History Main / JumpSuperStars

17th May '14 9:55:47 AM MarkLungo
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[[quoteright:186:http://static.tvtropes.org/pmwiki/pub/images/jump_DS.jpg]]
[[caption-width-right:186:[-It's every bit as crazy at it appears.-] ]]

''Jump Super Stars'' is a 2-D PlatformFighter game for the NintendoDS published by Nintendo in Japan in 2005. It gathers many of the popular characters from ''Weekly ShonenJump'' in a ''SuperSmashBros''-style battle royale. In most stages, your objective is to simply knock out your opponents more often than they KO you, either by depleting their HitPoints or knocking them off the stage. However, some missions require you to collect the most/all of a certain item, and a few (and many unlock goals in otherwise normal stages) have more unusual goals.

The unique feature of ''Jump Super Stars'' is how a team is built. Each character has from 1-8 koma (manga panels), each of a different size and shape. The touch screen has a 5 x 4 grid to place koma on, and the koma you place there form your deck. The size of each koma determines if it is a help (1 panel; provides a bonus to adjacent characters), support (2-3 panels; performs a single attack) or battle character (4+ panels; the playable characters). You must have one of each type of koma in your deck. Most fighting is done with the basic buttons, but using support characters, switching battle characters and activating some special attacks require touching the appropriate koma, while the battle takes place on the upper screen.

In 2006, a sequel, ''Jump Ultimate Stars'' was released. In addition to adding game modes and many new characters, each fighter got at least two basic attacks and a powerful finisher. The unlock system was also much improved; you earned points during battle, which you could spend to unlock characters, stages or other features. You could also play online via Nintendo [=WiFi=] Connection.

In 2009, a SpiritualSuccessor of sorts was made, VideoGame/SundayVSMagazineShuuketsuChoujouDaikessen, with another set of manga characters from Shueshias's rivals, Kodansha and Shogakukan.

A second SpiritualSuccessor, ''VideoGame/JStarsVictoryVS'', was announced in 2012 for Weekly ShonenJump's 45th anniversary on the PS3 and Vita.

'''Manga represented in this series:'''
* ''Manga/BlackCat''
* ''Manga/{{Bleach}}''
* ''Manga/BoboboboBobobo''
* ''BusouRenkin''
* ''Manga/CaptainTsubasa'' (''Ultimate Stars'' only)
* ''DGrayMan''
* ''Manga/DeathNote''
* ''Manga/DoctorSlump''
* ''Manga/DragonBall''
* ''Manga/{{Eyeshield 21}}''
* ''Manga/FistOfTheNorthStar'' (''Ultimate Stars'' only)
* ''Manga/{{Gintama}}''
* ''Manga/HellTeacherNube'' (''Ultimate Stars'' only)
* ''Manga/HikaruNoGo'' (''Super Stars'' only)
* ''HoushinEngi'' (''Ultimate Stars'' only)
* ''Manga/HunterXHunter''
* ''Manga/IchigoOneHundredPercent''
* ''{{Is}}'' (''Ultimate Stars'' only)
* ''Manga/JoJosBizarreAdventure'' / ''SteelBallRun'' (these series were treated separately in ''Super Stars'', but between both games Hirohiko Araki had retconned ''[=SBR=]'' into ''[=JoJo's=]'' continuity, so they were united in ''Ultimate Stars'')
* ''JungleKingTarChan'' (''Ultimate Stars'' only)
* ''Manga/KatekyoHitmanReborn''
* ''Manga/{{Kinnikuman}}'' (''Ultimate Stars'' only)
* ''[[{{Kochikame}} Kochira Katsushikaku Kameari Koen Mae Hashutsujo]]''
* ''MajinTanteiNougamiNeuro'' (''Ultimate Stars'' only)
* ''MidoriNoMakibaou'' (''Ultimate Stars'' only)
* ''Manga/MrFullswing'' (''Super Stars'' only)
* ''MuhyoAndRoji'' (''Ultimate Stars'' only)
* ''Manga/{{Naruto}}''
* ''{{Ninku}}'' (''Ultimate Stars'' only)
* ''OnePiece''
* ''ThePrinceOfTennis''
* ''PyuToFukuJaguar''
* ''RokudenashiBlues'' (''Ultimate Stars'' only)
* ''RurouniKenshin''
* ''SaintSeiya'' (''Ultimate Stars'' only)
* ''Manga/SakigakeOtokojuku'' (''Ultimate Stars'' only)
* ''ShamanKing''
* ''SlamDunk''
* ''Manga/SpaceAdventureCobra'' (''Ultimate Stars'' only)
* ''TaizoMoteKingSaga'' (''Ultimate Stars'' only)
* ''TottemoLuckyman'' (''Ultimate Stars'' only)
* ''Anime/YuGiOh''
* ''YuYuHakusho''

Many of the character-specific tropes (such as BigEater and CloudCuckooLander) from these series also appear in this game as well.

