History Main / JokeCharacter

5th Feb '17 4:45:04 PM luiginumber3
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* The original ''VideoGame/ShiningForce'' (a [=TBS=] game where you control a dozen fighters out of a pool of 30 or so) has a number of characters that can be found or missed during your travels. One is a character called Jogurt the Yogurt. Jogurt is a hamster with a helmet. Jogurt only talks about his helmet. Jogurt has 1 hit point. Jogurt does 1 damage. Jogurt has a magic ring that turns other (adjacent) heroes into little hamsters like him. And then breaks. EVERY time. Levelling takes 100 exp. Killing someone nets 48. If, somehow, you manage to get Jogurt to kill 3 people (or 2 plus 4 other attacks) doing 1 damage in close combat, he levels - and gains NO abilities, remaining at lvl 1. You can also 'promote' fighters. Jogurt can be promoted right away - yup, no change. Jogurt is THE paragon of this trope.

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* The original ''VideoGame/ShiningForce'' (a [=TBS=] game where you control a dozen fighters out of a pool of 30 or so) has a number of characters that can be found or missed during your travels. One is a character called Jogurt the Yogurt. Jogurt is a hamster with a helmet. Jogurt He only talks about his helmet. Jogurt has 1 hit point. Jogurt does point, his attacks do 1 damage. Jogurt damage each, and he has a magic ring that turns other (adjacent) heroes adjacent allies into little hamsters like him. And him - and then breaks. EVERY breaks, every time. Levelling takes 100 exp. Killing someone nets 48. If, somehow, you manage to get have Jogurt to kill 3 people (or 2 plus 4 other attacks) doing 1 damage in close combat, enough enemy units to level him up, he levels - remains at level 1 and gains NO abilities, remaining at lvl 1. You can also 'promote' fighters. no stats or abilities. Jogurt can also be promoted right away - yup, again, with no change. Jogurt is THE paragon of this trope.increase in stats.
27th Jan '17 4:00:56 PM gophergiggles
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* The various ''VideoGame/{{Lego Adaptation Game}}s'' pride themselves on this due to their feature of making ''every'' character who appears in each game, good or bad, available for free play. Yes this includes the useless [[Franchise/StarWars Gonk Droid]] and the [[Franchise/{{Batman}} Penguin Minion]]. One notable subversion however is [[Film/JurassicPark Mr. DNA]], who is a firm LethalJokeCharacter with access to ''every character ability in the game''.
17th Jan '17 6:18:17 PM nombretomado
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* In ''MagicalBattleArena'', the final character you can unlock [[BraggingRightsReward after a downright brutal battle is]]... a Gadget Drone. Yup, the grunt-type [[MechaMooks Mecha-Mook]] from ''Anime/{{MagicalGirlLyricalNanoha}}'' that every character beats up for their first stage. With only two special attacks, no supers, and pathetically low HP, its powers are truly fearsome.

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* In ''MagicalBattleArena'', ''VideoGame/MagicalBattleArena'', the final character you can unlock [[BraggingRightsReward after a downright brutal battle is]]... a Gadget Drone. Yup, the grunt-type [[MechaMooks Mecha-Mook]] from ''Anime/{{MagicalGirlLyricalNanoha}}'' that every character beats up for their first stage. With only two special attacks, no supers, and pathetically low HP, its powers are truly fearsome.
7th Jan '17 3:41:15 PM Spanks
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** Cosmog and its evolution Cosmoem in ''VideoGame/PokemonSunAndMoon''. Cosmog is ''hopelessly'' useless and pathetic, as it can only learn two whole moves period, and neither one does anything worthwhile (Splash and Teleport). Cosmoem is a bit better, getting massive defenses and Cosmic Power to boost them, but it still cannot do anything, so why should you bother using them at all? Well, they are the first pokemon that can ''evolve into the legendary Pokemon'' Solgaleo and Lunala (depending on the version), giving them the ultimate MarikarpPower.

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** Cosmog and its evolution Cosmoem in ''VideoGame/PokemonSunAndMoon''. Cosmog is ''hopelessly'' useless and pathetic, as it can only learn two whole moves period, and neither one does anything worthwhile (Splash and Teleport). Cosmoem is a bit better, getting massive defenses and Cosmic Power to boost them, but it still cannot do anything, so why should you bother using them at all? Well, they are the first pokemon that can ''evolve into the legendary Pokemon'' Solgaleo and Lunala (depending on the version), giving them the ultimate MarikarpPower.MagikarpPower.
7th Jan '17 3:39:44 PM Spanks
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** Cosmog and its evolution Cosmoem in ''VideoGame/PokemonSunAndMoon''. Cosmog is ''hopelessly'' useless and pathetic, as it can only learn two whole moves period, and neither one does anything worthwhile (Splash and Teleport). Cosmoem is a bit better, getting massive defenses and Cosmic Power to boost them, but it still cannot do anything, so why should you bother using them at all? Well, they are the first pokemon that can ''evolve into the legendary Pokemon'' Solgaleo and Lunala (depending on the version), giving them the ultimate MarikarpPower.
28th Dec '16 1:42:22 AM MagBas
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** Mega Abomasnow is universally recognized as the worst mega evolution in the game. Whereas almost every mega evolution tends to be a GameBreaker, it's pitiful speed and massive number of weaknesses allow most enemies to thoroughly wreck it. Made worse by the fact that players can only use one mega evolution per battle, forcing players to forgo other options like [[FragileSpeedster Mega Beedrill]], [[GlassCannon Mega Lopunny]], and [[LightningBruiser Mega Lucario]].
27th Dec '16 10:53:55 PM TheSinful
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** Mega Abomasnow is universally recognized as the worst mega evolution in the game. Whereas almost every mega evolution tends to be a GameBreaker, it's pitiful speed and massive number of weaknesses allow most enemies to thoroughly wreck it. Made worse by the fact that players can only use one mega evolution per battle, forcing players to forgo other options like [[FragileSpeedster Mega Beedrill]], [[GlassCannon Mega Lopunny]], and [[LightningBruiser Mega Lucario]].
24th Dec '16 5:21:05 PM Gojira1954
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* Hong Meiling in ''[[VideoGame/{{Touhou}} Immaterial and Missing Power]]''. She's the worst character in the game, but she's not totally unusable. It's more that [[FanNickname China's]] strengths don't work in this game. Playing as China has the feel of trying to kill
ComicBook/{{Spiderman}} by dropping him off a cliff.

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* Hong Meiling in ''[[VideoGame/{{Touhou}} Immaterial and Missing Power]]''. She's the worst character in the game, but she's not totally unusable. It's more that [[FanNickname China's]] strengths don't work in this game. Playing as China has the feel of trying to kill
kill ComicBook/{{Spiderman}} by dropping him off a cliff.
16th Dec '16 7:25:30 AM WillBGood
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However, they have nothing on the Boeing [=747=]. Yes, a big, fat, slow AIRLINER in a combat game. If that wasn't bad enough, the level it's exclusive to in campaign mode is ThatOneLevel, perhaps ''because'' of this plane.

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** However, they have nothing on the Boeing [=747=]. Yes, a big, fat, slow AIRLINER ''airliner'' in a combat game. If that wasn't bad enough, the level it's exclusive to in campaign mode is ThatOneLevel, perhaps ''because'' of this plane.
11th Dec '16 3:22:08 AM Midna
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** The DS version has the Chick Robo. Which is a baby bird with horrible stats and all of its guns shoot chickens.

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** The DS version has the Chick Robo. Which is It's a baby bird with horrible stats stats, and all of its guns shoot chickens.



* If you manage to beat ''VideoGame/{{Bayonetta}}'s'' lost chapter Angel Slayer (big emphasis [[NintendoHard on]] [[BonusLevelOfHell if]]) you unlock Little King Zero, a legless skeleton with a beard (yeah…) that talks only in high pitched grunts. In combat, he's just as effective as Bayonetta and has the same powers and weapons. The problem is… there is no such thing as ScratchDamage with him. Any tiniest hit will take off his entire lifebar, leaving only his LastChanceHitPoint. Which means he can be instantly killed even by a single ''Decoration'' (the weakest among the weakest enemies) ! Needless to say, beating the game above Easy Mode with him by using no items [[CherryTapping officially makes you a badass]].

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* If you manage to beat ''VideoGame/{{Bayonetta}}'s'' lost chapter Angel Slayer (big emphasis [[NintendoHard on]] [[BonusLevelOfHell if]]) '''[[BonusLevelOfHell if]]''') you unlock Little King Zero, a legless skeleton with a beard (yeah…) that who talks only in high pitched grunts. In combat, he's just as effective as Bayonetta and has the same powers and weapons. The problem is… there is no such thing as ScratchDamage with him. Any tiniest hit will take off his entire lifebar, leaving only his LastChanceHitPoint. Which means he can be instantly killed even by a single ''Decoration'' (the weakest among the weakest enemies) ! Needless to say, beating the game above Easy Mode with him by using no items [[CherryTapping officially makes you a badass]].



* Saint Seiya: Sanctuary Battle has Unicorn Jabu, known for losing pretty much every battle he was in during the anime. In the game, while all the other characters have two or three Cosmo attacks, he has only one, that's pretty hard to aim, it's not very damaging and it's fairly useless during the actual stages, only being somewhat useful againt bosses (and even then it's hard to connect it properly). He als has the worst stat growth in the game, gaining only 2 attack points per level up. That means that if the player doesn't feed him thousands upon thousands of Cosmo Points, even at Lv. 99 he'll have less than 300 Attack, less than a third of the cap and effectively being unable to damage any boss on any difficulty beyond Hard. And the kicker? He's a DLC character going for no less than U$ 5,00.

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* Saint ''Saint Seiya: Sanctuary Battle Battle'' has Unicorn Jabu, known for losing pretty much every battle he was in during the anime. In the game, while all the other characters have two or three Cosmo attacks, he has only one, that's one. It's pretty hard to aim, it's not very damaging and it's fairly useless during the actual stages, only being somewhat useful againt against bosses (and even then it's hard to connect it properly). He als also has the worst stat growth in the game, gaining only 2 attack points per level up. That means that if the player doesn't feed him thousands upon thousands of Cosmo Points, even at Lv. 99 he'll have less than 300 Attack, less than a third of the cap and effectively being unable to damage any boss on any difficulty beyond Hard. And the kicker? He's a DLC character going for no less than U$ 5,00.$5.00 US.



