History Main / KillerApp

19th Feb '17 11:31:04 AM bt8257
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When you buy {{literature}}, you get a single self-contained experience: the book contains all there is to this particular adventure. When you buy a ticket for a {{film}} or a [[{{Theatre}} stage show]], you get two hours of drama, and that's all there is to see (until the inevitable sequel, that is). But electronic hardware isn't like that. Music players, movie players, computers, video game consoles, tablet computers... They all require ''software'' to run, and each piece of software delivers a different experience: a photo-editing suite can't be used to balance your checkbook, for instance, or vice versa. As such, hardware and software are separate but interlinked categories, and one is used to judge the other: the same piece of software might run much more efficiently on one computer than another, and you'd factor that in when deciding what hardware ''or'' software to buy. And, just to add to the confusion, a fair amount of software is ''exclusive to one piece of hardware'', or family of hardware: for instance, Microsoft for the longest time resisted releasing its "Office" suite of productivity software (Word, Excel, [=PowerPoint=], etc) for [=iPad=], to keep their competing "Surface" tablets relevant.

to:

When you buy {{literature}}, you get a single self-contained experience: the book contains all there is to this particular adventure. When you buy a ticket for a {{film}} or a [[{{Theatre}} stage show]], you get two hours of drama, and that's all there is to see (until the inevitable sequel, that is). But electronic hardware isn't like that. Music players, movie players, computers, video game consoles, tablet computers... They all require ''software'' to run, and each piece of software delivers a different experience: a photo-editing suite can't be used to balance your checkbook, for instance, or vice versa. As such, hardware and software are separate but yet interlinked categories, and one is used to judge the other: the same piece of software might run much more efficiently on one computer than another, and you'd factor that in when deciding what hardware ''or'' software to buy. And, just to add to the confusion, a fair amount of software is ''exclusive to one piece of hardware'', or family of hardware: for instance, Microsoft for the longest time resisted releasing its "Office" suite of productivity software (Word, Excel, [=PowerPoint=], etc) for [=iPad=], to keep their competing "Surface" tablets relevant.



Note that a killer app is more than just a good game. A game can be good, great, critically acclaimed, even an all-time classic... and still not be a killer app (conversely, not all killer apps are great by modern standards; some of them seem quite dated today). A killer app is insanely popular in its own time, enough so as to single-handedly drive sales for its system. The examples that follow, then, are not just the games that tropers loved, but rather the games that ''everyone'' loved; the ones that made their respective systems.

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Note that a killer app is more than just a good game. A game can be good, great, critically acclaimed, even an all-time classic... and still not be a killer app this (conversely, not all killer apps are great by modern standards; some of them seem quite dated today). A killer app is insanely popular in its own time, enough so as to single-handedly drive sales for its system. The examples that follow, then, are not just the games that tropers loved, but rather the games that ''everyone'' loved; the ones that made their respective systems.
2nd Feb '17 9:20:56 AM MyFinalEdits
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** When the NES first launched it came with R.O.B., your VideoGame/RoboticOperatingBuddy. R.O.B. could play two games, both of them borderline unplayable, and the R.O.B. itself only seemed to function half the time. However, it was key in making the system seem less like a "videogame console" (which was a dirty word at the time, considering the video game crash of the early 80's). Essentially, it was a ''fake'' Killer App... something that seemed like the must-own technology of the future that handily snuck some more important hardware into homes.

to:

** * When the NES first launched it came with R.O.B., your VideoGame/RoboticOperatingBuddy. R.O.B. could play two games, both of them borderline unplayable, and the R.O.B. itself only seemed to function half the time. However, it was key in making the system seem less like a "videogame console" (which was a dirty word at the time, considering the video game crash of the early 80's). Essentially, it was a ''fake'' Killer App... something that seemed like the must-own technology of the future that handily snuck some more important hardware into homes.



