History Main / JokeCharacter

29th Nov '17 8:31:08 AM marymichael
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Note this is not the same thing as a EasterEgg where the player's appearance simply switches (like a redone sprite) or a FightingClown (a character who simply ''looks'' silly but plays well). Part and parcel of CherryTapping. Compare BlessedWithSuck and WhatKindOfLamePowerIsHeartAnyway? If this character happens to have some worthwhile utility, they're a LethalJokeCharacter. If they [[TookALevelInBadass take a considerable level in badass]] after a while, they have MagikarpPower. Sometimes, if this character becomes popular enough, expect the fans to turn them into a MemeticBadass and the developers to turn them into a LethalJokeCharacter.

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Note this is not the same thing as a EasterEgg where the player's appearance simply switches (like a redone sprite) or a FightingClown (a character who simply ''looks'' silly but plays well). Part and parcel of CherryTapping. Compare BlessedWithSuck and WhatKindOfLamePowerIsHeartAnyway? WhatKindOfLamePowerIsHeartAnyway If this character happens to have some worthwhile utility, they're a LethalJokeCharacter. If they [[TookALevelInBadass take a considerable level in badass]] after a while, they have MagikarpPower. Sometimes, if this character becomes popular enough, expect the fans to turn them into a MemeticBadass and the developers to turn them into a LethalJokeCharacter.
23rd Nov '17 5:56:30 AM Andyroid
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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=136151 Steamflogger Boss]] was a card introduced in ''Future Sight'' that supported a mechanic that ''didn't exist yet'', making it almost completely useless. It took over ten years for "assembling Contraptions" to be introduced in the joke set ''Unstable''.
30th Oct '17 4:30:38 PM RoarkTenjouin
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* ''Series/KamenRiderRyuki'' has Masashi Sudo/Kamen Rider Scissors, who is a MemeticLoser amongst the fandom. He has the worst advent deck of all the riders - aside from the Advent (Which summons [[GiantEnemyCrab Volcancer]], his Mirror Monster) and his [[FinishingMove Final Vent]] card he only had a Strike Vent card (which was a rather ackward weapon to use, and his wasn't even a ranged attack!), a Scissors Vent (which was a shorter version of the Sword vent) and a Guard vent card - he lacked any unique cards, such as Gai's [[AntiMagic Confide]] or Raia's [[PowerCopying Copy]], and his cards had very low AP. [[spoiler: Of all the riders in the series, he's the only one who gets killed by his own Mirror Monster, and he's the first to die, dying in the second episode he appears in]]. Interestingly enough, when ''[[Series/KamenRiderGaim Gaim]]'', a series whose riders all had similarities to the riders of ''Ryuki'', aired, the status of joke character went not to Scissors's ''Gaim'' counterpart, Hase/Kurokage[[note]]although Kurokage's Pinecone lockseed was the weakest of all the lockseeds that could be used to transform, Hase is a good enough fighter to avoid this territory[[/note]], but rather, to the show's expy of Imperer, Jonouchi/Gridon[[note]]although his Acorn lockseed was stronger than the Pinecone lockseed, Jonouchi was not a fighter[[/note]].

