History Main / KillerApp

12th Feb '16 4:34:16 PM nombretomado
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[[folder:PlayStation]] * ''VideoGame/BattleArenaToshinden'' was hyped as the first killer app for PlayStation, a "''VideoGame/VirtuaFighter'' Killer". It took at first, but the quality of later games overtook it and now it's currently forgotten and considered to not have aged well at all. The first true killer app ended up being {{Creator/Capcom}}'s ''VideoGame/ResidentEvil'', with ''Franchise/TombRaider'', ''VideoGame/MetalGearSolid'', and especially ''VideoGame/FinalFantasyVII'' following up to make the PlayStation a viable contender against Sega and Nintendo. And to a lesser extent, the ''Franchise/CrashBandicoot'', ''Franchise/SpyroTheDragon'', and ''VideoGame/SyphonFilter'' series. The system's sheer number of killer apps is the main reason it was able to take the video game throne from Nintendo in the mid '90s. ** Creator/SquareSoft's decision to develop ''VideoGame/FinalFantasyVII'' for the PlayStation over the N64 played a huge role in Sony's victory over Nintendo during the 32/64-bit era. * The {{PlayStation 2}} received five major killer apps in 2001: ''[[VideoGame/GranTurismo Gran Turismo 3: A-Spec]]'', ''VideoGame/AceCombat04ShatteredSkies'', ''VideoGame/FinalFantasyX'', and especially ''VideoGame/MetalGearSolid2SonsOfLiberty'', plus ''VideoGame/GrandTheftAutoIII''. Coincidentally -- or perhaps not -- this coincided with release of two of its competitors' consoles, the [=GameCube=] and Xbox. ** Due to the anticipation generated by its pre-release hype, ''Metal Gear Solid 2'' is credited for the PlayStation 2's victory over the Dreamcast before the game was even released. The game then went on to being one of the top 10 best-sellers, with over 7 million copies sold. ** The ''VideoGame/GrandTheftAuto'' series of games had been killer apps for the PlayStation from ''GTAIII'' onwards[[note]]Rockstar did release Xbox and PC versions, but they came later[[/note]] until Microsoft pulled a major coup and convinced Rockstar to make ''VideoGame/GrandTheftAutoIV'' a multi-platform release on day one.
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[[folder:PlayStation]] [[folder:[=PlayStation=]]] * ''VideoGame/BattleArenaToshinden'' was hyped as the first killer app for PlayStation, UsefulNotes/PlayStation, a "''VideoGame/VirtuaFighter'' Killer". It took at first, but the quality of later games overtook it and now it's currently forgotten and considered to not have aged well at all. The first true killer app ended up being {{Creator/Capcom}}'s ''VideoGame/ResidentEvil'', with ''Franchise/TombRaider'', ''VideoGame/MetalGearSolid'', and especially ''VideoGame/FinalFantasyVII'' following up to make the PlayStation [=PlayStation=] a viable contender against Sega and Nintendo. And to a lesser extent, the ''Franchise/CrashBandicoot'', ''Franchise/SpyroTheDragon'', and ''VideoGame/SyphonFilter'' series. The system's sheer number of killer apps is the main reason it was able to take the video game throne from Nintendo in the mid '90s. ** Creator/SquareSoft's decision to develop ''VideoGame/FinalFantasyVII'' for the PlayStation [=PlayStation=] over the N64 played a huge role in Sony's victory over Nintendo during the 32/64-bit era. * The {{PlayStation UsefulNotes/{{PlayStation 2}} received five major killer apps in 2001: ''[[VideoGame/GranTurismo Gran Turismo 3: A-Spec]]'', ''VideoGame/AceCombat04ShatteredSkies'', ''VideoGame/FinalFantasyX'', and especially ''VideoGame/MetalGearSolid2SonsOfLiberty'', plus ''VideoGame/GrandTheftAutoIII''. Coincidentally -- or perhaps not -- this coincided with release of two of its competitors' consoles, the [=GameCube=] and Xbox. ** Due to the anticipation generated by its pre-release hype, ''Metal Gear Solid 2'' is credited for the PlayStation [=PlayStation=] 2's victory over the Dreamcast before the game was even released. The game then went on to being one of the top 10 best-sellers, with over 7 million copies sold. ** The ''VideoGame/GrandTheftAuto'' series of games had been killer apps for the PlayStation [=PlayStation=] from ''GTAIII'' onwards[[note]]Rockstar did release Xbox and PC versions, but they came later[[/note]] until Microsoft pulled a major coup and convinced Rockstar to make ''VideoGame/GrandTheftAutoIV'' a multi-platform release on day one.

