History Main / JustifiedSavePoint

3rd Apr '18 9:57:47 AM Pichu-kun
Is there an issue? Send a Message


** 'Harvest Moon: Grand Bazaar'' does away with diaries OR Save Anywhere, only letting you save when you go to sleep. It also doesn't mention writing in your diary when you pick it - you just save your game and go to sleep, [[AvertedTrope thus averting justification.]]

to:

** 'Harvest Moon: ''VideoGame/{{Harvest Moon Grand Bazaar'' Bazaar}}'' does away with diaries OR Save Anywhere, only letting you save when you go to sleep. It also doesn't mention writing in your diary when you pick it - you just save your game and go to sleep, [[AvertedTrope thus averting justification.]]



* ''VideoGame/AnimalCrossing'': In all ''Animal Crossing'' games, the player character is depicted as having been staying inside their house inbetween saves. That means if you don't PlayEveryDay and stop for periods of time, your player character is [[TheShutIn stuck in their house]] for that period. It gets noted by villagers and, starting with the Wii title, you'll even get Bedhead when you start up your file after at least a week of no activity. In certain games, the player can invoke a save by lying in a special bed at home and falling asleep, however in others it's off-screen.

to:

* ''VideoGame/AnimalCrossing'': In all ''Animal Crossing'' games, the player character is depicted as having been staying inside their house inbetween saves. That means if you don't PlayEveryDay and stop for periods of time, your player character is [[TheShutIn stuck in their house]] for that period. It gets noted by villagers and, starting with the Wii title, you'll even get Bedhead when you start up your file after at least a week of no activity. In certain games, the player can invoke a save by lying laying in a special bed at home and falling asleep, however in others it's off-screen.
21st Mar '18 9:22:08 PM nombretomado
Is there an issue? Send a Message


** ''VideoGame/{{Pokemon Colosseum}}'' has the protagonist save their progress on [=PCs=] found around Orre, while the [[PokemonXD sequel]] used the journal method.

to:

** ''VideoGame/{{Pokemon Colosseum}}'' has the protagonist save their progress on [=PCs=] found around Orre, while the [[PokemonXD [[VideoGame/PokemonXD sequel]] used the journal method.
22nd Feb '18 11:39:53 PM JoshCarter85
Is there an issue? Send a Message


Sometimes, because gamers these days expect higher amounts of realism, video game designers try to justify standard game mechanics. This is easier with some functions than others; game mechanics may be explained by story easily, but [[SavePoint save points]], not so much. Many times, this is an [[AcceptableBreaksFromReality Acceptable Break From Reality]], because, hey, you want to be able to save, yes?

to:

Sometimes, because gamers these days expect higher amounts of realism, video game designers try to justify standard game mechanics. This is easier with some functions than others; game mechanics may be explained by story easily, but [[SavePoint save points]], not so much. Many times, this is an [[AcceptableBreaksFromReality Acceptable Break From Reality]], because, hey, you want to be able to save, yes?
no?
11th Feb '18 6:47:41 AM JoshCarter85
Is there an issue? Send a Message


Sometimes, because gamers these days expect higher amounts of realism, video game designers try to justify standard game mechanics. This is easier with some functions than others; game mechanics may be explained by story easily, but [[SavePoint save points]], not so much. Many times, this is an [[AcceptableBreaksFromReality Acceptable Break From Reality]], because hey, you have to be able to save, yes?

to:

Sometimes, because gamers these days expect higher amounts of realism, video game designers try to justify standard game mechanics. This is easier with some functions than others; game mechanics may be explained by story easily, but [[SavePoint save points]], not so much. Many times, this is an [[AcceptableBreaksFromReality Acceptable Break From Reality]], because because, hey, you have want to be able to save, yes?
10th Feb '18 4:23:14 AM IamTheCaligula
Is there an issue? Send a Message


* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--not only does he take over the player's SavePoint system, so that they can only load into the battle against him, he uses emulator-esque [[https://en.wiktionary.org/wiki/savestate savestates]] to [[SaveScumming repeatedly reset your position and his attack to the beginning he misses]]... And just like any careful player that has savestates, he also has the beginning of the battle ready to reload just in case he loses.]] ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to monsters, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans.]]

to:

* ''VideoGame/{{Undertale}}'' justifies its save points Save Points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--not only does he take over the player's SavePoint system, so that they can only load into the battle against him, he uses emulator-esque [[https://en.wiktionary.org/wiki/savestate savestates]] to [[SaveScumming repeatedly reset your position and his attack to the beginning if he misses]]... And just like any careful player that has savestates, he also has the beginning of the battle ready to reload just in case he loses.]] ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to monsters, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans. On a meta level, it's implied that the determination that allows the playable character to Save and Load is ''the player's'' determination to continue playing the game.]]
29th Jan '18 11:01:14 AM Adven1966
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/ClarencesBigChance'': Televisions store a copy of Clarence's soul whenever he walks by them, apparently.
2nd Dec '17 7:34:53 AM KakuradyDrakenar
Is there an issue? Send a Message


