History Main / JumpingFlash

4th Feb '14 3:26:52 PM ViperAcidZX
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-->"Robbit can do the job! Let's go Robbit! JUMP AND GO!"

'''JumpingFlash''' is a series of games for the Playstation and Playstation Pocket. It follows the adventures of Robbit as he fights various villains with essentially the same plan: [[PlanetLooters steal chunks of planets]] for their personal use.

''JumpingFlash'' is a FirstPersonShooter that focuses on jumping physics. Or maybe it's a PlatformGame in an first-person perspective. Either way, you control a [[NinjaPirateZombieRobot robotic space rabbit]] sent by Universal City Hall to return the stolen pieces of the planet by collecting all the (carrot shaped) jetpods in each level so that they can fly back to the planet.
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!!Tropes present:
* OneUp: Little cards with Robbit on them.
* AdorableEvilMinions: The Muu-Muus.
* ASpaceMarineIsYou: Yes, you're a cartoon robot bunny fighting frogs and flowers, but he is essentially a space marine.
* BigBad: Baron Aloha in the first game and Captain Kabuki in the second, [[spoiler: until Kabuki is demoted to being Aloha's [[TheDragon Dragon]] in the extra mode.]]
* BunniesForCuteness: Because why else would you be a robotic space rabbit?
* CampGay: Captain Kabuki.
* CutscenePowerToTheMax: Robbit's loooong jump as he returns to his spaceship after beating a level.
* DoubleJump: Robbit can ''triple'' jump. Justified, since he has jets.
* EnemyMine: The premise of the second game involves Robbit helping Baron Aloha rescue his {{Mooks}} and reclaiming his secret hideout from Captain Kabuki.
* ExcusePlot: A man in a Hawaiian shirt steals conveniently level sized chunks of a planet that happen to correspond to common level themes.
* {{Expy}}: The final boss of the second game, Robo Kabuki, is essentially the same as the final boss of the first game, Robo Aloha, aside from some cosmetic and tactical changes.
* FirstPersonGhost: But since jumping is a big part of the game, you can always see your shadow.
* FloatingPlatforms: Most levels are made of little else, with the main level being little more than the largest one. Of course, this is pretty well grounded in the story.
* GiantSpaceFleaFromNowhere: The final boss of the third game.
* GreenHillZone: World 1.
* GoombaStomp: Makes up one half of your basic arsenal. It's damage increases as Robbit falls and you can shoot the enemies while you're falling toward them.
* GoombaSpringboard
* [[spoiler: HeelFaceTurn]]: [[spoiler: The Muu-Muus in Jumping Flash 2, due to Robbit rescuing them. They completely become faces after their master starts the whole thing all over again.]]
* JerkWithAHeartOfJerk: You'd think Baron Aloha would be at least a little grateful to Robbit for helping him take back his hideout and rescuing his Muu-Muus. Well, [[spoiler: he apparently hates Robbit so much, that he makes Kabuki, the guy tearing up his planet to begin with, his [[TheDragon Dragon]] and basically repeats the whole thing all over again just to get rid of him. In the end, his own Muu-Muus want nothing to do with him and tell him off.]]
* KillerRabbit: Now with lasers!
* MascotMook: The Muu-Muus, weird squid-like creatures with small palm trees on their heads.
* MirrorBoss: The black Robbit who appears in the first and third games.
* MissionPackSequel: ''Jumping Flash 2'' works much like the first one, but ''Robbit Mon Dieu'' requires you to complete different sorts of missions in each act of a level, such as simply getting to the end or destroying all enemies.
* NoExportForYou: The third game, ''Robbit Mon Dieu''.
* PalmtreePanic: Several levels, but it deserves special mention that the BigBad is named Baron Aloha, and his sidekick creatures have palm trees growing on their heads.
* PlatformHell: A couple of levels in ''Robbit Mon Dieu''.
* RobotMe: The final bosses of the first two games are robotic versions of each game's main antagonists.
* [[NinjaPirateZombieRobot Robot Space Marine Jet-Propelled Bunny]]
* RandomEventsPlot: The plot for ''Robbit Mon Dieu'' is that people are requesting Robbit to help with their problems. As you clear each set of missions, which appear at random order, you see the endings for those sets' characters. After 30 missions, GiantSpaceFleaFromNowhere. Beat it and you're allowed to play the rest of the missions.
* ShiftingSandLand: World 2 is an Egyptian flavor of this, despite also containing Moai and Stonehenge.
* TheSpiny: Used constantly to prevent you from landing on platforms.
* SpiritualSuccessor: To ''VideoGame/GeographSeal''. [[NoExportForYou Not that anyone outside of Japan even knows this.]]
** Notably, ''JumpingFlash'' focuses more on the [[PlatformGame platforming]] in contrast to ''VideoGame/GeographSeal''[='s=] focus on FirstPersonShooter action with plenty of {{Goomba Stomp}}ing.
* UnderTheSea: Most of World 4.
* VillainExitStageLeft: Baron Aloha uses his 'keen sense of villain timing' to escape Kabuki's invasion.
* WeHelpTheHelpless: In ''Robbit Mon Dieu'', the world isn't under the threat of any villains, so Robbit's job is to solve people's rather mundane requests.
----

