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* Most ''VideoGame/SonicTheHedgehog'' games have some form of this in their scoring. Like the ''Super Mario Bros.'' examples below, ''Sonic the Hedgehog 3'' even had an infinite 1-up trick.

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* Most ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games have some form of this in their scoring. Like the ''Super Mario Bros.'' examples below, ''Sonic the Hedgehog 3'' even had an infinite 1-up trick.
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* ''{{VideoGame/Bug}}'' has ''hit streaks'', every time Bug successfully jumps on an enemy without landing on the ground, [[https://www.youtube.com/watch?v=i8boh2TsnG0 he gains more points]] (1 hit- 50, 2 hits- 100, 3 hits- 200, 4- 500, 5 or more- 1000)

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* ''{{VideoGame/Bug}}'' ''{{VideoGame/Bug|1995}}'' has ''hit streaks'', every time Bug successfully jumps on an enemy without landing on the ground, [[https://www.youtube.com/watch?v=i8boh2TsnG0 he gains more points]] (1 hit- 50, 2 hits- 100, 3 hits- 200, 4- 500, 5 or more- 1000)
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[[quoteright:172:[[VideoGame/SuperMarioBros https://static.tvtropes.org/pmwiki/pub/images/killstreak_7117.png]]]]

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[[quoteright:172:[[VideoGame/SuperMarioBros [[quoteright:172:[[Franchise/SuperMarioBros https://static.tvtropes.org/pmwiki/pub/images/killstreak_7117.png]]]]
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*** The "Extra Bonus" system in ''Devil May Cry 5'' rewards you additional Red Orbs for accomplishing various optional feats, some of which include killing two, three, or five enemies at the same time.

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** Depending on the game, the need for kill streaks is encouraged or enforced in a given scenario. For example, some Secret Missions require you to kill all enemies in the room without taking damage, the Bloody Palace mode in later games reward you more time if you kill enemies while maintaining your Stylish Rank, while there are achievements in ''VideoGame/DevilMayCry4: Special Edition'' and ''VideoGame/DevilMayCry5'' requiring you to kill 10 and 5 enemies within 1 second, respectively.

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** Depending on the game, the need for kill streaks is encouraged encouraged, acknowledged, or enforced in a given scenario. For example, some example:
*** Some
Secret Missions require you to kill all enemies in the room without taking damage, the damage.
*** The
Bloody Palace mode in later games reward you more time if you kill enemies while maintaining your Stylish Rank, while there Rank.
*** There
are achievements in ''VideoGame/DevilMayCry4: Special Edition'' and ''VideoGame/DevilMayCry5'' requiring you to kill 10 and 5 enemies within 1 second, respectively.respectively.
*** ''VideoGame/DMCDevilMayCry'', the only game in the series which displays in-game feats in real-time, actively points out any kill streaks you've made by showing the phrases "Double Kill!", "Triple Kill!", or "Flawless Kill Streak!" on-screen.

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* ''VideoGame/DevilMayCry'': Awards you for killing multiple enemies ''[[NintendoHard without taking any damage at all]]''. Moreover, if you use the same moves too often, the counter stops rising until you shake it up.

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* ''VideoGame/DevilMayCry'': Awards ''VideoGame/DevilMayCry'':
** The [[GameplayGrading Stylish Rank]] system rewards
you more Stylish Points for killing multiple enemies ''[[NintendoHard [[FlawlessVictory without taking any damage at all]]''. Moreover, all]] in between your kills. This means killing several enemies at once in a few seconds or in a single move can easily net you S ranks. The higher the rank, the more Orbs are dropped by the slain enemies. Inversely, if you use get hit or take too long in killing the same moves too often, next enemy, the counter stops rising until and your rank would drop or reset.
** Depending on the game, the need for kill streaks is encouraged or enforced in a given scenario. For example, some Secret Missions require
you shake it up.to kill all enemies in the room without taking damage, the Bloody Palace mode in later games reward you more time if you kill enemies while maintaining your Stylish Rank, while there are achievements in ''VideoGame/DevilMayCry4: Special Edition'' and ''VideoGame/DevilMayCry5'' requiring you to kill 10 and 5 enemies within 1 second, respectively.
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* ''VideoGame/CloudCutter'' rewards you for racking up consecutive kills, with the game announcing "Killstreak Record!" if your streak lasts long enough.
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* In ''Franchise/{{Pokemon}}'', the ability Moxie increases the Pokemon's Attack by 1 stage for every opponent it defeats. The ability Soul Heart does the same for Special Attack instead for any pokemon that faints, which includes opponents. The Ultra Beast exclusive ability Beast Boost increases the Pokemon's highest stat.