!!Tropes present in this series:

* AIRoulette: The AI will usually throw out attacks at random, never comboing, using Supports in completely useless situations, failing to block moves that have to charge up for several seconds, walking straight into a pit (especially when afflicted with most status effects), and spamming useless "touch" attacks over and over, among other things.
* AsskickingPose: In some cases (such as with [[Manga/JoJosBizarreAdventure Jotaro]]), it has a special effect, such as restoring SP.
* AwesomeButImpractical: Ichigo, Naruto and Luffy's 8 Koma forms. They've got impressive special attacks, but all of them come out very slowly, making them harder to land. Their 7 Koma specials are much quicker and to the point.
** Also, Kenshiro 7 in ''Ultimate Stars''. If the attack connects, it's sure to throw your opponent far away, but 1. you must be just next to him/her so it can connect (it is a short-range radial attack), and 2. Kenshiro takes long enough to load that he may get hit and break the attack.
** [[Manga/JoJosBizarreAdventure Dio Brando]]'s 5-Koma version can pull off the infamous 'Road Roller' move, but it's [[StealthPun useless]] compared to his 6-Koma version's Time Stop ability ("[[AC: Toki wo tomare!!"]]).
** Fate. After getting it you have 10 seconds until you are killed no matter what. Sounds powerful, right? Well, it would be, were it not easily countered. If you have any ability or koma that removes all negative status effects on you, then it's gone like that. Don't have any? Well you can get confused or poisoned and it will override fate. Even playing a no items mode, there are still opponent attacks that might get you inflicted. Also, most of the time it's a huge pain just to land an attack that gives it, aside from Kenshiro's 5koma, that it would be easier just to remove the hp.
* BoringButPractical: Ringouts.
* CarFu: [[RokudenashiBlues Maeda's]] support attack is to run over opponents on his scooter.
** [[{{Manga/Gintama}} Gintoki and Kagura]] have something in the same vein, though Kagura is most likely to be the kind to flip over and unintentionally THROW the thing.
* CashCowFranchise: Well, it ''is'' Jump making a game about itself, and that list above contains ''at least'' five of the top ten manga in the world.
* ChargedAttack: Certain characters' taunts will charge attacks to make them more effective - [[Manga/BlackCat Train Heartnet]] can fire more bullets at once after his, for example.
** [[DGrayMan Allen Walker's]] ArmCannon is a more traditional ChargedAttack. When charged, it fires five bolts at once.
** [[YuYuHakusho Yusuke's]] Spirit Gun (the normal and air versions) do a bit more damage and knock down opponents. You can also hold the finisher buttons to charge his big shots.
* CherryTapping: A few of the taunts do 1 damage.
* CombinationAttack: ''Jump Super Stars'' let you combine two character's attacks, sometimes getting unique attacks such as Naruto and Goku's Rasengan/Genki-Dama. ''Jump Ultimate Stars'' lets you do a successive combination attack, where each playable character does a small melee attack followed up by the initiator launching one of their special attacks.
** Some of the attacks are... bizarre. Like [[{{Naruto}} Kakashi]] and [[Manga/{{Gintama}} Gintoki]] teaming up and recovering health and earning a victory point by reading porn. Or [[OnePiece Sanji]] and [[BusouRenkin Kazuki]] using their "seduction" techniques as a form of recovery (notably, when Kazuki tried it in his series, it didn't work).
* ContinuityPorn
* CrisisCrossover: [[spoiler: [[DoctorSlump Dr. Mashirita]] ]] is stirring up trouble in the ''Jump'' universe, and it's up to the player to bring all of the available ''Weekly Shonen Jump'' heroes and heroines together to fight this threat. See ExcusePlot below.
* DoubleJump: All characters - certain characters can innately triple jump, and others can get the ability with the right helpers.
* ElementalRockPaperScissors: Power beats Knowledge beats Laughter beats Power.
* EscortMission
* ExcusePlot: The plot is practically non-existent for a vast majority of ''JUS's'' main campaign mode.
* ExtremityExtremist: A few characters only punch, while [[DGrayMan Lenalee]] and [[OnePiece Sanji]] only use kicks; there is a "Kickers" deck in ''JUS'' built around these two.
** In JUS there are a few pre-made decks like the above that focus on a trope. Here are a few.
*** GivingSomeoneThePointerFinger: There is a deck that has all koma featuring the character pointing.
*** AnIcePerson: All ice deck. the supports all inflict freezing.
*** GratuitousEnglish: "Sweat & Tears" a sports themed deck.
*** {{Ninja}}: an all ninja deck
*** OurGhostsAreDiffernt: a deck with the theam of death and the afterlife (Deathnote and bleach)
*** HollywoodCyborg: All cyborg characters.
*** AfroOfAsskicking: All characters have a fro.
*** CreatorCameo: played with, a few decks hold characters from differnt manga that has the same creator (one example is having yuyu hakisho and hunter x hunter)
*** RapidFireFisticuffs: All characters and the support are able to do this.
*** PurpleIsPowerful: All characters and their koma are primarily purple.
*** Fanservice: All choices show koma that have women in... pleasing fashion.
* FakeDifficulty: When setting the AI to "Hard" mode (as if it made any difference, see AI Roulette above) it will automatically assume a guarding stance immediately after you press any attack button.
** Additionally, some missions require you to finish your opponents with either a Special attack or a Support Character. This is VERY HARD to do in some stages where the opponent keeps falling off (That is, FALLING OFF ENTIRELY ON THEIR OWN and not being thrown/punched/kicked/kamehamehadokened/etc. off) the stage thanks to the aforementioned Artificial Stupidity and either coming back with full health (you have to weaken them again before using said move to finish) or dying (making the mission unwinnable).
*** The FakeDifficulty in these cases doesn't really lie in beating your opponents, but in accomplishing every set of conditions for every mission.
* FanTranslation: ''Jump Ultimate Stars'' only, [[http://deufeufeu.free.fr/wiki/index.php?title=JUS_Translation here]]
* FragileSpeedster: Most knowledge characters in general. Rukia and Killua come to mind for most veteran players.