* ''VideoGame/{{Bloodborne}}'' is this for the {{Playstation 4}}. After 16 months since the console released, this is the first non-Nintendo game from the Eighth Generation to be acclaimed by both critics and players.
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* ''VideoGame/{{Bloodborne}}'' is this for the {{Playstation UsefulNotes/{{Playstation 4}}. After 16 months since the console released, this is the first non-Nintendo game from the Eighth Generation to be acclaimed by both critics and players.

** It was also important because at the time, other developers who weren't abandoning the PC altogether were [[PortingDisaster making ports that used graphics vastly inferior]] to that of their own contemporary {{Xbox 360}} or PlayStation3 versions for no good reason and the rest of the time just ported in the laziest way possible, leaving the inferior graphics and control schemes of the consoles. Some say that this game single-handedly saved the platform and jump-started its renaissance.
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** It was also important because at the time, other developers who weren't abandoning the PC altogether were [[PortingDisaster making ports that used graphics vastly inferior]] to that of their own contemporary {{Xbox 360}} or PlayStation3 UsefulNotes/PlayStation3 versions for no good reason and the rest of the time just ported in the laziest way possible, leaving the inferior graphics and control schemes of the consoles. Some say that this game single-handedly saved the platform and jump-started its renaissance.

** Also a two-in-one of sorts: The PlayStation2 benefited greatly from having a built-in DVD player. In some regions it was in fact the cheapest DVD player on the market for several months.
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** Also a two-in-one of sorts: The PlayStation2 [=PlayStation=] 2 benefited greatly from having a built-in DVD player. In some regions it was in fact the cheapest DVD player on the market for several months.

* The UsefulNotes/BluRay format had a similar Killer App: ''Film/{{Avatar}}'' sold 1.5 million copies on its ''first day'', 6.2 million after three weeks. It's also not surprising that the PlayStation3 was the most popular Blu-ray player.
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* The UsefulNotes/BluRay format had a similar Killer App: ''Film/{{Avatar}}'' sold 1.5 million copies on its ''first day'', 6.2 million after three weeks. It's also not surprising that the PlayStation3 [=PlayStation=] 3 was the most popular Blu-ray player.
8th Feb '16 4:20:53 AM Wuz
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* ''VideoGame/HalfLife2'' and ''[[VideoGame/CounterStrike Counter-Strike: Source]] was responsible for UsefulNotes/{{Steam}}'s success today, and the popularity of digital distribution as a whole, though that might have something to do with the games ''requiring'' Steam to play.
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* ''VideoGame/HalfLife2'' and ''[[VideoGame/CounterStrike Counter-Strike: Source]] Source]]'' was responsible for UsefulNotes/{{Steam}}'s success today, and the popularity of digital distribution as a whole, though that might have something to do with the games ''requiring'' Steam to play.
8th Feb '16 12:19:04 AM Wuz
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* ''VideoGame/HalfLife2'' and Counter Strike Source was responsible for UsefulNotes/{{Steam}}'s success today, and the popularity of digital distribution as a whole, though that might have something to do with the games ''requiring'' Steam to play.
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* ''VideoGame/HalfLife2'' and Counter Strike Source ''[[VideoGame/CounterStrike Counter-Strike: Source]] was responsible for UsefulNotes/{{Steam}}'s success today, and the popularity of digital distribution as a whole, though that might have something to do with the games ''requiring'' Steam to play.
7th Feb '16 7:27:10 PM rjd1922
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* The Genesis version of ''Disney/{{Aladdin}}'', made by Virgin Interactive in partnership with actual Disney animators, was the 3rd best selling game for the system, and this version did not come to the SNES, due to Capcom still holding the rights to make Disney games on Nintendo systems at the time. While the SNES version was a good game too, The Genesis version was more of a labor of love for Disney fans while the SNES version was more generic.
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* [[VideoGame/AladdinVirginGames The Genesis version version]] of ''Disney/{{Aladdin}}'', made by Virgin Interactive Games in partnership with actual Disney animators, was the 3rd best selling game for the system, and this version did not come to the SNES, due to Capcom Creator/{{Capcom}} still holding the rights to make Disney games on Nintendo systems at the time. While [[VideoGame/AladdinCapcom the SNES version version]] was a good game too, The the Genesis version was more of a labor of love for Disney fans while the SNES version was more generic.
7th Feb '16 7:23:28 PM rjd1922
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** Those last two games were the two best selling games in Japan during 2011, despite only being out for less than two months. ''VideoGame/SuperMario3DLand'' sold over five million copies in just two months worldwide, outselling games like ''VideoGame/GearsOfWar 3'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' on the 360. ''Mario Kart 7'' sold 4.3 million in 5 weeks. Put together, the two Mario games represent a third of 3DS software sold in 2011. Combine those Mario games with ''Ocarina of Time'' and ''{{Nintendogs}} + cats'', you have over one half of all 3DS software sold through 2011. ** ''Animal Crossing: New Leaf'' seems to have become Japan's new killer app for the 3DS. The game sold two million copies in less than six weeks - the first 3DS game to reach that milestone in Japan - and has remained at the top of the Japanese charts since its release in November 2012. In the US, some have called it a Killer App for Nintendo's release of triple-A titles digitally through the E-Shop services, being a game for which having constant access on your systems at any time adds enough to the experience to assuage concerns over the lack of physical ownership of a cartridge.
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** Those last two games were the two best selling games in Japan during 2011, despite only being out for less than two months. ''VideoGame/SuperMario3DLand'' sold over five million copies in just two months worldwide, outselling games like ''VideoGame/GearsOfWar 3'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' on the 360. ''Mario Kart 7'' sold 4.3 million in 5 weeks. Put together, the two Mario games represent a third of 3DS software sold in 2011. Combine those Mario games with ''Ocarina of Time'' and ''{{Nintendogs}} ''VideoGame/{{Nintendogs}} + cats'', you have over one half of all 3DS software sold through 2011. ** ''Animal Crossing: New Leaf'' seems to have become Japan's new killer app for the 3DS. The game sold two million copies in less than six weeks - the first 3DS game to reach that milestone in Japan - and has remained at the top of the Japanese charts since its release in November 2012. In the US, some have called it a Killer App for Nintendo's release of triple-A titles digitally through the E-Shop [=eShop=] services, being a game for which having constant access on your systems at any time adds enough to the experience to assuage concerns over the lack of physical ownership of a cartridge.

