History Main / KarlMarxHatesYourGuts

11th Jul '17 3:45:08 PM ObssesedNuker
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This applies only to games or stories where you ''could'' make a living as a businessman if the game did not set up prices in precisely the right way as to make this impossible. The trope is named after Creator/KarlMarx, one of the founders of modern communism.

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This applies only to games or stories where you ''could'' make a living as a businessman if the game did not set up prices in precisely the right way as to make this impossible. The trope is named after Creator/KarlMarx, one of the founders of modern communism.
communism, who believed that a variation of this phenomenon occurring in real life was the critical flaw that would ultimately bring down capitalism once people got sick of it.
21st Jun '17 4:47:21 PM FGHIK
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This is somewhat TruthInTelevision as the act of arbitrage will cause prices in various areas to move to one price (the so-called [[http://en.wikipedia.org/wiki/Law_of_one_price law of one price]]). However, the way this is handled in games makes this somewhat infuriating, particularly when prices ''should'' be different despite arbitrage (or because arbitrage can't happen). For instance, having prices for a night at the inn fixed across the empire makes no sense if one inn is in a major HubCity and another is in some village nobody has ever heard of.

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This is somewhat TruthInTelevision as the act of arbitrage will cause prices in various areas to move to one price (the so-called [[http://en.wikipedia.org/wiki/Law_of_one_price law of one price]]). However, the way this is handled in games makes this somewhat infuriating, particularly when prices ''should'' be different despite arbitrage (or because arbitrage can't happen). For instance, having prices for a night at the inn fixed across the empire makes no sense if one inn is in a major HubCity and another is in some [[ThrivingGhostTown village nobody has ever heard of.
with a single digit population]].
17th Jun '17 3:42:25 PM intastiel
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* Averted in ''VideoGame/{{Fable|I}}'', where you can make money through arbitrage, or (thanks to a GoodBadBug) sometimes even buy things in bulk and sell them back ''to the same shopkeeper'' at a profit.

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* Averted Inverted in ''VideoGame/{{Fable|I}}'', ''VideoGame/FableI'', where you the buying/selling price of an item is inversely proportional to how many of that item the merchant has: with enough of one item, the player can make money through arbitrage, or (thanks to a GoodBadBug) sometimes even buy things in bulk and a merchant's entire stock, then sell it back to them back ''to the same shopkeeper'' at a profit.
23rd Apr '17 4:58:42 PM nombretomado
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* Inverted in the ''Franchise/TalesSeries'', going all the way back to ''VideoGame/TalesOfPhantasia''. You can break the game's economy horribly by buying and selling stuff in bulk in the right towns.

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* Inverted in the ''Franchise/TalesSeries'', ''VideoGame/TalesSeries'', going all the way back to ''VideoGame/TalesOfPhantasia''. You can break the game's economy horribly by buying and selling stuff in bulk in the right towns.
3rd Mar '17 8:06:21 AM BeerBaron
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* ''Franchise/TheElderScrolls'' series is a rather egregious offender considering one of the big selling points is being a sandbox that allows for more playstyles than endless dungeon-crawling. But you're pretty much limited to alchemy and thievery, the latter of which isn't as lucrative as it sounds because ''nobody has anything of value in their houses''. While it would make sense that items would be cheap in the big cities' trade districts and more expensive in little podunk shops with supply problems, prices are set by item so they remain basically the same, excepting some skill-based variation and how much the merchant likes you, no matter who's selling.

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* ''Franchise/TheElderScrolls'' ''Franchise/TheElderScrolls'':
** The
series in general is a rather egregious offender considering one of the big selling points is being a sandbox WideOpenSandbox that allows for more playstyles than endless dungeon-crawling. But you're pretty much limited to alchemy and thievery, the latter of which isn't as lucrative as it sounds because ''nobody has anything of value in their houses''. While it would make sense that items would be cheap in the big cities' trade districts and more expensive in little podunk shops with supply problems, prices are set by item so they remain basically the same, excepting some skill-based variation and how much the merchant likes you, no matter who's selling.selling.
** The one major exception is Alchemy. It is possible to buy cheap, infinitely restocking ingredients from an alchemist/apothecary, turn those ingredients into a potion, and then sell the potion back for more gold than the ingredients themselves were worth. The only thing keeping this from being an infinite source of income is having to wait for the merchant's stock of gold to regenerate after 24 in-game hours.
26th Feb '17 8:44:46 PM TheDocCC
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* Who said this is an AcceptableBreakFromReality? In plenty of markets, an individual has a heck of a time trying to sell a good for the same price as retail. Consider your brand new car - as soon as you sign the contract, the car loses approximately a quarter of its value before you've driven it off the lot. Consider rare cards in a CCG, mint condition comic books, used video games, used power tools, used firearms, second-hand clothing, and similar markets, where retail stores can sell desired goods at a higher price than a private person will get. Consider pawn and consignment shops, which will give you less than they will turn around and sell your things for. Those middlemen provide a valuable service; they allow buyer and seller to hook up without putting in the effort to find each other or even having to want to buy and sell the same thing at the same time. The mark-up they charge is how they get paid for that service. This trope is in full effect.

