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History Main / JetMoto

9th Feb '14 2:54:06 PM WillyFourEyes
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/jetmotopromo_5825.JPG]]

->''Jet Moto. Racing on the edge, and sometimes off.''
-->--Magazine ad for ''Jet Moto''.

''Jet Moto'' is a racing game series that was developed for the {{PlayStation}} in the late 1990s. Racers use a diverse array of hover bikes varying in mass, maneuverability, lift, and acceleration to compete against each other at high speeds over a variety of race courses that are intricately linked to their environmental settings. The complexity of successful strategies is increased by the inclusion of limited turbo boosts and magnetic poles at sharp turns to which the rider may "grapple" while turning in order to slingshot around the corner. Many of the courses themselves present a significant challenge as well, requiring racers to navigate across bottomless pits on awkwardly placed platforms, monitor speed at jumps to avoid overshooting the landing, and slip through groups of oncoming racers to get to the next checkpoint (these are called suicide tracks).

Competitions are organized as single race events, multi-race championships, and solo practice.

''Jet Moto'' is notable for its overt use of product placement, simulating the wash of posters and billboards plastered all over everything at major racing competitions in real life.

----
!!This game provides examples of:
* TheAce: The Max.
* AmazingTechnicolorBattlefield: Planet X.
* AppliedPhlebotinum: The Jet Moto bikes aren't exactly possible.
* AutobotsRockOut: The only kind of music you came across in the first game.
* CircusOfFear: Rollercide from ''Jet Moto 2''.
* ConvectionSchmonvection: The only penalty for riding over lava in Meltdown is that it will nudge you along the flow a bit.
* CoolBike: The Jet Motos themselves.
* CutandPasteEnvironments: The original ''Jet Moto'' had three beach themed stages, three swamp themed stages and three snow themed stages. And Nightmare.
* EarlyInstallmentWeirdness: The original ''Jet Moto'' limited your turbo to four quick bursts per lap. The games that follow would all use a turbo gauge.
* EternalEngine: Nightmare has hints of this.
* ExactlyWhatItSaysOnTheTin: Most courses in ''Jet Moto 3'' were named with this in mind.
* ExecutiveMeddling: ''Jet Moto 3''[='=]s ludicrous speed is said to have come from executives ratcheting up the top speed on the bikes.
* FakeDifficulty: ''Jet Moto'' was a very glitchy game at times. Often one would race off a ramp and find themselves tripped up for no clear reason. As a result, players would find themselves back in last place almost instantly.
* FragileSpeedster: Wild Ride and Li'l Dave.
* FranchiseKiller: ''Jet Moto 3'' sold poorly, and as a result a 4th sequel was canceled.
* GreenHillZone: Joyride, from the first game.
* HailfirePeaks: Meltdown in ''Jet Moto 2 and Volcano Island in ''Jet Moto 3'' are PalmtreePanic combined with LethalLavaLand. Meltdown also has hints of GreenHillZone.
* IdiosyncraticDifficultyLevels:
** Amateur, Intermediate, Professional, Master, and Insane (only in ''Jet Moto 2'').
* JackOfAllStats: The Max and Vampeera.
* LoadsAndLoadsOfCharacters: This series as a lot of characters to pick from, but the original ''Jet Moto'' stands out.
* MadeOfExplodium: In the third game, if you run into a wall hard enough head-on, your bike ''will'' explode.
* NintendoHard: Large numbers of ruthless opponents, lots of sharp turns, {{marathon level}}s, {{bottomless pits}} everywhere, etc., not to mention a lot of confusing course designs that usually take a few laps to get a handle on.
* OverlyLongGag: [[SchmuckBait Just fall off the edge]] of Nightmare.
* PalmtreePanic: Cliffdiver in the first game, Meltdown in the second, and Volcano Island in the third.
* PlatformHell: Especially in ''Jet Moto 2''. Many tracks require you to jump from platform to platform while trying not to fall into a bottomless pit. Not to mention avoiding getting clotheslined by checkpoints.
** Ice Crusher is a major offender as well, being made entirely of platform-jumping and far too many bottomless pits.
* ProductPlacement: Like in professional racing sports, advertisements are all over the place. Mountain Dew, Butterfinger, and even Chef Boyardee. One course in the second game even [[LampshadeHanging uses the massive advertisements to hide a shortcut.]]
* RocketRide: Jet Moto bikes are essentially crotch rockets.
* RubberBandAI: ''Jet Moto 2'' has this.
* SceneryPorn: These games looked pretty beautiful for their time.
* SdrawkcabName: Ytic Tsol, Uhccip Uhcam, and Krapyks are later tracks in ''3''. Bonus points for being reversed versions of the tracks they take their names from.
* SelfImposedChallenge: Just ''try'' Cliffdiver with a character with low turning stats, like Blackjack or Mace. Then try it [[UpToEleven without using grapples on Master difficulty]].
* SlippySlideyIceWorld: All the games have at least one:
** Ice Crusher, Snow Blind, and Willpower in the first.
** Arctic Blast and Mach Schnell in the second.
** Khumbu Ice Falls in the third.
* SpellMyNameWithAThe: The Max, The Hun.
* TempleOfDoom: Machu Picchu.
* TheComputerIsACheatingBastard
** The second game is a unique case. All of the AI racers are based on different developer runs of each track. The different difficulty levels simply change the speed of the racers. Pro difficulty has most AI racers reaching above the top speeds of players. Insane difficulty is almost literally impossible without the the normally [[GameBreaker game breaking]] bonus character, Enigma.
* ToHellAndBack: Nebulous.
* TwentyMinutesIntoTheFuture: Demonstrated with the collapsed freeways in Joyride and Hammerhead in the first game, but played out even further with Aftershock in the second, which takes place in Los Angeles, post-massive-earthquake.
* UndergroundLevel: The Shaft in ''Jet Moto 2'', and Catacombs in the third game.
* {{Vaporware}}: At least two sequels were in production, but thanks to ''Jet Moto 3''[='=]s poor sales, they were cancelled.
* VeryDefinitelyFinalDungeon:
** In the first game, Nightmare: a series of steel platforms miles above a major city. Especially jarring in that the other nine tracks were in very natural environments.
** In the second game, Nebulous. One of the longest tracks in the series, multiple wall-ride segments, PlatformHell, and even a brief suicide portion. [[http://media.moddb.com/images/groups/1/4/3241/392728-jetmoto2_nebulous_course_super.jpg Even the course map looks daunting.]]
** In the third, Planet X.
* WrenchWench: Bomber.
* YouDontLookLikeYou: The returning characters in the cancelled sequels.

