History Main / JumpPhysics

17th Nov '17 3:10:10 AM Cryoclaste
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* In some ''SpyroTheDragon'' games, Spyro is able to double-jump, and in most games he can "hover", which is basically another name for "mantling". Justified in that he's a dragon with wings.

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* In some ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' games, Spyro is able to double-jump, and in most games he can "hover", which is basically another name for "mantling". Justified in that he's a dragon with wings.
13th Oct '17 1:36:19 PM Abodos
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** Jump physics has become such a trademark of the franchise, in fact, that when Nintendo first announced the ''VideoGame/MetroidPrime'' series, many fans' first reaction was "How the hell are they going to do jumps in first person?" The first answer was DoubleJump only with generous leeway. Then the sequel gave a Triple Jump underwater and a nerfed Infinite Jump (Quintuple Jump only, committed jumps.)

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** Jump physics has become such a trademark of the franchise, in fact, that when Nintendo first announced the ''VideoGame/MetroidPrime'' series, ''VideoGame/MetroidPrime'', many fans' first reaction was "How the hell are they going to do jumps in first person?" The first answer was DoubleJump only with generous leeway. Then the sequel ''VideoGame/MetroidPrime2Echoes'' gave a Triple Jump underwater and a nerfed Infinite Jump (Quintuple Jump only, committed jumps.)
6th Oct '17 8:15:58 AM __Vano
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* "Bunnyhop" is another exploitable glitch in some games that give additional momentum when jumping horizontally ''and'' preserve momentum: one may be able to do a series of jumps in the same general direction and keep gaining speed after each one, to reach arbitrarily high speeds and leap vast distances InASingleBound.

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* "Bunnyhop" is another exploitable glitch in some games that can give additional momentum when jumping horizontally ''and'' preserve momentum: one may be able to do a series of jumps in the same general direction and keep gaining speed after each one, to reach arbitrarily high speeds and leap vast distances InASingleBound.
6th Oct '17 8:09:55 AM __Vano
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* "Bunnyhop" is another exploitable glitch in some games that give additional momentum when jumping forward ''and'' preserve momentum: one may be able to do a series of jumps in the same direction and keep gaining speed after each one, to reach arbitrarily high speeds and leap vast distances InASingleBound.

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* "Bunnyhop" is another exploitable glitch in some games that give additional momentum when jumping forward horizontally ''and'' preserve momentum: one may be able to do a series of jumps in the same general direction and keep gaining speed after each one, to reach arbitrarily high speeds and leap vast distances InASingleBound.
6th Oct '17 8:04:31 AM __Vano
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* An improvised ability is the RocketJump, which is BizarreAndImprobableBallistics writ in font 32 on the computer screen. MadeOfIron comes into play as well.

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* An [[AscendedGlitch improvised ability ability]] is the RocketJump, which is BizarreAndImprobableBallistics writ in font 32 on the computer screen. MadeOfIron comes into play as well.well.
* "Bunnyhop" is another exploitable glitch in some games that give additional momentum when jumping forward ''and'' preserve momentum: one may be able to do a series of jumps in the same direction and keep gaining speed after each one, to reach arbitrarily high speeds and leap vast distances InASingleBound.
24th Sep '17 8:22:27 PM Amahn
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Added DiffLines:

** To elaborate on the movie reference. There is an extended fight sequence against Bahamut Sin that climaxes with Bahamut soaring a good 1,000 feet above Midgar's tallest building in order to unleash Megaflare. The ensemble work together as a giant chain springboard to catapult Cloud upwards through the city and into the air, each character giving him a boost as he reaches them. Some of the more outlandish boosts involve completely ignoring Newton's Third Law by having both characters midair and somehow throwing or pushing Cloud upward faster.
1st Sep '17 7:51:06 AM SeptimusHeap
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* Flutter jumps may be used to prolong jumps by floating a short distance vertically and horizontally. This move is most notably used by Yoshi in ''YoshisIsland'', where it has become a key move to the game, and many levels require its use.

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* Flutter jumps may be used to prolong jumps by floating a short distance vertically and horizontally. This move is most notably used by Yoshi in ''YoshisIsland'', ''VideoGame/YoshisIsland'', where it has become a key move to the game, and many levels require its use.
27th Aug '17 1:33:50 AM SeptimusHeap
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* The first ''{{Quake}}'' allowed the player to change directions and move freely while in the air (called "air control" in the ''Quake'' fandom), but this was taken out in ''Quake II'' and later games.

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* The first ''{{Quake}}'' ''VideoGame/{{Quake I}}'' allowed the player to change directions and move freely while in the air (called "air control" in the ''Quake'' fandom), but this was taken out in ''Quake II'' and later games.
29th Jul '17 12:18:13 PM nombretomado
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* The {{NES}} [[https://www.youtube.com/watch?v=ujZN41GEsb0 pirate hack of]] ''VideoGame/SuperMarioWorld'' is a surprisingly ambitious port of the Super Nintendo classic, and it would actually be playable -- provided they hadn't botched Mario's jumping. Whether Mario is moving slow or running as fast as a bullet, jumping automatically negates any momentum, leaving Mario with a ''very'' limited jumping range. Fortunately, he can still control the direction of his jump in midair.

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* The {{NES}} UsefulNotes/{{NES}} [[https://www.youtube.com/watch?v=ujZN41GEsb0 pirate hack of]] ''VideoGame/SuperMarioWorld'' is a surprisingly ambitious port of the Super Nintendo classic, and it would actually be playable -- provided they hadn't botched Mario's jumping. Whether Mario is moving slow or running as fast as a bullet, jumping automatically negates any momentum, leaving Mario with a ''very'' limited jumping range. Fortunately, he can still control the direction of his jump in midair.
21st Jul '17 8:51:36 AM VmKid
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* In ''VideoGame/WhoaDave'', Dave has just as much control in the air as he does on the ground.

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* In ''VideoGame/WhoaDave'', ''VideoGame/WoahDave'', Dave has just as much control in the air as he does on the ground.
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