History Main / JustHereForGodzilla

18th Jun '16 3:17:46 PM ChaoticNovelist
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** ''Film/{{Godzilla 2014}}''. It ''does'' star the TropeNamer himself, after all. The first official teaser trailer leans on this heavily: all it really reveals about the film's plot is that Godzilla's in it, he causes loads of destruction and this upsets and frightens many people (i.e. the simplest, most basic elements of a Godzilla story). This was tantalizing enough to shoot the trailer to more than 10 million Youtube views in a week.\\\

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** ''Film/{{Godzilla 2014}}''. It
***It
''does'' star the TropeNamer himself, after all. The first official teaser trailer leans on this heavily: all it really reveals about the film's plot is that Godzilla's in it, he causes loads of destruction and this upsets and frightens many people (i.e. the simplest, most basic elements of a Godzilla story). This was tantalizing enough to shoot the trailer to more than 10 million Youtube views in a week.\\\



** Ironically, one of the biggest criticisms leveled against the movie was exactly Godzilla's and Cranston's limited screen-time ([[spoiler:the former mostly has cameos until the final fight, the latter is killed off about half an hour in]]), and while most critics applauded this "held-back" approach, audiences were less forgiving (there was a significant drop in attendance following a strong opening), proving this trope to be a double-edged sword.
** And it still racked up some half a billion at the box office.

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** *** Ironically, one of the biggest criticisms leveled against the movie was exactly Godzilla's and Cranston's limited screen-time ([[spoiler:the former mostly has cameos until the final fight, the latter is killed off about half an hour in]]), and while most critics applauded this "held-back" approach, audiences were less forgiving (there was a significant drop in attendance following a strong opening), proving this trope to be a double-edged sword.
** And it still racked up some half a billion at the box office.
sword.
15th Jun '16 8:18:35 AM erforce
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* While ''VideoGame/DonkeyKongCountry'' has always been loved for its super-fun gameplay, it's obvious that the main draw of it in its heyday (and the obvious key to its staggering success) was [[VisualEffectsOfAwesome the superb pre-rendered CGI sprites]], which were nothing short of jaw dropping for a SNES game, and all without any add-ons or even a Super FX chip. This ironically became a criticism of the game, saying it wouldn't have been as loved or fun without the graphics--which prompted Nintendo to release the ''Donkey Kong Land'' series on UsefulNotes/GameBoy (and later successfully porting the first DKC onto UsefulNotes/GameBoyColor) which kept the solid gameplay of the consoles intact, in spite of the inevitable downgrade to 8-bit (but still first rate for handheld) graphics, which silenced those critics. In hindsight, while the graphics are dated now, the game is still acclaimed as a legitimate platformer classic, once again owing to its still first-rate gameplay, and the appealing cartoon art has helped take the burden off the dated CGI. ''VideoGame/DonkeyKongCountryReturns'' runs on the same {{visual|EffectsOfAwesome}} [[SceneryPorn awe]] standards, and it had a similarly great reception, though some of the overall appeal also comes from [[NintendoHard how nail-bitingly hard the game is]].

to:

* While ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' has always been loved for its super-fun gameplay, it's obvious that the main draw of it in its heyday (and the obvious key to its staggering success) was [[VisualEffectsOfAwesome the superb pre-rendered CGI sprites]], which were nothing short of jaw dropping for a SNES game, and all without any add-ons or even a Super FX chip. This ironically became a criticism of the game, saying it wouldn't have been as loved or fun without the graphics--which prompted Nintendo to release the ''Donkey Kong Land'' series on UsefulNotes/GameBoy (and later successfully porting the first DKC ''DKC'' onto UsefulNotes/GameBoyColor) which kept the solid gameplay of the consoles intact, in spite of the inevitable downgrade to 8-bit (but still first rate for handheld) graphics, which silenced those critics. In hindsight, while the graphics are dated now, the game is still acclaimed as a legitimate platformer classic, once again owing to its still first-rate gameplay, and the appealing cartoon art has helped take the burden off the dated CGI. ''VideoGame/DonkeyKongCountryReturns'' runs on the same {{visual|EffectsOfAwesome}} [[SceneryPorn awe]] standards, and it had a similarly great reception, though some of the overall appeal also comes from [[NintendoHard how nail-bitingly hard the game is]].
13th Jun '16 11:21:46 PM LucaEarlgrey
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* Watching the SuperBowl for the commercials, or the half-time show.