* GlassCannon: [[YuYuHakusho Hiei]], [[DGrayMan Lenalee]], [[{{Naruto}} Sakura]], [[{{Naruto}} Kakashi]] and [[OnePiece Sanji]] stand out in particular.
* GridInventory: Deck building. Even worse in ''Jump Super Stars'' when you had to create the Koma via a InventoryManagementPuzzle.
* IKnowMaddenKombat: Any characters from sports manga, though all who can get a piece of the action only act as strikers.
* IntercontinuityCrossover: As if having so many ''Jump'' characters in one game wasn't enough, some characters gain a small bonus when paired up with characters from other series, like [[Anime/YuGiOh Yugi Mutou]] and [[BoboboBobobobo Bo-Bobo]].
** That's more of a brick joke, to clarify, because Yugi appeared in one chapter of the manga as Bobobo's finishing move, and that came from Yugi's artist drawing a picture of Yugi popping out from Bobobo's afro.
* JackOfAllStats: Goku, Naruto and Luffy.
* KamehameHadoken: The game has one TropeMaker out of the two, and he's just one of a few who can do this.
* LateArrivalSpoiler: The koma in question are culled directly from the original manga, and they do contain spoilers (Sakuragi 3, for example, is the ''very last panel'' in the whole ''SlamDunk'' story). Arguably, some characters' mere inclusion counts. (or do you think it's just coincidence that they decided to include Aizen, Gin and Tousen in the game at the same time?)
* LightningBruiser: [[SakigakeOtokojuku Momotaro]], [[BoBoBoBoBoBoBo Don Patch]], [[YuYuHakusho Yusuke]], [[Manga/JoJosBizarreAdventure Jotaro]], and [[OnePiece 7- and 8-koma Luffy]].
* MadScientist: The BigBad is [[spoiler: Dr. Mashirito of ''DoctorSlump'']].
* MarthDebutedInSmashBros: Several of the manga series weren't released outside of Japan before ''Jump Super Stars'' was released. In fact, given the sheer number of series featured in the game that have since been translated, it's possible that this was deliberately invoked.
* MascotFighter
* MassiveMultiplayerCrossover
* MediumAwareness: The characters literally fight in a manga page, with the Weekly Shonen Jump logo in the corner.
* MightyGlacier: Raoh, Edajima, Bo-Bobo, among others.
* TheMissingno: The Black Koma. It can only be unlocked by using an Action Replay or similar, but it grants infinite SP.
* MrExposition: Aside from the Jump Pirate (the logo of Shonen Jump), each series in ''Ultimate Stars'' has an unlockable one to explain everything in the menus. Among them [[DragonBall Bulma]], [[{{Naruto}} Tsunade]], [[OnePiece Chopper]], [[FistOfTheNorthStar Lin]] and [[YuYuHakusho Botan]].
* MythologyGag: '''All over the place'''. Every single move performed by every single character is a reference to an action done sometime, somewhere, in their respective manga.
* PlankGag: One of [[Manga/{{Gintama}} Gintoki's]] attacks. The attack might be based on chapter 9 of ''Gintama'' (where he has to fix a customer's roof while the Shinsengumi are after him), but the actual gag doesn't happen there.
* PlatformFighter
* PopQuiz
* PopularityPower: More popular series like DragonBall, {{Naruto}}, OnePiece, Manga/{{Bleach}}, etc. have more playable characters and 7 and 8-koma characters.
* PowerCreepPowerSeep: Made worse by larger-koma characters being more powerful.
** More precisely one just have to wonder how Ryotsu from the decades-long popular ''Kochikame'' who is just a regular police officer can even land a hit on monsters like Visored Ichigo, Gear 2nd/3rd Luffy and Kyuubi Naruto, or even more ridiculous against characters who can easily destroy planets or subdue Gods, Vegetto and Sagittarius Seiya respectively.
** Let's not even begin talking about [[IchigoOneHundredPercent cute girls falling from the sky]] or tripping over those aforementioned guys.
* PracticalTaunt: Some characters' taunts have special effects; for example, Eve gets a super jump which reaches higher than her innate triple jump.
* ShoutOut: You can actually replicate Yugi coming out of Bobobo's afro thing from the manga.
* SkipOfInnocence: One of Misa Amane's supports has her doing this. If an opponent attacks her, Rem appears and inflicts the death timer effect on them.
* TheSmurfettePrinciple: Perhaps owing to its shounen roots, there are very few female characters. ''Ultimate Stars'', counting the help koma, has 68 female characters out of over 300 (and that's counting characters who share koma sets), which amounts to around 20% of the total. And, out of the 55 fighters, we have nine (16% total): [[DrSlump Arale]], [[Manga/ShamanKing Anna]], [[Manga/BlackCat Eve]], [[Manga/{{Gintama}} Kagura]], [[DGrayMan Lenalee]], [[OnePiece Nami, Robin]], [[Manga/{{Bleach}} Rukia]] and [[Manga/{{Naruto}} Sakura]].
** The ''Ichigo 100%'' and ''I"s'' koma sets somewhat avert this, since their character roster combined is 90% female (only two characters in the former are male).
* SpamAttack
* SpeechBubbles: Noteworthy in that some of them, like [[FistOfTheNorthStar Kenshiro's]] [[AsskickingPose "You're Already Dead/Omae wa mou shinde iru"]] speech, can affect your opponents.
* StandardStatusEffects: Poison, Burn, Paralyze, Blindness, Confused, Frozen, Slow, Doom.
* TacticalRockPaperScissors: Each player and support character is categorized into three types: Strength/Power (red), Humor/Laughter (yellow), and Intelligence/Knowledge (green). Understanding how they cancel each other out is crucial to progress within the game: powerful characters cause more damage to intelligent characters, who do more damage to funny characters, who cause more damage to the powerful ones (this also applies to the damage assist characters - the ones who take up two to three koma - can cause). Note that the same character may be represented by different types according to their koma. For example, there are two Dio 5 that can be obtained: one is power-type (TheOneWith [[MemeticMutation the steamroller]]), while the other is knowledge-type. Knowing which one to put in your koma grid is important.
* UltimateShowdownOfUltimateDestiny
* UnexpectedGameplayChange: The quiz questions about the manga in question in ''Jump Ultimate Stars'' - fortunately, it's only necessary once, and you can fail every question without penalty.
* WallJump: Again, some characters have this as an innate ability and anyone can have it given the right koma.
* WrittenSoundEffect: It's a game about ''manga''. What do you expect?