** The prize for "Worst Card In The Game" unquestionably goes to [[http://magiccards.info/lg/en/129.html Wood Elemental]], which requires you to sacrifice ''Untapped'' forests to power up. Destroying lands sets you back hard. Destroying unused lands sets you back harder. Destroying unused lands to power a 4-mana cost creature (by only +1/+1, and it starts from 0/0) that can be killed by a 10-cent doom blade and has no other abilities is beyond idiotic. To make it even less useful, you can't even use this power-up ability after the card is in play; only while it's being summoned.

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** The prize for "Worst Card In The Game" unquestionably goes to [[http://magiccards.info/lg/en/129.html Wood Elemental]], which requires you to sacrifice ''Untapped'' ''untapped'' forests to power up. Destroying lands sets you back hard. Destroying unused lands sets you back harder. Destroying unused lands to power a 4-mana cost creature (by only +1/+1, and it starts from 0/0) that can be killed by a 10-cent doom blade and has no other abilities is beyond idiotic. To make it even less useful, you can't even use this power-up ability after the card is in play; only while it's being summoned.



** Shapesnatch due to his "horrible power". Ironically it is [[LethalJokeCharacter amongst the best when it comes to low-stat normal monsters]], and certainly scores points for his [[http://yugioh.wikia.com/wiki/Shapesnatch jaunty bow tie.]] This is in contrast to his first appearance in ''VideoGame/YuGiOhTheDuelistsOfTheRoses'', where he was an [[InfinityPlusOneSword Immortal.]]

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** Shapesnatch due to his "horrible power". Ironically Ironically, it is [[LethalJokeCharacter amongst among the best when it comes to low-stat normal monsters]], and certainly scores points for his [[http://yugioh.wikia.com/wiki/Shapesnatch jaunty bow tie.]] This is in contrast to his first appearance in ''VideoGame/YuGiOhTheDuelistsOfTheRoses'', where he was an [[InfinityPlusOneSword Immortal.]]



** It seems to be a [[OnceAnEpisode tradition]] for sets, starting with ''Tactical Evolution'''s Broken Bamboo Sword (which is actually MagikarpPower) to have one card with a completely detrimental or useless effect. Fine forces you to discard two cards, An Unfortunate Report lets your opponent attack you twice, Cold Feet makes it impossible for you to play Spells or Traps. While you ''can'' potentially use these cards in very specific combos, they're complete dead draws otherwise.

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** It seems to be a [[OnceAnEpisode tradition]] for sets, starting with ''Tactical Evolution'''s Broken Bamboo Sword (which is actually MagikarpPower) to have one card with a completely detrimental or useless effect. Fine forces you to discard two cards, An Unfortunate Report lets your opponent attack you twice, Cold Feet makes it impossible for you to play Spells or Traps.Traps... While you ''can'' potentially use these cards in very specific combos, they're complete dead draws otherwise.



* The Imakuni? cards in Franchise/{{Pokemon}}. They have effects ranging from confusing your own Pokémon to forcing both players to sing as loud as they can. No really.

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* The Imakuni? cards in Franchise/{{Pokemon}}. They have effects ranging from confusing your own Pokémon to forcing both players to sing as loud as they can. No No, really.



*** Even Demitri of ''VideoGame/{{Darkstalkers}}'' hates Dan and wouldn't even take a sip of blood from him. "Only the beautiful and strong can serve me. You fail on both counts!"

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*** ** Even Demitri of ''VideoGame/{{Darkstalkers}}'' hates Dan and wouldn't even take a sip of blood from him. "Only the beautiful and strong can serve me. You fail on both counts!"



** Dan Hibiki also has the most useless drop pattern of the entire ''Super Puzzle Fighter II Turbo'' cast: His pattern is all red. Bear in mind that clearing a gem also clears all adjacent gems of the same color, and all gems of the same color adjacent to those, and so on... Basically, the instant Dan's counter gems hit zero, a single red crash gem can completely counter every attack Dan has sent since the last such counterattack.
*** He does have the special attribute of sending 150% as many counter gems. Used well, [[LethalJokeCharacter you can bring a quick end to your opponent]]; used poorly, and you set yourself up massive damage.

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** Dan Hibiki also has the most useless drop pattern of the entire ''Super Puzzle Fighter II Turbo'' cast: His pattern is all red. Bear in mind that clearing a gem also clears all adjacent gems of the same color, and all gems of the same color adjacent to those, and so on... Basically, the instant Dan's counter gems hit zero, a single red crash gem can completely counter every attack Dan has sent since the last such counterattack.
*** He
counterattack. However, he does have the special attribute of sending 150% as many counter gems. Used well, [[LethalJokeCharacter you can bring a quick end to your opponent]]; used poorly, and you set yourself up for massive damage.



** And then in ''Street Fighter IV'' Dan [[LethalJokeCharacter becomes a freaking beast]]. His martial art style ''Saikyo-ryu'' (which literally translates into the "Strongest School") was presumably meant in ironic jest. [[TookALevelInBadass Not so funny anymore, is it?]] [[MegatonPunch Ken's ultimate attack is the Shoryuken.]] [[KamehameHadoken Ryu's is the Hadoken.]] Dan doesn't need either one: When his ultimate attack connects, [[SpamAttack he just pounds you mercilessly.]]
*** It also helps that his moves in SFIV have deceptively high priority. In other words, quite a few moves of his when trading blows, even against some Ultras, have a tendency to beat them out completely.

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** And then in ''Street Fighter IV'' Dan [[LethalJokeCharacter becomes a freaking beast]]. His martial art style ''Saikyo-ryu'' (which literally translates into the "Strongest School") was presumably meant in ironic jest. [[TookALevelInBadass Not so funny anymore, is it?]] [[MegatonPunch Ken's ultimate attack is the Shoryuken.]] [[KamehameHadoken Ryu's is the Hadoken.]] Dan doesn't need either one: When his ultimate attack connects, [[SpamAttack he just pounds you mercilessly.]]
***
]] It also helps that his moves in SFIV moves have deceptively high priority. In other words, quite a few moves of his when trading blows, even against some Ultras, have a tendency to beat them out completely.



* Meat from ''Franchise/MortalKombat'' was a hidden character that was like this. It initially served as a skin, created by art director Tony Goskie, for each fighter in ''VideoGame/MortalKombat4''. The name "Meat" was simply a designation given to the model so it could be used in the game. It was later decided to make him a playable character as part of a hidden Easter egg, albeit one with an almost nonexistent backstory (pretty much nothing other than being a one of Shao Khan's failed experiments). For a long time, whether he was a real character at all was debated among fans, and it came as a ''big'' surprise then he was actually included later in ''VideoGame/MortalKombatArmageddon'' (with somewhat more of a story, but still not much of one).
* Norimaro in ''Marvel Super Heroes vs. StreetFighter''.
* In the original ''VideoGame/MarvelVsCapcom2'', Roll is the Joke Character. [[VideoGame/MegaManLegends Servbot]] joins her in this category in the sequel. Somewhat helped by the fact that Servbot is ''so hard to hit''! He's unbelievably small, which makes hitting him problems for people whose attacks travel in lines and don't connect with the floor. He's also fast, though weak. He can mainly be used to stall for time for a time over victory. Some hyper combos also cancel out because the first move into the combo goes right over Servbot's head! It also helps that while Servbot's own hyper combos can be weak, one of them has rather insane chip damage. The opponent get hurt more when BLOCKING the attack. Roll retains this status for both editions of ''Tatsunoko vs. Capcom''. Like Servbot, however, her height (half as tall as most other characters) [[LethalJokeCharacter makes many attacks miss her completely, and her speed helps balance her general weakness.]]
* [[FakeUltimateHero Hercule/Mister Satan]] in the ''DragonBall'' Budokai series. In the first installment, his attacks and special attacks can do reasonable damage to any other character, pinning him in the same tier as other decent fighters and even receiving a bonus story featuring him fighting his way through the Cell Games. In the third installment, he's the only character in the game whose base ki only goes up to two bars instead of three or more, he can't shoot ki blasts, and often his special attacks are actually things like him tripping and accidentally headbutting the opponent. Furthermore, in the Tenkaichi/Sparking series, damage dealt by his melee attacks is ''far'' lower than any other character, he hurls short-ranged rocks and grenades instead of Ki blasts, and his Ultimate Attack will either cause a somewhat reasonable amount of damage (around a regular character's 'Blast 2' damage, which is still pretty bad for a UB), or do ''1 point of damage''! In Budokai Tenkaichi, characters don't even flinch from his melee attacks, making them incredibly hard to do, and making it nearly impossible for him to take on [[SuperToughness Oozaru]], who are immune to all of his special moves. Equiping an item that makes the enemies flinch when hit will pass him to a "useable" category, making him at least a good option to fill a slot in a Dragon Points Battle, since he only uses one point.

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* Meat from ''Franchise/MortalKombat'' was is a hidden character that was like this. It initially served as a skin, created by art director Tony Goskie, for each fighter in ''VideoGame/MortalKombat4''. The name "Meat" was simply a designation given to the model so it could be used in the game. It was later decided to make him a playable character as part of a hidden Easter egg, albeit one with an almost nonexistent backstory (pretty much nothing other than being a one of Shao Khan's failed experiments). For a long time, whether he was a real character at all was debated among fans, and it came as a ''big'' surprise then he was actually included later in ''VideoGame/MortalKombatArmageddon'' (with somewhat more of a story, but still not much of one).
%% * Norimaro in ''Marvel Super Heroes vs. StreetFighter''.
* In the original ''VideoGame/MarvelVsCapcom2'', Roll is the Joke Character. [[VideoGame/MegaManLegends Servbot]] joins her in this category in the sequel. Somewhat helped by the fact that Servbot is ''so hard to hit''! He's unbelievably small, which makes hitting him problems for people whose attacks travel in lines and don't connect with the floor. He's also fast, though weak. He can mainly be used to stall for time for a time over victory. Some hyper combos also cancel out because the first move into the combo goes right over Servbot's head! It also helps that while Servbot's own hyper combos can be weak, one of them has rather insane chip damage. The opponent get gets hurt more when BLOCKING the attack. Roll retains this status for both editions of ''Tatsunoko vs. Capcom''. Like Servbot, however, her height (half as tall as most other characters) [[LethalJokeCharacter makes many attacks miss her completely, and her speed helps balance her general weakness.]]
* [[FakeUltimateHero Hercule/Mister Satan]] in the ''DragonBall'' ''Manga/DragonBall'' Budokai series. In the first installment, his attacks and special attacks can do reasonable damage to any other character, pinning him in the same tier as other decent fighters and even receiving a bonus story featuring him fighting his way through the Cell Games. In the third installment, he's the only character in the game whose base ki only goes up to two bars instead of three or more, he can't shoot ki blasts, and often his special attacks are actually things like him tripping and accidentally headbutting the opponent. Furthermore, in the Tenkaichi/Sparking series, the damage dealt by his melee attacks is ''far'' lower than any other character, he hurls short-ranged rocks and grenades instead of Ki blasts, and his Ultimate Attack will either cause a somewhat reasonable amount of damage (around a regular character's 'Blast 2' "Blast 2" damage, which is still pretty bad for a UB), or do ''1 point of damage''! In Budokai Tenkaichi, ''Budokai Tenkaichi'', characters don't even flinch from his melee attacks, making them incredibly hard to do, pull off, and making it nearly impossible for him to take on [[SuperToughness Oozaru]], Oozaru]] who are immune to all of his special moves. Equiping Equipping an item that makes the enemies flinch when hit will pass him to into a "useable" category, making him at least a good option to fill a slot in a Dragon Points Battle, since he only uses one point.