** The SNES also floated high on ''VideoGame/TheLegendOfZeldaALinkToThePast'' and the port of ''VideoGame/StreetFighterII'', which was packaged with the console in some countries. The ''VideoGame/DonkeyKongCountry'' series also allowed the SNES to remain popular into the 32-bit era, while Creator/{{Sega}} stumbled with the [[UsefulNotes/OtherSegaSystems Sega CD, 32X]] and UsefulNotes/SegaSaturn confusion.

to:

** * The SNES also floated high on ''VideoGame/TheLegendOfZeldaALinkToThePast'' and the port of ''VideoGame/StreetFighterII'', which was packaged with the console in some countries. The ''VideoGame/DonkeyKongCountry'' series also allowed the SNES to remain popular into the 32-bit era, while Creator/{{Sega}} stumbled with the [[UsefulNotes/OtherSegaSystems Sega CD, 32X]] and UsefulNotes/SegaSaturn confusion.



* ''VideoGame/{{Nintendogs}}'', ''VideoGame/BrainAge'' (for older gamers), ''VideoGame/MarioKart DS'' and ''VideoGame/NewSuperMarioBros'' (for the Nintendo Faithful), ''VideoGame/AnimalCrossing: Wild World'', and its quirkier casual games in general, for the UsefulNotes/NintendoDS.

to:

* UsefulNotes/NintendoDS:
**
''VideoGame/{{Nintendogs}}'', ''VideoGame/BrainAge'' (for older gamers), ''VideoGame/MarioKart DS'' and ''VideoGame/NewSuperMarioBros'' (for the Nintendo Faithful), ''VideoGame/AnimalCrossing: Wild World'', and its quirkier casual games in general, for the UsefulNotes/NintendoDS.general.



* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[http://www.andriasang.com/e/blog/2011/06/23/media_create_sales/ again, this time]] for the UsefulNotes/Nintendo3DS. Within two weeks, it had sold over 600,000 copies, or over 20% of the install base. It raised 3DS sales by over 50% the week it came out, despite not being released in America until the next week.

to:

* UsefulNotes/Nintendo3DS:
**
''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[http://www.andriasang.com/e/blog/2011/06/23/media_create_sales/ again, this time]] for the UsefulNotes/Nintendo3DS.again]]. Within two weeks, it had sold over 600,000 copies, or over 20% of the install base. It raised 3DS sales by over 50% the week it came out, despite not being released in America until the next week.



* The UsefulNotes/WiiU had an extremely slow first year, and part of the problem seemed to be that it lacked a must-have Killer App for the system. ''VideoGame/NewSuperMarioBrosU'' was clearly intended to be the big launch game, but it failed to make much of a dent. ''VideoGame/LegoCityUndercover'' also made a good showing as one of the best games in the early days, but that was pretty much it for some time. It was ''VideoGame/SuperMario3DWorld'' that proved to be the first real system-seller, a year after launch.

to:

* The UsefulNotes/WiiU had an extremely slow first year, and part of the problem seemed to be that it lacked a must-have Killer App for the system. system.
**
''VideoGame/NewSuperMarioBrosU'' was clearly intended to be the big launch game, but it failed to make much of a dent. ''VideoGame/LegoCityUndercover'' also made a good showing as one of the best games in the early days, but that was pretty much it for some time. It was ''VideoGame/SuperMario3DWorld'' that proved to be the first real system-seller, a year after launch.



* ''VideoGame/MonsterHunter'' is widely credited with keeping the PSP afloat in Japan, particularly ''Freedom Unite / Portable 2nd G''.
** Another was ''VideoGame/CrisisCoreFinalFantasyVII.''

to:

* ''VideoGame/MonsterHunter'' is widely credited with keeping the PSP afloat in Japan, particularly ''Freedom Unite / Portable 2nd G''.
**
G''. Another was ''VideoGame/CrisisCoreFinalFantasyVII.''



* ''VideoGame/{{Bloodborne}}'' is this for the UsefulNotes/{{Playstation 4}}. After 16 months since the console released, this is the first non-Nintendo game from the Eighth Generation to be acclaimed by both critics and players.
** ''VideoGame/{{Driveclub}}'' is this to a lesser degree in the UK, becoming the best-selling exclusive of 2014. However, the game was bundled on a relatively cheap Black Friday bundle.

to:

* ''VideoGame/{{Bloodborne}}'' is this for the UsefulNotes/{{Playstation 4}}. After 16 months since the console released, this is the first non-Nintendo game from the Eighth Generation to be acclaimed by both critics and players.
**
players. ''VideoGame/{{Driveclub}}'' is this to a lesser degree in the UK, becoming the best-selling exclusive of 2014. However, the game was bundled on a relatively cheap Black Friday bundle.
1st Feb '17 7:55:06 PM Animeking1108
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Added DiffLines:

** Another was ''VideoGame/CrisisCoreFinalFantasyVII.''


Added DiffLines:

** The Vita ports of the ''Franchise/DanganRonpa'' series in the West, due to the PSP versions being a case of NoExportForYou.
17th Jan '17 5:34:03 PM KrspaceT
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* Initially ''VideoGame/SuperMario64'' and then ''VideoGame/MarioKart64'', ''VideoGame/GoldenEye1997'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/BanjoKazooie'', ''VideoGame/PerfectDark'', ''VideoGame/DonkeyKong64'', and ''VideoGame/StarFox64'' for the UsefulNotes/{{Nintendo 64}}. The system became famous for releasing two to three Killer Apps a year, but wasn't enough to surpass the PS One.

to:

* Initially ''VideoGame/SuperMario64'' and then ''VideoGame/MarioKart64'', ''VideoGame/GoldenEye1997'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/BanjoKazooie'', ''VideoGame/PerfectDark'', ''VideoGame/DonkeyKong64'', and ''VideoGame/StarFox64'' for the UsefulNotes/{{Nintendo 64}}. The system became famous for releasing two to three Killer Apps a year, but wasn't enough to surpass the PS One. Mostly because the system didn't have much beyond killer apps.
17th Jan '17 5:05:57 PM DragonRanger
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* In general, Nintendo has a handful of {{Cash Cow Franchise}}s that can reliably be counted on to sell systems when new titles come out, including ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', ''VideoGame/MarioKart'', ''Franchise/{{Pokemon}}'' and ''VideoGame/SuperSmashBros''.
** ''Pokémon'' is currently the second-best selling series in the world, with the ''Super Mario'' series (not counting spin-offs) leading by a mere 40 million games sold. After a ''ten year'' headstart. It remains to be seen if it will pass its older brother, it's too close to call at this point.
** Nintendo is very aware of how much of a draw a new ''Zelda'' game is, and has twice taken title that was to be released at the tail end of one console's lifespan and made it a dual-console release, repurposing it as a launch title for its successor: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.



** When the NES first launched it came with R.O.B., your VideoGame/RoboticOperatingBuddy. R.O.B. could play two games, both of them borderline unplayable, and the R.O.B. itself only seemed to function half the time. However, it was key in making the system seem less like a "videogame console" (which was a dirty word at the time, considering the video game crash of the early 80's). Essentially, it was a ''fake'' Killer App... something that seemed like the must-own technology of the future that handily snuck some more important hardware into homes.
* The UsefulNotes/GameBoy[='s=] original killer app was ''VideoGame/{{Tetris}}'', but the aging system was revitalized late in its lifespan by another smash hit: ''VideoGame/PokemonRedAndBlue''.



* The SNES also floated high on ''VideoGame/TheLegendOfZeldaALinkToThePast'' and the port of ''VideoGame/StreetFighterII'', which was packaged with the console in some countries. The ''VideoGame/DonkeyKongCountry'' series also allowed the SNES to remain popular into the 32-bit era, while Creator/{{Sega}} stumbled with the [[UsefulNotes/OtherSegaSystems Sega CD, 32X]] and UsefulNotes/SegaSaturn confusion.

to:

* ** The SNES also floated high on ''VideoGame/TheLegendOfZeldaALinkToThePast'' and the port of ''VideoGame/StreetFighterII'', which was packaged with the console in some countries. The ''VideoGame/DonkeyKongCountry'' series also allowed the SNES to remain popular into the 32-bit era, while Creator/{{Sega}} stumbled with the [[UsefulNotes/OtherSegaSystems Sega CD, 32X]] and UsefulNotes/SegaSaturn confusion.



