History Main / JustifiedSavePoint

29th Jul '17 12:18:21 PM nombretomado
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* ''VideoGame/{{Faxanadu}}'' for the original {{NES}} had save codes, presented in the game as "mantras"; you went into a temple to obtain the mantra for your particular save point.

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* ''VideoGame/{{Faxanadu}}'' for the original {{NES}} UsefulNotes/{{NES}} had save codes, presented in the game as "mantras"; you went into a temple to obtain the mantra for your particular save point.
10th May '17 10:57:53 PM UmbrellasWereAwesome
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** In ''VideoGame/Persona5'', you use an activity log you're supposed to keep as part of your probation to save your current progress, meaning you can save anywhere it's safe enough to take it out and write down what you're doing. During in dungeons however, this means you can only save if you find one of a small number of safe rooms where enemies won't attack you.
10th May '17 10:55:40 PM UmbrellasWereAwesome
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* ''Persona'' series
** In the original ''VideoGame/{{Persona}}'', the save points are the Agastya Trees which appear to be sentient and asks if the protagonist would like to record their journey so far on them. An earier comment from an NPC encourages you to talk to the new tree she put in the school hospital, stating that it is [[LampshadeHanging is good for you]]. Considering that [[spoiler:there is an entire forest of them in Maki's Dream World, its implied to be a product of Maki's mind.]]
** ''VideoGame/{{Persona 4}}'' has the Blue Butterflies, a representation of Philemon, the series-wide BigGood who explictly has had the power to pull a CosmicRetcon if your party desires since ''Persona 2: Innocent Sin''.

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* ''Persona'' series
''[[Franchise/ShinMegamiTenseiPersona Persona]]'':
** In the original ''VideoGame/{{Persona}}'', the save points are the Agastya Trees which appear to be sentient and asks ask if the protagonist would like to record their journey so far on them. An earier earlier comment from an NPC encourages you to talk to the new tree she put in the school hospital, stating that it is [[LampshadeHanging is good for you]]. Considering that [[spoiler:there is an entire forest of them in Maki's Dream World, its they're implied to be a product products of Maki's mind.]]
mind]].
** ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' has the Blue Butterflies, a representation which are representations of Philemon, the series-wide BigGood Philemon, who explictly has had was explicitly shown to have the power to pull a CosmicRetcon if your party desires since ''Persona 2: in ''VideoGame/Persona2: Innocent Sin''.
27th Mar '17 1:20:46 AM RacattackForce
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* ''VideoGame/{{Pokemon Colosseum}}'' has the protagonist save their progress on [=PCs=] found around Orre. ''PokemonXD'' had you save like in the handheld games though.
** Meanwhile, in some games of the main series, progress is saved by the protagonist writing down their journey in a journal. This is even called 'Report' in the Japanese versions.

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* ''VideoGame/{{Pokemon Colosseum}}'' Every game in the main ''Franchise/{{Pokemon}}'' series has the protagonist save their progress on [=PCs=] found around Orre. ''PokemonXD'' had you save like in the handheld games though.
** Meanwhile, in some games of the main series, progress is
saved by the protagonist writing down the details of their journey in a journal. This is even called 'Report' in the Japanese versions. ''VideoGame/{{Pokemon Colosseum}}'' has the protagonist save their progress on [=PCs=] found around Orre, while the [[PokemonXD sequel]] used the journal method.
27th Mar '17 1:14:54 AM RacattackForce
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* The ''Franchise/{{Metroid}}'' series generally doesn't even attempt to explain away its save points. In ''VideoGame/MetroidPrime3Corruption'', however, various [=NPCs=] tell you to "perform suit maintenance and data backup" before heading off on important objectives. Also in ''VideoGame/MetroidOtherM'', the announcer refers to using a HealingCheckpoint as a "Data recording and shield restoration sequence."

