History Main / JustifiedSavePoint

15th Feb '17 9:25:16 PM Miracle@StOlaf
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* VideoGame/TheEvilWithin's Mirror Room, a strange and out-of-place pocket dimension, acts as a breather episode between waves of fighting obsessed undead from the pits of hell. You can save, talk to the receptionist, upgrade your abilities, the good stuff. The characters in the room lampshade on how such a merciful place exists in a world where everything and their mother wants to kill you, which alternate dimension is the 'real' one, and whether or not the save room will one day get infected / betray the residents and become just another hellhole in this alternate dimension.

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* VideoGame/TheEvilWithin's Mirror Room, a strange and out-of-place pocket dimension, acts as a breather episode between waves of fighting obsessed undead from the pits of hell. You can save, talk to the receptionist, upgrade your abilities, the good stuff. The characters in nurse who attends the room lampshade on lampshades how such a merciful place exists in a world where everything and their mother wants to kill you, which alternate dimension is the 'real' one, and whether or not the save room will one day get infected / betray infected/betray the residents and become just another hellhole in this alternate dimension.dimension (yes, it eventually does).
14th Feb '17 9:25:31 AM 3DDowner
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* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again.]] ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to monsters, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans.]]

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* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading power--not only does he take over the game because player's SavePoint system, so that they can only load into the battle against him, he wants uses emulator-esque [[https://en.wiktionary.org/wiki/savestate savestates]] to kill you again.[[SaveScumming repeatedly reset your position and his attack to the beginning he misses]]... And just like any careful player that has savestates, he also has the beginning of the battle ready to reload just in case he loses.]] ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to monsters, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans.]]
29th Jan '17 12:55:19 AM HyperEmerson
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* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again.]] ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans.]]

to:

* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again.]] ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, monsters, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans.]]
6th Dec '16 3:44:34 PM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'' had save points in churches, but [[ContinuingIsPainful you had to pay]] 50000 dollars to save your game. The preacher would declare "HALLELUJAH! Another soul saved!" if you had the money, or "DAMNATION! No ''donation'', no ''salvation''!" if you didn't.
** ''[[VideoGame/GrandTheftAutoIII GTA 3]]'' had a more sensible way: you walked the [[NoNameGiven nameless character]][[note]][[VideoGame/GrandTheftAutoSanAndreas later dubbed "Claude"]][[/note]] into the hideout-crashpad where you could see a bed, a fridge and a microwave oven and the door closed behind him. You saved the game, and when he came out it was six hours later. In later games, you could buy more well-appointed property, so your save-points were more luxurious and more befitting a man who probably owned half the city.

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* ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' had save points in churches, but [[ContinuingIsPainful you had to pay]] 50000 dollars to save your game. The preacher would declare "HALLELUJAH! Another soul saved!" if you had the money, or "DAMNATION! No ''donation'', no ''salvation''!" if you didn't.
** ''[[VideoGame/GrandTheftAutoIII GTA 3]]'' III]]'' had a more sensible way: you walked the [[NoNameGiven nameless character]][[note]][[VideoGame/GrandTheftAutoSanAndreas later dubbed "Claude"]][[/note]] into the hideout-crashpad where you could see a bed, a fridge and a microwave oven and the door closed behind him. You saved the game, and when he came out it was six hours later. In later games, you could buy more well-appointed property, so your save-points were more luxurious and more befitting a man who probably owned half the city.
27th Nov '16 12:07:29 PM Prfnoff
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* In ''VideoGame/EarthBound'', you save by calling Ness's dad and telling him about your journey.

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* In ''VideoGame/EarthBound'', you save by calling Ness's dad and telling him about your journey. This gets a bit awkward when you're not controlling Ness.
31st Oct '16 2:52:01 PM Prfnoff
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* In ''VideoGame/AxiomVerge'', the save capsules are revealed to be cloning chambers.

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* In ''VideoGame/AxiomVerge'', the save capsules pods are revealed to be cloning chambers.
31st Oct '16 2:51:39 PM Prfnoff
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Added DiffLines:

* In ''VideoGame/AxiomVerge'', the save capsules are revealed to be cloning chambers.
14th Oct '16 12:47:50 PM epoxy
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Added DiffLines:

* ''VideoGame/{{VVVVVV}}'' makes this a DefiedTrope. Professor Vitellary draws attention to a {{check point}} and suggests that if it were brought back to the ship, he could figure out what it is and how it works. Captain Viridian, evidently fearing for the [[LeaningOnTheFourthWall integrity of the fourth wall,]] awkwardly asks him to JustIgnoreIt.
24th Aug '16 2:06:04 PM KakuradyDrakenar
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[[folder:MMORPG]]
* The ''Franchise/DotHack'' games give a rather obvious explanation: you're playing a person who is ''playing a video game''. When you save the game and log off for a while, that's what the character is doing in-game as well.
[[/folder]]


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* The ''Franchise/DotHack'' games give a rather obvious explanation: you're playing a person who is ''playing a video game''. When you save the game and log off for a while, that's what the character is doing in-game as well.
17th Jul '16 3:11:19 PM thatother1dude
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* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again]]. ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans.]]

to:

* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again]]. again.]] ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans.]]
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