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* Watching the SuperBowl UsefulNotes/SuperBowl for the commercials, [[SuperBowlSpecial high-budget commercials]], or the half-time show.
12th Jun '16 10:58:09 AM Pseudoname
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* ''VideoGame/{{Evolve}}'' built a fictional universe with a [[AllThereInTheManual rich history]] and interesting characters. All that is shoved into the backseat and hidden under a blanket by how you get to play as the giant alien monsters that serve as the threat of the game. For bonus points, one of them is even described as "Godzilla crossed with King Kong".
11th Jun '16 11:49:29 AM IndirectActiveTransport
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* This mindset lead to the rapid expansion and gradual decline of Wrestling/ProWrestlingNOAH. It was a breakaway from Wrestling/{{All Japan|ProWrestling}} and fans tuned in and turned out in droves to continue seeing Wrestling/KentaKobashi, Wrestling/MitsuharuMisawa and the other All Japan stars. Unlike most cases of this in pro wrestling, the old guard did try very hard to {{pass|ingthetorch}} the torch onto newer wrestlers, but the fans, for the most part didn't bite, causing NOAH to shrink as the former AJPW stars moved on, aged or got injured.



* By 2007, WW[[Wrestling/{{ECW}} ECW]] was the CM Punk show, because he was the only reason anyone watched it. After he got drafted to RAW (and won his first world title) Wrestling/MattHardy became the focus though he had a more varied and interesting roster to work with, so he didn't have to carry the show as much. But then he turned heel and returned to ''[=SmackDown=]'' to feud with Jeff, so a returning Wrestling/{{Christian}} took over the place. To be honest, Christian shouldn't have been there either considering his level of popularity (at one point, he was more over than ''Cena'') and talent, but ''somebody'' had to carry the show until Wrestling/{{WWENXT}} came along, and with his original return storyline spoiled on the Internet, he and Matt had to take each other's places.



* By 2007, WW[[Wrestling/{{ECW}} ECW]] was the CM Punk show, because he was the only reason anyone watched it. After he got drafted to RAW (and won his first world title) Wrestling/MattHardy became the focus though he had a more varied and interesting roster to work with, so he didn't have to carry the show as much. But then he turned heel and returned to ''[=SmackDown=]'' to feud with Jeff, so a returning Wrestling/{{Christian}} took over the place. To be honest, Christian shouldn't have been there either considering his level of popularity (at one point, he was more over than ''Cena'') and talent, but ''somebody'' had to carry the show until Wrestling/{{WWENXT}} came along, and with his original return storyline spoiled on the Internet, he and Matt had to take each other's places.
7th Jun '16 1:27:14 PM UmbrellasWereAwesome
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* Many ''{{Anime/Robotech}}'' fans looked forward to ''WesternAnimation/RobotechTheShadowChronicles'' because it would feature the long awaited return of Rick Hunter, the hero of the ''{{Anime/SuperDimensionFortressMacross}}'' based portion of the franchise. They were, understandably disappointed when [[spoiler: he had less than two minutes screentime in an 85 minute film and only appeared on a viewscreen]].

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* Many ''{{Anime/Robotech}}'' fans looked forward to ''WesternAnimation/RobotechTheShadowChronicles'' because it would feature the long awaited return of Rick Hunter, the hero of the ''{{Anime/SuperDimensionFortressMacross}}'' based ''Anime/SuperDimensionFortressMacross''-based portion of the franchise. They were, understandably disappointed when [[spoiler: he had less than two minutes screentime in an 85 minute film and only appeared on a viewscreen]].
6th Jun '16 10:45:19 PM MyFinalEdits
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* Many people who love ''Literature/CharlieAndTheChocolateFactory'' and its myriad adaptations are just there for Mr. Willy Wonka, who doesn't actually appear "onstage" until the 1/3 mark of the novel and the ''halfway point'' of most adaptations. This has often been counted as a mark against adaptations, including [[Theatre/CharlieAndTheChocolateFactory the 2013 West End musical]], with many complaints on theatre message boards boiling down to "He should appear sooner than the end of Act One, who cares about that boring poor kid and his family?" At least one stage adaptation, 2005's ''Roald Dahl's Willy Wonka'', just opened the show with Mr. Wonka and the Oompa-Loompas discussing his ZanyScheme to find an heir, pretty much killing all the mystery the novel tries to build up in one fell swoop.