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* In ''Franchise/{{Pokemon}}'', the ability Moxie increases the Pokemon's Attack by 1 one stage for every opponent it defeats. The ability Soul Heart does the same for Special Attack instead for any pokemon Pokemon that faints, which includes opponents. The Ultra Beast exclusive ability Beast Boost increases the Pokemon's highest stat.
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May overlap with AwesomenessMeter, IdiosyncraticComboLevels, or ScoreMultiplier if an unbroken kill streak contributes to filling it. Compare UnstableEquilibrium, which is also a means of rewarding good players by helping them get even better scores.

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May overlap with AwesomenessMeter, IdiosyncraticComboLevels, ChainLethalityEnabler, or ScoreMultiplier if an unbroken kill streak contributes to filling it. Compare UnstableEquilibrium, which is also a means of rewarding good players by helping them get even better scores.
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* The AnnouncerChatter in ''Franchise/{{Halo}}'' uses [[{{Crunchtastic}} fictional adjectives involving the word "kill"]].

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* The AnnouncerChatter in ''Franchise/{{Halo}}'' uses [[{{Crunchtastic}} fictional adjectives involving the word "kill"]]."kill"]], such as Overkill, Killtacular, Killtrocity, Killimanjaro, Killtastrophe, Killpocalypse and Killionaire.
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* ''Videogame/DoomTheRoguelike'' awards the player with a UAC Star medal for killing a number of enemies without taking damage - 25 enemies for bronze, 50 for silver and 100 for gold. In a little downplay of this trope, it also awards the Untouchable Badge, Untouchable Medal and Untouchable Cross for winning the game with less than 500, 200 and 50 damage taken throughout the whole game.

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* ''Videogame/DoomTheRoguelike'' ''Videogame/{{DRL}}'' awards the player with a UAC Star medal for killing a number of enemies without taking damage - 25 enemies for bronze, 50 for silver and 100 for gold. In a little downplay of this trope, it also awards the Untouchable Badge, Untouchable Medal and Untouchable Cross for winning the game with less than 500, 200 and 50 damage taken throughout the whole game.
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** ''Modern Warfare 2'' introduces Death Streaks as well, giving a player who is suffering a string of losses a helping hand to turn the tide. While the player can still only equip three Kill Streak rewards at a time, they have an expanded list to choose from, all the way from [=UAVs=] (3), ''[[InterfaceScrew counter]]''-[=UAVs=] (4) and sentry guns (5) up to {{EMP}}'s (15) and [[NukeEm Tactical Nukes]] (25; AKA 'The "I Win" button'). This game's utilization and prevalence of streaks (in particular the aforementioned Nuke) [[BrokenBase broke the base]]. This game also introduced a reward for players who kill others who are just a kill short of a Kill Streak reward (Buzzkill).

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** ''Modern Warfare 2'' introduces Death Streaks as well, giving a player who is suffering a string of losses deaths without killing anyone a helping hand to turn the tide. While the player can still only equip three Kill Streak rewards at a time, they have an expanded list to choose from, all the way from [=UAVs=] (3), ''[[InterfaceScrew counter]]''-[=UAVs=] (4) and sentry guns (5) up to {{EMP}}'s an AC-130 (11), {{EMP}}s (15) and even a [[NukeEm Tactical Nukes]] (25; AKA 'The "I Win" button').Nuke]] (25) that [[InstantWinCondition immediately wins the game for that player's team]]. This game's utilization and prevalence of streaks (in particular the aforementioned Nuke) [[BrokenBase broke the base]]. This game also introduced a reward for players who kill others who are just a kill short of a Kill Streak reward (Buzzkill).



