History Main / JustifiedExtraLives

14th May '17 3:35:36 PM nombretomado
Is there an issue? Send a Message


* InUniverse in ''StarcraftI'', where Zealots don't die, they get teleported back to Aiur/somewhere else after Aiur falls to get put in Dragoon shells.

to:

* InUniverse in ''StarcraftI'', ''VideoGame/StarcraftI'', where Zealots don't die, they get teleported back to Aiur/somewhere else after Aiur falls to get put in Dragoon shells.
8th Apr '17 10:00:57 AM thatother1dude
Is there an issue? Send a Message


* The PlayerCharacter of ''VideoGame/NierAutomata'' is an android with a BodyBackupDrive at her base of operations that you update by saving the game. When you die in most situations, her mind is uploaded into a new body that's sent to the last save point (minus certain gear that you'll have to retrieve from her destroyed body). If you die in a situation where this isn't possible (such as destroying said base by using her SelfDestructMechanism while inside), you get [[NonStandardGameOver what is technically an "ending"]] and your unsaved data is erased.

to:

* The PlayerCharacter of ''VideoGame/NierAutomata'' is an android with a BodyBackupDrive at her base of operations that you update by saving operations. You save the game.game by updating this backup when you're connected to it. When you die in most situations, her mind is uploaded into a new body that's sent to the last save point (minus certain gear that you'll have to retrieve from her destroyed body). If you die in a situation where this isn't ''isn't'' possible (such as destroying said base by using her SelfDestructMechanism while inside), you get [[NonStandardGameOver what is technically an "ending"]] "ending" (complete with credits)]] and your unsaved data is erased.
8th Apr '17 9:58:23 AM thatother1dude
Is there an issue? Send a Message

Added DiffLines:

* The PlayerCharacter of ''VideoGame/NierAutomata'' is an android with a BodyBackupDrive at her base of operations that you update by saving the game. When you die in most situations, her mind is uploaded into a new body that's sent to the last save point (minus certain gear that you'll have to retrieve from her destroyed body). If you die in a situation where this isn't possible (such as destroying said base by using her SelfDestructMechanism while inside), you get [[NonStandardGameOver what is technically an "ending"]] and your unsaved data is erased.
14th Feb '17 6:35:34 PM DastardlyDemolition
Is there an issue? Send a Message


* As a SpiritualSuccessor to ''VideoGame/SystemShock'', ''VideoGame/{{BioShock|1}}'' has the Vita-Chambers, which work similarly to the resurrection chambers.

to:

* As a SpiritualSuccessor to ''VideoGame/SystemShock'', ''VideoGame/{{BioShock|1}}'' has the Vita-Chambers, which work similarly to the resurrection chambers. In-universe they reconstruct the user via Plasmids and quantum field entanglement if (and only if) they die of trauma as dying of old age or genetic disorders don't trigger the machine. The chambers can accept genetic keys to resurrect a specific person [[spoiler:or anyone close enough]] and deny access to everyone else. This is why you don't see splicers ever using them.
14th Feb '17 4:52:30 PM DastardlyDemolition
Is there an issue? Send a Message


* ''VideoGame/{{Borderlands}}'' and ''VideoGame/{{Borderlands 2}}'' have New-U stations, which basically creates an in-universe respawn point for anyone registered in the system. It's also implied to be the reason for the infinitely respawning enemies. It's repeatedly lampshaded (the second game actually has a mission where the goal is to kill yourself, because you'll respawn afterward anyway) and a bit prone to fridge logic (in ''2'', the BigBad is the CEO of the company who owns the New-U stations, which raises the question of why he doesn't just take you out of the system). Eventually, the concept of the New-U was retconned out of the setting and they're now simply a gameplay mechanic.

to:

* ''VideoGame/{{Borderlands}}'' and ''VideoGame/{{Borderlands 2}}'' have New-U stations, which basically creates an in-universe respawn point for anyone registered in the system. system as it also uses the same tech to generate cars, weapons, and Hyperion robots. It's also implied to be the reason for the infinitely respawning enemies. enemies (and if you wait around long enough in the second game you can see bandits and other humans [[EverythingFades digistruct away]]). It's repeatedly lampshaded (the second game actually has a mission called "Kill Yourself" where the goal is to kill yourself, yourself for Eridium and experience points because you'll respawn afterward anyway) and a bit prone to fridge logic (in ''2'', the BigBad is the CEO of the company who owns the New-U stations, which raises the question of why he doesn't just take you out of the system). Eventually, the concept of the New-U was retconned out of the setting and they're now simply a gameplay mechanic.mechanic.
** The New-U stations were pretty much retconned into a gameplay mechanic in ''2'' where [[spoiler:Roland]] dies and stays dead but the Vault Hunters can kill themselves for Eridium at the cost of their dignity.
6th Dec '16 4:41:28 AM Morgenthaler
Is there an issue? Send a Message