* Fan game ''VideoGame/SuperSmashBrosCrusade'' has [[VideoGame/MarioIsMissing Weegee]]. His sole reason for being in the game was due to a gag during development. His entire moveset is one big memefest. The dev team claims that they were intending to remove Weegee from the roster, but he stuck, making him the only exception (besides Goku) to the "characters featured on Nintendo consoles only" rule when deciding the character roster.

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* Fan game ''VideoGame/SuperSmashBrosCrusade'' has [[VideoGame/MarioIsMissing Weegee]]. His sole reason for being in the game was is due to a gag during development. His entire moveset is one big memefest. The dev team claims that they were intending to remove Weegee from the roster, but he stuck, making him the only exception (besides Goku) to the "characters featured on Nintendo consoles only" rule when deciding the character roster.



** In ''NarutoShippudenUltimateNinjaStorm2'', we have the BigGuy of Naruto's generation, Choji Akimichi. Despite being reasonably powered in both the anime and manga (even helping Kakashi take on PAIN of all people, [[spoiler: helping take down Kinkaku during the War....then Taking It to a Level of Badass when he masters Calorie Control, soloing a battle the allies were having trouble with]]), in the game he's rather worthless unless he's chosen as support. His attacks are so slow, they can be dodged easily even on higher difficulties, he can't run (only stomp around like a Sumo wrestler), his Ninja Dash is the slowest in the game, and his attacks, while they hurt when they land can be broken easily.
*** Completely changed in ''NarutoShippudenUltimateNinjaStorm3''. [[spoiler: With the ability to instant awaken, Choji's easily one of the strongest fighters in the game in his War Arc costume. He becomes a LightningBruiser which can hit as hard as ''[[GameBreaker Kyubi Chakra Mode Naruto]]'', is as fast as most of the other fighters now since he doesn't roll everywhere and uses a standard dash, and finally can KO most enemies in ''FOUR HITS'' easily before his awakening runs out.]]

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** In ''NarutoShippudenUltimateNinjaStorm2'', we have the BigGuy of Naruto's generation, Choji Akimichi. Despite being reasonably powered in both the anime and manga (even helping Kakashi take on PAIN of all people, [[spoiler: helping take down Kinkaku during the War....then Taking It to a Level of Badass when he masters Calorie Control, soloing a battle the allies were having trouble with]]), in the game he's rather worthless unless he's chosen as support. His attacks are so slow, slow that they can be dodged easily even on higher difficulties, he can't run (only stomp around like a Sumo wrestler), his Ninja Dash is the slowest in the game, and his attacks, while they hurt when they land can be broken easily.
*** Completely
easily. This was completely changed in ''NarutoShippudenUltimateNinjaStorm3''. [[spoiler: With the ability to instant awaken, Choji's easily one of the strongest fighters in the game in his War Arc costume. He becomes a LightningBruiser which can hit as hard as ''[[GameBreaker Kyubi Chakra Mode Naruto]]'', is as fast as most of the other fighters now since he doesn't roll everywhere and uses a standard dash, and finally can KO most enemies in ''FOUR HITS'' easily before his awakening runs out.]]



* ''[[VideoGame/SamuraiShodown Samurai Shodown 5]]'' had Galford's dog Poppy.
** Kuroko however tends to fall into the [[LethalJokeCharacter lethal]] range. More examples of regular joke characters in the series are [=PakuPaku=], Mamahaha/Shikuru, and Chample, all from Samurai Shodown VI.

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%% * ''[[VideoGame/SamuraiShodown Samurai Shodown 5]]'' had Galford's dog Poppy.
%% ** Kuroko however tends to fall into the [[LethalJokeCharacter lethal]] range. More examples of regular joke characters in the series are [=PakuPaku=], Mamahaha/Shikuru, and Chample, all from Samurai Shodown VI.



** Built on in ''SD Generation Wars'' where her Zaku literally has no attacks of her own and simply consist of her ordering other Zaku's to attack before waving. Unlike the one in [=RvZII=], this version is not viable in actual combat because its single attack has an absurdly low hit rate and damage.
* The flash MascotFighter ''VideoGame/NewgroundsRumble'' has Henchman, a character obtained by clicking Hank's sunglasses in the selection screen. He has Hank's moveset, but only about 40 health, in a game where average health is around 300. This is made even worse by the fact that Hank is designed as a MightyGlacier -- and Henchman does less damage, to boot. This is deliberate, since he's a ''WebAnimation/MadnessCombat'' character, famous for having mooks which are MadeOfPlasticine.

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** Built on in ''SD Generation Wars'' where her Zaku literally has no attacks of her own and simply consist of her ordering other Zaku's Zakus to attack before waving. Unlike the one in [=RvZII=], this version is not viable in actual combat because its single attack has an absurdly low hit rate and damage.
* The flash MascotFighter ''VideoGame/NewgroundsRumble'' has Henchman, a character obtained by clicking Hank's sunglasses in the selection screen. He has Hank's moveset, but only about 40 health, in a game where average health is around 300. This is made even worse by the fact that Hank is designed as a MightyGlacier -- and Henchman does less damage, to boot. This is deliberate, since he's a ''WebAnimation/MadnessCombat'' character, character famous for having mooks which are MadeOfPlasticine.



* ''VideoGame/GuiltyGear'': Isuka has the Goon Squad. Three generic enemies you fight by the hundreds in the side-scroller part of the game. How useless they are? Well, their moves are so limited, some of them can't even jump.
* Hong Meiling in ''[[VideoGame/{{Touhou}} Immaterial and Missing Power]]''. She's the worst character in the game, but she's not totally unusable. It's more that [[FanNickname China's]] strengths don't work in this game. Playing as China has the feel of trying to kill {{Spiderman}} by dropping him off a cliff.

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* ''VideoGame/GuiltyGear'': Isuka ''VideoGame/GuiltyGear Isuka'' has the Goon Squad. Three generic enemies you fight by the hundreds in the side-scroller part of the game. How useless they are? Well, their moves are so limited, some of them can't even jump.
* Hong Meiling in ''[[VideoGame/{{Touhou}} Immaterial and Missing Power]]''. She's the worst character in the game, but she's not totally unusable. It's more that [[FanNickname China's]] strengths don't work in this game. Playing as China has the feel of trying to kill {{Spiderman}} kill
ComicBook/{{Spiderman}}
by dropping him off a cliff.



* ''VideoGame/ResidentEvil2'' included a BonusLevel which told the story of Hunk, one of the Umbrella commandos who was knocked unconscious and forced to fight his way out of the Raccoon Police Department after the events of the main game (now throughly overrun with enemies). The truly hardcore could play that level again as Tofu, truly ExactlyWhatItSaysOnTheTin, a block of bean curd with a knife. Unlike Hunk, Tofu only carries a knife and 3 mixed herbs, which means you have to spend time avoiding enemies instead of taking them on, but you're compensated for the lack of gear by having extremely durable defense.

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* ''VideoGame/ResidentEvil2'' included includes a BonusLevel which told tells the story of Hunk, one of the Umbrella commandos who was is knocked unconscious and forced to fight his way out of the Raccoon Police Department after the events of the main game (now throughly overrun with enemies). The truly hardcore could can play that level again as Tofu, truly ExactlyWhatItSaysOnTheTin, a block of bean curd with a knife. Unlike Hunk, Tofu only carries a knife and 3 mixed herbs, which means you have to spend time avoiding enemies instead of taking them on, but you're compensated for the lack of gear by having extremely durable defense.



* In most game modes in ''VideoGame/TeamFortress2'' TheEngineer is an impossibly valuable teammate for his area-of-denial sentry, health/ammo dispenser, and teleporters. In [[NoItemUseForYou Medieval Mode]], where he isn't allowed any of these things, he becomes a joke character nobody plays as except when they're trolling.
** He does get a saving grace with his special melee weapons, such as the Gunslinger which gives him extra HP and causes an automatic critical hit when striking thrice in a row, or the Eureka Effect which lets him teleport back to the spawn.

to:

* In most game modes in ''VideoGame/TeamFortress2'' ''VideoGame/TeamFortress2'', TheEngineer is an impossibly valuable teammate for his area-of-denial sentry, health/ammo dispenser, and teleporters. In [[NoItemUseForYou Medieval Mode]], where he isn't allowed any of these things, he becomes a joke character nobody plays as except when they're trolling.
**
trolling. He does get a saving grace with his special melee weapons, such as the Gunslinger which gives him extra HP and causes an automatic critical hit when striking thrice in a row, or the Eureka Effect which lets him teleport back to the spawn.



* Baby Classes in ''VideoGame/RagnarokOnline'', no transcendence 75% HP/SP of their counterparts and 50% success rate in alchemy/smithing. Combined with a super novice and you got a big joke class.

to:

* Baby Classes in ''VideoGame/RagnarokOnline'', ''VideoGame/RagnarokOnline'': no transcendence transcendence, 75% HP/SP of their counterparts counterparts, and 50% success rate in alchemy/smithing. Combined Combine with a super novice novice, and you got get a big joke class.