** ''Modern Warfare 3'' and ''[[VideoGame/CallOfDutyGhosts Ghosts]]'' expands on this with "Strike Packages", killstreak rewards tied to your custom classes - you can choose an Assault package to get the usual directly-offensive killstreak rewards, a Support package to get ''point''streaks instead that don't reset upon your death and allow you to both help your team survive longer and see the enemy better, or a Specialist package to acquire additional perks as you make kills. Regardless of your streak setup, there's also a hidden fourth kill/pointstreak, the M.O.A.B./K.E.M. Strike, at 25 kills, which is much like the Tactical Nuke but less abusable - it kills every enemy on the map, but rather than ending the game at that, just gives doubled experience to the team that called it in for the rest of the match.

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** ''Modern Warfare 3'' and ''[[VideoGame/CallOfDutyGhosts Ghosts]]'' expands on this with "Strike Packages", killstreak rewards tied to your custom classes - you can choose an Assault package to get the usual directly-offensive killstreak rewards, rewards with one class, a Support package to get ''point''streaks instead that don't reset upon your death and allow you to both help your team survive longer and see the enemy better, better with another class, or a Specialist package to acquire additional perks as you make kills.kills with a third class. Regardless of your streak setup, there's also a hidden fourth kill/pointstreak, the M.O.A.B./K.E.M. Strike, at 25 kills, which is much like the Tactical Nuke but less abusable - it kills every enemy on the map, but rather than ending the game at that, just gives doubled experience to the team that called it in for the rest of the match.



** ''VideoGame/UnrealTournament2004'' adds streaks for kills with specific weapons: Bio Hazard for 15 kills with the Bio Rifle, Flak Monkey for 15 Flak Cannon kills, Combo Whore for 15 Shock Combo kills and Head Hunter for five [[BoomHeadshot headshot]] kills with the Sniper Rifle. Then ''III'' went all the way adding streaks for the rest of the weapons: Jack Hammer for the Impact Hammer, Gunslinger for the Enforcer, Shaft Master for the Link Gun, Blue Streak for the Stinger Minigun, Rocket Scientist for the Rocket Launcher and Big Game Hunter for the Longbow [=AVRiL=].

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** ''VideoGame/UnrealTournament2004'' adds streaks for kills with specific weapons: Bio Hazard for 15 kills with the Bio Rifle, Flak Monkey for 15 Flak Cannon kills, Combo Whore for 15 Shock Combo kills and Head Hunter for five 15 [[BoomHeadshot headshot]] kills with the Sniper Rifle. Then ''III'' went all the way adding streaks for the rest of the weapons: Jack Hammer for the Impact Hammer, Gunslinger for the Enforcer, Shaft Master for the Link Gun, Blue Streak for the Stinger Minigun, Rocket Scientist for the Rocket Launcher and Big Game Hunter for the Longbow [=AVRiL=].
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* The 2D BulletTime shooter ''VideoGame/MyFriendPedro'' bases its rank system in large part on how long you can keep an unbroken kill chain going.
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[[folder:Turn-based Tactics]]

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[[folder:Turn-based Tactics]]
Strategy]]
* In ''VideoGame/DotaUnderlords'', winning multiple rounds in a row will cause your border to glow with a special effect, as well as earn you extra gold the longer your win streak goes on.
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* Most ''Franchise/SonicTheHedgehog'' games have some form of this in their scoring. Like the ''Super Mario Bros.'' examples below, ''Sonic the Hedgehog 3'' even had an infinite 1-up trick.

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* Most ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games have some form of this in their scoring. Like the ''Super Mario Bros.'' examples below, ''Sonic the Hedgehog 3'' even had an infinite 1-up trick.

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** Announcements for rapid kills: Double Kill, Multi Kill, Ultra Kill, Monster Kill. Later games add a "Mega Kill" between Multi and Ultra Kill, and continue past Monster Kill with "Ludicrous Kill" and then "Holy Shit".
** Announcements for streaks of five kills in a row without dying: Killing Spree, Rampage, Dominating, Unstoppable, Godlike. Later games add Wicked Sick.
** ''VideoGame/UnrealTournament2004'' adds streaks for kills with specific weapons: Bio Hazard for 15 kills with the Bio Rifle, Flak Monkey for 15 Flak Cannon kills, Combo Whore for 15 Shock Combo kills and Head Hunter for five [[BoomHeadshot headshot]] kills with the Sniper Rifle.

