History Main / JobSystem

7th Aug '16 8:27:14 PM Valaraukar
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Compare StanceSystem; the JobSystem differs in that Stances often can be changed at any time in or out of battle, whereas Jobs can ([TropesAreTools usually]) only be changed outside of battle and/or at a specific location. Also, each character generally has a set of Stances unavailable to other characters, but Jobs are a roster available to any character. See FantasyCharacterClasses for some examples of available jobs.

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Compare StanceSystem; the JobSystem differs in that Stances often can be changed at any time in or out of battle, whereas Jobs can ([TropesAreTools usually]) ([[TropesAreTools usually]]) only be changed outside of battle and/or at a specific location. Also, each character generally has a set of Stances unavailable to other characters, but Jobs are a roster available to any character. See FantasyCharacterClasses for some examples of available jobs.
7th Aug '16 8:26:51 PM Valaraukar
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Compare StanceSystem. See FantasyCharacterClasses for some examples of available jobs.

to:

Compare StanceSystem.StanceSystem; the JobSystem differs in that Stances often can be changed at any time in or out of battle, whereas Jobs can ([TropesAreTools usually]) only be changed outside of battle and/or at a specific location. Also, each character generally has a set of Stances unavailable to other characters, but Jobs are a roster available to any character. See FantasyCharacterClasses for some examples of available jobs.
18th Jul '16 11:40:39 PM DarkastKiller
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** Statistics-wise: ''X-2'' used the first method; ''III'' on the NES used the 2nd system but in the DS remake, it switched to the 1st system for everything except HP; ''Tactics'' used the second, and ''V'' used the third with the addition of Freelancer's having the highest stat boost for each stat in any of the classes they've mastered. ''XIII'' falls under none of the above; characters do not level up, but [[PointBuildSystem gain Crystarium Points to be distributed manually.]]

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** Statistics-wise: ''X-2'' used the first method; ''III'' on the NES used the 2nd system but in the DS remake, it switched to the 1st system for everything except HP; ''Tactics'' used the second, and ''V'' used the third with the addition of Freelancer's having the highest stat boost for each stat in any of the classes they've mastered. ''XIII'' falls under none of the above; characters do not level up, but [[PointBuildSystem gain Crystarium Crystogen Points to be distributed manually.]]
7th May '16 12:53:50 AM Steven
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** ''VideoGame/FinalFantasyXIV'' makes this an integral part of its gameplay with the "Armoury System", which allows a character to change classes at any time simply by equipping the appropriate weapon or tool (the various types of ItemCrafting each have their own class too, as does the gathering of materials ''for'' crafting). The classic ''Final Fantasy'' Jobs are utilized as {{Prestige Class}}es for the combat disciplines, sacrificing the ability to use as many cross-class skills, and thus versatility, for greater skill in their specific field. Instead of the usual "equip the skillset of a second job" of the series, classes and jobs can select up to 10 and 5 abilities from other classes, respectively, with every class offering a couple of abilities to choose from.

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** ''VideoGame/FinalFantasyXIV'' makes this an integral part of its gameplay with the "Armoury System", which allows a character to change classes at any time simply by equipping the appropriate weapon or tool (the various types of ItemCrafting each have their own class too, as does the gathering of materials ''for'' crafting). The classic ''Final Fantasy'' Jobs are utilized as {{Prestige Class}}es for the combat disciplines, sacrificing the ability to use as many cross-class skills, and thus versatility, for greater skill in their specific field. Instead of the usual "equip the skillset of a second job" of the series, classes and jobs can select up to 10 and 5 abilities from other classes, respectively, with every class offering a couple of abilities to choose from. Every class and job has stats tied directly to them so there is no risk of leveling up a White Mage (magic based job) and then switching to Warrior (physical based job).
2nd Mar '16 5:59:22 AM SAMAS
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* ''VideoGame/XenobladeChroniclesX'': Each character is pre-designated to one of the game's [[http://www.youtube.com/watch?v=eF2YzesZiBo 15 job classes]], but your [[HelloInsertNameHere player created avatar]] is the only one allowed to switch between them. The one you choose determines which weapons you can equip and which Arts you can learn. Once your skill level reaches lvl.10, the class is mastered, allowing you to retain all Arts acquired from it and branch into the advanced subdivisions of that class.