* Technically, there aren't really Joke Characters in ''VideoGame/KingdomOfLoathing''. However, players can take familiars to assist them, and ''here'' we find joke characters. Most familiars heal you, increase your stat gains, meat gains, or item drops, or attack your enemies. The Pet Rock... does absolutely nothing. Neither does the Crimbo Log or [[VideoGame/{{Portal}} Bulky Buddy Block]]. The ultimate joke familiar, though, is the O.A.F., or [[FunWithAcronyms Optimal Ascension Familiar]], created as a vicious TakeThat against [[StopHavingFunGuys players who deem familiars with any nonessential features useless]] - it ''actively works against you'', even more so than the Black Cat (and the Black Cat was ''designed for challenge runs'').

to:

* Technically, there aren't really Joke Characters in ''VideoGame/KingdomOfLoathing''. However, players can take familiars to assist them, and ''here'' we find joke characters. Most familiars heal you, increase your stat gains, meat gains, or item drops, or attack your enemies. The Pet Rock... does absolutely nothing. Neither does the Crimbo Log or [[VideoGame/{{Portal}} Bulky Buddy Block]]. The ultimate joke familiar, though, is the O.A.F., or [[FunWithAcronyms Optimal Ascension Familiar]], created as a vicious TakeThat against [[StopHavingFunGuys players who deem familiars with any nonessential features useless]] - it ''actively works against you'', even more so than the Black Cat (and the Black Cat was ''designed for challenge runs'').



* ''VideoGame/MegaManZX Advent'' had the unlockable "Model a". Note the lowercase a, not to be confused with the default Model A, since the "a" stands for "ancient". Model a is an 8-bit version of the main character's default mode, and has exactly two powers: a shot, the weakest attack in the game (or at least on par with the basic attack), and a slide. It also moved slowly compared to every other form in the game, ''including'' unarmored, had a low jump, couldn't wallslide... just there for the nostalgia.

to:

* ''VideoGame/MegaManZX Advent'' had has the unlockable "Model a". Note the lowercase a, not to be confused with the default Model A, since the "a" stands for "ancient". Model a is an 8-bit version of the main character's default mode, and has exactly two powers: a shot, the weakest attack in the game (or at least on par with the basic attack), and a slide. It also moved moves slowly compared to every other form in the game, ''including'' unarmored, had has a low jump, couldn't can't wallslide... just there for the nostalgia.



* The RobotBuddy duo Heavy and Bomb in ''VideoGame/KnucklesChaotix''. Since your partner is selected via crane game, there was about a 1-in-3 chance you'd pick up either one of these two. Heavy inhibits your movement by slowing and weighing you down, even when using the rubber-band speed boosts, and Bomb will explode if it gets hit, costing you all of your Rings if you get caught in the blast (and you most likely will).
** ''Playing'' as Heavy or Bomb, however, can turn them into Lethal Joke Characters, as they're invulnerable to enemy attacks, destroying common enemies by merely touching them. They just have a limited range of movement.
* ''VideoGame/MeatBoy'' gives us Tofu Boy, a TakeThat aimed at PETA; you play him by typing "[=PETAphile=]" at the character select screen. He can't even complete most levels due to being too slow and barely able to jump.
* Grey Ogmo in ''VideoGame/{{Jumper}} Three'' is slow, jumps low, has a special ability that only slows him down, and you get him ''very'' late in the game. Plus, you need to commit suicide when you actually get him. However, he has ''the'' highest skid-jumping in the game, but that's not going to be useful for the next two stages.

to:

* The RobotBuddy duo Heavy and Bomb in ''VideoGame/KnucklesChaotix''. Since your partner is selected via crane game, there was there's about a 1-in-3 chance you'd you'll pick up either one of these two. Heavy inhibits your movement by slowing and weighing you down, even when using the rubber-band speed boosts, and Bomb will explode if it gets hit, costing you all of your Rings if you get caught in the blast (and you most likely will).
**
will). ''Playing'' as Heavy or Bomb, however, can turn them into Lethal Joke Characters, as they're invulnerable to enemy attacks, destroying common enemies by merely touching them. They just have a limited range of movement.
* ''VideoGame/MeatBoy'' gives us Tofu Boy, a TakeThat aimed at PETA; you play him by typing "[=PETAphile=]" at the character select screen. He can't even complete most levels due to being too slow and barely able to jump.
* Grey Ogmo in ''VideoGame/{{Jumper}} Three'' is slow, jumps low, has a special ability that only slows him down, and you get him ''very'' late in the game. Plus, you need to commit suicide when you actually get him. However, he He has ''the'' highest skid-jumping in the game, but that's not going to be useful for the next two stages.



* Most ''VideoGame/GranTurismo'' games have at least one car so ludicrously underpowered its only use is to laugh at their slowness. The first game was rather low key, with the 86 hp Mazda Demio being the weakest car, but ''[=GT2=]'' started playing this one with the 32 hp Daihatsu Midget and the ''25 hp'' Fiat [=500R=]. The fourth game finally upped (downed?) the ante with the Benz Motorwagen and the Daimler Motor Carriage, the first internal combustion vehicles in history, ''both of them barely reaching the SINGLE horsepower!''
* Adding to that was the Ford Model T. Although it was not as underpowered as the Motorwagen and Motor Carriage, to unlock the Model T, you had to receive ALL GOLDS in the super license tests- one of which requires you to do an almost perfect lap around the Nordschleife.
** Not necessarily there for humorous value. The franchise is marketed as "the ultimate driving simulator", and the target audience (especially hard-core motorheads) may appreciate the opportunity to get behind the wheel of one of the Great Old Ones (no, not ''[[Creator/HPLovecraft those]]'' Great Old Ones!).
* ''Wangan Midnight: Maximum Tune'' had a secret code that would allow one to select the Toyota Celsior, also known as the Lexus LS 400 in North America. While the car itself wasn't a joke at 250 stock horsepower, it's a luxury car and not a racing car, and its basic tuning had useless "ricer" parts and comments such as "Chrome tails confuse the enemy!"
** ''[=WMMT2=]'' also had a code to select the [[http://en.wikipedia.org/wiki/Toyota_Hiace Toyota HiAce]] van/bus and the Corolla coupe.
** ''[=WMMT3=]'' had another code to select a [[http://en.wikipedia.org/wiki/Kei_cars kei car]]. It begins with 64 stock horsepower, and after one tuning step it, like other cars, jumps straight to 300 horsepower. In other words: adding a turbo to the car ''adds 236 horsepower''.

to:

* Most ''VideoGame/GranTurismo'' games have at least one car so ludicrously underpowered its only use is to laugh at their its slowness. The first game was is rather low key, with the 86 hp Mazda Demio being the weakest car, but ''[=GT2=]'' started playing this one with the 32 hp Daihatsu Midget and the ''25 hp'' Fiat [=500R=]. The fourth game finally upped (downed?) the ante with the Benz Motorwagen and the Daimler Motor Carriage, the first internal combustion vehicles in history, ''both of them barely reaching the a SINGLE horsepower!''
* ** Adding to that was is the Ford Model T. Although it was it's not as underpowered as the Motorwagen and Motor Carriage, to unlock the Model T, you had have to receive ALL GOLDS in the super license tests- one of which requires you to do an almost perfect lap around the Nordschleife.
** Not Of course, these aren't necessarily there for humorous the humor value. The franchise is marketed as "the ultimate driving simulator", and the target audience (especially hard-core motorheads) may appreciate the opportunity to get behind the wheel of one of the Great Old Ones (no, not ''[[Creator/HPLovecraft those]]'' Great Old Ones!).
* ''Wangan Midnight: Maximum Tune'' had has a secret code that would allow allows one to select the Toyota Celsior, also known as the Lexus LS 400 in North America. While the car itself wasn't isn't a joke at 250 stock horsepower, it's a luxury car and not a racing car, and its basic tuning had has useless "ricer" parts and comments such as "Chrome tails confuse the enemy!"
** ''[=WMMT2=]'' also had has a code to select the [[http://en.wikipedia.org/wiki/Toyota_Hiace Toyota HiAce]] van/bus and the Corolla coupe.
** ''[=WMMT3=]'' had has another code to select a [[http://en.wikipedia.org/wiki/Kei_cars kei car]]. It begins with 64 stock horsepower, and after one tuning step it, like other cars, jumps straight to 300 horsepower. In other words: adding a turbo to the car ''adds 236 horsepower''.



** Arcade Stage 6 AA also added a Prius, which most likely doesn't belong in a game about drifting. AT ALL.
** In Arcade Stage 7 AA X, the Suzuki Cappuccino, a vehicle which was previously the lightest and one of the fastest vehicles in the game (but balanced out with poor acceleration), received loads of nerfing in its speed, classifying it as a Joke Character.
** The Honda Civic [=EG6=] can also be considered this in the first game, where it suffered from poor acceleration after 160 km/h and understeers frequently. It was later buffed in Version 2, where it was one of the best vehicles in the rain, and later nerfed in Version 3, where it was pretty much only all that useful on Happogahara.

to:

** Arcade ''Arcade Stage 6 AA AA'' also added adds a Prius, which most likely doesn't belong in a game about drifting. AT ALL.
** In Arcade ''Arcade Stage 7 AA X, X'', the Suzuki Cappuccino, a vehicle which was previously the lightest and one of the fastest vehicles in the game (but balanced out with poor acceleration), received loads of nerfing in its speed, classifying it as a Joke Character.
** The Honda Civic [=EG6=] can also be considered this in the first game, where it suffered suffers from poor acceleration after 160 km/h and understeers frequently. It was later buffed in Version 2, where it was it's one of the best vehicles in the rain, and later nerfed in Version 3, where it was it's pretty much only all that useful on Happogahara.



* Mr. EAD in the ''VideoGame/{{F-Zero}}'' games. Oh, yeah, he's got an A grade boost, but an E in body and a D in grip, meaning he can't keep speed and he can't take hits and he doesn't corner very well either. All of his stats are practically nonexistant, as well. His machine, the Great Star, was designed with utter disregard to pilot safety because Mr. EAD is a robot, so it's not that big a deal, but ''damn'' is it fragile.
** Great Star is also a Flying Brick (Not to be confused with [[FlyingBrick Superman's Super Powers]]) at its weight, and with that terrible Grip, it's gonna go wall ramming. Using EAD? Good Luck.

to:

* Mr. EAD in the ''VideoGame/{{F-Zero}}'' games. Oh, yeah, he's got an A grade boost, but an E in body and a D in grip, meaning he can't keep speed and speed, he can't take hits hits, and he doesn't corner very well either. All of his stats are practically nonexistant, nonexistent, as well. His machine, the Great Star, was designed with utter disregard to pilot safety because Mr. EAD is a robot, so it's not that big a deal, but ''damn'' is it fragile.
** The Great Star is also a Flying Brick (Not to be confused with [[FlyingBrick Superman's Super Powers]]) at its weight, and with that terrible Grip, it's gonna go wall ramming. Using EAD? Good Luck.luck.



