History Main / JobSystem

5th Feb '18 4:35:09 AM Hanz
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* ''Videogame/GranblueFantasy'' uses a Type 2 Skill system for your Player Character, letting you use any skill you unlock as a subskill that can be used regardless of what Class you are. Mastering a class also earns you passive stat bonuses that carry through with your PC while any experience beyond that also earns you Extended Mastery Ranks, which allows you to obtain passive bonuses as well as new skills.



* ''Videogame/SouthParkTheFracturedButWhole'' has a total of ten classes, though you start with three and unlock the others via story progression. You can have up to four classes active (which can be switched out by Cartman and eventually from your menu), which lets you mix and match abilities from each of them. The classes are Brutalist, Blaster, Speedster, Gadgeteer, Elementalist, Psychic, Assassin, Cyborg, Plantmancer and Martial Artist.

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* ''Videogame/SouthParkTheFracturedButWhole'' has a total combination of ten classes, though you start with three Type 1 and unlock the others via story progression. You Type 2, where your main character can have take on up to four classes active (which can be switched out by Cartman and eventually from your menu), Classes at once, which lets you mix and match abilities skills from each of them. The classes are Brutalist, Blaster, Speedster, Gadgeteer, Elementalist, Psychic, Assassin, Cyborg, Plantmancer and Martial Artist.
class.
4th Feb '18 6:10:28 AM Hanz
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* ''Videogame/SouthParkTheFracturedButWhole'' has a total of ten classes, though you start with three and unlock the others via story progression. You can have up to four classes active (which can be switched out by Cartman and eventually from your menu), which lets you mix and match abilities from each of them. The classes are Brutalist, Blaster, Speedster, Gadgeteer, Elementalist, Psychic, Assassin, Cyborg, Plantmancer and Martial Artist.
25th Jan '18 7:28:28 AM PaladinPhoenix
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** The system was updated during the 3.0 cycle: now, there are no "cross-class" skills. Instead, some skills that were inherent to a particular class, such as the Gladiator skill "Provoke", were instead assigned as "Role Skills". The more a class was leveled up, the more role skills it could use, up to a maximum of 5 (7 as of 4.0). Role Skills, as the name implies, are intrinsically useful to anyone in that role, allowing any offensive magic user to use crowd control abilities, for example, or allowing a tank to control aggro. The change made each class have a stronger flavor[[note]]For example, a Gladiator/Paladin is extremely difficult to kill, as they have a shield, and they have a lot of skills that interrupt an enemy, but few skills that affect more than one enemy at a time and their damage output is low, whereas a Marauder/Warrior does far more damage to enemies and has a variety of abilities that strike multiple enemies, but their ability to tank is hampered by their lack of defense, with skills that make them more offensive. So a Warrior focuses on killing enemies quickly while tanking, and a Paladin focuses on more strictly on tanking[[/note]], while not requiring a player to level up outside their preferred class for important abilities.
8th Dec '17 11:19:30 PM SonicGamer07
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* ''VideoGame/PhantasyStarNova'' uses Type 2 Skills with Type 1 Stats; just like [[VideoGame/PhantasyStarOnline2 the game it's based on]], Classes are grown individually and have their own stats, but unlike ''[=PSO2=]'', once a Skill has been learned by the player, it is learned permanently, and can be installed on the Skill Board to gain its effects. This allows you to freely mix and match any combination of Skills as you see fit.
8th Dec '17 10:57:51 PM SonicGamer07
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* ''VideoGame/PhantasyStarOnline2'' uses Type 1: players can learn skills on certain classes if they have enough skill points and unlocked certain skills on the class's SkillTree beforehand. The subclass system also allows the player to apply some of the stats and most of the skills of one class to their main class, allowing them to mix and match. The usage of this system is also Justified in the story as an inherent ability of 3rd Generation ARKS (the players); 2nd Generation ARKS are locked into a single Class and usually suffer in combat ability if they attempt to switch, while 1st Generation ARKS typically have no say in the matter.

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* ''VideoGame/PhantasyStarOnline2'' uses Type 1: players 1 Skills, with a twist: While Skills are normally restricted to the Class currently being used, by assigning another Class as a Subclass, you can learn skills on certain classes if they have enough skill points and unlocked certain skills on gain the class's SkillTree beforehand. The subclass system also allows the player to apply some effects of ''most'' of the stats and most second Class's Skills on top of your current Class, with the skills exception of one class to their main class, allowing them to mix and match.Main Class Skills. The game plays Type 1 Stats straight, however. The usage of this system is also Justified in the story as an inherent ability of 3rd Generation ARKS (the players); 2nd Generation ARKS are locked into a single Class and usually suffer in combat ability if they attempt to switch, while 1st Generation ARKS typically have no say in the matter.
8th Dec '17 10:49:11 PM SonicGamer07
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* ''VideoGame/PhantasyStarOnline2'' uses Type 1: players can learn skills on certain classes if they have enough skill points and unlocked certain skills on the class's SkillTree beforehand. The subclass system also allows the player to apply some of the stats and most of the skills of one class to their main class, allowing them to mix and match.