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* ''Series/KamenRiderRyuki'' has Masashi Sudo/Kamen Rider Scissors, who is a MemeticLoser amongst the fandom. He has the worst advent deck of all the riders - aside from the Advent (Which summons [[GiantEnemyCrab Volcancer]], his Mirror Monster) and his [[FinishingMove Final Vent]] card he only had a Strike Vent card (which was a rather ackward weapon to use, and his wasn't even a ranged attack!), a Scissors Vent (which was a shorter version of the Sword vent) and a Guard vent card - he lacked any unique cards, such as Gai's [[AntiMagic Confide]] or Raia's [[PowerCopying Copy]], and his cards had very low AP. [[spoiler: Of all the riders in the series, he's the only one who gets killed by his own Mirror Monster, and he's the first to die, dying in the second episode he appears in]]. Interestingly enough, when ''[[Series/KamenRiderGaim Gaim]]'', a series whose riders all had similarities to the riders of ''Ryuki'', aired, the status of joke character went not to Scissors's ''Gaim'' counterpart, Hase/Kurokage[[note]]although Kurokage's Pinecone lockseed was the weakest of all the lockseeds that could be used to transform, Hase is a good enough fighter to avoid this territory[[/note]], but rather, to the show's expy of Imperer, Jonouchi/Gridon[[note]]although his Acorn lockseed was stronger than the Pinecone lockseed, Jonouchi was not a fighter[[/note]]. Gridon's [[PsychoRangers New Generation Rider]] counterpart, Sigurd, wasn't much better either, lacking the firepower, versatility, and combat experience that were possessed by Duke, Zangetsu Shin, and Marika, and being the only rider to fight Kouta intending to kill him and lose.
16th Oct '17 12:04:41 PM SeptimusHeap
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* Mr. EAD in the ''VideoGame/{{F-Zero}}'' games. Oh, yeah, he's got an A grade boost, but an E in body and a D in grip, meaning he can't keep speed, he can't take hits, and he doesn't corner very well either. All of his stats are practically nonexistent, as well. His machine, the Great Star, was designed with utter disregard to pilot safety because Mr. EAD is a robot, so it's not that big a deal, but ''damn'' is it fragile.

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* Mr. EAD in the ''VideoGame/{{F-Zero}}'' ''VideoGame/FZero'' games. Oh, yeah, he's got an A grade boost, but an E in body and a D in grip, meaning he can't keep speed, he can't take hits, and he doesn't corner very well either. All of his stats are practically nonexistent, as well. His machine, the Great Star, was designed with utter disregard to pilot safety because Mr. EAD is a robot, so it's not that big a deal, but ''damn'' is it fragile.
14th Oct '17 9:31:57 AM Grudgeal
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** Previous editions of the game had the snotling teams. Snotlings have strength 1 (the lowest possible by the game's rules) and armour 5 (not the lowest ''possible'', but the lowest you'll ever get by any model in-game), will die if another player so much as looks at them funny, and are treated lorewise as the ones even ''goblins'' look down on. Their advantage [[WeHaveReserves was that snotlings cost 10,000 gold each]] and each snotling only took half a player slot, allowing you to field 22 snotlings at any time. In the current edition snotlings have teamed up with [[DumbMuscle the ogres]] for a team, ogre teams themselves being a (borderline) example of this trope that can barely outplay halflings and goblins and being mostly famed for having ''two'' players who weren't complete garbage (Bob and Morg'n'Thorg).

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** Previous editions of the game had the snotling teams. Snotlings have strength 1 (the lowest possible by the game's rules) and armour 5 (not the lowest ''possible'', but the lowest you'll ever get by default on any model in-game), player in the game), will die if another player so much as looks at them funny, and are treated lorewise as the ones even ''goblins'' look down on. Their advantage [[WeHaveReserves was that snotlings cost 10,000 gold each]] and each snotling only took half a player slot, allowing you to field 22 snotlings at any time. In the current edition snotlings have teamed up with [[DumbMuscle the ogres]] for a team, ogre teams themselves being a (borderline) example of this trope that can barely outplay halflings and goblins and being mostly famed for having ''two'' players who weren't complete garbage (Bob and Morg'n'Thorg).
14th Oct '17 9:28:46 AM Grudgeal
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* Halflings in the tabletop fantasy football game ''TabletopGame/BloodBowl'' (and its PC adaptation) are certainly treated as the worst team ever in the game's fluff and are one of the worst teams in gameplay. About every halfling game mentioned in the rulebook involves downright slaughter of the entire halfling team, and one particularly famous incident had a halfling team failing to win a match against an opponent ''who didn't show up''. Halflings are so bad, they can't even win by default.
** The PC adaptation treats merely managing to coach a team of halflings through a game without every single one of them being killed as a feat of coaching excellence on par with, if not exceeding, leading a more conventional team to victory.