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/jetmotopromo_5825.JPG]]

->''Jet Moto. Racing on the edge, and sometimes off.''
-->--Magazine ad for ''Jet Moto''.

''Jet Moto'' is a racing game series that was developed for the {{PlayStation}} in the late 1990s. Racers use a diverse array of hover bikes varying in mass, maneuverability, lift, and acceleration to compete against each other at high speeds over a variety of race courses that are intricately linked to their environmental settings. The complexity of successful strategies is increased by the inclusion of limited turbo boosts and magnetic poles at sharp turns to which the rider may "grapple" while turning in order to slingshot around the corner. Many of the courses themselves present a significant challenge as well, requiring racers to navigate across bottomless pits on awkwardly placed platforms, monitor speed at jumps to avoid overshooting the landing, and slip through groups of oncoming racers to get to the next checkpoint (these are called suicide tracks).

Competitions are organized as single race events, multi-race championships, and solo practice.

''Jet Moto'' is notable for its overt use of product placement, simulating the wash of posters and billboards plastered all over everything at major racing competitions in real life.

----
!!This game provides examples of:
* TheAce: The Max.
* AmazingTechnicolorBattlefield: Planet X.
* AppliedPhlebotinum: The Jet Moto bikes aren't exactly possible.
* AutobotsRockOut: The only kind of music you came across in the first game.
* CircusOfFear: Rollercide from ''Jet Moto 2''.
* ConvectionSchmonvection: The only penalty for riding over lava in Meltdown is that it will nudge you along the flow a bit.
* CoolBike: The Jet Motos themselves.
* CutandPasteEnvironments: The original ''Jet Moto'' had three beach themed stages, three swamp themed stages and three snow themed stages. And Nightmare.
* EarlyInstallmentWeirdness: The original ''Jet Moto'' limited your turbo to four quick bursts per lap. The games that follow would all use a turbo gauge.
* EternalEngine: Nightmare has hints of this.
* ExactlyWhatItSaysOnTheTin: Most courses in ''Jet Moto 3'' were named with this in mind.
* ExecutiveMeddling: ''Jet Moto 3''[='=]s ludicrous speed is said to have come from executives ratcheting up the top speed on the bikes.
* FakeDifficulty: ''Jet Moto'' was a very glitchy game at times. Often one would race off a ramp and find themselves tripped up for no clear reason. As a result, players would find themselves back in last place almost instantly.
* FragileSpeedster: Wild Ride and Li'l Dave.
* FranchiseKiller: ''Jet Moto 3'' sold poorly, and as a result a 4th sequel was canceled.
* GreenHillZone: Joyride, from the first game.
* HailfirePeaks: Meltdown in ''Jet Moto 2 and Volcano Island in ''Jet Moto 3'' are PalmtreePanic combined with LethalLavaLand. Meltdown also has hints of GreenHillZone.
* IdiosyncraticDifficultyLevels:
** Amateur, Intermediate, Professional, Master, and Insane (only in ''Jet Moto 2'').
* JackOfAllStats: The Max and Vampeera.
* LoadsAndLoadsOfCharacters: This series as a lot of characters to pick from, but the original ''Jet Moto'' stands out.
* MadeOfExplodium: In the third game, if you run into a wall hard enough head-on, your bike ''will'' explode.
