History Main / JobSystem

24th Sep '17 3:26:41 PM nombretomado
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* ''BlueDragon'' is basically ''VideoGame/FinalFantasyV'''s job system.

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* ''BlueDragon'' ''VideoGame/BlueDragon'' is basically ''VideoGame/FinalFantasyV'''s job system.
13th Jul '17 8:17:31 AM NiGHTS
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A variation of the ClassAndLevelSystem where instead of a character being locked into a single class for the entire game, the player is free to switch between distinct classes ("jobs") at their leisure, to adapt their character or party to different situations as the game progresses. Most often seen in Eastern {{RPG}}s.

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A variation of the ClassAndLevelSystem where instead of a character being locked into a single class for the entire game, the player is free to switch between distinct classes ("jobs") at their his leisure, to adapt their his character or party to different situations as the game progresses. Most often seen in Eastern {{RPG}}s.



Each job has an associated Level independent of the character's own ExperienceLevel, which dictates their proficiency with the assigned job and unlocks new job skills and/or abilities as it levels up. For example, if you've never put a character on Mage duty, they will have a minimum Mage level (and only beginner-rank spells to use), whereas a character who has reached maximum Mage level will have a wide arsenal of magic at their command.

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Each job has an associated Level independent of the character's own ExperienceLevel, which dictates their his proficiency with the assigned job and unlocks new job skills and/or abilities as it levels up. For example, if you've never put a character on Mage duty, they will have a minimum Mage level (and only beginner-rank spells to use), whereas a character who has reached maximum Mage level will have a wide arsenal of magic at their his command.



# The character can assign the skill to one of their skill slots once they level up the job - i.e. anyone who levels up their Warrior class to Level 5 can assign Guard to their Skill Slots.

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# The character can assign the skill to one of their his skill slots once they level up the job - i.e. anyone who levels up their his Warrior class to Level 5 can assign Guard to their his Skill Slots.



Finally, when a character levels up, their current job may have an effect on their statistics -- this usually falls into three categories:

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Finally, when a character levels up, their his current job may have an effect on their his statistics -- this usually falls into three categories:



# Stat ''gains'' are tied to the class, but the actual ''stats'' are tied to the character. If a Warrior gains +5 HP, +2 MP, +1 Attack per level-up while the Mage gains +2 HP, +5 MP, and +1 Intelligence per level-up, a character who has been a Warrior for 20 levels before changing to a Mage will be less [[SquishyWizard squishy]] than another who has been a Mage for the same 20 levels; however, their lower MP and Intelligence will hinder their effectiveness as a Mage compared to the other.
# A character has a set of 'base stats' independent of their job, but the job provides additional bonuses on top of these; such as a Warrior getting a 1.5x boost in attack power while a Mage gets a 1.5x boost to their magic power.

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# Stat ''gains'' are tied to the class, but the actual ''stats'' are tied to the character. If a Warrior gains +5 HP, +2 MP, +1 Attack per level-up while the Mage gains +2 HP, +5 MP, and +1 Intelligence per level-up, a character who has been a Warrior for 20 levels before changing to a Mage will be less [[SquishyWizard squishy]] than another who has been a Mage for the same 20 levels; however, their his lower MP and Intelligence will hinder their his effectiveness as a Mage compared to the other.
# A character has a set of 'base stats' independent of their his job, but the job provides additional bonuses on top of these; such as a Warrior getting a 1.5x boost in attack power while a Mage gets a 1.5x boost to their his magic power.
23rd Apr '17 4:58:26 PM nombretomado
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* The ''VideoGame/{{Tales of the World}}'' spin offs of the ''Franchise/TalesSeries'' has them too, an interesting variation, since ''Tales of the World'' is an action RPG. Also, several "classes" are main characters from other ''Tales'' games.

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* The ''VideoGame/{{Tales of the World}}'' spin offs of the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' has them too, an interesting variation, since ''Tales of the World'' is an action RPG. Also, several "classes" are main characters from other ''Tales'' games.
14th Apr '17 3:33:11 PM Kotomikun
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* ''VideoGame/KingdomOfLoathing'' does something similar to type 3. Every time you [[NewGamePlus beat the game and "ascend"]] you can choose a new class. Each ascension gives you some "karma," which you can spend to keep one or more skills from your current class (or other skills unrelated to classes), making it available permanently for any class (of the normal six, not counting special ones like Avatar of Boris or Zombie Slayer). Many skills are only useful for the class that normally learns them, but "perming" them is often still useful--it makes a skill available at level 1, i.e. as soon as you start a new game, even if you'd normally have to reach a much higher level for that skill to become available for training.
26th Mar '17 2:08:24 PM nombretomado
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* The ''OgreBattle'' series, of which ''Tactics Ogre'', ''VideoGame/FinalFantasyTactics''' [[SpiritualSuccessor Spiritual Predecessor]], is a part of, has this.

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* The ''OgreBattle'' ''VideoGame/OgreBattle'' series, of which ''Tactics Ogre'', ''VideoGame/FinalFantasyTactics''' [[SpiritualSuccessor Spiritual Predecessor]], is a part of, has this.
22nd Feb '17 3:43:33 PM Kreyghun
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* ''VideoGame/{{Wizardry}}'' reset your level and stats when you changed class, but not your HP or your spell list, which was all that really mattered for many classes.

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* ''VideoGame/{{Wizardry}}'' reset your level and stats when you changed class, but not your HP or HP, your spell list, list or skills, which was all that really mattered for many classes.classes. Also the TropeCodifier and possibly the Ur-Example.
29th Sep '16 11:26:04 AM Chites
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# The class must be maxed out before the skill can be assigned - i.e. a Level 5 Warrior can use Guard, but Warrior must be maxed out before the character can use it.

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# The class must be maxed out before the skill can be assigned to another class - i.e. a Level 5 Warrior can use Guard, but Warrior must be maxed out before the character can use it.
it as a Ranger/Wizard/etc.
26th Sep '16 11:19:11 PM KOman
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Added DiffLines:

* ''Franchise/FireEmblem'' has included reclassing since the 11th title (a remake of the [[VideoGame/FireEmblemAkaneia first]]).
7th Aug '16 8:27:14 PM Valaraukar
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Compare StanceSystem; the JobSystem differs in that Stances often can be changed at any time in or out of battle, whereas Jobs can ([TropesAreTools usually]) only be changed outside of battle and/or at a specific location. Also, each character generally has a set of Stances unavailable to other characters, but Jobs are a roster available to any character. See FantasyCharacterClasses for some examples of available jobs.

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Compare StanceSystem; the JobSystem differs in that Stances often can be changed at any time in or out of battle, whereas Jobs can ([TropesAreTools usually]) ([[TropesAreTools usually]]) only be changed outside of battle and/or at a specific location. Also, each character generally has a set of Stances unavailable to other characters, but Jobs are a roster available to any character. See FantasyCharacterClasses for some examples of available jobs.
7th Aug '16 8:26:51 PM Valaraukar
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Compare StanceSystem. See FantasyCharacterClasses for some examples of available jobs.

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Compare StanceSystem.StanceSystem; the JobSystem differs in that Stances often can be changed at any time in or out of battle, whereas Jobs can ([TropesAreTools usually]) only be changed outside of battle and/or at a specific location. Also, each character generally has a set of Stances unavailable to other characters, but Jobs are a roster available to any character. See FantasyCharacterClasses for some examples of available jobs.
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