* The ''Franchise/SonicTheHedgehog'' series on the Mega Drive[=/=] UsefulNotes/SegaGenesis, as well as the first ''VideoGame/MaddenNFL'' game for (U.S.) sports fans. The bloody version of [[VideoGame/MortalKombat the first]] ''Franchise/MortalKombat'' also was a boon in distinguishing it from the SNES.
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* The ''Franchise/SonicTheHedgehog'' series on the Mega Drive[=/=] UsefulNotes/SegaGenesis, Drive[=/=]UsefulNotes/SegaGenesis, as well as the first ''VideoGame/MaddenNFL'' game for (U.S.) sports fans. The bloody version of [[VideoGame/MortalKombat the first]] ''Franchise/MortalKombat'' also was a boon in distinguishing it from the SNES.

* The Genesis Version of ''Disney/{{Aladdin}}'', made by Virgin Interactive in partnership with actual Disney animators, was the 3rd best selling game for the system, and this version did not come to the SNES, due to Capcom still holding the rights to make Disney games on Nintendo systems at the time. While the SNES version was a good game too, The Genesis version was more of a labor of love for Disney fans while the SNES version was more generic.
to:
* The Genesis Version version of ''Disney/{{Aladdin}}'', made by Virgin Interactive in partnership with actual Disney animators, was the 3rd best selling game for the system, and this version did not come to the SNES, due to Capcom still holding the rights to make Disney games on Nintendo systems at the time. While the SNES version was a good game too, The Genesis version was more of a labor of love for Disney fans while the SNES version was more generic.

* Sega's ''VideoGame/VirtuaFighter'' was such a huge hit in arcades that its various ports sold more than half of all 32X and Saturn machines in Japan.
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* Sega's ''VideoGame/VirtuaFighter'' was such a huge hit in arcades that its various ports sold more than half of all 32X and Saturn UsefulNotes/SegaSaturn machines in Japan.

** However, ''[=NFL2K=]'' was one of the rare sports killer apps, becoming one of the biggest sellers at launch along with ''another'' killer app in ''VideoGame/SonicAdventure'' (The final true Sonic killer app), and garnering enough rave reviews that it instigated a still-strong backlash against ''Madden NFL'' once EA won the bid to become the sole manufacturer of NFL games. Although Sega was able to fill the void with that and its equally-well-received ''NBA 2K'' counterpart, no EA support did punch a big hole in the DC's third-party support.
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** However, ''[=NFL2K=]'' was one of the rare sports killer apps, becoming one of the biggest sellers at launch along with ''another'' killer app in ''VideoGame/SonicAdventure'' (The (the final true Sonic killer app), and garnering enough rave reviews that it instigated a still-strong backlash against ''Madden NFL'' once EA won the bid to become the sole manufacturer of NFL games. Although Sega was able to fill the void with that and its equally-well-received ''NBA 2K'' counterpart, no EA support did punch a big hole in the DC's third-party support.
20th Jan '16 4:56:21 PM nombretomado
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** ''VideoGame/CounterStrike'' was, ironically, both the killer app for the early 2000's golden age of 'real world' LAN Gaming cafes/centres, as well as the reason they crashed in popularity from 2004 onwards, when the Source remake became the killer app for {{Steam}} and home-based online multiplayer.
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** ''VideoGame/CounterStrike'' was, ironically, both the killer app for the early 2000's golden age of 'real world' LAN Gaming cafes/centres, as well as the reason they crashed in popularity from 2004 onwards, when the Source remake became the killer app for {{Steam}} UsefulNotes/{{Steam}} and home-based online multiplayer.