* In ''VideoGame/AssassinsCreedI'', the player character is plugged into a machine that accesses your ancestor's memories. When you die, it's called "memory desynchronization", and you have to access the memory again and do it the way your ancestor did it; i.e., the right way. This implies the real ancestor was so {{badass}} that they did a perfect, never injured, never even seen, 100% run through.

to:

* In ''VideoGame/AssassinsCreedI'', the player character is plugged into a machine that accesses your ancestor's memories. When you die, it's called "memory desynchronization", and you have to access the memory again and do it the way your ancestor did it; i.e., the right way. This implies the real ancestor was so {{badass}} badass that they did a perfect, never injured, never even seen, 100% run through.
21st Aug '16 12:26:06 PM nombretomado
Is there an issue? Send a Message


* EclipsePhase allows anyone to make digital backups of their consciousness that can be "resleeved" in a new body (though you need to pay for it or you could end up in whatever cheap morph Firewall found for you). There are also cortical stack implants that can save a character's memories up until death.

to:

* EclipsePhase ''TabletopGame/EclipsePhase'' allows anyone to make digital backups of their consciousness that can be "resleeved" in a new body (though you need to pay for it or you could end up in whatever cheap morph Firewall found for you). There are also cortical stack implants that can save a character's memories up until death.
8th Jul '16 2:11:10 PM rjd1922
Is there an issue? Send a Message


* As a SpiritualSuccessor to ''VideoGame/SystemShock'', ''VideoGame/{{BioShock|1}}'' has the Vita-Chambers, which work similarly. to the resurrection chambers.
** ''VideoGame/BioshockInfinite'' doesn't have Vita-Chambers: instead the respawns are Elizabeth dragging the OnlyMostlyDead Booker to cover and reviving him. If Booker runs out of health in the sections where he's separated from Elizabeth there's a hallucination-like sequence where he appears in his office from the start of the game and walking through the door puts him back in the fight. The endgame [[TheReveal Reveal]] explains this as [[spoiler: Booker ''actually dying'', and the Luteces recruiting an AlternateUniverse Booker and starting the game's events over from the beginning offscreen - [[ExpendableAlternateUniverse something they've already done dozens of times before the game starts]].]]

to:

* As a SpiritualSuccessor to ''VideoGame/SystemShock'', ''VideoGame/{{BioShock|1}}'' has the Vita-Chambers, which work similarly. similarly to the resurrection chambers.
** ''VideoGame/BioshockInfinite'' ''VideoGame/BioShockInfinite'' doesn't have Vita-Chambers: instead the respawns are Elizabeth dragging the OnlyMostlyDead Booker to cover and reviving him. If Booker runs out of health in the sections where he's separated from Elizabeth there's a hallucination-like sequence where he appears in his office from the start of the game and walking through the door puts him back in the fight. The endgame [[TheReveal Reveal]] explains this as [[spoiler: Booker ''actually dying'', and the Luteces recruiting an AlternateUniverse Booker and starting the game's events over from the beginning offscreen - [[ExpendableAlternateUniverse something they've already done dozens of times before the game starts]].]]
25th Jun '16 2:14:57 PM N8han11
Is there an issue? Send a Message


** No, his soul is snatched back by the Elder God. In the others, his soul seems to have become strong enough to reform itself. This is mostly because [[spoiler: only the Blood Reaver can "kill" Raziel by imprisoning him, and only Raziel can kill Kain.]]
24th May '16 9:17:09 AM ThatBitterTase
Is there an issue? Send a Message

Added DiffLines:

* The first time you die in ''Final Fantasy Legends II'', you arrive in Valhalla, where Odin agrees to resurrect you as long as, at some point in the future, you fight him. After that, each time you die, Odin brings you right back where you were. [[spoiler:You fight Odin near the end of the game. After he dies, you have to reload a saved game following future deaths.]]
This list shows the last 10 events of 193. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.JustifiedExtraLives