* NintendoHard: Large numbers of ruthless opponents, lots of sharp turns, {{marathon level}}s, {{bottomless pits}} everywhere, etc., not to mention a lot of confusing course designs that usually take a few laps to get a handle on.
* OverlyLongGag: [[SchmuckBait Just fall off the edge]] of Nightmare.
* PalmtreePanic: Cliffdiver in the first game, Meltdown in the second, and Volcano Island in the third.
* PlatformHell: Especially in ''Jet Moto 2''. Many tracks require you to jump from platform to platform while trying not to fall into a bottomless pit. Not to mention avoiding getting clotheslined by checkpoints.
** Ice Crusher is a major offender as well, being made entirely of platform-jumping and far too many bottomless pits.
* ProductPlacement: Like in professional racing sports, advertisements are all over the place. Mountain Dew, Butterfinger, and even Chef Boyardee. One course in the second game even [[LampshadeHanging uses the massive advertisements to hide a shortcut.]]
* RocketRide: Jet Moto bikes are essentially crotch rockets.
* RubberBandAI: ''Jet Moto 2'' has this.
* SceneryPorn: These games looked pretty beautiful for their time.
* SdrawkcabName: Ytic Tsol, Uhccip Uhcam, and Krapyks are later tracks in ''3''. Bonus points for being reversed versions of the tracks they take their names from.
* SelfImposedChallenge: Just ''try'' Cliffdiver with a character with low turning stats, like Blackjack or Mace. Then try it [[UpToEleven without using grapples on Master difficulty]].
* SlippySlideyIceWorld: All the games have at least one:
** Ice Crusher, Snow Blind, and Willpower in the first.
** Arctic Blast and Mach Schnell in the second.
** Khumbu Ice Falls in the third.
* SpellMyNameWithAThe: The Max, The Hun.
* TempleOfDoom: Machu Picchu.
* TheComputerIsACheatingBastard
** The second game is a unique case. All of the AI racers are based on different developer runs of each track. The different difficulty levels simply change the speed of the racers. Pro difficulty has most AI racers reaching above the top speeds of players. Insane difficulty is almost literally impossible without the the normally [[GameBreaker game breaking]] bonus character, Enigma.
* ToHellAndBack: Nebulous.
* TwentyMinutesIntoTheFuture: Demonstrated with the collapsed freeways in Joyride and Hammerhead in the first game, but played out even further with Aftershock in the second, which takes place in Los Angeles, post-massive-earthquake.
* UndergroundLevel: The Shaft in ''Jet Moto 2'', and Catacombs in the third game.
* {{Vaporware}}: At least two sequels were in production, but thanks to ''Jet Moto 3''[='=]s poor sales, they were cancelled.
* VeryDefinitelyFinalDungeon:
** In the first game, Nightmare: a series of steel platforms miles above a major city. Especially jarring in that the other nine tracks were in very natural environments.
** In the second game, Nebulous. One of the longest tracks in the series, multiple wall-ride segments, PlatformHell, and even a brief suicide portion. [[http://media.moddb.com/images/groups/1/4/3241/392728-jetmoto2_nebulous_course_super.jpg Even the course map looks daunting.]]
** In the third, Planet X.
* WrenchWench: Bomber.
* YouDontLookLikeYou: The returning characters in the cancelled sequels.
[[redirect:VideoGame/JetMoto]]
11th Jan '14 11:31:05 AM PF
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-->--Magazine ad for ''Jet Moto''