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* Halflings in the The tabletop fantasy football game ''TabletopGame/BloodBowl'' (and its PC adaptation) has several, all sitting at the bottom of the tier lists and being a ButtMonkey in the game's FlavourText:
** Halflings
are certainly treated as the worst team ever in the game's fluff and are one of the worst teams in gameplay. About every halfling game mentioned in the rulebook involves downright slaughter of the entire halfling team, and one particularly famous incident had a halfling team failing to win a match against an opponent ''who didn't show up''. Halflings are so bad, they can't even win by default.
**
default. The PC adaptation treats merely managing to coach a team of halflings through a game without every single one of them being killed as a feat of coaching excellence on par with, if not exceeding, leading a more conventional team to victory.



** Previous editions of the game had the snotling teams, which definitively qualified. Snotlings have strength 1 (the lowest possible by the game's rules) and armour 5 (not the lowest ''possible'', but the lowest you'll ever get by any model in-game), are treated lorewise as the ones even ''goblins'' look down on, and will die if another player so much as looks at them funny. Their advantage [[WeHaveReserves was that snotlings cost 10,000 gold each]] and each snotling only took half a player slot, allowing you to field 22 snotlings at any time. In the current edition snotlings have teamed up with [[DumbMuscle the ogres]] for a team, ogre teams themselves being a (borderline) example of this trope that can barely outplay halflings and goblins.

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** Previous editions of the game had the snotling teams, which definitively qualified. teams. Snotlings have strength 1 (the lowest possible by the game's rules) and armour 5 (not the lowest ''possible'', but the lowest you'll ever get by any model in-game), will die if another player so much as looks at them funny, and are treated lorewise as the ones even ''goblins'' look down on, and will die if another player so much as looks at them funny.on. Their advantage [[WeHaveReserves was that snotlings cost 10,000 gold each]] and each snotling only took half a player slot, allowing you to field 22 snotlings at any time. In the current edition snotlings have teamed up with [[DumbMuscle the ogres]] for a team, ogre teams themselves being a (borderline) example of this trope that can barely outplay halflings and goblins.goblins and being mostly famed for having ''two'' players who weren't complete garbage (Bob and Morg'n'Thorg).
14th Oct '17 9:25:48 AM Grudgeal
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Added DiffLines:

** Previous editions of the game had the snotling teams, which definitively qualified. Snotlings have strength 1 (the lowest possible by the game's rules) and armour 5 (not the lowest ''possible'', but the lowest you'll ever get by any model in-game), are treated lorewise as the ones even ''goblins'' look down on, and will die if another player so much as looks at them funny. Their advantage [[WeHaveReserves was that snotlings cost 10,000 gold each]] and each snotling only took half a player slot, allowing you to field 22 snotlings at any time. In the current edition snotlings have teamed up with [[DumbMuscle the ogres]] for a team, ogre teams themselves being a (borderline) example of this trope that can barely outplay halflings and goblins.
11th Oct '17 6:50:17 AM metaceejay97
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* In a similar vein, ''TabletopGame/YuGiOh'' has an amazing number of cards that have no conceivable use, or that simply don't do their job well. Witness Thousand-Eyes Idol, a monster with the lowest stats possible (0 attack and 0 defense) and no effect. Then again, some of these cards eventually become {{Lethal Joke Character}}s...to wit, Thousand-Eyes Idol. Fuse him with Relinquished, and you get the (now banned in advanced format) Thousand-Eyes Restrict, which FREEZES EVERY MONSTER ON THE FIELD, and steals whichever of your opponent's monsters you want to copy its stats. (Granted, most people used other methods to get Thousand-Eyes Restrict out rather than intentionally putting a monster in the deck that can't do anything on its own.