----

to:

[[quoteright:186:http://static.tvtropes.org/pmwiki/pub/images/jump_DS.jpg]]
[[caption-width-right:186:[-It's every bit as crazy at it appears.-] ]]

''Jump Super Stars'' is a 2-D PlatformFighter game for the NintendoDS published by Nintendo in Japan in 2005. It gathers many of the popular characters from ''Weekly ShonenJump'' in a ''SuperSmashBros''-style battle royale. In most stages, your objective is to simply knock out your opponents more often than they KO you, either by depleting their HitPoints or knocking them off the stage. However, some missions require you to collect the most/all of a certain item, and a few (and many unlock goals in otherwise normal stages) have more unusual goals.

The unique feature of ''Jump Super Stars'' is how a team is built. Each character has from 1-8 koma (manga panels), each of a different size and shape. The touch screen has a 5 x 4 grid to place koma on, and the koma you place there form your deck. The size of each koma determines if it is a help (1 panel; provides a bonus to adjacent characters), support (2-3 panels; performs a single attack) or battle character (4+ panels; the playable characters). You must have one of each type of koma in your deck. Most fighting is done with the basic buttons, but using support characters, switching battle characters and activating some special attacks require touching the appropriate koma, while the battle takes place on the upper screen.

In 2006, a sequel, ''Jump Ultimate Stars'' was released. In addition to adding game modes and many new characters, each fighter got at least two basic attacks and a powerful finisher. The unlock system was also much improved; you earned points during battle, which you could spend to unlock characters, stages or other features. You could also play online via Nintendo [=WiFi=] Connection.

In 2009, a SpiritualSuccessor of sorts was made, VideoGame/SundayVSMagazineShuuketsuChoujouDaikessen, with another set of manga characters from Shueshias's rivals, Kodansha and Shogakukan.

A second SpiritualSuccessor, ''VideoGame/JStarsVictoryVS'', was announced in 2012 for Weekly ShonenJump's 45th anniversary on the PS3 and Vita.

