History Main / JustifiedSavePoint

6th Dec '16 3:44:34 PM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'' had save points in churches, but [[ContinuingIsPainful you had to pay]] 50000 dollars to save your game. The preacher would declare "HALLELUJAH! Another soul saved!" if you had the money, or "DAMNATION! No ''donation'', no ''salvation''!" if you didn't.
** ''[[VideoGame/GrandTheftAutoIII GTA 3]]'' had a more sensible way: you walked the [[NoNameGiven nameless character]][[note]][[VideoGame/GrandTheftAutoSanAndreas later dubbed "Claude"]][[/note]] into the hideout-crashpad where you could see a bed, a fridge and a microwave oven and the door closed behind him. You saved the game, and when he came out it was six hours later. In later games, you could buy more well-appointed property, so your save-points were more luxurious and more befitting a man who probably owned half the city.

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* ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' had save points in churches, but [[ContinuingIsPainful you had to pay]] 50000 dollars to save your game. The preacher would declare "HALLELUJAH! Another soul saved!" if you had the money, or "DAMNATION! No ''donation'', no ''salvation''!" if you didn't.
** ''[[VideoGame/GrandTheftAutoIII GTA 3]]'' III]]'' had a more sensible way: you walked the [[NoNameGiven nameless character]][[note]][[VideoGame/GrandTheftAutoSanAndreas later dubbed "Claude"]][[/note]] into the hideout-crashpad where you could see a bed, a fridge and a microwave oven and the door closed behind him. You saved the game, and when he came out it was six hours later. In later games, you could buy more well-appointed property, so your save-points were more luxurious and more befitting a man who probably owned half the city.
27th Nov '16 12:07:29 PM Prfnoff
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* In ''VideoGame/EarthBound'', you save by calling Ness's dad and telling him about your journey.

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* In ''VideoGame/EarthBound'', you save by calling Ness's dad and telling him about your journey. This gets a bit awkward when you're not controlling Ness.
31st Oct '16 2:52:01 PM Prfnoff
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* In ''VideoGame/AxiomVerge'', the save capsules are revealed to be cloning chambers.

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* In ''VideoGame/AxiomVerge'', the save capsules pods are revealed to be cloning chambers.
31st Oct '16 2:51:39 PM Prfnoff
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* In ''VideoGame/AxiomVerge'', the save capsules are revealed to be cloning chambers.
14th Oct '16 12:47:50 PM epoxy
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* ''VideoGame/{{VVVVVV}}'' makes this a DefiedTrope. Professor Vitellary draws attention to a {{check point}} and suggests that if it were brought back to the ship, he could figure out what it is and how it works. Captain Viridian, evidently fearing for the [[LeaningOnTheFourthWall integrity of the fourth wall,]] awkwardly asks him to JustIgnoreIt.
24th Aug '16 2:06:04 PM KakuradyDrakenar
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[[folder:MMORPG]]
* The ''Franchise/DotHack'' games give a rather obvious explanation: you're playing a person who is ''playing a video game''. When you save the game and log off for a while, that's what the character is doing in-game as well.
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* The ''Franchise/DotHack'' games give a rather obvious explanation: you're playing a person who is ''playing a video game''. When you save the game and log off for a while, that's what the character is doing in-game as well.
17th Jul '16 3:11:19 PM thatother1dude
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* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again]]. ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans.]]

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* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again]]. again.]] ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans.]]
12th Jul '16 7:49:22 PM ashlay
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** In the original ''VideoGame/{{Persona}}'', the save points are the Agastya Trees which appear to be sentient and asks if the protagonist would like to record their journey so far on them. An earier comment from an NPC encourages you to talk to the new tree she put in the school hospital, stating that it is [[LampshadeHanging is good for you]]. Considering that [[spoiler: there is an entire forest of them in Maki's Dream World, its implied to be a product of Maki's mind.]]
** In ''VideoGame/{{Persona 3}}'', the save point is one of the contraptions built into Tartarus. There's also the one in the dorm lobby, which is a check-in book.
** ''VideoGame/{{Persona 4}}'' had the Blue Butterflies, which are all Philemon, the [[BigGood big good]] from the first and second games.

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** In the original ''VideoGame/{{Persona}}'', the save points are the Agastya Trees which appear to be sentient and asks if the protagonist would like to record their journey so far on them. An earier comment from an NPC encourages you to talk to the new tree she put in the school hospital, stating that it is [[LampshadeHanging is good for you]]. Considering that [[spoiler: there [[spoiler:there is an entire forest of them in Maki's Dream World, its implied to be a product of Maki's mind.]]
** In ''VideoGame/{{Persona 3}}'', the save point is one of the contraptions built into Tartarus. There's also the one in the dorm lobby, which is a check-in book.
** ''VideoGame/{{Persona 4}}'' had has the Blue Butterflies, which are all a representation of Philemon, the [[BigGood big good]] from series-wide BigGood who explictly has had the first and second games.power to pull a CosmicRetcon if your party desires since ''Persona 2: Innocent Sin''.
5th May '16 9:10:05 AM thatother1dude
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* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again]]. ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the SOULs of ''several'' humans.]]

to:

* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again]]. ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the SOULs [=SOULs=] of ''several'' humans.]]
1st May '16 5:01:10 PM Norkas
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* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again]]. ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the hearts of ''several'' humans.]]

to:

* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again]]. ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the hearts SOULs of ''several'' humans.]]
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