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* ''VideoGame/XenobladeChroniclesX'': Each character is pre-designated to one of the game's [[http://www.youtube.com/watch?v=eF2YzesZiBo 15 job classes]], but your [[HelloInsertNameHere player created avatar]] is the only one allowed to switch between them. The one you choose determines which weapons you can equip and which Arts you can learn. Once your skill level reaches lvl.10, the class is mastered, allowing you to retain all Arts and Class Skills acquired from it and branch into the advanced subdivisions of that class.
class. Once you fully master a subdivision branch, you can use the weapons/Arts of that branch in any other class.
17th Jan '16 2:45:35 AM Galacton
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A variation of the ClassAndLevelSystem that's most often seen in Eastern {{RPG}}s. Instead of a character being locked into a single class for the entire game, the player is free to switch each character between distinct classes ("jobs") at their leisure, to adapt their party to different situations as the game progresses.

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A variation of the ClassAndLevelSystem that's most often seen in Eastern {{RPG}}s. Instead where instead of a character being locked into a single class for the entire game, the player is free to switch each character between distinct classes ("jobs") at their leisure, to adapt their character or party to different situations as the game progresses.
progresses. Most often seen in Eastern {{RPG}}s.



* ''Franchise/FinalFantasy'' is the TropeNamer here. Games from the main series featuring Job Systems include ''VideoGame/FinalFantasyIII'', ''VideoGame/FinalFantasyV'', ''VideoGame/FinalFantasyX2'' and ''VideoGame/FinalFantasyXIII''. It can also be found in all three of the ''VideoGame/FinalFantasyTactics'' games.

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* ''Franchise/FinalFantasy'' is the ''Franchise/FinalFantasy''
** The
TropeNamer here. Games from the main series featuring Job Systems include ''VideoGame/FinalFantasyIII'', ''VideoGame/FinalFantasyV'', ''VideoGame/FinalFantasyX2'' and ''VideoGame/FinalFantasyXIII''. It can also be found in all three of the ''VideoGame/FinalFantasyTactics'' games.
22nd Dec '15 6:15:14 PM Galacton
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Compare StanceSystem.

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Compare StanceSystem.
StanceSystem. See FantasyCharacterClasses for some examples of available jobs.
30th Nov '15 11:01:16 PM Galacton
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Additionally, each job has an associated Level independent of the character's own ExperienceLevel, which dictates their proficiency at the assigned job and unlocks new job skills and/or abilities as it levels up. For example, if you've never put a character on Mage duty, they will have a minimum Mage level (and only beginner-rank spells to use), whereas a character who has reached maximum Mage level will have a wide arsenal of magic at their command.

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Additionally, each Each job has an associated Level independent of the character's own ExperienceLevel, which dictates their proficiency at with the assigned job and unlocks new job skills and/or abilities as it levels up. For example, if you've never put a character on Mage duty, they will have a minimum Mage level (and only beginner-rank spells to use), whereas a character who has reached maximum Mage level will have a wide arsenal of magic at their command.
28th Nov '15 4:58:15 PM MiinU
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* ''VideoGame/XenobladeChroniclesX'': Each character is pre-designated to one of the game's [[http://www.youtube.com/watch?v=eF2YzesZiBo 15 job classes]], but your [[HelloInsertNameHere player created avatar]] is the only one allowed to switch between them. Your chosen class determines which weapons you can equip and which Arts you can learn. Once your skill level reaches lvl.10, the class is mastered, allowing you to retain all Arts acquired from it and branch into the advanced subdivisions of that class.

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* ''VideoGame/XenobladeChroniclesX'': *''VideoGame/XenobladeChroniclesX'': Each character is pre-designated to one of the game's [[http://www.youtube.com/watch?v=eF2YzesZiBo 15 job classes]], but your [[HelloInsertNameHere player created avatar]] is the only one allowed to switch between them. Your chosen class The one you choose determines which weapons you can equip and which Arts you can learn. Once your skill level reaches lvl.10, the class is mastered, allowing you to retain all Arts acquired from it and branch into the advanced subdivisions of that class.
28th Nov '15 4:57:03 PM MiinU
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* ''VideoGame/XenobladeChroniclesX'': Each character is pre-designated to one of the game's [[http://www.youtube.com/watch?v=eF2YzesZiBo 15 available job classes]], but your [[HelloInsertNameHere player created avatar]] is the only one allowed to switch between them. Your chosen class determines which weapons you can equip and which Arts you can learn. Once your skill level reaches lvl.10, the class is mastered, allowing you to retain all Arts acquired from it and branch into the advanced subdivisions of that class.

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* ''VideoGame/XenobladeChroniclesX'': *''VideoGame/XenobladeChroniclesX'': Each character is pre-designated to one of the game's [[http://www.youtube.com/watch?v=eF2YzesZiBo 15 available job classes]], but your [[HelloInsertNameHere player created avatar]] is the only one allowed to switch between them. Your chosen class determines which weapons you can equip and which Arts you can learn. Once your skill level reaches lvl.10, the class is mastered, allowing you to retain all Arts acquired from it and branch into the advanced subdivisions of that class.
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