* ''VideoGame/CastlevaniaCircleOfTheMoon'' was considered a Killer App when it was first released for the Game Boy Advance. However, more than anything, the GBA was built on the base of the UpdatedRerelease, with every quality SNES title ported over for a new generation to open their wallets for, along with new nostalgia-heavy franchises like ''VideoGame/WarioWare''.
** Likewise, multiple ''Pokemon'' games catalyzed the GBA sales at a very high rate. The best-selling titles on the Game Boy Advance were ''VideoGame/PokemonRubyAndSapphire'', which sold over 15 million units, ''[=FireRed/LeafGreen=]'', which sold over 10 million units, and ''Emerald'', with over 6 million units. Even the ''VideoGame/PokemonMysteryDungeonRescueTeam'', a spinoff by a 3rd party which also was sold on the DS as Blue version, was one of the system's top 20 selling titles, beating out games like ''Franchise/KingdomHearts'', ''VideoGame/GoldenSun'', ''VideoGame/MetroidFusion'', and ''VideoGame/TheLegendOfZeldaTheMinishCap''.



* ''VideoGame/{{Nintendogs}}'', ''VideoGame/BrainAge'' (for older gamers), ''VideoGame/MarioKart DS'' and ''VideoGame/NewSuperMarioBros'' (for the Nintendo Faithful), ''VideoGame/AnimalCrossing: Wild World'', and its quirkier casual games in general, for the UsefulNotes/NintendoDS.
** The remake of ''VideoGame/FinalFantasyIII'' wasn't a system killer app as much as a third party support killer app. The same could be said for the remake of ''VideoGame/FinalFantasyIV''.
** ''VideoGame/GrandTheftAutoChinatownWars'' wasn't quite the Killer it was expected to be on the DS, but made a huge impact on [[IOSGames the iPhone platform.]] Its success essentially gave the greenlight for other developers to create DarkerAndEdgier games for your iPhone or iPod Touch.
** ''VideoGame/PokemonBlackAndWhite'' came out in September 2010, and it's already the fastest-selling DS game in history.
** UsefulNotes/DSiWare had ''VideoGame/PhotoDojo'', a fighting game where you could take pictures/sound recordings to create fighters, including yourself. Also, you could make your own stages this way.



* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[http://www.andriasang.com/e/blog/2011/06/23/media_create_sales/ again, this time]] for the UsefulNotes/Nintendo3DS. Within two weeks, it had sold over 600,000 copies, or over 20% of the install base. It raised 3DS sales by over 50% the week it came out, despite not being released in America until the next week.
** ''VideoGame/MonsterHunter 3G'' (at least if you live in Japan).
** Those last two games were the two best selling games in Japan during 2011, despite only being out for less than two months. ''VideoGame/SuperMario3DLand'' sold over five million copies in just two months worldwide, outselling games like ''VideoGame/GearsOfWar 3'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' on the 360. ''Mario Kart 7'' sold 4.3 million in 5 weeks. Put together, the two Mario games represent a third of 3DS software sold in 2011. Combine those Mario games with ''Ocarina of Time'' and ''VideoGame/{{Nintendogs}} + cats'', you have over one half of all 3DS software sold through 2011.
** ''Animal Crossing: New Leaf'' seems to have become Japan's new killer app for the 3DS. The game sold two million copies in less than six weeks - the first 3DS game to reach that milestone in Japan - and has remained at the top of the Japanese charts since its release in November 2012. In the US, some have called it a Killer App for Nintendo's release of triple-A titles digitally through the [=eShop=] services, being a game for which having constant access on your systems at any time adds enough to the experience to assuage concerns over the lack of physical ownership of a cartridge.
** It's more than likely sales of the 3DS surged in anticipation for ''VideoGame/PokemonXAndY''. It ended up selling four ''million'' copies in its first two days of sales and became the fastest-selling 3DS game of all time. (It probably didn't hurt that ''X'' and ''Y'' were the first ''Pokémon'' games to be released globally, rather than separate release dates for each region.)
** ''Super Smash Bros. for 3DS'' sold a million copies in its opening weekend in Japan alone. Though only time will tell if it surpasses ''VideoGame/PokemonXAndY'' after its international release.
** ''[[Videogame/PokemonRubyAndSapphire Pokémon OmegaRuby and AlphaSapphire]]'' sold 3 million copies in their first three days, and that's only counting Japan, the United States and Australia; in the United Kingdom they had the biggest launch ''in the entire series''.
** The bundle of ''VideoGame/FireEmblemAwakening'' and a limited-edition 3DS XL accounted for 30% of the 3DS XL sales in the UK the week it was released, and is credited for boosting the overall weekly sales of the 3DS XL by ''50%''.
** The 3DS suffered a major stock shortage in 2016, despite being a relatively old system at that point. One likely factor? The release of ''VideoGame/PokemonSunAndMoon''. It didn't hurt that it was able to piggyback on the ''VideoGame/PokemonGo'' craze from earlier in the year.