Jet Moto is a racing video game series spanning 3 games that was developed for the Sony Playstation in the late 90s. Racers use a diverse array of hover bikes varying in mass, maneuverability, lift, and acceleration to compete against each other at high speeds over a variety of race courses that are intricately linked to their environmental settings. The complexity of successful strategies is increased by the inclusion of limited turbo boosts and magnetic poles at sharp turns to which the rider may 'grapple' while turning in order to slingshot around the corner. Many of the courses themselves present a significant challenge as well, requiring racers to navigate across bottomless pits on awkwardly placed platforms, monitor speed at jumps to avoid overshooting the landing, and slip through groups of oncoming racers to get to the next checkpoint (these are called suicide tracks).

to:

-->--Magazine ad for ''Jet Moto''

Jet Moto
Moto''.

''Jet Moto''
is a racing video game series spanning 3 games that was developed for the Sony Playstation {{PlayStation}} in the late 90s.1990s. Racers use a diverse array of hover bikes varying in mass, maneuverability, lift, and acceleration to compete against each other at high speeds over a variety of race courses that are intricately linked to their environmental settings. The complexity of successful strategies is increased by the inclusion of limited turbo boosts and magnetic poles at sharp turns to which the rider may 'grapple' "grapple" while turning in order to slingshot around the corner. Many of the courses themselves present a significant challenge as well, requiring racers to navigate across bottomless pits on awkwardly placed platforms, monitor speed at jumps to avoid overshooting the landing, and slip through groups of oncoming racers to get to the next checkpoint (these are called suicide tracks).



Jet Moto is notable for is overt use of product placement, simulating the wash of posters and billboards plastered all over everything at major racing competitions in real life.

to:

Jet Moto ''Jet Moto'' is notable for is its overt use of product placement, simulating the wash of posters and billboards plastered all over everything at major racing competitions in real life.



* TheAce: The Max

to:

* TheAce: The MaxMax.



* CircusOfFear: Rollercide from [=JM2=]

to:

* CircusOfFear: Rollercide from [=JM2=]''Jet Moto 2''.



* CutandPasteEnvironments: The first installment of Jet Moto had three beach themed stages, three swamp themed stages and three snow themed stages. And Nightmare.
* EarlyInstallmentWeirdness: The first Jet Moto limited your turbo to four quick bursts per lap. The games that follow would all use a turbo gauge.

to:

* CutandPasteEnvironments: The first installment of Jet Moto original ''Jet Moto'' had three beach themed stages, three swamp themed stages and three snow themed stages. And Nightmare.
* EarlyInstallmentWeirdness: The first Jet Moto original ''Jet Moto'' limited your turbo to four quick bursts per lap. The games that follow would all use a turbo gauge.



* ExactlyWhatItSaysOnTheTin: Most courses in 3 were named with this in mind.
* ExecutiveMeddling: Jet Moto 3's ludicrous speed is said to have come from executives ratcheting up the top speed on the bikes.
* FakeDifficulty: Jet Moto was a very glitchy game at times. Often one would race off a ramp and find themselves tripped up for no clear reason. As a result, players would find themselves back in last place almost instantly.
* FragileSpeedster: Wild Ride, Li'l Dave
* FranchiseKiller: Jet Moto 3 sold poorly, and as a result a 4th sequel was canceled.

to:

* ExactlyWhatItSaysOnTheTin: Most courses in 3 ''Jet Moto 3'' were named with this in mind.
* ExecutiveMeddling: Jet ''Jet Moto 3's 3''[='=]s ludicrous speed is said to have come from executives ratcheting up the top speed on the bikes.
* FakeDifficulty: Jet Moto ''Jet Moto'' was a very glitchy game at times. Often one would race off a ramp and find themselves tripped up for no clear reason. As a result, players would find themselves back in last place almost instantly.
* FragileSpeedster: Wild Ride, Ride and Li'l Dave
Dave.
* FranchiseKiller: Jet ''Jet Moto 3 3'' sold poorly, and as a result a 4th sequel was canceled.



* HailfirePeaks: Meltdown from [=JM2=] and Volcano Island from [=JM3=] are PalmtreePanic combined with LethalLavaLand. Meltdown also has hints of GreenHillZone.

to:

* HailfirePeaks: Meltdown from [=JM2=] in ''Jet Moto 2 and Volcano Island from [=JM3=] in ''Jet Moto 3'' are PalmtreePanic combined with LethalLavaLand. Meltdown also has hints of GreenHillZone.