to:

* Many people who love ''Literature/CharlieAndTheChocolateFactory'' and its myriad adaptations are just there for Mr. Willy Wonka, who doesn't actually appear "onstage" until the 1/3 mark of the novel and the ''halfway point'' of most adaptations. This has often been counted as a mark against adaptations, including [[Theatre/CharlieAndTheChocolateFactory the 2013 West End musical]], with many complaints on theatre message boards boiling down to "He should appear sooner than the end of Act One, who cares about that boring poor kid and his family?" At least one stage adaptation, 2005's ''Roald Dahl's Willy Wonka'', just opened the show with Mr. Wonka and the Oompa-Loompas discussing his ZanyScheme to find an heir, pretty much killing all the mystery the novel tries to build up in one fell swoop.



* While ''VideoGame/DonkeyKongCountry'' has always been loved for its super-fun gameplay, it's obvious that the main draw of it in its heyday (and the obvious key to its staggering success) was [[VisualEffectsOfAwesome the superb pre-rendered CGI sprites]], which were nothing short of jaw dropping for a SNES game, and all without any add-ons or even a Super FX chip. This ironically became a criticism of the game, saying it wouldn't have been as loved or fun without the graphics--which prompted Nintendo to release the ''Donkey Kong Land'' series on UsefulNotes/GameBoy (and later successfully porting the first DKC onto UsefulNotes/GameBoyColor) which kept the solid gameplay of the consoles intact, in spite of the inevitable downgrade to 8-bit (but still first rate for handheld) graphics, which silenced those critics. In hindsight, while the graphics are dated now, the game is still acclaimed as a legitimate platformer classic, once again owing to its still first-rate gameplay, and the appealing cartoon art has helped take the burden off the dated CGI. ''VideoGame/DonkeyKongCountryReturns'' runs on pretty much the same {{visual|EffectsOfAwesome}} [[SceneryPorn awe]] standards, and it had a similarly great reception, though some of the overall appeal also comes from [[NintendoHard how nail-bitingly hard the game is]].

to:

* While ''VideoGame/DonkeyKongCountry'' has always been loved for its super-fun gameplay, it's obvious that the main draw of it in its heyday (and the obvious key to its staggering success) was [[VisualEffectsOfAwesome the superb pre-rendered CGI sprites]], which were nothing short of jaw dropping for a SNES game, and all without any add-ons or even a Super FX chip. This ironically became a criticism of the game, saying it wouldn't have been as loved or fun without the graphics--which prompted Nintendo to release the ''Donkey Kong Land'' series on UsefulNotes/GameBoy (and later successfully porting the first DKC onto UsefulNotes/GameBoyColor) which kept the solid gameplay of the consoles intact, in spite of the inevitable downgrade to 8-bit (but still first rate for handheld) graphics, which silenced those critics. In hindsight, while the graphics are dated now, the game is still acclaimed as a legitimate platformer classic, once again owing to its still first-rate gameplay, and the appealing cartoon art has helped take the burden off the dated CGI. ''VideoGame/DonkeyKongCountryReturns'' runs on pretty much the same {{visual|EffectsOfAwesome}} [[SceneryPorn awe]] standards, and it had a similarly great reception, though some of the overall appeal also comes from [[NintendoHard how nail-bitingly hard the game is]].
6th Jun '16 2:34:31 PM Anddrix
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* Some fans of ''WesternAnimation/TheBookOfLife'' are more interested in Xibalba and La Muerte's story and relationship than that of Manolo, Joaquin, and Maria.

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* ''WesternAnimation/TheBookOfLife'':
**
Some fans of ''WesternAnimation/TheBookOfLife'' are more interested in Xibalba and La Muerte's story and relationship than that of Manolo, Joaquin, and Maria.Maria.
** Some people are also intrigued more by the gorgeous art style and animation as opposed to the story/dialogue.
1st Jun '16 7:21:51 AM REV6Pilot
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* While ''VideoGame/DonkeyKongCountry'' has always been loved for its super-fun gameplay, it's obvious that the main draw of it in its heyday (and the obvious key to its staggering success) was [[VisualEffectsOfAwesome the superb pre-rendered CGI sprites]], which were nothing short of jaw dropping for a SNES game, and all without any add-ons or even a Super FX chip. This ironically became a criticism of the game, saying it wouldn't have been as loved or fun without the graphics--which prompted Nintendo to release the ''Donkey Kong Land'' series on UsefulNotes/GameBoy (and later successfully porting the first DKC onto UsefulNotes/GameBoyColor) which kept the solid gameplay of the consoles intact, in spite of the inevitable downgrade to 8-bit (but still first rate for handheld) graphics, which silenced those critics. In hindsight, while the graphics are dated now, the game is still acclaimed as a legitimate platformer classic, once again owing to its still first-rate gameplay, and the appealing cartoon art has helped take the burden off the dated CGI. ''VideoGame/DonkeyKongCountryReturns'' runs on pretty much the same {{visual|EffectsOfAwesome]] [[SceneryPorn awe]] standards, and it had a similarly great reception, though some of the overall appeal also comes from [[NintendoHard how nail-bitingly hard the game is]].