* ''VideoGame/CastlevaniaCircleOfTheMoon'' was considered a Killer App when it was first released for the Game Boy Advance. However, more than anything, the GBA was built on the base of the UpdatedRerelease, with every quality SNES title ported over for a new generation to open their wallets for, along with new nostalgia-heavy franchises like ''VideoGame/WarioWare''. Likewise, ''VideoGame/PokemonRubyAndSapphire'' catalyzed the GBA sales at a very high rate. They ''are Pokémon'' [[CashCowFranchise games]] after all.
* The UsefulNotes/GameBoy[='s=] original killer app was ''VideoGame/{{Tetris}}'', but the aging system was revitalized late in its lifespan by another smash hit: ''VideoGame/PokemonRedAndBlue''. The various sequels of the latter have kept the tradition, driving large sales of their native platforms.
** To put this in better perspective, ''multiple Pokémon'' games are among the best-selling Game Boy Advance and DS games. The best selling titles on the Game Boy Advance were ''Ruby and Sapphire'', which sold over 15 million units, ''[=FireRed/LeafGreen=]'', which sold over 10 million units, and Emerald, with over 6 million units. Even the ''VideoGame/PokemonMysteryDungeonRescueTeam'', a spinoff by a 3rd party which also was sold on the DS as Blue version, was one of the system's top 20 selling titles, beating out games like ''Franchise/KingdomHearts'', ''VideoGame/GoldenSun'', ''VideoGame/MetroidFusion'', and ''VideoGame/TheLegendOfZeldaTheMinishCap''. The series was not quite so dominant on the DS, but this was due to the market's growth outstripping the franchise, not a loss in popularity.
** ''Pokémon'' is currently the second-best selling series in the world, with the ''Super Mario'' series (not counting spin-offs) leading by a mere 40 million games sold. After a ''ten year'' headstart. It remains to be seen if it will pass its older brother, it's too close to call at this point.
** ''VideoGame/PokemonBlackAndWhite'' came out in September 2010, and it's already the fastest-selling DS game in history.
** It's more than likely sales of the 3DS surged in anticipation for ''VideoGame/PokemonXAndY''. It ended up selling four ''million'' copies in its first two days of sales and became the fastest-selling 3DS game of all time. (It probably didn't hurt that ''X'' and ''Y'' were the first ''Pokémon'' games to be released globally, rather than separate release dates for each region.)
** ''VideoGame/PokemonSunAndMoon'' continues the trend, even outdoing ''X and Y'''s sales numbers. It didn't hurt that it was able to piggyback on the ''VideoGame/PokemonGo'' craze from earlier in the year.
* ''VideoGame/{{Nintendogs}}'', ''VideoGame/BrainAge'' (for older gamers), ''VideoGame/MarioKart DS'' and ''VideoGame/NewSuperMarioBros'' (for the Nintendo Faithful), ''VideoGame/AnimalCrossing: Wild World'', and its quirkier casual games in general, for the NintendoDS.