** Amateur, Intermediate, Professional, Master, Insane (only [=JM2=])
* JackOfAllStats: The Max and Vampeera
* LoadsAndLoadsOfCharacters: This series as a lot of characters to pick from, but the first Jet Moto stands out.

to:

** Amateur, Intermediate, Professional, Master, and Insane (only [=JM2=])
in ''Jet Moto 2'').
* JackOfAllStats: The Max and Vampeera
Vampeera.
* LoadsAndLoadsOfCharacters: This series as a lot of characters to pick from, but the first Jet Moto original ''Jet Moto'' stands out.



* NintendoHard: Large numbers of ruthless opponents, lots of sharp turns, {{Marathon Level}}s, BottomlessPits everywhere, etc., not to mention a lot of confusing course designs that usually take a few laps to get a handle on.

to:

* NintendoHard: Large numbers of ruthless opponents, lots of sharp turns, {{Marathon Level}}s, BottomlessPits {{marathon level}}s, {{bottomless pits}} everywhere, etc., not to mention a lot of confusing course designs that usually take a few laps to get a handle on.



* PlatformHell: Especially in Jet Moto 2. Many tracks require you to jump from platform to platform while trying not to fall into a bottomless pit. Not to mention avoiding getting clotheslined by checkpoints.
** Ice Crusher is a major offender as well, being made entirely of platform-jumping and far too many BottomlessPits.
* ProductPlacement - Like in professional racing sports, advertisements are all over the place. Mountain Dew, Butterfinger, and even Chef Boyardee. One course in the second game even [[LampshadeHanging uses the massive advertisements to hide a shortcut.]]

to:

* PlatformHell: Especially in Jet ''Jet Moto 2.2''. Many tracks require you to jump from platform to platform while trying not to fall into a bottomless pit. Not to mention avoiding getting clotheslined by checkpoints.
** Ice Crusher is a major offender as well, being made entirely of platform-jumping and far too many BottomlessPits.
bottomless pits.
* ProductPlacement - ProductPlacement: Like in professional racing sports, advertisements are all over the place. Mountain Dew, Butterfinger, and even Chef Boyardee. One course in the second game even [[LampshadeHanging uses the massive advertisements to hide a shortcut.]]



* RubberBandAI: Jet Moto 2 has this.

to:

* RubberBandAI: Jet ''Jet Moto 2 2'' has this.



* SelfImposedChallenge: Just TRY Cliffdiver with a character with low turning stats, like Blackjack or Mace... Then try it [[UpToEleven without using grapples on Master difficulty]].

to:

* SelfImposedChallenge: Just TRY ''try'' Cliffdiver with a character with low turning stats, like Blackjack or Mace...Mace. Then try it [[UpToEleven without using grapples on Master difficulty]].



* SpellMyNameWithAThe: The Max, The Hun
* TempleOfDoom: Machu Picchu

to:

* SpellMyNameWithAThe: The Max, The Hun
Hun.
* TempleOfDoom: Machu PicchuPicchu.



** The second game is a unique case. All of the AI racers are based on different developer runs of each track. The different difficulty levels simply change the speed of the racers. Pro difficulty has most AI racers reaching above the top speeds of players. Insane difficulty is almost literally impossible without the the normally [[GameBreaker game-breaking]] bonus character, Enigma.

to:

** The second game is a unique case. All of the AI racers are based on different developer runs of each track. The different difficulty levels simply change the speed of the racers. Pro difficulty has most AI racers reaching above the top speeds of players. Insane difficulty is almost literally impossible without the the normally [[GameBreaker game-breaking]] game breaking]] bonus character, Enigma.



* UndergroundLevel: The Shaft in Jet Moto 2, and Catacombs in the third game.
* {{Vaporware}}: At least two sequels were in production, but thanks to Jet Moto 3's poor sales, they were canceled.

to:

* UndergroundLevel: The Shaft in Jet ''Jet Moto 2, 2'', and Catacombs in the third game.
* {{Vaporware}}: At least two sequels were in production, but thanks to Jet ''Jet Moto 3's 3''[='=]s poor sales, they were canceled.cancelled.