to:

* While ''VideoGame/DonkeyKongCountry'' has always been loved for its super-fun gameplay, it's obvious that the main draw of it in its heyday (and the obvious key to its staggering success) was [[VisualEffectsOfAwesome the superb pre-rendered CGI sprites]], which were nothing short of jaw dropping for a SNES game, and all without any add-ons or even a Super FX chip. This ironically became a criticism of the game, saying it wouldn't have been as loved or fun without the graphics--which prompted Nintendo to release the ''Donkey Kong Land'' series on UsefulNotes/GameBoy (and later successfully porting the first DKC onto UsefulNotes/GameBoyColor) which kept the solid gameplay of the consoles intact, in spite of the inevitable downgrade to 8-bit (but still first rate for handheld) graphics, which silenced those critics. In hindsight, while the graphics are dated now, the game is still acclaimed as a legitimate platformer classic, once again owing to its still first-rate gameplay, and the appealing cartoon art has helped take the burden off the dated CGI. ''VideoGame/DonkeyKongCountryReturns'' runs on pretty much the same {{visual|EffectsOfAwesome]] {{visual|EffectsOfAwesome}} [[SceneryPorn awe]] standards, and it had a similarly great reception, though some of the overall appeal also comes from [[NintendoHard how nail-bitingly hard the game is]].
1st Jun '16 7:20:55 AM REV6Pilot
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* While ''VideoGame/DonkeyKongCountry'' has always been loved for its super-fun gameplay, it's obvious that the main draw of it in its heyday (and the obvious key to its staggering success) was [[VisualEffectsOfAwesome the superb pre-rendered CGI sprites]], which were nothing short of jaw dropping for a SNES game, and all without any add-ons or even a Super FX chip. This ironically became a criticism of the game, saying it wouldn't have been as loved or fun without the graphics--which prompted Nintendo to release the ''Donkey Kong Land'' series on UsefulNotes/GameBoy (and later successfully porting the first DKC onto UsefulNotes/GameBoyColor) which kept the solid gameplay of the consoles intact, in spite of the inevitable downgrade to 8-bit (but still first rate for handheld) graphics, which silenced those critics. In hindsight, while the graphics are dated now, the game is still acclaimed as a legitimate platformer classic, once again owing to its still first-rate gameplay, and the appealing cartoon art has helped take the burden off the dated CGI.

to:

* While ''VideoGame/DonkeyKongCountry'' has always been loved for its super-fun gameplay, it's obvious that the main draw of it in its heyday (and the obvious key to its staggering success) was [[VisualEffectsOfAwesome the superb pre-rendered CGI sprites]], which were nothing short of jaw dropping for a SNES game, and all without any add-ons or even a Super FX chip. This ironically became a criticism of the game, saying it wouldn't have been as loved or fun without the graphics--which prompted Nintendo to release the ''Donkey Kong Land'' series on UsefulNotes/GameBoy (and later successfully porting the first DKC onto UsefulNotes/GameBoyColor) which kept the solid gameplay of the consoles intact, in spite of the inevitable downgrade to 8-bit (but still first rate for handheld) graphics, which silenced those critics. In hindsight, while the graphics are dated now, the game is still acclaimed as a legitimate platformer classic, once again owing to its still first-rate gameplay, and the appealing cartoon art has helped take the burden off the dated CGI. ''VideoGame/DonkeyKongCountryReturns'' runs on pretty much the same {{visual|EffectsOfAwesome]] [[SceneryPorn awe]] standards, and it had a similarly great reception, though some of the overall appeal also comes from [[NintendoHard how nail-bitingly hard the game is]].
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