History Main / JustifiedSavePoint

5th May '16 9:10:05 AM thatother1dude
Is there an issue? Send a Message


* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again]]. ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the SOULs of ''several'' humans.]]

to:

* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again]]. ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the SOULs [=SOULs=] of ''several'' humans.]]
1st May '16 5:01:10 PM Norkas
Is there an issue? Send a Message


* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again]]. ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the hearts of ''several'' humans.]]

to:

* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey regains control of this power--across ''multiple'' save slots this time. He continues reloading the game because he wants to kill you again]]. ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the hearts SOULs of ''several'' humans.]]
18th Apr '16 10:39:24 AM thatother1dude
Is there an issue? Send a Message


* Although they aren't save points, the revival checkpoints in ''VideoGame/BioShock1'' are similarly justified. They're even a plot point: [[spoiler:they work for you and not the Splicers because they're coded to Andrew Ryan's DNA, and you play as his son. Also note that when you kill Ryan, the Vita-Chamber in his office is deactivated.]]
18th Apr '16 10:39:04 AM thatother1dude
Is there an issue? Send a Message


* ''VideoGame/{{Borderlands}}'' introduces "New U"-Stations provided by the in-game manufacturer "Hyperion" where you can save your game by creating digital copies of yourself that will be recreated as clones in case you die. In the sequel ''VideoGame/{{Borderlands 2}}'' this gets ironically subverted on various occasions, most noticeable on a mission where the main antagonist offers you the option to kill yourself and getting paid in return. [[spoiler:If you do it he will mock you after you respawn for selling your pride,]] showing him completely aware of the fact that the player characters cannot actually die because of the respawn-system.
** In ''VideoGame/{{Borderlands 2}}'' the New-U stations make a cheerful recorded announcement when they respawn you, (even ''referring'' to the process as respawning) happily mocking the existential questions this process raises:
-->'' Hyperion suggests that you do not think about the fact that this is only a digital reconstruction of your original body, which died the first time you respawned. Do NOT think about this!''
-->'' The Hyperion corporation wishes to clarify that the bright light you saw after death was our digistruct technology, and not a higher power. Not higher than Hyperion, anyway.''
-->'' By using this New-U station, you have forfeited your right to reproduce.''
-->'' The Hyperion corporation is sure none of that was your fault.''



* ''VideoGame/DarkSouls'' has the Bonfires that act as checkpoints. An explicitly spelled-out part of the Darksign curse is that an Undead will revive at the last Bonfire they visited if they are killed.
18th Apr '16 10:04:24 AM thatother1dude
Is there an issue? Send a Message


Related to DiegeticInterface.

to:

Related to DiegeticInterface.
DiegeticInterface. Compare JustifiedExtraLives



* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. At the end of the neutral path, [[spoiler:Flowey ''steals this power from you'' -- but the one save point remains justified, as now it's ''him'' reloading the game, because he wants to kill you again]].

to:

* ''VideoGame/{{Undertale}}'' justifies its save points as MentalTimeTravel on the part of the protagonist. What makes it ''really'' interesting is that some characters have RippleEffectProofMemory, and will react to things you've undone. Flowey even tells you early on that ''he'' used to be able to do the same until the player came along. At the end of the neutral path, [[spoiler:Flowey ''steals regains control of this power from you'' -- but the one power--across ''multiple'' save point remains justified, as now it's ''him'' slots this time. He continues reloading the game, game because he wants to kill you again]].again]]. ''Why'' you can do this is only fully explained [[spoiler:in the True Pacifist route's extra segment. [[HumansAreCthulhu Humans in this setting]] are able to come back from the dead and reverse time through [[{{Determinator}} sheer force of will]]--thus why every SavePoint is the sight of something that "fills you with determination". Flowey was the result of experiments to give determination to humans, but the player's power was still stronger until he stole the hearts of ''several'' humans.]]
31st Mar '16 6:10:38 PM Lemia
Is there an issue? Send a Message



to:

[[folder:Visual Novels]]
* In ''[[https://nomnomnami.itch.io/her-tears-were-my-light Her Tears Were My Light]]'' you play as the MoeAnthropomorphism of Time which justifies your ability to "rewind" events, "warp" to memories you remember, and "reset" the timeline you're in. [[spoiler:Which makes it all the more chilling when Nil takes away your ability to rewind.]]
[[/folder]]
23rd Mar '16 8:20:37 PM exosolarmoon
Is there an issue? Send a Message

Added DiffLines:

** The spinoff ''VideoGame/RuneFactory4'' seems to attempt this trope: there is a very normally-placed diary next to your bed. It's when you find floating diaries outside dungeons that it starts to break down a bit.
10th Mar '16 11:49:05 AM DrFraud
Is there an issue? Send a Message

Added DiffLines:

* In ''Dawn of Darkness: Legends'' you save by talking to one of the Watchers, who record events for posterity.
9th Mar '16 4:54:41 PM DrFraud
Is there an issue? Send a Message

Added DiffLines:

* In ''5 Little Lights'' you can save your game at any computer in the big spooky house the main character wakes up in.
16th Dec '15 7:21:49 AM Kazmahu
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/XenobladeChroniclesX'' has the understanding that saving and quitting is your character dismissing their current party, heading back to NLA, and taking leave of their BLADE duties for a while, and the loading and squad selection sequence when you return is punching on, regathering your group, and picking up where you left off. This [[TakeYourTime falls apart]] during Story and Affinity Missions, but it's a nice effort.
This list shows the last 10 events of 124. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.JustifiedSavePoint