* WrenchWench: Bomber
* YouDontLookLikeYou: The returning characters in the canceled sequels.

to:

* WrenchWench: Bomber
Bomber.
* YouDontLookLikeYou: The returning characters in the canceled cancelled sequels.
23rd May '13 7:46:35 PM WhimsicalCalamari
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** In the second game, Nebulous. One of the longest tracks in the series, multiple wall-ride segments, PlatformHell, and even a brief suicide portion. [[http://media.giantbomb.com/uploads/0/136/392728-jetmoto2_nebulous_course_super.jpg Even the course map looks daunting.]]

to:

** In the second game, Nebulous. One of the longest tracks in the series, multiple wall-ride segments, PlatformHell, and even a brief suicide portion. [[http://media.giantbomb.com/uploads/0/136/392728-jetmoto2_nebulous_course_super.moddb.com/images/groups/1/4/3241/392728-jetmoto2_nebulous_course_super.jpg Even the course map looks daunting.]]



* YouDontLookLikeYou: The returning characters in the canceled sequels.

to:

* YouDontLookLikeYou: The returning characters in the canceled sequels.
1st Jun '12 2:54:43 PM WhimsicalCalamari
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* DownTheDrain: Catacombs from the third game.



* MadeOfExplodium: In the third game, if you run into a wall hard enough head-on, your bike ''will'' explode.



* ProductPlacement - Like in professional racing sports, advertisements are all over the place. Mountain Dew, Butterfinger, and even Chef Boyardee

to:

* ProductPlacement - Like in professional racing sports, advertisements are all over the place. Mountain Dew, Butterfinger, and even Chef Boyardee Boyardee. One course in the second game even [[LampshadeHanging uses the massive advertisements to hide a shortcut.]]



* UndergroundLevel: Show up frequently enough.

to:

* UndergroundLevel: Show up frequently enough.The Shaft in Jet Moto 2, and Catacombs in the third game.
19th May '12 1:32:35 PM WhimsicalCalamari
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Added DiffLines:

** The second game is a unique case. All of the AI racers are based on different developer runs of each track. The different difficulty levels simply change the speed of the racers. Pro difficulty has most AI racers reaching above the top speeds of players. Insane difficulty is almost literally impossible without the the normally [[GameBreaker game-breaking]] bonus character, Enigma.
26th Apr '12 8:16:04 AM butterflygrrl
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* PlatformHell: Especially in Jet Moto 2. Many tracks require you to jump from platform to platform while avoiding to fall off to a bottomless pit. Not to mention avoiding getting clotheslined by checkpoints.

to:

* PlatformHell: Especially in Jet Moto 2. Many tracks require you to jump from platform to platform while avoiding trying not to fall off to into a bottomless pit. Not to mention avoiding getting clotheslined by checkpoints.
24th Mar '12 6:09:17 PM ChaoticNovelist
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* SelfImposedChallenge: Just TRY Cliffdiver with a character with low turning stats, like Blackjack or Mace... Then try it [[BeyondTheImpossible without using grapples on Master difficulty]].

to:

* SelfImposedChallenge: Just TRY Cliffdiver with a character with low turning stats, like Blackjack or Mace... Then try it [[BeyondTheImpossible [[UpToEleven without using grapples on Master difficulty]].
15th Mar '12 7:50:32 PM WhimsicalCalamari
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* GreenHillZone: Green Circle stages in general count as this with Lost City, Slickrock Gorge and Joyride being the greenest of the green tracks. The beach themed level set from the first game count as this and...
* PalmtreePanic: Meltdown also counts.
* HailfirePeaks: Meltdown and (Whatever that volcano level from JM3 was) Are Palmtree Panic combined with Lethal Lava Land, with Meltdown also being a Green Hill Zone.

to:

* GreenHillZone: Green Circle stages in general count as this with Lost City, Slickrock Gorge and Joyride being the greenest of the green tracks. TheAce: The beach themed level set from the first game count as this and...
* PalmtreePanic: Meltdown also counts.
* HailfirePeaks: Meltdown and (Whatever that volcano level from JM3 was) Are Palmtree Panic combined with Lethal Lava Land, with Meltdown also being a Green Hill Zone.
Max



* SlippySlideyIceWorld: All the games have at least one.

to:

* SlippySlideyIceWorld: All AppliedPhlebotinum: The Jet Moto bikes aren't exactly possible.
* AutobotsRockOut: The only kind of music you came across in
the games have at least one.first game.
* CircusOfFear: Rollercide from [=JM2=]
* ConvectionSchmonvection: The only penalty for riding over lava in Meltdown is that it will nudge you along the flow a bit.
* CoolBike: The Jet Motos themselves.
* CutandPasteEnvironments: The first installment of Jet Moto had three beach themed stages, three swamp themed stages and three snow themed stages. And Nightmare.