'''Manga represented in this series:'''
* ''Manga/BlackCat''
* ''Manga/{{Bleach}}''
* ''Manga/BoboboboBobobo''
* ''BusouRenkin''
* ''Manga/CaptainTsubasa'' (''Ultimate Stars'' only)
* ''DGrayMan''
* ''Manga/DeathNote''
* ''Manga/DoctorSlump''
* ''Manga/DragonBall''
* ''Manga/{{Eyeshield 21}}''
* ''Manga/FistOfTheNorthStar'' (''Ultimate Stars'' only)
* ''Manga/{{Gintama}}''
* ''Manga/HellTeacherNube'' (''Ultimate Stars'' only)
* ''Manga/HikaruNoGo'' (''Super Stars'' only)
* ''HoushinEngi'' (''Ultimate Stars'' only)
* ''Manga/HunterXHunter''
* ''Manga/IchigoOneHundredPercent''
* ''{{Is}}'' (''Ultimate Stars'' only)
* ''Manga/JoJosBizarreAdventure'' / ''SteelBallRun'' (these series were treated separately in ''Super Stars'', but between both games Hirohiko Araki had retconned ''[=SBR=]'' into ''[=JoJo's=]'' continuity, so they were united in ''Ultimate Stars'')
* ''JungleKingTarChan'' (''Ultimate Stars'' only)
* ''Manga/KatekyoHitmanReborn''
* ''Manga/{{Kinnikuman}}'' (''Ultimate Stars'' only)
* ''[[{{Kochikame}} Kochira Katsushikaku Kameari Koen Mae Hashutsujo]]''
* ''MajinTanteiNougamiNeuro'' (''Ultimate Stars'' only)
* ''MidoriNoMakibaou'' (''Ultimate Stars'' only)
* ''Manga/MrFullswing'' (''Super Stars'' only)
* ''MuhyoAndRoji'' (''Ultimate Stars'' only)
* ''Manga/{{Naruto}}''
* ''{{Ninku}}'' (''Ultimate Stars'' only)
* ''OnePiece''
* ''ThePrinceOfTennis''
* ''PyuToFukuJaguar''
* ''RokudenashiBlues'' (''Ultimate Stars'' only)
* ''RurouniKenshin''
* ''SaintSeiya'' (''Ultimate Stars'' only)
* ''Manga/SakigakeOtokojuku'' (''Ultimate Stars'' only)
* ''ShamanKing''
* ''SlamDunk''
* ''Manga/SpaceAdventureCobra'' (''Ultimate Stars'' only)
* ''TaizoMoteKingSaga'' (''Ultimate Stars'' only)
* ''TottemoLuckyman'' (''Ultimate Stars'' only)
* ''Anime/YuGiOh''
* ''YuYuHakusho''

Many of the character-specific tropes (such as BigEater and CloudCuckooLander) from these series also appear in this game as well.

!!Tropes present in this series:

* AIRoulette: The AI will usually throw out attacks at random, never comboing, using Supports in completely useless situations, failing to block moves that have to charge up for several seconds, walking straight into a pit (especially when afflicted with most status effects), and spamming useless "touch" attacks over and over, among other things.
* AsskickingPose: In some cases (such as with [[Manga/JoJosBizarreAdventure Jotaro]]), it has a special effect, such as restoring SP.
* AwesomeButImpractical: Ichigo, Naruto and Luffy's 8 Koma forms. They've got impressive special attacks, but all of them come out very slowly, making them harder to land. Their 7 Koma specials are much quicker and to the point.
** Also, Kenshiro 7 in ''Ultimate Stars''. If the attack connects, it's sure to throw your opponent far away, but 1. you must be just next to him/her so it can connect (it is a short-range radial attack), and 2. Kenshiro takes long enough to load that he may get hit and break the attack.
** [[Manga/JoJosBizarreAdventure Dio Brando]]'s 5-Koma version can pull off the infamous 'Road Roller' move, but it's [[StealthPun useless]] compared to his 6-Koma version's Time Stop ability ("[[AC: Toki wo tomare!!"]]).
** Fate. After getting it you have 10 seconds until you are killed no matter what. Sounds powerful, right? Well, it would be, were it not easily countered. If you have any ability or koma that removes all negative status effects on you, then it's gone like that. Don't have any? Well you can get confused or poisoned and it will override fate. Even playing a no items mode, there are still opponent attacks that might get you inflicted. Also, most of the time it's a huge pain just to land an attack that gives it, aside from Kenshiro's 5koma, that it would be easier just to remove the hp.
* BoringButPractical: Ringouts.
* CarFu: [[RokudenashiBlues Maeda's]] support attack is to run over opponents on his scooter.
** [[{{Manga/Gintama}} Gintoki and Kagura]] have something in the same vein, though Kagura is most likely to be the kind to flip over and unintentionally THROW the thing.
* CashCowFranchise: Well, it ''is'' Jump making a game about itself, and that list above contains ''at least'' five of the top ten manga in the world.
* ChargedAttack: Certain characters' taunts will charge attacks to make them more effective - [[Manga/BlackCat Train Heartnet]] can fire more bullets at once after his, for example.
** [[DGrayMan Allen Walker's]] ArmCannon is a more traditional ChargedAttack. When charged, it fires five bolts at once.
** [[YuYuHakusho Yusuke's]] Spirit Gun (the normal and air versions) do a bit more damage and knock down opponents. You can also hold the finisher buttons to charge his big shots.
* CherryTapping: A few of the taunts do 1 damage.
* CombinationAttack: ''Jump Super Stars'' let you combine two character's attacks, sometimes getting unique attacks such as Naruto and Goku's Rasengan/Genki-Dama. ''Jump Ultimate Stars'' lets you do a successive combination attack, where each playable character does a small melee attack followed up by the initiator launching one of their special attacks.
** Some of the attacks are... bizarre. Like [[{{Naruto}} Kakashi]] and [[Manga/{{Gintama}} Gintoki]] teaming up and recovering health and earning a victory point by reading porn. Or [[OnePiece Sanji]] and [[BusouRenkin Kazuki]] using their "seduction" techniques as a form of recovery (notably, when Kazuki tried it in his series, it didn't work).
* ContinuityPorn
* CrisisCrossover: [[spoiler: [[DoctorSlump Dr. Mashirita]] ]] is stirring up trouble in the ''Jump'' universe, and it's up to the player to bring all of the available ''Weekly Shonen Jump'' heroes and heroines together to fight this threat. See ExcusePlot below.
* DoubleJump: All characters - certain characters can innately triple jump, and others can get the ability with the right helpers.
* ElementalRockPaperScissors: Power beats Knowledge beats Laughter beats Power.
* EscortMission
* ExcusePlot: The plot is practically non-existent for a vast majority of ''JUS's'' main campaign mode.
* ExtremityExtremist: A few characters only punch, while [[DGrayMan Lenalee]] and [[OnePiece Sanji]] only use kicks; there is a "Kickers" deck in ''JUS'' built around these two.
** In JUS there are a few pre-made decks like the above that focus on a trope. Here are a few.
*** GivingSomeoneThePointerFinger: There is a deck that has all koma featuring the character pointing.
*** AnIcePerson: All ice deck. the supports all inflict freezing.
*** GratuitousEnglish: "Sweat & Tears" a sports themed deck.
*** {{Ninja}}: an all ninja deck
*** OurGhostsAreDiffernt: a deck with the theam of death and the afterlife (Deathnote and bleach)
*** HollywoodCyborg: All cyborg characters.
*** AfroOfAsskicking: All characters have a fro.
*** CreatorCameo: played with, a few decks hold characters from differnt manga that has the same creator (one example is having yuyu hakisho and hunter x hunter)
*** RapidFireFisticuffs: All characters and the support are able to do this.
*** PurpleIsPowerful: All characters and their koma are primarily purple.
*** Fanservice: All choices show koma that have women in... pleasing fashion.
* FakeDifficulty: When setting the AI to "Hard" mode (as if it made any difference, see AI Roulette above) it will automatically assume a guarding stance immediately after you press any attack button.
** Additionally, some missions require you to finish your opponents with either a Special attack or a Support Character. This is VERY HARD to do in some stages where the opponent keeps falling off (That is, FALLING OFF ENTIRELY ON THEIR OWN and not being thrown/punched/kicked/kamehamehadokened/etc. off) the stage thanks to the aforementioned Artificial Stupidity and either coming back with full health (you have to weaken them again before using said move to finish) or dying (making the mission unwinnable).
*** The FakeDifficulty in these cases doesn't really lie in beating your opponents, but in accomplishing every set of conditions for every mission.
* FanTranslation: ''Jump Ultimate Stars'' only, [[http://deufeufeu.free.fr/wiki/index.php?title=JUS_Translation here]]
* FragileSpeedster: Most knowledge characters in general. Rukia and Killua come to mind for most veteran players.