** The remake of ''VideoGame/FinalFantasyIII'' wasn't a system killer app as much as a third party support killer app. The same could be said for the remake of ''VideoGame/FinalFantasyIV''.
** ''VideoGame/GrandTheftAutoChinatownWars'' wasn't quite the Killer it was expected to be on the DS, but made a huge impact on [[IOSGames the iPhone platform.]] Its success essentially gave the greenlight for other developers to create DarkerAndEdgier games for your iPhone or iPod Touch.
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[http://www.andriasang.com/e/blog/2011/06/23/media_create_sales/ again, this time]] for the UsefulNotes/Nintendo3DS. Within two weeks, it had sold over 600,000 copies, or over 20% of the install base. It raised 3DS sales by over 50% the week it came out, despite not being released in America until the next week.
** ''VideoGame/MonsterHunter 3G'' (at least if you live in Japan).
** Those last two games were the two best selling games in Japan during 2011, despite only being out for less than two months. ''VideoGame/SuperMario3DLand'' sold over five million copies in just two months worldwide, outselling games like ''VideoGame/GearsOfWar 3'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' on the 360. ''Mario Kart 7'' sold 4.3 million in 5 weeks. Put together, the two Mario games represent a third of 3DS software sold in 2011. Combine those Mario games with ''Ocarina of Time'' and ''VideoGame/{{Nintendogs}} + cats'', you have over one half of all 3DS software sold through 2011.
** ''Animal Crossing: New Leaf'' seems to have become Japan's new killer app for the 3DS. The game sold two million copies in less than six weeks - the first 3DS game to reach that milestone in Japan - and has remained at the top of the Japanese charts since its release in November 2012. In the US, some have called it a Killer App for Nintendo's release of triple-A titles digitally through the [=eShop=] services, being a game for which having constant access on your systems at any time adds enough to the experience to assuage concerns over the lack of physical ownership of a cartridge.
** ''Super Smash Bros. for 3DS'' sold a million copies in its opening weekend in Japan alone. Though only time will tell if it surpasses ''VideoGame/PokemonXAndY'' after its international release.
** ''[[Videogame/PokemonRubyAndSapphire Pokémon OmegaRuby and AlphaSapphire]]'' sold 3 million copies in their first three days, and that's only counting Japan, the United States and Australia; in the United Kingdom they had the biggest launch ''in the entire series''.
** The bundle of ''VideoGame/FireEmblemAwakening'' and a limited-edition 3DS XL accounted for 30% of the 3DS XL sales in the UK the week it was released, and is credited for boosting the overall weekly sales of the 3DS XL by ''50%''.
** The 3DS suffered a major stock shortage in 2016, despite being a relatively old system at that point. One likely factor? The release of ''VideoGame/PokemonSunAndMoon''.
* UsefulNotes/DSiWare had ''VideoGame/PhotoDojo'', a fighting game where you could take pictures/sound recordings to create fighters, including yourself. Also, you could make your own stages this way.
* When the NES first launched it came with R.O.B., your VideoGame/RoboticOperatingBuddy. R.O.B. could play two games, both of them borderline unplayable, and the R.O.B. itself only seemed to function half the time. However, it was key in making the system seem less like a "videogame console" (which was a dirty word at the time, considering the video game crash of the early 80's). Essentially, it was a ''fake'' Killer App... something that seemed like the must-own technology of the future that handily snuck some more important hardware into homes.