* TempleOfDoom: Machu Pichu and Uhcip Uhcam
* SdrawkcabName: Machu Pichu and Skypark show up again as Uhcip Uhcam and Krapyks
* EarlyInstallmentWeirdness: The first Jet Moto limited your turbo to about five quick bursts. The games that follow would all use a turbo gauge.
* LoadsAndLoadsOfCharacters: This series as a lot of characters to pick from, but the first Jet Moto stands out.
* TheAce: The Max
* JackOfAllStats: The Max and Vampeera
* CircusOfFear: Rollercide from JM 2
* AutobotsRockOut: The only kind of music you came across in the first game.
* ConvectionSchmonvection: The only penalty for riding over lava in Meltdown is that it will nudge you along the flow a bit.
* UndergroundLevel: Show up frequently enough.

to:

* TempleOfDoom: Machu Pichu and Uhcip Uhcam
* SdrawkcabName: Machu Pichu and Skypark show up again as Uhcip Uhcam and Krapyks
* EarlyInstallmentWeirdness: The first Jet Moto limited your turbo to about five four quick bursts.bursts per lap. The games that follow would all use a turbo gauge.
* LoadsAndLoadsOfCharacters: This series as a lot EternalEngine: Nightmare has hints of characters to pick from, but the first Jet Moto stands out.
this.
* TheAce: The Max
* JackOfAllStats: The Max and Vampeera
* CircusOfFear: Rollercide from JM 2
* AutobotsRockOut: The only kind of music you came across
ExactlyWhatItSaysOnTheTin: Most courses in the first game.
* ConvectionSchmonvection: The only penalty for riding over lava
3 were named with this in Meltdown is that it will nudge you along the flow a bit.
* UndergroundLevel: Show up frequently enough.
mind.



* RocketRide: Jet Moto bikes are essentially crotch rockets.
* FranchiseKiller: Jet Moto 3 sold poorly, and as a result a 4th sequel was canceled.
* NintendoHard: Large numbers of ruthless opponents, lots of sharp turns, Marathon Levels, Bottomless Pits everywhere, etc., not to mention a lot of confusing course designs that usually takes a few laps to get a handle on.



* PlatformHell: Especially in Jet Moto 2. Many tracks require you to jump from platform to platform while avoiding to fall off to a bottomless pit. Not to mention avoiding getting clotheslined by checkpoints.
* TheComputerIsACheatingBastard
* RubberBandAI: Jet Moto 2 has this.
* WrenchWench: Bomber
* IdiosyncraticDifficultyLevels:
** Amateur, Intermediate, Professional, Master, Insane (only JM2)



* SpellMyNameWithAThe: The Max, The Hun

to:

* SpellMyNameWithAThe: FranchiseKiller: Jet Moto 3 sold poorly, and as a result a 4th sequel was canceled.
* GreenHillZone: Joyride, from the first game.
* HailfirePeaks: Meltdown from [=JM2=] and Volcano Island from [=JM3=] are PalmtreePanic combined with LethalLavaLand. Meltdown also has hints of GreenHillZone.
* IdiosyncraticDifficultyLevels:
** Amateur, Intermediate, Professional, Master, Insane (only [=JM2=])
* JackOfAllStats:
The Max, The HunMax and Vampeera
* LoadsAndLoadsOfCharacters: This series as a lot of characters to pick from, but the first Jet Moto stands out.
* NintendoHard: Large numbers of ruthless opponents, lots of sharp turns, {{Marathon Level}}s, BottomlessPits everywhere, etc., not to mention a lot of confusing course designs that usually take a few laps to get a handle on.
* OverlyLongGag: [[SchmuckBait Just fall off the edge]] of Nightmare.
* PalmtreePanic: Cliffdiver in the first game, Meltdown in the second, and Volcano Island in the third.
* PlatformHell: Especially in Jet Moto 2. Many tracks require you to jump from platform to platform while avoiding to fall off to a bottomless pit. Not to mention avoiding getting clotheslined by checkpoints.
** Ice Crusher is a major offender as well, being made entirely of platform-jumping and far too many BottomlessPits.



