History Main / JustifiedExtraLives

29th Nov '15 7:19:18 PM nombretomado
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-->-- The manual for ''[[WesternAnimation/LooneyTunes Sylvester and Tweety: Cagey Capers]]'' for SegaGenesis
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-->-- The manual for ''[[WesternAnimation/LooneyTunes Sylvester and Tweety: Cagey Capers]]'' for SegaGenesis UsefulNotes/SegaGenesis
17th Nov '15 1:49:46 PM Eddy1215
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* ''Manga/OnePiece'' has the Revive-Revive Fruit that allows one to come back to life after dying once. A downside to is that if the user's body deteriorates before the spirit reaches it, the user will come back to life in that form, as such with Brook, a living skeleton.
5th Nov '15 3:06:29 PM Prfnoff
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Namespaces
* The UsefulNotes/{{Amiga}} game ''Walker'' justifies this by each of your three lives being a different mech. They are even referred to as Walker One, Two and Three.
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* The UsefulNotes/{{Amiga}} game ''Walker'' ''VideoGame/{{Walker}}'' justifies this by each of your three lives being a different mech. They are even referred to as Walker One, Two and Three.

* In ''Brute Force'', a dead player is replaced with a clone created for the purpose. This is expensive.
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* In ''Brute Force'', ''VideoGame/BruteForce'', a dead player is replaced with a clone created for the purpose. This is expensive.

* ''{{Crackdown}}'' features clone replacements. In fact the "Extract" option just instantly kills your character and pulls up the menu to choose where you want to respawn. It's only the loss of your current progress towards the next upgrade level that prevents it being a better method of transport than driving to get across town. * ''{{Spore}}'': The Cell and Creature phases show that every time you die, you emerge as another member of your species, ready to continue. The Space phase explains extra lives as a combination of "advanced cloning technology" and "emergency consciousness transferal", having you re-emerge as a freshly-cloned pilot with a rebuilt ship after dying. If you happen to explode on your own planet, the pieces of your old ship will still be falling from the sky as your new ship flies up through them.
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* ''{{Crackdown}}'' ''VideoGame/{{Crackdown}}'' features clone replacements. In fact the "Extract" option just instantly kills your character and pulls up the menu to choose where you want to respawn. It's only the loss of your current progress towards the next upgrade level that prevents it being a better method of transport than driving to get across town. * ''{{Spore}}'': ''VideoGame/{{Spore}}'': The Cell and Creature phases show that every time you die, you emerge as another member of your species, ready to continue. The Space phase explains extra lives as a combination of "advanced cloning technology" and "emergency consciousness transferal", having you re-emerge as a freshly-cloned pilot with a rebuilt ship after dying. If you happen to explode on your own planet, the pieces of your old ship will still be falling from the sky as your new ship flies up through them.
22nd Oct '15 12:44:29 PM Morgenthaler
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Added namespaces.
* In ''ShadowMan'', killing Mike [=LeRoi=] sends him to Deadside just like everyone else. Unlike everyone else, once there, he becomes Shadow Man, whose powers include the ability to cross back over to certain locations in the world of the living.
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* In ''ShadowMan'', ''VideoGame/ShadowMan'', killing Mike [=LeRoi=] sends him to Deadside just like everyone else. Unlike everyone else, once there, he becomes Shadow Man, whose powers include the ability to cross back over to certain locations in the world of the living.

* ''AliensInfestation'' for the DS has you controlling a four Marine fireteam, one soldier at a time. If one Marine is killed, another will take their place. There are a couple of wrinkles: if your fireteam is short a member or two, you can find other Marines to join your fireteam throughout each level (They'll refuse if you already have a full fireteam.) Also, if a Marine gets incapacitated by an alien, they're dragged off to a nearby lair instead of killed, and can be rescued. [[spoiler: If they are mortally wounded again, however, an alien will burst out of their chest.]] * In ''WesternAnimation/DuckTales: The Quest for Gold'', Huey, Dewey and Louie's stages give you three chances; one for each nephew. [[FridgeHorror So if you beat the game on your last life, does that mean the other two nephews were]] KilledOffForReal?
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* ''AliensInfestation'' ''VideoGame/AliensInfestation'' for the DS has you controlling a four Marine fireteam, one soldier at a time. If one Marine is killed, another will take their place. There are a couple of wrinkles: if your fireteam is short a member or two, you can find other Marines to join your fireteam throughout each level (They'll refuse if you already have a full fireteam.) Also, if a Marine gets incapacitated by an alien, they're dragged off to a nearby lair instead of killed, and can be rescued. [[spoiler: If they are mortally wounded again, however, an alien will burst out of their chest.]] * In ''WesternAnimation/DuckTales: ''VideoGame/DuckTales: The Quest for Gold'', Huey, Dewey and Louie's stages give you three chances; one for each nephew. [[FridgeHorror So if you beat the game on your last life, does that mean the other two nephews were]] KilledOffForReal?