* GlassCannon: [[YuYuHakusho Hiei]], [[DGrayMan Lenalee]], [[{{Naruto}} Sakura]], [[{{Naruto}} Kakashi]] and [[OnePiece Sanji]] stand out in particular.
* GridInventory: Deck building. Even worse in ''Jump Super Stars'' when you had to create the Koma via a InventoryManagementPuzzle.
* IKnowMaddenKombat: Any characters from sports manga, though all who can get a piece of the action only act as strikers.
* IntercontinuityCrossover: As if having so many ''Jump'' characters in one game wasn't enough, some characters gain a small bonus when paired up with characters from other series, like [[Anime/YuGiOh Yugi Mutou]] and [[BoboboBobobobo Bo-Bobo]].
** That's more of a brick joke, to clarify, because Yugi appeared in one chapter of the manga as Bobobo's finishing move, and that came from Yugi's artist drawing a picture of Yugi popping out from Bobobo's afro.
* JackOfAllStats: Goku, Naruto and Luffy.
* KamehameHadoken: The game has one TropeMaker out of the two, and he's just one of a few who can do this.
* LateArrivalSpoiler: The koma in question are culled directly from the original manga, and they do contain spoilers (Sakuragi 3, for example, is the ''very last panel'' in the whole ''SlamDunk'' story). Arguably, some characters' mere inclusion counts. (or do you think it's just coincidence that they decided to include Aizen, Gin and Tousen in the game at the same time?)
* LightningBruiser: [[SakigakeOtokojuku Momotaro]], [[BoBoBoBoBoBoBo Don Patch]], [[YuYuHakusho Yusuke]], [[Manga/JoJosBizarreAdventure Jotaro]], and [[OnePiece 7- and 8-koma Luffy]].
* MadScientist: The BigBad is [[spoiler: Dr. Mashirito of ''DoctorSlump'']].
* MarthDebutedInSmashBros: Several of the manga series weren't released outside of Japan before ''Jump Super Stars'' was released. In fact, given the sheer number of series featured in the game that have since been translated, it's possible that this was deliberately invoked.
* MascotFighter
* MassiveMultiplayerCrossover
* MediumAwareness: The characters literally fight in a manga page, with the Weekly Shonen Jump logo in the corner.
* MightyGlacier: Raoh, Edajima, Bo-Bobo, among others.
* TheMissingno: The Black Koma. It can only be unlocked by using an Action Replay or similar, but it grants infinite SP.
* MrExposition: Aside from the Jump Pirate (the logo of Shonen Jump), each series in ''Ultimate Stars'' has an unlockable one to explain everything in the menus. Among them [[DragonBall Bulma]], [[{{Naruto}} Tsunade]], [[OnePiece Chopper]], [[FistOfTheNorthStar Lin]] and [[YuYuHakusho Botan]].
* MythologyGag: '''All over the place'''. Every single move performed by every single character is a reference to an action done sometime, somewhere, in their respective manga.
* PlankGag: One of [[Manga/{{Gintama}} Gintoki's]] attacks. The attack might be based on chapter 9 of ''Gintama'' (where he has to fix a customer's roof while the Shinsengumi are after him), but the actual gag doesn't happen there.
* PlatformFighter
* PopQuiz
* PopularityPower: More popular series like DragonBall, {{Naruto}}, OnePiece, Manga/{{Bleach}}, etc. have more playable characters and 7 and 8-koma characters.
* PowerCreepPowerSeep: Made worse by larger-koma characters being more powerful.
** More precisely one just have to wonder how Ryotsu from the decades-long popular ''Kochikame'' who is just a regular police officer can even land a hit on monsters like Visored Ichigo, Gear 2nd/3rd Luffy and Kyuubi Naruto, or even more ridiculous against characters who can easily destroy planets or subdue Gods, Vegetto and Sagittarius Seiya respectively.
** Let's not even begin talking about [[IchigoOneHundredPercent cute girls falling from the sky]] or tripping over those aforementioned guys.
* PracticalTaunt: Some characters' taunts have special effects; for example, Eve gets a super jump which reaches higher than her innate triple jump.
* ShoutOut: You can actually replicate Yugi coming out of Bobobo's afro thing from the manga.
* SkipOfInnocence: One of Misa Amane's supports has her doing this. If an opponent attacks her, Rem appears and inflicts the death timer effect on them.
* TheSmurfettePrinciple: Perhaps owing to its shounen roots, there are very few female characters. ''Ultimate Stars'', counting the help koma, has 68 female characters out of over 300 (and that's counting characters who share koma sets), which amounts to around 20% of the total. And, out of the 55 fighters, we have nine (16% total): [[DrSlump Arale]], [[Manga/ShamanKing Anna]], [[Manga/BlackCat Eve]], [[Manga/{{Gintama}} Kagura]], [[DGrayMan Lenalee]], [[OnePiece Nami, Robin]], [[Manga/{{Bleach}} Rukia]] and [[Manga/{{Naruto}} Sakura]].
** The ''Ichigo 100%'' and ''I"s'' koma sets somewhat avert this, since their character roster combined is 90% female (only two characters in the former are male).
* SpamAttack
* SpeechBubbles: Noteworthy in that some of them, like [[FistOfTheNorthStar Kenshiro's]] [[AsskickingPose "You're Already Dead/Omae wa mou shinde iru"]] speech, can affect your opponents.
* StandardStatusEffects: Poison, Burn, Paralyze, Blindness, Confused, Frozen, Slow, Doom.
* TacticalRockPaperScissors: Each player and support character is categorized into three types: Strength/Power (red), Humor/Laughter (yellow), and Intelligence/Knowledge (green). Understanding how they cancel each other out is crucial to progress within the game: powerful characters cause more damage to intelligent characters, who do more damage to funny characters, who cause more damage to the powerful ones (this also applies to the damage assist characters - the ones who take up two to three koma - can cause). Note that the same character may be represented by different types according to their koma. For example, there are two Dio 5 that can be obtained: one is power-type (TheOneWith [[MemeticMutation the steamroller]]), while the other is knowledge-type. Knowing which one to put in your koma grid is important.
* UltimateShowdownOfUltimateDestiny
* UnexpectedGameplayChange: The quiz questions about the manga in question in ''Jump Ultimate Stars'' - fortunately, it's only necessary once, and you can fail every question without penalty.
* WallJump: Again, some characters have this as an innate ability and anyone can have it given the right koma.
* WrittenSoundEffect: It's a game about ''manga''. What do you expect?

