History Main / JumpPhysics

29th May '16 9:18:26 PM Getta
Is there an issue? Send a Message


* Crash from ''Franchise/CrashBandicoot'' has three types of jump: normal, double and crouch jump.

to:

* Crash from ''Franchise/CrashBandicoot'' has three types of jump: normal, double and crouch crouch/slide jump.
18th Apr '16 2:25:34 AM ZeroReaper
Is there an issue? Send a Message

Added DiffLines:

* The recent iterations of the ''Fallout'' series have always had quite a floaty jump, but ''VideoGame/Fallout4'' now allows characters to jump ''while in water''. While making it much easier to navigate in water, it also looks incredibly strange in third person.
31st Mar '16 12:01:32 AM DastardlyDemolition
Is there an issue? Send a Message

Added DiffLines:

** Some mods, such as ''VideoGame/{{BrutalDoom}}'', add the ability to jump but for only short heights. This can be used to one's advantage to reach certain points and shave off a bit of time.
26th Mar '16 1:23:12 PM Prinzenick
Is there an issue? Send a Message


* VideoGame/{{Somari}}, an NES bootleg of VideoGame/SonicTheHedgehog1 with Mario sprites, has the same physics problems as the aforementioned NES Mario World bootleg, as jumping automatically negates Somari's speed, which is already very hard to build up, much less use.

to:

* VideoGame/{{Somari}}, an NES bootleg of VideoGame/SonicTheHedgehog1 with Mario sprites, has the same similar jump physics problems as to the aforementioned NES Mario World bootleg, as jumping automatically negates Somari's speed, which is already very hard to build up, latter game, but with much less use.stiffer controls.
25th Mar '16 10:22:01 AM Prinzenick
Is there an issue? Send a Message

Added DiffLines:

* VideoGame/{{Somari}}, an NES bootleg of VideoGame/SonicTheHedgehog1 with Mario sprites, has the same physics problems as the aforementioned NES Mario World bootleg, as jumping automatically negates Somari's speed, which is already very hard to build up, much less use.
10th Feb '16 4:18:55 PM eroock
Is there an issue? Send a Message


->''Jumping is much, ''much'' more useful in video games than in real life. In video games it's often instrumental from saving the world from some sort of grotesque otherworldly force, not to mention getting 100%. In real life, it mostly helps keep your socks dry.''

to:

->''Jumping ->''"Jumping is much, ''much'' more useful in video games than in real life. In video games it's often instrumental from saving the world from some sort of grotesque otherworldly force, not to mention getting 100%. In real life, it mostly helps keep your socks dry.''"''
29th Dec '15 10:40:33 PM Kytin
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/DragonsWake'': The player character is a dragon that can 'jump' multiple times when in the air and also glide. These two abilities work together to create a surprisingly compelling feeling of flight.
3rd Dec '15 4:19:17 PM nombretomado
Is there an issue? Send a Message


* Kid Kool for the NES (and likewise, ''VideoGame/PsychoFox'' for the SegaMasterSystem) features jumping physics similar to the original Super Mario Bros., although you don't have as much control over the midair jumps.

to:

* Kid Kool for the NES (and likewise, ''VideoGame/PsychoFox'' for the SegaMasterSystem) UsefulNotes/SegaMasterSystem) features jumping physics similar to the original Super Mario Bros., although you don't have as much control over the midair jumps.
25th Nov '15 5:59:12 AM petersohn
Is there an issue? Send a Message



to:

* [[http://xkcd.com/1608/ Hoverboard]], an interactive strip of ''Webcomic/{{xkcd}}'', has this. You can move around while flying and double-jump as many times as you want.
15th Nov '15 9:04:52 PM DastardlyDemolition
Is there an issue? Send a Message

Added DiffLines:

** Scout can have at maximum ''six jumps'' with the "Soda Popper" at [[LimitBreak maximum Hype]] while soldier can use the Rocket Jumper (a non-damaging rocket launcher) to propel himself to great heights depending on the map or he can use the Gunboats and Beggar's Bazooka's misfires to fly across the map. Demoman's sticky bombs and grenades throw him farther but cost more health to do so but The Sticky Jumper let's Demoman cover tons of ground with little problem at the cost of causing any damage from the weapon.
This list shows the last 10 events of 76. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.JumpPhysics