History Main / JobSystem

7th May '16 12:53:50 AM Steven
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** ''VideoGame/FinalFantasyXIV'' makes this an integral part of its gameplay with the "Armoury System", which allows a character to change classes at any time simply by equipping the appropriate weapon or tool (the various types of ItemCrafting each have their own class too, as does the gathering of materials ''for'' crafting). The classic ''Final Fantasy'' Jobs are utilized as {{Prestige Class}}es for the combat disciplines, sacrificing the ability to use as many cross-class skills, and thus versatility, for greater skill in their specific field. Instead of the usual "equip the skillset of a second job" of the series, classes and jobs can select up to 10 and 5 abilities from other classes, respectively, with every class offering a couple of abilities to choose from.

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** ''VideoGame/FinalFantasyXIV'' makes this an integral part of its gameplay with the "Armoury System", which allows a character to change classes at any time simply by equipping the appropriate weapon or tool (the various types of ItemCrafting each have their own class too, as does the gathering of materials ''for'' crafting). The classic ''Final Fantasy'' Jobs are utilized as {{Prestige Class}}es for the combat disciplines, sacrificing the ability to use as many cross-class skills, and thus versatility, for greater skill in their specific field. Instead of the usual "equip the skillset of a second job" of the series, classes and jobs can select up to 10 and 5 abilities from other classes, respectively, with every class offering a couple of abilities to choose from. Every class and job has stats tied directly to them so there is no risk of leveling up a White Mage (magic based job) and then switching to Warrior (physical based job).
2nd Mar '16 5:59:22 AM SAMAS
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* ''VideoGame/XenobladeChroniclesX'': Each character is pre-designated to one of the game's [[http://www.youtube.com/watch?v=eF2YzesZiBo 15 job classes]], but your [[HelloInsertNameHere player created avatar]] is the only one allowed to switch between them. The one you choose determines which weapons you can equip and which Arts you can learn. Once your skill level reaches lvl.10, the class is mastered, allowing you to retain all Arts acquired from it and branch into the advanced subdivisions of that class.

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* ''VideoGame/XenobladeChroniclesX'': Each character is pre-designated to one of the game's [[http://www.youtube.com/watch?v=eF2YzesZiBo 15 job classes]], but your [[HelloInsertNameHere player created avatar]] is the only one allowed to switch between them. The one you choose determines which weapons you can equip and which Arts you can learn. Once your skill level reaches lvl.10, the class is mastered, allowing you to retain all Arts and Class Skills acquired from it and branch into the advanced subdivisions of that class.
class. Once you fully master a subdivision branch, you can use the weapons/Arts of that branch in any other class.
17th Jan '16 2:45:35 AM Galacton
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A variation of the ClassAndLevelSystem that's most often seen in Eastern {{RPG}}s. Instead of a character being locked into a single class for the entire game, the player is free to switch each character between distinct classes ("jobs") at their leisure, to adapt their party to different situations as the game progresses.

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A variation of the ClassAndLevelSystem that's most often seen in Eastern {{RPG}}s. Instead where instead of a character being locked into a single class for the entire game, the player is free to switch each character between distinct classes ("jobs") at their leisure, to adapt their character or party to different situations as the game progresses.
progresses. Most often seen in Eastern {{RPG}}s.



* ''Franchise/FinalFantasy'' is the TropeNamer here. Games from the main series featuring Job Systems include ''VideoGame/FinalFantasyIII'', ''VideoGame/FinalFantasyV'', ''VideoGame/FinalFantasyX2'' and ''VideoGame/FinalFantasyXIII''. It can also be found in all three of the ''VideoGame/FinalFantasyTactics'' games.

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* ''Franchise/FinalFantasy'' is the ''Franchise/FinalFantasy''
** The
TropeNamer here. Games from the main series featuring Job Systems include ''VideoGame/FinalFantasyIII'', ''VideoGame/FinalFantasyV'', ''VideoGame/FinalFantasyX2'' and ''VideoGame/FinalFantasyXIII''. It can also be found in all three of the ''VideoGame/FinalFantasyTactics'' games.
22nd Dec '15 6:15:14 PM Galacton
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Compare StanceSystem.

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Compare StanceSystem.
StanceSystem. See FantasyCharacterClasses for some examples of available jobs.
30th Nov '15 11:01:16 PM Galacton
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Additionally, each job has an associated Level independent of the character's own ExperienceLevel, which dictates their proficiency at the assigned job and unlocks new job skills and/or abilities as it levels up. For example, if you've never put a character on Mage duty, they will have a minimum Mage level (and only beginner-rank spells to use), whereas a character who has reached maximum Mage level will have a wide arsenal of magic at their command.