* In ''V2000'', the manual makes the player one of a number of pilots who fly drone craft remotely. Stocks and manufacturing capacity are both limited, so priority is given to those pilots who prove the most effective against TheVirus and penetrate the furthest into its domain. A magnificent example. One that falls apart as soon as hidden trophies start giving lives, but magnificent. * The way ''AlienShooter'' describes extra lives is this: the scientists have finally found the method to dodge death, so [[ChekhovsGun they give you several in the beginning]] and several additional lives during your mission, after you pay them loads of money. * ''{{Tenchu}}'' uses the NinjaLog for extra lives--you didn't die, you replaced yourself with a log. It only works if you die by via combat or trap damage though, falling into a pit means you need to start the level over.
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* In ''V2000'', ''VideoGame/V2000'', the manual makes the player one of a number of pilots who fly drone craft remotely. Stocks and manufacturing capacity are both limited, so priority is given to those pilots who prove the most effective against TheVirus and penetrate the furthest into its domain. A magnificent example. One that falls apart as soon as hidden trophies start giving lives, but magnificent. * The way ''AlienShooter'' ''VideoGame/AlienShooter'' describes extra lives is this: the scientists have finally found the method to dodge death, so [[ChekhovsGun they give you several in the beginning]] and several additional lives during your mission, after you pay them loads of money. * ''{{Tenchu}}'' ''VideoGame/{{Tenchu}}'' uses the NinjaLog for extra lives--you didn't die, you replaced yourself with a log. It only works if you die by via combat or trap damage though, falling into a pit means you need to start the level over.
17th Oct '15 3:52:13 PM nombretomado
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* ''PlanetSide'' - The [[PreCursors ancient Vanu]] matrix system allows for humans to be rebuilt at specialized facilities. When the planet detects that a soldier has died, it deconstructs their body and rebuilds them in a friendly facility.
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* ''PlanetSide'' ''VideoGame/PlanetSide'' - The [[PreCursors ancient Vanu]] matrix system allows for humans to be rebuilt at specialized facilities. When the planet detects that a soldier has died, it deconstructs their body and rebuilds them in a friendly facility.
10th Oct '15 2:47:09 AM demonfiren
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* In ''VideoGame/ArxFatalis'' you do not have extra lives, per se - but every time you die is revealed to be the ending of a hypothetical future timeline that you predicted [[SaveScumming when you saved the game]] and that only becomes locked once that save is gone. Therefore, all of your deaths are merely products of your mind. This ability is unique to the player, specifically, [[spoiler:to all Guardians, of which the player is the only one in this world]].
12th Sep '15 5:18:43 PM StFan
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** {{Chakan|TheForeverMan}}'s immortality works similarly. He can be killed, but it just brings him to his inter-dimensional hub where he can go right back to where he was.
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** {{Chakan|TheForeverMan}}'s * ''VideoGame/ChakanTheForeverMan'': Chaken's immortality works similarly. He can be killed, but it just brings him to his inter-dimensional hub where he can go right back to where he was.
6th Sep '15 7:37:30 PM nombretomado
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* In ''NeverwinterNights'', a character who dies is pulled back to the nearest temple of Tyr and gets a lecture from the head cleric about how they almost lost him/her that time.
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* In ''NeverwinterNights'', ''VideoGame/NeverwinterNights'', a character who dies is pulled back to the nearest temple of Tyr and gets a lecture from the head cleric about how they almost lost him/her that time.
29th Jul '15 5:53:47 PM eroock
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->''Like every self-respecting cat, Sylvester starts the game with nine lives.''
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->''Like ->''"Like every self-respecting cat, Sylvester starts the game with nine lives.''"''
24th Jul '15 6:16:25 PM nombretomado
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* ''MetalGearSolid3'' stars Naked Snake, Solid Snake's "father". Whenever he dies (or takes certain actions), he creates a "Time Paradox", preventing Solid Snake from being "born" and/or the earliest Metal Gear games from ever happening. It's up to the player to ensure that doesn't happen, making the whole game feel kind of like a WaybackTrip in a meta sort of way.
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* ''MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' stars Naked Snake, Solid Snake's "father". Whenever he dies (or takes certain actions), he creates a "Time Paradox", preventing Solid Snake from being "born" and/or the earliest Metal Gear games from ever happening. It's up to the player to ensure that doesn't happen, making the whole game feel kind of like a WaybackTrip in a meta sort of way.
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