* ''VideoGame/{{Half-Life}} 2'' and Counter Strike Source was responsible for {{Steam}}'s success today, and the popularity of digital distribution as a whole, though that might have something to do with the games ''requiring'' Steam to play.
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* ''VideoGame/{{Half-Life}} 2'' ''VideoGame/HalfLife2'' and Counter Strike Source was responsible for {{Steam}}'s UsefulNotes/{{Steam}}'s success today, and the popularity of digital distribution as a whole, though that might have something to do with the games ''requiring'' Steam to play.
14th Jan '16 7:28:33 PM nombretomado
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** {{Squaresoft}}'s decision to develop ''VideoGame/FinalFantasyVII'' for the PlayStation over the N64 played a huge role in Sony's victory over Nintendo during the 32/64-bit era.
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** {{Squaresoft}}'s Creator/SquareSoft's decision to develop ''VideoGame/FinalFantasyVII'' for the PlayStation over the N64 played a huge role in Sony's victory over Nintendo during the 32/64-bit era.
13th Jan '16 5:19:20 PM nombretomado
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* DSiWare had ''VideoGame/PhotoDojo'', a fighting game where you could take pictures/sound recordings to create fighters, including yourself. Also, you could make your own stages this way.
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* DSiWare UsefulNotes/DSiWare had ''VideoGame/PhotoDojo'', a fighting game where you could take pictures/sound recordings to create fighters, including yourself. Also, you could make your own stages this way.
17th Dec '15 7:03:14 PM nombretomado
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* The original ''VideoGame/SamuraiShodown'' on the NeoGeo home console.
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* The original ''VideoGame/SamuraiShodown'' on the NeoGeo UsefulNotes/NeoGeo home console.
4th Dec '15 12:03:55 AM bwburke94
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That is possibly the most blatant Take That I've seen that wasn't actually potholed to Take That.
-->''When [[VideoGame/MetroidPrime this game]] was first announced, [[TaintedByThePreview we thought it was going to]] '''[[PlaystationThree suck]]'''. How wrong we were. How wrong we were.'' ** ''Resident Evil 4'' was released as part of Capcom's initiative to bring five new exclusive games to the [=GameCube=] to support the platform. Unfortunately, one of them (''Dead Phoenix'') was [[{{Vaporware}} never released]], three of them (''Resident Evil 4'', ''VideoGame/ViewtifulJoe'', ''VideoGame/{{Killer7}}'') were eventually ported to the {{PlayStation 2}}, and the only game to remain a [=GameCube=] exclusive (''VideoGame/PN03'') didn't sell many copies and was critically panned.
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-->''When [[VideoGame/MetroidPrime this game]] was first announced, [[TaintedByThePreview we thought it was going to]] '''[[PlaystationThree suck]]'''.'''suck'''. How wrong we were. How wrong we were.'' ** ''Resident Evil 4'' was released as part of Capcom's initiative to bring five new exclusive games to the [=GameCube=] to support the platform. Unfortunately, one of them (''Dead Phoenix'') was [[{{Vaporware}} never released]], three of them (''Resident Evil 4'', ''VideoGame/ViewtifulJoe'', ''VideoGame/{{Killer7}}'') were eventually ported to the {{PlayStation 2}}, UsefulNotes/PlayStation2, and the only game to remain a [=GameCube=] exclusive (''VideoGame/PN03'') didn't sell many copies and was critically panned.

** 2008 had ''Mario Kart Wii'' and ''Super Smash Bros. Brawl'', Nintendo's premiere games for multiplayer and the best selling games in the history of their genres. The new ''VideoGame/AnimalCrossing'' and ''Wii Music'' were likely meant to become Killer Apps, but poor reception amongst the hardcore audience turned these into mere hits.
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** 2008 had ''Mario Kart Wii'' ''VideoGame/MarioKartWii'' and ''Super Smash Bros. Brawl'', Nintendo's premiere games for multiplayer and the best selling games in the history of their genres. The new ''VideoGame/AnimalCrossing'' and ''Wii Music'' were likely meant intended to become Killer Apps, but poor reception amongst the hardcore audience turned these into mere hits.

* The UsefulNotes/WiiU had an extremely slow first year, and part of the problem seemed to be that it lacked a must-have Killer App for the system...until ''VideoGame/MarioKart 8'' and ''VideoGame/SuperSmashBros for Wii U'' came along. Specifically:
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* The UsefulNotes/WiiU had an extremely slow first year, and part of the problem seemed to be that it lacked a must-have Killer App for the system...until ''VideoGame/MarioKart 8'' ''VideoGame/MarioKart8'' and ''VideoGame/SuperSmashBros for Wii U'' came along. Specifically:
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