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* The ''Franchise/{{Metroid}}'' series generally doesn't even attempt to explain away its save points. In ''VideoGame/MetroidPrime3Corruption'', however, various [=NPCs=] tell you to "perform suit maintenance Better justified in ''VideoGame/MetroidFusion'' and data backup" before heading off on important objectives. Also in ''VideoGame/MetroidOtherM'', where the announcer refers game takes place on space stations that probably would have locations to using a HealingCheckpoint perform a, as a "Data voice recordings in the latter game refer to them, "data recording and shield restoration sequence."
15th Feb '17 9:25:16 PM Miracle@StOlaf
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* VideoGame/TheEvilWithin's Mirror Room, a strange and out-of-place pocket dimension, acts as a breather episode between waves of fighting obsessed undead from the pits of hell. You can save, talk to the receptionist, upgrade your abilities, the good stuff. The characters in the room lampshade on how such a merciful place exists in a world where everything and their mother wants to kill you, which alternate dimension is the 'real' one, and whether or not the save room will one day get infected / betray the residents and become just another hellhole in this alternate dimension.

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* VideoGame/TheEvilWithin's Mirror Room, a strange and out-of-place pocket dimension, acts as a breather episode between waves of fighting obsessed undead from the pits of hell. You can save, talk to the receptionist, upgrade your abilities, the good stuff. The characters in nurse who attends the room lampshade on lampshades how such a merciful place exists in a world where everything and their mother wants to kill you, which alternate dimension is the 'real' one, and whether or not the save room will one day get infected / betray infected/betray the residents and become just another hellhole in this alternate dimension.dimension (yes, it eventually does).
14th Feb '17 9:25:31 AM 3DDowner
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* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again.]] ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to monsters, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans.]]

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* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading power--not only does he take over the game because player's SavePoint system, so that they can only load into the battle against him, he wants uses emulator-esque [[https://en.wiktionary.org/wiki/savestate savestates]] to kill you again.[[SaveScumming repeatedly reset your position and his attack to the beginning he misses]]... And just like any careful player that has savestates, he also has the beginning of the battle ready to reload just in case he loses.]] ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to monsters, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans.]]
29th Jan '17 12:55:19 AM HyperEmerson
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* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again.]] ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans.]]

to:

* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again.]] ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, monsters, but the player's power was still stronger until he stole the [=SOULs=] of ''several'' humans.]]
6th Dec '16 3:44:34 PM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'' had save points in churches, but [[ContinuingIsPainful you had to pay]] 50000 dollars to save your game. The preacher would declare "HALLELUJAH! Another soul saved!" if you had the money, or "DAMNATION! No ''donation'', no ''salvation''!" if you didn't.
** ''[[VideoGame/GrandTheftAutoIII GTA 3]]'' had a more sensible way: you walked the [[NoNameGiven nameless character]][[note]][[VideoGame/GrandTheftAutoSanAndreas later dubbed "Claude"]][[/note]] into the hideout-crashpad where you could see a bed, a fridge and a microwave oven and the door closed behind him. You saved the game, and when he came out it was six hours later. In later games, you could buy more well-appointed property, so your save-points were more luxurious and more befitting a man who probably owned half the city.

to:

* ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' had save points in churches, but [[ContinuingIsPainful you had to pay]] 50000 dollars to save your game. The preacher would declare "HALLELUJAH! Another soul saved!" if you had the money, or "DAMNATION! No ''donation'', no ''salvation''!" if you didn't.
** ''[[VideoGame/GrandTheftAutoIII GTA 3]]'' III]]'' had a more sensible way: you walked the [[NoNameGiven nameless character]][[note]][[VideoGame/GrandTheftAutoSanAndreas later dubbed "Claude"]][[/note]] into the hideout-crashpad where you could see a bed, a fridge and a microwave oven and the door closed behind him. You saved the game, and when he came out it was six hours later. In later games, you could buy more well-appointed property, so your save-points were more luxurious and more befitting a man who probably owned half the city.
27th Nov '16 12:07:29 PM Prfnoff
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* In ''VideoGame/EarthBound'', you save by calling Ness's dad and telling him about your journey.

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* In ''VideoGame/EarthBound'', you save by calling Ness's dad and telling him about your journey. This gets a bit awkward when you're not controlling Ness.
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