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* Who said this is an AcceptableBreakFromReality? In plenty of markets, an individual has a heck of a time trying to sell a good for the same price as retail. Consider your brand new car - as soon as you sign the contract, the car loses approximately a quarter of its value before you've driven it off the lot. Consider rare cards in a CCG, mint condition comic books, used video games, used power tools, used firearms, second-hand clothing, and similar markets, where retail stores can sell desired goods at a higher price than a private person will get. Consider pawn and consignment shops, which will give you less than they will turn around and sell your things for. Those middlemen provide a valuable service; they allow buyer and seller to hook up without putting in the effort to find each other or even having to want to buy and sell the same thing at the same time. The mark-up they charge is how they get paid for that service. This trope is in full effect. Getting around this trope means (usually) becoming a retailer yourself instead of following whatever other adventure you're on.
26th Feb '17 8:43:50 PM TheDocCC
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Added DiffLines:

[[AC:Real Life]]
* Who said this is an AcceptableBreakFromReality? In plenty of markets, an individual has a heck of a time trying to sell a good for the same price as retail. Consider your brand new car - as soon as you sign the contract, the car loses approximately a quarter of its value before you've driven it off the lot. Consider rare cards in a CCG, mint condition comic books, used video games, used power tools, used firearms, second-hand clothing, and similar markets, where retail stores can sell desired goods at a higher price than a private person will get. Consider pawn and consignment shops, which will give you less than they will turn around and sell your things for. Those middlemen provide a valuable service; they allow buyer and seller to hook up without putting in the effort to find each other or even having to want to buy and sell the same thing at the same time. The mark-up they charge is how they get paid for that service. This trope is in full effect.
** Averting this trope, however, you occasionally can turn a profit by exploiting other's ignorance or moving between markets. For example, it may be that a collectible figurine sold in one country can be sold somewhere else second-hand for more than the purchase price. Then there are the real and artificial shortages that could be explouted, such as those that let ticket scalpers or eBayers sell hard-to-get tickets or must-have Christmas gifts for a tidy mark-up. Christmas 2016, for example, saw a huge shortage of the NES mini and outrageous prices for them on eBay.
6th Nov '16 1:35:17 PM TheRedRedKroovy
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->'''Liv:''' You did hear the part about the apocalypse, didn't you?\\
'''Don E.:''' Sure did. That's what called leverage. I'd think that preventing the end of the world is worth $25,000.\\
'''Liv:''' I don't have that.\\
'''Don E.:''' Come back when you do.
-->--''Series/IZombie'', [[Recap/IZombieS2E18DeadBeat "Dead Beat"]]



[[AC:Non-Video Game Examples]]
* ''Series/IZombie'' provides the page quote in the episode [[Recap/IZombieS2E18DeadBeat "Dead Beat"]], where Liv, seeking to prevent [[spoiler:Major from turning into a zombie after he's arrested for the Chaos Killer murders]], tries to buy brains from the [[FantasticDrug brain dealer]] Don E. due to her brain supply in the morgue being cut off. Don E. will not budge on the price even after Liv tells him that if she doesn't get the brains, it will cause a ZombieApocalypse, telling her that the threat of that happening is simply more reason for them to pay up.
6th Nov '16 1:30:14 PM TheRedRedKroovy
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-->'''Liv:''' You did hear the part about the apocalypse, didn't you?\\

to:

-->'''Liv:''' ->'''Liv:''' You did hear the part about the apocalypse, didn't you?\\
6th Nov '16 1:29:58 PM TheRedRedKroovy
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Added DiffLines:

-->'''Liv:''' You did hear the part about the apocalypse, didn't you?\\
'''Don E.:''' Sure did. That's what called leverage. I'd think that preventing the end of the world is worth $25,000.\\
'''Liv:''' I don't have that.\\
'''Don E.:''' Come back when you do.
-->--''Series/IZombie'', [[Recap/IZombieS2E18DeadBeat "Dead Beat"]]


Added DiffLines:


[[AC:Non-Video Game Examples]]
* ''Series/IZombie'' provides the page quote in the episode [[Recap/IZombieS2E18DeadBeat "Dead Beat"]], where Liv, seeking to prevent [[spoiler:Major from turning into a zombie after he's arrested for the Chaos Killer murders]], tries to buy brains from the [[FantasticDrug brain dealer]] Don E. due to her brain supply in the morgue being cut off. Don E. will not budge on the price even after Liv tells him that if she doesn't get the brains, it will cause a ZombieApocalypse, telling her that the threat of that happening is simply more reason for them to pay up.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.KarlMarxHatesYourGuts