** The Veyron averts Joke Car status in ''Need for Speed Most Wanted (2012)'' by virtue of its extreme speed and weight making it a great battering ram for taking down opponents (the boat-like handling is still there, though). Instead, this game has as its Joke Car the Ford Focus ST. In a game all about driving and crashing half-million-plus dollar exotics capable of 200+ MPH, this car is...a rather ordinary four-door hatchback. Like the ones you see on the road everyday. It only gets [[SarcasmMode better]] when you consider that [[ProductPlacement you have to earn it first by winning 5 events in Ford vehicles]].
* ''NASCAR Rumble'' had things like a golf cart, a tow truck and an RV.
* ''VideoGame/ReVolt'' has the Pest Control. Sure, it is a Semi-Pro class vehicle and has one of the highest top speeds in the game, but it has boat-like handling and grip, could get pummeled by weapons easily, and its accelration is abysmal. In fact, if the A.I. ever is seen with this vehicle, they are usually STRUGGLING to keep up with the much faster vehicles, including some BELOW its vehicle class.
* ''VideoGame/HydroThunder'' had a hovercraft (which was very difficult to maneuver), a military boat, a fishing boat with an outboard motor and "The Tinytanic".

to:

** The Veyron averts Joke Car status in ''Need for Speed Most Wanted (2012)'' by virtue of its extreme speed and weight making it a great battering ram for taking down opponents (the boat-like handling is still there, though). Instead, this game has as its Joke Car the Ford Focus ST. In a game all about driving and crashing half-million-plus dollar exotics capable of 200+ MPH, this car is...a rather ordinary four-door hatchback. Like the ones you see on the road everyday. It only gets [[SarcasmMode better]] when you consider that [[ProductPlacement you have to earn "ear"n it first by winning 5 events in Ford vehicles]].
vehicles.
* ''NASCAR Rumble'' had has things like a golf cart, a tow truck and an RV.
* ''VideoGame/ReVolt'' has the Pest Control. Sure, it is a Semi-Pro class vehicle and has one of the highest top speeds in the game, but it has boat-like handling and grip, could can get pummeled by weapons easily, and its accelration acceleration is abysmal. In fact, if the A.I. ever is seen with this vehicle, they are usually STRUGGLING to keep up with the much faster vehicles, including some BELOW its vehicle class.
* ''VideoGame/HydroThunder'' had has a hovercraft (which was is very difficult to maneuver), a military boat, a fishing boat with an outboard motor and "The Tinytanic".



** Luvdisc. The only fully-evolved Pokémon with lower base stats have gimmicks that make up for them; Luvdisc lacks even that.
*** Luvdisc actually did have a gimmick in the third-generation games - Heart Scales, which are used to re-teach moves Pokémon have already forgotten, could only be found attached to wild Luvdisc. In the fourth-gen games, however, it's much easier to just dig up Heart Scales in the Underground, making poor Luvdisc completely pointless once again. It is made even more pointless when the Pokewalker is in play because one of the few areas there allows you to get Heart Scales with ease. It becomes useful again in the sixth-generation games, where they become easily catchable with an Old Rod in a few locations, allowing easy farming of Heart Scales if you have a Pokémon with Thief or Covet on you.
*** In ''X/Y'', an NPC at a Pokémon Center will also trade a ''freaking Steelix'' for a Luvdisc. A ''powerful giant steel snake for a heart shaped fish.''
*** Generation 5 introduced Alomomola, which also happened to be a heart-shaped fish with a similar color and design. When it was first revealed, fans everywhere thought it would be an evolution for Luvdisc and it would finally be good for something. As it turned out, [[BaitAndSwitch Alomomola had no evolutions or pre-evolutions]] and Luvdisc remains useless to this day.
** Spinda, which has a similar problem, only without the decent Speed. It probably says something about Luvdisc that Spinda's attack strength is ''double'' that of Luvdisc...and still horrible.
*** Spinda's primary purpose in the game is similar to the below Unown's, although it's not nearly as well known: each and every Spinda has a unique pattern of spots. (Well, okay, technically there are only [[http://bulbapedia.bulbagarden.net/wiki/Spinda_(Pokemon)#Trivia 4,294,967,296]] different Spinda spot patterns.)
*** One new Ability in ''Black/White'', Contrary, reverses stat changes for the Pokémon, and Spinda is one of the few to have this Ability. Might not put it into LethalJokeCharacter status just yet, but it's funny seeing some players experiment with combos involving ''Spinda'' of all the Pokémon.
** Chimecho, who was a massive GuideDangIt to find when it was first introduced in ''R/S/E''. It had a 2% chance of appearing at the summit of Mt. Pyre, a story location well off the beaten path that you aren't likely to go back to. You'd think it was some great rare Pokémon, or at least had some MagikarpPower, right? ''[[JunkRare Nope]]''. Its only decent stat is Special Attack, and that's not enough to redeem its limited movepool and bland typing. Compounding this is the existence of Gardevoir, Alakazam, and Grumpig, three much better Psychic types whose pre-evolutions are available much earlier, and are much easier to find.
** Unown, whose only learned move, Hidden Power, is of unknown type, determined by an intricate number manipulation involving values to which you normally wouldn't have access. And it comes in 28 different flavors! Collectors can seek out all 28 forms (about all they're good for), but they probably won't be used for battle.
*** And lest you make the mistake of believing that Unown is potentially worth using for that move (the move's main use is obtaining odd move types on a mon that could not otherwise learn, and even then it is so much of a pain to set up that it only gets used in simulators where it can be picked from a menu instead of excessive inbreeding), ''every Pokémon in the game capable of using [=TMs=] can learn it too'', and the only Pokémon aside from weak species like Magikarp that ''can't'' use [=TMs=] are gimmicky things (like Unown) anyway. Not to mention that Unown isn't the only Pokémon that can learn it without a TM. Shellos and Gastrodon can do that as well, the difference being that it isn't the only move they can learn.
*** If you got an Unown that gets a Psychic-type Hidden Power (for STAB), optimum [=IVs=] and [=EVs=] to power it up, and a held item to increase it further...''it would still suck''.
** There's also Farfetch'd, which has exactly two things going for it: a personal item that greatly increases its chance of getting a critical hit, and the fact that it looks cool. The personal item really doesn't matter, considering its stats are so bad that it will still be a weak hit even with a critical, and that's if it can survive long enough to hit anything.
*** In the original Red and Blue versions of Pokémon, you could only get Farfetch'd by trading with an in-game character for it (Yellow Version however lets you catch them in the wild, as do Gold, Silver, and Crystal). As fans of the series know, a Pokémon obtained via trade can not have its nickname changed. For this reason, no one in the entire country owned a Farfetch'd that didn't have the inane nickname "DUX".
*** As of the sixth generation, Farfetch'd's Stick (the personal item mentioned above) has been vastly buffed, now giving Farfetch'd a whopping ''50%'' chance of a critical hit. There are moves that have twice the normal critical hit rate, and Farfetch'd gets four of these of different typings; combine the two and this means every hit with Farfetch'd will be a critical, making it into a LethalJokeCharacter if you can get around the fact that its stats are still awful. (Although, seeing as you can get it right before the first Gym - which is Insect-themed - and it knows Aerial Ace - it might be ''very'' useful right there.)
** Delibird seems to be an experiment by Game Freak/Nintendo to create the worst Pokémon of all time. Its Ice/Flying type leaves it with only 2 resistances and one immunity, compared to four weaknesses (including a [[AchillesHeel 4X weakness to Rock]]). Its base stat total is the same as ''Luvdisc''. It only learns a single move by leveling up (and it's a terrible move with low accuracy and variable damage, with a chance to ''heal the opponent''). This means that it has to rely on TM, move tutor, and egg moves alone. It barely learns any special moves outside of Ice type, meaning it has to rely on its inferior physical attack. Abilities? It gets one that lowers accuracy to get a boost in attack, and [[DepartmentOfRedundancyDepartment two abilities]] that prevent sleep. Which means it can't heal up with Rest (but why would you when your defenses and HP are only ''45''?). Not to mention it was also a bitch to catch (although the only people who would ''want'' to would be those trying to complete the Pokedex) in Generation 2 due to the fact that it had a 50/50 chance of fleeing every turn and rarely appeared in one cave. The one saving grace it has is that it can learn Aerial Ace (combined with Hustle, it's boosted without the chance of missing). It's like Game Freak regrets adding this guy to the game or something...
** Nearly every Joke Character in Pokémon has some sort of strange gimmick. Chatot interacts with the DS microphone with its move Chatter by copying anything the player said (or at least used to, that feature was dropped since Gen VI, in exchange for a much deserved buff), Smeargle [[PowerCopying can learn any move in the game through Sketch]], Plusle and Minun have an interaction in double battles, etc. Sometimes a gimmick allows one of these to be a LethalJokeCharacter; most of the time, they are stuck being the TierInducedScrappy.

to:

** Luvdisc. The only fully-evolved Pokémon with lower base stats have gimmicks that make up for them; Luvdisc lacks even that. \n*** Luvdisc actually did have a gimmick in the third-generation games - Heart Scales, which are used to re-teach moves Pokémon have already forgotten, could only be found attached to wild Luvdisc. In the fourth-gen games, however, it's much easier to just dig up Heart Scales in the Underground, making poor Luvdisc completely pointless once again. It is made even more pointless when the Pokewalker is in play because one of the few areas there allows you to get Heart Scales with ease. It becomes useful again in the sixth-generation games, where they become easily catchable with an Old Rod in a few locations, allowing easy farming of Heart Scales if you have a Pokémon with Thief or Covet on you.
***
you. In ''X/Y'', an NPC at a Pokémon Center will also trade a ''freaking Steelix'' for a Luvdisc. A ''powerful giant steel snake for a heart shaped fish.''
***
''\\
Generation 5 introduced Alomomola, which also happened happens to be a heart-shaped fish with a similar color and design. When it was first revealed, fans everywhere thought it would be an evolution for Luvdisc and it would finally be good for something. As it turned out, [[BaitAndSwitch Alomomola had no evolutions or pre-evolutions]] and Luvdisc remains useless to this day.
** Spinda, which has a similar problem, only without the decent Speed. It probably says something about Luvdisc that Spinda's attack strength is ''double'' that of Luvdisc...and still horrible.
***
horrible. Spinda's primary purpose in the game is similar to the below Unown's, although it's not nearly as well known: each and every Spinda has a unique pattern of spots. (Well, okay, technically there are only [[http://bulbapedia.bulbagarden.net/wiki/Spinda_(Pokemon)#Trivia 4,294,967,296]] different Spinda spot patterns.)
***
) One new Ability in ''Black/White'', Contrary, reverses stat changes for the Pokémon, and Spinda is one of the few to have this Ability. Might not Doesn't really put it into in LethalJokeCharacter status just yet, status, but it's funny seeing some players experiment with combos involving ''Spinda'' of all the Pokémon.
** Chimecho, who was a massive GuideDangIt to find when it was first introduced in ''R/S/E''. It had has a 2% chance of appearing at the summit of Mt. Pyre, a story location well off the beaten path that you aren't likely to go back to. to, in a patch of grass you have to be actively looking for. You'd think it was it's some great rare Pokémon, or at least had has some MagikarpPower, right? ''[[JunkRare Nope]]''. Its only decent stat is Special Attack, and that's not enough to redeem its limited movepool and bland typing. Compounding this is the existence of Gardevoir, Alakazam, and Grumpig, three much better Psychic types whose pre-evolutions are available much earlier, and are much easier to find.
** Unown, whose only learned move, Hidden Power, is of unknown type, determined by an intricate number manipulation involving values to which you normally wouldn't have access. And it comes in 28 different flavors! Collectors can seek out all 28 forms (about all they're good for), but they probably won't be used for battle.
***
battle. And lest you make the mistake of believing that Unown is potentially worth using for that move (the move's main use is obtaining odd move types on a mon that could not otherwise learn, and even then it is so much of a pain to set up that it only gets used in simulators where it can be picked from a menu instead of excessive inbreeding), ''every Pokémon in the game capable of using [=TMs=] can learn it too'', and the only Pokémon aside from weak species like Magikarp that ''can't'' use [=TMs=] are gimmicky things (like Unown) anyway. Not to mention that Unown isn't the only Pokémon that can learn it without a TM. Shellos and Gastrodon can do that as well, the difference being that it isn't the only move they can learn.
***
learn. If you got were to catch an Unown that gets a Psychic-type Hidden Power (for STAB), optimum [=IVs=] and [=EVs=] to power it up, and a held item to increase it further...''it would still suck''.
** There's also Farfetch'd, which has exactly two things going for it: a personal item that greatly increases its chance of getting a critical hit, and the fact that it looks cool. The personal item really doesn't matter, considering its stats are so bad that it will still be a weak hit even with a critical, and that's if it can survive long enough to hit anything.
***
anything. In the original Red and Blue versions of Pokémon, you could can only get Farfetch'd by trading with an in-game character for it (Yellow Version however lets you catch them in the wild, as do Gold, Silver, and Crystal). As fans of the series know, a Pokémon obtained via trade can not cannot have its nickname changed. For this reason, no one in the entire country owned a Farfetch'd that didn't have the inane nickname "DUX".
***
"DUX".\\
As of the sixth generation, Farfetch'd's Stick (the personal item mentioned above) has been vastly buffed, now giving Farfetch'd a whopping ''50%'' chance of a critical hit. There are moves that have twice the normal critical hit rate, and Farfetch'd gets four of these of different typings; combine the two and this means every hit with Farfetch'd will be a critical, making it into a LethalJokeCharacter if you can get around the fact that its stats are still awful. (Although, seeing as you can get it right before the first Gym - which is Insect-themed - and it knows Aerial Ace - it might be ''very'' useful right there.)
** Delibird seems to be an experiment by Game Freak/Nintendo to create the worst Pokémon of all time. Its Ice/Flying type leaves it with only 2 resistances and one immunity, compared to four weaknesses (including a [[AchillesHeel 4X weakness to Rock]]). Its base stat total is the same as ''Luvdisc''. It only learns a single move by leveling up (and it's a terrible move with low accuracy and variable damage, with a chance to ''heal the opponent''). This means that it has to rely on TM, move tutor, and egg moves alone. It barely learns any special moves outside of Ice type, meaning it has to rely on its inferior physical attack. Abilities? It gets one that lowers accuracy to get a boost in attack, and [[DepartmentOfRedundancyDepartment two abilities]] that prevent sleep. Which means it can't heal up with Rest (but why would you when your defenses and HP are only ''45''?). Not to mention it was it's also a bitch to catch (although the only people who would ''want'' to would be are those trying to complete the Pokedex) in Generation 2 due to the fact that because it had has a 50/50 chance of fleeing every turn and rarely appeared appears in one cave. The one saving grace it has is that it can learn Aerial Ace (combined with Hustle, it's boosted without the chance of missing). In Generation VII, it gains the ability to learn Drill Peck via level-up, possibly in an attempt to make it slightly more useful. It's like Game Freak regrets adding this guy to the game or something...
** Nearly every Joke Character in Pokémon has some sort of strange gimmick. Chatot interacts with the DS microphone with its move Chatter by copying anything the player said says (or at least used to, that feature was dropped since Gen VI, VI in exchange for a much deserved buff), Smeargle [[PowerCopying can learn any move in the game through Sketch]], Plusle and Minun have an interaction in double battles, etc. Sometimes a gimmick allows one of these to be a LethalJokeCharacter; most of the time, they are stuck being the TierInducedScrappy.



* Edward from ''VideoGame/FinalFantasyIV'', who happens to be the former TropeNamer for QuirkyBard, had pitiful stats in everything except speed; then again, one of his character abilities was to run and hide.
** The DS remake improved him to the point where he was legitimately as useful as characters like Rosa and Yang.
** And in [[FinalFantasyIVTheAfterYears the sequel]], with the right equipment and [[MagikarpPower some leveling]], he'll be your fastest character, hitting as hard as your tanks (or ''harder'') from the back row, and able to heal the whole party almost instantly to full health ([[GlassCannon his HP and defense still stink, though]]). And with a little luck, [[MagicMusic Bardsong]] can either buff your whole party, or [[StandardStatusEffects debuff]] the enemies, all for 0 MP with no charge time. His secretary Harley, on the other hand, takes over the joke character slack that Edward left behind.
** The GBA version lacks the inherent usefulness of Bardsong that the DS remake has...but late game, where you can pick Edward up again, his stats explode rapidly, to where he'll be one of your fastest chars, and one-shotting most Dragon-type enemies you'll encounter.
** Cactuar. They look very out-of-place compared to other enemies, have very limited animation, and they're weak against water in ''VI'' and ''VIII'' despite being plant monsters. However, their signature attack, [[DeathOfAThousandCuts 1000]] [[UpToEleven Needles]], [[LethalJokeCharacter puts them in another category entirely]]... [[SubvertedTrope When they get around to use it, that is.]]

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* Edward from ''VideoGame/FinalFantasyIV'', who happens to be the former TropeNamer for QuirkyBard, had ''VideoGame/FinalFantasyIV'' has pitiful stats in everything except speed; then again, one of his character abilities was is to run and hide.
**
hide. The DS remake improved improves him to the point where he was he's legitimately as useful as characters like Rosa and Yang.
** And in [[FinalFantasyIVTheAfterYears the sequel]], with the right equipment and [[MagikarpPower some leveling]], he'll be your fastest character, hitting as hard as your tanks (or ''harder'') from the back row, and able to heal the whole party almost instantly to full health ([[GlassCannon his HP and defense still stink, though]]). And with a little luck, [[MagicMusic Bardsong]] can either buff your whole party, party or [[StandardStatusEffects debuff]] the enemies, all for 0 MP with no charge time. His secretary Harley, on the other hand, takes over the joke character slack that Edward left behind.
** The GBA version lacks the inherent usefulness of Bardsong that the DS remake has...but late game, where you can pick Edward up again, his stats explode rapidly, to where he'll be one of your fastest chars, characters and one-shotting most Dragon-type enemies you'll encounter.
** Cactuar.Cactuars. They look very out-of-place compared to other enemies, have very limited animation, and they're weak against water in ''VI'' and ''VIII'' despite being plant monsters. However, their signature attack, [[DeathOfAThousandCuts 1000]] [[UpToEleven Needles]], [[LethalJokeCharacter puts them in another category entirely]]... [[SubvertedTrope When they get around to use it, that is.]]



** Sakuya may have been a GameBreaker in ''Perfect Cherry Blossom'', but the nerf she got for ''Imperishable Night'' was ridiculously excessive. Very weak firepower even at maximum, encouraging the player to get close to the bosses in a ''bullet hell'' just to deal decent damage - and even then, only Alice and Reimu have less firepower[[note]]Alice's shot doesn't spread, making shotgunning pointless for her. Reimu is a homing type in a game where hitting the boss is difficult.[[/note]]. Her focused speed is the fastest in the game and her unfocused speed is the slowest, when the ideal is the reverse. Her only redeeming quality is her ability to cover a wide area...except that Yuyuko can do the exact same thing without any of the above drawbacks. And unless you're playing extra, Yuyuko gets more bombs than Sakuya, just to rub it in further.

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** Sakuya may have been a GameBreaker in ''Perfect Cherry Blossom'', but the nerf she got for ''Imperishable Night'' was is ridiculously excessive. Very weak firepower even at maximum, encouraging the player to get close to the bosses in a ''bullet hell'' just to deal decent damage - and even then, only Alice and Reimu have less firepower[[note]]Alice's shot doesn't spread, making shotgunning pointless for her. Reimu is a homing type in a game where hitting the boss is difficult.[[/note]]. Her focused speed is the fastest in the game and her unfocused speed is the slowest, when the ideal is the reverse. Her only redeeming quality is her ability to cover a wide area...except that Yuyuko can do the exact same thing without any of the above drawbacks. And unless you're playing extra, Yuyuko gets more bombs than Sakuya, just to rub it in further.



* ''{{Mortasheen}}'' has The Devilbird of Sloth. While the other Devilbirds are like a combination of [[OurDemonsAreDifferent demons]] and TheHeartless, with all sorts of truly nasty MindRape abilities that leaves them open only to higher level players, Sloth... is just an egg. That does absolutely nothing.