to:

-->"Robbit can do the job! Let's go Robbit! JUMP AND GO!"

'''JumpingFlash''' is a series of games for the Playstation and Playstation Pocket. It follows the adventures of Robbit as he fights various villains with essentially the same plan: [[PlanetLooters steal chunks of planets]] for their personal use.

''JumpingFlash'' is a FirstPersonShooter that focuses on jumping physics. Or maybe it's a PlatformGame in an first-person perspective. Either way, you control a [[NinjaPirateZombieRobot robotic space rabbit]] sent by Universal City Hall to return the stolen pieces of the planet by collecting all the (carrot shaped) jetpods in each level so that they can fly back to the planet.
----
!!Tropes present:
* OneUp: Little cards with Robbit on them.
* AdorableEvilMinions: The Muu-Muus.
* ASpaceMarineIsYou: Yes, you're a cartoon robot bunny fighting frogs and flowers, but he is essentially a space marine.
* BigBad: Baron Aloha in the first game and Captain Kabuki in the second, [[spoiler: until Kabuki is demoted to being Aloha's [[TheDragon Dragon]] in the extra mode.]]
* BunniesForCuteness: Because why else would you be a robotic space rabbit?
* CampGay: Captain Kabuki.
* CutscenePowerToTheMax: Robbit's loooong jump as he returns to his spaceship after beating a level.
* DoubleJump: Robbit can ''triple'' jump. Justified, since he has jets.
* EnemyMine: The premise of the second game involves Robbit helping Baron Aloha rescue his {{Mooks}} and reclaiming his secret hideout from Captain Kabuki.
* ExcusePlot: A man in a Hawaiian shirt steals conveniently level sized chunks of a planet that happen to correspond to common level themes.
* {{Expy}}: The final boss of the second game, Robo Kabuki, is essentially the same as the final boss of the first game, Robo Aloha, aside from some cosmetic and tactical changes.
* FirstPersonGhost: But since jumping is a big part of the game, you can always see your shadow.
* FloatingPlatforms: Most levels are made of little else, with the main level being little more than the largest one. Of course, this is pretty well grounded in the story.
* GiantSpaceFleaFromNowhere: The final boss of the third game.
* GreenHillZone: World 1.
* GoombaStomp: Makes up one half of your basic arsenal. It's damage increases as Robbit falls and you can shoot the enemies while you're falling toward them.
* GoombaSpringboard
* [[spoiler: HeelFaceTurn]]: [[spoiler: The Muu-Muus in Jumping Flash 2, due to Robbit rescuing them. They completely become faces after their master starts the whole thing all over again.]]
* JerkWithAHeartOfJerk: You'd think Baron Aloha would be at least a little grateful to Robbit for helping him take back his hideout and rescuing his Muu-Muus. Well, [[spoiler: he apparently hates Robbit so much, that he makes Kabuki, the guy tearing up his planet to begin with, his [[TheDragon Dragon]] and basically repeats the whole thing all over again just to get rid of him. In the end, his own Muu-Muus want nothing to do with him and tell him off.]]
* KillerRabbit: Now with lasers!
* MascotMook: The Muu-Muus, weird squid-like creatures with small palm trees on their heads.
* MirrorBoss: The black Robbit who appears in the first and third games.
* MissionPackSequel: ''Jumping Flash 2'' works much like the first one, but ''Robbit Mon Dieu'' requires you to complete different sorts of missions in each act of a level, such as simply getting to the end or destroying all enemies.
* NoExportForYou: The third game, ''Robbit Mon Dieu''.
* PalmtreePanic: Several levels, but it deserves special mention that the BigBad is named Baron Aloha, and his sidekick creatures have palm trees growing on their heads.
* PlatformHell: A couple of levels in ''Robbit Mon Dieu''.
* RobotMe: The final bosses of the first two games are robotic versions of each game's main antagonists.
* [[NinjaPirateZombieRobot Robot Space Marine Jet-Propelled Bunny]]
* RandomEventsPlot: The plot for ''Robbit Mon Dieu'' is that people are requesting Robbit to help with their problems. As you clear each set of missions, which appear at random order, you see the endings for those sets' characters. After 30 missions, GiantSpaceFleaFromNowhere. Beat it and you're allowed to play the rest of the missions.
* ShiftingSandLand: World 2 is an Egyptian flavor of this, despite also containing Moai and Stonehenge.
* TheSpiny: Used constantly to prevent you from landing on platforms.
* SpiritualSuccessor: To ''VideoGame/GeographSeal''. [[NoExportForYou Not that anyone outside of Japan even knows this.]]
** Notably, ''JumpingFlash'' focuses more on the [[PlatformGame platforming]] in contrast to ''VideoGame/GeographSeal''[='s=] focus on FirstPersonShooter action with plenty of {{Goomba Stomp}}ing.
* UnderTheSea: Most of World 4.
* VillainExitStageLeft: Baron Aloha uses his 'keen sense of villain timing' to escape Kabuki's invasion.
* WeHelpTheHelpless: In ''Robbit Mon Dieu'', the world isn't under the threat of any villains, so Robbit's job is to solve people's rather mundane requests.
----
[[redirect:VideoGame/JumpingFlash]]
3rd Oct '13 8:59:55 PM NamelessFragger
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'''JumpingFlash''' is a series of games for the Playstation and Playstation pocket. It follows the adventures of Robbit as he fights various villains with essentially the same plan: [[PlanetLooters steal chunks of planets]] for their personal use. JumpingFlash is a FirstPersonShooter that focuses on jumping physics. Or maybe it's a PlatformGame in an first-person perspective. Either way, you control a [[NinjaPirateZombieRobot robotic space rabbit]] sent by Universal City Hall to return the stolen pieces of the planet by collecting all the (carrot shaped) jetpods in each level so that they can fly back to the planet.