* ''VideoGame/{{Faxanadu}}'' for the original UsefulNotes/{{NES}} had save codes, presented in the game as "mantras"; you went into a temple to obtain the mantra for your particular save point.

to:

* ''VideoGame/{{Faxanadu}}'' for the original UsefulNotes/{{NES}} had [[PasswordSave save codes, codes]], presented in the game as "mantras"; you went into a temple to obtain the mantra for your particular save point.
25th Oct '17 5:06:50 PM Pichu-kun
Is there an issue? Send a Message


** GTAIV and GTAV also had hideouts that you could sleep in to save. Presumably, any time you restarted the game, anything you lost without saving was assumed to be just a dream.

to:

** GTAIV ''GTAIV'' and GTAV ''GTAV'' also had hideouts that you could sleep in to save. Presumably, any time you restarted the game, anything you lost without saving was assumed to be just a dream.


Added DiffLines:

* ''VideoGame/AnimalCrossing'': In all ''Animal Crossing'' games, the player character is depicted as having been staying inside their house inbetween saves. That means if you don't PlayEveryDay and stop for periods of time, your player character is [[TheShutIn stuck in their house]] for that period. It gets noted by villagers and, starting with the Wii title, you'll even get Bedhead when you start up your file after at least a week of no activity. In certain games, the player can invoke a save by lying in a special bed at home and falling asleep, however in others it's off-screen.
25th Oct '17 12:51:50 PM Pichu-kun
Is there an issue? Send a Message


* ''VideoGame/HarvestMoon'':
** The ''Harvest Moon'' series has your character's diary as the save point. Some later games let you save anywhere, but keep the diary because "some people liked it", other later games add completely non-justified save points at convenient locations.
** 'Harvest Moon: Grand Bazaar'' does away with diaries OR Save Anywhere, only letting you save when you go to sleep. It also doesn't mention writing in your diary when you pick it - you just save your game and go to sleep, [[AvertedTrope thus averting justification.]]
** The spinoff ''VideoGame/RuneFactory4'' seems to attempt this trope: there is a very normally-placed diary next to your bed. It's when you find floating diaries outside dungeons that it starts to break down a bit.


Added DiffLines:

* ''VideoGame/HarvestMoon'':
** The ''Harvest Moon'' series has your character's diary as the save point. Some later games let you save anywhere, but keep the diary because "some people liked it", other later games add completely non-justified save points at convenient locations.
** 'Harvest Moon: Grand Bazaar'' does away with diaries OR Save Anywhere, only letting you save when you go to sleep. It also doesn't mention writing in your diary when you pick it - you just save your game and go to sleep, [[AvertedTrope thus averting justification.]]
** The spinoff ''VideoGame/RuneFactory4'' seems to attempt this trope: there is a very normally-placed diary next to your bed. It's when you find floating diaries outside dungeons that it starts to break down a bit.
25th Oct '17 12:51:08 PM Pichu-kun
Is there an issue? Send a Message


* The ''VideoGame/HarvestMoon'' series has your character's diary as the save point. Some later games let you save anywhere, but keep the diary because "some people liked it", other later games add completely non-justified save points at convenient locations.
** The latest DS title, ''Harvest Moon: Grand Bazaar'', does away with diaries OR Save Anywhere, only letting you save when you go to sleep. It also doesn't mention writing in your diary when you pick it - you just save your game and go to sleep, [[AvertedTrope thus averting justification.]]

to:

* ''VideoGame/HarvestMoon'':
**
The ''VideoGame/HarvestMoon'' ''Harvest Moon'' series has your character's diary as the save point. Some later games let you save anywhere, but keep the diary because "some people liked it", other later games add completely non-justified save points at convenient locations.
** The latest DS title, ''Harvest 'Harvest Moon: Grand Bazaar'', Bazaar'' does away with diaries OR Save Anywhere, only letting you save when you go to sleep. It also doesn't mention writing in your diary when you pick it - you just save your game and go to sleep, [[AvertedTrope thus averting justification.]]



* Every game in the main ''Franchise/{{Pokemon}}'' series has progress saved by the protagonist writing down the details of their journey in a journal. This is even called 'Report' in the Japanese versions. ''VideoGame/{{Pokemon Colosseum}}'' has the protagonist save their progress on [=PCs=] found around Orre, while the [[PokemonXD sequel]] used the journal method.

to:

* ''Franchise/{{Pokemon}}'':
**
Every game in the main ''Franchise/{{Pokemon}}'' series has progress saved by the protagonist writing down the details of their journey in a journal. This is even called 'Report' in the Japanese versions. Starting with ''VideoGame/PokemonDiamondAndPearl'', most games show an animation of the protagonist writing in their journal while saving.
**
''VideoGame/{{Pokemon Colosseum}}'' has the protagonist save their progress on [=PCs=] found around Orre, while the [[PokemonXD sequel]] used the journal method.


Added DiffLines:

* The ''VideoGame/YokaiWatch'' series explains saving as the protagonist writing in their diary.
This list shows the last 10 events of 150. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.JustifiedSavePoint