* Like ''Pokémon'' does for the handhelds, a new ''Franchise/TheLegendOfZelda'' release is consistently a system-seller for the home consoles. Nintendo knows this, and has twice taken a ''Zelda'' title that was to be released at the tail end of one console's lifespan and made it a dual-console release, repurposing it as a launch title for its successor: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
%%* The UsefulNotes/NintendoSwitch uses the aforementioned ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' as its killer launch title (even though, as previously noted, it got a Wii U release as well). Between launch and Christmas, it also had mainstay franchises ''VideoGame/SuperMarioOdyssey'' and ''VideoGame/MarioKart8 Deluxe'' and a followup to one of the Wii U's breakout hits in ''VideoGame/Splatoon2''.

to:

* Like ''Pokémon'' does for the handhelds, a new ''Franchise/TheLegendOfZelda'' release is consistently a system-seller for the home consoles. Nintendo knows this, and has twice taken a ''Zelda'' title that was to be released at the tail end of one console's lifespan and made it a dual-console release, repurposing it as a launch title for its successor: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
%%* The UsefulNotes/NintendoSwitch uses the aforementioned ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' as its killer launch title (even though, as previously noted, it got a Wii U release as well).title. Between launch and Christmas, it also had mainstay franchises ''VideoGame/SuperMarioOdyssey'' and ''VideoGame/MarioKart8 Deluxe'' and a followup to one of the Wii U's breakout hits in ''VideoGame/Splatoon2''.
16th Jan '17 9:39:38 PM DragonRanger
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* The UsefulNotes/WiiU had an extremely slow first year, and part of the problem seemed to be that it lacked a must-have Killer App for the system...until ''VideoGame/MarioKart8'' and ''VideoGame/SuperSmashBros for Wii U'' came along. Specifically:
** In April 2014, Nintendo started ''really'' pushing ''Mario Kart 8'' to an almost aggressive extent. In addition to releasing a premium Wii U bundle in many regions [[note]]The North American bundle includes the game, a complete Wii U Deluxe system, a Mario-themed Wii Remote Plus and Wii Wheel; Europe gets a similar bundle plus two special Mario and Luigi-themed bundles that include some additional goodies such as a strategy guide[[/note]] they've also launched a program so that between May 30th (its release date) and July 31st, ''every'' copy that has been purchased--including those that come in the bundle--can be registered on Club Nintendo, their consumer loyalty program. The reward? One ''free Wii U game of your choice'' on top of everything else. North America gets 4 options to choose from[[note]]''VideoGame/NewSuperMarioBros U'', ''Wii Party U'', ''VideoGame/TheLegendOfZeldaTheWindWaker HD'', and ''VideoGame/{{Pikmin}} 3''[[/note]], while Europe and Australia get 10[[note]]The four aforementioned games plus ''VideoGame/TheWonderful101'', ''VideoGame/MonsterHunter 3'', ''VideoGame/SonicLostWorld'', ''[[VideoGame/WarioWare Game and Wario]]'', ''VideoGame/NintendoLand'', and ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario and Sonic at the Sochi 2014 Olympic Winter Games]]''[[/note]]. As a result, ''Mario Kart 8'' sold 1.2 million copies in its first weekend alone and boosted the console's sales in every region. Wii U sales in Europe, for example, rose by ''666'' percent.

to:

* The UsefulNotes/WiiU had an extremely slow first year, and part of the problem seemed to be that it lacked a must-have Killer App for the system...until ''VideoGame/MarioKart8'' system. ''VideoGame/NewSuperMarioBrosU'' was clearly intended to be the big launch game, but it failed to make much of a dent. ''VideoGame/LegoCityUndercover'' also made a good showing as one of the best games in the early days, but that was pretty much it for some time. It was ''VideoGame/SuperMario3DWorld'' that proved to be the first real system-seller, a year after launch.
** ''VideoGame/DonkeyKongCountryTropicalFreeze'' additionally sold 130,000 copies (physical
and ''VideoGame/SuperSmashBros for Wii U'' came along. Specifically:
digital) on its first eight days of release in the US alone, causing a 25% increase in hardware sales from one year prior. Not too shabby.
** In April 2014, Nintendo started ''really'' pushing ''Mario Kart 8'' ''VideoGame/MarioKart8'' to an almost aggressive extent. In addition to releasing a premium Wii U bundle in many regions [[note]]The North American bundle includes the game, a complete Wii U Deluxe system, a Mario-themed Wii Remote Plus and Wii Wheel; Europe gets a similar bundle plus two special Mario and Luigi-themed bundles that include some additional goodies such as a strategy guide[[/note]] they've also launched a program so that between May 30th (its release date) and July 31st, ''every'' copy that has been purchased--including those that come in the bundle--can be registered on Club Nintendo, their consumer loyalty program. The reward? One ''free Wii U game of your choice'' on top of everything else. North America gets 4 options to choose from[[note]]''VideoGame/NewSuperMarioBros U'', ''Wii Party U'', ''VideoGame/TheLegendOfZeldaTheWindWaker HD'', and ''VideoGame/{{Pikmin}} 3''[[/note]], while Europe and Australia get 10[[note]]The four aforementioned games plus ''VideoGame/TheWonderful101'', ''VideoGame/MonsterHunter 3'', ''VideoGame/SonicLostWorld'', ''[[VideoGame/WarioWare Game and Wario]]'', ''VideoGame/NintendoLand'', and ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario and Sonic at the Sochi 2014 Olympic Winter Games]]''[[/note]]. As a result, ''Mario Kart 8'' sold 1.2 million copies in its first weekend alone and boosted the console's sales in every region. Wii U sales in Europe, for example, rose by ''666'' percent.



** ''VideoGame/DonkeyKongCountryTropicalFreeze'' additionally sold 130,000 copies (physical and digital) on its first eight days of release in the US alone, causing a 25% increase in hardware sales from one year prior. Not too shabby.