to:

'''JumpingFlash''' is a series of games for the Playstation and Playstation pocket. Pocket. It follows the adventures of Robbit as he fights various villains with essentially the same plan: [[PlanetLooters steal chunks of planets]] for their personal use. JumpingFlash use.

''JumpingFlash''
is a FirstPersonShooter that focuses on jumping physics. Or maybe it's a PlatformGame in an first-person perspective. Either way, you control a [[NinjaPirateZombieRobot robotic space rabbit]] sent by Universal City Hall to return the stolen pieces of the planet by collecting all the (carrot shaped) jetpods in each level so that they can fly back to the planet.


Added DiffLines:

* SpiritualSuccessor: To ''VideoGame/GeographSeal''. [[NoExportForYou Not that anyone outside of Japan even knows this.]]
** Notably, ''JumpingFlash'' focuses more on the [[PlatformGame platforming]] in contrast to ''VideoGame/GeographSeal''[='s=] focus on FirstPersonShooter action with plenty of {{Goomba Stomp}}ing.
19th Jun '13 7:20:39 PM MSTOP
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* Expy: The final boss of the second game, Robo Kabuki, is essentially the same as the final boss of the first game, Robo Aloha, aside from some cosmetic and tactical changes.

to:

* Expy: {{Expy}}: The final boss of the second game, Robo Kabuki, is essentially the same as the final boss of the first game, Robo Aloha, aside from some cosmetic and tactical changes.
19th Jun '13 7:19:06 PM MSTOP
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* Expy: The final boss of the second game, Robo Kabuki, is essentially the same as the final boss of the first game, Robo Aloha, aside from some cosmetic and tactical changes.



* FridgeLogic: How can you have a ''Universal'' City Hall?