----
[[redirect:VideoGame/JumpSuperStars]]
16th Jan '14 3:35:00 PM MFM
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* ''Manga/AnsatsuKyoushitsu'' (''J-Stars'' only)
* ''{{Beelzebub}}'' (''J-Stars'' only)



* ''ChinyukiTaroToYukainaNakamaTachi'' (''J-Stars'' only)



* ''Manga/HellTeacherNube'' (''Ultimate Stars'' and ''J Stars'' only)

to:

* ''Manga/HellTeacherNube'' (''Ultimate Stars'' and ''J Stars'' only)



* ''KurokoNoBasuke'' (''J-Stars'' only)
* ''MajinTanteiNougamiNeuro'' (''Ultimate Stars'' and ''J-Stars'' only)
* ''MedakaBox'' (''J-Stars'' only)

to:

* ''KurokoNoBasuke'' (''J-Stars'' only)
* ''MajinTanteiNougamiNeuro'' (''Ultimate Stars'' and ''J-Stars'' only)
* ''MedakaBox'' (''J-Stars''
only)



* ''{{Nisekoi}}'' (''J-Stars'' only)



* ''SaintSeiya'' (''Ultimate Stars'' and ''J-Stars'' only)

to:

* ''SaintSeiya'' (''Ultimate Stars'' and ''J-Stars'' only)



* ''SketDance'' (''J-Stars only'')



* ''ToLoveRu'' (''J-Stars'' only)
* ''{{Toriko}}'' (''J-Stars'' only)
25th Dec '13 8:56:28 AM Crocadok
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* ''Manga/AnsatsuKyoushitsu'' (''J Stars'' only)
* ''{{Beelzebub}}'' (''J Stars'' only)

to:

* ''Manga/AnsatsuKyoushitsu'' (''J Stars'' (''J-Stars'' only)
* ''{{Beelzebub}}'' (''J Stars'' (''J-Stars'' only)



* ''MajinTanteiNougamiNeuro'' (''Ultimate Stars'' and ''J Stars'' only)

to:

* ''KurokoNoBasuke'' (''J-Stars'' only)
* ''MajinTanteiNougamiNeuro'' (''Ultimate Stars'' and ''J Stars'' ''J-Stars'' only)
* ''MedakaBox'' (''J-Stars''
only)



* ''{{Nisekoi}}'' (''J-Stars'' only)



* ''SaintSeiya'' (''Ultimate Stars'' and ''J Stars'' only)

to:

* ''SaintSeiya'' (''Ultimate Stars'' and ''J Stars'' ''J-Stars'' only)


Added DiffLines:

* ''SketDance'' (''J-Stars only'')


Added DiffLines:

* ''ToLoveRu'' (''J-Stars'' only)
25th Dec '13 8:31:27 AM Crocadok
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* ''SaintSeiya'' (''Ultimate Stars'' only)

to:

* ''SaintSeiya'' (''Ultimate Stars'' and ''J Stars'' only)
22nd Dec '13 2:08:28 AM Crocadok
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* ''Manga/AnsatsuKyoushitsu'' (''J Stars'' only)



* ''Manga/HellTeacherNube'' (''Ultimate Stars'' only)

to:

* ''Manga/HellTeacherNube'' (''Ultimate Stars'' and ''J Stars'' only)



* ''MajinTanteiNougamiNeuro'' (''Ultimate Stars'' only)

to:

* ''MajinTanteiNougamiNeuro'' (''Ultimate Stars'' and ''J Stars'' only)
9th Nov '13 9:27:16 AM Crocadok
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Added DiffLines:

* ''{{Beelzebub}}'' (''J Stars'' only)
8th Nov '13 12:51:26 AM flamemario12
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Added DiffLines:

* UltimateShowdownOfUltimateDestiny
2nd Oct '13 6:25:27 PM EarlOfSandvich
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* LightningBruiser: [[SakigakeOtokojuku Momotaro]], [[BoBoBoBoBoBoBo Don Patch]], [[YuYuHakusho Yusuke]], [[JoJosBizarreAdventure Jotaro]], and [[OnePiece 7- and 8-koma Luffy]].

to:

* LightningBruiser: [[SakigakeOtokojuku Momotaro]], [[BoBoBoBoBoBoBo Don Patch]], [[YuYuHakusho Yusuke]], [[JoJosBizarreAdventure [[Manga/JoJosBizarreAdventure Jotaro]], and [[OnePiece 7- and 8-koma Luffy]].
25th Sep '13 3:42:21 PM Rinsankajugin
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A second sequel, ''[[http://www.saiyanisland.com/tag/j-stars-victory-vs/ J-Stars Victory Vs.]]'', was announced in 2012 for the PS3 and Vita. Battles will take place on a 3D plane this time and instead of a koma panel, you have a team of two characters that fight together, and your team can also optionally have one support character to summon onto the field. Each team has a three-part "WIN Gauge" that fills as you defeat opponents (defeated players will respawn after a while). Each character has finishing moves that get more powerful as the bar fills. The WIN Gauge is still shared with the team, so only one character at a time can use a finisher until the bar fills again. If the bar fills up completely, however, both characters on your team can perform an Ultimate Finisher that automatically wins you the match if it works, but it can be reversed back onto you in a clash sequence. There are also chargable power attacks and area-of-effect attacks. Also new to the game are strengths/weaknesses. For instance, [[OnePiece Luffy]] is strong against electrical attacks but grows weak in water.


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A second SpiritualSuccessor, ''VideoGame/JStarsVictoryVS'', was announced in 2012 for Weekly ShonenJump's 45th anniversary on the PS3 and Vita.
25th Sep '13 3:36:36 PM Rinsankajugin
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http://tvtropes.org/pmwiki/article_history.php?article=Main.JumpSuperStars