* TwentyMinutesIntoTheFuture:
* AppliedPhlebotinum: The Jet Moto bikes aren't exactly possible.
* ToHellAndBack: Nebulous
* CoolBike: Jet Motos
* EternalEngine: Nightmare has hints of this.
* OverlyLongGag: See Crowning Moment Of Funny. If you fall off Nightmare, your pretty much never going to catch up.
* Vaporware: At least two sequels were in production, but thanks to Jet Moto 3's poor sales, they were canceled.
* CutandPasteEnvironments: The first installment of Jet Moto had three beach themed stages, three swamp themed stages and three snow themed stages. And Nightmare

to:

* TwentyMinutesIntoTheFuture:
* AppliedPhlebotinum: The
RocketRide: Jet Moto bikes aren't exactly possible.
are essentially crotch rockets.
* ToHellAndBack: Nebulous
* CoolBike: Jet Motos
* EternalEngine: Nightmare has hints of this.
* OverlyLongGag: See Crowning Moment Of Funny. If you fall off Nightmare, your pretty much never going to catch up.
* Vaporware: At least two sequels were in production, but thanks to
RubberBandAI: Jet Moto 3's poor sales, they were canceled.
* CutandPasteEnvironments: The first installment of Jet Moto had three beach themed stages, three swamp themed stages and three snow themed stages. And Nightmare
2 has this.



* YouDontLookLikeYou: The returning characters in the canceled Jet Moto.
* SelfImposedChallenge: Just TRY Cliffdiver with a character with low turning stats, like Blackjack or Mace... Then try it [[BeyondTheImpossible without using grapples on Master difficulty]].

to:

* YouDontLookLikeYou: The returning characters SdrawkcabName: Ytic Tsol, Uhccip Uhcam, and Krapyks are later tracks in ''3''. Bonus points for being reversed versions of the canceled Jet Moto.
tracks they take their names from.
* SelfImposedChallenge: Just TRY Cliffdiver with a character with low turning stats, like Blackjack or Mace... Then try it [[BeyondTheImpossible without using grapples on Master difficulty]].difficulty]].
* SlippySlideyIceWorld: All the games have at least one:
** Ice Crusher, Snow Blind, and Willpower in the first.
** Arctic Blast and Mach Schnell in the second.
** Khumbu Ice Falls in the third.
* SpellMyNameWithAThe: The Max, The Hun
* TempleOfDoom: Machu Picchu
* TheComputerIsACheatingBastard
* ToHellAndBack: Nebulous.
* TwentyMinutesIntoTheFuture: Demonstrated with the collapsed freeways in Joyride and Hammerhead in the first game, but played out even further with Aftershock in the second, which takes place in Los Angeles, post-massive-earthquake.
* UndergroundLevel: Show up frequently enough.
* {{Vaporware}}: At least two sequels were in production, but thanks to Jet Moto 3's poor sales, they were canceled.
* VeryDefinitelyFinalDungeon:
** In the first game, Nightmare: a series of steel platforms miles above a major city. Especially jarring in that the other nine tracks were in very natural environments.
** In the second game, Nebulous. One of the longest tracks in the series, multiple wall-ride segments, PlatformHell, and even a brief suicide portion. [[http://media.giantbomb.com/uploads/0/136/392728-jetmoto2_nebulous_course_super.jpg Even the course map looks daunting.]]
** In the third, Planet X.
* WrenchWench: Bomber
* YouDontLookLikeYou: The returning characters in the canceled sequels.
24th Jan '12 7:54:54 PM CynicalOkie
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* Self-Imposed Challenge: Just TRY Cliffdiver with a character with low turning stats, like Blackjack or Mace... Then try it [[BeyondTheImpossible without using grapples on Master difficulty]].

to:

* Self-Imposed Challenge: SelfImposedChallenge: Just TRY Cliffdiver with a character with low turning stats, like Blackjack or Mace... Then try it [[BeyondTheImpossible without using grapples on Master difficulty]].
24th Jan '12 7:54:12 PM CynicalOkie
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* YouDontLookLikeYou: The returning characters in the canceled Jet Moto.

to:

* YouDontLookLikeYou: The returning characters in the canceled Jet Moto.Moto.
* Self-Imposed Challenge: Just TRY Cliffdiver with a character with low turning stats, like Blackjack or Mace... Then try it [[BeyondTheImpossible without using grapples on Master difficulty]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.JetMoto