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** Announcements for rapid kills: Double Kill, Multi Kill, Ultra Kill, Monster Kill. Later games add a "Mega Kill" between Multi and Ultra Kill, and continue past Monster Kill in ''2004'' with "Ludicrous Kill" and then "Holy Shit".
** Announcements for streaks of five kills in a row without dying: Killing Spree, Rampage, Dominating, Unstoppable, Godlike. Later games add ''2004'' added Wicked Sick.
Sick, which was replaced in ''VideoGame/UnrealTournamentIII'' with "Massacre".
** ''VideoGame/UnrealTournament2004'' adds streaks for kills with specific weapons: Bio Hazard for 15 kills with the Bio Rifle, Flak Monkey for 15 Flak Cannon kills, Combo Whore for 15 Shock Combo kills and Head Hunter for five [[BoomHeadshot headshot]] kills with the Sniper Rifle. Then ''III'' went all the way adding streaks for the rest of the weapons: Jack Hammer for the Impact Hammer, Gunslinger for the Enforcer, Shaft Master for the Link Gun, Blue Streak for the Stinger Minigun, Rocket Scientist for the Rocket Launcher and Big Game Hunter for the Longbow [=AVRiL=].
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Kill Tally got launched for real this time


%%Subtrope of KillTally.

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%%Subtrope Subtrope of KillTally.

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* ''VideoGame/XCOM2'' uses this with [[OurZombiesAreDifferent The Lost]] introduced in the ''War of the Chosen'' expansion. The Lost come against you in hordes, and more will appear based on how much of a racket you make fighting them, so to make things manageable, the Lost are subject to a "Headshot" mechanic - each kill shot against them will refund that soldier's action, allowing them to make multiple attacks per turn and clear out a horde. This can allow your squad of four to six operatives to sweep the streets of over a dozen enemies in a single turn... assuming every shot hits, every hit kills, and your soldiers have enough ammo to handle the current wave. If someone's clip runs dry or they miss a critical shot (and they will), things can get dicey. On the upside, one of the available Resistance Orders from the Reaper faction is "Between the Eyes," making ''every'' successful shot against the Lost a OneHitKill. This turns gun-slinging Sharpshooters into zombie-killing machines due to their class' high accuracy and the BottomlessMagazines of their sidearms, allowing them to rack up insane kill counts. There's even an achievement for taking down 15 Lost in a single turn.

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* ''VideoGame/XCOM2'' uses ''VideoGame/XCOM2'':
** A [[ArchaicWeaponForAnAdvancedAge melee-focused]] Ranger can get into
this with [[OurZombiesAreDifferent The Lost]] introduced the Colonel-level "Reaper" ability, which when activated allows the Ranger to move and make another sword attack provided their previous attack killed an enemy. Each subsequent sword strike deals less damage, but when set up properly it allows a Ranger to massacre a whole crowd of weak enemies in the space of one turn.
** The
''War of the Chosen'' expansion. expansion uses something like this when [[OurZombiesAreDifferent The Lost]] are on a map. The Lost come against you in hordes, and more will appear based on how much of a racket you make fighting them, so to make things manageable, the Lost are subject to a "Headshot" mechanic - each mechanic. Each kill shot against them will refund that soldier's action, allowing them to make multiple attacks per turn and clear out a horde. This can allow your squad of four to six operatives to sweep the streets of over a dozen enemies in a single turn...cut down Lost hordes before they stagger into melee range... assuming every shot hits, every hit kills, and your soldiers have enough ammo to handle the current wave. If someone's clip runs dry or they miss a critical shot (and they will), things can get dicey. On the upside, one of the available Resistance Orders from the Reaper faction is "Between the Eyes," making ''every'' successful shot against the Lost a OneHitKill. This turns gun-slinging Sharpshooters into zombie-killing machines due to their class' high accuracy Aim stat and the BottomlessMagazines of their sidearms, allowing them to rack up insane kill counts. There's even an achievement for taking down 15 Lost in a single turn.
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&&Subtrope of KillTally.

