History Main / JumpPhysics

26th Aug '16 10:30:35 AM Pepperyena
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* The player in ''VideoGame/TriOfFriendshipAndMadness'' can survive a fall from a seemingly endless pit, and then some. It's also possible to do some midair acrobatics due to all the [[{{GravityScrew}} gravity screwing]] going on.
7th Aug '16 10:38:40 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}''; it's sort of justified by you usually being a superhuman, but you still have a pretty floaty jump even in "normal" gravity. Also, in most games you die rather easily from fall damage, but ''VideoGame/{{Halo 2}}'', ''[[VideoGame/{{Halo 3}} 3]]'', and ''[[VideoGame/Halo5Guardians 5]]'', fall damage is removed; this was kind of handwaved your suit being built to withstand the falls, but ''2'' also has you playing as an alien in outdated armor.

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* ''Franchise/{{Halo}}''; it's sort of justified by you usually being a superhuman, but you still have a pretty floaty jump even in "normal" gravity. Also, in most games you die rather easily from fall damage, but in ''VideoGame/{{Halo 2}}'', ''[[VideoGame/{{Halo 3}} 3]]'', and ''[[VideoGame/Halo5Guardians 5]]'', fall damage is removed; this was is kind of handwaved by your suit being built to withstand the falls, but ''2'' also has you playing as an alien in outdated armor.
7th Aug '16 10:38:06 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}''; it's sort of justified by you usually being a superhuman, but you still have a pretty floaty jump even in "normal" gravity. Also, in most games you die rather easily from fall damage, but ''VideoGame/{{Halo 2}}'', ''[[VideoGame/{{Halo 3}} 3'', and ''[[VideoGame/Halo5Guardians 5]]'', fall damage is removed; this was kind of handwaved your suit being built to withstand the falls, but ''2'' also has you playing as an alien in outdated armor.

to:

* ''Franchise/{{Halo}}''; it's sort of justified by you usually being a superhuman, but you still have a pretty floaty jump even in "normal" gravity. Also, in most games you die rather easily from fall damage, but ''VideoGame/{{Halo 2}}'', ''[[VideoGame/{{Halo 3}} 3'', 3]]'', and ''[[VideoGame/Halo5Guardians 5]]'', fall damage is removed; this was kind of handwaved your suit being built to withstand the falls, but ''2'' also has you playing as an alien in outdated armor.
7th Aug '16 10:37:46 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}''; in the first game it was kind of justified, considering you were a superhuman in a possibly low gravity setting (although it is stated to be otherwise). ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'' are set on Earth, where the height at least is justified but he still falls too slowly. ''VideoGame/Halo3ODST'' is set on Earth, and the [=PCs=] are a squad of normal human being with no visible jet packs. Now you can't jump as high, but your jump is still pretty floaty.
** Also, in the first game, Master Chief died rather easily from fall damage. In the 2nd and 3rd installations, fall damage was removed (handwaved by his new suit being able to withstand the falls).

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* ''Franchise/{{Halo}}''; in the first game it was kind it's sort of justified, considering justified by you were usually being a superhuman superhuman, but you still have a pretty floaty jump even in a possibly low gravity setting (although it is stated to be otherwise). "normal" gravity. Also, in most games you die rather easily from fall damage, but ''VideoGame/{{Halo 2}}'' 2}}'', ''[[VideoGame/{{Halo 3}} 3'', and ''VideoGame/{{Halo 3}}'' are set on Earth, where ''[[VideoGame/Halo5Guardians 5]]'', fall damage is removed; this was kind of handwaved your suit being built to withstand the height at least is justified falls, but he still falls too slowly. ''2'' also has you playing as an alien in outdated armor.
**
''VideoGame/Halo3ODST'' is set on Earth, and the [=PCs=] are a squad of normal human being with no visible jet packs. beings. Now you take pretty severe fall damage and can't jump as high, but your jump is still pretty floaty.
** Also, in the first game, Master Chief died rather easily from fall damage. In the 2nd and 3rd installations, fall damage was removed (handwaved by his new suit being able to withstand the falls).
floaty.
29th May '16 9:18:26 PM Getta
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* Crash from ''Franchise/CrashBandicoot'' has three types of jump: normal, double and crouch jump.

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* Crash from ''Franchise/CrashBandicoot'' has three types of jump: normal, double and crouch crouch/slide jump.
18th Apr '16 2:25:34 AM ZeroReaper
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* The recent iterations of the ''Fallout'' series have always had quite a floaty jump, but ''VideoGame/Fallout4'' now allows characters to jump ''while in water''. While making it much easier to navigate in water, it also looks incredibly strange in third person.
31st Mar '16 12:01:32 AM DastardlyDemolition
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** Some mods, such as ''VideoGame/{{BrutalDoom}}'', add the ability to jump but for only short heights. This can be used to one's advantage to reach certain points and shave off a bit of time.
26th Mar '16 1:23:12 PM Prinzenick
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* VideoGame/{{Somari}}, an NES bootleg of VideoGame/SonicTheHedgehog1 with Mario sprites, has the same physics problems as the aforementioned NES Mario World bootleg, as jumping automatically negates Somari's speed, which is already very hard to build up, much less use.

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* VideoGame/{{Somari}}, an NES bootleg of VideoGame/SonicTheHedgehog1 with Mario sprites, has the same similar jump physics problems as to the aforementioned NES Mario World bootleg, as jumping automatically negates Somari's speed, which is already very hard to build up, latter game, but with much less use.stiffer controls.
25th Mar '16 10:22:01 AM Prinzenick
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* VideoGame/{{Somari}}, an NES bootleg of VideoGame/SonicTheHedgehog1 with Mario sprites, has the same physics problems as the aforementioned NES Mario World bootleg, as jumping automatically negates Somari's speed, which is already very hard to build up, much less use.
10th Feb '16 4:18:55 PM eroock
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->''Jumping is much, ''much'' more useful in video games than in real life. In video games it's often instrumental from saving the world from some sort of grotesque otherworldly force, not to mention getting 100%. In real life, it mostly helps keep your socks dry.''

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->''Jumping ->''"Jumping is much, ''much'' more useful in video games than in real life. In video games it's often instrumental from saving the world from some sort of grotesque otherworldly force, not to mention getting 100%. In real life, it mostly helps keep your socks dry.''"''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.JumpPhysics