** A lot of people want to buy a Wii U just to play ''VideoGame/{{Splatoon}}'' after the Global Testfire. By 10 May 2015 the game has taken the #1 spot in all of the games on Amazon Spain. It's also the #11 on Amazon UK, while the amiibo bundle is in the top 10. On Amazon Japan, Splatoon is sitting in the 1, 2 and 3 spots in gaming overall. Amazon France has the game at #3 and Amazon Germany has it in the top 20. And not even a month after release, the game managed to sell over one million copies worldwide, and continues to sell well.

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** A lot of people want to buy a Wii U just to play ''VideoGame/{{Splatoon}}'' after the Global Testfire. By 10 May 2015 the game has taken the #1 spot in all of the games on Amazon Spain. It's also the #11 on Amazon UK, while the amiibo bundle is in the top 10. On Amazon Japan, Splatoon ''Splatoon'' is sitting in the 1, 2 and 3 spots in gaming overall. Amazon France has the game at #3 and Amazon Germany has it in the top 20. And not even a month after release, the game managed to sell over one million copies worldwide, and continues to sell well.



** ''VideoGame/PokemonSunAndMoon'' continues the trend, even outdoing ''X and Y'''s sales numbers. It didn't hurt that it was able to piggyback on the ''VideoGame/PokemonGo'' craze from earlier in the year.



** The 3DS suffered a major stock shortage in 2016, despite being a relatively old system at that point. One likely factor? The release of ''VideoGame/PokemonSunAndMoon''.



* The UsefulNotes/NintendoSwitch uses the aforementioned ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' as its killer launch title (even though, as previously noted, it got a Wii U release as well). Between launch and Christmas, it also had mainstay franchises ''VideoGame/SuperMarioOdyssey'' and ''VideoGame/MarioKart8 Deluxe'' and a followup to one of the Wii U's breakout hits in ''VideoGame/Splatoon2''.

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* %%* The UsefulNotes/NintendoSwitch uses the aforementioned ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' as its killer launch title (even though, as previously noted, it got a Wii U release as well). Between launch and Christmas, it also had mainstay franchises ''VideoGame/SuperMarioOdyssey'' and ''VideoGame/MarioKart8 Deluxe'' and a followup to one of the Wii U's breakout hits in ''VideoGame/Splatoon2''.
16th Jan '17 5:14:58 PM DragonRanger
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Added DiffLines:

* The UsefulNotes/NintendoSwitch uses the aforementioned ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' as its killer launch title (even though, as previously noted, it got a Wii U release as well). Between launch and Christmas, it also had mainstay franchises ''VideoGame/SuperMarioOdyssey'' and ''VideoGame/MarioKart8 Deluxe'' and a followup to one of the Wii U's breakout hits in ''VideoGame/Splatoon2''.
8th Jan '17 9:38:03 PM quackytrope
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** For much of the 80s and 90s, Franchise/XMen was Marvel's highest-selling series.

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** For much of the 80s and 90s, Franchise/XMen was Marvel's highest-selling series.title.
8th Jan '17 9:36:49 PM quackytrope
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* Franchise/FantasticFour and Franchise/SpiderMan were '''the''' reasons that kids and teens in the sixties bought Marvel Comics, taking the company from perpetual number two to a legitimate rival for DC Comics

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* Franchise/FantasticFour and Franchise/SpiderMan were '''the''' reasons that kids and teens in the sixties bought Marvel Comics, taking the company from perpetual number two to a legitimate rival for DC Comics Comics.
** For much of the 80s and 90s, Franchise/XMen was Marvel's highest-selling series.
8th Jan '17 9:25:03 PM quackytrope
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** To a lesser extent, ''Series/ChappellesShow''; considered one of Comedy Central's best programs and popular enough to still be aired years after it ended ([[ShortLivedBigImpact and despite it's short run]]). Much like South Park, it also has many [[FollowTheLeader imitators]].

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** To a lesser extent, ''Series/ChappellesShow''; considered one of Comedy Central's best programs and popular enough to still be aired years after it ended ([[ShortLivedBigImpact and despite it's short run]]). Much like South Park, it also has many it's fair share of [[FollowTheLeader imitators]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.KillerApp