History Main / JobSystem

23rd Apr '17 4:58:26 PM nombretomado
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* The ''VideoGame/{{Tales of the World}}'' spin offs of the ''Franchise/TalesSeries'' has them too, an interesting variation, since ''Tales of the World'' is an action RPG. Also, several "classes" are main characters from other ''Tales'' games.

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* The ''VideoGame/{{Tales of the World}}'' spin offs of the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' has them too, an interesting variation, since ''Tales of the World'' is an action RPG. Also, several "classes" are main characters from other ''Tales'' games.
14th Apr '17 3:33:11 PM Kotomikun
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* ''VideoGame/KingdomOfLoathing'' does something similar to type 3. Every time you [[NewGamePlus beat the game and "ascend"]] you can choose a new class. Each ascension gives you some "karma," which you can spend to keep one or more skills from your current class (or other skills unrelated to classes), making it available permanently for any class (of the normal six, not counting special ones like Avatar of Boris or Zombie Slayer). Many skills are only useful for the class that normally learns them, but "perming" them is often still useful--it makes a skill available at level 1, i.e. as soon as you start a new game, even if you'd normally have to reach a much higher level for that skill to become available for training.
26th Mar '17 2:08:24 PM nombretomado
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* The ''OgreBattle'' series, of which ''Tactics Ogre'', ''VideoGame/FinalFantasyTactics''' [[SpiritualSuccessor Spiritual Predecessor]], is a part of, has this.

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* The ''OgreBattle'' ''VideoGame/OgreBattle'' series, of which ''Tactics Ogre'', ''VideoGame/FinalFantasyTactics''' [[SpiritualSuccessor Spiritual Predecessor]], is a part of, has this.
22nd Feb '17 3:43:33 PM Kreyghun
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* ''VideoGame/{{Wizardry}}'' reset your level and stats when you changed class, but not your HP or your spell list, which was all that really mattered for many classes.

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* ''VideoGame/{{Wizardry}}'' reset your level and stats when you changed class, but not your HP or HP, your spell list, list or skills, which was all that really mattered for many classes.classes. Also the TropeCodifier and possibly the Ur-Example.
29th Sep '16 11:26:04 AM Chites
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# The class must be maxed out before the skill can be assigned - i.e. a Level 5 Warrior can use Guard, but Warrior must be maxed out before the character can use it.

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# The class must be maxed out before the skill can be assigned to another class - i.e. a Level 5 Warrior can use Guard, but Warrior must be maxed out before the character can use it.
it as a Ranger/Wizard/etc.
26th Sep '16 11:19:11 PM KOman
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Added DiffLines:

* ''Franchise/FireEmblem'' has included reclassing since the 11th title (a remake of the [[VideoGame/FireEmblemAkaneia first]]).
7th Aug '16 8:27:14 PM Valaraukar
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Compare StanceSystem; the JobSystem differs in that Stances often can be changed at any time in or out of battle, whereas Jobs can ([TropesAreTools usually]) only be changed outside of battle and/or at a specific location. Also, each character generally has a set of Stances unavailable to other characters, but Jobs are a roster available to any character. See FantasyCharacterClasses for some examples of available jobs.

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Compare StanceSystem; the JobSystem differs in that Stances often can be changed at any time in or out of battle, whereas Jobs can ([TropesAreTools usually]) ([[TropesAreTools usually]]) only be changed outside of battle and/or at a specific location. Also, each character generally has a set of Stances unavailable to other characters, but Jobs are a roster available to any character. See FantasyCharacterClasses for some examples of available jobs.
7th Aug '16 8:26:51 PM Valaraukar
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Compare StanceSystem. See FantasyCharacterClasses for some examples of available jobs.

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Compare StanceSystem.StanceSystem; the JobSystem differs in that Stances often can be changed at any time in or out of battle, whereas Jobs can ([TropesAreTools usually]) only be changed outside of battle and/or at a specific location. Also, each character generally has a set of Stances unavailable to other characters, but Jobs are a roster available to any character. See FantasyCharacterClasses for some examples of available jobs.
18th Jul '16 11:40:39 PM DarkastKiller
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** Statistics-wise: ''X-2'' used the first method; ''III'' on the NES used the 2nd system but in the DS remake, it switched to the 1st system for everything except HP; ''Tactics'' used the second, and ''V'' used the third with the addition of Freelancer's having the highest stat boost for each stat in any of the classes they've mastered. ''XIII'' falls under none of the above; characters do not level up, but [[PointBuildSystem gain Crystarium Points to be distributed manually.]]

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** Statistics-wise: ''X-2'' used the first method; ''III'' on the NES used the 2nd system but in the DS remake, it switched to the 1st system for everything except HP; ''Tactics'' used the second, and ''V'' used the third with the addition of Freelancer's having the highest stat boost for each stat in any of the classes they've mastered. ''XIII'' falls under none of the above; characters do not level up, but [[PointBuildSystem gain Crystarium Crystogen Points to be distributed manually.]]
7th May '16 12:53:50 AM Steven
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** ''VideoGame/FinalFantasyXIV'' makes this an integral part of its gameplay with the "Armoury System", which allows a character to change classes at any time simply by equipping the appropriate weapon or tool (the various types of ItemCrafting each have their own class too, as does the gathering of materials ''for'' crafting). The classic ''Final Fantasy'' Jobs are utilized as {{Prestige Class}}es for the combat disciplines, sacrificing the ability to use as many cross-class skills, and thus versatility, for greater skill in their specific field. Instead of the usual "equip the skillset of a second job" of the series, classes and jobs can select up to 10 and 5 abilities from other classes, respectively, with every class offering a couple of abilities to choose from.

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** ''VideoGame/FinalFantasyXIV'' makes this an integral part of its gameplay with the "Armoury System", which allows a character to change classes at any time simply by equipping the appropriate weapon or tool (the various types of ItemCrafting each have their own class too, as does the gathering of materials ''for'' crafting). The classic ''Final Fantasy'' Jobs are utilized as {{Prestige Class}}es for the combat disciplines, sacrificing the ability to use as many cross-class skills, and thus versatility, for greater skill in their specific field. Instead of the usual "equip the skillset of a second job" of the series, classes and jobs can select up to 10 and 5 abilities from other classes, respectively, with every class offering a couple of abilities to choose from. Every class and job has stats tied directly to them so there is no risk of leveling up a White Mage (magic based job) and then switching to Warrior (physical based job).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.JobSystem