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Additionally, each Each job has an associated Level independent of the character's own ExperienceLevel, which dictates their proficiency at with the assigned job and unlocks new job skills and/or abilities as it levels up. For example, if you've never put a character on Mage duty, they will have a minimum Mage level (and only beginner-rank spells to use), whereas a character who has reached maximum Mage level will have a wide arsenal of magic at their command.
28th Nov '15 4:58:15 PM MiinU
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* ''VideoGame/XenobladeChroniclesX'': Each character is pre-designated to one of the game's [[http://www.youtube.com/watch?v=eF2YzesZiBo 15 job classes]], but your [[HelloInsertNameHere player created avatar]] is the only one allowed to switch between them. Your chosen class determines which weapons you can equip and which Arts you can learn. Once your skill level reaches lvl.10, the class is mastered, allowing you to retain all Arts acquired from it and branch into the advanced subdivisions of that class.

to:

* ''VideoGame/XenobladeChroniclesX'': *''VideoGame/XenobladeChroniclesX'': Each character is pre-designated to one of the game's [[http://www.youtube.com/watch?v=eF2YzesZiBo 15 job classes]], but your [[HelloInsertNameHere player created avatar]] is the only one allowed to switch between them. Your chosen class The one you choose determines which weapons you can equip and which Arts you can learn. Once your skill level reaches lvl.10, the class is mastered, allowing you to retain all Arts acquired from it and branch into the advanced subdivisions of that class.
28th Nov '15 4:57:03 PM MiinU
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* ''VideoGame/XenobladeChroniclesX'': Each character is pre-designated to one of the game's [[http://www.youtube.com/watch?v=eF2YzesZiBo 15 available job classes]], but your [[HelloInsertNameHere player created avatar]] is the only one allowed to switch between them. Your chosen class determines which weapons you can equip and which Arts you can learn. Once your skill level reaches lvl.10, the class is mastered, allowing you to retain all Arts acquired from it and branch into the advanced subdivisions of that class.

to:

* ''VideoGame/XenobladeChroniclesX'': *''VideoGame/XenobladeChroniclesX'': Each character is pre-designated to one of the game's [[http://www.youtube.com/watch?v=eF2YzesZiBo 15 available job classes]], but your [[HelloInsertNameHere player created avatar]] is the only one allowed to switch between them. Your chosen class determines which weapons you can equip and which Arts you can learn. Once your skill level reaches lvl.10, the class is mastered, allowing you to retain all Arts acquired from it and branch into the advanced subdivisions of that class.
28th Nov '15 4:55:10 PM MiinU
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*''VideoGame/XenobladeChroniclesX'': Each character is pre-designated to one of the game's [[http://www.youtube.com/watch?v=eF2YzesZiBo 15 available job classes]], but your [[HelloInsertNameHere player created avatar]] is the only one allowed to switch between them. Your chosen class determines which weapons you can equip and which Arts you can learn. Once your skill level reaches lvl.10, the class is mastered, allowing you to retain all Arts acquired from it and branch into the advanced subdivisions of that class.
6th Oct '15 3:46:49 AM Nirual
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** ''VideoGame/FinalFantasyXIV'' makes this an integral part of its gameplay with the "Armoury System", which allows a character to change classes at any time simply by equipping the appropriate weapon or tool (the various types of ItemCrafting each have their own class too, as does the gathering of materials ''for'' crafting). The classic ''Final Fantasy'' Jobs are utilized as {{Prestige Class}}es for the combat disciplines, sacrificing the ability to use as many cross-class skills, and thus versatility, for greater skill in their specific field.

to:

** ''VideoGame/FinalFantasyXIV'' makes this an integral part of its gameplay with the "Armoury System", which allows a character to change classes at any time simply by equipping the appropriate weapon or tool (the various types of ItemCrafting each have their own class too, as does the gathering of materials ''for'' crafting). The classic ''Final Fantasy'' Jobs are utilized as {{Prestige Class}}es for the combat disciplines, sacrificing the ability to use as many cross-class skills, and thus versatility, for greater skill in their specific field. Instead of the usual "equip the skillset of a second job" of the series, classes and jobs can select up to 10 and 5 abilities from other classes, respectively, with every class offering a couple of abilities to choose from.
7th Jun '15 6:59:50 PM Prfnoff
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* ''WildArmsXF''
* The ''Reclass'' system in ''FireEmblem'': ''Shadow Dragon'' allowed for units (except Marth, ballisticians, thieves, and manaketes) to change into other classes, though there are some restrictions like the class selection being limited to three sets of classes based on gender and the unit's initial class, as well as limits as to how many units can be that specific class (How many units that join as that class initially + 1). When (ab)used with certain characters such as Wolf or Sedgar, this has the potential to make the the unit a walking GameBreaker by inheriting the class's base stats and gains into the units own, eventually leading to certain units with insane stats come endgame.

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* ''WildArmsXF''
''VideoGame/WildARMsXF''
* The ''Reclass'' system in ''FireEmblem'': ''Shadow Dragon'' ''[[VideoGame/FireEmblemAkaneia Fire Emblem: Shadow Dragon]]'' allowed for units (except Marth, ballisticians, thieves, and manaketes) to change into other classes, though there are some restrictions like the class selection being limited to three sets of classes based on gender and the unit's initial class, as well as limits as to how many units can be that specific class (How many units that join as that class initially + 1). When (ab)used with certain characters such as Wolf or Sedgar, this has the potential to make the the unit a walking GameBreaker by inheriting the class's base stats and gains into the units own, eventually leading to certain units with insane stats come endgame.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.JobSystem