the one selling point of the UsefulNotes/CommodoreAmiga that made said machine popular at video production houses and film studios. The ability to genlock (or synchronize video timing signals) made it easy to overlay text on video, thus making the Amiga the go-to machine for FanSubs.{{Fan Sub}}s. ''Deluxe Paint'' was another program that sold Amigas.
8th Jan '18 10:17:15 AM DavidDelony
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* [=NewTek=]'s ''Video Toaster'' was the one selling point of the UsefulNotes/CommodoreAmiga that made said machine popular at video production houses and film studios. ''Deluxe Paint'' was another program that sold Amigas.

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* [=NewTek=]'s ''Video Toaster'' was the one selling point of the UsefulNotes/CommodoreAmiga that made said machine popular at video production houses and film studios. The ability to genlock (or synchronize video timing signals) made it easy to overlay text on video, thus making the Amiga the go-to machine for FanSubs. ''Deluxe Paint'' was another program that sold Amigas.
5th Jan '18 3:25:41 PM jakeroo123
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** ''VideoGame/SuperMarioOdyssey'' received universal acclaim and managed to sell ''two million'' copies within its first three days, immediately reaching more than a quarter of the install base for the Switch.

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** ''VideoGame/SuperMarioOdyssey'' received universal acclaim and managed to sell ''two million'' copies within its first three days, immediately reaching more than a quarter of the install base for the Switch. Within two months, it even managed to overtake ''Breath of the Wild'' in sales.
3rd Jan '18 9:18:56 PM DavidDelony
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* The [=iPhone=] spurred the growth of [=HTML5=] because of something that it ''didn't'' run: Flash. Web developers rapidly moved to [=HTML5=] and hastened the death of Flash.
28th Dec '17 3:23:33 PM bt8257
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* {{Creator/Bungie}} seems to make killer apps wherever they go. [[UsefulNotes/AppleMacintosh Mac's]] killer app? The ''VideoGame/{{Marathon}}'' Trilogy. The Xbox's? ''{{Franchise/Halo}}''.

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* {{Creator/Bungie}} Creator/{{Bungie}} seems to make killer apps wherever they go. [[UsefulNotes/AppleMacintosh Mac's]] killer app? The ''VideoGame/{{Marathon}}'' Trilogy. The Xbox's? ''{{Franchise/Halo}}''.


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* ''B-17 Bomber'' for the UsefulNotes/{{Intellivision}}.
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