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* In a similar vein, ''TabletopGame/YuGiOh'' has an amazing number of cards that have no conceivable use, or that simply don't do their job well. Witness Thousand-Eyes Idol, a monster with the lowest stats possible (0 attack and 0 defense) and no effect. Then again, some of these cards eventually become {{Lethal Joke Character}}s...to wit, Thousand-Eyes Idol. Fuse him with Relinquished, and you get the (now (which was banned in advanced format) format until 2016 after over a '''decade''') Thousand-Eyes Restrict, which FREEZES EVERY MONSTER ON THE FIELD, and steals whichever of your opponent's monsters you want to copy its stats. (Granted, most people used other methods to get Thousand-Eyes Restrict out rather than intentionally putting a monster in the deck that can't do anything on its own.)



** A notable one is Fusionist, a Fusion monster (requiring three cards to get out) that actually has ''less'' power than one of its pieces (which was already pathetically low) and no effect. ''And it's a rare!''

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** A notable one is Fusionist, a Fusion monster (requiring three cards to get out) that actually has ''less'' power than one of its pieces (which was already pathetically low) and no effect. ''And '''''And it's a rare!''rare!'''''



** Larvae Moth seems to be ''Franchise/YuGiOh'''s answer to Wood Elemental. It's a card with 500 ATK and 400 DEF (for comparison, [[LethalJokeCharacter Kuriboh]] has 300/200), and it requires ''setup'' - playing a Petit Moth, equipping it with Cocoon of Evolution, and protecting it for two of your turns. This summoning requirement also means that Larvae Moth is an Effect Monster, so it doesn't get Normal Monster support (the sole redeeming factor for most JokeCharacter cards). It's also Larvae Moth's only effect. It's the only card where the wiki's "Tips" section actively suggests discarding it for a cost.

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** Larvae Moth seems to be ''Franchise/YuGiOh'''s answer to Wood Elemental. It's a card with 500 ATK and 400 DEF (for comparison, [[LethalJokeCharacter Kuriboh]] has 300/200), and it requires ''setup'' - playing a Petit Moth, equipping it with Cocoon of Evolution, and protecting it for two of your turns, AKA four turns. This summoning requirement also means that Larvae Moth is an Effect Monster, so it doesn't get Normal Monster support (the sole redeeming factor for most JokeCharacter cards). It's also Larvae Moth's only effect. It's the only card where the wiki's "Tips" section actively suggests discarding it for a cost.



* The Imakuni? cards in Franchise/{{Pokemon}}. They have effects ranging from confusing your own Pokémon to forcing both players to sing as loud as they can. No, really.

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* The Imakuni? cards in Franchise/{{Pokemon}}. They have effects ranging from confusing your own Pokémon to forcing both players to sing as loud as they can. [[NotMakingThisUpDisclaimer No, really.]]
8th Oct '17 11:23:32 PM RoarkTenjouin
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** A villainous example comes in the form of Jark Sentai Goindaver, from ''Series/UchuuSentaiKyuranger''. Normally, [[PsychoRangers the type of team]] that the Goindavers would fall into would give the heroes a very hard time, and would normally be an ArcVillain at the very least. Here...not only do they last less than 1 episode, but the heroes ''don't even need to transform to beat them''[[note]]technically, Tsurugi did need to transform in order to use his finishing move, but other than that, he did not transform[[/note]].
22nd Sep '17 8:47:01 PM Kuruni
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* ''VideoGame/CrushCrush'' has Bearverly, [[ExactlyWhatItSaysOnTheTin a bear]], who started out as this trope, being an April Fools Joke. However, she ended up being so popular that she was added to the game as a full-blown character.

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* %%* ''VideoGame/CrushCrush'' has Bearverly, [[ExactlyWhatItSaysOnTheTin a bear]], who started out as this trope, being an April Fools Joke. However, she ended up being so popular that she was added to the game as a full-blown character.
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