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* ''VideoGame/PhantasyStarOnline2'' uses Type 1: players can learn skills on certain classes if they have enough skill points and unlocked certain skills on the class's SkillTree beforehand. The subclass system also allows the player to apply some of the stats and most of the skills of one class to their main class, allowing them to mix and match. The usage of this system is also Justified in the story as an inherent ability of 3rd Generation ARKS (the players); 2nd Generation ARKS are locked into a single Class and usually suffer in combat ability if they attempt to switch, while 1st Generation ARKS typically have no say in the matter.
24th Sep '17 3:26:41 PM nombretomado
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* ''BlueDragon'' is basically ''VideoGame/FinalFantasyV'''s job system.

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* ''BlueDragon'' ''VideoGame/BlueDragon'' is basically ''VideoGame/FinalFantasyV'''s job system.
13th Jul '17 8:17:31 AM NiGHTS
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A variation of the ClassAndLevelSystem where instead of a character being locked into a single class for the entire game, the player is free to switch between distinct classes ("jobs") at their leisure, to adapt their character or party to different situations as the game progresses. Most often seen in Eastern {{RPG}}s.

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A variation of the ClassAndLevelSystem where instead of a character being locked into a single class for the entire game, the player is free to switch between distinct classes ("jobs") at their his leisure, to adapt their his character or party to different situations as the game progresses. Most often seen in Eastern {{RPG}}s.



Each job has an associated Level independent of the character's own ExperienceLevel, which dictates their proficiency with the assigned job and unlocks new job skills and/or abilities as it levels up. For example, if you've never put a character on Mage duty, they will have a minimum Mage level (and only beginner-rank spells to use), whereas a character who has reached maximum Mage level will have a wide arsenal of magic at their command.

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Each job has an associated Level independent of the character's own ExperienceLevel, which dictates their his proficiency with the assigned job and unlocks new job skills and/or abilities as it levels up. For example, if you've never put a character on Mage duty, they will have a minimum Mage level (and only beginner-rank spells to use), whereas a character who has reached maximum Mage level will have a wide arsenal of magic at their his command.



# The character can assign the skill to one of their skill slots once they level up the job - i.e. anyone who levels up their Warrior class to Level 5 can assign Guard to their Skill Slots.

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# The character can assign the skill to one of their his skill slots once they level up the job - i.e. anyone who levels up their his Warrior class to Level 5 can assign Guard to their his Skill Slots.



Finally, when a character levels up, their current job may have an effect on their statistics -- this usually falls into three categories:

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Finally, when a character levels up, their his current job may have an effect on their his statistics -- this usually falls into three categories:



# Stat ''gains'' are tied to the class, but the actual ''stats'' are tied to the character. If a Warrior gains +5 HP, +2 MP, +1 Attack per level-up while the Mage gains +2 HP, +5 MP, and +1 Intelligence per level-up, a character who has been a Warrior for 20 levels before changing to a Mage will be less [[SquishyWizard squishy]] than another who has been a Mage for the same 20 levels; however, their lower MP and Intelligence will hinder their effectiveness as a Mage compared to the other.
# A character has a set of 'base stats' independent of their job, but the job provides additional bonuses on top of these; such as a Warrior getting a 1.5x boost in attack power while a Mage gets a 1.5x boost to their magic power.

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# Stat ''gains'' are tied to the class, but the actual ''stats'' are tied to the character. If a Warrior gains +5 HP, +2 MP, +1 Attack per level-up while the Mage gains +2 HP, +5 MP, and +1 Intelligence per level-up, a character who has been a Warrior for 20 levels before changing to a Mage will be less [[SquishyWizard squishy]] than another who has been a Mage for the same 20 levels; however, their his lower MP and Intelligence will hinder their his effectiveness as a Mage compared to the other.
# A character has a set of 'base stats' independent of their his job, but the job provides additional bonuses on top of these; such as a Warrior getting a 1.5x boost in attack power while a Mage gets a 1.5x boost to their his magic power.
23rd Apr '17 4:58:26 PM nombretomado
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* The ''VideoGame/{{Tales of the World}}'' spin offs of the ''Franchise/TalesSeries'' has them too, an interesting variation, since ''Tales of the World'' is an action RPG. Also, several "classes" are main characters from other ''Tales'' games.

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* The ''VideoGame/{{Tales of the World}}'' spin offs of the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' has them too, an interesting variation, since ''Tales of the World'' is an action RPG. Also, several "classes" are main characters from other ''Tales'' games.
14th Apr '17 3:33:11 PM Kotomikun
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* ''VideoGame/KingdomOfLoathing'' does something similar to type 3. Every time you [[NewGamePlus beat the game and "ascend"]] you can choose a new class. Each ascension gives you some "karma," which you can spend to keep one or more skills from your current class (or other skills unrelated to classes), making it available permanently for any class (of the normal six, not counting special ones like Avatar of Boris or Zombie Slayer). Many skills are only useful for the class that normally learns them, but "perming" them is often still useful--it makes a skill available at level 1, i.e. as soon as you start a new game, even if you'd normally have to reach a much higher level for that skill to become available for training.
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