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* ''{{Mortasheen}}'' ''TabletopGame/{{Mortasheen}}'' has The Devilbird of Sloth. While the other Devilbirds are like a combination of [[OurDemonsAreDifferent demons]] and TheHeartless, with all sorts of truly nasty MindRape abilities that leaves them open only to higher level players, Sloth... is just an egg. That does absolutely nothing.



** Goblin teams are treated almost equally badly. Not only are they a complete gimmick team that tends to hurt themselves as much as they hurt the other team, in the fluff the main consensus of the blood bowl community is that they're only allowed to play because the alternative (leaving the goblin teams, coaches and supporters with nothing better to do) would probably be worse for society at a whole.

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** Goblin teams are treated almost equally badly. Not only are they a complete gimmick team that tends to hurt themselves as much as they hurt the other team, in the fluff the main consensus of the blood bowl Blood Bowl community is that they're only allowed to play because the alternative (leaving the goblin teams, coaches and supporters with nothing better to do) would probably be worse for society at a whole.



* In ''TabletopGame/BleakWorld'' you have the Werefish, it has all the weaknesses of a standard frog, and none of the advantages. To date, their weaknesses include: Not being able to change into human form, not being able to breathe underwater, having to spend 12 hours a day in water, and only being able to mate with human women. Their available skills? [[LinearWarriorsQuadraticWizards Strength]], [[UselessUsefulSpell Magic]], and [[ScrappyMechanic Poison]]
* The ''Franchise/{{Warhammer}}'' franchise have the Chaos Spawn; humans that devolved into beasts which are used as cannon fodder or kept as pets. They did get a major buff in the 6th edition of ''40K'', making them a LethalJokeCharacter.
** The Tyranid Pyrovore is by and large useless. It's designed as a close-assault unit, with a template weapon to take out enemy units hiding in cover... provided it ever gets there, as it moves far too slowly for a dedicated assault army (which is the 'Nids [[ZergRush bread and butter]]). Its close-combat abilities are subpar (worse than unaugmented humans), it can easily be killed by small arms fire, and has the unfortunate tenancy to violently explode and kill any friendly models that happened to be too close. Finally, the Pyrovore is an Elite choice, competing with the psychic powerhouse Zoanthropes and tank-killing Hive Guard (among others), many of which are considered staples in Tyranid lists. The only saving grace of the Pyrovore is that its model looks cool, causing players to use the models to proxy for the silly looking (but infinitely more useful) Biovore.
* From ''TabletopGame/{{Dragonlance}}'', practically any gully dwarf character. Gully dwarves are the half-breed children of dwarves and gnomes, missing everything that makes dwarves cool. Gully dwarves have no land of their own and often live in refuse heaps, sewers and backalleys in the more run-down cities of other races, and most of them are so stupid that they can barely count to two (some can count to three, these tend to be the shamans and leaders among the gully dwarves, though these individuals are still stupid enough to be often found licking ale off the tavern floors). Stupid, cowardly, hideous, obnoxious and generally unpleasant to be around, it's quite baffling why anyone would want to roll a gully dwarf unless they clearly just wanted a laugh at the game.

to:

* In ''TabletopGame/BleakWorld'' you have the Werefish, it Werefish. It has all the weaknesses of a standard frog, and none of the advantages. To date, their weaknesses include: Not being able to change into human form, not being able to breathe underwater, having to spend 12 hours a day in water, and only being able to mate with human women. Their available skills? [[LinearWarriorsQuadraticWizards Strength]], [[UselessUsefulSpell Magic]], and [[ScrappyMechanic Poison]]
Poison]].
* The ''Franchise/{{Warhammer}}'' franchise have has the Chaos Spawn; humans that devolved into beasts which are used as cannon fodder or kept as pets. They did get a major buff in the 6th edition of ''40K'', making them a LethalJokeCharacter.
** The Tyranid Pyrovore is by and large useless. It's designed as a close-assault unit, with a template weapon to take out enemy units hiding in cover... provided it ever gets there, as it moves far too slowly for a dedicated assault army (which is the 'Nids [[ZergRush bread and butter]]). butter]] of the 'Nids). Its close-combat abilities are subpar (worse than unaugmented humans), it can easily be killed by small arms fire, and it has the unfortunate tenancy tendency to violently explode and kill any friendly models that happened happen to be too close. Finally, the Pyrovore is an Elite choice, competing with the psychic powerhouse Zoanthropes and tank-killing Hive Guard (among others), many of which are considered staples in Tyranid lists. The only saving grace of the Pyrovore is that its model looks cool, causing players to use the models to proxy for the silly looking (but infinitely more useful) Biovore.
* From ''TabletopGame/{{Dragonlance}}'', practically any gully dwarf character. Gully dwarves are the half-breed children of dwarves and gnomes, missing everything that makes dwarves cool. Gully dwarves have no land of their own and often live in refuse heaps, sewers and backalleys in the more run-down cities of other races, and most of them are so stupid that they can barely count to two (some can count to three, three; these tend to be the shamans and leaders among the gully dwarves, though these individuals are still stupid enough to be often found licking ale off the tavern floors). Stupid, cowardly, hideous, obnoxious and generally unpleasant to be around, it's quite baffling why anyone would want to roll a gully dwarf unless they clearly just wanted a laugh at the game.



* Broderbund's "Ancient Art of War" series always featured one of these as a potential opponent. Crazy Ivan, Thor Foote and Helmut Von Spike were all portrayed as buffoons -- and offered minimal (if any) challenge. In fact all of them react with disbelief if you offer to surrender.
* The original ''ShiningForce'' (a [=TBS=] game where you controlled a dozen fighters out of a pool of 30 or so) had a number of characters that could be found or missed during your travels. One was a character called Jogurt the Yogurt. Jogurt was a hamster with a helmet. Jogurt only talked about his helmet. Jogurt had 1 hit point. Jogurt did 1 damage. Jogurt had a magic ring that turned other (adjacent) heros into little hamsters like him. And then broke. EVERY time. Levelling takes 100 exp. Killing someone nets 48. If, somehow, you manage to get Jogurt to kill 3 people (or 2 plus 4 other attacks) doing 1 damage in close combat, he levelled - and gained NO abilities, remaining at lvl 1. You could also 'promote' fighters. Jogurt can be promoted right away - yup, no change. Jogurt is THE paragon of this trope.
** Penn from ''Videogame/ShiningForceIII'' is a secret character that requires the player to spend the whole game doing stupid things with chickens and [[EggMacGuffin eggs]] until you can finally get him. However he starts at level one, can barely do scratch damage to the enemies you're currently facing and will die in one hit. Did I mention he also doesn't speak, [[PokemonSpeak he just repeats his name]] so you won't even get any cool backstory or conversation out of this. It is possible to level grind him if you baby sit him in a training area but it isn't really worth the effort.

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* Broderbund's "Ancient ''Ancient Art of War" War'' series always featured features one of these as a potential opponent. Crazy Ivan, Thor Foote and Helmut Von Spike were are all portrayed as buffoons -- and offered offer minimal (if any) challenge. In fact all of them react with disbelief if you offer to surrender.
* The original ''ShiningForce'' ''VideoGame/ShiningForce'' (a [=TBS=] game where you controlled control a dozen fighters out of a pool of 30 or so) had has a number of characters that could can be found or missed during your travels. One was is a character called Jogurt the Yogurt. Jogurt was is a hamster with a helmet. Jogurt only talked talks about his helmet. Jogurt had has 1 hit point. Jogurt did does 1 damage. Jogurt had has a magic ring that turned turns other (adjacent) heros heroes into little hamsters like him. And then broke.breaks. EVERY time. Levelling takes 100 exp. Killing someone nets 48. If, somehow, you manage to get Jogurt to kill 3 people (or 2 plus 4 other attacks) doing 1 damage in close combat, he levelled levels - and gained gains NO abilities, remaining at lvl 1. You could can also 'promote' fighters. Jogurt can be promoted right away - yup, no change. Jogurt is THE paragon of this trope.
** Penn from ''Videogame/ShiningForceIII'' is a secret character that requires the player to spend the whole game doing stupid things with chickens and [[EggMacGuffin eggs]] until you can finally get him. However he starts at level one, can barely do scratch damage to the enemies you're currently facing and will die in one hit. Did I mention he also doesn't speak, speak? [[PokemonSpeak he He just repeats his name]] name]], so you won't even get any cool backstory or conversation out of this. It is possible to level grind him if you baby sit him in a training area but it isn't really worth the effort.



* Early ''VideoGame/SuperRobotWars'' games tend to put some of the early SuperRobot support units in this category, such as [[Anime/MazingerZ Boss Borot, Aphrodite A]] and [[Manga/GetterRobo Getter-Q]], mostly because they'd either be around for one stage, just be re/re units (basically healers and re-suppliers), be completely pathetic stat-wise or all three. As Banpresto started to move away from this, the units got better - Boss Borot, for instance, [[TakeALevelInBadass took many levels in badass]] throughout the GameBoyAdvance era of games - ''VideoGame/SuperRobotWarsAdvance'' gave Boss the Borot Pressure Punch, which gave him a ranged attack and with [[VideoGame/SuperRobotWarsReversal each]] [[VideoGame/SuperRobotWarsDestiny succeeding]] game, he'd get it earlier and earlier. Then came ''VideoGame/SuperRobotWarsJudgment'' which shifted him to his ''Anime/{{Mazinkaiser}}'' counterpart and made him so much better.

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* Early ''VideoGame/SuperRobotWars'' games tend to put some of the early SuperRobot support units in this category, such as [[Anime/MazingerZ Boss Borot, Aphrodite A]] and [[Manga/GetterRobo Getter-Q]], mostly because they'd either be around for one stage, just be re/re units (basically healers and re-suppliers), be completely pathetic stat-wise or all three. As Banpresto started to move away from this, the units got better - Boss Borot, for instance, [[TakeALevelInBadass took many levels in badass]] throughout the GameBoyAdvance era of games - ''VideoGame/SuperRobotWarsAdvance'' gave gives Boss the Borot Pressure Punch, which gave gives him a ranged attack and with attack. With [[VideoGame/SuperRobotWarsReversal each]] [[VideoGame/SuperRobotWarsDestiny succeeding]] game, he'd get he gets it earlier and earlier. Then came ''VideoGame/SuperRobotWarsJudgment'' which shifted shifts him to his ''Anime/{{Mazinkaiser}}'' counterpart and made makes him so much better.



