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2nd May '13 10:59:05 AM
GalahadPC
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** ''TabletopGame/{{Pathfinder}}'' has katanas with the damage of a longsword, the handedness versatility of a bastard sword, and the crit range of a scimitar. Wakizashi however, are superior in every way to short swords beyond costing 25 GP more (for comparison making any weapon magic costs 300+2000 GP), having a higher critical range, weighing less, can do piercing or slashing damage (the default shortsword is only a piercing weapon as a fantasy gamer's "short sword" is more like a Roman gladius, which was used to stab and not swing). For balance purposes, a character must spend a feat in order to be able to use a wakizashi at all or a katana one-handed without penalty, because they are "Exotic."
to:
** ''TabletopGame/{{Pathfinder}}'''s katanas and wakizashi are essentially longswords and shortswords that can land critical hits more easily and have a property that makes it easier to execute helpless opponents. Wakizashi also have the minor but sometimes useful bonus of being able to do slashing and piercing damage (standard shortswords are assumed to be like the Roman gladius, meant only for stabbing). However, both are classified as "exotic" weapons which require special training to use, and are generally the same level of power as western exotic weapons. ** The fifth edition playtest has the simplest iteration of katanas yet. They're just longswords that classify as "finesse" weapons, allowing the user to apply either strength or dexterity bonuses to their attacks, instead of defaulting to strength. So this trope only applies if a character favors dexerity - otherwise, it's just an expensive and fancy longsword.
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