Added DiffLines:

* RobotMe: The final bosses of the first two games are robotic versions of each game's main antagonists.
31st Mar '13 3:11:40 PM Austin
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Added DiffLines:

* ExcusePlot: A man in a Hawaiian shirt steals conveniently level sized chunks of a planet that happen to correspond to common level themes.
29th Jan '13 3:08:57 PM Catbert
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'''JumpingFlash''' is a series of games for the Playstation and Playstation pocket. It follows the adventures of Robbit as he fights various villains with essentially the same plan: [[PlanetLooters steal chunks of planets]] for their personal use. JumpingFlash is a FirstPersonShooter that focuses on jumping physics. Or maybe it's a PlatformGame in an first-person perspective. Either way, you control a [[NinjaPirateZombieRobot robotic]] space [[EverythingsBetterWithBunnies rabbit]] sent by Universal City Hall to return the stolen pieces of the planet by collecting all the (carrot shaped) jetpods in each level so that they can fly back to the planet.

to:

'''JumpingFlash''' is a series of games for the Playstation and Playstation pocket. It follows the adventures of Robbit as he fights various villains with essentially the same plan: [[PlanetLooters steal chunks of planets]] for their personal use. JumpingFlash is a FirstPersonShooter that focuses on jumping physics. Or maybe it's a PlatformGame in an first-person perspective. Either way, you control a [[NinjaPirateZombieRobot robotic]] robotic space [[EverythingsBetterWithBunnies rabbit]] sent by Universal City Hall to return the stolen pieces of the planet by collecting all the (carrot shaped) jetpods in each level so that they can fly back to the planet.



* BunniesForCuteness: Because why else would you be a robotic space rabbit?



* EverythingsBetterWithBunnies: Because why else would you be a robotic space rabbit?* FirstPersonGhost: But since jumping is a big part of the game, you can always see your shadow.

to:

* EverythingsBetterWithBunnies: Because why else would you be a robotic space rabbit?* FirstPersonGhost: But since jumping is a big part of the game, you can always see your shadow.



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to:

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30th Nov '12 10:39:08 AM cybertoy0
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* AdorableEvilMinions: The Muu-Muus.



* EverythingsBetterWithBunnies: Because why else would you be a robotic space rabbit?
* FirstPersonGhost: But since jumping is a big part of the game, you can always see your shadow.

to:

* EverythingsBetterWithBunnies: Because why else would you be a robotic space rabbit?
*
rabbit?* FirstPersonGhost: But since jumping is a big part of the game, you can always see your shadow.



----

to:

----
7th Oct '12 9:48:55 AM HyperEmerson
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* OneUp: Little cards with Robbit on them.



* GiantSpaceFleaFromNowhere: The final boss of the third game.



* OneUp: Little cards with Robbit on them.



* MissionPackSequel: ''Jumping Flash 2'', but not ''Robbit Mon Dieu'', which has different objectives in each act of a level.

to:

* MirrorBoss: The black Robbit who appears in the first and third games.
* MissionPackSequel: ''Jumping Flash 2'', 2'' works much like the first one, but not ''Robbit Mon Dieu'', which has Dieu'' requires you to complete different objectives sorts of missions in each act of a level.level, such as simply getting to the end or destroying all enemies.


Added DiffLines:

* PlatformHell: A couple of levels in ''Robbit Mon Dieu''.


Added DiffLines:

* RandomEventsPlot: The plot for ''Robbit Mon Dieu'' is that people are requesting Robbit to help with their problems. As you clear each set of missions, which appear at random order, you see the endings for those sets' characters. After 30 missions, GiantSpaceFleaFromNowhere. Beat it and you're allowed to play the rest of the missions.


Added DiffLines:

* WeHelpTheHelpless: In ''Robbit Mon Dieu'', the world isn't under the threat of any villains, so Robbit's job is to solve people's rather mundane requests.
4th Sep '12 9:38:13 PM HyperEmerson
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* CutscenePowerToTheMax: Robbit's loooong jump as he returns to his spaceship after beating a level.



* NoExportForYou: The third game, ''Robbit Mon Dieu''.
* PalmtreePanic: Several levels, but it deserves special mention that the BigBad is named Baron Aloha, and his sidekick creatures have palm trees growing on their heads.



* PalmtreePanic: Several levels, but it deserves special mention that the BigBad is named Baron Aloha, and his sidekick creatures have palm trees growing on their heads.
4th Sep '12 9:31:28 PM HyperEmerson
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* GoombaStomp: Makes up one half of your basic arsenal. And you can shoot the enemies while you're falling toward them.

to:

* GoombaStomp: Makes up one half of your basic arsenal. And It's damage increases as Robbit falls and you can shoot the enemies while you're falling toward them.


Added DiffLines:

* MissionPackSequel: ''Jumping Flash 2'', but not ''Robbit Mon Dieu'', which has different objectives in each act of a level.
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