** ''No Mercy'' did have some joke ''moves'' however. One of the specials was a move where the target would hit the user, who would fall over and plead for mercy, and then sucker-punch the target in the gut. The move took long enough to run out the special meter in all likelihood, and was ranked [[FMinusMinus "G"]] for power (the lowest for any move, special or not).

to:

** ''No Mercy'' did does have some joke ''moves'' however. One of the specials was is a move where the target would hit hits the user, who would fall falls over and plead pleads for mercy, and then sucker-punch sucker-punches the target in the gut. The move took takes long enough to run out the special meter in all likelihood, and was is ranked [[FMinusMinus "G"]] for power (the lowest for any move, special or not).



* Virgil in Season 1 of WWE Supercard. He only appears in the common tier, and is wildly overmatched against almost any card within his tier, much less everywhere else.

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* Virgil in Season 1 of WWE Supercard.''WWE Supercard''. He only appears in the common tier, and is wildly overmatched against almost any card within his tier, much less everywhere else.



* ''Smashy Road: Wanted'' takes this to subvert PowerEqualsRarity. Four out of the first five epic cars are completely horrible to use, such as Drag Racer, who is fragile and have mediocre control, Hovercraft, who has slippery turning and can't float on water like it should on real life, Dr. Drift, who always drift every turn, making turning very hard, and Alien, a [=UFO=] who turns too fast and slows down while doing it. The 4X4 is the only one out of the five to actually be decent, with the weakness is being a large target.
** The next update adds in Stealth Drag, who is basically another Drag Racer, Rocket, who is basically a faster Drag Racer, and Power Tractor, who has a very slow turn.

to:

* ''Smashy Road: Wanted'' takes this to subvert PowerEqualsRarity. Four out of the first five epic cars are completely horrible to use, such as Drag Racer, who is fragile and have has mediocre control, Hovercraft, who has slippery turning and can't float on water like it should on real life, Dr. Drift, who always drift drifts every turn, making turning very hard, and Alien, a [=UFO=] who turns too fast and slows down while doing it. The 4X4 is the only one out of the five to actually be decent, with the its only real weakness is being that it's a large target.
** The next An update adds added in Stealth Drag, who is basically another Drag Racer, Rocket, who is basically a faster Drag Racer, and Power Tractor, who has a very slow turn.



* Several in the ''[[TonyHawkProSkater Tony Hawk]]'' series, though the most obvious and fitting is Benjamin Franklin (''the'' Benjamin Franklin) in ''[[VideoGame/TonyHawksUnderGround THUG]] 2'', who has the lowest stats out of any playable character. There's also Paulie "Wheels of Fury" Ryan (a ten year old boy in a body cast and wheelchair) Jason "Wee Man" Acuna (a little person best known for being a cast member on ''Jackass''), Jesse James (of ''American Chopper''. He rides on his suped-up segway), a cowardly Spanish Matador, an Australian Aborigine in a go-kart, {{Bigfoot| SasquatchAndYeti}}, a Cajun voodoo priest on a rocket powered tricycle...
* The boxing game ''Knockout Kings'' has a history of joke characters like rappers Jermaine Dupri and Q-Tip, shoe designer Marc Ecko, comedian Marlon Wayans, basketball player Tim Duncan, referee Mills Lane, a baby, a clown, a bulldog, oh and [[BearsAreBadNews a bear!]].
* ''VideoGame/DontStarve'' has Wes the [[HeroicMime Mime.]] Wes cannot examine anything verbally (being a mime, of course), has 3/4's the base stats of the other characters (excluding Wolfgang) in every category, and his hunger meter drains slightly faster than everyone else's. According to WordOfGod, Wes's sole purpose in the game is to challenge players who found the core game too easy.

to:

* Several in the ''[[TonyHawkProSkater Tony Hawk]]'' series, though the most obvious and fitting is Benjamin Franklin (''the'' Benjamin Franklin) in ''[[VideoGame/TonyHawksUnderGround THUG]] 2'', who has the lowest stats out of any playable character. There's also Paulie "Wheels of Fury" Ryan (a ten year old boy in a body cast and wheelchair) wheelchair), Jason "Wee Man" Acuna (a little person best known for being a cast member on ''Jackass''), Jesse James (of ''American Chopper''. He rides Chopper'', riding on his suped-up souped-up segway), a cowardly Spanish Matador, an Australian Aborigine in a go-kart, {{Bigfoot| SasquatchAndYeti}}, a Cajun voodoo priest on a rocket powered tricycle...
* The boxing game ''Knockout Kings'' has a history of joke characters like rappers Jermaine Dupri and Q-Tip, shoe designer Marc Ecko, comedian Marlon Wayans, basketball player Tim Duncan, referee Mills Lane, a baby, a clown, a bulldog, oh and [[BearsAreBadNews a bear!]].
bear]].
* ''VideoGame/DontStarve'' has Wes the [[HeroicMime Mime.]] Wes cannot examine anything verbally (being a mime, of course), has 3/4's 75% the base stats of the other characters (excluding Wolfgang) in every category, and his hunger meter drains slightly faster than everyone else's. According to WordOfGod, Wes's sole purpose in the game is to challenge players who found find the core game too easy.



* Jorge Garcia of the ''VideoGame/BackyardSports'' series, who always had below average stats in every game at first. A few years after they increased his stats to make him less of a Joke Character, but he still ends up as one of the worst.

to:

* Jorge Garcia of the ''VideoGame/BackyardSports'' series, who always had has below average stats in every game at first.the first few games. A few years after they increased his stats to make him less of a Joke Character, but he still ends up as one of the worst.



* The Z Zaku in ''VideoGame/MobileSuitGundamClimaxUC''.

to:

%% * The Z Zaku in ''VideoGame/MobileSuitGundamClimaxUC''.



*** These two have nothing on the Boeing [=747=]. Yes, a big, fat, slow AIRLINER in a combat game. If that wasn't bad enough, the level it's exclusive to in campaign mode is ThatOneLevel, perhaps ''because'' of this plane.

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*** These two However, they have nothing on the Boeing [=747=]. Yes, a big, fat, slow AIRLINER in a combat game. If that wasn't bad enough, the level it's exclusive to in campaign mode is ThatOneLevel, perhaps ''because'' of this plane.



* Megane in ''VideoGame/InazumaEleven'' is a rare example of a joke character that you start out with on your team. This was probably an intentional move by [[{{Level5}} Level-5]] to train players to swap out team members and avoid settling into ComplacentGamingSyndrome. This is taken even further in the anime adaptation, where it's repeatedly lampshaded that his 2 primary contributions to the team are naming hissatsu techniques and acting as a CombatCommentator. And he gets upset and cries whenever someone else steals his thunder and fulfills one of those roles instead of him. He ''does'' score one goal in the entire series... by [[spoiler:letting the ball hit him in the face to redirect it into the goal]].
** He has a bit of a LethalJokeCharacter in himself, too: in fact, in all iterations, he can learn some of the most powerful moves of the games, was the player patient enough to level him up to the max. Doesn't stop him from screwing up due to his low stats...

to:

* Megane in ''VideoGame/InazumaEleven'' is a rare example of a joke character that you start out with on your team. This was probably an intentional move by [[{{Level5}} Level-5]] to train players to swap out team members and avoid settling into ComplacentGamingSyndrome. This is taken even further in the anime adaptation, where it's repeatedly lampshaded that his 2 two primary contributions to the team are naming hissatsu techniques and acting as a CombatCommentator. And he gets upset and cries whenever someone else steals his thunder and fulfills one of those roles instead of him. He ''does'' score one goal in the entire series... by [[spoiler:letting the ball hit him in the face to redirect it into the goal]].
** He has a bit of a LethalJokeCharacter in himself, too: in fact, in all iterations, he can learn some of the most powerful moves of the games, was if the player is patient enough to level him up to the max. Doesn't stop him from screwing up due to his low stats...



* In the boxing video game ''Fight Night: Champion'', players have the option of fighting as [[http://en.wikipedia.org/wiki/Eric_Esch Butterbean]], a (real) 400lb boxer/wrestler/mma fighter. The game does not use his real name ('Butterbean' is used as his last name and he has no first name) and he is among the lowest-rated boxers in the game.

to:

* In the boxing video game ''Fight Night: Champion'', players have the option of fighting as [[http://en.wikipedia.org/wiki/Eric_Esch Butterbean]], a (real) 400lb boxer/wrestler/mma boxer/wrestler/MMA fighter. The game does not use his real name ('Butterbean' is used as his last name and he has no first name) name), and he is among the lowest-rated boxers in the game.



* Caveman Ugh-Lympics has characters such as Thag, Ugha, and... [[AerithAndBob Vincent]]. If you play as Vincent, don't expect to win: his highlights include mastery of several numbers (including three!) and getting beaten up by the other competitors.
* ''Roleplay/DestroyTheGodmodder'' has had several. The first was the creepy dummy near the beginning of the first game.
** It [[TookALevelInBadass got an]] [[LethalJokeCharacter upgrade]] in the second game.
* ''VideoGame/VectorThrust'', with its goal of adding [[LoadsAndLoadsOfCharacters every single production, concept and fictional plane under the planet]] naturally boasts several Joke Characters. Examples include the F-15 Streak Eagle and P-42, extremely fast aircraft capable of our-climbing a rocket, but carry no weapons of their own and go down in flames if so much as sneezed as. Other aircraft include the AFTI, a concept aircraft without any wings. It works as well as you'd expect it to.

to:

* Caveman Ugh-Lympics ''Caveman Ugh-Lympics'' has characters such as Thag, Ugha, and... [[AerithAndBob Vincent]]. If you play as Vincent, don't expect to win: his highlights include mastery of several numbers (including three!) and getting beaten up by the other competitors.
* ''Roleplay/DestroyTheGodmodder'' has had several. The first was the creepy dummy near the beginning of the first game.
**
game. It [[TookALevelInBadass got an]] [[LethalJokeCharacter upgrade]] in the second game.
* ''VideoGame/VectorThrust'', with its goal of adding [[LoadsAndLoadsOfCharacters every single production, concept and fictional plane under the planet]] planet]], naturally boasts several Joke Characters. Examples include the F-15 Streak Eagle and P-42, extremely fast aircraft capable of our-climbing a rocket, but which carry no weapons of their own and go down in flames if so much as sneezed as. Other aircraft include the AFTI, a concept aircraft without any wings. It works as well as you'd expect it to.
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