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&&Subtrope %%Subtrope of KillTally.
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Unlaunched trope


Subtrope of KillTally.

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Subtrope &&Subtrope of KillTally.
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* ''VideoGame/XCOM2'' uses this with [[OurZombiesAreDifferent The Lost]] introduced in the ''War of the Chosen'' expansion. The Lost come against you in hordes, and more will appear based on how much of a racket you make fighting them, so to make things manageable, the Lost are subject to a "Headshot" mechanic - each kill shot against them will refund that soldier's action, allowing them to make multiple attacks per turn and clear out a horde. This can allow your squad of four to six operatives to sweep the streets of over a dozen enemies in a single turn... assuming every shot hits, every hit kills, and your soldiers have enough ammo to handle the current wave. If someone's clip runs dry or they miss a critical shot (and they will), things can get dicey. On the upside, one of the available Resistance Orders from the Reaper faction is "Between the Eyes," making ''every'' successful shot against the Lost a OneHitKill. This turns gun-slinging Sharpshooters into zombie-killing machines due to their class' high accuracy and the BottomlessMagazines of their sidearms, allowing them to rack up insane kill counts. There's even an achievement for taking down 15 Lost in a single turn.
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Subtrope of KillTally.
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** Another example is stealth-killing unaware enemies, which grant a rising affinity bonus so long as the streak isn't broken by drawing enemy attention or running out of time. Done properly, a stealth-kill streak can severely reduce the amount of time needed to level a weapon or frame.
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Two examples for one game x|


* ''VideoGame/FuryUnleashed,'' which is equal parts roguelike and action-platformer ShootEmUp, references this as a "Combo." It adds bonus XP and HP (red and black ink), and a DeflectorShield once it gets up to 5, and character upgrades can add other benefits or enhance these.
* In ''VideoGame/FuryUnleashed,'' your Combo bonus grants higher XP, bonus health drops every 3 kills, and a stacking SingleUseShield every 5 kills. Character upgrades increase the percentage of HP drops and how many shields you can have. There's even an upgrade that gives you GradualRegeneration at a combo of 20+.

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* ''VideoGame/FuryUnleashed,'' which is equal parts roguelike and action-platformer ShootEmUp, references this as a "Combo." It adds bonus XP and HP (red and black ink), and a DeflectorShield once it gets up to 5, and character upgrades can add other benefits or enhance these.
* In ''VideoGame/FuryUnleashed,'' your Combo bonus grants higher XP, bonus health drops every 3 kills, and a stacking SingleUseShield every 5 kills. Character upgrades increase the percentage of HP drops and how many shields you can have.
these. There's even an upgrade that gives you GradualRegeneration at a combo of 20+.
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* In ''VideoGame/FuryUnleashed,'' your Combo bonus grants higher XP, bonus health drops every 3 kills, and a stacking SingleUseShield every 5 kills. Character upgrades increase the percentage of HP drops and how many shields you can have.

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* In ''VideoGame/FuryUnleashed,'' your Combo bonus grants higher XP, bonus health drops every 3 kills, and a stacking SingleUseShield every 5 kills. Character upgrades increase the percentage of HP drops and how many shields you can have.
have. There's even an upgrade that gives you GradualRegeneration at a combo of 20+.
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to:

* In ''VideoGame/FuryUnleashed,'' your Combo bonus grants higher XP, bonus health drops every 3 kills, and a stacking SingleUseShield every 5 kills. Character upgrades increase the percentage of HP drops and how many shields you can have.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FuryUnleashed,'' which is equal parts roguelike and action-platformer, references this as a "Combo." It adds bonus XP and HP (red and black ink), and a DeflectorShield once it gets up to 5, and character upgrades can add other benefits or enhance these.

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* ''VideoGame/FuryUnleashed,'' which is equal parts roguelike and action-platformer, action-platformer ShootEmUp, references this as a "Combo." It adds bonus XP and HP (red and black ink), and a DeflectorShield once it gets up to 5, and character upgrades can add other benefits or enhance these.

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